Whip of Erebos

Legendary Enchantment Artifact

Creatures you control have lifelink.

, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.

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Whip of Erebos Discussion

Slaughtar on R/B Midrange

3 days ago

Also, you need at least two more lands. Maybe take out Whip of Erebos and Hammer of Purphoros for them.If you really want haste, you Fervor. It's easier to cast, is harder to get rid of, and let's be honest, you're never going to use that second ability on the hammer. Lol

lagotripha on Mono-Black Devotion

5 days ago

I built this thing for black deck constructionMono black deckbuilder's toolbox. Playtesting should tell you a lot about how to go about things. If you have trouble with tokens (and in a pinch, artifacts and enchantments), Ratchet Bomb. Planeswalkers Pithing Needle. Staying into the midgame, Whip of Erebos. Profane Command and Lashwrithe are more situational, but awesome.

Good luck, and happy testing.

savagetrooper on #GotPain?

6 days ago

Looks great. I actually really like the Whip of Erebos, Sanctum of Ugin, and Walking Ballista additions as well. Looks very solid.

SniperMacFox on Liliana and Friends

1 week ago

Hi dracoarmy,

Thanks very much for the feedback, I've since modified the deck a little bit to include more zombies so I wanna keep the mini tribal theme in there for now.

Whilst this isn't "budget" as such I'm trying to avoid any overly oppressive cards, I have a pretty casual playgroup and cards like Phyrexian Obliterator are a bit too extreme (it's also why Oath of Liliana is in here over Vile Requiem, I've tried to include as many "Liliana" cards as possible).

May have to look into Vengeful Dead, Cemetery Reaper and Scourge of Nel Toth as they both seem very much on theme with what I want to be doing, originally had Whip of Erebos in and might add it back just to give the deck a little more sustain.

Have taken out Shimmering Grotto and Cascading Cataracts, was gonna keep them in just in case I reanimated a creature with off-colour activated abilities, but just having the creature is usually good enough.

Thanks again for your help, I'm gonna keep tinkering away at this deck whilst I still grab a lot of the essential components (who'd have thought a mono-colour mana base would be a pain to build? :P)

DRmagic2017 on Karlov of the Ghost Council Lifegain

1 week ago

Hello! I've got some ideas about your deck. As I understand your tactics is to gain life each turn in order to activate Karlov's ability. In this case you don't need cards like Herald of War - she doesn't have anything connected with life-gain theme.
You have Ayli, Eternal Pilgrim. So why should you just sacrifice your creatures to activate her abilities without any other effect? Let's get more profit by adding Zulaport Cutthroat, Blood Artist or Falkenrath Noble. Then I'd recommend to add Felidar Sovereign as a wincon. Ajani's Pridemate is another useful card for a life-gain deck - it gets counters almost each turn. Serra Ascendant is also extremely powerful. Tymna the Weaver helps with card advantage.
Then artifacts. Whip of Erebos - without a doubt. Loxodon Warhammer - this is a classic card. Eternity Vessel - I think you can get some profit from it. Venser's Journal - it's very useful with Necropotence: unlimited draw engine, no maximum hand size and you gain life each turn. Not sure about your Armillary Sphere - Burnished Hart seems better. Filigree Familiar also looks interesting: life-gain + card advantage. And probably Elixir of Immortality?
I hope my ideas were useful. Good luck and have fun!

SaltySpecula on Non creature legendaries that become ...

1 week ago

Honestly, I also don't see why something like Whip of Erebos lore wise couldn't be a 'commander'. Makes perfect sense that a cult sprung up around the whip and the whip is what ties the cult together.

lagotripha on Demonic Acid

1 week ago

I actually quite like this idea, but I feel a little awkward in some of the card choices.

Hypnotic Siren and Spreading Seas feel underwhelming for me- the lack of islandwalk makes seas pretty do-nothing, and siren is only really functional once you have two anvils running, which could be a removal spell, or chumps once. The lack of g/w cuts a lot of enchantment options, but there are some really interesting tools available that should help out. Eldrazi Conscription/Arcanum Wings and Sanguine Bond/Exquisite Blood have been classics in these colours for a while. Tainted Remedy is interesting sideboard, Underworld Connections/Phyrexian Arena/Dark Tutelage Dictate of Kruphix are their usual selves, and Paradox Haze could make those upkeep triggers, Leyline of Anticipation is interesting, allowing flash cloudstone shenanigans. Bitterblossom Provides board presence while being resistant to creature-removal, Necrogen Mists, Dictate of Erebos, No Rest for the Wicked Seal of Doom/Trial of Ambition/Oath of Liliana, Necrotic Plague, Endless Whispers Waste Not or Descent into Madness all speak to possible strategies.

One card that you absolutely must run is Whip of Erebos as a two-of. The lifelink keeps you in the game, and the graveyard recursion keeps constellation triggering. Gonti's Machinations is worthwhile against burn. Mimic Vat is good with mage.

I've been trying to get Blood Funnel working in these lists, but it just doesn't- the costs inflicted are too high, with boardwipes ending your game. Don't bother.

I can't think of anything else that isn't just the usual format staples and sideboards- good luck making it work.

Avscubasteve on Zur the Enchanter (Astral Slide)

1 week ago

You should run Dawn of the Dead, Dreams of the Dead, and Whip of Erebos! They combine well with astral slide because you can blink the creatures and they'll come back!

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