Oblivion Ring

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Magic 2013 (M13) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Archenemy (ARC) Common
Planechase (HOP) Common
Shards of Alara (ALA) Common
Lorwyn (LRW) Common
Promo Set (000) Uncommon

Combos Browse all

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Oblivion Ring Discussion

Solshield on G/W Humans

2 hours ago

From what you've told me you want this to be an aggro deck but it looks like it could be a solid human deck that outlasts and goes into mid-range. ETB effects seem to be great for this deck so why not double up on that with a few cards like Fiend Hunter, Oketra's Monument, and Metallic Mimic. For land you mentioned Gavony Township but they recently reprinted Sunpetal Grove so go for it.

I've personally been on the wrong end of an Oketra's Monument which will effectively add a warrior with any ETB (non human sadly but 1/1 token so value) and Metallic Mimic gives all those other creatures a head start. right now its way up there in competitive standard. There are a few cards from Standard that might do you some good. from Kaladesh and Aether Revolt I'd try Sram's Expertise, Renegade Rallier, Maulfist Revolutionary but Metallic Mimic is so good.

Chord of Calling looks like it would be a great tutor for 5-6 mana, and though a bit pricey for 7, Heron's Grace Champion might be what gets you a turn 4 win or that ramp into mid-range.

for when you run out of steam maybe run Eternal Witness, Mentor of the Meek and Lifecrafter's Bestiary

Answers to things that you could play Settle the Wreckage which ive seen tear up ramunap red and Authority of the Consuls has seen some great play in my group and would help with mid-range. and while Oblivion Ring might only be 2W, Ixalan's Binding is a great card and totally worth the extra 1.

JeskaiM4n on U/W Affinity Tempered Steel

11 hours ago

If you want to stay budget, i wouldn't change anything. In main deck.

Budget wise, i don't think that Blinkmoth Nexus is best way to spent that money. I would first upgrade the landbase and sideboard(I tell more about it later) and then start to get more utility lands which you want few more (Blinkmoth Nexus+Inventors' Fair). First get your set of Hallowed Fountains and perhaps couple copies of Adarkar Wastes.

And then about sideboard.

Your sideboard plan tries to be clever but i have to doubt it.

Spell Pierces and Spreading Seas are fine but not like seriously good but they will do.

Oblivion Ring Ehh it's fine

You don't need both Dispel and Spell Pierce in board it's mostly just wasting of slots.

These suggestions are not the most budget friendliest but it's Modern, you have to be prepared for certain decks.

Relic of Progenitus Always good sideboard card, play at least few.

Hurkyl's Recall Bit pricy one but totally worth it. There are few very popular artifact based decks.

Padeem, Consul of Innovation Surprisingly good one and very cheap, is much more effective against control than own counter spells.

Blessed Alliance Helps to remove bigger things that out race you and lifegain against burn is always good.

Those all are good sideboard cards for budget overall, there is much more to consider of course but i won't make this list too long for now.

Opt, Rapid Hybridization and Dispel/Spell Pierce are all easy cuts

And then, get your playset of Path to Exile, it is so good that it immediately makes deck much stronger. Not being able to remove opposing threats will cost you games.

If you are able to upgrade the deck, get the Paths first, then balancing between landbase and sideboard upgrades. Modern isn't cheap format, i know. And of course it all depends how serious you play, if you just do FNMs it really doesn't matter what you play. Though there will be meta decks even in FNMs.

If you want more help add me in chat!

Have fun and good draws!

colton815 on Help me upgrade my Mono-White ...

1 day ago

i would strongly recommend keeping 24 lands, but making 20 of them plains and the other 4 Nykthos, Shrine to Nyx. i would also recommend taking out the Armored Ascension. most of the time, enchantments are only good on a creature with hexproof, because if an opponent destroys the enchanted creature, the aura gets destroyed too, meaning your opponent used 1 of their cards, to destroy 2 of yours. this is called getting "2 for 1'd". however, if the creature has protection from black (there are a couple of knights that have protection from both black AND red) then thats almost as good as hexproof, which can allow you to run Ethereal Armor. if you keep the Honor of the Pure and use enchantments that act as removal, such as Oblivion Ring, you can get a huge boost to power for only 1 mana.

Dagger311 on Help me upgrade my Mono-White ...

1 day ago

Hey everyone, first post here, so I apologize if this is the wrong place. I built this deck out of cards I had in my collection and a few singles.

It works really well at the kitchen table, especially if I manage to get a turn 3 Mirran Crusader into turn 4 Armored Ascension across the board. I've been thinking of upgrading it to make it a lot more aggressive, and was looking for suggestions that won't break the bank. Here's what I'm thinking of now:

-2 Leonin Sun Standard, +2 Honor of the Pure: I usually have better things to spend my mana on than the Leonin Sun Standard, and a lot of turns go by where it's not used. Honor of the Pure is passive and a nice buff.

-2 Armored Ascension, -2 Journey To Nowhere, +4 Path to Exile: Armored Ascension is slow and useless if the creature it's attached to is destroyed, and Journey To Nowhere can be removed. The only downside to Path To Exile is giving my opponent a land, but hopefully the game will be over before that's an issue.

-2 Armored Ascension, +2 Oblivion Ring: Again, Armored Ascension is slow and only buffs one creature, which makes it vulnerable to removal. Oblivion Ring is amazing for utility, since it can remove creatures, planeswalkers, enchantments, and artifacts.

-4 White Knight, +4 Knight of Meadowgrain: Protection from black comes in handy occasionally, but I feel like having the lifelink would let me play more aggressively without being very risky.

-2 Pentarch Paladin, -2 Plains, +4 Student of Warfare: Pentarch Paladin is very slow, can only remove one color, and has to tap himself to do it. I have a feeling that trimming the curve will let me get away with running two fewer lands than I normally do, and Student of Warfare is a really great card at any stage in the game.

I'm also looking into running Knight of the White Orchid. Not only is he decent by himself as a 2/2 First Strike for 2 mana, but he has the chance to give me an extra land, and I'm seeing him combo really well with Path To Exile, or even just playing him on curve in a match where I go second. Not really sure what I would get rid of for him though. Maybe Knight of the Holy Nimbus?

Aether Vial would be absolutely amazing, but too rich for my blood.

Can anyone give me some advice? Would these changes be good? Any other reccomendations? I also really need to work on a sideboard for it, I just haven't done it because I mostly play casual and no one else I play against runs one.

APPLE01DOJ on Orzhov Obliterator

1 day ago

I'm a fan of an instant speed catch all. 3 life is really nothing in the long run. If it really is an issue then Oblivion Ring exists.

Instead of running Field of Ruin in the side consider upgrading to Fulminator Mage?

Kjartan on

3 days ago

Improve your curve. (Less expensive cards)

Get more control cards. Some removal spells.

Get rid of your Nykthos, Shrine to Nyx. The card is served better elsewhere. And it's good trading material.

Don't play cards that only gain you life. Drop Chaplain's Blessing

That will improve your deck :)

Some cheap cards, (moneywise) that you could be looking into getting instead are. Mana Leak, Detention Sphere/(Or Oblivion Ring is sphere is too expensive). Condemn, Condescend, Opt, Think Twice, Journey to Nowhere, Serum Visions, Glacial Fortress, and Glimmer of Genius.

multimedia on Suns_Champion

4 days ago

Hey, you asked for my advice on your Zur deck. You've put a lot of time and effort into it and the deck description is easy to read and understand very nice work. I've never seen Zur used with Alarm as a win condition combo. Very creative idea, well done, upvoted. For a first deck with combo you've gone combo crazy!

The idea is great the problem is the combos need to be streamlined, too many combo cards not enough synergy between all cards in the deck and not enough universal good Commander cards. You don't need to jam all the possible combos into a deck it's overkill. Consider trimming Combo #1, Combo #2 and cutting Combo #3? A lot of combo cards you're playing are only good with other combo pieces as part of a combo. These cards are not good by themselves or have synergy with the rest of the cards in the deck other than the combo they go with. Because of all the combo cards I see problems with playing a normal game of Commander.


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Your deck is very creative as a first deck with combo, you have a good grasp on the archetype. But you're going combo crazy which in my opinion will hinter gameplay much more than help it. It's more practical to pick a few combos that include cards that have overall good synergy with the entire deck not to use so many cards just because they're part of a combo.

Good luck with your deck.


multimedia on Is it Better to include ...

6 days ago

Hey, I suggest using Hanna for an enchantment pillowfort strategy backed up with Sun Titan with the usual staple Azorius control cards. I suggest enchantments because there's better artifact matter Commanders namely Breya.

You can build a budget (each card less than $6) enchantment defense with Enchanted Evening, Sphere of Safety, Karmic Justice and Mystic Remora including creature denying attack enchantments Ghostly Prison and Propaganda. Aura of Silence and Solemnity can shut down other stuff for your opponents.

Sun Titan is very good because he can reanimate a lot of important enchantments including Detention Sphere and Oblivion Ring. Titan and Hanna can do a good job of keeping enchantments in your control and in your hand.

Sigil of the Empty Throne can be a win condition with enchantments you get back with Hanna since you'll have to cast them again. Mesa Enchantress can be a draw engine for the same reason.


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