Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Arena [BETA] Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Conspiracy (CNS) Rare
Scourge (SCG) Rare
Promo Set (000) Rare

Combos Browse all



Counter target activated or triggered ability. (Mana abilities can't be targeted.)

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Recent Decks

Stifle Discussion

Metroid_Hybrid on Zombie Copter

1 day ago

You won’t find this in many lists, but I like to use it as a secret weapon that nobody ever see’s coming: Faerie Macabre.. Because, as a Reanimator player once pointed out to me, Artifact & Enchanment based Graveyard-hate can be either countered or otherwise interacted with—and are planned for accordingly.. However Faerie Macabre hides in your hand, and can be discarded in response to the opponent targeting something in the GY (even before your turn-1) and is virtually un-counterable (outside of Trickbind & Disallow of course, and additionally Stifle in Legacy/Vintage)..

Of course it has it’s limitations, but usually one or two cards is all you really need to prevent a GY-based deck from achieving their win condition..

LumpyMilk on In response... - Budget ($16) Mono-Blue Control

1 week ago

stetsonfirebrand - If Lightning Bolt isn't common in your meta, then that'll make Scatter to the Winds a lot better then, because your lands will be safe, and if they really want to destroy it, they'll probably waste better removal like Path to Exile or some other hard removal. Of course if they do this, they just wasted the card, but you'd be totally fine with that. As long as there's no creatures that will also be problematic for it, then the 3/3 will be a lot more powerful, and it will be a genuine threat as their health slowly ticks away, and it could be enough to bait out some hard removal so you can play your Frost Titan next turn in peace. That or at least lower their life a bit for a faster AEtherling kill.

Also, Disallow is 100% better than both of them, so if you have the money, use that instead :P The best feeling is countering a planeswalker ultimate... God I love that card... Stifle's big brother.

SynergyBuild on Solitaire

1 week ago


Maybe in a vacuum, but with Force of Will, Stifle, Swan Song, Dispel, Spell Pierce, and Silence running around, the win isn't assured.

(Silence is a trick where if you respond to Narcomoeba's trigger with it, they can't cast the Dread Return/Fatestitcher required for the win, so they can't go off and lose to drawing. Memory's Journey is used to prevent that from being an instant loss, but with any counterspell, they are as good as dead.)

Benzil on Highlander U/W Control

2 weeks ago

Another suggestion might be to take out Stifle and put in Nimble Obstructionist. It's 2 mana more to cycle and get the Stifle effect, but in a match where you have no need for it, it's just a 3/1 flier with Flash which is still fairly okay.

Also consider Fractured Identity, it's arguably better than something like Control Magic because it hits more targets and they never get back what you stole from them as you've exiled it. I've never felt bad playing it.

Skinken on Muldrotha, the Value Engine

2 weeks ago

Since you run fetches Lotus Cobra could be pretty aweseome.

You will experience problems with graveyard hate. Luckely, you have a few options to fight back. I would suggest Silent Gravestone. It might seem counter-intuitive but Muldrotha does not target the cards. But cards like Scavenging Ooze become worthless. It hoses on enemy reanimation, snapcasters and many more. It does hit your own reanimation, so if you want to rely heavily on slamming a Vorinclex on t2, it's bad.

Stifle is awesome since it deals with most graveyard hate. It has other great uses (like countering a fetch land activasion), but mostly it should just protect against Relics and Bogs.

Kogarashi on Can Aether vial be used ...

3 weeks ago

What cdkime said.

Ninjutsu isn't an alternative cost, it's an ability that functions from your hand rather than when the creature is on the battlefield. Aether Vial isn't an alternative cost either, it's just an ability that puts a creature on the battlefield. Neither results in casting the creature, and can only be responded to with Stifle effects.

Similarly, an ability that reduces a creature's casting cost, such as on Animar, Soul of Elements, doesn't affect ninjutsu, because ninjutsu isn't an alternative casting cost. (Unlike things like Dash, such as on Kolaghan Skirmisher, or Morph, which are alternative casting costs.)

You either use Aether Vial to put the ninja on the battlefield using the vial's ability (the ninja will just be on the battlefield, not using its ninjutsu ability), or you use the ninja's ninjutsu ability to put it on the battlefield in place of an unblocked attacking creature of yours.

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

3 weeks ago


a few things to note before I begin,

i just finished making this deck 100% competitive so im still new to cedh matchups as i dont have a lot of cEDH games except with a tymna/thrasios and blood pod, so there is still room for improvement of course. however, in regards to the point of arcane denial giving card advantage, it is true, but nekusar and wheels are forcefeed by nature, so although im trying to make nekusar as viable as possible he will never be tier 1 because of how many wheels are used

i think Luxury Suite would be a good replacement to tarpit, what would you recommend? cuz its a nice combo and all but tarpit doesnt have a lot of use outside whispering madness and 7 mana is quite steep

i really like Arcane Denial, but i could maybe sub it in for Misdirection or Stifle, although im not sure which is a better replacement

i find crucible to be super useful, as if i have multiple lands in my hand i can play one and wheel the rest to use in later turns, albiet not as good without Exploration effects, it has still been extremely useful for me. Temporal Mastery, Capture of Jingzhou and Time Warp, the latter which i recently cut out but remains a maybe, are pseudo-explorations as i get another untap, drae phase and land for turn. but if you really think its just a cute interaction, what would you replace it with for cedh?

i just feel vandalblast is too good, it can be a sorcery Smelt at its worst, and a 1 sided pseudoShatterstorm when overloaded. also, you actually overload it with flashback with snap/yawgwill or jace. its a board wipe that By Force would usually require a shitload of mana to match the amount of targets, and abrade is far from a board wipe, i would sooner add Evacuation as another creature wipe and/or Shattering Spree because although it needs red, each replicate has to be counterspelled individually, where by force would just get force of will'd, but i will keep your suggestions under consideration, thank you for your concern

Gidgetimer on Do triggered "when you win ...

1 month ago

While the essence of your assumption and Madcookie's answer are right (Okaun, Eye of Chaos will die before his power is doubled); there are small details that are wrong in each that only matter in extreme corner cases, but could matter.

As it says in 116.2a an ability can trigger at any time, but will wait until the next time a player would receive priority to go on the stack. This means that if anything triggers later in the resolution of the spell (like undying from the creatures dying) they will all go on the stack at the same time and their controllers can choose the order. Also the pump ability from Okaun, Eye of Chaos does not target anything. So it can be put on the stack after he is dead and will resolve it will just have no effect.

The corner case I concocted where all of this matters is if you have Heartless Summoning out and a Geralf's Messenger you could return the Messenger before casting Stifle on the Okaun trigger to untap everything with Paradox Engine.

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