|Commander / EDH||Legal|
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|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
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: Add to your mana pool.
, : You may put a basic land card from your hand into play tapped.
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Terrain Generator Discussion
3 days ago
Philoctetes I added the following cards because I already have them or they are cheap: Caged Sun , Ivory Tower , Thaumatic Compass Flip, Basalt Monolith , Clever Impersonator , Jin-Gitaxias, Core Augur , Viseling , As Foretold , Mystical Tutor , Swan Song , Terrain Generator .
Ahh and I took this card Sunstone , because I do not have snows lands and ~27 are a little pricey for me.
2 weeks ago
I'm just going to make suggestions for cutting and adding, but they're more suggestions on what I would do if I was building it. OrientSuperior might have some good feedback. He's good at going wide and tribal too.
Not a lot to say here. I'd probably cut some of your higher CMC creatures for more low CMC knights. You probably want to treat your dragons like my Sunhome's Finest deck treats angels: sprinkle them in there, but don't make them a main attraction. Their CMC is usually fairly high.
Sunhome's finest generates a lot of 1/1's to bide time for a big angel to come out, but Knight's aren't quite as good at that as soldiers are, I'd add some more mana rocks and cut a big boy or two. Right now you're running about 22 Knights out of your 29 creatures, with three ways to get a limited number of tokens from what I'm seeing.
You might consider cutting Door of Destinies if you end up being more of a hybrid Knight-Dragon tribal, otherwise it's probably fine for now. I'd probably cut some equipment for commander protection and mana rocks.
Main Cuts: I'd cut these for sure, but there are a few more I'd lop off for other things.
- Bloodforged Battle-Axe: It's a mana sink and you're going to be strapped for mana in Boros.
- Godsend: This card isn't very useful in commander. If you exile a card it's gone, since they can't run multiple copies. If you hit their commander they'll just return it to their command zone instead of exiling it.
- Sunforger: It's really just not that great. It's a mana sink and I actually cut it from my own deck.
Extra Cuts: I'd probably cut Forebear's Blade, Mind's Eye, and Obelisk of Urd as well. Obelisk is worse than Door of Destinies, so keep that latter if you're cutting one of the two. Mind's Eye is a good card, but I barely manage to take advantage of that in a mono-White deck crafted to ramp fast. Forebear's Blade is just so-so, it's not bad, but it's not great.
- MindStone: Great mana rock with draw in case you really need it.
- Swiftfoot Boots: You've got two commanders. Run swifties and greaves?
- Worn Powerstone: It's a tap for two mana rock. Could be more than worth it for you.
I don't have a lot to add here. I'd probably want more instants in general, and I'm not a huge fan of Dawn Charm.
I would cut Arch of Orazca and replace it with Terrain Generator. I'd find space somewhere in your artifacts to cut a card and add in a Reliquary Tower too. The 36th land is more important for your colors and you're more than likely to have a build up of cards with a big CMC in your hand at some point. Arch is a cool land, but you're going to rarely have that much mana on hand outside Green. If you're super set on having a card draw outlet like that, go for the Vanquisher's Banner.
I'd probably cut Quest for the Holy Relic for a copy of Honor of the Pure, but that's just me. I feel like the deck is built to go tall, but the tribe is made to go wide. If your deck wins because of commander damage, it's probably because you have two commanders, not necessarily because one of them got beefy.
2 weeks ago
In terms of lands, Kabira Crossroads, Radiant Fountain, Secluded Steppe, Myriad Landscape, Terrain Generator, Arch of Orazca and Emeria, The Sky Ruin might be good inclusions. Worn Powerstone sets up a turn 4 Evra, Halcyon Witness.
1 month ago
@crabclaw I like Blood Mist because I can choose a different creature each combat, so say I want to target Aurelia, the Warleader on the first combat but then I go for Brimaz, King of Oreskos on the second combat. I think Duelist's Heritage doesn’t work that way but I could be wrong. As with Terrain Generator, I’ll look into it. Seems promising.
Also, Leave No Trace is real handy in multiplayer games, especially against a mono-colored deck. Used it rarely because I don’t draw it often but there have been times when I’ve dismantled a few pillow-forts with it. It’s extremely potent in some cases.
1 month ago
Nice deck, I've never heard of Leave No Trace but that sounds potentially huge.
2 months ago
Opal Palace, yes it is a plan B WINCON. It even makes Thrasios big.
I did play Terrain Generator once. Don't know why I cut it. I guess I never needed that much land drop power. But you can play it.
The gameplan is kinda simple. This is a control deck with stax in it. Or some stax. You aim at building power by ramping and drawing cards as much as you can. That control the boardstate with valakut bolts. Then start blasting peoples face. But the start is always slow control.
2 months ago
Thank you so much for responding! Your comments about card choice are very helpful. I think I will try Aggressive Mining when I get around to buying some more cards (and I'll be sure to tell you how it does). Now to end this comment in the usual fashion I have a couple of questions :)
While on the subject of lands I did some web surfing to find cards that can (effectively) put lands into play at instant speed I found Terrain Generator (although it only hits basics). Would you ever consider this card, or is it too slow when compared the the likes of Myriad Landscape?
I also would just like to further understand the way the deck usually plays and how you pilot it into both the mid and late game.