Whip of Erebos

Legendary Enchantment Artifact

Creatures you control have lifelink.

, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.

Profet93 on Volrath, Voltron Reanimator

1 month ago

GeminiSpartanX

Is instant speed reanimation important to you?

Regarding Scion of Draco's lifelink, Whip of Erebos is another alternative should you be concerned about life. Either seems to work. I like whip a bit more since it can bring back your creatures but I understand your concern for cutting too many high costed creatures to feed your commander.

If archon works for you, then it works. I'm personally not a huge fan but you know your deck's needs best. Hopefully exsanguinate can mitigate some of your lifeloss. For lifegain, not an entirely serious suggestion but The Meathook Massacre might be worth considering as well since it acts as a wipe.

Regarding Voidwalker, given the mill deck I see your point. I like opposition agent simply because it can trigger on fetchlands which are prevalent in my meta and 3+ color decks. I would say see how these changes play out first and then tweak more as you need.

TBH, I'm surprised you added both exsanguinate and torment of hailfire. In my mono black deck that focuses on huge ramp, I only run one (although I've been reconsidering potentially adding the other). You could probably take out torment (since you want the lifegain of exsanguinate) and swap in something else.

NV_1980 on Liliana's Demons

1 month ago

Could be interesting to include Whip of Erebos. It provides some life-fuel for quite a few creature abilities and spells within this deck while it can also act as a very useful one-time retrieval of valuable creatures you lost in battle/due to removal.

markbeloit on Card creation challenge

1 month ago

Facehugger

Creature - Alien

Haste

,: Exile Facehugger and return it to the battlefield attached to target creature unless that creature's controller pays .


Parasitic Embryo

Enchantment - Aura

Enchant Creature

At the beginning of your upkeep, you may pay . If you do, put a growth counter on Parasitic Embryo.

When Parasitic Embryo has three or more growth counters on it, enchanted creature's controller sacrifices it. Create a 4/4 black Xenomorph creature token with first strike, vigilance, and menace.


Make a whip, similar in card type and mana value to Whip of Erebos.

FourDoughnut on Blood Bending - Awaken the Avatar

4 months ago

Nice deck! I started brewing AtBA almost immediately after seeing it spoiled and have been working on the deck making improvements/changes over time, and it is easily my favourite deck at the moment. One thing that I do differently with mine is focus more on low cost creatures that make tokens on ETB, things like Weaponcraft Enthusiast & Sengir Autocrat ideally as they make 2-3 tokens to get that first or second Blood Avatar cast, You're Confronted by Robbers is great also because it's an instant, Waylay is the cheapest way to make 3 tokens on your turn. Because of this I also run all the good reanimator spells, and since that includes Animate Dead I also run Abdel Adrian, Gorion's Ward, which on it's own is also good, especially if you run a lot of mana rocks. I chose not to run Worldgorger Dragon for the infinite mana combo as it isn't good on its own, where Abdel Adrian is. Since you run Fury Storm I would consider running Storm-Kiln Artist for the combo potential, as he is also good for ramping off of instants/sorceries and synergizes with the toke doublers (get Mondrak out of the sideboard and into the 99). It also combos with Chain of Smog for infinite mana if you're into that (I'm not). Academy Rector is awesome for cheating in Anointed Procession if you're about to make tokens or City on Fire if you already have Blood Avatar(s). Roaming Throne from Lost Caverns of Ixilan is also good for the same reasons Isshin is, but it has Ward 2 and is colourless. I also run most of the lower cost extra combat cards to try to maximize the attack triggers, Goblin Goliath has been an (expensive) all-star. Any planeswalker with + ability that make tokens are also great.

There are so many different things you could focus on with this deck I find it hard just to narrow it down to the gameplan you're after, which is one of the things I love about it. The one thing my deck is lacking now is Lifelink, I'm looking at Teysa Karlov because vigilance is great too, but I don't focus too much on death triggers, so Whip of Erebos may take the spot.

Excited to see future updates on this! Will post my decklist eventually and link it here, interested to see your comments.

Arthursb on Devotion to Darkness - Erebos Control

4 months ago

Hello SufferFromEDHD and Profet93, thank you for the comments!

I have tried some of suggested cards, maybe it's worth to share the insights:

Having said all that, in the next update I'll add more creatures and Whip of Erebos in this deck to have more blockers and lifegain. I'm having issues to deal with voltron decks where the commanders reaches high power before I'm able to turn Erebos into a creature.

DreadKhan on BBEG Deck Ideas

5 months ago

I feel like you could also look into running a lot of wipes, stax or other salt inducing things, such that the deck will naturally end up the archenemy and everyone will unite against them. Do the other decks compete with one another? If so, something that does Goad or Goad-like effects would be cool. TBH, if I had to pick a commander to try out as an Archenemy type deck, I'd be very tempted to go with Kresh the Bloodbraided. 5 mana for a 3/3 isn't very spicy, but he quickly can get very, very out of hand, it's not unusual for you to do something like Mandate of Abaddon or Phyrexian Scriptures and then one shot people one at a time with your gigantic Kresh. Lots of cards synergize with Kresh, ranging from Grim Feast and anything that works with/is Rite of the Raging Storm. Big Goad effects like Disrupt Decorum and Spectacular Showdown also add a nasty surprise, and Insurrection is a great turn-around-is-fair-play type effect for an Archenemy. You can even make the deck on the cheap using stuff like Fleshbag Marauder (there are a bajillion at this point, especially if you'll pay 4 for a 4 power one), these generate a lot of power if you also have Savra, Queen of the Golgari (or something similar) out. Pestilence and similar effects are very good in here, they let you both clear out weenie blockers while also pumping Kresh ever bigger by winnowing away the chaff. Kresh will quickly crush everyone, you just need to add fun stuff like evasion or trample to make his immense power count. If you build this right it should be quite scary to play against, and the odd Fling can be a nice way to punish the players for killing Kresh.

Another great option might be Sauron, the Dark Lord, the more the party does the bigger the 'threat' gets, and it's almost impossible to remove Sauron. It's easy to sneak in some powerful Changelings to work as a better base army, but the whole 'orc army' thing is in and of itself very stereotypical in D&D. I like Grixis because you get Blue, meaning you have access to the odd counter. In particular I'd look into stuff like Stronghold Machinist, effect-on-a-stick creatures are good for an Archenemy because they tend to soak up the opponent's cards, even something like Royal Assassin is card advantage over time. Since the Army can get pretty big you can use Voltron stuff with it, and if you use Anthems (Berserkers' Onslaught, Dauthi Embrace, and Whip of Erebos come to mind) they'll work on both the Army and Sauron, which is cool Big Bad energy for the deck.

DreadKhan on Sauron The Grixis Lord

5 months ago

Lower creature count decks are at a disadvantage on most board states, but your Commander makes an ever-growing creature, and you can run cards that improve the Army (and possibly all of your creatures), making the Orc Army count for more than usual, without costing you very many cards. The best options IMHO are persistent, things like non-aura Enchantments and Lands. One way to improve your Orc Army is to throw in some creatures (or replace some with more powerful ones), Taurean Mauler, Changeling Outcast, and Mistwalker are interesting choices to include, they are Armies technically, so they can gain counters from Amass effects, I think evasion is especially interesting to help trigger Sauron. Oh, and they're also Wraiths fwiw, so they synergize with everything, and they're not much mana. Another thing you can do to buff your armies is include Equipment, it might be a huge flavour fail, but Armies can use weapons just fine, look for ones like Two-Handed Axe that offer a bonus that scales, or ones that offer Trample or some form of evasion. You can also use Anthems to buff your army, a few I really like are Dauthi Embrace, Berserkers' Onslaught, and Whip of Erebos, these don't even need to be equipped to work. The biggest hitch in the plan is that it's hard to have an army without Sauron out, and he's 6 mana, so I think the deck will be more effective once you have more ramp (and have shaved a few lands).

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