Terrain Generator


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Nemesis (NMS) Uncommon

Combos Browse all

Terrain Generator


: Add to your mana pool.

, : You may put a basic land card from your hand into play tapped.

Price & Acquistion Set Price Alerts




Terrain Generator Discussion

KongMing on Gone with the Windgrace *Primer*

1 month ago

Also, Terrain Generator might be a handy card for when you have a bunch of extra lands into your hand.

Gadianten on Coolest Gruul-est Omnath

2 months ago

Well, if you have budget concerns you might like Terrain Generator, Rites of Flourishing, Summer Bloom or Llanowar Scout as additional ways to flood land onto the board.

Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.

Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.

Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.

If your looking to increase the creature count look for efficient creatures like Solemn Simulacrum or Pelakka Wurm, but they should be good if they are competing with what could be a land slot.

Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.

All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.

t3hdarkness on Tatyova, Mark I (Budget)

2 months ago

Terrain Generator is an instant speed way to drop a land

Avenger of Zendikar is a big finisher

Ramunap Excavator lets you reuse your lands

Nephalia Academy is half the ability of Library of Leng but is harder to destroy.

You might as well run Spitting Image, Trade Routes, and Constant Mists to use up those extra lands.

Another thing that could help is running 40 lands since they are never a dead draw in your deck.

SynergyBuild on Tatyova Landball

2 months ago

Rites of Flourishing is my issue, the other cards I listed were bad, yes, but were in response to you saying you run "every card that gives me more land drops that is <4 mana"

And yes, I play a competitive (Avg.s turn 3-4 wins not under heavy control) Tatyova list and it does me wonders in a Tier 1.5 playgroup. To be honest, the fastest list run here is General Tazri, and Stax doesn't exist here outside of one Chain Veil Teferi, but no Blood Pod, etc.

One question, how does Swell of Growth have summoning sickness?

Otherwise, I don't agree with many of your card choices, but that is me, I listed cards that would help, 48-52 lands I feel is normal for Tatyova lists, and I respect you landbase, and think the Terrain Generator is a good idea (I might steal that one for my deck!).

Some of my issues include your win condition, as a well-timed Abrupt Decay kills the Laboratory Maniac when a draw is on the stack, and no Pact of Negation/Foil will stop it. At least I'd suggest you run Autumn's Veil for that situation if you don't run Altar of the Brood/Oboro Breezecaller combo as a backup.

Otherwise, I like the list, minus a few inclusions. I have been debating Time Warp and similar effects being run, but lists I run them in don't seem too different than ones I don't, and I haven't built that in paper, so I don't know how well it will work in case of counterspells, etc.

KongMing on 13 Cards Are Not Land

3 months ago

Have you considered Terrain Generator to help get more lands on the battlefield once your hand is packed with them?

Also Perpetual Timepiece is an Elixir-type option that allows you to mill yourself (just in case?) and also selectively choose which cards go from your grave into your library. It doesn't have the repeatability of Elixir, but consider stacking your deck with nothing but Mountains and the Countryside Crushing... Just a thought.

Saljen on Beware the Shrubbery (Competitive Lands Matter)

3 months ago

@clonalselection - Thanks for the suggestion! I think Petrified Field is definitely something that I'll consider. Admittedly, the more non-basic lands I add, the less effective Terrain Generator becomes. I'll play test switching the two around.

clonalselection on Beware the Shrubbery (Competitive Lands Matter)

3 months ago

Nice deck, like the lands matter theme. Have you thought about Petrified Field to make your Realms Uncharted an even more difficult decision? I would swap it for maybe Terrain Generator, which has never been satisfactory in my own playing experience.

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