|Commander / EDH||Legal|
Printings View all
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
Tower of the Magistrate
Tap: Add (1) to your mana pool.
(1), Tap: Target creature gains protection from artifacts until end of turn.
Tower of the Magistrate Discussion
1 month ago
So I’ve been making a list of must haves in 90% of casual commander decks, mana rocks, support artifacts and lands. I’m not talking situational cards or color specific cards but colorless and lands that you put in almost every commander deck you build regardless if it’s mono or multi color, combo, aggro or control.
Let’s start the list with must have mana rocks
Then you get into optional expensive mana rocks like
Then there are support artifacts like
And optional support like
And there is one creature that almost makes the cut
And we will wrap it up with lands
So the first 6 mana rocks are auto adds then the second 6 are if you have them/the money to get them, this list does not include signets or talismans. Now I have had people argue Worn Powerstone but I feel it is a lesser form of Hedron Matrix that also didn’t make the cut imho.
The first 3 support artifacts are auto adds the second 2 depending on meta and budget.
As for lands they speak for themselves except the last one you might be thinking why? Lightning Greaves / Whispersilk Cloak , Cranial Plating , all the swords.... need I go on? I’ve also had people argue for Isolated Watchtower but as many commander deck run less than 50% basic lands that’s like 90% of the time will be just scrying 1 and there are better ways to scry 1. I thought about Rogue's Passage but there are combo/control decks that never attack (same reason Maze of Ith is not on the list)
So what are your “auto adds” when you start a commander deck and why?
5 months ago
TheCardPool great land suggestions, especially Tower of the Magistrate . I didn't get why you suggested it at first, but preventing an opponent from equipping a creature sounds hilarious and powerful. Just picture it:
Me: Um... No.
5 months ago
Also here's 3 lands that i think this deck would love. Tower of the Magistrate , Emergence Zone and Blast Zone . I know tower seems kind of odd to use but the reason I suggest it is that is can stop your opponents from throwing an equipment on their creature.
11 months ago
I might suggest Tower of the Magistrate to prevent creatures from being equipped with boots by giving them to protection. Also, unless its gone up in price recently, I would totally include Vona's Hunger. Super fun to chain that and 2/3rds wipe the opponent's fields.
11 months ago
Aaerys No problem!
Yes definitely keep the artifact synergy, honestly if you don't like the combo approach and want to go for the more interaction routes with fun things to play (like playing with other people's deck ;3) than I would suggest more protection, counterspells, artifact synergy, card draw, as well as interaction.
Here is a list of some additional cards that I found useful and within the $20 or less range.
These cards will make opponents less likely to hit you, or will at least slow them down enough for you to interact with them.
A couple more useful counters, best one I like to use for Sen Triplets is cards like Remand, Muddle (because the 2 cmc transmute comes in clutch), and Arcane Denial as it gives more options to choose from their hand.
Shimmer Myr and Raff Capashen are honestly auto include in my opinion, giving the ability to flash in your commander and not waiting to wait one whole turn before her upkeep effect is amazing, it also allows us to hold up mana to interact with other players before deciding what we can do. The curve is also great since Shimmer Myr is 3 cmc and Raff is 4 cmc, we can hold mana for our counterspells and interactions and if the coast is clear flash in Sen. Trophy Mage is for the redundancy that you have more than a likely chance of tutoring your Shimmer Myr or Crystal Shard (Shard always makes sure that your opponent will be reluctant to tap out and thus preventing them to cast more creature spells). Voltaic Key is there just for more fun shenanigans, I always like having them in these type of artifact decks. Academy Ruins is a card I would highly recommend investing into, it saves your artifacts, it allows recursion, and if the case where Sen dies, you won't have to consistently pay the tax for it with this card on the field.
On another note Paradox Engine is a powerful card, it allows you to gain extreme amount of value, hence the reason you would want to include more mana rocks into the deck. I added Aetherflux into list in the case you want to close out a game, since you are running Isochron Scepter already, adding in Dramatic Reversal will be your win con and also allows you to net infinite mana and play your opponents hand if you so would choose. The playstyle is all there for you to choose ;3
Some choice cards I like to use, Notion Thief is there for them really sneaky plays when there is a mass Windfall or if someone taps out for a burst draw. Sphinx is a high power card engine. The time warp is there for just pure value.
Some notable cards are like Snap, which untaps your land and bounces the creature back to their hand, pure value if its your turn next as now you will be able to cast that creature as well! Capsize is also a deadly card, as you can bounce their land and then play the land you bounced on your turn with Sen on the field, buyback is also killer (I have people scooped many times when I used this trick 1v1). Tower of Magistrate is really interesting against other people playing with artifacts (This auto de-quips voltron commanders!). A lot of these spells can also be copied on to Isochron Scepter making them extremely useful for you to control your opponent and allowing them what spells they can play, bouncing the spells you want to play from their deck, and removing the cards you don't like.
One more card which is a great mana rock.
Hopefully this gives you a better idea of a Control Sen Triplets shell, I think you can tell that this was one of my favorite decks before I retired her ;P
1 year ago
Vicious Shadows is just plain disguising with prossh!!
Mirage Mirror is super sweet aswell!
Thalia, Heretic Cathar, Tower of the Magistrate and Fiery Confluence are some cards I've never seen other people run for some reason.
1 year ago
1 year ago
The problem with Tower of the Magistrate is that if I use it on Traxos, Scourge of Kroog the equipment fall off due to the ruling of not being able to target due to the protection. Similar to what happens when you Animate Dead an Akroma, Angel of Wrath where the aura falls off due to the protection. Thank you for the advice though.
Tower of the Magistrate occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%