|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|MTG: Commander (CMD)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Shards of Alara (ALA)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Oblivion Ring Discussion
21 hours ago
You're very heavy on the 4-drop slot. I would recommend cutting the Approach of the Second Sun, since you should be trying to win by bringing your opponent's life to zero. Anointed Procession is cool, and can be powerful, but it relies on you following it up with other cards. THough pricey, this should be History of Benalia as this card does not depend on being followed up by another card and produces more Knights on its own.
You should be running 4 of the Dauntless Bodyguards in the maindeck, they should not be in the sideboard. You're going to be wanting to swarm the enemy in a flood of chivalry as fast as possible, and a few amazing 1 drops can help you out that way. Accorder Paladin, Knight of Glory, and Sigiled Paladin are all great 2 drop knights that help you out in attacking strong and early. Knight of the White Orchid can act as ramp, but is also a decent beater.
Mirran Crusader is extremely powerful and you should definitely be running 4 of this one.
Vona, Butcher of Magan is really cool and can give you an answer to nearly anything, and she helps pay for herself with that lifelink.
You'll also want to use some of black's card draw capabilities, since card advantage is definitely white's biggest weakness. Don't be afraid to spend a little bit of life to draw some cards with Dark Bargain, Read the Bones, Night's Whisper, Sign in Blood, or Damnable Pact just to name a few.
For your sideboard, cards like Duress are very important if you're running black, I would recommend running 3-4 of these in your sideboard, since you have no other hand disruption. Celestial Purge is pretty popular, as is Timely Reinforcements. Vraska's Contempt and Anguished Unmaking can help you deal with opposing planeswalkers, and Unmaking hits any troublesome non-land, Rest in Peace, Stony Silence, and Zealous Persecution are very strong sideboard options as well.
Let me know if this was helpful or would like to know some of the reasoning's behind the suggestions!
1 day ago
I finally feel like I've find a pauper deck that feels really, REALLY, midrangey. Props to you. I will probably build it soon enough trust me.
Otherwise, I suggest you should put in 1-2, maybe 3 instant removal, like Unmake or something; in late game Castigate, Journey to Nowhere, Oblivion Ring, Chainer's Edict, Mesmeric Fiend and Mind Raker are all sorcery speed removal/discard effect, and they are really good, but like I said, late game in top-decking mode they are kinda meuh...
Otherwise, I'm repeating myself, but gosh I like your deck. I should also say this; it's not blue, nor green. Evermore, it's orzovh, a really underrepresented combination in pauper. Love it man.
1 week ago
You should add some removal variety to your sideboard to deal with various threats - here's a few options: Oblivion Ring, Banishing Light, Journey to Nowhere, Blessed Alliance, Celestial Flare, Celestial Purge, Cast Out, Seal Away, Doomblade, Fatal Push, Hero's Downfall, Murder, Cast Down, Geth's Verdict
1 week ago
Usually when people use the term "ramp" they mean mana acceleration. Perhaps you mean "pump?"
I think, given your very low AVG CMC, you could drop back to 22 lands safely. I suggest using those extra slots to add +2xSwiftblade Vindicator.
1 week ago
Yes. Day of the Dragons will enter the battlefield, triggering its first ability, and then Opalescence will apply turning it into a creature. Day's first ability then goes on the stack and resolves, resulting in all creatures you control being exiled and replaced by dragon tokens...including Day itself. This triggers its second ability, which when it resolves destroys your tokens and returns all your creatures and Day to the battlefield, at which point Day's first ability triggers again. Unless something has removed Opalescence in the interim, Day will still be a creature and get exiled again, and you have yourself a loop.
Arcane Adaptation says "in addition to their other types." This means your dragon tokens will be 5/5 red flying Dragon Homarid tokens. They're still dragons, so you will still have to destroy them when Day of the Dragons leaves the battlefield.
Day of the Dragons functions similarly to Oblivion Ring, due to its ETB and LTB effects being two separate triggers. When you cast Day, it enters the battlefield, then its first ability goes on the stack. If someone uses Naturalize to destroy it while the first ability is on the stack, it leaves the battlefield, triggering its second ability and putting that on the stack above the first. The second ability resolves first, destroying any dragons you have and returning all your creatures exiled with Day, which will be zero because the first ability hasn't resolved yet. Then the first ability resolves, exiling all your creatures and replacing them with dragon tokens. Because Day is gone, you can't get your exiled creatures back without something else like Riftsweeper.
If you copy the ETB trigger, the copy will resolve first, exiling your creatures and replacing them with dragon tokens. Then the original will resolve, exiling your dragon tokens you just got and replacing them with dragon tokens. Nothing's changed about the return ability, so if Day of the Dragons is later removed, you will destroy whatever dragons you control, then return the creatures exiled with the copy of the ETB trigger.
1 week ago
up to 4xBlade Splicer - tokens+First Strike
By T3-T4, there's a decent chance you're going to start running low on cards - some sort of draw card is going to be useful, and Harmonize is probably the best budget-minded option.
4xSundering Growth - artifact/enchantment removal+Populate
1xElixir of Immortality - thwart Mill
2 weeks ago
All in all, I like the 'package' you've built here.
I don't feel like cards that only have a single keyword add a significant value to the deck. That means Adorned Pouncer, Brimaz, King of Oreskos, Silverblade Paladin, Loyal Unicorn, Odric, Master Tactician, Soltari Champion and Deftblade Elite. Out of those, the most value would come from the two 2-drops for an aggressive curve early game. I would probably add Mirran Crusader and Burnished Hart as well, and Soltari Visionary is also worth some consideration.
Collective Effort and Phyrexian Rebirth are both... pretty mediocre, in my opinion. Maybe swap those for Rout and Planar Cleansing (or maybe Unexpectedly Absent) instead? I also don't think the deck really NEEDS Tithe and could maybe play something along the lines of Mind's Eye or Surveyor's Scope if you really need the early ramp. Oblation should maybe be Crush Contraband, since you're pretty good as far as creature removal goes. I would also highly recommend running Swiftfoot Boots, since Odric radiates both Haste and Hexproof and the former is especially valuable to you, imo.
In your mana base, there's really no excuse NOT to play all of Strip Mine, Tectonic Edge and Ghost Quarter so you can handle something like Gaea's Cradle or Volrath's Stronghold. You might also want to run Scavenger Grounds so you can do something against graveyards. Maybe add Sentinel Totem or Relic of Progenitus to that list for some consistency. You could also possibly run the cycling lands for white for some extra carddraw (at least the cycling desert seems worth it so you can exile graveyards twice?), but at some point you'll hurt your chances of activating Emeria.
IN: Soltari Visionary, Mirran Crusader, Burnished Hart, Rout, Planar Cleansing, Unexpectedly Absent, Mind's Eye, Crush Contraband, Swiftfoot Boots, Sentinel Totem, Strip Mine, Tectonic Edge, Ghost Quarter
OUT: Loyal Unicorn, Soltari Champion, Deftblade Elite, Collective Effort, Phyrexian Rebirth, Tithe, Oblation, Brimaz, King of Oreskos (the tokens don't get the bonuses, so they are kind of not great), Silverblade Paladin, Oblivion Ring (outclassed by other removal in your decklist), 4x Plains
2 weeks ago
There is a lot of anti-creature cards, way too many. -3 guard duty, -3 oust, -3 azorious charm. +4 Augur of Bolas + 2 Oblivion Ring + 3 Hieroglyphic Illumination + 1 Negate. Rely more on the wrath for mass removal and card advantage.