Minamo, School at Water's Edge


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Minamo, School at Water's Edge

Legendary Land

: Add to your mana pool.

, : Untap target legendary permanent.

Price & Acquistion Set Price Alerts



Minamo, School at Water's Edge Discussion

m_to_the_three on Cruel King Nebuchadnezzar (Black/Blue)

3 weeks ago


Usually if I use Nebuchadnezzar its once per turn but I do have Minamo, School at Water's Edge that lets me untap him if I need to use him twice. You are making me think about using Arterial Flowor Unnerve. I might take out one of my one mana discard cards or a specter for them. Hitting everybody for 2 is very nice for this deck.

Honden of Night's Reach is interesting however for one mana less Bottomless Pit does the same thing, even though it does hurt me on occasions, the random discard does help taking out some powerful cards early game.

Thank you very much!!

Kalle_b on Narset - Dragons

3 weeks ago

Academy Ruins Cascade Bluffs Command Tower Eiganjo Castle Flagstones of Trokair Halimar Depths Hallowed Fountain Island Maze of Ith Minamo, School at Water's Edge Mountain Mystic Gate New Benalia Oboro, Palace in the Clouds Plains Rogue's Passage Rugged Prairie Temple of the False God
paste this:
1x Academy Ruins
1x Cascade Bluffs
1x Command Tower
1x Eiganjo Castle
1x Flagstones of Trokair
1x Halimar Depths
1x Hallowed Fountain
1x Island
1x Maze of Ith
1x Minamo, School at Water's Edge
1x Mountain
1x Mystic Gate
1x New Benalia
1x Oboro, Palace in the Clouds
1x Plains
1x Rogue's Passage
1x Rugged Prairie
1x Temple of the False God

haddlsbou89 on Merfolk for first FNM

1 month ago

The Wanderwine Hub has the point of having non basic lands in Merfolk against Choke, normally Oboro, Palace in the Clouds, Minamo, School at Water's Edge and Cavern of Souls are included but the Wanderwine Hub just was my budged version. On top you can screw your opponent of having white splashes like Path to Exile :P

Lhurgyof on 4. Hylian Hyjinx!

1 month ago

Maybe Minamo, School at Water's Edge could be useful for untapping creatures if you don't want to use freed.

jdmcdowell93 on Saheeli the Gifted

1 month ago

Don't forget Isochron Scepter and Dramatic Reversal. Whole lot of ways to search it out. Throw in a few mana rocks and have infinite mana/infinite Goblin Welder. Also keep Thopter Engineer, if you're going for the swarm you really need to keep haste in the deck. Also, another land you could play is Minamo, School at Water's Edge. But the deck is a lot of fun, i've been testing it out a lot recently. Went into infinite mana the other day and had to pass turn. The feels i got from that hurt a lot... lol

JohnnyCRO on KefNOT the Controlfreak [primer]

1 month ago


Short answer; Yes and no. It's certainly possible to win via non-infinite combat with the deck as it is, I had to resort to that several times. However it's unreliable way to win with this type of deck.

A bit more elaborate answer; It's possible because the deck can use combat damage to enforce a clock, backed up by Maze of Ith and Minamo, School at Water's Edge to keep Kefnet untapped for defense. However this approach is much slower and has a much wider interaction window. This means that it would be quite hard to keep a tight grip on the game long enough for this plan to work. Additional problem is that interacting for such long period of time (multiple turns) makes it really hard to maintain a 7-card hand size and you can be easily forced to stop the progress because of that. So despite that approach being possible, it would bend more than a few paradigms that shaped up the deck in this form.

If this list is "just" too combo-oriented for your taste, you could try my budget build (KefNOT the Controlfreak; saying "no" on a budget). This one has combos, but it's less about going into Blue Sun's Zenith combo and more about attacking and chaining turns.

If you really dislike combos or such combos are outright banned in your meta, you can;

1) try a more voltron-ish build. There are many Kefnet lists around that are more combat-oriented while keeping some control elements, predominantly in the form of counters. Though they share a commander with my deck(s), these play quite differently from my build.

2) you could give a shot to Dragonlord Ojutai. If we remove the "combo" pillar of my 3-pillar control commander theory, you're left with good body and card advantage engine. Dragonlord Ojutai fills both these roles. With built-in protection in the form of conditional hexproof and a 5/5 flying body, your life total is quite safe. And his Anticipate trigger is an awesome way to keep up with the table. This Anticipate trigger is also a good motivation to attack with your commander. And if you give it vigilance (or untap it using Maze of Ith or Minamo, School at Water's Edge), you got yourself a solid clock with good card advantage. Plus you get an additional good color for control, UW even has a decent manabase on a budget.

I hope this answer will be of help to you. If you have any further questions, feel free to ask and I'll try my best to help.

hydrothermia on Tr(Oloro)ing

2 months ago

SynergyBuild, thank you sir. Then I could probably replace one of the three for a Darksteel Citadel to help with the Cranial Plating and it looks like I need a little more blue mana. Hall of the Bandit Lord and Minamo, School at Water's Edge to replace the other two.

PhyrexianPreator on TempestDelverThing

3 months ago

I forgot to mention, but have you considered Oboro, Palace in the Clouds and Minamo, School at Water's Edge to get around Choke? Choke is a card that sees fringe side-board use and it can be devastating if it resolves and is used against you.

Also, there is Quicksilver Fountain. Can replace your Spreading seas and can lead to having long term effects on a game.

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