|Commander / EDH||Legal|
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|Mercadian Masques (MMQ)||Rare|
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Tower of the Magistrate
Tap: Add (1) to your mana pool.
(1), Tap: Target creature gains protection from artifacts until end of turn.
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Tower of the Magistrate Discussion
2 months ago
I might suggest Tower of the Magistrate to prevent creatures from being equipped with boots by giving them to protection. Also, unless its gone up in price recently, I would totally include Vona's Hunger. Super fun to chain that and 2/3rds wipe the opponent's fields.
2 months ago
Aaerys No problem!
Yes definitely keep the artifact synergy, honestly if you don't like the combo approach and want to go for the more interaction routes with fun things to play (like playing with other people's deck ;3) than I would suggest more protection, counterspells, artifact synergy, card draw, as well as interaction.
Here is a list of some additional cards that I found useful and within the $20 or less range.
These cards will make opponents less likely to hit you, or will at least slow them down enough for you to interact with them.
A couple more useful counters, best one I like to use for Sen Triplets is cards like Remand, Muddle (because the 2 cmc transmute comes in clutch), and Arcane Denial as it gives more options to choose from their hand.
Shimmer Myr and Raff Capashen are honestly auto include in my opinion, giving the ability to flash in your commander and not waiting to wait one whole turn before her upkeep effect is amazing, it also allows us to hold up mana to interact with other players before deciding what we can do. The curve is also great since Shimmer Myr is 3 cmc and Raff is 4 cmc, we can hold mana for our counterspells and interactions and if the coast is clear flash in Sen. Trophy Mage is for the redundancy that you have more than a likely chance of tutoring your Shimmer Myr or Crystal Shard (Shard always makes sure that your opponent will be reluctant to tap out and thus preventing them to cast more creature spells). Voltaic Key is there just for more fun shenanigans, I always like having them in these type of artifact decks. Academy Ruins is a card I would highly recommend investing into, it saves your artifacts, it allows recursion, and if the case where Sen dies, you won't have to consistently pay the tax for it with this card on the field.
On another note Paradox Engine is a powerful card, it allows you to gain extreme amount of value, hence the reason you would want to include more mana rocks into the deck. I added Aetherflux into list in the case you want to close out a game, since you are running Isochron Scepter already, adding in Dramatic Reversal will be your win con and also allows you to net infinite mana and play your opponents hand if you so would choose. The playstyle is all there for you to choose ;3
Some choice cards I like to use, Notion Thief is there for them really sneaky plays when there is a mass Windfall or if someone taps out for a burst draw. Sphinx is a high power card engine. The time warp is there for just pure value.
Some notable cards are like Snap, which untaps your land and bounces the creature back to their hand, pure value if its your turn next as now you will be able to cast that creature as well! Capsize is also a deadly card, as you can bounce their land and then play the land you bounced on your turn with Sen on the field, buyback is also killer (I have people scooped many times when I used this trick 1v1). Tower of Magistrate is really interesting against other people playing with artifacts (This auto de-quips voltron commanders!). A lot of these spells can also be copied on to Isochron Scepter making them extremely useful for you to control your opponent and allowing them what spells they can play, bouncing the spells you want to play from their deck, and removing the cards you don't like.
One more card which is a great mana rock.
Hopefully this gives you a better idea of a Control Sen Triplets shell, I think you can tell that this was one of my favorite decks before I retired her ;P
3 months ago
Vicious Shadows is just plain disguising with prossh!!
Mirage Mirror is super sweet aswell!
Thalia, Heretic Cathar, Tower of the Magistrate and Fiery Confluence are some cards I've never seen other people run for some reason.
4 months ago
7 months ago
The problem with Tower of the Magistrate is that if I use it on Traxos, Scourge of Kroog the equipment fall off due to the ruling of not being able to target due to the protection. Similar to what happens when you Animate Dead an Akroma, Angel of Wrath where the aura falls off due to the protection. Thank you for the advice though.
7 months ago
Solid build! Ever consider using Tower of the Magistrate?
9 months ago
Tower of the Magistrate seems really...fun. And I can see it potentially having uses when Horobi isn't on the field which is something I try to do.
Candelabra is a wee bit outside my budget as are Cabal Coffers and Urborg, Tomb of Yawgmoth, but Urborg itself might be a good fit if I can find a cheapish one. I have a Thespian's Stage somewhere. I'm not sure where I've put it at the moment, but I like where you're going with it. And at the very least, I can copy someone else's Urborg or Coffers.
Kormus Bell is an amazing card. How have I never seen this before. Obviously it'd work a heck of a lot better with Tomb Urborg, but I still love it. Especially if I have Veilstone Amulet out, else I might regret playing it since I'd have a hard time removing it myself. I used to have Xenic Poltergeist in here and I replaced it with Karn, Silver Golem but I find myself wondering if I should use both. Obviously enchantments are still very difficult unless I also happen to have Liquimetal Coating on the field but I've only managed that once.
Command Beacon I own but it's in another deck. I used to have it in here though and it was really helpful. Perhaps I'll start swapping it back and forth. Because I can assure you Horobi draws a lot of hate. In fact, my deck is in dark grey sleeves but my joke is that Horobi wears a high visibility bright yellow sleeve because he works in a dangerous environment. I think the most I've cast him for was 12 once.
I don't love Living Death because I don't have tons of creatures on the field or in the graveyard generally. I'd be worried my opponents would get a lot more mileage out of it than I would.
Lol, yeah Hex Parasite is really really good here. And, if I would ever remember I can do this, I can actually kill planeswalkers with it. At instant speed. Ah! So good.
My issue with the deck currently is I don't really have a good finisher. I don't have something that just wins the game. Sepulchral Primordial has that potential I guess but it's not really panned out yet. Do you have any suggestions?