|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Fires of Yavimaya
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
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|Have (8)||Tiddilywinkus , maR2307 , Friedrice24 , frederiklw , TheDuggernaught , aeonstoremyliver , ironax , bakeraj4|
Fires of Yavimaya Discussion
3 days ago
Okay soooo here goes something! FIrst off, some extra card advantage/protection for your favorite creatures could come in the forms of Inspiring Call and Heroic Intervention. On to lands things! Honestly, you don't need lands like Unknown Shores, because paying that extra one mana just to get the color you need is usually worse than just having a basic. The exception to this is a card by the name of Opal Palace, which also give you additional +1/+1 counters on your general for each time it has been cast from the command zone. Moving on from there, cards like Crop Rotation and Voyaging Satyr are decent, but only really shine when there's a specific nonbasic land you want to work with (namely, the ludicrously expensive Gaea's Cradle, which I won't recommend because of its rather prohibitive monetary cost). Crop Rotation miiiight be worth keeping, that's up to you, but as a whole, the deck needs a little more mana ramp. Cards like Skyshroud Claim, Cultivate, and Kodama's Reach are frequently played cards in every green EDH deck. Additionally, since your deck focuses on large creatures, a ramp spell such as Traverse the Outlands may find a good home here. Next, I don't think Broodhatch Nantuko and Hornet's Nest are good here, as they require being dealt damage before spawning tokens. Cards like Sprout Swarm are good for building an army, as are bigger creatures such as your Favorite Mycoloth, Dragon Broodmother, and Dragonlair Spider. Cards that are lackluster here include Arlinn Kord, Gruul Charm, Spellbreaker Behemoth, and Barrage of Boulders. Spellbreaker doesn't make any of your creatures uncounterable, as they all have less than 4 power while being cast, Gruul Charm has three very lackluster modes, and Barrage is only useful for removing blockers.
From your maybeboard, I'd suggest looking to find room for Kalonian Hydra, Dragonlair Spider, Vastwood Hydra, Doubling Season, and Blasphemous Act. Other possible cards that you could try out from the maybeboard are Bloodspore Thrinax, Ivy Lane Denizen, Oracle of Mul Daya, Burgeoning, Fires of Yavimaya, and Hammer of Purphoros.Speaking of Purphoros, God of the Forge, he would be incredible here, and I highly recommend adding him to the deck.That's my feedback, any questions, don't hesitate to ask! Happy brewing! Also, feel free to take all of my suggestions with a grain of salt :)
2 weeks ago
Very nice Deck you build there. I play a similar deck for some years now and got some new ideas and inspiration from you for further development of mine.
- Vizier of the Menagerie, Courser of Kruphix are new and pretty good in this deck
- I would prefer a Farseek and/or Nature's Lore over Explore because those cards shuffle and you get a new topdeck card
- I am not sure if Soothsaying is strong enough. It needs a whole lot of mana for shuffeling. Maybe a Mystic Speculation works better
- You could switch an Island for a Halimar Depths for topdeck manipulation
- A Spinerock Knoll lets you play your big spells without mana cost and gives you a new topdeck card as well
- Maybe Temur Ascendancy over Fires of Yavimaya?
- Conundrum Sphinx is good when you know your topdeck card and 4/4 flying for 2UU is pretty solid too
- If you'd like a use for your small utility creatures other than Birthing Pod you could try Proteus Staff. It works against opponents badass creatures as well.
For more ideas you can check out my take on Intet, the Top Deck Queen
Greetings from Gottsplitter
3 weeks ago
I would still do way more dorks. Wow Dragonspeaker Shaman is so good. Also Tyrant's Familiar and Hoard-Smelter Dragon would be good, except honestly you already have a ridiculous number of dragons. Fires of Yavimaya might be good in your deck.
4 weeks ago
Additional card draw:
- Elemental Bond
- Herald’s Horn
- Seasons Past - Late game card draw. Best part is it hits what you want. Plays nicely with gen.wave.
- Managorger Hydra - Better then you might first think. Gets big quick in a 4 player game.
- Traverse the Ulvenwald - Fun, pretty self explanatory.
- Branching Bolt - Good for commander
- Fires of Yavimaya - gives haste
4 weeks ago
Hey thanks for the response.
About the haste enablers: Fires of Yavimaya is when I really want to be dropping my token generation like Hanweir Garrison, and then I am worried about giving haste to everything with Concordant Crossroads; but I do see the use of it when I go for the finish.
I actually like Garruk Relentless Flip I think it could be quit powerful, my only complaint is that I do not know how hard it is to actually flip; due to planeswalkers in my meta tend to get shot down quickly. I usually treat walkers as a one time use with the benefits of eating removal/damage.
Master Warcraft is a great card but I tend to rely on permanents more then one time use effects. Plus I have Brutal Hordechief and Odric, Master Tactician. Though if I ever put in Sunforger I would probably go with the switch of Odric, Master Tactician and Master Warcraft.
4 weeks ago
Great build! I love it!
Did you consider Odric's good firend Master Warcraft?
4 weeks ago
if you're going for the enrage-theme I can recommend Shaman en-Kor to you. It lets you redirect any damage that is dealt to creatures to another creature you control. And the best part is that it splits the damage in several instances of one damage each. Credits go to TheDeckMaker2300 for mentioning this card on another deck page!
Another card would be Breath of Darigaaz because you can either use it as a simple enrage-trigger or as a medium-scale boardwipe.
Warstorm Surge lets you kill the opponents' creatures but also trigger your own creatures' enrage.
You culd cut Dinosaur Stampede (maybe not strong enough for EDH), Mayael's Aria (unrelated to the deck theme), Fires of Yavimaya (I consider giving all creatures haste to be rather unimportant in this deck. you already have Regisaur Alpha and Otepec Huntmaster. maybe add Xenagos, God of Revels as well). Some of the smaller dinosaurs could also be cut as you are playing more as enough dinosaurs, but I know that this is really tough :(
That's all for now. I hope my comment will be useful.
Oh, and I'll link my own version so you can check it out:
Commander / EDH*
SCORE: 9 | 21 COMMENTS | 757 VIEWS | IN 1 FOLDER
1 month ago
Hi,I evaluated some cards for my own Gishath EDH deck just yesterday. Maybe it will help you. You can check it out here:
The basic problem, that all Gishath-decks have in my opinion, is that they have to play a lot of big, clunky dinosaurs, which you would not include in any other EDH deck ever, because they are just weak compared to cards like Avenger of Zendikar, Godo, Bandit Warlord or Sun Titan for example. So at least your non-dinosaur-cards should be as strong and impactful as possible. You should also avoid playing too many cards that do nothing on their own, are too situational or are just "win more".
This is why I'd recommend to cut cards like:
I also do not like cards like Lurking Predators and See the Unwritten or Selvala's Stampede in here because they offer an effect that your commander already provides. I'm not sure if the redundancy is needed.