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|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
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: Add to your mana pool.
, : You may put a basic land card from your hand into play tapped.
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Terrain Generator Discussion
2 days ago
Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.
Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.
Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.
Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.
All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.
1 week ago
Terrain Generator is an instant speed way to drop a land
Avenger of Zendikar is a big finisher
Ramunap Excavator lets you reuse your lands
Another thing that could help is running 40 lands since they are never a dead draw in your deck.
3 weeks ago
Rites of Flourishing is my issue, the other cards I listed were bad, yes, but were in response to you saying you run "every card that gives me more land drops that is <4 mana"
And yes, I play a competitive (Avg.s turn 3-4 wins not under heavy control) Tatyova list and it does me wonders in a Tier 1.5 playgroup. To be honest, the fastest list run here is General Tazri, and Stax doesn't exist here outside of one Chain Veil Teferi, but no Blood Pod, etc.
One question, how does Swell of Growth have summoning sickness?
Otherwise, I don't agree with many of your card choices, but that is me, I listed cards that would help, 48-52 lands I feel is normal for Tatyova lists, and I respect you landbase, and think the Terrain Generator is a good idea (I might steal that one for my deck!).
Some of my issues include your win condition, as a well-timed Abrupt Decay kills the Laboratory Maniac when a draw is on the stack, and no Pact of Negation/Foil will stop it. At least I'd suggest you run Autumn's Veil for that situation if you don't run Altar of the Brood/Oboro Breezecaller combo as a backup.
Otherwise, I like the list, minus a few inclusions. I have been debating Time Warp and similar effects being run, but lists I run them in don't seem too different than ones I don't, and I haven't built that in paper, so I don't know how well it will work in case of counterspells, etc.
1 month ago
Have you considered Terrain Generator to help get more lands on the battlefield once your hand is packed with them?
Also Perpetual Timepiece is an Elixir-type option that allows you to mill yourself (just in case?) and also selectively choose which cards go from your grave into your library. It doesn't have the repeatability of Elixir, but consider stacking your deck with nothing but Mountains and the Countryside Crushing... Just a thought.
1 month ago
@clonalselection - Thanks for the suggestion! I think Petrified Field is definitely something that I'll consider. Admittedly, the more non-basic lands I add, the less effective Terrain Generator becomes. I'll play test switching the two around.
1 month ago
Nice deck, like the lands matter theme. Have you thought about Petrified Field to make your Realms Uncharted an even more difficult decision? I would swap it for maybe Terrain Generator, which has never been satisfactory in my own playing experience.
1 month ago
I'm working on a Borborygmos Enraged EDH list and got quite a bit of inspiration from this deck. I've found a few cards that you might get some value out of in this deck in my deck building process.
Insurrection is an excellent win-con in multi-player EDH games. Successfully casting this card can often just end the game right there.
Praetor's Counsel gives you an infinite hand size for the rest of the game and puts your whole graveyard in your hand. That's incredibly valuable when you have 20+ cards in your graveyard.
Decimate is a really solid piece of removal.
The rest of my recommendations are lands, since part of the theme of my deck is "lands matters".
Glacial Chasm can let you sit behind a wall for a few turns while you build up your army.
Terrain Generator can help you drop some of those basics onto the battle field a bit quicker.
Best part of all of these is they are fetch-able by much of your land search cards, giving you a "toolbox" to pull some great abilities from.
1 month ago
Thanks for the Suggestions! I took out a couple of lands to put them in since 39 is a bit much anyways, I didn't add Terrain Generator as I thought it was too expensive for what it does.