Oblation

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Commander 2014 Rare
MTG: Commander Rare
Onslaught Rare

Combos Browse all

Oblation

Instant

The owner of target nonland permanent shuffles it into his or her library, then draws two cards.

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C16

C14

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Oblation Discussion

elitestgen on You Suck: Edgar Markov EDH

1 week ago

I like the commander, love the vampire theme. I just don't understand how the deck is supposed to win in a multiplayer format. Ultimately this all comes down to your playgroup and how competitive the deck is, what the meta is, all that good stuff. Most vampire decks to date have done Exquisite Blood + Sanguine Bond / Defiant Bloodlord. Or stealing opponents stuff with Olivia Voldaren in the late game. Or even Vampire Hexmage + Dark Depths. In my experience, very rarely are you going to be able to overwhelm all of your opponents with vampires that have had time to grow and get fat. Heavy creature decks that also generate tokens are huge Wrath of God magnets.

You may want to consider some more removal if you plan on keeping the win condition brute force: Merciless Eviction, Austere Command, Tempest of Light, Utter End, Oblation, Red Elemental Blast, Grave Pact, whatever. Otherwise, you fall victim to a huge variety of defensive measures: Propaganda, Ghostly Prison, Sphere of Safety, Copy Enchantment, Moat, Crawlspace, Avacyn, Angel of Hope, No Mercy, Elesh Norn, Grand Cenobite, etc.

Finally, it's hard for me to say what I would cut without knowing your meta, but I'll give it a go: Confusion in the Ranks, Harsh Mercy, Insolent Neonate, Olivia, Mobilized for War, Attrition, Urge to Feed. These cards are either too finite, or have circumstantial value. Other than that, I challenge you to look at your creature base, I know you want to get a lot of value out of Edgar Markov but the creatures themselves need to bring a lot to the table too.

Daedalus19876 on Bad Luck Brion

1 week ago

Overall, the deck looks good, especially on a budget! I'm a fan of RW as an EDH color combination - if you want to look over a deck in exchange, and also find some cards you might use, I'd appreciate if you'd look at my Judgment Day: Avacyn the Purifier EDH | *PRIMER* deck haha.

I feel like your deck could use a Gratuitous Violence. It would double the damage your hasty creatures deal, while also doubling the damage (and life gain) you reap from Brion throwing them. To spit it out earlier, you could run Academy Rector, and use Brion to sac her :)

I would highly recommend Test of Endurance over Felidar Sovereign: cheaper, and harder to remove.

Crumbling Colossus is your weakest high-power creature by quite a margin, and would be my first cut.

I'd also consider finding a slot to put Kor Cartographer back in: RW does not get much ramp, and she can fetch a Sacred Foundry if you decide to buy one.

You have Swords to Plowshares in here, but there's other removal you might want to be playing (Path to Exile, Oblation, Chaos Warp, etc). Also, add an Enlightened Tutor to your Sunforger Package; you'll thank me later haha.

Your ramp is...marginal at best, I'm afraid. I personally would try to play all of the 2-mana rocks you can, since they let you cast Brion on T3. That suggests Coldsteel Heart, Fellwar Stone, Fire Diamond, Marble Diamond, Iron Myr, Gold Myr, and Mind Stone (listed from best to worst). Normally I'd suggest Mana Crypt too, but it's worth half as much as your deck in total ;) I'd cut your 3-mana rocks wherever possible.

RW always lacks card draw. You literally only have 2 cards in this deck that can draw you cards, however. That is a PROBLEM. I'd recommend getting a Memory Jar, Wheel of Fortune, Reforge the Soul, and Wheel of Fate. Yes, I am aware of the cost of Wheel, but it's vital to your deck, and it's a good investment (price keeps going up, and it's good in every red deck). If you're feeling fancy, Scroll Rack+Land Tax is another super good combo ;)

Hope that's helpful! :)

goblinguiderevealpls on God sent Anya and her army to destroy

1 week ago

I run a similar list including anya in the 99 but with tajic at the helm.

Due to her indestructible nature and access to stuff like Boros Charm Frontline Medic Avacyn, Angel of Hope and Iroas, God of Victory, i would recommend running powerful spells that indestructible creatures like anya, see my list for reference, but a ton of spells exist that anya survives but everything else wont

Martial Coup

Anger of the Gods

Hour of Revelation

Jokulhaups

Devastation

Kirtar's Wrath

Obliterate

Akroma's Vengeance

Blasphemous Act

Wrath of God

Razia's Purification

Cataclysm

Worldslayer

Armageddon

Also, your lack of tutors is disturbing :/

Stonehewer Giant

Godo, Bandit Warlord

Gamble

Enlightened Tutor

Idyllic Tutor

Open the Armory

As far as artifact theme, you're missing a few key cards

Darksteel Forge

Without this, a single Vandalblast neuters your game plan

Sunforger

not just flavor, this card allows you to run a "toolbox" of 1-4 cmc instants, some i run in tajic are

Comeuppance

Oblation

Chaos Warp

Master Warcraft

Deflecting Palm

Swords to Plowshares

Nim Deathmantle***

Creatures constantly being destroyed? Fear not. Leave 4 mana open and anya and friends will NEVER die, it also abuses etb effects like Godo, Bandit Warlord

studajew on Girls Get Everything (Sen Triplets EDH)

3 weeks ago

goblinguiderevealpls all the cards you said are phenomenal. Austere Command is a card I've been wanting to put in my deck for some time now. Regrettably I haven't been able to get my hands on one. Once I do you can be certain it is going in. Also, I was waiting for the price to go down on Anguished Unmaking and Utter End to add them. They are better than Banishing Light and Oblation, even though they are more mana intensive. I got distracted and forgot to pick them up. Thanks for the reminder!

As for Countersquall it is a great card but as far as counters go it is a little low impact. The two life doesn't really mean much in a format with 40 life. I'd more often than not want a counter that can be more versatile. Hour of Revelation is a powerful card but it's safer to run a board wipe that will keep my artifacts in play.

Thanks for the feedback! Are you planning on making a Sen Triplets decks?

Suchmetal on She protec but she also attac

1 month ago

Thanks for the tip, sundial is a card I hadn't seen before but I really like it. Mind's Eye is also a card I want to play, I just haven't bought it yet. The sword is kind of out of my current budget, but I have been looking at Mask of Memory, other options I have considered are Oblation which goes well with the tokens and is very versatile, and Staff of Nin. I also want to try Hazoret's Undying Fury and Leave / Chance which while not strictly card advantage allows me to pitch excess lands and goes well with the wraths.

DarkRequiem on Akiri and Nahiri

1 month ago

Ok, starting with the lands... In my experience the karoo lands are bad. I decided to cut them down of my decks. They're good if you're playing landfall, nothing else. So, Boros Garrison could be the Battlefield Forge or Arid Mesa depending on budget.Besides, your deck has a very low mana curve. I'd reduce it to 37 lands + 4 mana rocks. One of those lands would have to be Temple of the False God while the other would have to be Buried Ruin. For mana rocks the regular Sol Ring, Boros Signet, Boros Cluestone and Worn Powerstone if available.We're talking 41 mana producers. 1 more than you're using. That's ok because you can't use Cranial Plating (it has black mana in the abilities, making it a card you can't use in a Boros deck). Off with it and we're back at 100 cards.

Sunforger is fun... But you don't have a build to take advantage of it. I'd swap it for a Loxodon Warhammer. I might also remove some of your less sturdy creatures (you might have too many of them and they tend to be quite small) to add better equipment. Batterskull comes to mind (living weapons might be quite helpful in such a deck!). As does Argentum Armor. And stuff that gives equipped creature double strike.I might have missed something... But I don't see what use are your Illusionist's Bracers.

Something else that you're missing are removal spells. Be it either mass or spot removal, you need it. Swords to Plowshares, Path to Exile, Condemn, Oblation, Chaos Warp are all great options. And Boros Charm would also be good. If you add these you can easily keep your Sunforger. More so if you add Mistveil Plains in place of a regular plain.

I'd also add Sun Titan...

Well, this might be enough food for thought right now. :)

DanteBeleren on Make Heavenly Inferno Great Again!

1 month ago

The beauty of Kaalia is despite the obvious shell of "Aggro General", you can play her however you want. You can pick one of the three tribes and stick to a tribal deck instead of running all three. You can make a stax build since Kaalia cheats stuff in. With that in mind, the following are cards that can fit in any general Kaalia deck (suggestions on left, remove on right/change up removals how you see fit).

If you'd like more suggestions, this is my Kaalia decklist that I've been working on since her intial release. I tried to give good reasoning on each aspect of the deck in the descriptions so you can have a better idea of what I do with each card. Other than that, good luck!

PlattBonnay on Tajic the Untouchable

2 months ago

Id look into upgrading some of the removal, because chump blockers can make your life difficult. Stuff like Path to Exile and Wrath of God for creatures and possibly extra stuff for other stuff like Return to Dust and Oblation. Removing problems is a good way to make sure that you have enough time to set up like you want to.

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