Terrain Generator

Terrain Generator

Land

, Gain .

, : You may put a basic land card from your hand into play tapped.

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Trade

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Printings View all

Set Rarity
Duel Decks Anthology (DD3) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Nemesis (NMS) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Terrain Generator occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.23%

Red: 0.12%

Terrain Generator Discussion

VileRocK on Tatyova Ramp 1.0

1 month ago

Change log:

This planeswalker is only really useful for the -1 option, if you get it twice it's great value.

Homeward path protects against theft effects.

Curse can hit as many targets as you require.

Tireless Tracker is too slow and requires spare mana.

Better ramp upgrade.

More creatures to shore up against sac strategies.

Primal order is a powerful wincon when you only run a maximum of 5 non-basic lands.

FRoDoR on [PRIMER] See my lands? See them double?

2 months ago

Why uou don't play utility lands? Terrain Generator for example

TDemers on All Good Things Come In Triplets

2 months ago

Jimmy's Sen Triplets l Game Knights #32

https://www.youtube.com/watch?v=4t_tpwggl74

Impressive performance of a Sen Triplet deck in the video above, and the associated deck link. You might find some ideas in there.

You mentioned you were looking for ways to play an additional land per turn, ideally from your opponent's hand via Sen Triplets I'm sure. You could do that with the following cards by playing your one land per turn from your opponent's hand then use the ability to play one from your own hand.

Walking Atlas

Terrain Generator

Scaretiller

Profet93 on Erebos Black Devotion

3 months ago

Cut Terrain Generator for Thespian's Stage - Generator is too slow. Stage can copy coffers or any utility land.

cascadien on Message from Surgeon-General Yawgmoth Re: COVID-19

4 months ago

Great deck! you are a far more advanced brewer than i so ill just state the obvious with some land suggestions... Leechridden Swamp , Cabal Stronghold , Everglades and Karn's Bastion all seem like they would fit in. also have you considered running Terrain Generator or Thawing Glaciers to get swamps out more frequently or heck even a Black Market for some mana-ramp?

Sinken on Sidisi, lands kinda matter?

6 months ago

A lot of good suggestions! Thank you!

Charcoal Diamond is already in my list, and I decided to shy away from Jet Medallion due to pricing reasons... but maybe not :D

Coldsteel Heart is a good one, definitely gonna add it, but Skull of Ramos has the same problem as Worn Powerstone : coming out turn 3 and generating 2 mana doesn't make it faster than generating 1 mana, since sidisi --> ad naus --> combo all take 1 turn each regardless :D

Rain of Filth actually does make the combo faster, since I can combo the turn I play ad naus then (main phase of course). Great suggestion ^^

I do actually own Chrome Mox , but considering I run 80 lands or so I wasn't sure if it was worth including or not... I guess I'll see what my final land count is before deciding

The problem with Cabal Stronghold is that I need 5 other basics to generate positive mana, and at that point I should already be comboing off or dying to counterspells

Terrain Generator is great, 0 damage from ad naus is amazing ^^

Imp's Mischief is also noted

There's a lot of great suggestions, now I just need to figure out my pain limit for ad naus... ^^

RileyJP300 on Kozilek, The Inevitable

6 months ago

Wow I wish I had some of these cards! Metalworker is completely insane. That said if you're looking for a way to squeeze in any of your maybeboard lands you could remove Temple of the False God . most of your mana comes from artifacts, not lands, and that card does nothing until you have four other lands out, so usually its completely dead in the opening hand and bad as a top deck until you have the lands to make it work. I'd rather have a basic than that in most cases. Something that I did with my Kozi deck is maximize the amount of Wastes in the land base. Its a neat way to explore what nonbasics are the best and it lets you play some pretty sweet cards like Endless Atlas , Walker of the Wastes , Terrain Generator , and best of all, Extraplanar Lens . Thespian's Stage is almost always a copy of a land that taps for two, and sometimes an opponent forgets you can target their lands with its ability and drops a Dark Depths which can be hilarious. Other than lands, I would HIGHLY recommend finding space for Warping Wail and Not of This World . The amount of times Warping Wail has saved me from a board wipe or Not of This World has saved an expensive eldrazi from cheap removal cant be understated. bonus points since Not of This World counters abilities, too. Good stuff though, I bet this deck ramps like Tony Hawk on meth.

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