|Commander / EDH||Legal|
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|Champions of Kamigawa||Rare|
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Minamo, School at Water's Edge
: Add to your mana pool.
, : Untap target legendary permanent.
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Minamo, School at Water's Edge Discussion
1 day ago
Oboro, Palace in the Clouds, and to a lesser degree Minamo, School at Water's Edge are cards that I personally believe are musts for mono-blue turns, the reason is simple Choke and Boil do actually see sideboard play; these are islands while not actually being islands.
1 week ago
Add: Silent Departure, Clutch of Currents, Preordain, Mystical Tutor, Baral's Expertise, Mystic Confluence, Painful Truths, Concentrate, Jace's Ingenuity, Phyrexian Arena, Safe Haven, Diabolic Intent, Blood Crypt, Bojuka Bog, Cabal Coffers, Cascade Bluffs, Desolate Lighthouse, Graven Cairns, Madblind Mountain, Minamo, School at Water's Edge, Phyrexian Tower, Steam Vents, Sunken Ruins, Tolaria West, Watery Grave, Polluted Delta, Bloodstained Mire, Mental Misstep, basic lands
Drop: Deadeye Navigator, Scrivener, Sidisi's Faithful, Solemn Simulacrum, Diviner's Wand, Mirror Gallery, Paradox Engine, Sundial of the Infinite, Remand
1 week ago
I don't know how much success you're having with Undergrowth Champion, but I never liked it very much. Just personally, I would suggest dropping it.
Somehow, you're not running Master Biomancer. Do it.
Sapphire Drake gives everything flying. That's always a good thing in mainly green decks.
You've got mostly green, so Reverent Hunter would make a good choice.
If you have tokens or lots of creatures often, play Stag Beetle.
Oran-Rief, the Vastwood makes for a good land for boosting your creatures, as do graft lands.
Minamo, School at Water's Edge lets you untap Vorel.
Gutter Grime creates increasingly large slimes. Ew.
Garruk Wildspeaker is a useful endgame planeswalker.
Everflowing Chalice for ramp.
For adding +1/+1 counters at instant speed, Strength of the Tajuru.
Often, you can check Auto-suggestions for cards this deck could use. I used that to bolster my advice. (Bolster is another nice +1/+1 counters ability, btw.) I also used my Vorel deck: http://tappedout.net/mtg-decks/when-you-have-too-many-counters-blame-vorel/ . It has a card-draw subtheme, but most of the cards are related to this.
A couple other deck ideas:- Atraxa, Praetors' Voice covers so much more ground with +1/+1 counters--you can play Abzan/Dromoka cards, Golgari cards, even the Orzhov Syndicate has powerful spells with counters. And those are just tribes/guilds.- Partner commanders. If Sultai is workable, use Reyhan, Last of the Abzan and Kydele, Chosen of Kruphix for a sacrifice-card draw theme. I have a deck based on that.
2 weeks ago
I am not sure I would say that Farseek does nothing -- but I do not think it is worse running either. Sakura-Tribe Elder would likely be better. But there are lots of options you can go with landfall. You can go for a midrange sort of build using landfall triggers on things like Steppe Lynx, Rampaging Baloths, and Plated Geopede. You can go combo with Knight of the Reliquary and Retreat to Coralhelm; or Sakura-Tribe Scout, Minamo, School at Water's Edge/Simic Growth Chamber, Retreat to Coralhelm, and Hedron Crab/Retreat to Hagra/Scrib Nibblers/Tunneling Geopede. Or you can just do the tried and true combo of Scapeshift and Valakut, the Molten Pinnacle. Or you can mix and match a little bit. But before I go into terribly much detail, what exactly do you want the deck to do? I am not seeing a super cohesive theme aside from get lots of lands.
4 weeks ago
I'm just going to list off a bunch of cards that I think would benefit this deck a lot -
Also I see you have a grand total of five cards that keeps Ojutai untapped. Brave the Sands, Always Watching , Ajani Steadfast, Minamo, School at Water's Edge, Angelic Field Marshal, Heliod, God of the Sun are among the good ones in my opinion.
I'm finding I change a few cards in my deck once or twice a week, cause Ojutai isn't terribly synergistic. I'll be in touch as the deck changes/grows.
You're deck is very controlling and artifact centric, I like it a lot, there's room for refinement though. Impressive gear regardless, this deck works when it hits a few key cards I'll bet.
1 month ago
Minamo, School at Water's Edge (extra commander activation)
Riptide Laboratory (evasion cheaper + re use wizard etb)
Training Grounds (evasion cheaper)
Snapcaster Mage (value, esp w/ riptide)
Ancient Tomb (ramp)
Gilded Lotus (ramp)
1 month ago
with Long-Term Plans you could set up probable chains with hitting Palinchron or DEN first, may be a thought
Esp if you have ways to find Minamo, School at Water's Edge, a palinchron hit first could mean instawin
1 month ago
Jace's Phantasm is a super effective one drop that can either block in the mid game or attack in the late game.
You really want 4 Archive Traps, it's the most efficient mill spell you have access to.
Since your mana base is mono-color, you've got some space to throw in utility lands and stuff. Ghost Quarter is a good start, but I'd also add Shelldock Isle, Ipnu Rivulet (the blue HOU utility land) and maybe a Mikokoro, Center of the Sea or two. Oboro, Palace in the Clouds and Minamo, School at Water's Edge are traditional one-ofs in a mono-blue deck because they have no downside and can't be Boiled/Chokeed.
Since blue has a natural lack of remover, I'd put in a few Dismembers to get rid of those pesky big creatures that occasionally get on the battlefield. The 4 life is worth it if you need to take something out. Surgical Extraction is also a good card to include, because it has natural synergy with mill, can disrupt combo, or take out an eldrazi titan (the natural bane of mill) when it hits the graveyard.