: Add to your mana pool.
, : Regenerate target creature.
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Yavimaya Hollow Discussion
3 days ago
As you know, I've reduced the CMC of this deck considerably, but have only played the deck once since making the wholesale changes and that was weekend before last. It was a five player game with my playgroup.
Two of the group couldn't get started and weren't much of a threat. The player directly across from me was playing the new Atraxa commander as a Super Friends deck, seventeen, eighteen, nineteen planeswalkers, something stupid like that, and was the biggest threat other than me at the table. Directly to my left was an angel/pillow fort deck.
Early on I attacked one of the two players who couldn't get started with 10 commander damage, because I didn't have any evasion at the time and he had no blockers. After getting Rancor onto Omnath, I attacked the Super Friends player for 17 commander damage. Then I screwed up.
Being a nice guy, I decided not to attack the Atraxa player again the next time around and instead attacked the angel/pillow fort player for 23 commander damage, but knew that she could block enough of it to not incur lethal damage. Anyone else I attacked would have been knocked out of the game. She took 20.
Anyway, I pass the turn and the player I had just attacked played Wrath of God. I look down and the only thing I have out to protect Omnath is Yavimaya Hollow, and since Wrath of God said he couldn't be regenerated, Omnath slinks off to the Command Zone.
The Super Friends guy didn't lose any of his planeswalkers, so he won the game before I could get cranked up again.
4 days ago
Thanks for the suggestions, I can see a lot of these helping in the deck... If I can find the space, of course. Eladamri, Lord of Leaves I have already decided is going to go in. I'm going to take out 2 Heritage Druids and 1 Kamahl, Fist of Krosa for 3 of those. Nykthos, Shrine to Nyx is an easy in, mono green means lots of devotion, especially with all of my 1 drops. Thousand-Year Elixir is neat, but it doesn't replace the Umbral Mantle and I can't find a space for it. Contested War Zone is honestly not very good. I won't need to pump the elves until I'm going for the kill, and I can't kill until I get the combo off. After I've comboed I will have a Kamahl, Fist of Krosa almost every time with the amount of drawing and tutor spells. Gaea's Cradle is too expensive for me lol, and to be honest I don't really need a ton more mana, because I will usually have either a) more mana than spells to cast, even before comboing, or b) comboed off and have infinite mana, I don't need more. Homeward Path not really prevalent in my meta, but a definite sideboard card if I ever come across one! Oran-Rief, the Vastwood is really good in theory if I actually used Krosa for his first ability. If I am ready to pump elves, I'm going to be swinging for the game, so I don't need manlands at that point. Also a +1/+1 counter on a land that's going to be buffed with +infinity/+infinity is somewhat redundant. Not worth the slowness of a land that comes in tapped imo. Yavimaya Hollow sounds awesome to keep my combo pieces alive, definitely going to put 1 in. Embodiment of Insight/Nature's Will both not very good since I'm only running 16 lands and also I combo off before turn 7 almost 100% of the time, (usually turn 4-5) so that's not a lot of use. Same goes for Ambush Commander. Sylvan Advocate Hey this a druid deck this-is-sparta kicks the manlands away. Skyshroud Poacher EASIEST ADDITION EVER. Allows me to tutor for combo pieces, as well as keep the combo going if I get some unlucky draws - love it!
4 days ago
Oh I see now. So here's some options I've devised:Eladamri, Lord of Leaves-Gives Shroud and Forestwalk Nykthos, Shrine to Nyx-Mana ramp until you get infinite mana Thousand-Year Elixir-Untaps your elves, and they get ability haste Contested War Zone-To make lands even more op Gaea's Cradle-To ramp EVEN MORE Homeward Path-For stealing decks, so you can prevent their stealing combos Oran-Rief, the Vastwood-Combos with Kamahl, Fist of Krosa Yavimaya Hollow-To Regenerate your creatures except against certain ones. Cavern of Souls-For cannot be countered effects. Embodiment of Insight/Nature's Will-To have tons of blockers and mana after attacking Ambush Commander-For 1 less mana, you get Kamahl, Fist of Krosa but they are elves Sylvan Advocate-Do I really have to explain? Skyshroud Poacher-So many ELVESSSS
1 week ago
struck21, I definitely need to expand my mana-base. I ran out of money while building it so it doesn't have everything I would have wanted. I'm shocked that Yavimaya Hollow isn't in there though. There may be one in my physical deck. Otherwise it didn't make the budget and I just forgot.
With all the wizards, Cavern of Souls be fantastic. Congrats on the pull. I have 2 other decks that need one first, sadly. Maybe if I pull 3? XP
I like the other ideas too. I initially wanted to shy away from too many colorless-producing lands, but after playing it, I think they'd be fine. I'll definitely be adding Alchemist's Refuge now.
Glad you liked the deck, and thanks for reminding me to take a second look at my lands:)
1 week ago
So I went through and copied your deck and made a few changes, awesome deck by the way. I did most my changes in land. Alchemist's Refuge is a work horse. Dropping Defense of the Heart on the end step before my turn is lovely. Yavimaya Hollow is another great add, has saved my Seedborn Muse several times. Pulled Cavern of Souls today and put that in. Picked up a Riptide Laboratory as well. With so many Wizards in the deck, it is nice to save some if I can.
The local card shop that I play at has an EDH league with a point system. I lose points for killing a table all at once, so I have to find ways to do it one turn at a time. Kruphix, God of Horizons is a godsend for that.
1 week ago
My Sisay deck hasn't been updated in a while, but it is fairly competitive and definitely the deck I've played the most. Few tips based on things I've picked up.
Myojin of Life's Web is a huge bomb. You can ramp into him then keep him around until you've used Sisay to assemble combo pieces and key cards so you can drop them all at once.
Yavimaya Hollow is amazing and should definitely be considered.
Mageta the Lion is often too slow and too resource draining. This may not be the case depending on how competitive your playgroup is, but he's on the cutting block for my deck. Selvala is another one of those cards that if you are facing more competitive decks you may want to cut.
Living Plane is an instant lockdown with Elesh Norn in play and usually sets you up to be able to deal lethal damage next turn anyway.
1 week ago
Thanks for the reply.
Most of the time when my creatures die (in my meta), it's to Supreme Verdict or Elesh Norn, Grand Cenobite. Yavimaya Hollow probably wouldn't help, but I would put in if the number of situations where it would increases. I'll continue to use Cavern of Souls because there's always blue at the table and getting Yisan, the Wanderer Bard stuffed turn two sucks. This is the same reason I am keeping Natural State, it's a meta issue.
Wall of Roots sounds awesome, I'll try it as well. Verse five is always odd for me because it's almost always better for me to fetch Seedborn Muse at that count, turn around and Duplicant on their turn if needed. I almost never use Somberwald Stag unless I hard cast... Maybe this part is wrong and you can drop some knowledge regarding it.
Regal Force needs move convincing for me. After a wrath effect, my Nykthos, Shrine to Nyx and Gaea's Cradle are turned off and I usually don't have a ton of mana out. I will probably spit out 1-3 creatures after the wipe depending on mana, and is usually not enough for a Regal Force. Even if I do cast it, my turn is over and I draw 3-4 cards. Harmonize or Glimpse of Nature almost feels better. Using a verse on it also seems win more, unless the whole point is to do it before a wipe? I normally just lose right after a board wipe though, or crank my commander through the motions again to rebuild. (Unlikely.)
1 week ago
A few questions - Have you thought about adding Paradox Engine? Or is that too clunky because you're not actually casting spells and need the lands to untap?
What about Lightning Greaves, I'm sure you have a good reason for not including.
Can you explain your latest changes? The Natural State is important for me because a Grafdigger's Cage usually means game over. Why Wall of Roots? The Duplicant is my hard removal at the later verses, seems more value than Regal Force, which seems like win more rather than value.