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|Commander 2014 (C14)||Rare|
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Green spells you play cost less to play.
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|Have (8)||ironax , DarkMagician , raymaverick97 , ChainerDragon65 , mziter501 , thetechzombie , jhTheMan99 , Vergil_Redgrail|
Emerald Medallion Discussion
1 week ago
For starters you're too deep on dudes unless you're running some kind of Primal Surge deck, which this isn't. You're asking to overextend into a board wipe with too many creatures that don't do a lot alone.
More ramp. You've got some mana dorks, but they die the first second someone drops an Elesh Norn, Grand Cenobite or Night of Souls' Betrayal or just casts a wipe. Cultivate and Kodama's Reach are a good start. I'd find a slot for Rampant Growth, Nature's Lore and Skyshroud Claim, plus probably Emerald Medallion.
You need more draw. Harmonize is a good start. Rishkar's Expertise is busted AF. Get one. Selvala's Stampede can do really good work, and Genesis Wave is never bad. Collective Unconscious and Shamanic Revelation are possibly usable here too, and if they are so is Garruk, Primal Hunter who should almost always draw you 4-5 for five mana.
Scavenger Grounds will save your life some game, and it won't hurt you given your lack of colorless lands. Same for Strip Mine when someone starts tapping Cabal Coffers for 14. Plus with those new crazy flip lands from Ixalan everyone gets a Gaea's Cradle and you'll wanna kill that thing ASAP.
There's also Hall of Gemstone but that feels like cheating.
2 weeks ago
Sorry for the triple posts, but I got into breaking down your deck more. Cards to consider:
Too slow cards to cut to make room for more acceleration:
- Zendikar's Roil
- Warstorm Surge
- Goblin Bombardment Does too little in EDH
- Barrage of Expendables Does too little in EDH
- Magmaw Does too little in EDH
- Rishkar's Expertise Your hich curve makes sure this is not needed
To name a few. It's ofc all up to you, but like this you'll get stuck with stompers in hand without means to cast them against faster decks.
3 weeks ago
Is this intended to be a budget deck? If not, then cards like Batterskull, Darksteel Plate, and the new Hammer of Nazahn and Bloodforged Battle-Axe would be great additions here. I'm surprised that I'm not seeing Rancor in this list, since it's one of the most efficient green enchantments ever made. Also, 32 lands is not very much. I'd try and add in a few mana rocks like Sol Ring, Emerald Medallion, and Horn of Ramos along with a few more lands or ramp spells like Cultivate, Nature's Lore, Rampant Growth, or Kodama's Reach. Being a mono-colored deck, you can also afford a few more utility lands, like Rogue's Passage, Blighted Woodland, Yavimaya Hollow, Strip Mine, Myriad Landscape, Buried Ruin, Inventors' Fair, and Okina, Temple to the Grandfathers to name a few. Treetop Village can hold some equipment in a pinch if needed as well. A few card-drawing spells would also help like Harmonize or Staff of Nin for longer games.
1 month ago
Hello there. Awesome deck you have! Here are my suggestions; I apologize in advance if any of these are banned under European rules, I'm not familiar with those:
Strip Mine and/or Wasteland to replace Tectonic Edge and/or Ghost Quarter. As far as I can tell, Strip Mine and Ghost Quarter are strictly better. Alternatively, if you're interested in repeatable land destruction and don't mind paying a little more for it, you might consider Dust Bowl.
Thran Dynamo or Worn Powerstone to replace Urza's Incubator. I'm assuming you're naming Angel for the incubator, so I imagine you won't be making use of it very often. You could also consider Cloud Key, Emerald Medallion, and/or Pearl Medallion.
One anti-mill card that seems like it would be very strong in your deck is Wheel of Sun and Moon. I don't know what your meta is like though; unless other people play a lot of mill you'll probably just want to put it in the sideboard.
Lastly, consider Open the Vaults. It's basically a Replenish that works for artifacts and enchantments, yours and your opponents. I don't know how useful you consider Replenish to be or what your meta is like, but it could work pretty good for you.
If you have the time, I'd love your input on my Meren deck. I'm still a pretty new player.
1 month ago
@Jagd_Tallgeese I actually considered Rishkar's Expertise. A couple questions:
1 month ago
I would add Verdant Confluence and take out Nissa's Renewal. I feel like the modality would help deal with other situations, and the lifegain is not that big and incidental as it is not instant you can't use it in a pinch. It would also be good because I noticed you aren't running anything that would pull things from the graveyard if you have an answer there that has died to removal or been milled out.
Wish I knew about this Omnath sooner I definitely would like to brew a budget version of this :)
2 months ago
Here is a list of ramp cards from my Omnath, Locus of Mana Commander Deck:
- Arbor Elf
- Boundless Realms
- Courser of Kruphix
- Elvish Mystic
- Elvish Piper
- Emerald Medallion
- Frontier Siege
- Gaea's Touch
- Gyre Sage
- Llanowar Elves
- Nature's Lore
- Nissa's Pilgrimage
- Sakura-Tribe Elder
- Search for Tomorrow
- Skyshroud Claim
- Somberwald Sage
- Vernal Bloom
- Whisperer of the Wilds
- Wild Growth
- Wood Elves
- Zendikar Resurgent
And here are some also very effective, but more expensive options:
I would recommend removing:
- Archers' Parapet, since you don't run black and a 0/5 wall isn't great.
- Gift of Paradise, since paying 3 mana for only one extra mana per turn is not ideal and there are better ramp options.
Here is my full Omnath Deck if you would like to see more options:
Hope this helps.
2 months ago
There are decent ideas and I'm happy you decided to make your first deck a Treefolk brew. There are however quite alot to work on here even if it's meant just for casual games. I don't know if you've ever looked into any deck building guides, but you mana curve is really important to be in line with your lands and ramp. Now your curve is super dependant on LUCK, which is not great. Unless you have consistent ways to cheat out your excessive amounts of 6 drops, you shouldn't have that many or they will clog your hand. I'll list a few semi-budget changes that will help.
Go up to full playset on Treefolk Harbinger, cause it tutors up any creature you need from your deck and that allows you to go down on the quantity of big threats.
Emerald Medallion is nice on mono color, but the heavyness really calls for more Bosk Bannerets or Medallions. Medallion is better when it's in your opening hand, since it drops topdecked Bosk to a 1-drop, but Bosk is tutorable with Harbinger (Might not matter which you run more of, so go with your gut.)
These couple swaps helps with consistency:
You don't need full playsets of any big drops if you go with 4 Harbingers.
All the greatest treefolks are ridiculously expensive, but if you ever want to invest little by little and keep your Tribal/Zoo theme, I suggest looking into my primer here Treefolkdancing my way to competitive scene!.