Magus of the Disk
Creature — Human Wizard
Magus of the Disk enters the battlefield tapped.
(1), Tap: Destroy all artifacts, creatures, and enchantments.
Price & Acquistion
Magus of the Disk Discussion
3 months ago
Thanks for the feedback bud, I'm going to respond to some of the cards individually to give a more clear explanation for why I put them in there, and then we can maybe chat more about alternatives to some of the suggested cards. I'm planning on removing the Testing cards because I think it is a misnomer. Those are cards that weren't in a lot of other Sigarda decks, not particularly cards that I wanted the most feedback on. But that's my fault for not clarifying.
- Beastmaster Ascension, Cathars' Crusade, Door of Destinies, and True Conviction are what I would consider the primary win condition cards of the deck. They do generate a lot of heat, but that's why there are four of them. Hopefully during a game I would expect to see two of them. To be honest, I much prefer counters over static effects for two reasons: they stick around when the buff is removed, and static effects turn off things like Mentor of the Meek.
- Bow of Nylea is primarily in the deck because people don't like blocking deathtouch creatures. The activated abilities are insignificant in my opinion. If i have extra mana before my next untap phase I will add a +1/+1 counter to Sigarda, or tuck four cards back in my library if Angel of Glory's Rise is dead. I could definitely see the argument for cutting this card, and you mention better stuff, but do you have any recommendations for a mass combat enabler?
- Descendants' Path and Duskwatch Recruiter Flip are a way of seeing more of my deck. Selensya doesn't have a lot of multiple draw cards, and the ones that do are typically creature specific. The only card I would be genuinely sad to tuck is Angel of Glory's Rise, and both of these cards would either cast her, or put her into my hand. Also keep in mind I have 9 cards that make me shuffle my deck, or tucking things to the bottom of my library doesn't mean I won't see them. Also I don't want Duskwatch Recruiter Flip to flip, his activated ability is significantly more impactful than the generic ramp, in my opinion.
- The main difference between Grand Abolisher and Dosan the Falling Leaf is that Grand Abolisher stops people from doing things on my turn, Dosan the Falling Leaf forces people to play instants at sorcery speed, and doesn't stop activated abilities. I think Dosan either fizzles to things that I want to stop (Karlov of the Ghost Council, Spore Frog, and sacrifice effects), and only really messes with spellslinger type decks.
- I like Eerie Interlude when someone has Nevinyrral's Disk type effects out, but until you know someone has a board wipe, or you're going to combo it with your own board wipe, you're basically holding up three mana all the time. I would love suggestions on a permanent that will do this instead.
- I understand Magus of the Disk and Shaman of Forgotten Ways are removal targets, and that they have to survive a full rotation, but keep in mind that besides a board wipe, they both require two removal interactions because Sigarda, Heron's Grace will be out anytime they are. Magus of the Disk is in here to combo with Odric, Lunarch Marshal, though I admit that combo is a little jank. Shaman of Forgotten Ways is in there to shut down some of the lifegain elements or many of the decks I've seen, and because with the exception of a token deck, I expect to have the most number of creatures out. If you were to cut these two cards, what would you replace with them?
- Oblivion Ring is okay. I intentionally picked him over Fiend Hunter or Banisher Priest because enchantments have the least amount of removal, compared to the other nonland permanent types. If I was in Orzhov I would cut this for Anguished Unmaking or some similar effect.
- Thalia's Lancers: Don't forget Bow of Nylea and Tamiyo's Journal are also tutorable. Though most of the time I would be tutoring for one of the Odrics, or Kamahl, Fist of Krosa late game for the win.
- Werebear to me is the perfect mana dork. If I see him early, he provides me with a lot of ramp. If I see him late, he's a 5/5 human for CMC 2. There are a lot of Human mana dorks, but none of them save Shaman of Forgotten Ways does anything else of use.
Sorry that was longer than expected. About your recommendations:
- Bruna, the Fading Light and Gisela, the Broken Blade: To see for Brisela, Voice of Nightmares, you'd have to draw both of those, or one and Thalia's Lancers. The chance of seeing that happen in a game is somewhere in the ballpark of 10% after seeing 20 cards, so not great. I'm not really sure they have enough value on their own to justify that, I'd rather invest two slots in things that help my already big creatures get damage through.
- Sun Titan: Does not fit the tribal restrictions. Also, I don't really want a recursion sub-theme. There are cards to do it, but in my opinion, if you're going to do recursion, you want an engine of sorts, and that is getting too close to Marchesa. Plus recurring creatures doesn't really have a win condition unless it is an engine. They are valuable sure, but that's why Angel of Glory's Rise is the only recursion card in here.
- Oketra's Monument: I've never been a super fan of reducing generic mana costs, but only three of the white creatures won't benefit from this. I really wish the tokens were Humans, but to be honest this is a definitely maybe to include. I'm not sure what I would swap this with though, any opinions?
- Hero of Bladehold: Same slight problem with Oketra's Monument, but from my research, I can't find many good Human token generators. I might swap this with Angelic Overseer.
- Marshal's Anthem: Its CMC 4 to cast, and CMC 2*X to bring back. Unless I have Mirari's Wake out, I'm probably only bringing back 1 or 2 creatures, and the +1/+1 isn't really significant enough in my opinion. I'd rather try and fit in Collective Blessing somewhere.
- Growing Rites of Itlimoc
Flip: I think this card is really cool, and I think that I wouldn't cast this unless it was going to flip the same turn. Having Gaea's Cradle for CMC 3 can be really powerful, but I don't really know what ramp I would cut. Maybe Karametra, God of Harvests? The only problem I'm seeing with this is that it is mana not , and the overwhelming majority of stuff I want to do is in white.
I would love more draw, but there isn't a lot of good draw sources in Selesnya that I can find. Have you found any that you would recommend? The main reason I have a low CMC is because all of the things I have to draw with cost mana, Like investigating, Mentor of the Meek, Duskwatch Recruiter Flip, etc. So the hope is to be able to funnel the extra mana into those draw sources. I have not really addressed the lands as of yet, but if from playtesting Reliquary Tower is needed, I'll slot it in, but I think Thought Vessel is a waste unless you are drawing an exponential amount of cast from things like Rhystic Study.
I have some cards that I'm interested in getting your opinion on, and some potential swaps that I'd also like you opinion on. I'll redo the Testing category and the maybeboard, then ask you to reconvene later if that's okay?
3 months ago
So, first off on your testing category I'll go through each card.
- Beastmaster Ascension - I think its a keep, but only if you can get a decent amount of creatures out. The downside though, is, like Cathar's Crusade, it's gonna get targeted fast.
- Bow of Nylea - I personally don't like the card. It's got a lot of stuff you can do with it, and Deathtouch is cool, but, I feel like there's a lot better stuff out there suiting your deck
- Descendants' Path - It's iffy. You've got 33 Creatures, so there's a 1/3 chance it could work in theory, but, you risk passing cards you might need.
- Dosan the Falling Leaf - Dosan works really well to keep yourself protected from Instants on your turn and such. I think it fits. Its nothing too crazy, but still a good pillow to lean on. Plus its another body, so, with buffs that definitely fits the bill.
- Duskwatch Recruiter Flip - It kinda fits in with Descendants' Path, but, instead offers a really good cost reduction when flipped. The only downside it, will it actually flip a lot? I know with my deck, I can usually play 2 spells in one turn, and that also limits you as well.
- Eerie Interlude - Perfect. Great way to survive a boardwipe, and if you have consistent buffs instead of counters, it doesn't even hurt you.
- Magus of the Disk - This dude is literally a "use your removal on this please" card. I like him though, cause, it causes everyone to kind of freak out and throws off their game. It slows down the board to try and deal with him instead.
- Oblivion Ring - I say keep, because most the time, we're worried about creature removal, and not really enchantment removal. It's kind of thing that's never really top priority.
- Shaman of Forgotten Ways - Great mana dork, but, will probably not last. It's also a removal heavy target. If you want good ramp, there are other cards, but if you want people to waste their removal, then cool.
- Song of the Dryads - Karlov. Never forget. But for reals, this is a great card because it applies to any permanent. I think its a keep.
- Thalia's Lancers - You've got 9 Legendary Creatures. I think its a good fit, because all those creatures do vastly different things, so, you can tutor for what you want. Plus, if you had a small recursion theme, you can ping it multiple times.
- True Conviction - This is another removal target. But, it definitely would work for end game. I think its a keep.
- Werebear - A 2 CMC mana dork is pretty cool, but, you might be able to get something better to fit the bill.
So, here are some cards I found that could fit the deck pretty well, but, again, it's your call.
- Bruna, the Fading Light - She can help with a recursion sub-theme, considering it's strictly Angels or Humans, it wont hurt you. Plus its a 5/7 flyer with Vigilance. Definitely fills the beater category, and can combine with Gisela to be huge and control heavy.
- Gisela, the Broken Blade - 4 CMC for a 4/3 Flying, First Strike, and Lifelink. Plus, again, you can combine it with Bruna to make Brisela, Voice of Nightmares, which shuts down a lot of stuff and is huge.
- Sun Titan - Following the recursion, over 50% of your deck is 3 CMC or less. I think this is a given.
- Oketra's Monument - 72% of your creatures are White. This helps with cost reduction, and you get a 1/1 token along with it.
- Hero of Bladehold - This check can fit your beater category and helps create more tokens so you can overrun your opponents. Plus gives a +1/0 bonus to every creature attacking when it attacks.
- Marshal's Anthem - You'll have enough mana to use this as a quick comeback from a boardwipe, and when it hits the battlefield everything you have gets a +1/+1.
- Growing Rites of Itlimoc Flip - I think you should be in a good position at most times to flip this the turn its cast. More mana is always helpful.
So, that's all I have right now. I think you've got to low a CMC to have such little draw. I think more draw would benefit you exponentially, so you can ramp out and get ahead of people by playing 2 or 3 things a turn. That's all I can think of for now. I would definitely put in Reliquary Tower and Though Vessel if you do though, just in case.
4 months ago
There are so many white board wipes. Every situation calls for a different board wipe. Terminus is probably the strongest board wipe for it gets any creature this way. Rout is really strong, being able to cast of at instant speed is great. Sunblast Angel is pretty sweet as well. Hallowed Burial is another strong board wipe. But Akroma's Vengeance is one of whites best board wipe. Fumigate is so good it will gain you some serious life. Day of Judgment is strong. Mass Calcify is a one sided wipe. Hour of Revelation will probably be the cheapest cast. Austere Command is probably the most versatile wipe. Magus of the Disk is nice it's the creature version or Nevinyrral's Disk. But the cheapest mana wise are Day of Judgment, Wrath of God, Hour of Revelation, and Magus of the Disk
7 months ago
I think your current draft is an improvement over the previous draft, in that it looks more consistent in terms of adhering to clear strategies (wipes/Angel-tribe/voltron). There are still some cards however, I would really consider replacing:
- Crovax, Ascendant Hero: you are regularly wiping boards AND you have creatures who are already strong by themselves. That makes adding this card a bit moot, really.
- Dragon Hunter: a wall against a single dragon or a creature that is unblockable in a deck that just uses dragon creatures. That seems like waaaay too specific a card to use.
- Guardian of the Guildpact: has the same problem as Dragon Hunter, though it is slightly more powerful. In the end, this is just a wall against mono-colored creatures/spells or an unblockable creature against opponents who only use mono-colored creatures. The variation you come across in EDH is just too diverse to make such cards very useful. If you made this creature part of a deck that is specifically made to benefit from unblockable creatures, it would be another matter. But in this deck, I think it just takes up valuable space.
- Odric, Master Tactician: Odric's ability does not seem all that useful to me in a deck that wipes the board every few turns (or even every turn).
- Tundra Wolves: why is this in here? Just as a cheap creature to summon in the early stages of a game? In that case, I would really recommend something more powerful like Mother of Runes or, if affordable to you, something like Serra Ascendant or Weathered Wayfarer.
- Wakening Sun's Avatar: As this deck is about wipes, I understand why you would add this. Considering the current popularity of Ixalan though, I would not recommend it. Players using dinosaurs will not be affected by this wipe. I think Magus of the Disk would make more sense.
- Axis of Mortality : Am I correct in assuming this has been added as an insurance policy of some sort? Since your main strategy consists of wiping the board of creatures, the only consistent way other players will be able to whittle down your life total, is by using (targeted) spells. Considering that, I think it would be more useful to add Aegis of the Gods or Leyline of Sanctity instead of this card. Combined with Avacyn and your wiping abilities, this make you very difficult to defeat.
- Black Ward: did you not just remove all wards/scarabs/circles and stuff? :)
- Pacifism: in a deck that often wipes multiple creatures, I question the use of a card that puts only one creature out of action (Swords to Plowshares seems more useful in this regard; just remove the thing that is bothering you permanently).
- Approach of the Second Sun: adding this card to an EDH deck (in which you are only allowed one of these) without tutors and/or ways to draw lots of cards every turn seems extremely inefficient to me.
- Act of Heroism: I see a tendency in your deck to try and stop single opposing creatures in their tracks by giving one of your own creatures an edge (like protection or a buff to strength/toughness) over the thing it is trying to stop. Act of Heroism is one of the cards you do this with. My advice is to try and incorporate more cards that will allow you to stop all (or most of the) opposing creatures simultaneously. Even better would be to incorporate permanents that can do this all the time, because Avacyn protects those from destruction. This is why I advised you earlier on using stuff like Ghostly Prison and Norn's Annex.
That's it. I hope my comments are useful to you. Please let me know in case you would post a third draft.
With kind regards,
8 months ago
Hi! Saw your post on the forums, glad to see more Brion players out there.
In response to the forum post: in my personal experience Stalking Vengeance never did much for me. but with the choice between Insurrection or Aurelia, the Warleader, I'd cut the Warleader.
Now after having a look at your deck, I've got a few suggestions!
First off, you have a lot of high costed(6-8 mana) spells, but almost no ramp to speak of.
Boros Signet, Coldsteel Heart, Commander's Sphere, Fellwar Stone, Fire Diamond, Hedron Archive, Marble Diamond, and Mind Stone are all good options. Focus on the 2 mana ramps because that a) allows for a turn 3 Brion and b) doesn't slow you down as much in the late game.
Ramp is important, and so is card draw. Unfortunately, Boros sucks at both. Still, artifacts like Well of Lost Dreams and Skullclamp are great, so through in some more like Infiltration Lens and Mask of Memory. Solemn Simulacrum is great too, though price is an issue(Kor Cartographer is the budget version). The color red also provides you with wheel effects, you have a couple but Reforge the Soul would help you I think.
Now the boring stuff is out of the way. How about some big creatures?! Hamletback Goliath, Thunderblust, and Serra Avatar are some good sackable fatties, and give great value for your dollar! Sun Titan is some good recursion.
Now for some win conditions to bounce off ya: Phyrexian Processor! Here's what you need: 9 mana, at least 1 more life than your opponent, and Brion on the field. Play the processor, pay most of your life, make a X/X creature, sack it to Brion, kill your opponent and gain all the life back! Works great with damage/lifegain doublers.
Phyrexian Devourer! Here's how he works. Exile cards off your library until he hits seven and his ability triggers, then sack him with Brion in response to the trigger, then keep exileing cards in respone to that to get it's power up to more than your opponents, then all that resolves and kills someone. This can all happen turn 7 which is nice.
Cut suggestions. Whenever I'm cutting stuff I look at the top of my curve first and move down. How much are these 6, 7, 8 mana spells doing for you? I'd take a long look at the two Akromas and some of the other angels, Stalking Vengeance, and Ryusei, the Falling Star. Further down the curve I see Taj-Nar Swordsmith(not using him to full potential), Magus of the Disk(just use the disk) and Vesuva(replace with Clifftop Retreat).
Hopefully some of this helps! Check out my Brion deck for a reference!
Commander / EDH
SCORE: 86 | 130 COMMENTS | 7663 VIEWS | IN 41 FOLDERS
9 months ago
Hey DieKnowMight! It looks like you have a lot of suggestions going on here. I'm no expert on Mardu commanders, but I have a few suggestions!
Elspeth, Sun's Champion has a wipe on her -2 that replicates the wipe people have been recommending to you.
Dolmen Gate is pretty solid, acting as damage negation similar to Iroas.
Mother of Runes is another way to protect your commander and can be used offensively to get a free swing in as well!
Stronghold Assassin goes 1 for 1 on creatures with your opponents, worthwhile since you can the creature he sacrifices and him if he dies.
Oreskos Explorer helps search for lands if you are playing against ramp.
Legion Loyalist gives your tiny guys trample, but more importantly ignores tokens.
Flesh Carver drops a big token after he dies and can sacrifice things.
10 months ago
dbpunk Magus of the Vineyard, Magus of the Library, Magus of the Candelabra, Magus of the Disk, Magus of the Tabernacle, Magus of the Moat, Magus of the Bazaar, Magus of the Jar and Magus of the Future would like a word with you :)
That being said there was already Magus of the Moon, Magus of the Arena, Magus of the Scroll, Magus of the Coffers, Magus of the Abyss and Magus of the Mirror before they made Magus of the Will and Magus of the Wheel.
So the current magus breakdown is: White 3, Blue 3, Black 4, Red 4, Green 3. So You could be in luck with them evening out the total number of magus!
11 months ago
I remember running Magus of the Disk in my Alesha deck before I grew more attached to the permanents I placed on the battlefield. If you really want to be evil and make your opponent's lives painful I suggest including Darksteel Plate. Magus of the Disk doesn't sacrifice itself to its ability, so if you equip it with Darksteel Plate you have a repeatable Nevinyrral's Disk. I'll be frank when I say it makes an amazing emergency button when your opponent's are about to do something you don't like.