|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
|Have (5)||orzhov_is_relatively_okay819 , Thunderbeard , Pumpkinking913 , miracle , sonnet666|
6 days ago
1 month ago
1 month ago
TwinStags I'm so sorry. Oblation Draws you two cards. And NOT two lands. Consider Skullclamp instead of Oblation to draw two cards. 1 colorless mana to equip and kill a token to draw two cards instead of 2 colorless and 1 white to exile a token and draw two cards.
When you run Heroic creatures you have a competition. Heroic creatures require you to cast a spell targeting them to trigger the effect. So if you have a pump spell would you target Zada, Hedron Grinder or Akroan Crusader , Vanguard of Brimaz , or Phalanx Leader ?
Tough choices huh? I guess it depends on what spells you run, just don't run a mix of spells or you'll end up hating your luck on drawing the spells you need.
1 month ago
Im confused by what you mean by Oblation and two lands. It’s just draw two cards?
In my head I totally thought we had more direct damage cards for Stuffy Doll & such. Even if we did, it’d be really relying on getting him out. Or adding Boros Reckoner and Spitemare . Even then it’d be a whole side route of watering the deck down
I just realized the sac cards don’t work with Feather and Akroan Crusader / Vanguard of Brimaz don’t bounce with Zada/Mirrorwing. Do you think either of those are worth keeping in... or is heroic mostly a waste when you have Zada/mirrorwing at your disposal?
I’ve seen play styles of all the types at this point but agree the Spell slinger and token are the strongest.
1 month ago
TwinStags Here are the cards you want opinions: Oblation Stuffy Doll Silverclad Ferocidons Crack the Earth Misguided Rage ( Phalanx Leader Anax and Cymede tokens with Young Pyromancer Launch the Fleet Monastery Mentor Akroan Crusader Vanguard of Brimaz ) Goblinslide Tenth District Legionnaire Burning Prophet and I'll give you my opinions.
Oblation : This is a great card! For 2 and a White you exile a token and get TWO LANDS!! VALUE!! Until you run out of basic lands to fetch. Then you're getting rid of 1 creature threat at a cost of giving two lands to only ONE of your opponents. ChibiNature's explanation for getting rid of Oblation is higher up on this thread. But Oblation only does so much for 3 CMC. Compare to other spells that is in this deck, that is also 3 CMC, Oblation is a clear choice to cut. BUT, if you are going the TOKEN route for your EDH deck then this is good. Not great, only good.
Stuffy Doll Silverclad Ferocidons : These two are basically the same effect, hurt them and they hurt our opponent. So the question becomes 'How many 'Direct Damage' spells are we going to run? The answer: Not enough. These two cards do not justify the amount of direct damage spells we need to run to kill our opponents.
Crack the Earth Misguided Rage : These cards have no synergy with Feather, the Redeemed , there is no value because we can't replay these cards unless we do graveyard recursion which is a host of other cards that is NOT in Boros colors.
Phalanx Leader Anax and Cymede tokens with Young Pyromancer Launch the Fleet Monastery Mentor Akroan Crusader Vanguard of Brimaz ) Goblinslide : This is actually a good idea, make a bunch of tokens and just spew all over our opponents faces. This is probably the 2nd best way to play Feather, the Redeemed . It does need a lot of setup and luck in drawing your creatures and spells. I can see an aggro deck that snowballs very fast. You'll be enemy #1 very fast. But can you bounce back after a boardwipe? How many turns will it take for you to rebuild your army of tokens? What about the balance of number of creatures to number of pump spells? How are you going to protect your tokens from being wiped?
Tenth District Legionnaire Burning Prophet : Scrying is nice. Drawing is better. For example you cast a spell onto Tenth District Legionnaire and you scry and decide to keep that card on the top. What happens to the next spell you cast onto Tenth District Legionnaire . If it is a pump spell, then it's better to cast it onto Zada, Hedron Grinder and pump ALL your tokens instead of only Tenth District Legionnaire . The same argument goes for Burning Prophet as well. My opinion is that Burning Prophet is better than Tenth District Legionnaire
You are missing two other ways to play Feather, the Redeemed . Have you looked into Flicker playstyle using Cloudshift and Otherworldly Journey ? Have you seen Zealous Conscripts and Stonehorn Dignitary ? Imagine casting Cloudshift onto Stoneforge Mystic ! ProTip: Use Zealous Conscripts to grab an enemy creature, then cast Cloudshift onto the creature you stole... that creature is now yours until it dies, not until end of turn!
1 month ago
TwinStags You are correct in saying that Oblation is a really good card, I wouldn't fault anybody for keeping it in the deck. And it will most likely always be in the "maybe" section of the deck at the very least. It might float in and out of the list as more testing gets done going forward.
Stuffy Doll I do not like for a couple of reasons. One is he locks himself to a single opponent, which to me just makes himself a worse version of Guttersnipe since in EDH there is 4 players. And secondly is that we really dont run a whole lot of damage outlets outside of Aetherflux Reservoir . There is a few cards here and there, but hardly enough to warrant the inclusion of a support card for it. Silverclad Ferocidons is bad for a similar reason, in that we just dont have the damage pinging support for it, but also he is LUDICROUSLY expensive. At 7 mana we should honestly be looking to combo into a victory, not play with fun cards. Cards like Sun Titan work well at such a high mana cost because he is best friends with the most powerful card in our deck Sunforger , but outside of that you should be looking to close out the game once you get to the higher mana costs. Not play goodstuff.
In regards to pumping strategies. It just isn't good enough. Our deck already runs about .5-1 turns slower than the other cutthroat decks thanks to the lack of card support for Boros. And combat/pump strategies are even further behind that. Imagine it as giving the opponents a free Time Walk or Time Stretch every time you play. It really sets you off on the the wrong foot. Matches that I actually managed to pull off any pump combos in order to win were almost always due to luck. Like I'd either get the perfect stax piece on the board early, or they enemies invested too many resources to shutdown another player in order to handle me. But it just isn't consistent enough to warrant running. And as a side not since you asked. cards with "heroic" like Akroan Crusader do NOT combo with Zada, Hedron Grinder or Mirrorwing Dragon . You can only target 1 with the initial spell, so in the end, all heroic cards are anti synergy with some of our more powerful combo pieces.
Scrying is nice, but not really good enough. We really only care about card draw when it comes to getting card advantage. Any sort of scry effects we get are just tacked on to already good cards like Gods Willing . Any card that scrys for us I'd rather just replace with something that draws us a card.
Hope this helps :)
1 month ago
Makes sense, part of this deck is to really avoid CMC instants over 1
I know you gave your reasons for Oblation , but I feel like it’s such a great card, especially if you have tokens.
2 months ago
I can see the point on Basandra, Battle Seraph , even though she's smexy. Same for Chance for Glory , I've actually taken other double combat enablers out. Angel's Grace was more of a security blanket rather than for the combo. Something I could consider taking out. Skullclamp is interesting. I see 4 creatures it could kill as well as three cards that create 1/1 tokens. Is that enough to reliably gain the advantage? I'm not sure, Noted to take out. Tajic, Legion's Edge was put in more for the static effect rather than mentor. Not sure how prevalent non combat damage is though. Oblation can target my permanents as well as opponents. Do I have enough card draw?
Joe_Ken_, thanks for these to think about.
Oblation occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%