Yavimaya Hollow


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Rare
Urza's Destiny Rare

Combos Browse all

Related Questions

Yavimaya Hollow

Legendary Land

: Add to your mana pool.

, : Regenerate target creature.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.04 Foil


Yavimaya Hollow Discussion

lukeisheretic on Sasaya's Power of the Forest

1 day ago

nyctophasm My play group is 6 guys, all with some pretty hardcore decks. One guy has 12 different commander decks so it's impossible to guess what he's going to do. One guy has some pretty resilient mono red and mono black decks that just pump the general and go for general damage win. Those types of decks are tough but that's where Borderland Ranger comes in handy to buy some time.

Since there isn't a lot of enchantment protection in Green I've found a few work arounds... I use Lifeforce (against black), That Which Was Taken, Savage Summoning, and am planning on adding Yavimaya Hollow, Boseiju, Who Shelters All, Gaea's Herald, Soul of New Phyrexia, Yeva, Nature's Herald

The idea being flash in Sasaya with Savage Summoning, reveal your hand to flip him, you should already have a win con on the board, Helix Pinnacle, Hydra Broodmaster, etc and can pump them at instant speed all before your upkeep. If anyone tried to respond you can tap your mana and pump the win con permanents anyways. Once Sasaya is un-counter-able there's no stopping you tapping that sweet 50 mana unless they destroy target creature before he flips, which is where Yavimaya Hollow would come in handy or Asceticism.

McDeity on Xenabro

2 weeks ago

People have already done a fine job of suggesting creatures (personally, I run all value-driven dudes in Gruul), so I'll reccomend some lands instead. Skarrg, the Rage Pits is essentially a free spell to grant trample, and Rogue's Passage likewise can get your guys through; ordinarily, I'm not too big on the card, but it could do some work here. Spinerock Knoll should be easy to trigger (heck- it doesn't even have to be you doing the damage), and Yavimaya Hollow is an oft-overlooked means of saving a key fatty. Being only two colors, and having access to great ramp like Skyshroud Claim, Hunting Wilds, and Ranger's Path you could cut some of your lesser dual lands for basics; and by increasing your mountain count can run Valakut, the Molten Pinnacle (kills an opponent with Boundless Realms). Lastly, as you run some fat-astic monsters, a Homeward Path is a reasonable concession to the blue decks running about. Cheers and God bless. -McDeity

RamaLama on It's Not Easy Being Green

1 month ago

Thanks Emzed, you're probably right about Darksteel Plate although it does look better to me right now because.....short story follows:

As you know, I've reduced the CMC of this deck considerably, but have only played the deck once since making the wholesale changes and that was weekend before last. It was a five player game with my playgroup.

Two of the group couldn't get started and weren't much of a threat. The player directly across from me was playing the new Atraxa commander as a Super Friends deck, seventeen, eighteen, nineteen planeswalkers, something stupid like that, and was the biggest threat other than me at the table. Directly to my left was an angel/pillow fort deck.

Early on I attacked one of the two players who couldn't get started with 10 commander damage, because I didn't have any evasion at the time and he had no blockers. After getting Rancor onto Omnath, I attacked the Super Friends player for 17 commander damage. Then I screwed up.

Being a nice guy, I decided not to attack the Atraxa player again the next time around and instead attacked the angel/pillow fort player for 23 commander damage, but knew that she could block enough of it to not incur lethal damage. Anyone else I attacked would have been knocked out of the game. She took 20.

Anyway, I pass the turn and the player I had just attacked played Wrath of God. I look down and the only thing I have out to protect Omnath is Yavimaya Hollow, and since Wrath of God said he couldn't be regenerated, Omnath slinks off to the Command Zone.

The Super Friends guy didn't lose any of his planeswalkers, so he won the game before I could get cranked up again.

So, that's why the Darksteel Plate idea sounded pretty good to me when Grantley91 suggested it the morning after my crushing defeat at the hands of Wrath of God. /;-)

Kalladdin on STEAL ALL THE LANDS, get infinite mana: WIN!

1 month ago

Thanks for the suggestions, I can see a lot of these helping in the deck... If I can find the space, of course. Eladamri, Lord of Leaves I have already decided is going to go in. I'm going to take out 2 Heritage Druids and 1 Kamahl, Fist of Krosa for 3 of those. Nykthos, Shrine to Nyx is an easy in, mono green means lots of devotion, especially with all of my 1 drops. Thousand-Year Elixir is neat, but it doesn't replace the Umbral Mantle and I can't find a space for it. Contested War Zone is honestly not very good. I won't need to pump the elves until I'm going for the kill, and I can't kill until I get the combo off. After I've comboed I will have a Kamahl, Fist of Krosa almost every time with the amount of drawing and tutor spells. Gaea's Cradle is too expensive for me lol, and to be honest I don't really need a ton more mana, because I will usually have either a) more mana than spells to cast, even before comboing, or b) comboed off and have infinite mana, I don't need more. Homeward Path not really prevalent in my meta, but a definite sideboard card if I ever come across one! Oran-Rief, the Vastwood is really good in theory if I actually used Krosa for his first ability. If I am ready to pump elves, I'm going to be swinging for the game, so I don't need manlands at that point. Also a +1/+1 counter on a land that's going to be buffed with +infinity/+infinity is somewhat redundant. Not worth the slowness of a land that comes in tapped imo. Yavimaya Hollow sounds awesome to keep my combo pieces alive, definitely going to put 1 in. Embodiment of Insight/Nature's Will both not very good since I'm only running 16 lands and also I combo off before turn 7 almost 100% of the time, (usually turn 4-5) so that's not a lot of use. Same goes for Ambush Commander. Sylvan Advocate Hey this a druid deck this-is-sparta kicks the manlands away. Skyshroud Poacher EASIEST ADDITION EVER. Allows me to tutor for combo pieces, as well as keep the combo going if I get some unlucky draws - love it!

Its_A_Miracle on STEAL ALL THE LANDS, get infinite mana: WIN!

1 month ago

Oh I see now. So here's some options I've devised:Eladamri, Lord of Leaves-Gives Shroud and Forestwalk Nykthos, Shrine to Nyx-Mana ramp until you get infinite mana Thousand-Year Elixir-Untaps your elves, and they get ability haste Contested War Zone-To make lands even more op Gaea's Cradle-To ramp EVEN MORE Homeward Path-For stealing decks, so you can prevent their stealing combos Oran-Rief, the Vastwood-Combos with Kamahl, Fist of Krosa Yavimaya Hollow-To Regenerate your creatures except against certain ones. Cavern of Souls-For cannot be countered effects. Embodiment of Insight/Nature's Will-To have tons of blockers and mana after attacking Ambush Commander-For 1 less mana, you get Kamahl, Fist of Krosa but they are elves Sylvan Advocate-Do I really have to explain? Skyshroud Poacher-So many ELVESSSS

Load more