Stifle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Conspiracy (CNS) Rare
Scourge (SCG) Rare
Promo Set (000) Rare

Combos Browse all

Stifle

Instant

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Stifle Discussion

heckproof on Mono Blue Tempo

1 week ago

As much as I like Repudiate / Replicate , I don’t see the purpose of it in the side. In Legacy, you run Stifle in the mainboard, or not at all. And because you aren’t splashing green, I don’t see what matchups you’re boarding in a two-mana Stifle for.

Another great anti-artifact card in blue is Hurkyl's Recall . It will absolutely ruin an Affinity player’s day.

Kogarashi on Can I use Sundial of ...

1 week ago

Rambolicious_0 it's because what Twinflame is doing is creating a delayed triggered ability. When the condition is met ("at the beginning of the next end step"), the ability triggers and goes on the stack, and once it has triggered at the appropriate time, it's gone (so it won't trigger again if it's managed to trigger already).

What you're doing with Sundial of the Infinite is clearing that trigger from the stack without letting it resolve. You could do the same with a Stifle . The important thing is to actually let it trigger and go on the stack. If you activate Sundial before the exile triggers, say before the beginning of the next end step, then the delayed triggered ability is still waiting for its condition to arrive and will just trigger on the next player's end step. But if you let it trigger, then activate the Sundial and clear it from the stack, it's not hanging around to trigger again.

Kogarashi on Nekusar

3 weeks ago

Yes, Nekusar, the Mindrazer 's first ability is indeed a trigger. However the draw step begins with the active player drawing a card, before anything is put on the stack and before anyone gains priority. This card draw will still trigger Nekusar's second ability.

Once that first card is drawn, Nekusar's first ability will trigger for the active player, and can be responded to, but the trigger from the first card draw will still end up on the stack and deal 1 damage unless you Stifle it in some way.

But yes, you can respond to the first ability by removing Nekusar and avoid additional triggers.

Madcookie on Infinite Draw Combo?

3 weeks ago

Yes, unless the loop is broken, you will draw your entire deck. It usually comboes nice with Laboratory Maniac to win at the end of the deck or Purphoros, God of the Forge to kill everyone with pings.

For the second question yes, Kindred Discovery 's ability is a triggered one and can therefore be countered with cards like Stifle , Voidslime Disallow etc.

Sidenotes(from the rulebook):603.1. Triggered abilities have a trigger condition and an effect. They are written as "[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]"

Ryanh12 on Infinite Draw Combo?

3 weeks ago

With the cards The Locust God and Kindred Discovery with locust as the chosen type, if one of my tokens enters the battlefield, do I technically draw my entire deck? Could I counter this ability with a card like Stifle ?

PookandPie on LOOKING FOR ADVICE Vial Smasher INFECT Multiplayer

4 weeks ago

Hello, I saw the message you left on my wall, and I'm pretty sure this is the deck you were asking about, right?

So, when you say competitive, how competitive do you mean? cEDH is somewhat of a different beast from the usual EDH, where decks have average mana costs under 2, and you should be able to goldfish a win early (like turn 3 or earlier) and win through disruption turn 5+ and beyond. Grixis Storm is an established cEDH archetype, and that's most likely what you could slide these Commanders into (Kess and Jeleva are the usual Commanders for such a thing, but there's no reason you couldn't use partners even if they're a little suboptimal; it's the 99 (or 98, in this case) that would be most important to set in stone). Also, cEDH ain't cheap. Your deck will probably have a similar price tag to some of mine if you actually go all out on optimization (for example, check my Breya list here. It can win turn 2 with no acceleration at all, turn 1 with acceleration. The deck has a hard time with disruption, though, which is why it's geared toward winning as fast as possible. If that's what you have interest in, then a complete rework of this deck may be necessary as your mana costs are simply too high to support this at current.

So, that said, if you're just wanting a good Vial Smasher/Kraum deck, I can help with that. Keep an idea of swapping Kraum for Silas Renn in the back pocket, though, because he can be nice recursion at a low-creature table.

Isochron Scepter + Dramatic Reversal + mana rocks is a great way to produce infinite spells cast and mana. It's generally easier to pull off than Rings + Monolith, and while it does require more moving parts, those parts are all cards you should be happy to see anyway (artifact or creature based ramp). As it stands, I only see 9 mana rocks in this deck- that number should be increased. Talisman of Dominance and Indulgence should go in, as should Fellwar Stone . Chrome Mox would be a nice inclusion as well. Charcoal Diamond and Sky Diamond make reasonable budget inclusions until you can get Mox Opal or Mox Diamond . That'll put you up to 15 mana rocks and 37 lands, so you could probably drop a land or two to hover around 50 mana sources. I also see that you have Power Artifact in the deck, and it might be a good idea to add Grim Monolith since those also produce infinite mana together (skip adding a Diamond to add this). I recommend dropping:

Metallurgic Summoning (card seems meh; it can win via Dramatic Scepter but your draw spells and Comet Storm, etc., do this already).

Platinum Angel (it's a nice card, but this doesn't really help you win unless you were absolutely going to lose after you reached 7 mana, and involves nobody having a kill spell. Most of the time, having removal or a counter would be straight up superior to running this card).

Kaervek the Merciless (he's a great effect but 7 mana is quite a lot).

Strionic Resonator (this doesn't do that much here, not that I can tell. I may be glossing over something, but it's not like this is a Brago deck where this goes infinite with a Sol Ring or something).

Invoke the Firemind (this isn't great unless you have infinite mana, and you already have better draw spells once you get infinite mana)

And 1 land. This'll let you fit the above mana rocks in.

Swap Torrential Gearhulk for Mission Briefing .

Swap out Murderous Cut for Toxic Deluge , Voidmage Husher for Stifle (the latter isn't reusable but it's 25% of the mana, which is huge). Fire Covenant is better at a lot of tables than Hero's Downfall, I'd make that swap. Curtain's Call could probably just be cut for something, anything, else.

I recommend putting Notion Thief into the deck, alongside Wheel of Fortune , Windfall , and possibly Winds of Change . Drawing 20+ cards in one turn all the while forcing your opponents down to 0 cards is hilariously useful, and each of the cards mentioned are reasonably good on their own. Cutting Reforge the Soul, and probably 2 of your worst extra turn/X spells might be valuable, here. Stunt Double could also be cut if you need the space but don't want to drop anything else.

Now, the most important thing about these cards is being able to find them! So, I recommend adding:

Lim-Dul's Vault , Fabricate , Merchant Scroll (finds Dramatic Reversal), Reshape (this one is hit or miss sometimes, but it can be very beneficial to find your Scepter or a mana rock capable of supporting Scepter), Tainted Pact (this deck is perfect for Pact; if you have Reversal and an X spell in your hand, it gets you Scepter. This would be a little better if you were using Vial Smasher/Thrasios since you wouldn't need an infinite mana outlet in hand to use it, but still, it's very, very strong). Frantic Search is free card filtering, and Muddle the Mixture can find anything 2 mana or function as a counter spell if you need it. The flexibility is worth the higher cost to tutor. I, at least, recommend Lim-Dul's Vault, Muddle the Mixture, and Frantic Search. Merchant Scroll would also be very nice.

Okay, so that's a bunch of changes, but you should notice a pretty sizable reduction in mana costs across the board, and some pet cards are still left in (copious extra turn spells, Mind's Dilation, etc.) that could probably be up for review at a later date. You should be able to reach 5 mana on turn 3/4, pop an extra turn spell or two, and then assemble an infinite mana combo to win. If you're wanting to go cEDH though, let me know, and I'll show you some things for Grixis Storm.

imoutogetyou on [Combo Help] Boros Glory TURNS!

1 month ago

I actually had a similar idea in mardu but sadly Stunning Reversal isn't modern legal. The idea was to win through Near-Death Experience , on the other hand, jeskai lets you pickup things like Stifle , Disallow , and Nimble Obstructionist . If you really want to play a taking turns deck in white there is always Silence to get you through the early game.

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Stifle occurrence in decks from the last year

Legacy:

All decks: 0.31%

Commander / EDH:

All decks: 0.01%

Blue: 0.14%