Minamo, School at Water's Edge

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Minamo, School at Water's Edge

Legendary Land

: Add to your mana pool.

, : Untap target legendary permanent.

Price & Acquistion Set Price Alerts

CHK

Ebay

Minamo, School at Water's Edge Discussion

Pheardemons on U Tron

1 day ago

Tolaria West tends to be a trap. If you have enough blue mana to transmute it, then you're not holding up counter magic. If you need the blue, it's a tapland. Also, I've never cared for Gemstone Caverns. I understand the early game ramp, but the fact that you have to exile a card just to get a little extra ramp in a TRON deck is hurting yourself. You most likely don't need two Academy Ruins. Since you are playing Sundering Titan I'd recommend adding in Minamo, School at Water's Edge and Oboro, Palace in the Clouds. These are blue sources that Sundering Titan can't hit. Lastly, because you are a tron deck, I'd recommend taking out a land or two. My blue tron deck only plays 23, and I haven't had many problems.

Personally, I've switched from Platinum Angel to Platinum Emperion. Granted, the one extra mana is relevant, but Platinum Angel can be hit by a lot of removal. Dismember, double Lightning Bolt (happens more often than you think), ect. Also, with Platinum Angel, your opponent can still bring you to zero or less life, and just try to wait until they find a way to remove it. This is a personal preference, but one that I've had success with.

Trinisphere and Ratchet Bomb are odd choices mainboard here. I understand the thought, but they slow down your main theme of countering until you get to big stuff. I would suggest taking them out or moving them to the sideboard.

Solemn Simulacrum is one that I never cared to see in my list. His land search rarely was wanted, the chump blocker I never truly needed, however I understand why you might like him here. He's another one that I didn't have success with. I switched him with Thought-Knot Seer and have had some MAJOR success with.

Based on your list, four Treasure Mage is A LOT. I'd recommend going down to a two/two split with Fabricate. So that you can still hit the board wipe stuff you need. Especially once you build a sideboard. Usually blue tron decks have a lot of artifacts in the sideboard.

How has two Mindslaver's worked for you? I went down to one mainboard and one sideboard, and eventually took the one out of the sideboard because I never wanted to see two. By the time the game goes that long you shouldn't have to be worrying about making sure you have two. Especially with Academy Ruins to get it back if you needed to use it earlier than you wanted (a well placed Mindslaver has won me many games by taking out every threat in their hand, or using what is in their hand against them).

Something I am playtesting instead of Thirst for Knowledge is Supreme Will. I haven't had enough playtesting to say which one is better, but something to think about for you.

Epiphany at the Drownyard never worked well for me. Other lists like it, but that's more of a preference thing. If it works for you, by all means keep it. However, if you haven't had good results, maybe look at other options.

Counters, Wurmcoil, Titan, then Ugin. Beat that.

Here is my list that describes the reasons for the cards, plus a sideboard that you can take as a base. If you have any questions on cards or concepts I'd be glad to help.

Also, here's a link to the top competitive blue tron decks that are made on tapped out. If you're looking for ideas and different perspectives.

http://tappedout.net/mtg-decks/search/?q=&format=modern&cards=&general=&hubs=competitive&hubs=blue&hubs=tron&price_0=&price_1=&o=-rating&submit=Filter+results

mymanpotsandpans on The Merfolk Set The Pace, Not You [help]

1 week ago

River of Tears would give you a blue source doesn't get hit by Choke, which is one of the main reasons why merfolk runs Minamo, School at Water's Edge and Oboro, Palace in the Clouds. You can also get some benefit in the right opportunities to save 2-4 life on casting Dismember. The iconic masters version is about a dollar so it wouldn't be that bad in the long run.

redace10 on Ojutai Control

1 month ago

This deck would rock with Taigam as the commander and Ojutai as one of the 99. Come on, ojutai is in Taigam's name, what's the issue?

I happen to have both a Taigam and an Ojutai deck I've constructed, take a peak at both as they may give you some ideas.

Untapped Potential - Dragonlord Ojutai

Taigam - Spell Master

I'll comment again with suggestions once I've better compared the decks. What sticks out to me most currently is that you're deck is fairly theme-less. Not many ways to keep Ojutai untapped or Untap him. Minamo, School at Water's Edge is a good place to start.

demonicgrizzly on Kopala, Warden of Waves EDH

1 month ago

Why Lonely Sandbar and Remote Isle? You would be better off using something like Opt. Costs one mana less, scrys, and draws a card. Gitaxian Probe would also be useful. I understand the utility of deciding to draw a card when you have too many lands, but think about it from the standpoint of that they both enter tapped ayway, so you might as well just cast a draw spell.

I can also suggest some utility lands like Maze of Ith, Minamo, School at Water's Edge or Magosi, the Waterveil seem like they would be useful in mono blue.

Also, do you think Aether Vial or Sensei's Divining Top would be useful to you?

Nice deck though, you don't see Merfolk tribal in commander very often, let alone a good one.

JohnnyCRO on KefNOT the Controlfreak [primer]

1 month ago

TheRedGoat

I've been considering it, I justforgot to add it to the maybeboard, thanks!

Doable, but there are few issues with that:

  • color - blue doesn't offer much in terms of creature buffs. Having white, or even red/green would help. However, extra turns could and should be one of the key points with added Beacon of Tomorrows + Isochron Scepter + Mystical Tutor combo.

  • keywords - indestructible is much less relevant when attacking compared to defending. Built-in evasion is nice though. Vigilance would help a lot. If only it had white available. Minamo, School at Water's Edge would be considered staple in this setup

  • 5/5 body - 5-turn clock per player is kinda long time. Bumping it up by 1 or 2 power would speed up the clock by a turn or two respectively. We're back to the color problem here.

Voltron Kefnet would be fun. For it to hold it's ground against t2-3 decks, you should have decent amount of extra turn spells, ramp, good equipment (Swords, boots, Avarice Amulet maybe) and it's responses would need some more fine tuning (Stubborn Denial, Dispel, Negate...woukd become much more relevant).

CampbellStev on H: EDH, Legacy, Modern Staples ...

2 months ago

Stuff I own Show


Main Wants:

THIS Show

OR

THAT Show

Also Show


To be clear the Wheel of Fortune will most likely only be traded if it is going towards multiple copies of Force of Will or towards a Dual Land. I would like to say that the same goes for the majority of cards listed valued at $60 or more as well but feel free to offer something else none the less, I don't mind looking through binders. Also Prefer to move the RTR shocks Together but again, I will consider Splitting them up for the right offer / offers.

I just listed more of my expensive cards not being used currently, Link to my Binder for more of my cards / lesser wants, thanks!

thisjourneyends on [CMD] Fully Foil Ojutai - No-Nonsense UW Control

2 months ago

redace10 You're right that Preordain probably deserves a slot, I've just been dragging my feet about picking up a foil copy since it only has one printing and is annoyingly expensive. I keep hoping it'll get a reprint somewhere.

Stuff like Preordain and Minamo, School at Water's Edge are on a list of cards that I ought to have, and I just haven't brought myself to dump more money into the deck yet :)

Oloro_Magic on Prison Stall

3 months ago

Okay so I'm going to go through these from least to most obstructive to the deck

Option C: Retire the deck, this would require no edits so the deck isn't technically changing, if you did this (please don't by the way) your meta is fast so you would want to play either an agro deck or burn to keep up and give you the best chance of success.

Option A: Adding green could do a lot for the deck and it would retain the enchantment focus however adding green would make the mana base significantly more expensive, more on that to come. The inclusion of green would most notably give access to Utopia Sprawl and Eidolon of Blossoms. The former would accelerate the deck and provide it with a way to keep up with faster decks, the later would provide a card draw engine. If you went this route I would drop Gideon's Intervention and Wall of Omens to make room for the new additions. The biggest change here however would be the mana base, you would need to have a fetch/shock setup 4x Flooded Strand, 4x Windswept Heath, 1-2 Misty Rainforest and then 2-3 Temple Garden, 3-4 Hallowed Fountain, and 1-2 Breeding Pool, 1x Oboro, Palace in the Clouds, Razorverge Thicket, maybe Minamo, School at Water's Edge, and you probably also want 4 Ghost Quarter in there. If you go this route I'll draft an example mana base so you can get a better idea.

Option B: The deck would basically be a whole new deck if you went this route, it would probably be built around Thing in the Ice  Flip, with cantrips such as Serum Visions, as well as a collection of prevent damage spells including Holy Day, Ethereal Haze, Angelsong, Riot Control, Hallow and Luminesce in the side, and most importantly Isochron Scepter to get repeated use out of the prevent damage spells. Again green could be added here but this deck would have a low curve so Fog isn't necessary. The core prison pieces would stay Ghostly Prison, Luminarch Ascension, Nevermore, Runed Halo, Detention Sphere, Path to Exile but just about everything else would be cut or be in serious consideration of being cut. This concept is something I haven't really seen before so I can't attest to its power but it seems like it could be good with the power of Thing in the Ice  Flip (this deck would also likely run some counters like Remand).

I would personally go with A or B because I think the deck could work but if you chose to retire it I'm more than happy to help you find a new deck, just I feel this deck is almost there.

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