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|Champions of Kamigawa (CHK)||Rare|
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Minamo, School at Water's Edge
: Add to your mana pool.
, : Untap target legendary permanent.
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Minamo, School at Water's Edge Discussion
9 hours ago
Short answer; Yes and no. It's certainly possible to win via non-infinite combat with the deck as it is, I had to resort to that several times. However it's unreliable way to win with this type of deck.
A bit more elaborate answer; It's possible because the deck can use combat damage to enforce a clock, backed up by Maze of Ith and Minamo, School at Water's Edge to keep Kefnet untapped for defense. However this approach is much slower and has a much wider interaction window. This means that it would be quite hard to keep a tight grip on the game long enough for this plan to work. Additional problem is that interacting for such long period of time (multiple turns) makes it really hard to maintain a 7-card hand size and you can be easily forced to stop the progress because of that. So despite that approach being possible, it would bend more than a few paradigms that shaped up the deck in this form.
If this list is "just" too combo-oriented for your taste, you could try my budget build (KefNOT the Controlfreak; saying "no" on a budget). This one has combos, but it's less about going into Blue Sun's Zenith combo and more about attacking and chaining turns.
If you really dislike combos or such combos are outright banned in your meta, you can;
1) try a more voltron-ish build. There are many Kefnet lists around that are more combat-oriented while keeping some control elements, predominantly in the form of counters. Though they share a commander with my deck(s), these play quite differently from my build.
2) you could give a shot to Dragonlord Ojutai. If we remove the "combo" pillar of my 3-pillar control commander theory, you're left with good body and card advantage engine. Dragonlord Ojutai fills both these roles. With built-in protection in the form of conditional hexproof and a 5/5 flying body, your life total is quite safe. And his Anticipate trigger is an awesome way to keep up with the table. This Anticipate trigger is also a good motivation to attack with your commander. And if you give it vigilance (or untap it using Maze of Ith or Minamo, School at Water's Edge), you got yourself a solid clock with good card advantage. Plus you get an additional good color for control, UW even has a decent manabase on a budget.
I hope this answer will be of help to you. If you have any further questions, feel free to ask and I'll try my best to help.
1 month ago
SynergyBuild, thank you sir. Then I could probably replace one of the three for a Darksteel Citadel to help with the Cranial Plating and it looks like I need a little more blue mana. Hall of the Bandit Lord and Minamo, School at Water's Edge to replace the other two.
1 month ago
I forgot to mention, but have you considered Oboro, Palace in the Clouds and Minamo, School at Water's Edge to get around Choke? Choke is a card that sees fringe side-board use and it can be devastating if it resolves and is used against you.
Also, there is Quicksilver Fountain. Can replace your Spreading seas and can lead to having long term effects on a game.
1 month ago
I think Ashen Rider, while 1 more mana, is probably always better than Angel of Despair (unless you have Yennett, Cryptic Sovereign in play I guess, but she doesn't seem great here anyway). Rider exiles and stops people from Murdering it, requiring exile to deal with it if they dont want their board messed with.
My list has been experimenting with a minor superfriends theme. I don't know if you want to go that direction, but with Aminatou, the Fateshifter, Oath of Teferi, and any other PW, you can activate that other PWs abilities 6 times in one turn. For example, with Elspeth, Sun's Champion, you could -3 to wrath the board, then +1 for 3 soldiers. Aminatou uses her -1 to blink Elspeth, resetting activations. +1 twice for 6 more soldiers. Do it again. +1 twice more to end up with a clear board and 15 1/1 soldier tokens. Also, if you have multiple PWs out, The Chain Veil becomes disgusting (but not infinite). Activate chain veil, -1 Aminatou to blink the chain veil, activate again, -1, activate, -1, etc, essentially reading ", Remove a loyalty counter from Aminatou: You can activate PW abilites an additional time this turn." With any other planeswalker, you can likely immediately ultimate them or just accrue insane value by activating multiple times in a turn. At worst, it still acts like Oath of Teferi, letting you activate Aminatou multiple times a turn.
Another card in my list that I've been really enjoing is Thalia's Lancers. In your list it already grabs Brago, King Eternal (likely the best card in the deck), as well as Yennett, Venser, Shaper Savant, both PW you currently have, Oath of Teferi (and The Chain Veil if you add that), and Gonti, Lord of Luxury. And if you decide to add it, you can add a toolbox of effects for it to search for: A wrath in Urza's Ruinous Blast, lands in Minamo, School at Water's Edge and similar, more PWs, etc.
I would also suggest adding the one mana cycling lands, e.g Barren Moor (or if you don't want those, there are also the Amonkhet cycling dual lands, e.g Irrigated Farmland). They may not seem like much, but casting Terminus, Temporal Manipulation, etc at instant speed is very strong. Put it on top with Aminatou and pass the turn, holding up a cycling land to miracle it off the top, similar to Sensei's Divining Top, and they have little downside.
1 month ago
1 month ago
Kai-Erik, while Minamo, School at Water's Edge is tempting, this is a deck that rarely needs to untap Chromium, as that would generally imply blocking. This deck doesn't need to block, being an aggressive deck with lifegain. It also doesn't fix mana for the deck, leading to a lack of usability. Batterskull is an equipment, and equipments do not synergize with the Traumatize/Tunnel Vision + Retether/Replenish plan this deck is on. Hammer of Nazahn has the same issue. This isn't a normal voltron build, it is specifically an aura-based mass-recursion deck, with use of a powerful, protected commander to deal out unblockable, lethal damage with surprising swiftness. Equipments don't help here.
cthompson, the issue with Bruna, is her lack of protection, leading to blowouts where you drop 10+ enchantments on her, and they all are swiftly destroyed with a simple Swords to Plowshares or Rapid Hybridization effect. Since Chromium, the Mutable has a ton of built in protection, this deck doesn't have many enchantments that would fufill that role, needed to make use of Bruna. If we were to run more hexproof/shroud enablers, and more ways of givving unblockable, she could serve a purpose as a back-up Chromium, the Mutable, with built in recursion.
1 month ago
Thanks! I weighed Crypt and Relic of Progenitus against each other and decided that Relic would be more useful in more situations and also replaced itself, but I think it can be correct to run both depending on your meta.
Minamo, School at Water's Edge is just fine here, and I plan for it to go in the deck, but I've procrastinated buying a copy. I keep these lists for my own reference as I brew in paper, so I make sure what I'm putting online is also what is built in paper so I can always put it back together if the cards are needed to be borrowed elsewhere.
I like Gryff and Priest but since this deck primarily wins through combo or impactful midrange permanents I wanted to focus on card advantage over hate and let my countermagic fill in the gaps. I can see a more stax oriented version of Raff but I don't think it's this version.
Thanks for the suggestions!
Fast Action Hamlet
1 month ago
I think Minamo, School at Water's Edge and Batterskull both belong in the deck. I’ve also had a lot of success with Hammer of Nazahn, but my build is far more equipment centric. Take a peak if you like! I borrowed a card or 5 from your list, though initially my list was already really similar to yours. Link-> Blue-Eyes White Dragon (kills 99.99% of germs)