Stifle

Stifle

Instant

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

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Trade

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Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Conspiracy (CNS) Rare
Scourge (SCG) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Pauper Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Stifle occurrence in decks from the last year

Legacy:

All decks: 0.31%

Commander / EDH:

All decks: 0.01%

Blue: 0.14%

Stifle Discussion

DuTogira on Richard Garfield Ph.D

1 day ago

Don't be afraid to go a bit heavy on 1 mana cards in a garfield deck btw. There's a metric ton of conditionally insane blue counterspells that cost a single blue to cast.
Dispell, Swan Song, Flusterstorm, Annul, Ceremonious Rejection, Blue Elemental Blast, Hydroblast, Nix, Spell Snare, Stifle, and Spell Pierce, just to name the "best of the bunch"

Neotrup on Responding to a Planeswalker who ...

3 days ago

Planeswalker abilities (be them plus abilities, minus abilities, or ultimates) can be responded to with things that affect abilities. As other's mentioned, destroying the source of the ability won't stop the ability, but countering the ability with something like Stifle will, as will making the target illegal (responding to Garruk, Apex Predator's ultimate with Gilded Light), or even ending the turn with Discontinuity.

Hi_diddly_ho_neighbor on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

1 week ago

I always find your decks to be quite interesting, and this one is certainly intriguing.

You mentioned that you are looking to add Stifle. I personally think you could remove one of your weaker mutate finishers. My vote is for Surrakar Spellblade. The fact that it needs to connect is a substantial weakness, and it is redundant with Ghostly Pilferer and Sea-Dasher Octopus, both of which fit into your deck better.

+1

Daedalus19876 on Advertise your COMMANDER deck!

1 week ago

WanderingSpirit: I'm almost concerned to click on that deck link... Haha.

Here's my current project! I'm trying to find a slot for Stifle... but the bigger thing is that I'm looking for upvotes. Help me out, I'm so close to +100!


Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

Commander / EDH Daedalus19876

SCORE: 94 | 92 COMMENTS | 8748 VIEWS | IN 15 FOLDERS


Gidgetimer on What happens if I stifle ...

1 week ago

Nine Lives' fourth ability says "When Nine Lives leaves the battlefield, you lose the game." It will trigger once when it leaves the battlefield. This can be due to it being exiled from it's third ability or from something else entirely like Back to Nature or Coastal Breach. If you Stifle the trigger you will not lose the game and the ability will not trigger again, but you will no longer have a Nine Lives.

WhatevWorks on What happens if I stifle ...

1 week ago

I have a Nine Lives on the battlefield with 8 incarnation counters and someone casts Gut Shot targeting me. Nine Lives gets the ninth incarnation counter and the lose the game trigger goes on the stack, whereupon I Stifle it.

When, if ever, will another lose the game trigger go on the stack? Does the card check how many counters it has as a state-based action, whenever it gets a counter, when the counters tick from 8 to 9, or is it something else entirely?

AintNotGlobeEarth on Roon of the Hidden Realm EDH Deck

3 weeks ago

You should run Stifle, they changed how commanders work so now they only come back if they go into exile andso now you can Stifle Roon's return trigger and the creature won't come back out of exile. Bye, bye problematic enemy commander for the whole game. And if they put their commander into the command zone out of fear, then you still have your Stifle and they have to recast their commander.

GoblinElectromancer on Self Hate

3 weeks ago

9-lives

After you activate the tree's ability there is a period of time for players to respond. As long as the activated ability is not countered by cards such as Stifle and the turn has not been ended or the game been ended it will accrue. During that period if you cast Turn to Frog the tree will become a 1/1 before the ability resolves. At that point it doesn't matter if the tree has no abilities because its activated ability has already been activated.

To put it simply: the tree will become a 1/1 after you activate the ability but before the ability has resolved then switching the tree's toughness for your opponents life total.

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