Fires of Yavimaya

Fires of Yavimaya


Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Planechase Anthology (PCA) Uncommon
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Archenemy (ARC) Uncommon
Planechase (HOP) Uncommon
Invasion (INV) Uncommon

Combos Browse all


Format Legality
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
2019-10-04 Legal
MTGO Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Fires of Yavimaya occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

RG (Gruul): 0.96%

Fires of Yavimaya Discussion

iNinjy on Zacama, Primal Calamity

3 days ago

Ooh thanks for suggestions Klapmeyer94. Of course then comes the part of deciding on cards to swap out.

The Bracers and Rishkar’s will definitely find a place. I was thinking of taking out Regisaur Alpha and Domri Rade due to them being more creature-based and poor Domri never gets to ult unless my pod is being stupid (no offence to them but that emblem is brutal, I’ve only ever had it once).

I do like Panharmonicon as well, since taking a look at my creatures there’s a fair amount of etb effects. I also want to add Chronomantic Escape in because it’s a fairly underrated card for what it does. No idea what to take out for these two. (Fires of Yavimaya and Aurelia, the Warleader maybe? As they are both creature/combat oriented which doesn’t really fit the deck anymore)

In terms of the card draw spells, I’m very iffy on adding those in when they require sacrificing creatures, since I can go an entire game with only a couple creatures at any one time.

Other cards I’m considering adding are Sunhome, Fortress of the Legion (which does go against the lack of combat stuff this deck does but at the same time it makes Zacama hit for 18 commander damage), Blackblade Reforged again same thing, but when I have 15-20 lands out that’s very strong, and Seer's Sundial. I may have to pay for card draw but I get landfall more reliably than casting creatures. Zirda can also reduce it down to 1 mana per draw.

Sorry for the mass text, I haven’t seen too many Zacama decks so it’s nice getting opinions and sharing ideas

x2sock on Atla Palani

1 month ago

I did build Ghired, Conclave Exile myself using the Precon. I found smth like Hammer of Purphoros, Fires of Yavimaya and Anger to be rather usefull.

For some Creatures i can suggest Aurelia, the Warleader, a little bit more but not that expensive and hits rly hard. And since you what big creatures maybe include a Helm of the Host

Swords to Plowshares works good so do Path to Exile, Generous Gift, Beast Within and Chaos Warp as well as Decimate. If you ever fall behind on board smth like Blasphemous Act helped me a lot.

I would play lands such as Temple of Triumph, Temple of Plenty, Temple of Abandon over Guildgates for sure. Maybe you like the Vivid Lands over some of the Guildgates (or similiar). Vivid Crag, Vivid Grove and Vivid Meadow.

Some funny lands to cheat in big stuff aswell are Hideaway Lands. Windbrisk Heights, Mosswort Bridge, Spinerock Knoll.

I guess Shocklands are not the budget you are looking for? Temple Garden,Stomping Ground and Sacred Foundry But maybe the Painlands? Karplusan Forest, Brushland and Battlefield Forge.

FreedFox on Korvold Value Town 1.7

1 month ago

Thanks for the upvote and recommendation kpres!

I prefer Fires of Yavimaya in this instance because it can be used as an "emergency" sac outlet in that it can sacrifice itself at instant speed. Is the card draw and +1/+1 counter on Korvold, Fae-Cursed King worth it? I suppose it depends. I don't begrudge you preferring Rhythm of the Wild, for sure. You're right that making your creatures un-counterable can be huge in certain pods/metas.

One of the largely invalid reasons I don't like Rhythm of the Wild is, in an already pretty grindy deck, on MTGOnline the Rhythm Riot triggers would get old FAST if a card like Mycoloth sees your Upkeep step with enough counters on it. And there aren't as many times in this deck where it's to one's benefit to opt out of haste and go for the +1/+1 counter instead (not that you said that).

Often, if I do run Fires of Yavimaya, I'm running Rhythm of the Wild too. For this deck, though, the build is just too tight. I have no idea what I'd cut for the second "haste-granter". I have a similar sentiment towards Fling.


Speaking of Fling, you could conceivably knock one person out of the game with it but without copying it three times taking everyone out at once, I'd rather save the deck slot for something that grants a bit more synergy for consistency's sake.

Don't get me wrong, I love the card. I made an entire deck that's designed to Fling your library at all of your opponents simultaneously using the un-card Animate Library but I just don't feel like it's a silky smooth fit here. For the same surprise factor you might be better off with adding one of those Infect-granting sorceries (shudder).

This is the Animate Library decklist if your curious:


Again, thank you for your input and I hope that I answered your questions to your satisfaction!

Blackheart426 on

1 month ago

I love where this is going! What do you think about Fires of Yavimaya, Gruul War Plow, and Bow of Nylea to make your combat more scary?

kpres on Korvold Value Town 1.7

1 month ago

Everything works so well together! DROOOL

Why not replace Fires of Yavimaya for Rhythm of the Wild? I've been replacing Fires with Rhythm in my decks that use it, and it's got the bonus of making your creature spells get past the blue player.

Does Korvold ever get big enough to Fling?

CJH123 on Uril, the Dollar Store Yeti

1 month ago

I'd focus on enchantment ramp (à la Wild Growth, Wolfwillow Haven, Overgrowth and Sheltered Aerie) over the artifact ramp and things like Rampant Growth. This could be supplemented with things like Arbor Elf, Voyaging Satyr and Blossom Dryad.

To my mind, if things like Ancestral Mask, Soul's Majesty and Rishkar's Expertise are working out, it's because you're already winning. I'd rather run things like Gryff's Boon, Messenger's Speed and Madcap Skills - I'd also work on reducing the overall CMC of your enchantments.

I'd switch Winds of Rath out for Gravitic Punch.

I'd also think about adding something else you can win with (if Uril becomes uncastable or is otherwise removed). Fleecemane Lion could carry a handful of aura's. Alternatively, Siona, Captain of the Pyleas + Shielded by Faith with Emblem of the Warmind or Fires of Yavimaya.

IrateWarrior on Ghired's Pound Town, Siege Mode Edition [C21 Adds]

2 months ago


Thanks! Domri, Chaos Bringer has been on my eye for cuts so you certainly cemented that, my only worry is cutting a 3 cmc for a 7 haha.

I certainly follow you on Fires of Yavimaya again I have the fear these big beasts come out and I don’t have the haste to help. But having 8 cards 3 of which effect full board. IF I did this swap I’d add Drakuseth, Maw of Flames and Atarka, World Render. Would sky rocket my cmc tho.

Or throw the curve ball of domri for Vivien, Monsters' Advocate to cheat the big ones and Fires of Yavimaya for a single big dragon.

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