Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Arena [BETA] Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Conspiracy (CNS) Rare
Scourge (SCG) Rare
Promo Set (000) Rare

Combos Browse all



Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Price & Acquistion Set Price Alerts




Recent Decks

Stifle Discussion

Daedalus19876 on Thousand Cuts: Tetsuko EDH | *PRIMER*

6 days ago

Hi_diddly_ho_neighbor: I really should be running Chasm Skulker, no disagreement. Just don't know what I can cut to add it...I used to run more infect, but eventually I decided I wanted to make that a less common win-con, so just Inkmoth Nexus remains. I also used to run Disallow, but I never wanted to hold up the 3 mana for a slightly-better Cancel (Stifle is different, because it can be cast to neuter a T1 fetchland). Gigantoplasm is another card I'd love to run, but I don't find I have enough I want to copy in my current meta...Again, thank you for your comments!!

gdm1989: Heh, while I love Hope of Ghirapur in general (especially with Gift of Immortality), I don't know how good it is here since I can't reuse it in these colors...I suppose I could run it with Academy Ruins...

Crivaro: I ended up cutting Cloak and Dagger because it makes my commander blockable :( I really wish Tetsuko was a 2/1 so I could boost her power...And I LOVE the idea of Bubble Matrix here, kicking myself for not thinking of that!! Definitely needs to find a slot - thoughts on cuts?

Freyalise50: Honestly? I am running a few evasive creatures that don't need my commander, but I still balk at equipment that make my creatures specifically blockable. Moreover, my curve is low enough that I rarely have trouble holding up mana...

Doctorlobo89: Heh. Cute. I do like that a lot - but it's too many moving parts in THIS deck. In a Chisei, Heart of Oceans deck, though, that could be totally viable!!

LuxCannonator: Riptide Entrancer is a little 1-shot for my tastes. I mean, it does act as a 3-mana steal effect, but Control Magic is my go-to for that effect, and Control Magic doesn't have summoning sickness or die to kill spells...

Color_pie14: Good thinking!

jakethewhale007: This deck performs great in 3-player, and well in 4-player if you draw a decent hand. Your counterspells do less, but as long as you maintain enough draw effects you should be able to survive. I win 95% of 2-player games, 80% of 3-player games, and probably 60% of 4-player games. Those are all definitely above average, but the deck gets less overpowering with more players, alas. And Fatespinner was in where for a while, but it's more of a sideboard here (since most opponents just skipped combat, as you guessed). I'd like to put it back in someday. I think that if you want another disruption-ish piece to replace Back to Basics, I'd take a page from Crivaro's book and test Bubble Matrix - that sounds amazing here. (And thanks for the congratulations!!)

JaceSeeker: The +1/+1 is a downside for this deck, but I've been tempted to run its ancestor Curiosity...

Thank you all, once again, for your insight and comments! This deck wouldn't be as strong without your input.

Regoober on What's good for bad

6 days ago

I had to hunt down a discussion on this topic because I had NO idea.

Reddit Conversation on Commanders as Other things

You are right that it's the physical presence of the commander no matter the form it takes. (or, in fact, ANY Commander, for Crimson Honor Guard's Check).

I didn't realize that The first half of Infinite Reflection was a ETB trigger itself! That makes for some interesting plays. For instance, you could put it on your Leveler because you got around the ETB with a Stifle or something, then, when the ETB from Infinite Reflection is on the stack, donate the enchantment to an opponent. You still own the ETB trigger so all of your creatures become Levelers including your commander (but a board full of 10/10's isn't too bad, plus your commander is doing 10 commander damage now), BUT from then on, all of your opponent's creatures come in as levelers making them exile their decks. Also, if you could somehow flicker your creatures, specifically your commander, they'll come back as themselves.

Now that I'm getting the hang of this deck, You should definitely consider Disallow Since it's a counter AND a trickbind!

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

1 week ago

LegendMainsOnly: It would, but I terminate the combo with Stifle, Firestorm and/or Snapback.

Hi_diddly_ho_neighbor on Thousand Cuts: Tetsuko EDH | *PRIMER*

1 week ago

Hi there! First of all, suuuper evil deck you have there. Here are some suggestions that may or may not be good :)

Chasm Skulker - Yes this will instantly be out of Tetsuko range once you draw a card, but you are drawing so many cards that I feel you could build this guy up to be massive quite quickly. Plus when it dies, you get a bunch of unblockables.

Thassa, God of the Sea - Just another way to give something unblockable that is also a win-con herself.

Captain's Claws for more unblockable dudes/dudets!

Plague Myr and Blighted Agent could give you more infect options

Faerie Conclave is another land you can animate

Personally, I would play Disallow over Arcane Denial or Stifle as I feel it is more flexible and I don't like letting my opponents draw cards.

Gigantoplasm - might be a fun way to copy a creature with an awesome ability and still retain the option to be unblockable. Volrath's Shapeshifter or Warkite Marauder could also be fun ways to mess with P/T.

KIRK77 on What's good for bad

1 week ago

Yeah, brisela is one big baddie and pulling it off in commander is funny.

Let me walk you through a play by play with the Desolation Giant. So say on turn 4 I cast Zedruu the Greathearted. On turn 5 I use Stifle as I play the Desolation Giant to counter his enter the battlefield trigger. On turn 6 I enchant the Desolation Giant with the False Demise and use 3 mana with zedruu to give it to my opponent. Youre right about the kicker being a cast trigger but thats the beauty of it, because when the giant dies the next time I use it to block (or if Im lucky enough to have my Despotic Scepter), it will come back into play under my opponents control and they cant pay a kicker cost so the Desolation Giant will blow up all of their creatures while mine are fine.

magicsheep on Counterspells

3 weeks ago

This is under construction, I know: but I just wanted to say that Counterspell, Ertai, Wizard Adept, and Stifle aren't legal in Modern. They're legal in Vintage, Legacy, and Commander/EDH. Also, just wanted to point out that Baral only triggers if you counter a SPELL, so countering an ability wouldn't allow you to draw then discard a card. Great deck!

ChaosNomad on Tetsuko Umezawa, Fugitive EDH

1 month ago

Heyo, you made a comment on my iteration of my deck on MTGS, and I thought I could share the kindness. I have a copy of my deck on here, but I'm striving for active feedback, and Tappedout is not always the best place for such things.

I would probably replace something with a Gilded Drake. It comes down earlier than Control Magic. You can bounce Drake with a Mistblade Shinobi, or Cephalid Constable. It's a permanent shift, so they can't use Enchantment removal to retrieve it. Finally, your general helps get around the drake on their end.

Military Intelligence should replace a 2-Drop. It often times works as cheaper and less efficient Coastal Piracy, yet it's a 2 drop that can often draw 5-6 extra cards a game.

Finally, I've noticed you're much heavier in the Counter-suite than me, but you're really lacking in ways to Counter abilities. I would probably drop a card for Stifle, and a creature for Nimble Obstructionist . Both play into your counter heavy strategy. Granted, they can help nullify planeswalker, etb, on cast, etc. You don't seem to have that much to mitigate those effects.

Thanks again for your help, if you want to share ideas feel free to send me a message. I love deck theorizing, but it make take me a bit to get back.

Neotrup on I have a good combo, ...

1 month ago

So they do something to destroy Paradox Engine, then you cast Venser, Shaper Savant in response, triggering Paradox Engine's ability. They can try to counter Venser, Shaper Savant in response (or after the trigger resolves), if they do he will be put back into the command zone (or graveyard, if you have a plan that involves him being in your graveyard) and you can recast him after Paradox Engine's ability has resolved (or before, if he was countered with it still on the stack and you want to cast him before for whatever reason). You cannot use Crystal Shard as Venser was never on the battlefield and thus not a "creature," only a "creature spell" or a "creature card" depending on zone we're talking about (he was in a couple).

Alternatively: They go to destroy your Paradox Engine, you cast Venser, they let that happen, he triggers targeting their spell, they respond by trying to counter the trigger with something like Stifle. Now you can return Venser, Shaper Savant with Crystal Shard, as he is a creature, to either bounce the Stifle or let it resolve and bounce the original destroy spell, again.

Alternative 2:They go to destroy your Paradox Engine, you cast Venser, they respond by trying to destroy the Paradox Engine with a second spell. Now you're in trouble, as your commander is stuck on the stack. You definitely can't Crystal Shard a creature spell, but if you had something like Essence Scatter you could counter your own commander to get him off the stack and back into the command zone where you can recast him, though often times if you have a counter it will be just as able to counter the destroy spell as to counter Venser.

Alternative 3: They cast Krosan Grip (a fairly common commander card) on your Paradox Engine and you have no response, because very few decks are built to even be able to respond.

Load more