|Commander / EDH||Legal|
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|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
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: Add to your mana pool.
, : You may put a basic land card from your hand into play tapped.
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Terrain Generator Discussion
1 week ago
Opal Palace, yes it is a plan B WINCON. It even makes Thrasios big.
I did play Terrain Generator once. Don't know why I cut it. I guess I never needed that much land drop power. But you can play it.
The gameplan is kinda simple. This is a control deck with stax in it. Or some stax. You aim at building power by ramping and drawing cards as much as you can. That control the boardstate with valakut bolts. Then start blasting peoples face. But the start is always slow control.
1 week ago
Thank you so much for responding! Your comments about card choice are very helpful. I think I will try Aggressive Mining when I get around to buying some more cards (and I'll be sure to tell you how it does). Now to end this comment in the usual fashion I have a couple of questions :)
While on the subject of lands I did some web surfing to find cards that can (effectively) put lands into play at instant speed I found Terrain Generator (although it only hits basics). Would you ever consider this card, or is it too slow when compared the the likes of Myriad Landscape?
I also would just like to further understand the way the deck usually plays and how you pilot it into both the mid and late game.
2 weeks ago
(3 cards to go.)
I still dunno if many Fireball-Esque spells is a good idea to me. If you can tell me how stuff like Fault Line, Rolling Earthquake, & even Earthquake is good as a wincon, let me know right away, landofMordor. Besides, I had to remove Splinter Twin, Kiki-Jiki, Mirror Breaker, & even Suppression Field just to make things work. I might even have to add back Terrain Generator unless you have a better idea for Land 35, raising the target amount to 4 left. I don't suppose you have any suggestions for cuts, landofMordor? I'd really appreciate at least 4. Please respond soon.
1 month ago
Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:
There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.
- Swiftfoot Boots for Lightning Greaves
- Sigil of the Empty Throne for Divine Visitation
- Prison Term for Conclave Tribunal
- Kemba's Skyguard for Boreas Charger
- Ajani's Sunstriker for Burnished Hart
- Worn Powerstone for Thought Vessel
You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.
- Angelic Gift
- Cradle of Vitality
- Curse of the Forsaken
- Ethereal Armor
- Luminarch Ascension
Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.
- Windbrisk Heights
- Terrain Generator
- 2x Plains
- Myriad Landscape
- Mistveil Plains
- Wrath of God
- Riot Control
Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.
3 months ago
Also, Terrain Generator might be a handy card for when you have a bunch of extra lands into your hand.
3 months ago
Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.
Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.
Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.
Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.
All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.
4 months ago
Terrain Generator is an instant speed way to drop a land
Avenger of Zendikar is a big finisher
Ramunap Excavator lets you reuse your lands
Another thing that could help is running 40 lands since they are never a dead draw in your deck.