Magus of the Disk

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Time Spiral Rare

Combos Browse all

Magus of the Disk

Creature — Human Wizard

Magus of the Disk enters the battlefield tapped.

(1), Tap: Destroy all artifacts, creatures, and enchantments.

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Magus of the Disk Discussion

JaysomeDecks on Avacyn, Angel of Destruction

6 days ago

NV_1980, with 16 mana ramp cards, (plus Herald of War and Gift of Estates, which I wouldn't count with the dedicated ramp), and a turn 4 average for casting my commander, (turn 2 greaved and swinging at best), I don't see that adding any more ramp would be particularly useful.

I also must point out that the two cards you suggested, Weathered Wayfarer and Land Tax, are not actually mana ramp. They simply put land to hand, ensuring your land drops, but without accelerating the deck. My original build ran cards like these, including Land Tax and even Armillary Sphere, but unless you regularly miss land drops early game, these just create dead lands in your hand. (I do still run Gift of Estates for these purposes however)

I like the suggestion of Sword of the Animist, and have toyed with adding it a few times. The reason it has not found a spot is that the first creature I cast is usually Avacyn.

Make a Stand and Survive the Night are good against a deck like this, but do little for it. They are single use, and only protect creatures, or even just "creature." Plus, they would have to be cast in the same turn as my boardwipe, adding an extra 3 mana to their cost. At the very least, they aren't worth the deck spot.

Soul of New Phyrexia and Elspeth, Knight-Errant are good suggestions though. I love Elspeth in all forms, and her ult would be a nice backup to this deck. My qualm with her is it takes 4 turns after casting her to actually activate it, and that's assuming no damage goes through. Ultimately it's unreliable at best, so I opted not to give it a slot.

Soul of New Phyrexia may actually make it in, especially since his ability soecifies "permanents." The deck produces enough mana to play him easily, and to pay for his ability. While it would be difficult to both cast a boardwipe and activate his ability in one turn, he would go wonderfully with Magus of the Disk and Nevinyrral's Disk, and he would protect my mana-rock based ramp from opponent's destruction.

Thanks for the suggestions, and I'm glad you liked the deck.

StopShot on Teysa - Queen of Engines

1 month ago

Sadly Painter's Servant is banned in EDH, because Grindstone goes infinite with it and every EDH deck would run it since its colorless sadly. A viable replacement I'd recommend is possibly another boardwipe card such as Day of Judgment, Toxic Deluge, Black Sun's Zenith, Oblivion Stone or Austere Command.

Humorously you could try running a fun combo such as Magus of the Disk + Darksteel Plate. Since the Magus's effect doesn't remove itself you have a repeatable boardwipe effect for one mana if you equip him with an effect that gives him indestructible. Fated Return also works, but can be a bit costly mana-wise.

JaysomeDecks on Avacyn EDH v2

1 month ago

I'd suggest Magus of the Disk. It's a second Disk effect, which as you know, is incredible with your commander.

I'd also strongly suggest you remove some lands and add in more ramp instead. The average in EDH is 36-38 lands, otherwise you tend to end up mana-flooded. I know you have a high cost commander, but more lands doesn't mean she gets out faster, and at 1 land per turn, having her out on turn 8 is a bit late.

Mana ramp I would add:

  • Wayfarer's Bauble: One of the best early game land-ramp cards you can get outside of green. Land-ramp is the best form of ramp as it is far more permanent than mana rocks, which are easily and often removed. (Also, Wayfarer's Bauble forms somewhat of a limited combo with Emeria Shepherd

  • Knight of the White Orchid: You're playing mono-white. Someone will always have more land than you. You may not be able to play him turn two, but turn three you can always play him before your land for turn, guaranteeing your ramp.

  • Burnished Hart: Two lands. Definitely a good ramp card to get your commander out early.

  • Kor Cartographer: Poor man's Solemn Simulacrum, but in white it's still land-ramp.

  • Coalition Relic: This is a fantastic mana rock. Tap it every turn for the charge counter, and it provides one mana of any color per turn. But on the turn you need to summon Avacyn, you can use the charge counter and then tap it for mana to net 2 off of it, getting her out one turn early.

Just these 5 ramp cards alone would put you at 37 lands, dead center of the average, and would greatly accelerate your commander cast time.

If you're insterested, I also run an Avacyn deck, if you wanna check it out.

Avacyn, Angel of Destruction

Zerraphon on Karametra gimme gimme lands

1 month ago

Oh A good one is also Catastrophe, once you have avacyn out, thats just mean, but it'll win you the game if/when it resolves. there is also Akroma's Vengeance though its high on the CMC it does a shit ton depending on how controlly your friends are. theres also Planar Cleansing Final Judgement Phyrexian Rebirth (this is a good one aswell as it nets you a pretty huge x/x) A one sided wipe is Mass Calcify, which is a hit or miss depending on the other commander's colors' there's also Fated Retribution, for token generators some good ones are March of Souls and Martial Coup Solar Tide is a good one too, its a bit like Austere Command in a sense if give multiple uses which can be good, but thats up to you and your meta. Although its not a sorcery card, I cam upon Magus of the Disk could be nice since he's a creature and can have a lot of synergies, but thats up to you and how you built/build your deck. Divine Reckoning, is nice cause it has flashback. I hope these suggestions help!

Abres_Tenelles on Atraxa Super Duper Friends

2 months ago

The trouble with a list like this is, I imagine, the budget is eaten by the 'walkers! If you can get one, Dimensional Breach might be an unconventional way to reset your 'walkers. No-one else will have much board presence either.

Akroma's Vengeance, Nevinyrral's Disk or Magus of the Disk Could be useful mass removal. They leave your deck centrepieces untouched.

buildingadeck on Alesha, Who Laughs as Everyone Dies

2 months ago

KronicNinja: Good to know. Then something like Magus of the Disk with a way to untap it would be better. I have actually moved on from this deck idea, but to build Alesha well, you want to play a Stax build. I would need to do a lot of editing to make this list as good as I want it to be.

Dredgar on Screw what it says! I win!

3 months ago

I would pit this against Magus of the Disk!! And since Torpor Orb would be out I would immediately tap it, bwhahahaha! lol it's a great deck that i would hate to play against

Flagellum on Necrotic Ooze Combos

3 months ago

Grim Poppet and Wickerbough Elder also play nicely with Devoted Druid in the GY and the Ooze in play.

More combos pulled from another forum:

Argothian Elder + Morphling = infinite mana

Argothian Elder + Morphling + Arcanis the Omnipotent = infinite draw

Thornling + Magus of the Disk = board clear to remove anything stopping you from winning

Thornling = haste to combo the turn you play the Ooze

Thornling + Morphling = protect the Ooze if it needs to stay in play

Spikeshot Elder = mana outlet

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