Tower of the Magistrate


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mercadian Masques Rare

Combos Browse all

Tower of the Magistrate


Tap: Add (1) to your mana pool.

(1), Tap: Target creature gains protection from artifacts until end of turn.

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Tower of the Magistrate Discussion

naynay666 on First Commander

1 week ago

Let's free up some space. Next post will fill up some space.

Manalith - should be a Commander's Sphere.
Mox Opal - Far too expensive and serious for your deck.
Serum Powder - This is for super competitive combo decks and isn't even in all of those.
Seal of the Guildpact - Not my style.
Dolmen Gate - Not needed.
Trading Post - Can be good. Can also be annoying and slow the game down.
Lifeline - I KNOW WHAT IT SAYS! Unfortunately that isn't what it actually does. The Oracle text reads "Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step." Which means it works for your opponents also.


Lightning Strike for Lightning Bolt.
Breath of Malfegor could easily be something better.
Murder is fine, but there are better cards.


Probably don't need Diabolic Tutor.

Creatures (will go review all.)

1x Abyssal Persecutor - Awesome, but you want more sac outlets when you need to get rid of him.
1x Alloy Myr - no
1x Ashenmoor Liege - yeah
1x Butcher of Malakir - maybe. You will find better.
1x Exava, Rakdos Blood Witch - nope.
1x Hellkite Tyrant - yeah looks fun I have never played him. I will soon.
1x Hoarding Dragon - Awesome
1x Iron Myr - no
1x Jeering Instigator - Dude I hate morph creatures so much. I would cut this, with scissors.
1x Leaden Myr - no.
1x Malfegor - FUCK YES.
1x Mogis, God of Slaughter - Cool enough.
1x Myr Superion - no. no way.
1x Ob Nixilis, Unshackled - this guy is brutal.
1x Olivia, Mobilized for War - cool beans.
1x Olivia Voldaren - this one the better of the two.
1x Purphoros, God of the Forge - probably not, but maybe? This is mainly for token decks.
1x Rakdos, Lord of Riots - Nope.
1x Sheoldred, Whispering One - Hell yeah.
1x Tymaret, the Murder King - While he is one of favorite creatures, he doesn't fit here.
1x Urabrask the Hidden - I hate playing against this guy.
1x Vial Smasher the Fierce - Shit yeah good idea.

EnchantmentsHavoc Festival is brutal, but people will immediately target you when you lay this down.
Polluted Bonds is pretty good.

LandsTower of the Magistrate doesn't seem good.
I was going to say Darksteel Citadel seemed out of place until I remembered the Hellkite Tyrant. If you are going to do that, they have a red artifact land and a black one as well. Doing this can help some ways but it also makes your lands a liability. Vandalblast is a commonly played card that will cripple your deck.

TheRedGoat on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

2 weeks ago

Firstly I'll say that if you've been looking for a reason to play Tower of the Magistrate, then think of it as "anti-Mirrodin Swords" tech (coming in for a waste obviously).

Now I would ask you at least 2 questions otherwise. Firstly is what are your feelings on Prototype Portal? Have you used it before or had you not seen it mentioned for this build?

For my other question is in regards to Hope of Ghirapur and its ability to perform as an aggro commander for colorless. Have you had to face a "HoG" deck before and if not would you expect it to be aggro or something else? Obvious as it might be, I'm working on my own colorless deck and am wanting to stay away from Eldrazi for the simple reason I'd want to give them their own tribal build.

QuietMyth on Kozilek, The Gas Pedal

3 weeks ago

Hey there. Ive been playing colorless cmdr for years now, and i know i can tell you of a few things that are just too cute and slow to be worth playing. Urzatron is an easy cut from this deck, its just super underwhelming in hundred card singleton. It That Betrays is generally, and rightfully considered to be a 'win-more' card in that it only shines if you are already too far ahead to really be stopped. I found Planar Portal and Ring of Three Wishes to be far too slow for what this deck wants to be doing. All stars that are missing here are Oblivion Sower , Paradox Engine and Steel Hellkite. Chances are, youve played one of these before, but it got removed right away or something. This is definitely not grounds to cut them, theyre just so gooood. Additionally, 32 lands in almost any edh deck is not nearly enough. Especially in this one, mana rocks are too vulnerable to take up land slots, and missing a land drop nullifies the ramp to begin with. More wastes would be a great idea. 6 to 10 is fine. Special shoutout to my favorite cute land Tower of the Magistrate its hilarious to use it on voltron commanders or just in response to someone equipping Lightning Greaves my deck Kozilek, The Great Distortion of the Boardstate is about to get a huge update, i love the way it runs right now.

Hazerithious on Give it Away (Zedruu)

1 month ago

Perhaps add a Tower of the Magistrate to assist against the equipment voltron match-up. Also helps with blocking large non-trample artifact creatures.

johnnythexxxiv on Monoblack Hugs

4 months ago

An addition that jumped out immediately for me was Urborg, Tomb of Yawgmoth. You have so much swamp interaction for it to help out with and since it's a land it wouldn't force you to cut any of your main cards, just swap out a swamp. I'm sure there's some other lands that might be worthwhile to consider (Arcane Lighthouse, Contested War Zone, Elephant Graveyard, Griffin Canyon, Homeward Path, Oasis, Rogue's Passage, Shizo, Death's Storehouse, Swarmyard and Tower of the Magistrate all have SOME degree of group huggy utility) but that's the only one jumping out at me right now.

There's a couple cards that I'm not sure why they're in the deck based off the theme. Necrotic Ooze gives you a huge benefit compared to everyone else (you could use it to continue doing Zombie Trailblazer things after a boardwipe, but you can also use it to copy your opponent's activated abilities), Demon's Horn only helps you, and Touch of Moonglove not only only helps you, but it also hurts an opponent.

QuietMyth on Emrakul, the Promised End

4 months ago

I know it's been a while since you made this list, and the video for it, but I thought i'd share a few things as someone who's been playing colorless for almost 3 years.

It's important to note that Tribal -does- reduce Emrakul's cost even more. It's really the only reason I'm going to put Not of This World in this deck, it didn't make the cut for my Kozilek, The Great Distortion of the Boardstate deck because it's usually just not good enough unless you tack on the ramp it gives you. A huge advantage, I think, that colorless has is it's insane number of utility lands. Geier Reach Sanitarium helps you get junk into your graveyard. Tower of the Magistrate is hilarious with opponent's equipment. Etc, etc. Upvote all the same!

Winterblast on Workshop Party

5 months ago

I do indeed own the decks or at least like 95% of the cards needed for the decks I've got online here DrCreamy. The price here is unrealistic though because you can get everything much cheaper on eBay or magiccardmarket...and I've bought most cards when they were still cheaper. For example I had 4 Mishra's Workshop because I played Stax in Vintage some 9 years ago and the playset cost me around 550 euro back then. Earlier this year I sold 3 for 600 each. I had to buy some of the top cards for commander at today's prices though because I only started building commander decks this year in Spring.

Giving shadow is a good idea but it's very mana intensive also because it costs BB, which isn't often available more than once per turn...even though my mana base is already good for 4c. For going unblockable I have Tower of the Magistrate in the deck, as I want to have Mycosynth Lattice anyway. I've also considered something that gives trample but eventually I don't want to rely so much on combat damage anyway, only at the very beginning of the game. If I can't win with beatdown until turn 5 or so, I have to focus on control. I might test this enchantment though, I think I even have some copies at home.

TheDeckMaker2300 on 5 Nights at Zendikar

5 months ago

Nice job this is pretty good

Here's a few suggestions

Lands (replace some wastes with these.)

Strip Mine

Ghost QuarterBoth for more land destruction

Buried RuinReanimate artifacts

Tower of the MagistrateThe to protect your stuff from artifact stuff and a trick if you give a creature opponment controls with equipment that creature will be forced to take the equipment off.

Scorched RuinsSac 2 wastes for 4 mana And Deserted Temple to make to make 7 mana with just 1 land (a alternate way of getting all 3 urza lands)


Strionic Resonator I'm surprised this is not In the deck you can double dip cast abilities and annilator with this (trigger abilities) like Ulamog, the Ceaseless Hunger exile 4 things instead of 2

Voltaic Key the 3 mana tap artifacts will be upgraded to 5 with this and go to beyond 100 mana with the Doubling Cube

Nevinyrral's Disk another board sweep with All Is Dust and combos with Soul of New Phyrexia

Blinkmoth Urn you get the most benefit and really ramps your mana fast especially with Tamiyo's Journal

If your considering abilities in your deck than Rings of Brighthearth and Thran Turbine are your best friends (don't let the turbine fool you it's immensely better than it looks example your draw one and discard one land ability picture doing it without tapping a single land.)

Prototype Portal let's make a army of Sol Rings or anything else useful. (You can also clone the Darksteel Citadel with this

Unwinding Clock + Shimmer Myr/Vedalken Orrery your tap artifacts plus giving everything flash = let's bring stuff out on every turn

Spine of Ish Sah great removal and boomerangs to your hand when it enters the graveyard so you can do it again

Trading Post another artifact reanimator and makes a wall for ya for defense.

Ugin's Nexus put it in makes Emrakul, the Promised End better and a safety net for decks that do the despicable Tons of extra turns combos and you can break it with so something for a extra turn

And lastly for artifact I notice there's not enough draw so I would suggest Howling Mine or Temple Bell reason is I doubt they will destroy a draw mutiple cards that give it to them too. If not then Staff of Nin shoot at 1 toughness stuff with it


Not much

Only Pentavus I can suggest

For air defense

Tap 1 land after attack make a token block with it then tap another mana sac it then it gets it counter back and the attacker failed to get threw to you (excluding trample ofcoarse)

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