Emerald Medallion

Emerald Medallion

Artifact

Green spells you play cost less to play.

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Trade

Have (2) Mortiferus_Rosa , pskinn01
Want (4) FloPStaR , gedeonQC , spacemonkey0042 , Vee.o

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Tempest (TMP) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Emerald Medallion occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.56%

Emerald Medallion Discussion

DemMeowsephs on Arixmetes mass bounce/draw

2 weeks ago

Hmmm, I think I could help you out a bit on lands. First, consider removing Polluted Delta and switch in Misty Rainforest. I understand Polluted Delta could still search for islands, but nonetheless Misty Rainforest's colors still make more sense. I would then consider adding some of the following:

CheapBastard on Fur-Fag, The Deck

3 weeks ago

Vulnoth Hey mate I'm glad you like it XD it wasn't meant to be serious but the deck itself later became a bit more intense when my playgroup started targeting my wolves with spot removal and anger of the gods (which is why Spirit of the Hunt and Silverfur Partisan are in the deck). I originally had a playset of Emerald Medallion but decided to eventually change it 1 and put 3 Herald's Horn in it to try and draw through my wolves alot more. I see what you mean though. You're probably right and I don't really care too much for skalla wolf in all honesty. It's too high of a cost for not enough payoff. That being said, they're cool and all but they're not that helpful. Maybe replacing the herald's horn for medallion or just max on horn would be a smarter move than just having the 1. And instead of skalla and spirit, I can max on the lords and token producers. Plus, the ETB removal is pretty nice. I didn't know that card existed so thanks for pointing that out! All I can do is playtest some games and see what happens.

Vulnoth on Fur-Fag, The Deck

3 weeks ago

Upvote purely for the audacity in naming and describing your deck the way you did.

I recommend maxing out as many cards as you can for consistency, unless you just like particular cards too much to cut, which I'd understand. Rot Wolf will psych out a lot of new players because of Infect, but smart players will just tank the Poison Counters until dangerous levels because you have it inconsistently and it will cost you actual damage, so I'd cut it. Skalla Wolf sounds nice, but isn't worth the 5 CMC. Silverfur Partisan is great, but not in this deck as it wants you to run pump spells and the like, unless you play with people who pack spot removal into every deck. Spirit of the Hunt can do some cute tricks but nothing truly meaningful. Lastly, Emerald Medallion can do wonders for acceleration, but you'll lose games by only running one due to inconsistency, I'd personally cut it to include more relevant cards since you realistically only need one on board.

Duskwatch Recruiter  Flip gives you something to do with free mana and maxing Mayor of Avabruck  Flip helps accelerate tokens. Wicked Wolf can put in a lot of work purely because it picks off an opponent's creature on ETB. Ferocious Pup seems decent if you max out on buffs as it creates an additional body on ETB. Timberpack Wolf is worth trying, if only because Wolf as a tribe is limited.

Howlpack Resurgence is worth maxing due to Flash, and trying out Curse of Predation could be worthwhile for keeping your field swole. It's not truly a Wolf, but Metallic Mimic puts in work for tribal decks.

Hope this helps.

Optimator on Bastards on Parade

1 month ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:

Ramp:

Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route

Utility:

Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.

Counters:

Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

DemMeowsephs on Rhys Exiled Tribe

3 months ago

Nice Deck, Seems pretty solid, I would just consider adding some of the following tribal cards

Agrothorn on Planet of the Apes

4 months ago

Love the tribal theme!

Of course, there are some great tribal and gruul lands you can add, but then it starts getting expensive. I would consider tagging this as a "budget deck"; imo, budget tribal (espically more obsecure creature types) are the best! Really forces for some creative deck building.

I would check out your mana base and decide if Gruul Turf is a really needed. Personally, i'm not a big fan of these cards due to the risk/slow speed, but if you like them, play them!!

I did a few playtests and it plays a bit slower than expected. I would certainly recommend adding a 4th Kird Ape . Are you open to adding mana accelleration? I'm sure there are a few solid ones that won't be too far outside of theme. Oh, have you considered using an Emerald Medallion ?! Monkeys like to steal shiny things!! I think it would create a lot of value. Urza lands would work nice, but I feel it may be too far from the theme.

I think Alpha Status is a "win more" card in this sorta mana heavy/bigger critter deck, where by the time you play it to have value (e.g. 3 or more creatures on the board, for +4/+4), it may be too late or not as rewarding. Now that I look at some of the oracle wording, some apes are now considered a monkey, so they won't help each other out... boo.

For Monkey Cage , maybe cut 1 because I think you will need a lot of mana to guarantee it to give you value e.g. a creature with mana cost 3 or greater.

Man... I so many ideas!

How about Summit Apes !! Those with your Gorilla Berserkers with first strike and/or lure equipment. Viridian Claw , Nemesis Mask <--maybe too slow?? Spells, Roar of Challenge or Declare Dominance <--bonus gorilla art!!

If you go with the Emerald Medallion , maybe swap out Ravenous Baboons for a bigger green one?

Play around with it and I'll check back!

Inkmoth on Yeva Draw-Grow (Budget)

5 months ago

Chhris: The line has been removed and every other viable line available as of yet has been described in the Kill Loops. The Card Selection categories now reflect the custom categories in the decklist.

These changes were mostly for cosmetics and clarity, but stay tuned as I will be working on this in the coming days. Cards currently being tested: Root Maze , Guardian Project , Krosan Grip , and Emerald Medallion .

Coward_Token on Hydra Fight Club

7 months ago

Maybe cut Emerald Medallion & Moss Diamond for Mana Crypt & Birds of Paradise ? The latter is more fragile but a turn quicker and has various synergies in the deck. The lower CMC of both cards overall helps against mana screw as well ofc. I think you should consider Myriad Landscape too since it's basically a CMC 3 ramp piece that pulls double duty of helping you stay on curve, although IDK if it should replace a land or nonland then.

I could also see cutting Lifecrafter's Bestiary for either the mentioned Elemental Bond or Guardian Project . While the latter is more expensive, I think you'll draw more cards from it than the Bestiary since you don't need to pay an extra for every single creature spell.

Other than that, those CMC 4+ non-Hydras probably still need to be reduced to an additional extent, up to you to see what's underperforming

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