|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
|MTG: Commander (CMD)||Rare|
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The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
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2 days ago
I like and have considered a few of the cards you suggested. I absolutely love Wing Shards because it is so effective in 1v1. However, my meta likes to go wide with the attacks, so I feel it wouldn't be as useful here.
Both Odrics are solid but not in this build, I rarely attack with 3 or more creatures at a time due to cards like Magus of the Moat. As for new Odric, I used to run keyword buffs like Angelic Field Marshal and but found the results lackluster compared to some of the cards in the current build. Compare Akroma, which does 6 damage per turn to Elesh Norn, Grand Cenobite, which costs one less and IMMEDIATELY causes board disruption.)
Boardwipes like Fumigate are great but I already have a ton of removal. However, I may take out Oblation for it. Same with Myojin of Cleansing Fire, I like the idea of having a faster, recursive boardwipes like Mageta the Lion.
Platinum Angel is good, but I'll have to think about what would be worth cutting to put it in the deck.
2 weeks ago
From a practical standpoint, you're likely to have problems forming alliances with a commander as broken as Narset at the helm. Given how few good hits there are in the deck for Narset, maybe a less threatening or more synergistic commander would be good?
In your current colors, Zedru might be pretty good (although maybe that risks falling too much into group hug if that's not your plan. Another option could be to swap red for black and run Zur or Dromar. Zur fishes up Propaganda, Prison, D-Sphere and Thassa.
I think dropping some counters for board wipes would be good. Cyclonic Rift is obviously bonkers, but other stuff like Wrath of God, Austere Command, Hour of Revelation or even Evacuation might be good. Counters are great for making a key save or stopping a particular combo piece, but realistically, they won't stop you from just getting overrun.
Neat to see Terminus again. It fell off hard after the tuck rule change, but I think it's still a great card (particularly against graveyard decks). I started building after that happened and never really played with it much, but this reminded me that I have a few decks that I should try it in.
1 month ago
Classics in Mardu include:
Removal like Crackling Doom, Chaos Warp, Oblation, Swords to Plowshares, Path to Exile, Return to Dust, Wear / Tear, Utter End, Anguished Unmaking, Mortify, Unmake, Terminate, Pyroblast, Red Elemental Blast.
1 month ago
1 month ago
Sorry about the late reply. Looking at the list, ther are a few cards I would recommend and a few things I would recommend cutting.
Since you've got a decent creature tutor suite, Bow of Nylea and Mistveil Plains are both decent card. They let you put things back into your library for retutoring if you didn't mean to mill them. Buried Ruin is another card which is good for returning artifacts.
Heartstone is good with your commander, it shoudl help to increase your token throughput.
I have neve really liked Yavimaya Elder. The card just feels too slow for what it does. While you get some value out of it, at 3 CMC, then two for the ability and yet it still doesn't ramp feels bad.
Zendikar Resurgent is too expensive for the deck, and you generate a lot of tokens which don't trigger it. I don't like Rites of Flourishing either - it helps your opponent before it helps you (you pay to give them extra cards) and you could get more value from other cards.
Hope this gives you some ideas.
on Saskia EDH
1 month ago
Your single target removal needs work. Putrefy and Terminate are the only ones I'd keep. Utter End, Anguished Unmaking, Swords to Plowshares, Chaos Warp, Beast Within, Oblation are all good replacements. Also, you need artifact/enchantment removal. Forsake the Worldly, Wear / Tear, Krosan Grip, Deglamer, Return to Dust, Sylvan Reclamation, Vandalblast. Lyev Decree and Blinding Flare are bad. Your mana base needs work, and I'd run Phyrexian Arena, Bloodgift Demon, and Underworld Connections.
2 months ago
I like the commander, love the vampire theme. I just don't understand how the deck is supposed to win in a multiplayer format. Ultimately this all comes down to your playgroup and how competitive the deck is, what the meta is, all that good stuff. Most vampire decks to date have done Exquisite Blood + Sanguine Bond / Defiant Bloodlord. Or stealing opponents stuff with Olivia Voldaren in the late game. Or even Vampire Hexmage + Dark Depths. In my experience, very rarely are you going to be able to overwhelm all of your opponents with vampires that have had time to grow and get fat. Heavy creature decks that also generate tokens are huge Wrath of God magnets.
You may want to consider some more removal if you plan on keeping the win condition brute force: Merciless Eviction, Austere Command, Tempest of Light, Utter End, Oblation, Red Elemental Blast, Grave Pact, whatever. Otherwise, you fall victim to a huge variety of defensive measures: Propaganda, Ghostly Prison, Sphere of Safety, Copy Enchantment, Moat, Crawlspace, Avacyn, Angel of Hope, No Mercy, Elesh Norn, Grand Cenobite, etc.
Finally, it's hard for me to say what I would cut without knowing your meta, but I'll give it a go: Confusion in the Ranks, Harsh Mercy, Insolent Neonate, Olivia, Mobilized for War, Attrition, Urge to Feed. These cards are either too finite, or have circumstantial value. Other than that, I challenge you to look at your creature base, I know you want to get a lot of value out of Edgar Markov but the creatures themselves need to bring a lot to the table too.