: Add to your mana pool.
, : Regenerate target creature.
|Want (7)||BX223Hunter , GentlemanPotato , Newersni , jon.lamm.88 , Cyas676 , vhan99 , Arnester|
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|Vintage Masters (VMA)||Rare|
|Urza's Destiny (UDS)||Rare|
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|Commander / EDH||Legal|
Yavimaya Hollow occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Yavimaya Hollow Discussion
1 month ago
Blue isn't terribly problematic in my meta for worrying about any individual creatures. Most of the time they want to protect their combo, interrupt someone else's combo, or can't stop my creature with their Swan Song anyway. The idea is that when my big beater gets removed I have another one coming out behind it, anyway. A bigger problem I run into is the crack back when I do get a good hit in, and get to a point where I am more worried about my life than my cards in hand or the beater on the board. The blue in my meta does what most blue players do, I think. They let the tutors, of which I run quite a few, slide so they can counter what gets pulled out. But I am not assembling any combos, here. That being said, the card I do race to tutor for, the hidden Commander if you will, is Ilharg, the Raze-Boar which does allow me to cheat out big beaters or abuse ETB triggers. So to jump around while responding, Worldspine Wurm rarely gets hard cast, and Verdurous Gearhulk is a great way to make threats bigger. Bonus points for it because it can target itself if I just need an 8 power trampler to get 16 damage in the turn after Xenagos makes his debut. I have better places to put Deflecting Swat since the two key players in the deck are pretty difficult to get rid of. It, and Bolt Bend are extremely useful for commanders with less built in protection, though. That being said, I have looked at Yavimaya Hollow for everything not as resilient and just can't bring myself to put in another colorless source regardless of its ability. And since the beaters are replaceable, usually, making sure my mana is fixed is a higher priority. If anything, I am trying to find reasons to take some out in favor of basic lands (or a dual land if I really want to break the bank). Selvala, Heart of the Wilds is another situation like Nyxbloom Ancient where it urges an overcommitment to the board. I'm also not a fan of symmetric boons, so the thought of giving my opponent even one draw trigger from her bothers me. Call me crazy, but this deck isn't handing anything to anyone! Berserk is in the same vein as Life's Legacy to me where I want my opponents to deal with my creatures instead of sacrificing them myself. I also don't like looking at cards together as valuable given that I can't reliably guarantee they always show up together. This deck can tutor out a creature easily enough, but not an instant. Etali, Primal Storm is good value, but with my strategy being cheat with Ilharg, the Raze-Boar the attack trigger isn't as appealing as I would like.
On that note, I am still mulling over Return of the Wildspeaker versus Rishkar's Expertise, especially while I am trying to fit Quartzwood Crasher into the list which expands my options at 5 CMC. With the abusing ETB triggers idea, though, cards like Elemental Bond, Guardian Project, and The Great Henge draw more cards than you might think. I also swapped in Bonders' Enclave over Winding Canyons to try because I never really needed to cast a creature at instant speed. Holding up 6 mana to throw out a Reclamation Sage or Fierce Empath on someone's end step just feels like a wasted turn. For being a "Gruul smash!" list, I am trying my best to put together a consistent game plan with the heavy tutor package and a curve that promotes efficiency. I think I will hold up 4 mana with a Krosan Grip or Chaos Warp in my hand that can turn into a drawn card if I didn't need to stop something more often than the former example.
Play testing is still a challenge at the moment, so changes are a slow process. I know with adding in something like Quartzwood Crasher that the trample keyword becomes much more valuable, but there is a good case to be made for the creatures in the list without it, too. Guess we just need to stay safe and play more Magic!
2 months ago
If you're facing blue, then fling is bad because sacrificing is additional cost to cast. Same issue with life's legacy sadly, but legacy is worth it. Berserk's primary function is removal, but getting 2for1 sucks so I understand. I just see so much potential that I, despite being a cautious person, decided to throw caution to the wild in a Gruul manner.
Return of the wildspeaker, now that I'm looking over your build, you're right. And sadly our creatures rarely stay on the field.
Let's say you have few cards in hand, what creature do you tutor for to help you mitigate that? Or is it as you said win or lose so card draw isn't prioritized as much because your meta is much quicker than the meta I play this deck in.
I agree regarding your Xenagos deck assessment. I also don't think Yavimaya Hollow should be overlooked. I would cut rogue's passage for it because as you said, will rarely have 5 mana to pay for it after a creature and protection is more important in mitigating the 2for1 against some removal spells. You don't play 1 mana dorks so it doesn't seem to be an issue.
If your meta is so fast, why run worldspire worm? Are you just hoping to cheat him into play? Blightsteel seems like fun, I've been tempted to run him in my build. The look on people's face must be fun! Especially' with chandra's ignition.
2 months ago
Well Bolt bend can be replaced with Deflecting Swat.
Life's legacy is just gas, unless your meta is filled with blue, I have always been happy drawing it. I really would like to know how often you have trouble maintaining gas in this build. With only 6-7 draw spells, I feel like you experience that issue often. How big of an issue is blue in your meta, given your anti blue cards. If it's a big issue, then you're 100% right, life's legacy wont work.
I think return of the wildspeaker should be put in addition to rishkar's but if you don't find yourself using the free cast off of rishkar, then you are probably right. In this case, sorcery speed is a huge limitation.
Siege behemoth doesn't require a board commitment, just casting him alone ensures 14 damage. If you have any others beaters, thats just an extra bonus.
I agree, making sure you don't overcommit to ensure Xenagos stays an enchantment is key.
Yavimaya Hollow - Protection
Etali, Primal Storm - Crazy value!
Cuts for new cards or other suggestions....
Worldspine Wurm - Big beater, unless cheated, is not worth it IMO.
Verdurous Gearhulk - No synergy with deck unless I'm missing something
3 months ago
Please let me know what you think of each suggestion. Some are better than others, some are personal preference, but most are just gas. With Xenagos, everyone will be afraid because you can one-shot them pretty easily. So you need a way to fight past removal and ensure you don't get 2 for 1ed when using a burst draw spells.
So you have a lot of cheap mana which helped lower the curve to 4 which is pretty good for a Xenagos deck. I see that you only have 3 sources of draw. How exactly do you maintain gas once you dump your hand out given your ramp and then they just destroy your beater?
As someone said before, Decimate is great.
Voracious Hydra acts as a removal and a beater (or just a big beater).
Bolt Bend redirects targeted removal, targetted draw, targetted extra turns, and counters counterspells all for . It's unexpected and when they do expect it, you can bluff. Such an underrated card in Xenagos!
Ilharg, the Raze-Boar - Helps you cheat fatties and is always there for you.
Berserk - Super fun on Malignus or any fatty. Don't forget, you can use on opponents creatures too (have done so on multiple occasions)
Rancor - That 1/1 turns into a 6/1 trample pretty quickly. I like to use it on Selvala personally.
Lurking Predators - Value value value
Etali - You took him out, not sure why? Such a great value engine.
Cut temple of the false for Yavimaya Hollow.
Kozilek, Butcher of Truth - B/c who doesn't love a 24/24 hasty Annhilator 4 that draw you cards and shuffles back in?
Lifeblood Hydra - Fun with berserk!
Momentous Fall - In response to removal
Return of the Wildspeaker - In response to removal
Skullclamp - Make your mid-late game dorks useful. Can give you upside if beaters get killed
The Great Henge - Reads pay , get an amazing artifact that draws and buffs you. Lifegain is nice too
Feel free to check out my Deck
3 months ago
The deck seems pretty good, +1. I have always wanted to build Meren and your list seems pretty good. A couple of questions....
What is the purpose of Homeward Path as if anything, wouldn't you want to steal their creatures? Or do you find your own getting stolen through opposing grave hate and blue control?
How is your land count? 36 seems a little low, I would go with 37 given playtesting I had some issues hitting land drops. Have you had any issues?
Do you need the redundancy of swiftfoot boots when you already have greaves? Same question with From Beyond and Awakening zone, as you have an eldrazi.
Is there another wincon I'm missing aside from .... Mike + Walking balistika , Grave Titan + Ashnod + Nim ?
Any particular reason for Dictate over Grave Pact?
You don't have any ramp 2 CMC ramp aside from Sakura Tribe Elder, ever consider adding something else like dorks to get Meren out more quickly?
What is the specific purpose with phyrexian alter, is there a combo with it or just a sac outlet?
I would love to pick your brain whenever you get a chance, like what is your meta consisting of?
3 months ago
Crucible seems clunky even with the fetchland and scapeshift.
Rishkar's Expertise - Draw
Momentous Fall - Draw in response to removal
Harmonize - Draw
Lifeblood Hydra - Draw, beater, lifegain
Lifecrafter's Bestiary - Draw
Life's Legacy - Draw
Skullclamp - Draw
Sylvan Library - Draw
Bolt Bend - Counter counterspells, redirect some removal, some card draw, some extra turns, etc.... very powerful and unexpected. Run it (especially given how your achilles heel is spot removal)
Myriad Landscape - Ramp
Ancient Tomb - Ramp
Castle Garenbrig - Ramp
Goreclaw, Terror of Qal Sisma - Ramp, trample
Savage Ventmaw - Ramp, infinite with Aggravated Assault should you wish to go that route. Itself is just good for tempo. Always good to cast, attack, get mana, use rishkar's to draw 8 and cast a card. Seems very good
Selvala, Heart of the Wilds - Super ramp (and draw)
Shaman of Forgotten Ways - Ramp, wincon
Yavimaya Hollow - Protection
Heroic Intervention - Protection
Tectonic Edge > Field of Ruin
Reliquary Tower - Utility
3 months ago
Heroic Intervention - Protection
Yavimaya Hollow - Expensive form of protection that fits in your landbase
Nissa, Vital Force - Next turn she ults which is DEVASTATINGLY powerful. add more lands, I know you have a relatively low(ish) avg CMC with lots of elves, but being mana screwed suchs. I would AT LEAST go to 32, preferably 34 and thats on the low end. Although it is personal preference on how you like the deck to run
There are many other better green voltron or green elf commanders. If you wish your deck to be this way, thats fine, just understand it isn't effecient. Your biggest issue is boardwipes and recovering from them as overextending can wreck you. Maybe Creeping Renaissance?
I got lots of ideas for cuts so lmk.