|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Promo Set (000)||Rare|
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Counter target activated or triggered ability. (Mana abilities can't be targeted.)
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|Have (22)||thetechzombie , NobleSlay3r , DrLitebur , Vasbear1 , rainbowofdeath , angesoir , jstn.mrrtt , , Pro_Noob , Riku580 , Comicalflop , mymanpotsandpans , sepheroth119 , Royal_Windsor , Epidilius , philktoken8998 , Tyqar , perrin515 , tragic_slip , Ellyreia , knto , Azdranax|
|Want (4)||IRNMN , oryandaw , Grantley91 , Comicalflop|
6 days ago
Hi_diddly_ho_neighbor: I really should be running Chasm Skulker, no disagreement. Just don't know what I can cut to add it...I used to run more infect, but eventually I decided I wanted to make that a less common win-con, so just Inkmoth Nexus remains. I also used to run Disallow, but I never wanted to hold up the 3 mana for a slightly-better Cancel (Stifle is different, because it can be cast to neuter a T1 fetchland). Gigantoplasm is another card I'd love to run, but I don't find I have enough I want to copy in my current meta...Again, thank you for your comments!!
gdm1989: Heh, while I love Hope of Ghirapur in general (especially with Gift of Immortality), I don't know how good it is here since I can't reuse it in these colors...I suppose I could run it with Academy Ruins...
Crivaro: I ended up cutting Cloak and Dagger because it makes my commander blockable :( I really wish Tetsuko was a 2/1 so I could boost her power...And I LOVE the idea of Bubble Matrix here, kicking myself for not thinking of that!! Definitely needs to find a slot - thoughts on cuts?
Freyalise50: Honestly? I am running a few evasive creatures that don't need my commander, but I still balk at equipment that make my creatures specifically blockable. Moreover, my curve is low enough that I rarely have trouble holding up mana...
LuxCannonator: Riptide Entrancer is a little 1-shot for my tastes. I mean, it does act as a 3-mana steal effect, but Control Magic is my go-to for that effect, and Control Magic doesn't have summoning sickness or die to kill spells...
Color_pie14: Good thinking!
jakethewhale007: This deck performs great in 3-player, and well in 4-player if you draw a decent hand. Your counterspells do less, but as long as you maintain enough draw effects you should be able to survive. I win 95% of 2-player games, 80% of 3-player games, and probably 60% of 4-player games. Those are all definitely above average, but the deck gets less overpowering with more players, alas. And Fatespinner was in where for a while, but it's more of a sideboard here (since most opponents just skipped combat, as you guessed). I'd like to put it back in someday. I think that if you want another disruption-ish piece to replace Back to Basics, I'd take a page from Crivaro's book and test Bubble Matrix - that sounds amazing here. (And thanks for the congratulations!!)
Thank you all, once again, for your insight and comments! This deck wouldn't be as strong without your input.
6 days ago
I had to hunt down a discussion on this topic because I had NO idea.
You are right that it's the physical presence of the commander no matter the form it takes. (or, in fact, ANY Commander, for Crimson Honor Guard's Check).
I didn't realize that The first half of Infinite Reflection was a ETB trigger itself! That makes for some interesting plays. For instance, you could put it on your Leveler because you got around the ETB with a Stifle or something, then, when the ETB from Infinite Reflection is on the stack, donate the enchantment to an opponent. You still own the ETB trigger so all of your creatures become Levelers including your commander (but a board full of 10/10's isn't too bad, plus your commander is doing 10 commander damage now), BUT from then on, all of your opponent's creatures come in as levelers making them exile their decks. Also, if you could somehow flicker your creatures, specifically your commander, they'll come back as themselves.
Now that I'm getting the hang of this deck, You should definitely consider Disallow Since it's a counter AND a trickbind!
1 week ago
1 week ago
Hi there! First of all, suuuper evil deck you have there. Here are some suggestions that may or may not be good :)
Chasm Skulker - Yes this will instantly be out of Tetsuko range once you draw a card, but you are drawing so many cards that I feel you could build this guy up to be massive quite quickly. Plus when it dies, you get a bunch of unblockables.
Thassa, God of the Sea - Just another way to give something unblockable that is also a win-con herself.
Captain's Claws for more unblockable dudes/dudets!
Faerie Conclave is another land you can animate
Gigantoplasm - might be a fun way to copy a creature with an awesome ability and still retain the option to be unblockable. Volrath's Shapeshifter or Warkite Marauder could also be fun ways to mess with P/T.
1 week ago
Yeah, brisela is one big baddie and pulling it off in commander is funny.
Let me walk you through a play by play with the Desolation Giant. So say on turn 4 I cast Zedruu the Greathearted. On turn 5 I use Stifle as I play the Desolation Giant to counter his enter the battlefield trigger. On turn 6 I enchant the Desolation Giant with the False Demise and use 3 mana with zedruu to give it to my opponent. Youre right about the kicker being a cast trigger but thats the beauty of it, because when the giant dies the next time I use it to block (or if Im lucky enough to have my Despotic Scepter), it will come back into play under my opponents control and they cant pay a kicker cost so the Desolation Giant will blow up all of their creatures while mine are fine.
3 weeks ago
This is under construction, I know: but I just wanted to say that Counterspell, Ertai, Wizard Adept, and Stifle aren't legal in Modern. They're legal in Vintage, Legacy, and Commander/EDH. Also, just wanted to point out that Baral only triggers if you counter a SPELL, so countering an ability wouldn't allow you to draw then discard a card. Great deck!
1 month ago
Heyo, you made a comment on my iteration of my deck on MTGS, and I thought I could share the kindness. I have a copy of my deck on here, but I'm striving for active feedback, and Tappedout is not always the best place for such things.
I would probably replace something with a Gilded Drake. It comes down earlier than Control Magic. You can bounce Drake with a Mistblade Shinobi, or Cephalid Constable. It's a permanent shift, so they can't use Enchantment removal to retrieve it. Finally, your general helps get around the drake on their end.
Finally, I've noticed you're much heavier in the Counter-suite than me, but you're really lacking in ways to Counter abilities. I would probably drop a card for Stifle, and a creature for Nimble Obstructionist . Both play into your counter heavy strategy. Granted, they can help nullify planeswalker, etb, on cast, etc. You don't seem to have that much to mitigate those effects.
Thanks again for your help, if you want to share ideas feel free to send me a message. I love deck theorizing, but it make take me a bit to get back.
1 month ago
So they do something to destroy Paradox Engine, then you cast Venser, Shaper Savant in response, triggering Paradox Engine's ability. They can try to counter Venser, Shaper Savant in response (or after the trigger resolves), if they do he will be put back into the command zone (or graveyard, if you have a plan that involves him being in your graveyard) and you can recast him after Paradox Engine's ability has resolved (or before, if he was countered with it still on the stack and you want to cast him before for whatever reason). You cannot use Crystal Shard as Venser was never on the battlefield and thus not a "creature," only a "creature spell" or a "creature card" depending on zone we're talking about (he was in a couple).
Alternatively: They go to destroy your Paradox Engine, you cast Venser, they let that happen, he triggers targeting their spell, they respond by trying to counter the trigger with something like Stifle. Now you can return Venser, Shaper Savant with Crystal Shard, as he is a creature, to either bounce the Stifle or let it resolve and bounce the original destroy spell, again.
Alternative 2:They go to destroy your Paradox Engine, you cast Venser, they respond by trying to destroy the Paradox Engine with a second spell. Now you're in trouble, as your commander is stuck on the stack. You definitely can't Crystal Shard a creature spell, but if you had something like Essence Scatter you could counter your own commander to get him off the stack and back into the command zone where you can recast him, though often times if you have a counter it will be just as able to counter the destroy spell as to counter Venser.