Oblation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
MTG: Commander (CMD) Rare
Onslaught (ONS) Rare

Combos Browse all

Oblation

Instant

The owner of target nonland permanent shuffles it into his or her library, then draws two cards.

Price & Acquistion Set Price Alerts

C16

C14

CMD

Ebay

Recent Decks

Oblation Discussion

BMHKain on Descisions... Descisions... New Gates... or ...

3 weeks ago

Well after my denial w/ Boros, I actually have one other plan in mind...

Should I make a Gate Deck, or what? Just asking to be sure...

el_mao on Sram, a Greedy Equipped Motherf**ker - EDH Voltron

1 month ago

Flickering Ward draw a card for WW and get the protection you need, with Sigarda's Aid at instant speed!

It looks like you're building on a budget, right?

Second Sunrise and Faith's Reward are important for boardwipes.

Oblation can draw you cards when Sram is dead or effectively remove stuff

Gryff's Boon and Flickerform are worth consideration, just as Aetherflux Reservoir

paradigmknight on Arcades' Moving Castle

2 months ago

Although generic wraths are great, you could run alternatives that only hurt your opponents. Nearly all your creatures are immune to cards like Dusk, Fell the Mighty, Slaughter the Strong, Wave of Reckoning, Retribution of the Meek. Instead of using pacifism, you could use Oblation, Oblivion Ring, Detention Sphere. You could also maybe use anthems in the deck such as Sight of the Scalelords, Always Watching , Spidersilk Armor. I think from experience, the commander will typically get hated out, and as such, cards that do the same as the commander; Assault Formation could serve a purpose in the deck.

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

3 months ago

Like, fine with the Mind's Eye thing, I don't think I would run it either, I was just making a joke on removing Mikokoro, Center of the Sea for it since they work well together.

Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.

Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.

Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)

OverlordKevintheDeVine on Angels EDH Deck 3.0

3 months ago

Vasher , thanks for the feedback! I've been hoping to pick up a land tax for the deck as it seems like a solid staple of mono-white (and mana-hungry decks). I'll also have to re-consider Oblation because targeting your own creature does make it substantially better (hadn't considered that before).

Vasher on Angels EDH Deck 3.0

3 months ago

i love Dawn Charm so underrated. looks like a nice casual deck. have you had much of a chance to play it? :) My only suggestions are for a few of my pet cards

Teferi's Protection (it's just that good. but expensive. maybe trade for it?)

Oblation (you can target your own guy as they're about to die, drawing 2 cards?! value!)

Land Tax (white can have problems getting mana screwed.

there are a few more competitive options, but since you're not going that way, i'll end there.

Saljen on Primal Calamity

3 months ago

Looks good man. Here's some card suggestions, mostly on the cheap:

Oblation - shuffle opponents commanders, or whatever else

Swiftfoot Boots - your commander will be a removal target, give him hexproof

Sol Ring - Every EDH deck should have this card

Illusionist's Bracers - Every time you activate your commanders abilities, this gives you the same affect a second time

Keen Sense / Snake Umbra - These pair with your commanders' Lightning Bolt ability. Each time you bolt, you draw

Basilisk Collar - This also works with the bolt ability. Turns the bolt into "Destroy target creature, gain 3 life"

Oblivion Ring - solid catch-all removal

Gratuitous Violence - Double the damage of your bolt ability and the damage of your creatures

Temur Sabertooth - If you have 12 lands, your commander, and this guy in play you get infinite mana, meaning you win the game.

Rampaging Baloths - one of the best landfall guys

Mina and Denn, Wildborn - Play extra lands, gives trample to creatures, and lets you return lands to activate landfall more

Darien, King of Kjeldor - just an awesome white bomb I ran across

Angel of Serenity - Kill everybody's commander, or temporarily remove any other threatening creature

Acidic Slime - solid removal that serves double duty

Harmonize - great green draw spell

Grow from the Ashes, Nissa's Pilgrimage, Nissa's Renewal, Peregrination, Untamed Wilds - all solid pieces of ramp. Your 2 CMC ramping elves are pretty slow and weak to removal/board wipes. Plus, using land ramp rather than creature ramp increases your commander's utility when it comes into play and makes getting that infinite mana combo easier. With infinite mana, you win the game if your commander is out and no one can remove it at instant speed.

Some of the weaker cards that I'd suggest removing: Akroan Hoplite, Polis Crusher, Relentless Raptor, Sylvan Primordial (this card is banned in EDH), Budoka Gardener, Quirion Elves, Skyshroud Elf, Sylvan Caryatid.

Load more