Magus of the Disk

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral Rare

Combos Browse all

Magus of the Disk

Creature — Human Wizard

Magus of the Disk enters the battlefield tapped.

(1), Tap: Destroy all artifacts, creatures, and enchantments.

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Magus of the Disk Discussion

LittleBlueHero on How many new legends do ...

2 weeks ago

dbpunk Magus of the Vineyard, Magus of the Library, Magus of the Candelabra, Magus of the Disk, Magus of the Tabernacle, Magus of the Moat, Magus of the Bazaar, Magus of the Jar and Magus of the Future would like a word with you :)

That being said there was already Magus of the Moon, Magus of the Arena, Magus of the Scroll, Magus of the Coffers, Magus of the Abyss and Magus of the Mirror before they made Magus of the Will and Magus of the Wheel.

So the current magus breakdown is: White 3, Blue 3, Black 4, Red 4, Green 3. So You could be in luck with them evening out the total number of magus!

StopShot on Alesha, Who is Unfinished

1 month ago

I remember running Magus of the Disk in my Alesha deck before I grew more attached to the permanents I placed on the battlefield. If you really want to be evil and make your opponent's lives painful I suggest including Darksteel Plate. Magus of the Disk doesn't sacrifice itself to its ability, so if you equip it with Darksteel Plate you have a repeatable Nevinyrral's Disk. I'll be frank when I say it makes an amazing emergency button when your opponent's are about to do something you don't like.

BPWyndon on Necro-Commander

3 months ago

While Magus of the Disk has its value, I absolutely despise board wiping. I also don't like lock down strategies which is why I removed Dictate of Erebos and Butcher of Malakir from the deck. I only play with friends and those kinds of strategies aren't fun.

GuardGamer on Necro-Commander

3 months ago

Magus of the Disk feels like a good selection for this deck. Yea, there are easier wipes, but with Alesha, Who Smiles at Death's ability you can continually bring him back

Pudding_Pop on Alesha, who smiles at death

3 months ago

Beio53, I was actually answering to foxboy93. It was the only comment at the time, and I honestly didn't expect another. I've never posted a decklist before, and while I know the magic community is pretty nice, I didn't thought that people would go out of their way to provide such helpful comments. So thanks to you! I do really like your version of the deck as well.

I update the deck. Magus of the Disk is one of my favourite suggestion of yours. I didn't know that card. It's a much better fit than nev's disk here. I also add Stern Constable and Mindless Automaton and made a few other changes that improves the deck in the meta it'll be playing in. I think my friend will have a good time with it!

Beio53 on Alesha, who smiles at death

3 months ago

Hi Pudding_PopFirst of all I really like your Agro style of attack with this deck. And making this to teach someone with in mind, I think it's straightforward enough to not confuse anyone so good on you! foxboy93 is right in most of his suggestions though as far as dealing with artifacts and enchantments as well as discard/draw fuel. Mindless Automaton in particular is an unbelievable card in my own Alesha, Who Smiles at Death deck, it does more work than almost any other card. Also, Magus of the Disk is a creature form of the disk that can be recurred with Alesha and is cheap money wise. But I don't see a whole lot of creature removal from your actual creatures, which is a huge opportunity with Alesha. I'd really recommend some cheap creatures like Bone Shredder or Ghitu Slinger, but also since you have more attacking synergy here, there are some cool force blocking cards that would definitely help you keep the board clear. Invasion Plans has almost no downside for an Agro deck like yours since you'll likely be tapped out anyway, and you can ram Tajic, Blade of the Legion into any difficult creatures. Brutal Hordechief does the same thing and drains your opponents when you attack, but you have to pay for the force block. Stern Constable will also help you discard important creatures and tap down blockers or annoying creatures, and at 1 mana, it's a game changing turn 1 play. If you'd like I'm updating my Alesha deck now if you wanna take a look at it, it's more controlling and "deathy" haha but your Agro is something I've considered making mine for a while now. Alesha's smiling ear to ear

JaysomeDecks on Half a Clean Slate

3 months ago

Rzepkanut, thanks for the suggestions. Ancient Tomb was ruled out in the original build due to budget constrictions, and after that was apparently forgotten as I improved upon and increased the budget for the deck. Thanks for reminding me of it, it will likely find a place now.

I already run Emeria, but I may consider Extraplanar Lens if I find the resources to upgrade all my lands into their snow-covered counterparts.

Expedition Map may have its place in some decks where a particular land is of unique import, but that place is not here. As a card, it offers neither acceleration nor card advantage. And as Nykthos rarely nets a profit before Avacyn hits the field, it would be a wasted resource here.

Now Boompile and Serenity are interesting. I did not consider their soft-lock potential once my commander has hit the field. That said, if Avacyn were to be removed, Serenity would abolish my board state, making it unlikely I'd be able to cast my commander again. Boompile is a possibility, but considering that it is unreliable, and both Nevinyrral's Disk and Magus of the Disk are in the deck, I doubt it will end up being valuable enough to remove another part of the deck for it.

Glad you liked the deck, and thanks again for the advice. Once I am willing to spend money on this deck again, I will surely keep your suggestions in mind.

JaysomeDecks on Half a Clean Slate

3 months ago

NV_1980, with 16 mana ramp cards, (plus Herald of War and Gift of Estates, which I wouldn't count with the dedicated ramp), and a turn 4 average for casting my commander, (turn 2 greaved and swinging at best), I don't see that adding any more ramp would be particularly useful.

I also must point out that the two cards you suggested, Weathered Wayfarer and Land Tax, are not actually mana ramp. They simply put land to hand, ensuring your land drops, but without accelerating the deck. My original build ran cards like these, including Land Tax and even Armillary Sphere, but unless you regularly miss land drops early game, these just create dead lands in your hand. (I do still run Gift of Estates for these purposes however)

I like the suggestion of Sword of the Animist, and have toyed with adding it a few times. The reason it has not found a spot is that the first creature I cast is usually Avacyn.

Make a Stand and Survive the Night are good against a deck like this, but do little for it. They are single use, and only protect creatures, or even just "creature." Plus, they would have to be cast in the same turn as my boardwipe, adding an extra 3 mana to their cost. At the very least, they aren't worth the deck spot.

Soul of New Phyrexia and Elspeth, Knight-Errant are good suggestions though. I love Elspeth in all forms, and her ult would be a nice backup to this deck. My qualm with her is it takes 4 turns after casting her to actually activate it, and that's assuming no damage goes through. Ultimately it's unreliable at best, so I opted not to give it a slot.

Soul of New Phyrexia may actually make it in, especially since his ability soecifies "permanents." The deck produces enough mana to play him easily, and to pay for his ability. While it would be difficult to both cast a boardwipe and activate his ability in one turn, he would go wonderfully with Magus of the Disk and Nevinyrral's Disk, and he would protect my mana-rock based ramp from opponent's destruction.

Thanks for the suggestions, and I'm glad you liked the deck.

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