Oblation

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Commander 2014 Rare
MTG: Commander Rare
Onslaught Rare

Combos Browse all

Oblation

Instant

The owner of target nonland permanent shuffles it into his or her library, then draws two cards.

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Cardhoarder (MTGO) 50%

0.03 TIX $1.5 Foil

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Oblation Discussion

Daedalus19876 on God sent Anya and her army to destroy

1 week ago

sigh I wrote you a long, detailed comment, then my computer decided to delete it. Long story short, here was my suggestion:

Make sure all of your equipment and creatures will have an impact. I'd look to the equipment I'm using on my deck for some suggestions, but the most important ones you're missing are O-Naginata, Champion's Helm, and Inquisitor's Flail. Also, of the Swords of X and Y, I'd play exactly the opposite ones from the ones you have, lol.

More tutors are vital in Boros colors. Open the Armory, Stoneforge Mystic, Relic Seeker, Enlightened Tutor, Stonehewer Giant, etc would be my first choices.

Double strike and extra combat steps are helpful. Duelist's Heritage, Silverblade Paladin, Bruse Tarl, Boorish Herder, Temur Battle Rage, Aggravated Assault (goes infinite with Sword of Feast and Famine).

Better removal and draw. Swords to Plowshares, Chaos Warp, Oblation, Reforge the Soul, Scroll Tax.

Protection is vital. Mother of Runes is the best, but more hexproof is always good.

Hope this helps! :)

Daedalus19876 on Consulate of Terror

2 weeks ago

Hey! Sorry it took me a while to look this over :(

When I look over an EDH deck, I generally consider a few factors - mana base, removal, card draw, win-cons, etc. Let's take a quick look through those:

Your lands are distributed in proportion to your spells, which is good. Your curve basically starts at 3 mana, which is something to be aware of (since it shares a slot with your commander, you will frequently have to choose between casting your commander and casting something more aggressive from your hand), but it allows you to play more tapped lands. Overall, though, I generally don't play more than 37 lands in any EDH deck, so that could clear up some space for you. Perhaps put a few cheap mana rocks like Orzhov Signet and Mana Vault in those slots...

Ancient Den and Vault of Whispers seem odd here - I try not to play them in EDH unless I'm heavily into Metalcraft or something, because it's easy for them to be destroyed by your opponents' Vandalblast or Shatterstorm. I'd cut them to be honest unless I'm missing something.

You have a large number of removal pieces - mostly hitting creatures, but at least a few of them hit non-creatures as well. Overall, you've hit most of the important ones, with a few exceptions:

I'd say the three cheap ones you're missing are Oblation, Go for the Throat, and Anguished Unmaking. I'd personally put them in over Tribute to Hunger (gives your opponents too much choice), Condemn (too conditional), and Fragmentize (also too conditional).

Your exiling enchantments are fine, though I'd try to pick up a copy of the new Amonkhet one with flash (Cast Out, I think?).

Here's where your deck seems weakest. You basically don't have any card draw here (Read the Bones is the only dedicated option). While your curve is high, which somewhat mitigates that (your spells have high impact-per-card), I'd try to find space for a LOT more card draw.

There are too many good card draw options for me to list them all (just google "Orzhov EDH card draw"), here are a few outstanding options: Necropotence, Mind's Eye, Mesa Enchantress, Harvester of Souls, Well of Lost Dreams...

I'm a bit uncertain what your win-cons are, to be honest. Kambal's draining effect may get them within range, but you don't have many ways to hit them for the last, say, twenty damage.

Aetherflux Reservoir is always a good win-con of course, but I feel like this deck could use something like Karlov of the Ghost Council or Archangel of Thune to finish out games. Or you could add Exquisite Blood for the famous combo...

Overall, the deck seems fun! There are a few cards I might cut, though, to make way for more card draw and win-cons: Tainted Remedy (very situational), Memoricide (depends too much on meta), Sphere of Safety (you don't have enough enchantments, and Ghostly Prison is often better), Retreat to Hagra (too low-impact), Bloodbond Vampire (too much mana for its effect), Butcher of Malakir (too much mana, too few creatures), and Opaline Unicorn (there are better ramp options).
I hope this helps! :) Feel free to tag me if you need any more help. Also, a longer description helps people make suggestions ;)

roxypop on Elspeth, the Token Mono-White Girl

3 weeks ago

i hadnt considered Scroll Rack before, mostly for cost, but since im starting to put a little more money into this deck i think i might actually be okay with running it. i think it would be really solid, though i might pitch Skullclamp for it instead. (i just havent been getting any real use out of clamp, mostly because i have enough anthems that i rarely have anything with 1 toughness that i can clamp)

i actually really like Oblation, and ill definitely consider it since its pretty versatile instant speed interaction or carddraw when i need it. Slate of Ancestry has been situationally /very/ good for me, but usually only when i already have a dominant boardstate, so going for oblation probably isnt the wrong choice.

i tried running Sun Titan, and ended up cutting it because, at the time, i only had about a dozen targets for it. however, since adding cards like Mind Stone, Grasp of Fate, and the smaller aggressive creatures ive put in, i think bringing titan back is a good call. im not sure about cutting anthem, though. its a big mana investment, yes, but if it resolves it can singlehandedly bring me back from a devastating boardwipe.

im running Palladium Myr in this deck as a second copy of Worn Powerstone, basically, and the body it provides hasnt been a bad thing, in my experience. that said, Caged Sun is undoubtedly better. ill probably pick one up soon.

i cut o ring for Grasp of Fate pretty recently, since its strictly better and still does what i want (a tutorable answer to just about any problem), and the deck is purposefully board-control light in favor of more consistant threats. i was intending to cut Mentor of the Meek for Mind's Eye, probably, since, again, the amount of anthems in this deck (including my commander) makes both mentor and clamp much harder to get value out of.

Korlus on Kitties!!

3 weeks ago

Terrible cards:

Creatures:

Artifacts:

Enchantments:

Lands:

Bad cards:

Creatures:

Instants:

Enchantments:

Sorceries:

Fine cards:

Creatures:

Artifacts:

Lands:

Good cards:

Creatures:

Artifacts:

Instants:

Enchantments:

Lands:


You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:

Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.

Other cards you may want to consider are:

White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.

I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.

joshuaizac on Sidar and Tana

1 month ago

I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.

Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.

Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...

Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.

I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.

Cheap ramp: (in addition the the couple of mana dorks you already have pick 3 to 5 more) Wayfarer's Bauble, Rampant Growth, Explore, Burnished Hart, Fellwar Stone, Commander's Sphere, Darksteel Ingot

Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...

Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)

Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.

Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.

Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)

Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf

AwezomePozzum on The Queen's Decree

1 month ago

I made some changes, but I left Triad of Fates in. I use it in games to make political ploys, such as flickering a creature of mine or my opponent's. The ability to Oblation things for 1B but with a bit of a targeting restriction also helps.

No-one expects the Triad.

Daedalus19876 on The Queen's Decree

1 month ago

This seems fun! :)

Now, time for feedback at long last... cracks knuckles

First, a longer description will help flesh out what the deck is supposed to do, and makes it easier to make suggestions ;)

The landbase doesn't seem bad, but could use some minor adjustments. I see that the deck's on a relatively low budget, so shocks/fetches are out. I'd pull the Lifelands and possibly Temples for City of Brass, Exotic Orchard, Forbidden Orchard, and Mana Confluence. I also have never liked Temple of the False God much (too unreliable) and I'd generally prefer Terramorphic Expanse for color-fixing here. Also, in a deck with CMC 4.0 and no green, I would usually run ~37 land.

Your removal seems strong, but Anguished Unmaking is almost always better than Mortify. In a casual deck, I'd also probably run Oblation over Disenchant.

Your creature choices seem fine - I mean, Monarch cards tend to be a bit lower in power, but your selection seems like the best subset - but Spirit of the Hearth and Triad of Fates both seem questionable.

All of the Vows could be good here, and Solitary Confinement is super good with Marchesa :) Mindmoil also seems to fit the theme here!

I find that Chrome Mox is only good in fast combo decks. This deck doesn't need the extra mana desperately enough to accept the loss in card advantage, IMO.

Fair warning that Coercive Portal can screw you over hard. I've never had it work out well for me, haha.

I hope the deck works well for you! With a more detailed description I may be able to help some more.

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