Whip of Erebos

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Whip of Erebos

Legendary Enchantment Artifact

Creatures you control have lifelink.

, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.

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Whip of Erebos Discussion

Spirits on Kaalia, Mirror Breaker EDH

11 hours ago

Hi Enral,

You would think Dark Confidant would be an issue, but in most cases he is not.

Metrics vs. 98 other random card draws:

0 CMC = 39%

1 CMC = 11%

2 CMC = 15%

That means 65% of the time he is hitting you for 0,1,2, 39% 0, that's very effective

3 CMC = 8%

4 CMC = 6%

79% of the time he is hitting less than 4 for the draw, only 14% 3 or 4

5 CMC = 7%

6 CMC = 4%

7 CMC = 7%

8 CMC = 2%

9 CMC = 1%

21% of the time he will hit for more than 5 for the draw, but only 3% of the time more than 7

Other considerations:

He's a 2/1 blocker that may mitigate more or as much damage as he deals to you overall

He gives a fast (turn 1 often), card advantage to combo on turn 3/4 win, he can't kill you that fast even in a worst case, also meaning he's hit you with Avacyn, Angel of Hope, Razaketh, the Foulblooded (Win), Iona, Shield of Emeria (Probably Win)

8% of the time he will draw you a tutor which you can pull a lifelink (eg. Whip of Erebos) or kill (eg. Razaketh, the Foulblooded) to mitigate his damage

10% of the time he will draw you a kill spell, if your in need to remove him

1% of the time he will draw you a Sensei's Divining Top which for you control how much you get hit for (after untap step)

4% of the time he will draw you lifelink to mitigate his damage

1% of the time he will draw you 1/2 damage (Gisela, Blade of Goldnight) mitigation

24% of the draws you can eliminate or mitigate all are part of his damage

In Summary, 65% you pay less than 2 life for the draw, plus 13% (I included only spells >2 CMC from the above noted 24%, totaling 78%!

78% of the time he hits you for 2 life or less, or draws you a way to mitigate the damage he does! Pretty good for and card advantage.

It's awesome when he hits you with a Razaketh, the Foulblooded because then you usually win the game and sacrifice the Dark Confidant to do it!

I would run him if you are playing Kaalia of the Vast, you'll see what I mean!

Sometimes he draws out early control spells like Path to Exile which means there is less control out there when you resolve Kaalia of the Vast

foxboy93 on Karlov, Commander for Life

4 days ago

I too have enjoyed this list, though there are a few things I would like to possibly suggest, what with C17, HOU ect ect

Hammer of Nazahn - First and foremost: Additional indestructibility for a creature. Second: Equipment that gives a boost. Third, and probably most importantly: another Sigarda's Aid type effect. Hammer can auto equip to a creature, and whenever more equipment enters, it can pop onto them as well (as long as you can target them!)

Crested Sunmare - You had described getting life on other people's turn; what better way to "weaponize" it or "get out of control" than to get an indestructible 5/5 at the end of each of the turns? Even if they board wipe, you STILL have an army of 5/5's (the way the game sees it, if you board wipe, everything has a "destroy" effect on it, and the horses still have indestructible during resolution, meaning you love everything BUT the tokens you made). This gives you the ability to block (lets say you swing a creature with life link or have a creature enter with a Soul Sister out) after swinging a creature or just to begin getting a huge army!

Kokusho, the Evening Star - I like Noxious Gearhulk, but part of my "concern" is flyers. With your list specifically, you have about 4 flyers and no Ghostly Prison like effects. Sure, its a life gain deck, but that still doesn't help if its all flying or an army of Craterhoof Behemoth buffed creature's are attacking all of us. Kokusho, the Evening Star also synergizes with Ayli, Eternal Pilgrim, being able to sac him to not only gain life/exile something, it will also be able to drain opponent's for life, EVEN if we can't gain life. People won't necessarily want to attack with him out either, cause based on what I've seen there are quite a few ways to recur creature's here.

Ajani Steadfast - Maybe its just me, but I like the idea of Ajani Steadfast. Not only does it give +1/+1, Vigilance, First Strike AND Lifelink (again, assuming we can target our creatures), but it can also be used to put counters on ALL of our creatures (even IF we can't target our Karlov or other creatures). The Ult is pretty game winning, but I dunno how often you'll get there tbh.

Cast Out - You had mentioned using Return to Dust to be able to exile what you need or if something like Erebos, God of the Dead is copied or stolen from you, Cast Out is an instant speed use to be able to get rid of said object. In a pinch, you can also Cycle it. Can also have GREAT synergy with Treasury Thrull, since you can cycle, attack, and bring it back to your hand and STILL have the ability to cast it later on. Return to Dust IS a great card. But the problem is it only target's artifacts and enchantments. Sure, if you cast it on your turn you can get two things...but you are likely wanting to do it at EOT before you untap anyway. And, if they steal your Erebos or anything and blow up the Cast Out, all of the abilities "return it to its owner's control" (since cards never really remember who "owned" them. Sort of like Marchesa, the Black Rose.)

I think a new card that can REALLY shut down the deck, without even stopping the "life gain" part of the deck itself is Solemnity. This card just HOSES Karlov's "control" strategy and "Voltron" (in the sense of him getting out of hand) strategy. Stops your Archangel of Thune, Sunscorch Regent and, as mentioned, Karlov himself. Might not seem like much, but basically your commander is now a vanilla 2/2 that is likely going to be dealing smaller amounts of damage to try and kill that player that played Solemnity, or you will be getting rid of it ASAP.

An interesting couple of cards in the deck that I'm curious about, starts off with Leonin Shikari. I can understand the idea and synergy with Lightning Greaves, since you can just "counter" any "targeted removal" cards, but beyond that, is it really needed for other things like Sword of X and Y, Boots/Cloak and Warhammer? I am just curious how it has performed and if it really is worth an inclusion.

Umezawa's Jitte - I can get behind it, but I'm wondering if it's really worth the price tag. As mentioned, Solemnity turns it off quickly, and the creature has to deal damage (yes, I understand it is easy to do, but not if they sac it in response to damage or anything). I can also get behind picking off utility creatures, and the ability to tutor it up with the equipment tutors in the deck, but wouldn't Whip of Erebos be more..."explosive"? Karlov likes having multiple triggers of lifegain right? So Karlov with Jitte, getting two counters each time you remove counters, or blocking or even attacking with, lets say 2-3 creatures, you immediately just add 4-6 counters. Additionally, the recursion effect could be something you REALLY need to do. You recur Ayli so you can Vindicate something so you can gain life or can go off more easily. You can't get that same effect with Jitte.

Tragic Arrogance/Cataclysmic Gearhulk - These ones really through me for a loop. You really want to try and keep your board presence, so why would you get rid of the most of it? Fumigate gives you something else in addition to board wiping, but these two cards don't stop Karlov from being sacrificed. As well, if you got your Greaves and Swords and stuff out, I wouldn't want to lose them, unless its a "I need to wipe the board or die" sort of thing (like you are going up against a Daretti deck and you just gotta get rid of all of the artifacts or you die, or Breya player is tapped out without a way to counter your spells). I can get behind cards that help with the "voltron" strategy, but I just feel like it would be better to make Karlov and a Soul Sister or something else important indestructible, then board wipe and still have a bunch of things and can swing in. Sort of like an In Garruk's Wake, but you lose some things too.

I'm curious what your thoughts on the matter are and to hear a good discussion!

Spirits on Kaalia, Mirror Breaker EDH

4 days ago

Hi wdmchale,

Kiki-Jiki, Mirror Breaker + Restoration Angel | Infinite Haste Angels:

  1. Kiki-Jiki, Mirror Breaker targeting Restoration Angel

  2. Restoration Angel Token Copy (Haste from Kiki-Jiki, Mirror Breaker) enters the battlefield, target Kiki-Jiki, Mirror Breaker with the triggered ability

  3. Exile Kiki-Jiki, Mirror Breaker and return him to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  4. Repeat steps 1 through 3 as many times as you want, and attack each opponent with 1,000,000 3/4 Flying Haste Token Angels!

Kiki-Jiki, Mirror Breaker + Reveillark + Goblin Bombardment | Infinite Damage:

  1. Kiki-Jiki, Mirror Breaker targeting Reveillark making a Token Copy of Reveillark

  2. Active Goblin Bombardment and Sacrifice Kiki-Jiki, Mirror Breaker doing 1 damage to a player (or creature)

  3. Activate Goblin Bombardment and Sacrifice the Token Copy of Reveillark (Not the original Reveillark) doing 1 damage to a player (or creature)

  4. Reveillark leaves the battlefield triggered ability targets Kiki-Jiki, Mirror Breaker, you can also bring back any other creature in the graveyard with power 2 or less as well (Grand Abolisher, Stoneforge Mystic, Etc.)

  5. Kiki-Jiki, Mirror Breaker returns to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  6. Repeat steps 1 through 5 as many times as you want, and for as much damage to each creature and player as you like!

Kiki-Jiki, Mirror Breaker + Karmic Guide + Goblin Bombardment | Infinite Damage + Infinite Haste Angels:

  1. Kiki-Jiki, Mirror Breaker targeting Karmic Guide

  2. In Response (WHILE the Kiki-Jiki, Mirror Breaker activated ability is still on the Stack), Activate the Goblin Bombardment and Sacrifice the Kiki-Jiki, Mirror Breaker doing 1 damage to a player (or creature)

  3. The Karmic Guide Token Copy enters the battlefield (Haste from Kiki-Jiki, Mirror Breaker) and targets Kiki-Jiki, Mirror Breaker with its triggered ability

  4. Kiki-Jiki, Mirror Breaker returns to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  5. Repeat steps 1 through 4 as many times as you want, doing as much damage as you like, and creating as many Karmic Guide Token Copy Angels with Haste as you like (You can also Goblin Bombardment the Karmic Guide Token Copies if you like)

Karmic Guide + Reveillark + Goblin Bombardment | Infinite Damage:

  1. Activate the Goblin Bombardment and Sacrifice the Karmic Guide doing 1 damage to a player (or creature)

  2. Activate the Goblin Bombardment and Sacrifice the Reveillark doing 1 damage to a player (or creature)

  3. The Reveillark leaves the battlefield ability triggers and targets the Karmic Guide (and any other creature with power 2 or less in addition)

  4. The Karmic Guide returns to the battlefield, and targets the Reveillark with his enters the battlefield triggered ability and returns the Reveillark to the battlefield.

  5. Repeat steps 1 through 4 as many times as you want, and for as much damage to each creature and player as you like!

Buried Alive + Reanimate or Animate Dead or Whip of Erebos | Tutor Kiki-Jiki, Mirror Breaker + Restoration Angel + Karmic Guide Infinite Haste Angels:

  1. Cast Buried Alive and put Kiki-Jiki, Mirror Breaker, Restoration Angel and Karmic Guide in the graveyward

  2. Cast Reanimate or Animate Dead or Activate Whip of Erebos returning the Karmic Guide to the battlefield

  3. Karmic Guide enters the battlefield ability triggers targeting the Kiki-Jiki, Mirror Breaker returning the Kiki-Jiki, Mirror Breaker to the battlefield (Built-in Haste)

  4. Kiki-Jiki, Mirror Breaker targeting the Karmic Guide. When the Karmic Guide Token Copy enters the battlefield, target the Restoration Angel with the Karmic Guide Token Copy enters the battlefield triggered ability, returning the Restoration Angel to the battlefield

  5. Restoration Angel enters the battlefield ability triggers targeting the Kiki-Jiki, Mirror Breaker who is Exiled and then returns to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  6. You now have the Kiki-Jiki, Mirror Breaker + Restoration Angel | Infinite Haste Angels Combo in place, so you can continue from there making as many Restoration Angel Token Copies as you like and attack each player with 1,000,000 Restoration Angel 3/4 Flying Haste Tokens

These are all the combos I have (I used to have more but honed in on these). Kiki-Jiki, Mirror Breaker + Restoration Angel is the primary combo, and Reveillark is usually more of a Mid-range game strategy. A Razaketh, the Foulblooded usually can pull enough mana sources and Buried Alive to active that combo.

If you need any help understanding the "Synergies", "Maybeboard Synergies", or "Alternative Synergies Considered (But not used in this deck)" please let me know I will be happy to explain.

When I had Adarkar Valkyrie in the deck I played these, but I found I didn't need the extra combos, and Adarkar Valkyrie doesn't work properly with Kaalia of the Vast because it enters tapped, and her ability required .

Kiki-Jiki, Mirror Breaker + Adarkar Valkyrie + Goblin Bombardment | Infinite Damage

Karmic Guide + Adarkar Valkyrie + Lightning Greaves or Dragon Tempest + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Aurelia, the Warleader + Goblin Bombardment | Infinite Combat Phases

This is a very simple 2 card combo, but I found the converted mana cost WAY to high for a turn 3/4 win:

Sanguine Bond + Exquisite Blood + Damage or Life Gain | Infinite Damage + Life Gain

A common combo in Kaalia of the Vast is:

Hellkite Charger or Aggravated Assault + Sword of Feast and Famine | Infinite Combat Phases

Cheers.

KingOfWhales on Scarab God

5 days ago

I don't see why Mindcrank and a few other cards are in there if you aren't planning on milling people down, from your description it seems like thats not what you're going for, if you are, Traumatize. But I'd recommend sticking with lifedrain and good old fashion beating people over the head with lots of zombies. Phenax, God of Deception is cool, but don't try to do that and lifedrain zombies.

If you are going for a lifedrain deck look at Bontu's Monument, Whip of Erebos is good.

Look at Dralnu, Lich Lord because its amazing, same goes for Semblance Anvil, Possessed Skaab, Call to the Kindred, Ever After and Lim-Dul's Vault is broken. Obelisk of Urd is a tribal deck's best friend.

There are better wipes for this deck than Coastal Breach and you are a bit low on removal. Malicious Affliction and Dash Hopes are very good and fun. Get rid of Imprisoned in the Moon. Another thing you can do for removal is use Fleshbag Marauder, have it sac itself, then cast it from the graveyard. Stronghold Assassin too. Cauldron of Souls Can help you dodge board wipes and is a cool card to have. Perplex is fun too. And Mimic Vat

Arcane Adaptation is neat but there are much better cards that you can use. Black Market isn't as good as it seems because your mana empties before you can use it for anything good most of the time. Empty the Pits is very expensive, but if you can make it work, do it.

Your nonbasic lands are also really slow and you may need more lands in general, 36ish is about where you want to be. Look at Choked Estuary and Command Tower or cards that lower costs like Jet Medallion.

I know I've suggested to add a lot more cards than I suggested to take out, and I've never really even tried to give deck advice before, but I hope I at least gave you some ideas.

pettigrew23 on Mono black Devotion

2 weeks ago

Depending on what you're looking for in a deck I'd suggest Gonti, Lord of Luxury. He's missing some devotion compared to the creatures you use based on CMC but the ETB trigger is well worth it. If he leaves the field you can still cast the cards exiled with him, and a 2/3 deathtouch doesn't hurt. Plus he works well with Whip of Erebos!! Good luck on the deck building!

@ on God of Goats

2 weeks ago

Anaba Ancestor seems really bad- it doesnt get any real benefit from your commander because you have to not attack with it to maintain its ability, or its just a 2 mana 1/1. Plus, on board +1/+1 just is not a very powerful effect, even if repeatable.

Similarly, Flurry of Horns seems underwhelming. You have to get up to 5 mana, and then you get two vanilla 2/3s. This is the top end of your curve, and still does very little for you. Anything that is five or more mana should be really powerful. Thus, the cards that I feel are too expensive for their effect are: Flurry of Horns, Master of Cruelties, Warchanter of Mogis, Behold the Beyond (what three cards would you tutor for after spending 7 mana? There really isnt any way to use this to help you win- it can be a lot of value, sure, but youre probably off with either straight up draw or cheaper tutors to get your draw), Minotaur Aggressor, and then replace Plague Wind with In Garruk's Wake, at least. It is almost strictly better.

This deck seems like it could make use of a Whip of Erebos, if only for the life gain. You have a lot of pain effects, and Whip of Erebos is a very powerful artifact with both utility and circumstantial advantage.

A lot of your card draw comes from one time sorceries or Costly Plunder. It feels like this deck could use some more repeatable card draw, like Greed or Erebos, God of the Dead, or even some of the red psuedo draw like Outpost Siege and Chandra, Torch of Defiance. You may also want Phyrexian Arena, but you dont get to choose whether to draw that card. Other good cards for card advantage: Commune with Lava, Oracle's Vault, Stromkirk Occultist, Chandra, Flamecaller (wheel), vance's blasting cannons , Arguel's Blood Fast, Conqueror's Galleon, Ob Nixilis Reignited, Tamiyo's Journal, and The Scorpion God.

Ok I g2g, but looks good! looking forward to playing this!

Spirits on Kaalia of the Vast - "Competitive Aggro"

2 weeks ago

You should get Razaketh, the Foulblooded in there. Since adding him to my deck Kaalia, Mirror Breaker he has been my best Demon, and probably the best creature... period. Only once did I have him ETB and not win the game (was at 4 life) that turn, he did win it for me the next game pulling my Whip of Erebos, super-star. He even pulls mana sources if you need then to win. I usually pull Buried Alive + Reanimate to win with "Tutor Kiki-Jiki, Mirror Breaker + Restoration Angel + Karmic Guide Infinite Haste Angels" then sac an angel for Goblin Bombardment if I've already attacked that turn which I usually have because I free play with Kaalia of the Vast triggered ability. So much utility in this guy.

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