Whip of Erebos

Legendary Enchantment Artifact

Creatures you control have lifelink.

, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.

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Whip of Erebos Discussion

SugarBear87 on Two-Faced

1 day ago

First off, I would like to thank you both for responding to my deck. I honestly don't even know what I was thinking with adding Whip of Erebos to it. Momentary brain lapse perhaps.

I can honestly say I like the Commander style because of the seemingly "unlimited" possibilities you get. You can say I get bored quickly and think this strategy is something I can stick to and grow.

It is a bit overwhelming though when you look up the different MTG formats and all their little intricacies.

Firebones675 on Two-Faced

1 day ago

Looks good! Id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

A lot of the cards in the deck are 1-ofs. This means the deck might be a bit more unreliable as there may only be a single copy of the card you need to draw. If you're just starting out and don't have as many cards dont worry about it but as you pick up more, ask yourself what cards you would want to have in your hand most often and add extra copies of them to the deck. (the one caveat to this is to be careful with legends, planeswalkers and high mana cost cards so they don't end up stranded in your hand).

As for weaknesses, I think the Whip of Erebos needs to come out. It's a double black card and you have no way to cast it reliably. Howl of the Night Pack is a nice card but with no mana ramp i'm worried it might sit in your hand for a long time without you being able to cast it and only about half your deck is forest anyways. You also don't have any 1 drops. While 1 mana spells generally arent as splashy as some of the higher cost ones, they are important. It allows you to hit the ground running and other wise it just gives your opponent a head start.

WarmongrelKane on How To Be An MTG Mafioso (Budget Kambal EDH)

1 day ago

Fantastic decklist. My only recommendations would be to swap Teysa, Envoy of Ghosts in as the commander. As expensive as she is to cast, she becomes an absolute wall, and if you have Whip of Erebos on the field she becomes unblockable life gain. Her or Ayli, Eternal Pilgrim.

I'd also say that the deck would benefit from Diabolic Tutor as well.

I don't think you need Consulate Crackdown (as good as it is) unless your playgroup is very artifact heavy. Swap in Debtors' Knell or Sheoldred, Whispering One there.

lagotripha on Rakdos Vampiric Rite

1 week ago

Yeah- I use the botbc because I like to spread around the counters over multiple creatures at the same time, somewhat diluting removal while threatening kill spells. It might not be appropriate if you're regularly facing an opposing empty board.

I'd consider keeping bloodghast sb for grindier matchups as you don't have mutch other graveyard interation, running it alongside a Whip of Erebos, and run aetherborn maindeck in their place for those sweet deathtouch/first strike interactions, but it really depends on metagame.

Just play around, look at what people are playing and see what tools you have to deal with that, and what you want to threaten with your maindeck

The_Notebook on Shauku the Obsessive Girlfriend

2 weeks ago

I'd fix your lands to like... 35? Magus of the Coffers, Whip of Erebos will give Shauka lifelink to give you back your lost life. I would suggest Assault Suit as well, but it is painfully bad for Shauka as she can be tapped down so no one can attack, unless you like politics. Damnation, In Garruk's Wake, Languish, Yahenni's Expertise, Basic target removal would be good as well (i.e. Murder, Doom Blade), there is a sword, Worldbreaker that destroys all other creatures, I would also say run some equipment like the full dual-swords if you can afford them, like Sword of Fire and Ice, Ashnod's Altar is good for getting rid of your own creatures when your ready to swing in as well.

Spirits on the vast whoopass

2 weeks ago

Nice creature centric build, must be fun to play.

I would get a Command Tower in here.

You don't quite have enough spells targeting creatures to utilize Agent of the Fates, I would replace her with a Demonic Tutor so you can pull a REALLY fun Dragon to your hand, or the Coat of Arms.

Serra Avenger is a little weak for a turn 4 drop, and a wasted drop off a Kaalia of the Vast trigger. Angel of Despair, Lord of the Void, Iona, Shield of Emeria, Reya Dawnbringer, Hellkite Tyrant, all feel like better drops.

You have a few ways to cheat in the creatures, could ramp a bit more with Orzhov Signet or Boros Signet, or some other tricks like a Sneak Attack, Whip of Erebos and a Sundial of the Infinite to allow you to keep the creatures long term. With so many creatures would be pretty effective.

the.beanpole on pskinn01

2 weeks ago

I'd rather not trade RL cards for precon items, sorry! I would, however, be open to trading my Mana Vault, Scourglass, Whip of Erebos and The Great Aurora for your Ajani Vengeant, Herald of Anguish, Groundbreaker and Rune-Scarred Demon. That should come out pretty close to even.

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