|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
|Urza's Destiny (UDS)||Rare|
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: Add to your mana pool.
, : Regenerate target creature.
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|Have (5)||tragic_slip , ZombieFood , Lucretian , CastleSiege , LaKU|
|Want (7)||Turtlelover73 , fireborne1986 , pskinn01 , Psycheretic , Ace_Kavu , KillDatBUG , Jelatinator|
Yavimaya Hollow Discussion
4 days ago
I enjoy the mechanics of your deck. I have made a very similar one myself, and have tested out some of the cards you play, and found them wanting. However, that depends always depends on the playgroup IMO.
Viridian Longbow - While this card seems good on paper with rhonas, it has never given me any real value. As rhonas needs to be first equipped and then tapped to do the shooting, -ideally this means that you have a turn 3 creature shooter where you have spent all ressources up till that point to be able to shoot 1 creature at a time, with everything tapped and nothing to block.
Lifecrafter's Bestiary - I have only ever tried this card out in my Karametra deck, but in that extremely creature heavy deck, it was underwhelming, to say the least. What is your experience with that card?
Berserk - You addressed this card earlier, and i will say that my experience with it is highly positive. (I play Pathbreaker Ibex as well) With all the draw spells based on creature power, it turns "the Rhonas 5 card draw" into 10 card draw. (Greater Good, Life's Legacy, Momentous Fall, Garruk, Primal Hunter) Further more, you can slap it on one of the big creatures like Ulamog, the Ceaseless Hunger, or Terastodon and almost insta kill anyone with leftover HP at that point.
Norwood Priestess - Found the Elvish Piper equivalent simply too slow for my taste, I have played around 5-7 games with that dude out, and it has never yielded me anything good. With the amount of ramp cards you play, i would say that this girl could be cut for something more usefull, but ofc, that depends on your own experience as well.
Cards, you might wanna consider:First two, you have already considered and found wanting Utopia Sprawl, Overgrowth. I have tested these cards, and they are overwhelmingly good. Theyre harder to remove than mana dorks, and they provide infinite mana easily with Earthcraft and Cloudstone Curio. Plus you know, they make the Arbor Elf extremely much better.
Temur Sabertooth This dude is underated IMO. While he provides another bounce effect, the protection of your key creatures is legit and should be a higher priority i think. With some of the mana doublers in play, he also goes infinite. And he has the added benefit of activating your Rhonas for a measly 4 mana.
Rings of Brighthearth - While Rhonas himself has an activated ability, it is not said ability yo usually wanna copy. Fetchlands turn into 2 lands instead of one, Thousand-Year Elixir Wirewood Symbiote Quirion Ranger untaps Selvala, Heart of the Wilds or the like twice. Garruk, Primal Hunter Throws out two dudes, or draws 10 cards. Plus if you insist on running your Longbow shooter, there you go -> boom boom.Aaaand you know, Deserted Temple plus any high producing land (also insert Overgrowth right here) = infinite = kill = win
Homeward Path - I have found, that while having an indestructable commander is all well and good, the worst thing that can happen to this deck is that someone else steals the fucker. In your deck you only have your big eldrazi girl, to get him back (i.e. to command zone then recast]. But it depends on the playgroup i think. In any case it is tutorable with any of your land tutors.
Surrak, the Hunt Caller Another haste enabler, which i have found myself tutoring for loads of times to enable combos. He activates Rhonas, and Rhonas in turn activates his haste ability. also. throw out 10 dmg turn 3 is always good for pressurering controldecks.
Yavimaya Hollow I love this land, as I will often see players trying to mess with the key mana producers. It is a solid card, and will give you a bit more resilience.
Elvish Archdruid I know that you have at some point considered this card. And let me tell you, consider it until you put it in. Do not think of anything else, just do it. Fulfill your dreams and do it. It is cheaper than the Channeler, and provides another easy way to win the game.
In all I liked your take on Rhonas, and it look very very much like my own. I have played it in 1on1 Commander and consistently take wins away from aggro and control. The only deck that has the number on Rhonas is Queen Marchesa control. That burns all lower creatures, and sacs Rhonas in a neverending cycle of dominion over our green dorks. Which makes this deck entirely too slow without the added benefit of small dudes.
You have received an upvote from me. Good Job.
1 week ago
Veteran Explorer, Tinder Wall, Whisperer of the Wilds, Thicket Elemental, Rampaging Baloths, Yavimaya Hollow, Spore Frog, Mossbridge Troll, Hunted Troll, Forgotten Ancient, Boil, Carpet of Flowers, Swiftfoot Boots, Lightning Greaves, Fervor
2 weeks ago
It is true Crop Rotation and Sylvan Scrying don't ramp unless you have no lands in hand. VexenX wants to add a slower version of Gaea's Cradle in the form of Growing Rites of Itlimoc Flip. Crop Rotation and Sylvan Scrying get the real thing. Plus, against blue you are going to need Cavern of Souls or Omnath is not going to etb. I have grabbed Yavimaya Hollow because there is a lot of white spot removal.
VexenX, your comments about your meta lead me to think that I am facing more hate. You are in for a long game when Nevermore hits the field naming Omnath. The fact that Asceticism has not made your list further solidifies this thought. We are probably down to two or three flex spots. You favor more game breakers like Rishkar's Expertise, and Growing Rites of Itlimoc Flip over protection. Crop Rotation and Sylvan Scrying can be considered protection along with Asceticism and Song of the Dryads.
3 weeks ago
ScrOuch, It seems you think Growing Rites of Itlimoc Flip is the best card VexenX is not playing. How many lands are you playing? Both VexenX and I are at 42. If cutting a land were not an option what would cut?
Parallel Lives and Doubling Season have not been in my experience "win more". They enable the deck to reach a critical mass of Elemental tokens to either kill an opponent or the entire table primarily through a sacrifice outlet or in some cases combat damage. These directly cut the number of turns necessary to win.
I could see cutting Sakura-Tribe Elder or Sylvan Scrying. Growing Rites of Itlimoc is a card that you will not get a chance to flip until you have Omnath out and have generated at least a few elemental tokens. Then it is only really useful next turn. This is the definition of a late game card and should be compared agains the other options we have to close out the game.
Sakura-tribe Elder is a card VexenX has been hesitant to cut. I can see why as it does power us out of the first couple of turns. It is strictly an early turn card. It is the worst of our ramp package.
I would be curious to hear VexenX's experiences with Sylvan Scrying. I think the card is really useful in every stage of the game thus making it markedly different than either Growing Rites of Itlimoc or Sakura-tribe Elder. It also is good across a lot of metas. I have used it early to grab Cavern of Souls if facing blue control. Mid game I have gotten Yavimaya Hollow. Late game I use it to get Gaea's Cradle or Command Beacon.
2 months ago
3 months ago
Looks like you got most of the major players minus these-
Other good stuff
You can also search up planeswalkers now as well since they are legendary. That opens up a whole other aspect of deck building depending on what you want to do. Hope this gives you some more ideas to brew with!
4 months ago
You seem to have the offensive and control aspects of your deck down but it seems to be lacking defensive options; some useful options you might consider would be Yavimaya Hollow, Asceticism and although not entirely defensive Volrath's Stronghold should prevent you from getting priced out on your commander.
I think that TheWallinator74 has the right idea on the infinite combat enablers with Hellkite Charger and Aggravated Assault powered by Savage Ventmaw, Bear Umbra, Nature's Will and Sword of Feast and Famine. If possible I would try and add all of them as they assure some redundancy in enabling the combat damage combo and the mana generators on their own are massively useful.
Another angle to consider for your deck is reanimation, as your commander and deck in general seems well geared to making things dead, so why not capitalize on that with a few cards like Reanimate, Geth, Lord of the Vault, Ink-Eyes, Servant of Oni or Sepulchral Primordial?