Emerald Medallion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Tempest (TMP) Rare

Combos Browse all

Related Questions

Emerald Medallion

Artifact

Green spells you play cost less to play.

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CM1

C14

TMP

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Emerald Medallion Discussion

Rabid_Wombat on Vanilla Tribal

5 days ago

I like decks like this...when the tech is all about just kicking back and having fun.

Overrun and Might of Oaks for more beatdown and more ramp Explosive Vegetation, Rampant Growth will help you swarm the board...and maybe even steal a win or two!

Emerald Medallion and Pearl Medallion could work overtime for you in getting peeps into the action.

Regrowth would also be really useful to bounce back Enchantments from the yard as they will get blown up ;)

griffstick on Karametra Deck

1 month ago

Ill look at each one and look for a better version of that card. Alpha Authority could be swapped for one of the sowrds.

Architect of the Untamed is too slow that could be a Emerald Medallion instead

Heron's Grace Champion is not that good here at all, i think Ambush Viper is better here. Surprise block and kill and ramp cause your cmdr

Hoofprints of the Stag is a really bad card in this deck. Not good here. Spirit Bonds would serve great as a replacement.

Myth Unbound will be a wasted card slot in this deck. Your cdr is indestructable. Its not going back to the command zone often enough , it could be Cathars' Crusade or Glimpse of Nature

Nantuko Cultivator would be a lot cooler if it was comboed with Splendid Reclamation, change it for Arena Rector.

Primitive Etchings not that good. Pair it up with Abundance it becomes really good. Eather take it out or add support for this card

Prowler's Helm could be one of the swords

FancyTuesday on

3 months ago

I think you may want to be a bit more careful with the phrase "price is no issue." It's one thing to say you're willing to spend a couple hundred bucks to pack in some real firepower, but if you tell folks there's no ceiling on this Wonkavtor I can (and will!) go ahead and suggest a $1000 in mana base upgrades.

ABUR duals - Badlands, Taiga, Bayou
Best in their class, but totaling over $700 they're the lowest bang for your buck

Filters - Graven Cairns, Fire-Lit Thicket, Twilight Mire
Under most conditions these filters are better than any other land, letting you turn a single of one color into double of another

Shocks - Blood Crypt, Stomping Ground, Overgrown Tomb
Shocks are very strong in EDH because the damage they do is mitigated by starting at 40 life, and it's an option you elect as needed. They also boast land types, which makes them ramp targets

Fetches - Bloodstained Mire, Wooded Foothills, Verdant Catacombs, ...
Fetches hit shocks and ABURs, so they function as wildcard lands that can always fix any two color hole you have

Ramp Suite:

You can save a good deal of money and cut all the / lands without hurting yourself much since the deck is mostly , and ramp lets you fix. Though they're still strictly better than just a straight Swamp or Mountain. That said, even at 50% green spells that's not enough reason to be running Emerald Medallion over basically any rock.

Alright, that about covers it for the mana base. I've run out of suggestion boxes so I'll break this into two posts.

Hexaflexagon on Angels On High

4 months ago

At first, I was like "Who's the Commander?" and then I saw...

You may want to add some mana ramp such as Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim and Solemn Simulacrum

You may also want to consider Kefnet's Monument, Oketra's Monument and Rhonas's Monument as a form of advantages and mana ramp at the same time. Also the Pearl Medallion, Emerald Medallion and Sapphire Medallion for the same purpose.

Austin_Smith_of_Cards on The Hulk of Earth-78411

7 months ago

Thrashing Brontodon for artifact/enchantment removal on decent sizable body?

Seems like the perfect list to include Rhonas the Indomitable in. Makes for a sweet early drop that still contributes to Ghalta's cost reduction even if you don't have another creature with power 4 or greater.

With all your big bois Ulvenwald Tracker makes for some nice, repeatable removal.

Scute Mob seems cute. Don't know how effective it'll actually be, but for a one mana investment it can't be that bad.

Surrak, the Hunt Caller to give Ghalta haste out of nowhere could make for some pretty explosive kills.

Polukranos, World Eater is a decent mana dump and early drop big boi that has a powerfully unique ability for green; killing swarms of dudes.

Might be a little expensive, but Selvala, Heart of the Wilds ramps you for stupid amounts of mana with Gishath out.

In a monogreen list, Nissa's Pilgrimage is often strictly better than either Kodama's Reach or Cultivate.

You might consider playtesting Khalni Hydra to see how often you can windmill slam it down onto the battlefield for low cost or even free.

Ripjaw Raptor is a swole creature for its cost and gives you card advantage in combat should your opponents decide to chump.

Emerald Medallion would probably be nice as a strange kind of ramp for green.

JuQ on Rhonas, MonoG Boxing Club

7 months ago

Damm, I can't resist a good primer!

I'm a big fan of Deathtouch and I love to capitalize on it.
Deathtouch is amazing with Trample and with First Strike, but Rhonas is already Indestructible, so there is no need for First Strike unless you want to make Deathtouch a deck wide theme.
Give trample to a deathtoucher and it will only need to deal 1 damage to each blocker and trample the rest to the opponent, you can easily kill by commander damage. You don't need flashy finishers when your commander is cheap, big, unstoppable and unkillable.
Rancor is definitely a must, Vow of Wildness is efficient, Fists of Ironwood it's nice because the saprolings are great to protect Rhonas agains sacrifices, Berserk a bit expensive but absolutely OP for Rhonas, Ring of Kalonia, O-Naginata low costs and amazing, Loxodon Warhammer all time classic.

Ranged damage and provoking blockers: Nature's Way, Enlarge, Revenge of the Hunted, Tower Above, Nemesis Mask, maybe Seton's Desire. I'm not naming Fight effects because I guess you know them all already.

Pariah's Shield on rhonas and you will never be attacked again.

A couple resilient creatures more with power 4 Thornling, Manor Gargoyle. Maybe I would even consider Bonesplitter as a cheap way to activate Rhonas.

Rhonas biggest problem may be targeted spells that will usually exile him, bounce him or control him. Blossoming Defense, Ranger's Guile and Vines of Vastwood best thing for only one green mana, Hapatra's Mark is not as good but if you want a fourth one, it exists. Also Homeward Path is always good if you are not the one stealing creatures or animating them from graveyards. Brooding Saurian same effect just in case your meta is full of blue and black decks.

I'd say the amount of card draw you have is OK, but in my deck I would make some changes (personal preferences):
Regal Force out because it has a high cost and it is a "win more" card, If you are losing it won't help you much. You are not going to cheat it onto the battlefield so you most likely won't be able to do anything else in the turn and you'll have to discard many of them. You're not getting any extra juice from it either, no flickering in your deck.
Soul of the Harvest I actually like a lot this card, I put it in many decks, but it never stays long, it always goes back to the album.
Four cards you're considering are better options Elemental Bond, Garruk's Packleader (Lower cost and can trigger from tokens). Hunter's Insight is great, yes. Drumhunter perfectly on curve with Rhonas. I'd add to the list Life's Legacy: I know you don't like to sacrifice your creatures, but getting four or five ccards out of a creature for just two mana is a really good deal. Mouth / Feed I'm liking this card a lot, it gives you a 3/3 body in the early game and a slightly worse Shamanic Revelation from the graveyard. Also Garruk, Primal Hunter fits perfectly here.
Don't forget to include a Reliquary Tower and maybe even Thought Vessel if you feel you're having problems to hold you hand.

I wouldn't bother with the one drop mana dorks, you need a lot of them to be sure you get one in your opening hand, but they are kinda useless after that. It is not so important to have a second turn Rhonas, if they have a Path to Exile, Swords to Plowshares or Reality Shift they will be able to use it anyway.
I would however swap Cultivate, Kodama's Reach and Arbor Elf for Sakura-Tribe Elder, Nature's Lore, Rampant Growth and Emerald Medallion. Arbor elf is one of those one drop mana dorks, Sakura-tribe elder in the late game will be able to block and fulfill his duty of bringing a land. Cultivate and Kodama's Reach are great but they have the same mana as Rhonas, so you will have to delay Rhonas or cast them in the fourth turn instead of a power 4 creature.
Using CMC2 mana ramps will allow you to play Rhonas on the third turn and have a mana open for reactions (remember Blossoming Defense and the other instants to give hexproof I mentioned before?).

Personally, I'd cut all the CMC6 and higher except for Rishkar's Expertise, Seasons Past, Pathbreaker Ibex, Ghalta, Primal Hunger and maybe Zendikar Resurgent and Sandwurm Convergence. Using good lower CMC spells to activate and protect Rhonas making the deck lighter. Keep in mind that rhonas is also a mana dump for the late game and if you are using his activated ability during your turn you won't have mana available for big spells.

ZendikariWol on Special Lil Guy’s Creepy Crawler Deck

8 months ago

Okay so I can tell you're a relative novice, since most of the cards you use are recent, so here are my thoughts as a long-time player.

1) mana concerns. You have a LOT of dorks, but that's not exactly optimal. In commander, there tend to be a lot of board wipes (example: Wrath of God). This just throws your gameplan to the wind. Try some rocks and ramp. Sol Ring, Exploration, Burgeoning, Worn Powerstone, Hedron Archive, Cultivate, Traverse the Outlands, Skyshroud Claim, and Emerald Medallion are good examples.

2) flavor. Lots of big things, but not a lot of really good things. Wurmcoil Engine, Blightsteel Colossus, Archetype of Endurance provides some much-needed resistance to removal, Mossbridge Troll to just surprise kill an opponent, Siege Behemoth to power through chump-blocking, Steel Hellkite for removal, Thunderfoot Baloth, and if you want a little out-there synergy, Beacon Behemoth, Paleoloth, and Spearbreaker Behemoth are all pretty cool.

3) draw. Or lack thereof. All right there isn't that much to suggest here (it's green, for heaven's sake). But Soul of the Harvest, Zendikar Resurgent, Elemental Bond, maybe Kavu Lair: all good options. For some burst draw, it doesn't get much better than Soul's Majesty and Rishkar's Expertise. Others include Mouth / Feed and Shamanic Revelation.

So yeah, that's most of what I got, other than Prowling Serpopard. Against Todd's blue deck.

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