|Commander / EDH||Legal|
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
Minamo, School at Water's Edge
: Add to your mana pool.
, : Untap target legendary permanent.
Price & Acquistion Set Price Alerts
|Have (12)||angesoir , , Jauntu , itheoryz , CampbellStev , , tragic_slip , switchkill65 , knto , jrschnoebelen , TheDuggernaught , Oloro_Magic|
|Want (34)||avrgeboy123 , trolley , Blue_Otaku_No.1 , AcademyMaster , Willis1994 , zn.tportlock , TheNamesHorse , B1ad3 , boneSANITY , wlbreda , firemind12 , Legion_003 , APPLE01DOJ , Killingfool , adb_slayer , Drael , TempleOfAsmodeus , Roxmysox32 , daveno5 , kovellen , MasterRoach117 , epic-jargon , Loading_Error , KillDatBUG , Gobblemeister , xafeara , indiefan , xpsychovampx , vaerth , bbtancakes , Demonblade52402 , TheDuggernaught , DarkAngelsBlood1 , kirasu|
Minamo, School at Water's Edge Discussion
2 days ago
I actually have Minamo, School at Water's Edge in my deck, not sure why it isn't on here. I don't play the others because Back to Basics is a card, along with Blood Moon and other Ruination effects. I'd rather play it safe with basics. I suggest the artifact manlands. Inkmoth Nexus too but I haven't picked up my copy yet. I have a Spellseeker but I haven't tried it out. I may put it in for some test games however I assume it will show results like Merchant Scroll, which I eventually cut because I would always get out a draw spell or countermagic and it didn't really feel like a good use of a card slot. If you want we can DM on here or use discord or something and discuss more.
3 days ago
I don't know if anyone in your meta runs Carpet of Flowers, but replacing three islands with Minamo, School at Water's Edge, Tolaria, and Oboro, Palace in the Clouds helps against that slightly. They all do the same as islands, but don't count as them. Plus Minamo and Oboro are actually pretty good.
I'm not sure if Spellseeker will be good, but I just ordered one to put in. I think it will help with finding Cyclonic Rift and Hurkyl's Recall to get rid of those pesky Pithing Needle and Phyrexian Revoker that plauge arcum so much.
1 week ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
4 weeks ago
Swapped out Scroll Rack for Lightning Greaves since I don't really do that much deck shuffling, and I have other decks that could benefit from the rack. Don't forget I can activate all my critters as if they had haste thanks to the Thousand-Year Elixir, which also teams up with Minamo, School at Water's Edge to give me double tap-activation out of most of my creatures. Still, the redundancy is nice, so good looking out!
1 month ago
Having experience playing an esper dragons list, I don't think Silumgar's Scorn would be worth it here even with Mutavault, which just turns it into a Cancel which is super underwhelming. That being said I think any deck that runs Dragonlord Ojutai should also have a copy of Minamo, School at Water's Edge. It can replace an Island because it enters untapped and can be a virtual Counterspell against removal.
Regarding Esper Charm and Lingering Souls, I think they are both amazing but they're not meant for the same strategies. If your goal is to use hand disruption and removal to keep up, then I would go with Esper Charm. If you're more interested in tempo plays, and lots of synergies with the graveyard then Lingering Souls is your card. This looks like a fun list, keep it up!
1 month ago
Here's how I would start on a midrange blue deck with focus on your favourite sphinx. I tried not to bring any cards that only allow for looking at the topcard, and apart from that just quality blue dudes. Plan for the deck is to stay alive (and it might need more and better stay-alive cards) until some kind of card machine starts rolling - either Magus of the Future og sphinx + top-deck-spying.
Creatures - 18
Spells - 20
Lands - 22
2 months ago
I typically don't run Scrying Sheets outside of a heavy Coldsnap deck; paying three to scry and then failing because only a quarter of the deck is snow is not a good feeling.
As for Temple of the False God and Terrain Generator, they can work in tandem to act as a Nature's Lore from hand. If I bounce two lands to my hand, I can tap those two to put a land back into play and then get my land for turn. Temple of the False God also allows me to, with Training Grounds out, activate Kenfnet twice for only three lands (unless I have Extraplanar Lens or am using mana rocks) and essentially getting a Divination at instant speed. All the card drawing and the Terrain Generator in my last mono-blue deck worked so well that I took out three opponents with a 20+/20+ Rimefeather Owl, that I just had to provide this blue deck with ramping, as well.
2 months ago
The main problem of Kefnet as a beater is that it's such a good wall that you want to give him some form of vigilance in order to stay alive long enough for your clock to matter:
Maze of Ith is a beast; giving Kefnet vigilance (untap him after he deals dmg and before the combat ends) while doubling as a protection from attacks on demand.
Minamo, School at Water's Edge also provides vigilance while producing colored mana
Your manabase and ramp suite could use some improvement; Temple of the False God for instance has nothing to do in a deck with less than 38 lands IMHO, same for Terrain Generator. Don't be afraid to up your land count. I strongly suggest Scrying Sheets since you're already playing snow-covered basics.
Also, since you say you like group hug kind of cards; Jace Beleren is neat. It's a very political card that immediately replaces itself. It's a bit too cute for my taste but it could do well for you.