Tower of the Magistrate
Tap: Add (1) to your mana pool.
(1), Tap: Target creature gains protection from artifacts until end of turn.
Price & Acquistion Set Price Alerts
Tower of the Magistrate Discussion
3 weeks ago
Thx for the folder and it's true that I could improve on my manabase. Currently on the lookout for Tower of the Magistrate and Maze of Ith. But it's really consistent already and I need enough Snow-Covered Swamps to get enough value out of Extraplanar Lens. What I really like is the fact that your build is completely the opposite of mine. Mine is more focussed on the control, while yours is more "aggro". Eldrazi Monument is a really powerful card in a deck like yours but it's to much aggro for mine. The sac requirement is just to demanding for this deck in my opinion. Akroma's Memorial is again a good card for creature decks but I would rather run an extra board-wipe for the 7 mana. Still, I could play-test with Eldrazi Monument to see if it could work, which I didn't consider before. So thx for the tips!
3 months ago
Let's free up some space. Next post will fill up some space.
Manalith - should be a Commander's Sphere.
Mox Opal - Far too expensive and serious for your deck.
Serum Powder - This is for super competitive combo decks and isn't even in all of those.
Seal of the Guildpact - Not my style.
Dolmen Gate - Not needed.
Trading Post - Can be good. Can also be annoying and slow the game down.
Lifeline - I KNOW WHAT IT SAYS! Unfortunately that isn't what it actually does. The Oracle text reads "Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step." Which means it works for your opponents also.
Lightning Strike for Lightning Bolt.
Breath of Malfegor could easily be something better.
Murder is fine, but there are better cards.
Probably don't need Diabolic Tutor.
Creatures (will go review all.)
1x Abyssal Persecutor - Awesome, but you want more sac outlets when you need to get rid of him.
1x Alloy Myr - no
1x Ashenmoor Liege - yeah
1x Butcher of Malakir - maybe. You will find better.
1x Exava, Rakdos Blood Witch - nope.
1x Hellkite Tyrant - yeah looks fun I have never played him. I will soon.
1x Hoarding Dragon - Awesome
1x Iron Myr - no
1x Jeering Instigator - Dude I hate morph creatures so much. I would cut this, with scissors.
1x Leaden Myr - no.
1x Malfegor - FUCK YES.
1x Mogis, God of Slaughter - Cool enough.
1x Myr Superion - no. no way.
1x Ob Nixilis, Unshackled - this guy is brutal.
1x Olivia, Mobilized for War - cool beans.
1x Olivia Voldaren - this one the better of the two.
1x Purphoros, God of the Forge - probably not, but maybe? This is mainly for token decks.
1x Rakdos, Lord of Riots - Nope.
1x Sheoldred, Whispering One - Hell yeah.
1x Tymaret, the Murder King - While he is one of favorite creatures, he doesn't fit here.
1x Urabrask the Hidden - I hate playing against this guy.
1x Vial Smasher the Fierce - Shit yeah good idea.
LandsTower of the Magistrate doesn't seem good.
I was going to say Darksteel Citadel seemed out of place until I remembered the Hellkite Tyrant. If you are going to do that, they have a red artifact land and a black one as well. Doing this can help some ways but it also makes your lands a liability. Vandalblast is a commonly played card that will cripple your deck.
3 months ago
Firstly I'll say that if you've been looking for a reason to play Tower of the Magistrate, then think of it as "anti-Mirrodin Swords" tech (coming in for a waste obviously).
Now I would ask you at least 2 questions otherwise. Firstly is what are your feelings on Prototype Portal? Have you used it before or had you not seen it mentioned for this build?
For my other question is in regards to Hope of Ghirapur and its ability to perform as an aggro commander for colorless. Have you had to face a "HoG" deck before and if not would you expect it to be aggro or something else? Obvious as it might be, I'm working on my own colorless deck and am wanting to stay away from Eldrazi for the simple reason I'd want to give them their own tribal build.
3 months ago
Hey there. Ive been playing colorless cmdr for years now, and i know i can tell you of a few things that are just too cute and slow to be worth playing. Urzatron is an easy cut from this deck, its just super underwhelming in hundred card singleton. It That Betrays is generally, and rightfully considered to be a 'win-more' card in that it only shines if you are already too far ahead to really be stopped. I found Planar Portal and Ring of Three Wishes to be far too slow for what this deck wants to be doing. All stars that are missing here are Oblivion Sower , Paradox Engine and Steel Hellkite. Chances are, youve played one of these before, but it got removed right away or something. This is definitely not grounds to cut them, theyre just so gooood. Additionally, 32 lands in almost any edh deck is not nearly enough. Especially in this one, mana rocks are too vulnerable to take up land slots, and missing a land drop nullifies the ramp to begin with. More wastes would be a great idea. 6 to 10 is fine. Special shoutout to my favorite cute land Tower of the Magistrate its hilarious to use it on voltron commanders or just in response to someone equipping Lightning Greaves my deck Kozilek, The Great Distortion of the Boardstate is about to get a huge update, i love the way it runs right now.
4 months ago
Perhaps add a Tower of the Magistrate to assist against the equipment voltron match-up. Also helps with blocking large non-trample artifact creatures.
6 months ago
An addition that jumped out immediately for me was Urborg, Tomb of Yawgmoth. You have so much swamp interaction for it to help out with and since it's a land it wouldn't force you to cut any of your main cards, just swap out a swamp. I'm sure there's some other lands that might be worthwhile to consider (Arcane Lighthouse, Contested War Zone, Elephant Graveyard, Griffin Canyon, Homeward Path, Oasis, Rogue's Passage, Shizo, Death's Storehouse, Swarmyard and Tower of the Magistrate all have SOME degree of group huggy utility) but that's the only one jumping out at me right now.
There's a couple cards that I'm not sure why they're in the deck based off the theme. Necrotic Ooze gives you a huge benefit compared to everyone else (you could use it to continue doing Zombie Trailblazer things after a boardwipe, but you can also use it to copy your opponent's activated abilities), Demon's Horn only helps you, and Touch of Moonglove not only only helps you, but it also hurts an opponent.
7 months ago
I know it's been a while since you made this list, and the video for it, but I thought i'd share a few things as someone who's been playing colorless for almost 3 years.
It's important to note that Tribal -does- reduce Emrakul's cost even more. It's really the only reason I'm going to put Not of This World in this deck, it didn't make the cut for my Kozilek, The Great Distortion of the Boardstate deck because it's usually just not good enough unless you tack on the ramp it gives you. A huge advantage, I think, that colorless has is it's insane number of utility lands. Geier Reach Sanitarium helps you get junk into your graveyard. Tower of the Magistrate is hilarious with opponent's equipment. Etc, etc. Upvote all the same!
8 months ago
I do indeed own the decks or at least like 95% of the cards needed for the decks I've got online here DrCreamy. The price here is unrealistic though because you can get everything much cheaper on eBay or magiccardmarket...and I've bought most cards when they were still cheaper. For example I had 4 Mishra's Workshop because I played Stax in Vintage some 9 years ago and the playset cost me around 550 euro back then. Earlier this year I sold 3 for 600 each. I had to buy some of the top cards for commander at today's prices though because I only started building commander decks this year in Spring.
Giving shadow is a good idea but it's very mana intensive also because it costs BB, which isn't often available more than once per turn...even though my mana base is already good for 4c. For going unblockable I have Tower of the Magistrate in the deck, as I want to have Mycosynth Lattice anyway. I've also considered something that gives trample but eventually I don't want to rely so much on combat damage anyway, only at the very beginning of the game. If I can't win with beatdown until turn 5 or so, I have to focus on control. I might test this enchantment though, I think I even have some copies at home.