Oblation

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
Commander 2014 Rare
MTG: Commander Rare
Onslaught Rare

Combos Browse all

Oblation

Instant

The owner of target nonland permanent shuffles it into his or her library, then draws two cards.

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Oblation Discussion

PlattBonnay on Tajic the Untouchable

6 days ago

Id look into upgrading some of the removal, because chump blockers can make your life difficult. Stuff like Path to Exile and Wrath of God for creatures and possibly extra stuff for other stuff like Return to Dust and Oblation. Removing problems is a good way to make sure that you have enough time to set up like you want to.

MTGApprentice2016 on Partners in Crime

1 week ago

GobboE thanks for the on color suggestions! My personal (current) favorite method of dealing with Bruna is Arcane Lighthouse + Silence the Believers . However, I long for the days of tuck when I'd banish Bruna to the deck with Oblation or Chaos Warp upon the deceleration of her as an attacker.

JA14732 on This Deck Hates You

2 weeks ago

It's definitely a very good start. Cards to keep an eye out for:

Spirit of the Labyrinth. This is a must-have for hatebears decks. Halting your opponents from card advantaging you out is insane.

Vryn Wingmare/Thalia, Guardian of Thraben/Glowrider: Why not? Use your cheaper creatures to grind out your opponent. Also tax them for trying to stop you.

Aura of Silence: Again, tax your opponents. Also has an incredible rider on it.

Lodestone Golem: Big beater? Check. Taxes your opponent? Check.

Leonin Arbiter: Tax your opponents, yet again.

Rule of Law: Preventing combos, by the books. Curse of Exhaustion also works, but is single target.

Ethersworn Canonist: Like above, except also beats for 2. A great inclusion.

Hokori, Dust Drinker: Is it a Winter Orb that beats? Sure, why not.

Samurai of the Pale Curtain: While not as amazing as he used to be, still a beater that hurts graveyard based decks.

Dauntless Escort: Because who doesn't like a repeatable Archangel Avacyn  Flip? Bonus points for use with Karmic Guide + Reveillark .

Nezumi Graverobber: Okay, stealing creatures from yards, stripping them bare AND beating down? This guy just isn't fair. Also, Faerie Macabre does well, especially if you have to get something out of a yard.

Voidstone Gargoyle: At 5 mana, less important, but he can lock your opponents out of their commander. Or a board wipe. Or really anything.

Acidic Slime: Cheap, good, repeatable, also just generally good. Did I mention that he was good?

Eternal Witness: Semi-expensive rn, but if you have to get something back, accept NO substitutes.

Qasali Pridemage: Me-ow.

Vampire Hexmage: Opponent has an annoying 'walker? Got a Walking Ballista? Hangarback Walker? They playing Atraxa? Want something dead? Welcome our Hexmage overlords!

Phyrexian Revoker: Legacy staple, also beats for 2.

Dust Elemental: Save 3 dudes, get a beater. All-in-all, a win-win.

Hushwing Gryff: While it does turn off many cards, it also turns off your opponents. Use at your own risk.

Stonecloaker: Just do it.

Oblation: Just do it.

Soul Sculptor: 'Tis but a silly card, and one that really hurts some decks. Very, very badly.

Arena of the Ancients: Opponents relying on legendary creatures? Well fear not, because this turns them all off!

Most of these cards are sub-$2, but they may be somewhat hard to find. Keep an eye out, and your deck will quickly become terrifying.

Also, maybe 5-6 more lands?

TheRedGoat on Pattern Recognition #32 - Functional ...

2 weeks ago

Actually this article does make me wonder about newer cards like Act on Impulse, in regards to being very color specific in its effect, and whether or they can ever get functional reprints or colorshiftings of their own.

For that specific example it would be easy to believe that we'll never see it colorshifted, but I wonder what kind of conditions would be needed to get a functional reprint of it?

And what about other cards that don't strictly have color specific effects like Krosan Grip or Oblation or even Etherium Sculptor? I could see red getting its own etherium sculptor if we ever return to Kaladesh or Mirrodin. That or worse case red could get Dark Deal right?

DanteBeleren on Alesha, Who Smiles at Death

3 weeks ago

Not a fan of Ghastly Conscription although it sounds fun it's CMC is not worth it when you could simply run Rise of the Dark Realms instead. Tragic Arrogance might be good for an alt boardwipe. Fateful Showdown feels week, if you want/need a wheel effect Reforge the Soul might be good. Without a Living Death style effect, Altar of Dementia feels weak when most all your creatures only hit 2 cards anyway.

Having a few spot removal cards isn't bad for problem cards, but you don't want too many as they aren't super cost efficient. Have a couple, but save them only for a things that are a direct threat to you. I like the following in Mardu as they offer the most coverage and lasting effects (shuffle in or exile).

  • Anguished Unmaking
  • Chaos Warp: Best usage against spellslinger decks, but also used on self for potential trade up.
  • Crackling Doom
  • Disenchant
  • Fork: Not spot removal, but you can use it to copy ramp or counters.
  • Oblation: Use it offensively for removal or defensively so you can draw more.
  • Swords to Plowshares: The trade off will worth it if it gets rid of an Avacyn and doesn't give mana like PTE.
Not to say these are your only options, just some of my more used ones. Also, if you cut your instants down, you can cut Sunforger (it's an awesome card, but is it cost effective for you is the question).

It looks like you're torn on whether you wanna play Stax Alesha or Aggro Alesha. Ideally you want to focus on one and cut the other since they will won't play well together. If you cut the aggro cards, you can add more of a pillow fort package (Ghostly Prison/No Mercy) and additional oppressive cards with cards like Gray Merchant being your win-con. Or if you cut the stax package you can go full on face-punch and include more combat tricks and/or cards that have effects on damage. If you have the funds, pick up both and swap out the cards to switch between to see which you prefer.

Hopefully some of this was helpful and not too much of a ramble. Good luck and +1 from me.

sonnet666 on I Need Help Making My ...

1 month ago

Wild Research has a color identity, and is not legal for your deck.

The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.

The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.

Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.

Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).

You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.

All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.

Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."

I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.

And here's what I recommend in their place:

Double strike: Battle Mastery, Runes of the Deus, and Duelist's Heritage. Literally the best effect you can Uril, since it will double all the other buffs you're giving him.

Massive Gains: Ethereal Armor, Eidolon of Countless Battles, and Helm of the Gods (not an aura but w/e). If you're going to have cards that just buff your commander, it might as well be for a LOT.

Extra Card Advantage: Sixth Sense, Keen Sense, and Snake Umbra. These guys are cheap extra draw factor.

Trample: Rancor (best), Armadillo Cloak, Unflinching Courage, and Eldrazi Conscription (maybe). After Protection, Trample is the most reliable way to get damage through in your colors.

Haste: Instill Energy, Messenger's Speed, Cartouche of Zeal, Fervor, and Fires of Yavimaya. Hasting a Voltron commander is the best way to get your beats in asap.

Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)

Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.

Other miscellaneous stuff:

Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.

Nomad Mythmaker might make a useful recovery tool.

Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.

If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.

And that's all I can think of at the moment. Good luck.

Karzalar on Oketra's Choir (Updated)

1 month ago

With that many plains, Emeria, The Sky Ruin? Its synergy with, let's say, Sun Titan is overwhelming.

Some other options for removal : Oblivion Ring, Banishing Light, Path to Exile, Swords to Plowshares, Condemn, Oblation, Austere Command, End Hostilities, Hour of Reckoning, Martial Coup...

Card draw : Not a lot in here since monowhite, but.. Mind's Eye, Dreamstone Hedron, Hedron Archive

Bombs : Iona, Shield of Emeria, Avacyn, Angel of Hope, Secure the Wastes...

Enchantments : Sphere of Safety, Ghostly Prison, True Conviction.

Hope some of those might be useful to you!

Cheers!

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