|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
|MTG: Commander (CMD)||Rare|
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The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
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2 weeks ago
The majority of cards here are not tuck cards: they are steal/gain-control-of cards.
2 weeks ago
Looks like a fun build, +1
2 weeks ago
You asked me for some card advantage and removal. Here are some ideas.Blasphemous ActLightning BoltCollective DefianceFall of the HammerChaos WarpChaos WarpVandalblastBy ForceSong of the DryadsOxidizeKrosan GripNaturalizeNature's ClaimBack to NaturePath to ExileOblationReturn to DustNevermoreStasis SnareWrath of GodGambleShamanic RevelationRishkar's ExpertiseWheel of FateWheel of FortuneSoul of the HarvestStaff of NinReforge the SoulCathartic ReunionHarmonizeSylvan Library
2 weeks ago
Hypergeometric Formula. Suppose a population "the deck" consists of N items "99 cards", k "31 lands" of which are successes. And a random sample drawn from that population consists of n items "7 cards", x "2 cards" of which are successes. Then the hypergeometric probability is: h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]
Best to use the calculator! Hypergeometric Calculator
So 99, 31, 7, 2 reading the X successes >= 2 lands in opening 7 cards, is 70.7% (> because 3 lands is still 2 lands)
By turn 4, you've drawn 4 more cards, so your sample size is 11, but now we want 4 successes (lands). 99, 31, 11, 4, >=4 is 47.1% only!
Don't count mana rocks as lands. A normal commander deck has between 35-38 lands, PLUS 8-10 ramp/rocks/dorks (mana accelerators). I run 36 lands, and 7 mana rocks, Chromatic Lantern, Chrome Mox, Fellwar Stone, Mana Crypt, Orzhov Signet, Sol Ring, Talisman of Indulgence, but I also run heavy tutors to pull what i need. I like it, but for longer non-combo games I would run 8.
Sundial of the Infinite has many other uses in longer non-combo games, only on your turn of course:
Angel of Serenity | Permanently exile the creatures, no returning to their owners hand
Karmic Guide | Avoid his Echo, but costs you a turn so not a good trade off
Kothophed, Soul Hoarder | Prevent him from killing you if you need to cast a board-wipe on your turn
Sneak Attack | Keep it permanently, no sacrifice
Mimic Vat | Keep the token, no exile
Counterspell | If something happens you don't like, counter it, costs rest of turn but prevent catastrophe, can't get any better protection.
Counterspell those Grixis and Izzet players from End-of-Turn (EOT) casting draw/removal now that they don't need the mana for Counterspell anymore. Also stop Green from Flash casting in their creatures EOT.
Whip of Erebos | Creatures you control get lifelink, unburial creatures from graveyard, and Sundial of the Infinite to keep the creature, no exile. HOWEVER, when the creature does leave play, it will still be exiled due to the replacement effect also generated by the Whip of Erebos
Flameshadow Conjuring | Same idea but you play lots of Legendary so don't recommend
You've got some good stuff to pull with Sunforger.
Enlightened Tutor for Tutor
I personally don't like Chaos Warp but it is ok. Deflecting Palm / Comeuppance / Wild Ricochet too, but meh, give me offense! Wild Ricochet at least prevents then doubles the effect vs. Reverberate doesn't prevent anything, Shunt is ok, but there has to be another legal target, and it doesn't double it. 2 for 1 like Return to Dust is how Mardu beats the lack of good drawing.
Dark Tutelage is another Dark Confidant who I do play, BUT, Dark Tutelage is harder to remove if it's going to kill you. Dark Confidant easy to block with or sacrifice etc. In budget though, I'd probably play it lol.
Reveillark another recursive guy, but his CMC is high, and not an A/D/D so not efficient / synergy. Bladewing the Risen is good recursion too. 2 for 1! Reya Dawnbringer no Kaalia of the Vast trigger, but demands an answer. Unanswered he can make you golden.
Angel of Despair good budget removal. Aegis Angel good protection. Archfiend of Depravity if you face go-wide or token decks. Steel Hellkite is a great budget removal, he makes most Kaalia of the Vast competitive decks.
Hope that answers the questions presented.
2 weeks ago
Not bad. There's definitely a lot of synergy here. Here are some cards you might want to consider: Mother of Runes for protection, Weathered Wayfarer and Solemn Simulacrum for some more land insurance/ramp, Geist-Honored Monk and Angel of Invention are both great token generators on bodies, Path to Exile and Oblation are both decent spot removal. I also very much like Grasp of Fate as it exiles something from each of your opponents. Mind Stone and Hedron Archive are both nice mana rocks that can turn into cards when you need them. Finally, Gideon, Ally of Zendikar has become a lot more affordable since it rotated out and works great with your deck.
Cards I would consider cutting since they are either not that good or too slow for what they do: Court Street Denizen, Frontline Medic, God-Favored General, Intrepid Hero, Precinct Captain, Requiem Angel, Twilight Drover, Call for Unity, Gideon's Intervention, Mobilization, Deploy to the Front.
3 weeks ago
Hi! Came here from the discord! have some experience with Boros so hopefully I can help you out! :)
First off, +1 for Elspeth! ;)
I don't know your budget. But we can get some serious upgrades in here for around $40. let's do this!
As someone on the discord said, Anointed Procession will be good.
Sunforger support: Since I see your going with the Sunforger shenanigans, here are some good support cards! Sculpting Steel and Masterwork of Ingenuity are great for making copies. Enlightened Tutor is almost a "must" if there can ever be such a thing. It can grab SF or be tutored by it to grab Assemble the legion. I mentioned Mistveil Plains in the discord but feel the need to restate it here. Very important to reuse your instants.
Sunforger Package: You have an alright start here, but white and red have many more powerful options you can choose from. Swords to Plowshares, Path to Exile, Chaos Warp(all three some of the best removal in these colors), Oblation(you can use it on your own tokens for draw in a pinch). Tithe is a good target, that you should probably run anyways because of Boros' weakness in ramp. Tithe also gets Mistveil Plains, which is huge. Comeuppance and Deflecting Palm are great Aikido cards. So much fun. Boros Charm is another "must" because it saves you from boardwipes/most artifact removal. Lapse of Certainty can be a budget substitute. Wild Ricochet trickry may be fun to try! Return to Dust is really decent removal. You can blow up two things during your turn but also have the option to blow up one thing whenever. Even something like Warleader's Helix for some decent removal might be useful.
So for an example of a $40 budget, here's what I would do:
- Enlightened Tutor
- Masterwork of Ingenuity
- Mistveil Plains
- Swords to Plowshares
- Chaos Warp
- Boros Charm
- Deflecting Palm
- Return to Dust
These additions will dramatically improve the support that your sunforger gets, and up the power of what sunforger can do, making playing the deck a lot more fun.
That's my $0.02! Hope some of this helps!
3 weeks ago
Thank you for going through all the trouble of listing out these cards. I really appreciate that!
But a lot of these either make creatures bigger than 2/2 and that just doesn't work with the deck.
I made it around my creatures being 2/2 or less.
Or the cards you suggested produce angels, Elementals, or beast.
And I need saprolling for a some of the effects of my other creatures like Thallid Germinator.