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|Commander (2016 Edition)||Rare|
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The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
Price & Acquistion Set Price Alerts
1 week ago
I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.
Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.
Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...
Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.
I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.
Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...
Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)
Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.
Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.
Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)
Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf
1 week ago
I made some changes, but I left Triad of Fates in. I use it in games to make political ploys, such as flickering a creature of mine or my opponent's. The ability to Oblation things for 1B but with a bit of a targeting restriction also helps.
No-one expects the Triad.
1 week ago
This seems fun! :)
Now, time for feedback at long last... cracks knuckles
First, a longer description will help flesh out what the deck is supposed to do, and makes it easier to make suggestions ;)
The landbase doesn't seem bad, but could use some minor adjustments. I see that the deck's on a relatively low budget, so shocks/fetches are out. I'd pull the Lifelands and possibly Temples for City of Brass, Exotic Orchard, Forbidden Orchard, and Mana Confluence. I also have never liked Temple of the False God much (too unreliable) and I'd generally prefer Terramorphic Expanse for color-fixing here. Also, in a deck with CMC 4.0 and no green, I would usually run ~37 land.
Your creature choices seem fine - I mean, Monarch cards tend to be a bit lower in power, but your selection seems like the best subset - but Spirit of the Hearth and Triad of Fates both seem questionable.
I find that Chrome Mox is only good in fast combo decks. This deck doesn't need the extra mana desperately enough to accept the loss in card advantage, IMO.
Fair warning that Coercive Portal can screw you over hard. I've never had it work out well for me, haha.
I hope the deck works well for you! With a more detailed description I may be able to help some more.
2 weeks ago
In that case, more thoughts:
Strength in Numbers
Riding the Dilu Horse
Hope Against Hope
Heron's Grace Champion
Riders of Gavony
Ajani, Caller of the Pride
Bruse Tarl, Boorish Herder
Quest for Pure Flame
Temur Battle Rage
I think those will do quite nicely. @Boza, maybe you should consider reposting to the forums to get more interest.
3 weeks ago
To be honest, you are not playing control per se, but, more of a group-slug variant. Run more rattlesnake effects! Where is your False Prophet and your Koskun Falls? Hell, I might have been running Bearer of the Heavens (not likely without Eerie Interlude) next to my Orzhov Advokist (definite inclusion)! :p
A Royal Assassin is more handy than a Dark Impostor when you don't want to keep 6 mana open every turn. He also doesn't grow bigger with every activation but he always threats a kill at instant speed if something dares to attack you without being vigilant :p
I would also consider the double damage enchantments to be removed as well, as they work against you as much as they do for you. Use the Curse of Bloodletting to incentivise people in more direct way. The dictate is good though because of flash...
Your maybeboard has some real gems! Especially fond of Martyr's Bond!
Also a Sunforger with 3 targets only is a very sad Sunforger... It's meant to be the answer-stick! Get that Chaos Warp, Oblation, Terminate, Mortify, Return to Dust, Into the Core, Retaliate, Wild Ricochet, Utter End and Anguished Unmaking... maybe even a Master Warcraft? That, or remove Sunforger since it won't be doing much for you as a +4/+0 buff.
1 month ago
Thansk for the solid advise Daedalus19876.
Diviner's Wand is an equipment I had in mind because the carddraw should be more consistent with Sram. Giving it +2 +2 in several turns seems reasonable, knowing that all other equipemnt is here already, or just not good enough. Lategame the 4 mana for a card can act as a manasink. But I have to agree that it's on the chopping block already.... perhaps even sooner than anticipated.
Sword of Light and Shadow is indeed abit tricky now. But I do not plan to add lots of auras, as I prefer to stick mainly with equipment.
Mangara of Corondor is mainly in since it hits everyhing and acts as a decoy. Lategame it can make the difference when something tough gets cast. And it can be tutored when I seriously need it. Oblation has just 1 out and the carddraw it gives away is something I do not enjoy at all.
Extraplanar Lens is a card I should try when I update this soon again. I played it in the past, but went out of sight. Nice catch. But I do need the snow-covered plains. Too many white in my meta. I won't be playing santa for sure!
I have doubts about the other aura's, as I stil prefer the equipemnt support in here. If an aura should be added, it should bring something really powerfull to the board, which helps getting to the 21 damage asap.
1 month ago
@BlackWitch: Well, you made some great points there against the Conscription as well as for it. I'm definitely for just because of the raw power it gives me: +10/+10. Imagine it on the Inkmoth Nexus! Yes, it will be buried in my end step when the Moth becomes a land again, but, well, I don't need it anymore after my opp is dead. :)
I am not interested in blinking by creatures too much. Sure, the Eldrazi Displacer can do that, but it's in the deck for extra protection and to tap opponent's creatures if needed.
Well, mana disappears after each phase so yes, it will last only during the upkeep.
I did playtest New Benalia and it didn't do much for me. Scrying Sheets on the other hand looks great. It is a little more on the pricey side, so it has to wait a while but I definitely want to try it out!
Fountain Watch, Lost Auramancers and Harsh Judgment all look nice! I will probably get myself a copy of each but they will probably be more of a 'sideboard' more than in the main because of their dependence on the situation. I got rid of the Leonin Abunas because of it too. most of the times it was just a 2/5 piece of wood.
Prison Term indeed is nice, but not really suiting the theme nor the requirements.
Thank you for yet another in-depth look at my foxie.
@HideyoshiYaoi: Antler Skulkin is a really interesting card. I really like all the deer, but it is just too expensive! I do get the 'immortality' for 2 instead of 3 with the Fox, but then, I have to pay 5 for this, so it would have to be used at least 5 times to equal the balance with using the Fox instead. Not really worth it, especially not worth the place in the deck.
Mass removals are another story. Here it will definitely help a lot, but then again: I did have Twilight Shepherd in the deck for most of the time but eventually I got rid of it because it wasn't worth to keep him. The Antler would be just a little worse version of him so ultimately -it fails.
Great thanks for the input anyway! I really appreciate the good will, mate. Cheers!
1 month ago
I wish you all the luck in the world with your new commander! He seems powerful, though my flagship Voltron deck can't shift commanders as easily (since I'd lose a whole color).
Since you changed commanders, though, it's time for a new round of suggestions!
I'm not a fan of Diviner's Wand - it seems far too conditional here. Do you have enough mana floating around to pay its draw cost repeatedly? It's expensive to play and equip - do you find the conditional benefit powerful enough? I just don't generally like 3-and-3 equipment that only give a minor and conditional benefit.
Careful with the Sword of Light and Shadow...now that you're playing more auras, it can't be equipped to an enchanted Sram.
Hope that's helpful! :)