Fires of Yavimaya

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Archenemy (ARC) Uncommon
Planechase (HOP) Uncommon
Invasion (INV) Uncommon

Combos Browse all

Fires of Yavimaya

Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

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PCA

CNS

C13

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Fires of Yavimaya Discussion

TheMillKid on Thromok's All-You-Can-Eat Buffet

3 days ago

Okay soooo here goes something! FIrst off, some extra card advantage/protection for your favorite creatures could come in the forms of Inspiring Call and Heroic Intervention. On to lands things! Honestly, you don't need lands like Unknown Shores, because paying that extra one mana just to get the color you need is usually worse than just having a basic. The exception to this is a card by the name of Opal Palace, which also give you additional +1/+1 counters on your general for each time it has been cast from the command zone. Moving on from there, cards like Crop Rotation and Voyaging Satyr are decent, but only really shine when there's a specific nonbasic land you want to work with (namely, the ludicrously expensive Gaea's Cradle, which I won't recommend because of its rather prohibitive monetary cost). Crop Rotation miiiight be worth keeping, that's up to you, but as a whole, the deck needs a little more mana ramp. Cards like Skyshroud Claim, Cultivate, and Kodama's Reach are frequently played cards in every green EDH deck. Additionally, since your deck focuses on large creatures, a ramp spell such as Traverse the Outlands may find a good home here. Next, I don't think Broodhatch Nantuko and Hornet's Nest are good here, as they require being dealt damage before spawning tokens. Cards like Sprout Swarm are good for building an army, as are bigger creatures such as your Favorite Mycoloth, Dragon Broodmother, and Dragonlair Spider. Cards that are lackluster here include Arlinn Kord, Gruul Charm, Spellbreaker Behemoth, and Barrage of Boulders. Spellbreaker doesn't make any of your creatures uncounterable, as they all have less than 4 power while being cast, Gruul Charm has three very lackluster modes, and Barrage is only useful for removing blockers.

From your maybeboard, I'd suggest looking to find room for Kalonian Hydra, Dragonlair Spider, Vastwood Hydra, Doubling Season, and Blasphemous Act. Other possible cards that you could try out from the maybeboard are Bloodspore Thrinax, Ivy Lane Denizen, Oracle of Mul Daya, Burgeoning, Fires of Yavimaya, and Hammer of Purphoros.Speaking of Purphoros, God of the Forge, he would be incredible here, and I highly recommend adding him to the deck.That's my feedback, any questions, don't hesitate to ask! Happy brewing! Also, feel free to take all of my suggestions with a grain of salt :)

Gottsplitter on Intet, the Dreamer

2 weeks ago

Hi RagingRevine!

Very nice Deck you build there. I play a similar deck for some years now and got some new ideas and inspiration from you for further development of mine.

Some suggestions:

For more ideas you can check out my take on Intet, the Top Deck Queen

Greetings from Gottsplitter

CheeseE on ...Rendering Your Escape Impossible

3 weeks ago

I would still do way more dorks. Wow Dragonspeaker Shaman is so good. Also Tyrant's Familiar and Hoard-Smelter Dragon would be good, except honestly you already have a ridiculous number of dragons. Fires of Yavimaya might be good in your deck.

Killingfool on Xenagos/Rosheem Hydra

4 weeks ago

Additional card draw:

Fun creatures:

  • Managorger Hydra - Better then you might first think. Gets big quick in a 4 player game.

Planeswalker:

Tutors:

Targeted spells:

Stuff?:

Bigred77 on TnT Aggro Shenanigans

4 weeks ago

Hey thanks for the response.

I agree with you on Fallen Ideal; it is a relic from past iterations of the deck where I tried to get double strike on Tana, the Bloodsower.

I completely forgot about Sword of Feast and Famine. I need another mana generator other than Druids' Repository. It is better than what I was considering; Nature's Will.

About the haste enablers: Fires of Yavimaya is when I really want to be dropping my token generation like Hanweir Garrison, and then I am worried about giving haste to everything with Concordant Crossroads; but I do see the use of it when I go for the finish.

I actually like Garruk Relentless  Flip I think it could be quit powerful, my only complaint is that I do not know how hard it is to actually flip; due to planeswalkers in my meta tend to get shot down quickly. I usually treat walkers as a one time use with the benefits of eating removal/damage.

Master Warcraft is a great card but I tend to rely on permanents more then one time use effects. Plus I have Brutal Hordechief and Odric, Master Tactician. Though if I ever put in Sunforger I would probably go with the switch of Odric, Master Tactician and Master Warcraft.

Steve_MTG on TnT Aggro Shenanigans

4 weeks ago

Great build! I love it!

Since you go for more/infinite combat steps, you could combine your Aggravated Assault with a Sword of Feast and Famine. The Sword also works well with a Hellkite Charger.

I'm not sure if Fallen Ideal is what you want; I'd go for another haste-provider like Concordant Crossroads or Fires of Yavimaya.

Did you consider Odric's good firend Master Warcraft?

Maybe, a Garruk Relentless  Flip will help your plan - for his night side could be a creature tutor for the finisher you need.

Bxbx on T-wrecked

4 weeks ago

Hi,

if you're going for the enrage-theme I can recommend Shaman en-Kor to you. It lets you redirect any damage that is dealt to creatures to another creature you control. And the best part is that it splits the damage in several instances of one damage each. Credits go to TheDeckMaker2300 for mentioning this card on another deck page!

Another card would be Breath of Darigaaz because you can either use it as a simple enrage-trigger or as a medium-scale boardwipe.

Warstorm Surge lets you kill the opponents' creatures but also trigger your own creatures' enrage.

By the way, you missed the first dinosaur to be printed with a semi-enrage-ability: Fungusaur. It got an erratum to be a dinosaur just like Magmasaur who is a good enrage-enabler.

Last but not least, you can add Desert and/or Arena for enabling enrage.

You culd cut Dinosaur Stampede (maybe not strong enough for EDH), Mayael's Aria (unrelated to the deck theme), Fires of Yavimaya (I consider giving all creatures haste to be rather unimportant in this deck. you already have Regisaur Alpha and Otepec Huntmaster. maybe add Xenagos, God of Revels as well). Some of the smaller dinosaurs could also be cut as you are playing more as enough dinosaurs, but I know that this is really tough :(

That's all for now. I hope my comment will be useful.

Oh, and I'll link my own version so you can check it out:


Extreme Dinosaurs Gishath EDH

Commander / EDH* Bxbx

SCORE: 9 | 21 COMMENTS | 757 VIEWS | IN 1 FOLDER


Bxbx on Please Help!!! Cutting cards for ...

1 month ago

Hi,I evaluated some cards for my own Gishath EDH deck just yesterday. Maybe it will help you. You can check it out here:

Extreme Dinosaurs EDH

The basic problem, that all Gishath-decks have in my opinion, is that they have to play a lot of big, clunky dinosaurs, which you would not include in any other EDH deck ever, because they are just weak compared to cards like Avenger of Zendikar, Godo, Bandit Warlord or Sun Titan for example. So at least your non-dinosaur-cards should be as strong and impactful as possible. You should also avoid playing too many cards that do nothing on their own, are too situational or are just "win more".

This is why I'd recommend to cut cards like:

Huatli, Dinosaur Knight, Drover of the Mighty or Savage Stomp (all not good enough for EDH);

World at War, Fires of Yavimaya or Brave the Sands (do nothing on their own);

Guttural Response, Teferi's Protection (too situational);

Titanic Ultimatum, Overwhelming Stampede (win more, also do nothing on their own);

I also do not like cards like Lurking Predators and See the Unwritten or Selvala's Stampede in here because they offer an effect that your commander already provides. I'm not sure if the redundancy is needed.

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