Minamo, School at Water's Edge


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Minamo, School at Water's Edge

Legendary Land

: Add to your mana pool.

, : Untap target legendary permanent.

Price & Acquistion Set Price Alerts



Minamo, School at Water's Edge Discussion

kamelyan on Kefnet, Giver of Rock & Roll

2 weeks ago


I only have one copy of Maze of Ith, and it was in a different deck while I was constructing this one, but it should be in here; and I will included Minamo, School at Water's Edge if I ever get one.

If I can fit Jace Beleren, it would be nice to have another Temple Bell.

I typically don't run Scrying Sheets outside of a heavy Coldsnap deck; paying three to scry and then failing because only a quarter of the deck is snow is not a good feeling.

As for Temple of the False God and Terrain Generator, they can work in tandem to act as a Nature's Lore from hand. If I bounce two lands to my hand, I can tap those two to put a land back into play and then get my land for turn. Temple of the False God also allows me to, with Training Grounds out, activate Kenfnet twice for only three lands (unless I have Extraplanar Lens or am using mana rocks) and essentially getting a Divination at instant speed. All the card drawing and the Terrain Generator in my last mono-blue deck worked so well that I took out three opponents with a 20+/20+ Rimefeather Owl, that I just had to provide this blue deck with ramping, as well.

JohnnyCRO on Kefnet, Giver of Rock & Roll

2 weeks ago

The main problem of Kefnet as a beater is that it's such a good wall that you want to give him some form of vigilance in order to stay alive long enough for your clock to matter:

  • Maze of Ith is a beast; giving Kefnet vigilance (untap him after he deals dmg and before the combat ends) while doubling as a protection from attacks on demand.

  • Minamo, School at Water's Edge also provides vigilance while producing colored mana

Your manabase and ramp suite could use some improvement; Temple of the False God for instance has nothing to do in a deck with less than 38 lands IMHO, same for Terrain Generator. Don't be afraid to up your land count. I strongly suggest Scrying Sheets since you're already playing snow-covered basics.

Also, since you say you like group hug kind of cards; Jace Beleren is neat. It's a very political card that immediately replaces itself. It's a bit too cute for my taste but it could do well for you.

Sakana on Oh, you want to play Magic? That's cute

1 month ago

Eiganjo Castle: if it works keep it, but I wouldn't spend $10 on it

Flagstones of Trokair: if you have it play it, bur don't spend $20 on it

Minamo, School at Water's Edge: this card is amazing, but doesn't combo well with any creatures you have in the deck.

Oboro, Palace in the Clouds: I like this card, but it doesn't seem to combo with anything in your deck

Baral, Chief of Compliance: this card seems very good whenever someone else plays with it, and it works with the 36 instants and sorceries you have

Consecrated Sphinx: this card is AMAZING, very very powerful

Docent of Perfection  Flip: seems good.

Inkwell Leviathan: I would replace it with Grand Abolisher, Inkwell doesn't seem very good

Isperia, Supreme Judge: Seems okay. But just okay

Solemn Simulacrum: Is always good, here is no different

Instants look good. But I might add Absorb over negate, but otherwise seems good.I would recommend adding:

Tithe: It is a good way to get lands

Orim's Chant: Gives you one extra turn if you cast it during someone's upkeep, stopping all the spells on their turn, and the attack.

Arcane Denial: This card is really good, you can counter your own spell to draw 3, three, card. That seems good to me.

Forbid: Buyback counterspells, always good.

Gush: draw lots of cards for returning two lands, can be very good late game. Note: it is an instant

Capsize: Returning a permanent and buyback? Sign me up!

I would recommend removing:

Disdainful Stroke: There are just better cards

Negate: Limited. Might be good, but I doubt I would play it.

I would like to commend your inclusion of Render Silent.

As for artifacts:

Look at Mind's Eye, it works very very well.


ADD Bribery. Just do. The card is AMAZING, and typically is hilarious.

Blatant Thievery is also fun

Possibly a Rout for instant speed wraths


Luminarch Ascension: Very good finisher

Rhystic Study: Very good card draw. Sometimes. People may just always pay the mana to spite you. Look at Mystic Remora, can also be good card draw.

Look into:

Future Sight: Always one more card in your hand.

Now, Narset Transcendent. You, my friend, are a trap. You NEVER will never be able to get a card off it, it is always a land. Other than that, she can be good.

Overall:I don't know how many wincons you have besides Expropriate, Luminarch Ascension or Inkwell Leviathan. That might be trouble. A Steel of the Godhead might help, but I don't know how much. Eldrazi Conscription can be good too, but that's better one on one. One idea: AEtherling, that card is amazing and is incredibly hard to kill. Or just use an Eldrazi Titan. OR, wait for it, Azor's Elocutors and Eternal Dominion. Lots of fun. If you copy Eternal Dominion, each copy gets an epic trigger, so you get a copy every turn for every copy you originally had.


ArchonBlue on Blue/white control

2 months ago

Day of Judgment should be Wrath of God or Settle the Wreckage. You also need to either run 4 Celestial Colonnade or if that is outside of your budget more planeswalkers or creatures because right now you don't have enough win conditions. Outside of Colonnade, you can run 1-2 more Dragonlord Ojutai with 1-2 copies of Minamo, School at Water's Edge. You can also run more Gideon Jura and Elspeth, Sun's Champion. AEtherling can be a pretty good budget wincon too.

RaberSaber on Mill, The deck sculptor

2 months ago

Just saying this as well, you're probably not going to want just forty basic lands even (20 swamps 20 islands) because you probably won't end up with the mana fixing you want, also make it less than forty lands other than what you already have due to the fact that you're not going to need forty six lands you goof.

So anyways I've told you you should put better lands in... now I should probably give you the options

Color Fixing

BUDGET: Dismal Backwater Temple of Deceit Dimir Guildgate Sunken Hollow Jwar Isle Refuge Choked Estuary Submerged Boneyard Darkwater Catacombs

A BIT PRICIER: Drowned Catacomb Watery Grave Fetid Pools Urborg, Tomb of Yawgmoth Underground River Polluted Delta Sunken Ruins Darkslick Shores Cabal Coffers

Just good lands in your colors

BUDGET: Bojuka Bog Nephalia Drownyard Halimar Depths Mortuary Mire

A BIT PRICIER: Minamo, School at Water's Edge

Don't make it all nonbasics so you can make sure you've got fetch targets and such.

More good mill for ya, doesn't seem like ye've got enuff on ya mate.

Cheapin' for ya wallet mate:

Fraying Sanity Traumatize Sphinx's Tutelage Psychic Strike

A bit more harsh on ya bank account:

Eater of the Dead Jace, Memory Adept

Again, you'll want the cards to remove things from opponents graveyards because you'll be putting a ton of stuff in there

That's it for today's suggesting, sorry about the shoddy text formatting job, I'm a bit new to this.

switchkill65 on Selling cards

2 months ago

Hello all.

I am a current Magic player that has a bunch of extra cards that I'm looking to sell at a lower price than the average current price. Post or PM me a price. Any order over $40 will require to be shipped with a tracking number. I am willing to negotiate price. Payment will go through Paypal. If I haven't traded with you before, I will expect payment prior to shipping. PM me or leave a message here and I will get back to you. I periodically check the posts and is easy to stay in contact with.

Thanks for looking at my post. Cards are below. I am open to negotiate prices. Better discounts when multiple cards or sets are bought. Shipping is not included in the price. Tracking purchases will increase the total by $3. I will ship in the US.

3/11 - Couple card prices were reduced.

1 Arid Mesa $28

1 Arid Mesa $38

1 Blood Moon SL $18

1 Blood Moon SL $18

1 Craterhoof Behemoth $8

1 Dark Confidant MP $70

1 Dark Confidant $95

2 Death's Shadow $7

1 Eidolon of the Great Revel $7

1 Eldrazi Temple $8

1 Fauna Shaman $9

1 Goblin Guide $20

1 Inquisition of Kozilek $9

1 Karn Liberated $80

1 Karn Liberated $80

1 Liliana of the Veil $110

1 Liliana of the Veil MP $100

1 Marsh Flats $30

1 Minamo, School at Water's Edge SL SOLD

1 Omniscience $22

1 Past in Flames $8

4 Phyrexian Obliterator $26

3 Scalding Tarn $67

1 Sensei's Divining Top SL $10

2 Sheoldred, Whispering One $11

1 Stoneforge Mystic SOLD

1 Strionic Resonator $8

1 Summoner's Pact $13

1 Tireless Tracker $8

1 Vendilion Clique $26

ArchonBlue on Uw control

2 months ago

The only issue I see in the deck is with the mana base, I'd cut a basic Island and Prairie Stream for one more Celestial Colonnade and Minamo, School at Water's Edge. Other than that it looks pretty good, plus 1 from me!

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