Terrain Generator

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Nemesis (NMS) Uncommon

Combos Browse all

Terrain Generator

Land

: Add to your mana pool.

, : You may put a basic land card from your hand into play tapped.

Terrain Generator Discussion

lifemtg on Gruel Cruel-Aid [Omnath Locus of Rage EDH]

3 weeks ago

bushido_man96 I will consider all those mana dorks or the things that put lands onto the battlefield. Chances are I will take out one or 2 land tutors for 2 of those. Ghost Town is really good so I will take out one forest for it. Terrain Generator is good as you said, but is kinda slow and is quite unnecessary. Thx for the help and feedback! I am looking for more landfall cards so if you know any it would be greatly appreciated for u too mention a few.

bushido_man96 on Gruel Cruel-Aid [Omnath Locus of Rage EDH]

3 weeks ago

I understand that. Are we talking blue players using counterspells, or other types of control. If you're in a heavy blue meta, you could consider running Carpet of Flowers as a ramp option. (Sorry, guess that's out of budget...)

Aside from the suggestions I mentioned, there are other budget options that are a bit slower, but can still help out. Cards like Walking Atlas , Skyshroud Ranger , Llanowar Scout , and Sakura-Tribe Scout can get you extra land drops. They might be worth running over some of the 4 CMC land-tutor spells, to help out your curve a little. Entirely up to you, though. Hour of Promise is strong, as it let's you get any two lands; not restricted to basics.

Ghost Town is a land you should consider running. I also run Terrain Generator in some of my lands-matter builds, but I'm kind of on the fence about it. 'Tis a bit slow, but you may find value in it.

2MeatyOwlLegs on EDH - Mizzix, Izzet Storm

1 month ago

Some of my favourite cards in my Mizzix deck are Contentious Plan and Steady Progress . I prefer Stroke of Genius over Blue Sun's Zenith since the colored mana required to cast it really is a hinderance sometimes. Time Stretch is also a pretty easy way to win with Mizzix. But might not be the way how you want to win. And I prefer playing normal basics over all those slow fetches. The deck thinning in a 100 card deck is negligible and you get to play one of my favourite lands Terrain Generator to ramp with lands, which the deck desperatly wants.

griffstick on Avacyn's Self Destruct Plan

1 month ago

You might need all the ramp help you can get. Have you cons idered Scorched Ruins and Lotus Vale

ClockworkSwordfish on You're going to hate how much I love playing lands

2 months ago

With that many basic lands, you might be able to justify Terrain Generator as a Skyshroud Ranger that's difficult to remove! This might be a little out there, but you can also try Ghost Town and Undiscovered Paradise as a couple of lands that single-handedly guarantee landfall turn after turn.

Sinken on Arjun, cycle master

3 months ago

I love Terrain Generator , didn't even know the card existed. Considering you will almost always have a land in hand, it seems pretty good. I also do love Possibility Storm , but after a guy in my playgroup using it, and half the board not being able to interact for 20 minutes, we decided it wasn't worth the chaos :D

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Terrain Generator occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.23%

Red: 0.12%