, Gain .
, : You may put a basic land card from your hand into play tapped.
|Want (2)||CodeGorilla , JazzCrimes|
Printings View all
|Duel Decks Anthology (DD3)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Terrain Generator occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Terrain Generator Discussion
1 week ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
1 month ago
+Land Ramp, it's a Land Creature deck after all and even if this outpaces the ability to create creature lands, extra mana good. Mitotic Manipulation Dig and Cheat a land into play Retraced Image cheat a basic Land from your hand into play Terrain Generator cheat a basic Land from your hand into play, Downside is the land needs to be reserved to tap and another 2 colourless available, it's pricey but it's land ramp outside of Green Myriad Landscape cheat a basic Land from your deck into play, the same downside to Terrain Generator
+Mana Ramp, never hurts, plus there are a few high CMC cards in here. Prismatic Lens just another insurance that Noyan Dar, Roil Shaper can come out earlier, added benefit of fixing mana High Tide Double that Island production for a turn, On the fence with this one since it's a Two coloured deck
+Vigilance, Ideally removing the hard decision of A. Attack and limiting mana. or B. Hold open Mana and limit attacks. Plus many of these have low CMC and can be played early before Noyan Dar, Roil Shaper especially in a slow game where you miss your Ramp Always Watching is another Brave the Sands Hold the Gates Serra's Blessing These do have the downsides of being removed from some of your board wipes Heliod, God of the Sun may work around that
+Untap Creatures be it fainting opponents or bursting extra mana, this shit is gangsta, you have Unity of Purpose and To Arms! can always add Call to Glory, Energy Arc, Rally of Wings and Roar of the Kha. these can boost the over speed of the deck. Thoughtweft Gambit has a high CMC but comes with Sleep attached (Didn't see them in the Maybeboard)
-Stragglers There is some fluff in here. 1. -Swiftfoot Boots add another counter or some other form of CMDR protection 2. -there are a few things with awaken where paying extra for the awaken are just silly, ie. pay extra 3 colourless for 3 +1/+1. You could save the mana a cast some extra cantrips. cast 2 for a total of 2 CMC and get 6 +1/+1 counters with Noyan Dar, Roil Shaper 3. -Sorcery speed card draw. there are some good staples but the instant speed with some vigilance of the field will be better 4.-Proliferate. hard to say really, most cards that come with proliferate have higher CMC, unless your getting 5 or more +1/+1 counters from spending 3CMC, using cantrips really do become much more Efficient.
1 month ago
Second, I know my mana rocks are just bad.... But I included them because I already got them at home. I was thinking about upgrading them, because ramping is crucial and there are not a lot of manaramp options in monoblue.
Last, I really like Terrain Generator. I've never seen that card before, but it definitely looks cool. And you are absolutlly right Curse of the Bloody Tome, I was also looking for replacement for this card. I somehow forgot about Altar of the Brood, so thanks for reminder.
Thanks for all your suggestions :)
1 month ago
You're right about Fleet Swallower being slow.
Is there a reason you are running Worn Powerstone and not Sol Ring? Carrying one with my unsolicited ramp suggestions: You might want to think about trading out a basic Island for a Terrain Generator and switch out Prismatic Lens for Arcane Signet so you can tap for blue instead of a colorless.
Lastly. for me personally I find Curse of the Bloody Tome really slow and in a multiplayer setting not super effective. You might want to look into Altar of the Brood. You play two permanents and you get the same effect except it targets all opponents.
2 months ago
Cool budget list! Here's some inspiration you could play: To improve your ramp you should play Wayfarer's Bauble!, Terrain Generator, Mind Stone!, Worn Powerstone! and/or Dark Ritual/Mana Geyser/Seething Song. Good carddraw: Phyrexian Arena!, Sign in Blood!, Light Up the Stage, Ob Nixilis Reignited, Read the Bones/Syphon Mind! And another totally underated card is Mayhem Devil with fetch lands like Bloodstained Mire or Evolving Wilds/Terramorphic Expanse/Grixis Panorama. Other cool cards: Geier Reach Sanitarium, Mikokoro, Center of the Sea, Pyroblast, Syr Konrad, the Grim! & Rakdos Charm! Non Budget options: Chandra, Torch of Defiance, Deadly Rollick, Deflecting Swat, Dockside Extortionist, Kolaghan's Command, Fire Covenant, Fiery Confluence, Toxic Deluge & Blasphemous Act
2 months ago
Nice brew! You may have thought of these, but I'll throw them out there in case you haven't.
2 months ago
Knight Exemplar Kinsbaile Cavalier Student of Warfare are the staple cards for monowhite knights. Since you are playing casual (kitchen table I assume) you can include 3 Terrain Generator instead of the Knight of the White Orchid because when youre on the draw orchid doesnt always do anything plus you can slot a better knight.
Worthy Knight makes tokens, but they arent knights so they dont get anthem effects from knight lords so they arent very useful unless you maybe run Heraldic Banner instead of the The Circle of Loyalty or better yet just go Boros (red and white) and include Skynight Vanguard and use the tokens to help reduce the cost of an Embercleave. Boros also means Inspiring Veteran Fervent Champion and Tournament Grounds and Clifftop Retreat to smooth out the mana for the 2w and 2r spells. Path to Exile would be the mot efficient removal but if its a budget deck go ahead and throw in a couple Conclave Tribunal which would also give your tokens something to do. Id cut circle of loyalty. Its a good card in commander but its really slow for other formats.
3 months ago
You have a lot of swamps so I think Mutilate is a better fit than Ritual of Soot and you may as well include Isolated Watchtower and Terrain Generator for the same reason. You generate a lot of 1/1s so Skullclamp, you have plenty of zombie spells so Gravecrawler and since you gain life Oathsworn Vampire seems legit?