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- Rakdos, Lord of Riots
- Lifelink is it only for combat damage?
- Using abilities that say "can only be used any time you can cast a sorcery"
- Does jarad, golgari lich lord's activated ability cause lifegain when whip of erebos is on the BF?
- If I use Whip of Erebos to unearth a creature and I then target them with Cloudshift, what happens?
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.
Latest as Commander
Whip of Erebos Discussion
2 weeks ago
Madcap Experiment is one of those cards which I have as something cute and occasionally broken. Most people will let the first one resolve and I will occasionally get lucky with 2 or 3 damage or brain myself for 18 damage. In burn heavy match ups I will side board it out in a heartbeat but it can just allow for some really early fun plays.
I have considered Whip of Erebos as it does come down much earlier than God-Pharaoh's Gift and gives lifelink which is a bonus. However, it does require me spending a fair chunk of my mana each turn to make it work. I will consider using it as a 3rd or even 4th copy of reanimation once i can get my hands on some to play test.
Thanks for the suggestion.
2 weeks ago
I like at least one Whip of Erebos over God-Pharaoh's Gift for Pioneer. You can reanimate it, since it is, itself an artifact, it buffers your life total when you're playing a slower game, and your gearhulks are all about the ETB. You're not running ramp, so while one or two GPG are okay with the assumption you'll be able to pitch them, drawing multiples is awkward, since it's a dead card in a deck with no ramp. You've got better options than Madcap Experiment in Pioneer, so upping the card filtering and going full reanimator seems like the call to me.
2 weeks ago
I'd strongly recommend running Anguished Unmaking instead of Mortify- removes almost anything, and the life cost isn't much of a concern in a deck like this. I mainboard 3x in my lifegain Pioneer deck.
3 weeks ago
The one bit of advice I would give is to think of Alela like a slivers deck, in that each enchantment or artifact gives you a 1/1 body with an effect. From there, you can start making some objective decisions about what you want your "slivers" to look like. I've put together a rough draft myself that's a little heavier on the enchantress side, but here are some of the cards on my short list I don't see here:
Anointed Procession - Imagine a 1/1 Sliver for 4 that makes a token whenever you play a sliver. Would definitely make most casual sliver decks.
True Conviction - Hey, it's Bonescythe Sliver and Siphon Sliver in one! You get the idea.
3 weeks ago
For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.
What I would consider banishing:
Tainted Wood - The deck doesn't have a lot of swamps.
Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.
Viridian Zealot - a bit costly for what it does.
Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.
Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.
Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.
Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.
Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.
Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.
Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.
What I would consider adding:
Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.
Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).
Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.
Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.
Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.
Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.
Dread Return - Efficient reanimation and the same from the graveyard.
Buried Ruin - Recursion in the land-base is always lovely.
Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.
Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.
Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.
Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.
Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.
Assassin's Trophy - If it's within budget, this is as good as it gets.
Vindicate - Hits it all and does it all.
Rampant Growth - Ramp and more ramp.
Wood Elves - Fodder and ramp.
Explosive Vegetation - Lots of ramp.
Paradise Druid - Fodder and ramp.
Lots of fodder, lots of ramp.
You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.
That's what I have for you. Now wreck them all.
4 weeks ago
Other notable cards to add,
1 month ago
Hey! I built a budget Black Rose deck and, you're right, it is hard to win! The throne mechanic can be really restrictive. I think it's important to remember Marchesa wants to be aggro. Flayer of the Hatebound is the closest you can get to combo (with Marchesa, burning people for 9 at each end step). So make an enemy... try to kill someone ASAP. Dethrone other players only if you have a way to nuke your life, on-demand +1/+1 counters, or board that can 1-2-shot someone.
You need more creatures. At least 28.
If you want to win consistently, I'd play more stax pieces like Sadistic Hypnotist , Oona's Blackguard , Noxious Toad , etc. Maybe even Specter tribal with the likes of Sedraxis Specter . You really want to slow your opponents down and secure your board; like how Boros aggro needs Armageddon .
Purphoros, God of the Forge wins games.
I would consider cutting...
Altar of Dementia ... any other engine on a stick is better.
I might add...
Plaguecrafter ... all-star.
Shifting Shadow ... great engine in Marchesa.
Breath of Fury ... extra combats will win.
Puppeteer Clique ... fun theft.
Grave Titan ... you might just need some pricey 1-card houses.
Curse of Stalked Prey ... ignore the Throne.
Sidisi, Undead Vizier ... tutor.
Fleshwrither ... maybe?
Whip of Erebos ... to combo with "Pay life:" ...or some other life gain.
1 month ago
Griselbrand for sure, this guy's money.
Avacyn, Angel of Hope is just a beast.
The Ur-Dragon seems terrifying here.
Shadowborn Apostle could fill in some huge gaps.
Id say give yourself a lot less removal and stuff to make your big guys untouchable like Lightning Greaves / Whispersilk Cloak / Darksteel Plate since your getting to cast big creatures for free, use your mana to protect them.
Removal can come from other stuff too like Sunblast Angel .
There are all sorts of fun control too like Dash Hopes / Dawn Charm to counter stuff. Once Kalia is un-touchable you should be good to go. Whip of Erebos can bring stuff back to play that gets killed.
Check out EDHREC, if you need more suggestions and can't get them here.
Whip of Erebos occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%