Fires of Yavimaya


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Archenemy (ARC) Uncommon
Planechase (HOP) Uncommon
Invasion (INV) Uncommon

Combos Browse all

Fires of Yavimaya


Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

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Recent Decks

Fires of Yavimaya Discussion

Captain_Kinnbart on gishath dino edh

1 day ago

I'd remove the Raptor Hatchling as long as you you have no way to stack damage triggers or something. It just doesn't have real impact in EDH.

Same goes for Arlinn Kord  Flip. I'd rather play other, more consistent ways of giving your commander (and other creatures) haste like Fires of Yavimaya or other enchantments that give your creatures haste and trample.

I'd also remove the monuments, they won't help you so much. For example Oketra's Monuments second effect won't impact the game much, and you have like 10 white creatures that can profit from the cost reduction. You'd have to play all of them after the monument to save like 7 mana. If you just play Kodama's Reach you will profit a lot more of it. Instead of Hazoret's I'd play anything that lets you draw a card whenever you play a creature, something like Elemental Bond. Rhona's is fine, you have enough green creatures, I personally would prefer something like Primal Rage or Nylea, God of the Hunt to keep the trample even without casting creatures.

Also I recommend Caltrops for the enrage trigger, if the lack of flavor doesn't matter to you.

FancyTuesday on Catgon Paintrain WIP

2 weeks ago

This deck has a grand total of 6 spells that could be called "disruption," that's a really low number no matter how aggressive you're playing. Even more glaring is the fact that the only effect in the deck that can actually draw you cards is a Planeswalker's Ult. This deck has a serious case of tunnel vision, and if it fails to go off or gets disrupted along the way it will run out of gas and utterly stall out. In EDH that's a recipe for a bad time.

First and foremost you need ways to reload your hand.

Cards that are on-theme: Mask of Memory, Sword of Fire and Ice, Garruk's Packleader, Rishkar's Expertise
Cards that are good enough: Sylvan Library, Garruk, Primal Hunter

And honestly I'd keep going. Life's Finale, Disciple of Bolas, Greater Good, Soul's Majesty, anything that keeps you from playing off the top of your deck after turn 5 will be enormously helpful in making the deck stronger and more consistent overall.

Next you need to disrupt your opponents more. Just playing your game your way and letting your opponents do the same is going to spell disaster more times than not in multiplayer. It will also help a lot with your problem in connecting with combat damage.

Putrefy, Maelstrom Pulse, Beast Within, and Chaos Warp all give you a lot of flexibility in dealing with the threat du jour. One sweeper isn't going to cut it either, I'd definitely include Pernicious Deed and Damnation.

Beyond that: Demonic Tutor is a straight upgrade over either Diabolic, and I think Fires of Yavimaya and Rhonas the Indomitable would find a home in this kind of deck.

Good luck! I hope you find some of this useful.

2tank6 on Paws, Claws, and Jaws! - Werewolf Tribal Commander

1 month ago

EyelessStarfish Thank you for the feedback! That mana base is more from when I was using a mixture of more red focused cards, but the more I've tested it, the more I have been adding in green. At some point I could add in Taiga in exchange for a mountain, but since this is my version of the deck I actually own save for Cavern of Souls I think that may even it out. I'm still testing out Urabrask the Hidden vs things like Fires of Yavimaya, so I will hopefully get to see some of that success as I tweak the mana base.

griffstick on Nekoru Queen

2 months ago

I added those cards. And Breath of Fury, because it wins the game is a certain scenario.

If all I have in play is Fires of Yavimaya, Wasitora, Nekoru Queen, a 3/3 flying cat dragon token (or any other creature), a table of no creatures, 4 mana, and Breath of Fury in my hand , I can win the game with infinite combat steps.

Tap 4 man, enchant the 3/3 flying cat dragon token with the Breath of Fury. Next, attack with both Wasitora, Nekoru Queen, and the 3/3 flying cat dragon token with Breath of Fury enchanting it.

Then when they both hit for combat damage, they both trigger at the same time. Wasitora, Nekoru Queen on the top of the stack Breath of Fury on bottom of the stack. The trigger from Wasitora, Nekoru Queen resolves and creates a 3/3 flying cat dragon token. Then Breath of Fury trigger resolves, you sacrifice the enchanted creature and attach Breath of Fury to the new 3/3 flying cat dragon token. Creating a new combat step.

Rinse wash and repeat to victory.

usaDiabetic on The Hills are Alive with the Sound of RAGE!

2 months ago

Crop Rotation is a land tutor/Landfall/Titania trigger.

Hammer of Purphoros and Fires of Yavimaya to make your Elementals hasty.

Wave of Vitriol and Blasphemous Act as sweepers the help you more than they hurt.

Elemental Bond, Harmonize and Skullclamp for card draw.

Warstorm Surge and Where Ancients Tread to add on damage.

Just a handful of suggestions for ya. I love Omnath, deck looks good so far.

DarkJester187 on You Zacama be Kidding me!

2 months ago

Selvala, Heart of the Wilds only really benefits me to ramp into Zacama, Primal Calamity IF I have other big creatures out, and also will only really help me draw a card when I play my Commander. Where as Ulvenwald Tracker gives me versatility to remove threats through fighting instead of needing to use Zacama's burn ability a bunch. It is annoying to need 2 red available by turn 3 to reliably cast Hammer of Purphoros and since I really only want the haste ability (don't want to sac lands very often) the Fires of Yavimaya fits better in both color identity AND offering creature buff, even if for 1 turn only. Courser of Kruphix broadcasts my plays... even for the incremental lifegain, Zacama is already a big threat. Holding up my bombs for protection and what not are important. So letting everyone know what I got all the time I feel isn't as helpful as the lifegain/other abilities Odric, Lunarch Marshal can offer. I do like The Immortal Sun, but outside dropping it turn 5-6 it doesn't feel like I get enough value out of it. At least with Sunbird's Invocation I may get free spells. Worst case, I'll replace it with Atherflux Reservoir

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