Yavimaya Hollow

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Urza's Destiny (UDS) Rare

Combos Browse all

Related Questions

Yavimaya Hollow

Legendary Land

: Add to your mana pool.

, : Regenerate target creature.

Yavimaya Hollow Discussion

Thundercall on Ezuri, Renegade Leader Combo Elves *Primer*

1 day ago

You can ignore my previous comment. Green Sun's Zenith was already on your list I noticed, I looked over it.

Probably Dryad Arbor isn't included because it's a creature with summoner sickness and it will also die to boardwipes. The upside however is that it counts as an extra on everything that requires as many creatures as possible like Cradle/Glimpse/Itlimoc/card drawing abilities. What are your thoughts on this?

Was Seedborn Muse (not an elf tho) an option for you to protect your elves against most boardwipes with Ezuri on the battlefield?

What are your thoughts on Yavimaya Hollow to regenerate i.e. Ezuri and the rest of your elves with Ezuri?

XaiLo on Spy Kids and The Hammer of Shazam

1 week ago

Also, is there room for Yavimaya Hollow ? I know Buried Ruin and Inventors Fair are superior but being only two colors, and having as many colorless spells as it has, I am hoping that YH can find a place. It's been an amazing land for me, preserving my most important creature whenever the inevitable board wipe comes.

Kamerot on Om nom Trample

1 week ago

Thank you again for all the awesome suggestions.

  • Nissa, Vital Force - great card and one I'll definitely be taking a close look at.
  • Return of the Wildspeaker - I've been on the edge with this. It's a fantastic card and being instant speed makes it over the top. I really do utilize Garruk's +1 a lot though, especially if I got a slow start. I'm getting a full art foil though and trade it in to test it.
  • Yavimaya Hollow / Cavern of Souls - the foils are expensive and I've been putting effort into some other decks. But they will both be in the deck at some eventually.
  • Tooth and Nail - I really don't have a valid excuse for not running it. It's hard to explain, but I just dont like it for this deck (vague and lame, I know). Like you said, avenger and hoofy can win with this card, IF I have a haste outlet. I dont know... it will probably make it's way in the deck at some point, as of now. I'm being rebellious and nonconformist towards it.
  • Thespian's Stage - good call. I'll have to play around and make sure it doesn't screw around with my early game too much by having too many non green sources in my land base.
  • Song of the Dryads - good call. I'll pick one up next time I order cards.

Thanks again!

Profet93 on Om nom Trample

1 week ago

Kamerot

Want your opinions on the following (sorry if I have previously suggested these, it's been a while since we spoke and I'm a bit inebriated at the moment).

Nissa, Vital Force - Makes cradle a creature (although I suppose you can do that with ur cmdr), recursion, and a super easy to ult that can provides steady card advantage

Return of the Wildspeaker > Garruk Primal Hunter. I just recently made this change for the following reasons.... 1) Garruk's -3 can be responded to with removal so you lose 2 things. Alternatively, you can use this in response to removal. 2) Easier mana requirement (not entirely relevant but hey). Idk if you use the +1 and ult on garruk, but this is worth noting.

Yavimaya Hollow - RL Card, useful, political.

Tooth and Nail - Avenger + Hoof with haste outlet or just Regal force to draw your deck.

Cavern of Souls - Because blue

Thespian's Stage - There is a lot of land matters in my meta so I use this to copy their coffers with their urborg out. The primary copy target in your deck is deserted temple. I know a lot of nonbasics are bad because of 1 drops but worth considering.

pmansmoney on Mina + Denn

2 weeks ago

Yavimaya Hollow should definitely be in here. Good catch

Profet93 on Mina + Denn

2 weeks ago

Cut maze of ith or homeward path for Yavimaya Hollow ?

TetrAggressive on Legends Never Die (v1.2) | KETHIS PRIMER {EDH}

2 weeks ago

Love the deck, I used to play a very grindy-midrange Karador, Ghost Chieftain deck similar to this. Mine is more combo-driven these days but the sentiment remains.

I think this deck could benefit highly from more Legendary lands. Cards like: Eiganjo Castle , Okina, Temple to the Grandfathers , Pendelhaven , Shizo, Death's Storehouse and Urborg are effectively identical to basic lands (save for their vulnerability to nonbasic land-hate, so it's meta-dependent) and have uses that could sometimes come in handy. You could also run Yavimaya Hollow though it only taps for colorless, it's still a really strong card though.

The biggest reason I think these extra legendary lands should be included though, is so they can be played from your yard via Kethis, the Hidden Hand (which synergizes well with Azusa, Lost but Seeking and Exploration ). This would effectively allow you to double-up on your Crucible of Worlds effect for Legendary lands and also allow you to tutor for more lands using Captain Sisay for a niche ramp/utility play.

Great deck overall!

KindredDiscovery on Mayael EDH Primer

2 weeks ago

@Rene_the_great I added Oblivion Stone because of the added synergy it has with a few other cards like Sun Titan . It's subbing in for Cleansing Nova right now, and if I like how it plays it may stay.

I haven't been removing ramp so much as I have been replacing it. Sakura-Tribe Elder took the place of Rampant Growth because I can take advantage of the body late game with new additions like Birthing Pod and Eldritch Evolution . Pir's Whim has come out in favor of Natural Order , which early game can grab ramping creatures like Cavalier of Thorns , Titania, Protector of Argoth , and Oracle of Mul Daya . Overall, it's been a shift toward a ramp package that can have more utility in the late game. I almost never have trouble getting the right amount and color of mana, but right now I have no means to fetch specific utility lands like Yavimaya Hollow . I'm not 100% sure if that's the correct call, but space in this deck is so tight that I'm struggling to find a way to make room for it. Having to run 25-30 big, expensive creatures is a massive deck building constraint. I enjoy the challenge, but it means we have to eschew some of the traditional green/Naya strategies.

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Yavimaya Hollow occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.29%