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Yavimaya Hollow Discussion
2 days ago
3 days ago
Kneyo, for you Hour of Promise probably is not going to give you enough bang for your buck (or for a five mana sorcery). Once you get your lands upgraded it may be an option. VexenX is playing Explosive Vegetation. One more mana gets you two of Gaea's Cradle, Cavern of Souls, Command Beacon, Yavimaya Hollow, any of the fetch lands, Taiga, or several of the ramp lands like Blighted Woodland.
3 weeks ago
Hey everyone throwing up some cards for trade yet again feel free to let me know if you need any of them.
1x Aether Hub promo
2x Fetid Pools
1x Yavimaya Hollow (italian)
mulitiple foil bfz full arts of swamps forests and plains arts upon request.
I also am looking for more unglued swamp forests and plains as well so if you have some of those hit me up.
Thanks for reading!
1 month ago
Glad to hear the deck has turned out for you, even if it was slightly.
Personally, I would just replace Winds of Rath. My logic being that I usually only need a board wipe when I am behind (i.e. My general has been wiped a bunch/poor boarstate). If this is the case, then I've probably already lost. Voltron is an aggressive deck, thus we need to focus on resilience and efficiency.
There's nothing wrong with wanting Wheel of Fortune. It's an amazing card, yet I forgot about it. It's definitely a better option than Harmonize granted you have the money to acquire one. I'd include it if you have the ability.
Other than Thalia, Heretic Cathar, there is Linvala, Keeper of Silence (good if your meta has an abundance of Kiki/Splinter Twin combo, early game mana elves, or generals with problematic activated abilities like Arcum Dagsson or Yisan, the Wanderer Bard) and Magus of the Moon/Blood Moon (this depends on how comfortable you are playing a three color deck with this kind of effect as well as how many decks in your meta will be punished by it).
I've also tested Sanctum Prelate and Ethersworn Canonist, but they hindered us too much. Scavenging Ooze and Containment Priest didn't do much either, but testing them led me to find that Ground Seal was the most efficient graveyard hate option.
I think running 4 colorless lands is fine. I have gotten away with it and had few issues. You have a lot more options than I do when it comes to that last colorless slot, so choose wisely. Do you value the haste, pump, and vigalence of Slayers' Stronghold? The large pump and evasion from Kessig Wolf Run? The double strike from Sunhome, Fortress of the Legion? The removal that comes with Contested Cliffs? Or the protection that comes from Yavimaya Hollow?
1 month ago
Hey all, been awhile since I have actually traded. Just have some random cards sitting around that perhaps someone could use. There isnt really anything I am looking for besides foils and stuff so I will happily look at binders.
1x Marsh Flats (zen)
1x Fetid Pools
1x Yavimaya Hollow (italian)
So yeah let me know if you need any of this and I will see whats up.
1 month ago
I actually have a fairly similar deck to what you had before your latest update. I don't run much in the way of mana dorks, but I was pretty entertained to see how similar our builds are. My deck has gotten to the point where people at my LGS actually refer people to me, when they're thinking of making an Omnath deck. Of your latest changes, I can agree with a couple of them, but I disagree with a few of them as well. I've been considering adding Blood Moon to my build for a while, and I'm curious how it'll work for you. Cream of the Crop is just as great as everyone's been saying. The card selection it provides is incredibly powerful. I've been Cyclonic Rifted, then come back to win the game the following turn, just because my position was so strong.
Stalking Vengeance has been on my chopping block several times, and keeps pulling itself off by winning games for me. Still might take it out at some point, though. I've been debating cutting World Breaker too, but it's a creature, so it can be tutored, and it can't be countered, so it's definitely come in very handy. It's an excellent way to deal with a control deck's Humility, regardless of their counterspells, which won me a tournament. As for Ulvenwald Hydra, it's been pretty great so far. Pulling out Gaea's Cradle, Yavimaya Hollow, or even just a Reliquary Tower or fetchland is a great benefit to a usually giant creature. It's also got reach, which can be relevant.
Avenger of Zendikar + Purphoros, God of the Forge is a combo that has won me a LOT of games. I run Tooth and Nail and Defense of the Heart almost solely to pull those out. Just recently, I managed to turn the tables on an Eldrazi player with a turn 4 Kozilek, Butcher of Truth by dropping Tooth and Nail entwined and winning the next turn. It's expensive, but generally affording it is not a problem, and it'll be game winning when you can. I advise the combo to basically every deck I see running , and people tend to agree after seeing what it can do.
I actually cut my Sol Ring a while ago, to try out a Null Rod, as artifact mana is far too prevalent in my playgroup. It also tended to be a dead draw late in the game, when I'd much prefer something like Nature's Lore. I cut Lightning Greaves a while back and added Steely Resolve, which I've found to be pretty successful. With the Greaves, instant speed removal can still remove Omnath, but Resolve gets rid of that window. And I rarely made use of the haste. The protection on Titania and my tokens is also welcome. Every so often, someone will play an elemental which also benefits from Resolve, but it rarely seems to happen, unless I'm playing against another elemental deck.
Figured that I'd just share some tidbits of my experience with an Omnath deck, and this post got way too long. Either way, your deck is awesome. If I had my decklist on here, I'd link it, but it's late and I don't. I'll be going to Vegas with some friends as well, so maybe I'll see you there.
1 month ago
The shu-yun deck you posted does not have a lot of answers to voltron aside from the usual suspects - counterspells and Cyclonic Rift.
With regard to voltron in general dealing with counterspells, you just have to wait until they tap out and hope you draw your Cavern.
Getting more specific...Your mana base HAS to cooperate with you during early game. If you get a slow start, you will be severely punished for it and will be slogging through counter magic for the rest of the game (make sure you run enough dual lands and ramp to get Uril out in a timely fashion). Mulligan aggressively when there are multiple blue decks or a person who runs an excessive amount of counter magic/board wipes in order to assure that you outpace those spells. I personally used hypergeometric distribution to make sure my chances of getting a ramp spell in my opener was around 50%. If you are interested in this aspect of deck building, MTGgoldfish made a great video on hypergeometric distribution that I would suggest you check out.
Lastly, you do always have the option of running hate cards. I know you mentioned not wanting hate cards, but if you find you need them I would suggest Gaddock Teeg, Grand Abolisher, Crop Rotation (to get Cavern of Souls), and Choke/Nevermore (usually naming Cyclonic Rift). With respect to kill spells (I'm guessing board wipes), then my suggestion would be to change your mindset when playing the deck. Always play out your turns by asking yourself "how can I take out a player while investing the least amount of resources possible?" Thus when the board wipe does come, it is not back-breaking. Also, inclusion of lands such as Yavimaya Hollow should help. If Arcane Lighthouse becomes an issue then run Pithing Needle.
Hope this helps!
1 month ago
Sorry, my life's been reallt chaotic recently. If you are worried about omnath being removed, there are protection spells you can run like Vines of Vastwood or Yavimaya Hollow. Asceticism and Archetype of Endurance also pretty nice.