Yavimaya Hollow


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Urza's Destiny (UDS) Rare

Combos Browse all

Related Questions

Yavimaya Hollow

Legendary Land

: Add to your mana pool.

, : Regenerate target creature.

Yavimaya Hollow Discussion

Frank_Glascock on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

2 weeks ago

VexenX, I have also used Sylvan Scrying to get Yavimaya Hollow , Cavern of Souls and Command Beacon . Am I the only one who has waited a turn to cast Omnath because I wanted the extra green mana to activate Yavimaya Hollow?

I would be interested to see how many activations Wrenn and Six gets in decks using our creature base if cast before Omnath. Remember we start with a maximum of 12 creatures. Purphoros, God of the Forge is not going to have enough devotion most games to be a creature on the battlefield. Craterhoof Behemoth is a finisher and won't be there to block. Avenger of Zendikar is probably another late game cast.

What besides Sakura-Tribe Elder and Eternal Witness would you consistently be ok with blocking and losing to protect Wrenn and Six? Maybe with no lands in hand you are ok with losing the extra land drop creatures with the exception of Oracle of Mul Daya .

You stated that you expect to utilize Wrenn and Six "for a couple of turns (at least)". I think this is very optimistic especially considering you are talking about turns 2-5. Maybe I am wrong. I will chart the times I have Sylvan Scrying in hand and wish it was Wrenn and Six. But remember, we have to consider board state and factor in the number of probable activations.

Frank_Glascock on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

2 weeks ago

GeminiSpartanX, you and I are like minded on the land tutors. I never cut Crop Rotation and Sylvan Scrying and have NO plans to do so in the future. They are good at every stage in the game.

Wrenn and Six seems like an inferior choice to either of the above listed cards. I will compare it to Sylvan Scrying as Crop Rotation is the vastly superior card to Wrenn and Six and the debate would be pointless.

Wrenn and Six, with our low creature count, is most likely getting one activation if cast before Omnath and the arrival of the elementals. Sylvan Scrying always gets ANY land. Sure IF Wrenn and Six survives mutiple turns and there are land cards in your graveyard it is the superior card.

But, unlike Sylvan Scrying it is not good in every stage of the game. It can't help the deck overcome difficult metas such as heavy control and heavy removal. Sylvan Scrying does just that by getting Cavern of Souls , Yavimaya Hollow and Command Beacon . All of this is just icing on the cake for Sylvan Scrying as it gets one of the best cards in the deck in Gaea's Cradle . One could argue that Sylvan Scrying has a higher floor and ceiling than Wrenn and Six.

KongMing on Special Snowflakes

2 weeks ago

There's lots of legendary lands you can search for with Sisay. Academy Ruins is one options that gives you retrieval (and synergy with Dagsson). Dark Depths , Inventors' Fair , Minamo, School at Water's Edge , and Yavimaya Hollow are all other useful options too. Of course, lands tend to be $$$ expensive, so yeah...

Arkadius on Jenara, Asura of War

2 months ago


Nice list and great card choices. I am Jenara player myself and I can tell on the spot your list is very competitive.

I think you should consider running few utility lands: Eiganjo Castle , Minamo, School at Water's Edge , Yavimaya Hollow , Cavern of Souls and Tectonic Edge . First three from the above really help and support Jenara on the battlefield.

Cyclonic Rift and Mystic Confluence are soft board wipes which are very handy in tempo. These cards are never useless in midgame or lategame, due to different mods.

Feel free to check my list where I share in description strategies against my opponent decks (I play Leviathan Commander - 30 hp format).

I will be more than glad to discuss and exchange strategies for Jenara. I am looking for good strat against Sai thopter aggro and Aminatou control. Let me know if you have any cool ideas.

Cheers and have a successful smashing with Jenara!

Senomar on Rhonas Beatface

2 months ago

Hey my friend, such a cool deck. I know most of this is far from budget but some good tools you could use are : Yavimaya Hollow , Cavern of Souls , Primeval Titan , Survival of the Fittest , Vines of Vastwood , Sylvan Scrying , Crop Rotation , Fyndhorn Elves , Birds of Paradise , Berserk and indeed Birthing Pod or Mutagenic Growth that I see in your maybeboard. This will help you being way more consistant/fast :)

Inkmoth on Yeva Draw-Grow

3 months ago

SynergyBuild: That's the downside of having an enabler in the Command Zone. She lacks CA and is entirely reliant on the deck to provide every line of play with her enabling them at instant speed.

Unless we cram in way more relevant artifacts in a deck that won't be able to facilitate them (monogreen), the Shimmer Myr line would definitely be a shoehorned strategy, especially when we can't reliably get Paradox Engine out of the deck. Implementing it will yield nothing but another line of play that'll serve to deviate from the core strategy.

Going off at instant speed, abusing fast mana, and Yeva overall is the goal

While this is mostly right, the core strategy is actually making sure a big mana dork sticks past summoning sickness. Something Shimmer does very little in facilitating aside from the occasional instant speed Thousand-Year Elixir . This line is especially moot when Genesis Hydra lets us cheat out artifacts at instant speed already while remaining a relevant outlet.

As stated in my disclaimer, it's borderline impossible for the deck to ever become a cEDH deck since it will never do anything aside from having flash and providing it, so if the deck doesn't give you gas you durdle.

Geier Reach Sanitarium : While seemingly a utility, it's also win con while also making sure we can always get the right noncreature card out on the field at instant speed.

Yavimaya Hollow : Very relevant in my meta, so it could be swapped for the pilots' preferred land.

Deserted Temple : This one might actually be worth cutting, it's only helped me like 5 times in the last like 200 games.

SynergyBuild on Yeva Draw-Grow

3 months ago

Inkmoth Ikr...

Anyway, I think this deck needs a more efficient landbase, the current one uses too many utility lands. Not just Blighted Woodland either. Geier Reach Sanitarium , Deserted Temple , Yavimaya Hollow , all could be dropped, despite their utility.

Going off at instant speed, abusing fast mana, and Yeva overall is the goal, and a lot of this deck strays away into mono-green goodstuff. I am not a fan of that overall. I think the 'lands' untapping/big mana effects are too slow for cEDH, and too clunky overall too, and I think more fast-mana storm cards, such as Grim Monolith , whilst abusing Shimmer Myr and Paradox Engine allows this deck to do a ton more.

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Yavimaya Hollow occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.29%