|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Promo Set (000)||Rare|
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|Have (13)||thetechzombie , ToolmasterOfBrainerd , NobleSlay3r , DrLitebur , Vasbear1 , mymanpotsandpans , rainbowofdeath , perrin515 , tragic_slip , Ellyreia , knto , DarkMagician , philktoken8998|
|Want (2)||oryandaw , Grantley91|
6 days ago
demonicgrizzly hey thanks for the suggestions!BSZ vs pull= my reasoning behind this choice is based on the idea that if I am using the spell to dig for answers (which is usually it's purpose unless there is infinite mana) then I value that extra card I can see for the same amount of mana. I then can discard an irrelevant card that isn't the answer I required. If I was using a "draw x" spell as my main win condition then I definitely would run BSZ.
Voidslime= this is a fair suggestion given that I also run disallow! The reason I run one and not the other is based entirely on the more restrictive mana cost on voidslime. Disallow is already a card that I consider to be a little mana intensive but it at least has the potential to be amazing with a Baral in play. If I needed another Stifle effect I would just run stifle.
Thank you for the suggestions and I hope this answered your questions!
1 week ago
after reviewing the decklist and the comments already posted I feel there is no big uncharted territory that has been left out. Some valuable resources have been put here. Something that T/O community is famous for and hopefully will be for a loong time ahead.
But then I saw a vital piece of the puzzle missing... where is the famous and glorious Elspeth, Sun's Champion ?? .... pauzes ....Just kidding... I could not resist this 'urge'.
Lately I ran into a Zur decks that played Notion Thief which is a great card engine in EDH. Especially combined with cards like Windfall you achieve great value. Both cards are standalone value hits already. Combined they will become a wincon that is hard to overcome for an opponent.
I hope I brought you something interesting to consider :)
Best of luck and fun!
1 week ago
I've not played with this list for a couple of months now. I'd say that the closest thing to it in the current meta is reanimator, and replenish is basically a slower version of reanimator. However, as you might now, the deck plays differently than reanimator because we can cast our combo fairly easily. I think the matchup against counter heavy decks is pretty good actually, as long as you are also running Force of Will and must-counter spells, like Fact or Fiction and Parallax Tide. I've always had a bad time playing against infect and faster combo decks (pre-sideboard), notably storm, reanimator, and omnitell.
Stifle is here to counter Parallax Tide's triggered ability that returns exiled lands to play and for early-game land-destruction (fetchlands). It's a must if you play tide and worst case scenario, it's a card to pitch to force.
I feel there are many ways to build this deck but combo-control is not one of them. If I ever play it again, I'd like to try it in a Chalice of the Void + Trinisphere sort of list, and also test a transformational sideboard with something like Helm of Obedience and rest in peace / leyline combo, instead of the reactive sideboard I usually run with it.
I've never been a fan of boseiju. I'd try Defense Grid against counter-heavy.
2 weeks ago
Hi, I like your deck idea!
2 weeks ago
Looks like a lot of good improvements have been made! I do have a few suggestions for you to mull over though, if you're looking for advice. I'm just gonna go right down the list of who to drop and why in my opinion.
Heliod, God of the Sun seems ripe for the cutting as well. If you're bent on having vigilance (which isn't mandatory, if you don't let anyone else have any creatures to begin with), then I'd suggest going with Brave the Sands.
Scavenging Ooze is taking up a slot that could be used by either Relic of Progenitus or Rest in Peace. The counters and lifegain is nice, but not if you're having to pour mana into it, especially if mana is going to be scarce.
Spawnwrithe should go in some clone deck somewhere else far away from here. Unless you've got a way to crank out a bazillion of them a turn a la Doubling Season and Parallel Lives, the cost won't be worth the benefit.
So I noticed you've got a lot of effects that make your opponents' stuff come in tapped. I see that your deck is also focused around stopping your meta's combos, so if that's entirely necessary, then by all means, leave them in. But in my opinion, having Loxodon Gatekeeper, Thalia, Heretic Cathar, Blind Obedience, and Frozen AEther seems a little excessive.
Wood Elves could be cut for something more versatile. The Skyward Eye Prophets are a couple of fun-lookin' dudes who have always performed well in my decks, but there are many others that could be used. If you're going for mana ramp, Kodama's Reach and the like are always handy. Walking Atlas is also useful, especially with Derevi, Empyrial Tactician's ability.
Yisan, the Wanderer Bard is a card I'm on the fence about, but he seems like he has really limited usage in your deck. Most of your creatures are between two and four mana, so you get a few uses out of him and that's it. Not worth it, in my opinion. A Worldly Tutor or Eladamri's Call used repeatedly with an Eternal Witness/Sun Titan combo seems a little better, if you're digging for critters.
Bonds of Mortality seems like it could be dropped, since you've already got Arcane Lighthouse. But again, if you're not letting them have any creatures to begin with, it shouldn't be much of an issue.
Luminarch Ascension seems like another card you might want to drop. It paints a pretty huge target on you. 4/4 angels don't seem worth it for becoming that much of a target. If you're trying to make creatures in a hurry, Avenger of Zendikar does wonders.
As for your Maybeboard: Naw. You don't need 'em.
I really like the improvements you've made to your deck! Looks like you're definitely going in the right direction. Two last sort of general suggestions I would make are to perhaps add more card draw in for you. Something along the lines of Coastal Piracy would be a good card to back up your Bident of Thassa. Lastly, more effects to lock the board down. Throw in a Gaddock Teeg to really ruin someone's day. Nobody expects a turn two Green Sun's Zenith into a surprise Gaddock Teeg.
Overall, I like the direction the deck is going in. Looks like it'd be fun to play.
Let me know if you have any questions about my suggestions!
Thanks for sharing!
2 weeks ago
Hey there! I saw your Reddit post asking for help, so I decided to leave a comment here because I like T/O comment syntax better. In any case, I would probably focus more on your control and voltron themes, and cut out cards that don't help either of those plans (mainly the Wizard subtheme, I'd stick to just 2 plans).
- Azami, Lady of Scrolls
- Sea Gate Oracle
- Sower of Temptation
- Taigam, Ojutai Master
- Venser, Shaper Savant
- Supreme Will
- Treasure Cruise
- Darksteel Mutation
- Mammoth Umbra
- Dragonlord's Prerogative
- Silumgar's Scorn
- Disdainful Stroke
- Nimble Obstructionist
- Mystic Remora
- As Foretold
- Supreme Verdict
- Enlightened Tutor
- Reality Shift
- Sphinx's Revelation
- Unexpectedly Absent
- Path to Exile
Hope this helps!
2 weeks ago
Have fun brewing!