|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Fires of Yavimaya
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Price & Acquistion Set Price Alerts
|Have (7)||Tiddilywinkus , maR2307 , Friedrice24 , frederiklw , TheDuggernaught , aeonstoremyliver , ironax|
Fires of Yavimaya Discussion
3 days ago
Why Arbor Elf? You have no "special" forests nor enchantments to boost mana in which to untap for extra gain. The mana dorks (and rocks) in general (except Smokebraider) seem odd additions due to Omnath wanting you to drop lands. Why not more instants/sorceries to put lands on the field? Early game they'll get you to Omnath faster and late game they make elementals. Mana dorks may accelerate in beginning but can get wiped away and are subpar late.
I'd highly suggest more protection for Omnath because he's a magnet for removal. Swiftfoot Boots, Darksteel Plate, Bear Umbra, Boar Umbra, Snake Umbra, Spider Umbra, Archetype of Endurance, Wrap in Vigor, or Resuscitate all help him stick around longer.
In my build I was all in on making tokens with him. 1/5 of the deck was ramp spells alone. Two of the few elementals I included was Obsidian Fireheart (his burn ability doesn't go away even if he does) and Liege of the Tangle (we're already going to have lots of lands so might as well let them smash face too).
Haste for your elementals to immediately hit is wise too (get some value now in case a wipe is coming). Fervor, Hammer of Purphoros (good w Titania too), Fires of Yavimaya, Concordant Crossroads or Mass Hysteria fit the bill.
Hope something helped!
6 days ago
No Fetches in the mana base?
So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):
Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim
Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken
Other cards I really like that you might want to consider (20):
Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light
If you relax your gold and artifact only restriction you can get a couple more fun toys (4):
Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:
Other cards I've seen others use, but I'm not quite as hot on (8):
1 week ago
Hello there! Got some ideas for you. First off I feel Like if you want to maximize your Gishath triggers you want to max out on dinos. Like 40-45 dinos, 45-50 mana sources, 10-20 other spells seems right for a dedicated tribal ramp deck. If you need more dinos after Ixilan is all known don't be afraid to include Mirror Entity, Taurean Mauler and Chameleon Colossus.
I would cut things that rearrange the top few cards. Gishath can look at the top 7 cards anyways unless you can rearrange more cards than that it seems pointless.
For ramp spells I would focus on ways that you can put lands right into play as opposed to Mana rocks or Mana dorks which can die. I feel like a deck like this that wins by committing to the board should avoid doing that with everything because you're already weak to board wipes. I'm less a fan of a card that reduces the cost of casting a dinosaur then just a good Explosive Vegetation effect which ramps everything. Anyways how many times are you going to cast more than one in a turn? Except sol ring that goes in everything, right?
As far as the 10 to 20 other kinds of cards I have some ideas...Pyrohemia is probably the best enrage enabler I know plus it's really good. Lightmine Field seems good for those reasons too if its important too trigger enrage and defend the board simultaneously. Rishkar's Expertise looks good and awesome. Asceticism, Heroic Intervention and Teferi's Protection to protect your stuff. Relentless Assault and Seize the Day kinds of cards combined with blanket haste from cards like Fires of Yavimaya could get epic. Garruk, Primal Hunter and Garruk Wildspeaker are both solid options. Marshal's Anthem is a great spell for a deck like this.
Honestly I have been thinking about building one of these decks myself because it looks fun. Happy gathering!
2 weeks ago
With a lot of your guys having or giving everyone trample, Stonebrow, Krosan Hero is a nice extra pump, especially for a going wide strategy.
I don't see a lot of draw outlets so a few more to consider are Shamanic Revelation, Lifecrafter's Bestiary, Mask of Memory, Collective Unconscious, Hunter's Prowess, Mouth / Feed, and Soul's Majesty.
Adding in Bow of Nylea is fun with trample because you can assign 1 deathtouch damage to a blocker to kill it and let the rest spillover.
Avenger of Zendikar is great for getting tokens to go wide with.
2 weeks ago
gravepact wouldn't be legal here, as his Commander colors are .
3 weeks ago
Marath is a powerful combo engine. I agree with most of the stuff above in regards of how to fix your early game. A few other cards that can be good in Marath are Ashnod's Altar, Blasting Station, Spawning Pit, Altar of Dementia, Fecundity, Primal Vigor (not as budget as it used to be), Fires of Yavimaya and Anger. If I can think of anything else, I will post. But when you edit your deck, look at your mana curve.
4 weeks ago
I feel like 30 lands without any ramp is gonna be HARSH to play. Like a run in the desert, thirsty for mana...
I understand the will to have a MASSIVE creature base, but this exceeds any expectations!
Juuuuuuuuuust in case that you need some haste enablers...
1 month ago
Elvish Visionary has always been a great draw outlet for a common. I add it to any elf deck.