|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters||Uncommon|
|Planechase 2012 Edition||Uncommon|
Combos Browse all
Fires of Yavimaya
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
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Fires of Yavimaya Discussion
17 hours ago
I think that's a fair point. I've only had it in hand once of the few games I've played with this deck and I didn't really find a good time to cast it. I was thinking of adding in Fires of Yavimaya, so that may be the cut.
1 week ago
This deck is awesome, I always love the big-creature-beatdown theme! I think there's definitely some room for improvement to make it more competitive. In my opinion, the most important adjustments that should be made are 1) Bigger mana rocks 2) More efficient mana dorks 3) Card draw 4) Eliminating cards that have 0 support.
1) I would suggest Thran Dynamo, Basalt Monolith, Grim Monolith and Mana Vault. Weaker mana rocks aren't going to hold up when you're consistently casting 6, 7, 8+cmc spells. This will make the deck a lot faster.
2) The only two mana creatures you have now are Sacellum Godspeaker and Smokebraider. I think you should replace both because Godspeaker makes you reveal your hand and could possibly produce 0 mana, and Smokebraider is only useful for elementals; and there's only a handful of them in the deck. I would suggest cards like Krosan Restorer, Whisperer of the Wilds, Somberwald Sage and maybe even Shaman of Forgotten Ways and Circle of Elders.
4) Parallel Lives, Feed the Clan, Rakka Mar, stuff like that. I would also suggest replacing Concordant Crossroads with either Fervor or Fires of Yavimaya. CC gives haste to all creatures, including opponent's.
I hope this helps! Happy deck building.
2 weeks ago
For haste effects see: Mass Hysteria, Concordant Crossroads, Fervor, Fires of Yavimaya, Hammer of Purphoros, Emblem of the Warmind, Cyclops of Eternal Fury, Urabrask the Hidden and Samut, Voice of Dissent.
2 weeks ago
Canadion hey bud, at a quick glance you could probably do without some of the creatures and focus on other mana rock staples/gruul staples? No Grim Monolith, Mox Diamond, Chrome Mox, etc.
I'm also curious why Xenogos Walker wasn't considered in the 99? You've 31 creatures currently, I feel like making combinations of seems pretty good.
3 weeks ago
And add things like Inferno Titan, Reclamation Sage, Akroma's Memorial, Fires of Yavimaya, Purphoros, God of the Forge, Nylea, God of the Hunt, Warstorm Surge, Spearbreaker Behemoth, Where Ancients Tread...
Hope that helps.
3 weeks ago
For removal the fight mechanic like Prey Upon, Savage Punch, Ulvenwald Tracker, Unnatural Aggression, Mutant's Prey, Epic Confrontation, etc. could be fun and flavorful for hydras (at least in my head).
Hope something here helps!
1 month ago
One big beatstick indeed. It seems that bringing Omnath onto the battlefield isn't a must, as you can ramp up to your beefy creatures and start hitting hard, but he definitely offers a bonus.
I suggest having some haste in herethe standout choice being Fervor. Fires of Yavimaya is also fantastic since it has a buff utility tacked on and you have an equal share of and . I totally get the inclusion of Genesis Wave, but keep in mind that your -cost Hydras will die as soon as they enter off of it.
1 month ago
Hey, welcome to MTG! It's always nice to see new players, how do you like it so far?
EDHREC is always a good website to help make a deck, even if the format isn't EDH. In this instance, I went to the tab under commander, then looked at each of the Atarka pages (because they are most likely to have dragon-like theme or some suggestions that are good for it's colors. Most of my suggestions would come from those two pages, but the highlights that I would put in are Savage Ventmaw, Dragonspeaker Shaman, Dragonlord's Servant; I would also put in something like Harmonize, Krosan Grip, Blossoming Defense, etc. just in case.
My second problem is the early game: always have cheap creatures. In my experience, a lot of Modern players will win with combat or having an overwhelming force to stalwart the game until they can win. I would suggest something like my favorite Modern card ever or Ohran Viper, they are cheap and can discourage an attack. This is probably the biggest problem, do some research into early game creatures, then add three or four of em.
Lastly, take out all the black. The amount of red in this deck demands it. If you're worried about the haste enabler of your Karrthus, Tyrant of Jund, consider Mass Hysteria, Fires of Yavimaya, or Dragon Tempest; if you want to keep the creature board wipe, consider Blasphemous Act, Fiery Confluence, or Savage Twister.
Hope this helps, I'm always here