Emerald Medallion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Tempest (TMP) Rare

Combos Browse all

Related Questions

Emerald Medallion

Artifact

Green spells you play cost less to play.

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Set Price Alerts

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Emerald Medallion Discussion

RxPhantom on Her Royal Fluffness

1 month ago

Hey! I played a few games recently after making a ton of changes and thought I'd share with you. First, Myojin of Life's Web is obscenely good, but Siege Behemoth is its best friend. I had a hand several creatures in hand, ripped a 9-card Rishkar's Expertise , and then, using Myojin, dropped 12 creatures onto the board, and since Siege Behemoth gave all my creatures the Rhox ability, I was able to deal lethal to two opponents at once. It was grand. Also, Vedalken Orrery has been awesome, and I second other commenters' recommendations for Emerald Medallion .

bushido_man96 on Her Royal Fluffness

1 month ago

I think you should consider running Beast Within along with Terastodon , as they are both upgrades over your current removal spells. I think you should consider adding Emerald Medallion to help smooth out the curve a bit more. If it were me, I think I'd consider taking out Bow of Nylea ...yeah, it gives deathtouch, but you've got creatures that are big enough to kill just about anything, anyways. It might be a slot better suited for Growing Rites of Itlimoc  Flip. I'd run Rishkar's Expertise over Shamanic Revelation , and Shamanic Revelation over Hunter's Prowess . Crop Rotation , Hour of Promise , and Tempt with Discovery are all spells that can help you get to Reliquary Tower .

Looks like a fun deck full of fatties, for sure!

Lanzo493 on Her Royal Fluffness

1 month ago

I've always liked Vigor when it comes to Timmy decks like this. Also, Bellowing Tanglewurm and Lead the Stampede (if you're playgroup is okay with infect) can win games alone. Emerald Medallion is yet another mana reducing effect that not only benefits your whole deck but also gets your commander out a turn earlier. For ramping a bunch in monogreen, Karametra's Acolyte can pull a lot of weight. Well, Nykthos, Shrine to Nyx does the same thing, too. Whisperer of the Wilds is also a good mana rock.

Kogarashi on Aluren with an emerald medallion, ...

1 month ago

In short: Emerald Medallion represents a discount on the CMC, but the CMC hasn't changed.

Goreclaw, Terror of Qal Sisma has a CMC of 4 even if you have three Medallions on the battlefield, just as it's CMC is still 4 even if it's your commander and you've cast it for the fourth time in a game (meaning you've spent 10 total mana casting it this time).

LordTsukune on Shaman Learner Budget-Price

2 months ago

Vanquisher's Banner, Zendikar Resurgent, Vitalize, Tribal Unity, Worldly Tutor, Skyshroud Claim, Explosive Vegetation, Sol Ring, Emerald Medallion, Orochi Hatchery, Door of Destinies, Caged Sun, Throne of the God-Pharaoh, Slate of Ancestry, Planar Bridge, Sunset Pyramid, Akroma's Memorial, Quest for Renewal, Descendants' Path, Asceticism, Mana Reflection, Concordant Crossroads, Vernal Bloom, Helix Pinnacle, Sandwurm Convergence, Song of the Dryads, Sylvan Library, Lurking Predators, Garruk, Caller of Beasts for after your getting a good feel for how you want to play the deck. Any of these cards will drastically help for your first time i'd sugest zendikar resurgent and throne of the god-pharaoh both these cards together will give you a better advantage casually without being a clear threat. Once your past that stage going with sylvan library and sandwurm convergence will give quicker wins and once your at that stage its time to increase ramp for quicker creature drops. So cards like sol ring which comes in ever pre-con is useful and explosive vegatation also helps and is budget friendly.

Shyachi33 on Top o' the Food Chain

2 months ago

wall of text warning, sorry i got a little carried away, i love Zacama, and been playing a lot of it so i couldn't resist trying to help another player out.

My thoughts on your artifacts:

Doubling Cube it's not very good in a zacama deck as it's not really recur-able like the other mana doublers.

Lightning Greaves switch it out for Swiftfoot Boots the shroud hurts you more often than it helps, specially when you're trying to target Zacama or something to save them with temur not on your turn.

Sunforger it's essentially 8 mana to tutor for an instant, that's mana better spend just drawing cards, or better tutors.

Whispersilk Cloak same reason as lightning greaves. if you want redundancy, Champion's Helm

The Immortal Sun if you're trying to stop a lot of planeswalker in your meta, keep it, otherwise it's too expensive of a cast.

after you cut those artifacts add in Stony Silence and/or Null Rod which adds more stuff for your enlightned tutor to fetch. this will not really stop you other than your equipments, sol ring, and mana vault (which I MIGHT cut, up to you though on that one) which is waaay less important than everyone else's rocks that they're probably relying on more than you.

thoughts on Enchantments:

Aura Shards you're not running enough creatures to really benefit you, and Zacama IS aura shards.

Aggravated Assault + Bear Umbra is cute at best, but outside of that just a straight double strike is just better than wasting your time with this combo, other than Etali you don't really benefit from additional combat steps.

Dictate of Karametra, Heartbeat of Spring, Zhur-Taa Ancient don't help other players, unless your deck is fast enough to win on the turn these come out, you're helping 3 other players that's NOT you. that's a strict 3 to 1 disadvantage no matter how much more lands you have. if you really want another doubler, Zendikar Resurgent.

Sunbird's Invocation is another cute card, and in a zacama deck i feel like it's just more a "win-more" card than actually helping you advance your board state, specially for it's mana cost.

please let me know how successful you've been with Food Chain + Myth Unbound combo works out for you, i thought about it, but didn't pull the trigger for it yet. Also how is Shapers' Sanctuary working out for you? i like 1 drops, and ones that can draw you cards is even better. On average how many cards do you think you draw from that card per play?

Sorceries/instants:

Banefire is that to remove planeswalkers? if so that's actually pretty smart, i didn't think of using it that way, but it's good to have.

Plea for Guidance this is to get your aggravated assault/bear umbra or food chain/myth unbound combo i assume, any other combos i'm missing? it's pretty expensive to play, 6 mana to search, then another 6-14 mana to get those other combos going. If you decide to keep it, i recommend adding Abundance to combo with Sylvan Library pick up lands or non lands to your liking and not pay life.

Rolling Thunder switch it out for Aurelia's Fury it's just a straight upgrade, it's at instant speed, and so much more utility, this card can win you games.

other than that, i'd recommend more ramp spells and tutors:

Rampant Growth, Hunting Wilds (don't ever pay the kicker), and Traverse the Outlands gets crazy as soon as Zacama drops, Kodama's Reach and Cultivate wouldn't hurt. Hour of Promise ramps AND searches for ANY land.

Green Sun's Zenith and Chord of Calling are great to find your combo pieces.

Uncage the Menagerie can play well too, but you'll have to actually build your deck around it a bit more to actually be effective.

As far as creatures go, i recommend the mana dork squad, having a consistent turn 1 play every game will really affect your board state advantage, having 3 mana on turn 2 is a big difference, specially for all the ramp spells you want to be casting.

Chameleon Colossus is a great creature for mana sink, pump it up, then you can Soul's Majesty it, or similar effect with it.

Goreclaw, Terror of Qal Sisma and Spellbreaker Behemoth this is hit and miss. you only really have 7-10 creatures they actually affect, if you feel like you're running enough green, Emerald Medallion can be better value than goreclaw, and Vexing Shusher and Prowling Serpopard would affect more of your deck than spellbreaker.

Whitemane Lion combo's with Panharmonicon to infinitly bounce zacama for the same mana cost as Temur, if temur ever gets exiled. also having flash, can save a creature in case of a removal or something.

Garruk, Primal Hunter is pretty much another Soul's Majesty. it's worth the slot even for just a 1 time use draw card when your fatties are out.

Recursion, your deck is lacking pretty much every basic form of it. Eternal Witness and Regrowth are just green staples. and personally, i would cut Praetor's Counsel for Seasons Past it's cheaper to cast, and will get back most of what you need anyways.

also i would up your land count to 36-38 your deck's average CMC is too high to be greedy on lands.

adding Slayers' Stronghold combos with Sunhome, Fortress of the Legion (remember Hour of Promise?) to get Zacama up to 22 commander damage to get a sneaky kill on someone without a blocker.

Kessig Wolf Run is just another quality land.

Hanweir Battlements and Flamekin Village along with slayers' can give creatures haste for some other sneaky plays.

Rabid_Wombat on Vanilla Tribal

4 months ago

I like decks like this...when the tech is all about just kicking back and having fun.

Overrun and Might of Oaks for more beatdown and more ramp Explosive Vegetation, Rampant Growth will help you swarm the board...and maybe even steal a win or two!

Emerald Medallion and Pearl Medallion could work overtime for you in getting peeps into the action.

Regrowth would also be really useful to bounce back Enchantments from the yard as they will get blown up ;)

griffstick on Karametra Deck

5 months ago

Ill look at each one and look for a better version of that card. Alpha Authority could be swapped for one of the sowrds.

Architect of the Untamed is too slow that could be a Emerald Medallion instead

Heron's Grace Champion is not that good here at all, i think Ambush Viper is better here. Surprise block and kill and ramp cause your cmdr

Hoofprints of the Stag is a really bad card in this deck. Not good here. Spirit Bonds would serve great as a replacement.

Myth Unbound will be a wasted card slot in this deck. Your cdr is indestructable. Its not going back to the command zone often enough , it could be Cathars' Crusade or Glimpse of Nature

Nantuko Cultivator would be a lot cooler if it was comboed with Splendid Reclamation, change it for Arena Rector.

Primitive Etchings not that good. Pair it up with Abundance it becomes really good. Eather take it out or add support for this card

Prowler's Helm could be one of the swords

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Emerald Medallion occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.7%