Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Magic 2013 (M13) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Archenemy (ARC) Common
Planechase (HOP) Common
Shards of Alara (ALA) Common
Lorwyn (LRW) Common
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Pauper EDH Legal
Unformat Legal
2019-10-04 Legal
Penny Dreadful Legal
Pauper Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Oblivion Ring occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Oblivion Ring Discussion

Payzo on Bantchanter

6 days ago

Hi 0rc !!

Thanks for your input (for real its really appreciated).

I had Energy Flux in the deck for a while, I removed it because I felt like it wasn't that usefull (I play in a stax heavy meta), and I found out that I was better off running single target removel like Oblivion Ring, so the same logic applies to Stony Silence.

Overburden will be play-tested, thanks for the idea.

I am already running Eldrazi Conscription.

And I won't play with Humility because I can win with Primal Surge and Thassa's Oracle and that wouldn't work with Humility in the deck.

That being said if you have more suggestions, I'm all ears.

Omniscience_is_life on Card creation challenge

1 week ago

Equipment

Equip -

Equipment is indestructible

the purpose of this card is that any card that cares about being equipped (think Valduk, Keeper of the Flame) can get this onto them super easily, and it'll stay on unless an opponent Oblivion Rings it or something.

make an aura with a similar premise

SideBae on Oloro

1 week ago

If you wanna be a grade-A dork-a-saurous, I suggest running Zur's Weirding. With your automatic life-gain, you can filter OPs draws so they never draw a relevant card again.

I also suggest reconsidering your artifact mana. Arcane Signet is a wonderful card -- good you're running it! Similar 2-mana mana-rocks exist that I think are way better than Manalith or even Chromatic Lantern. (I've never liked lantern -- if you're running 2-mana-rocks, you don't need its extra fixing, and being 3 instead of 2 mana is an awkward taco...) I suggest running things like Talisman of Progress, Talisman of Dominance, Talisman of Hierarchy, Dimir Signet, Orzhov Signet... In general, landing a 2-mana rock and having 4 mana on turn 3 is better than landing a 3 mana rock and having 5 mana on turn 4. I'm not entirely sure why this is, but it is (almost) infallibly borne out in my play experience.

I think people tend to overlook cantrips in EDH -- I suspect that costing just {u} makes people think they aren't powerful enough. This is unjustified. I recommend running Ponder and Preordain more highly than any other card in this comment -- they're simply too good to leave out. Brainstorm is similar, but unless you're running free shuffle effects (i.e. fetches), it's not going to be better than mediocre. If you don't want to fork over the cash for Flooded Strand and friends, consider running Flood Plain, Bad River, Grasslands and/or Rocky Tar Pit. Evolving Wilds and Terramorphic Expanse are good, too.

The majority of EDH games (and magic games in general) are decided by card advantage. Phyrexian Arena is a good start, but there're other cards to consider. Right off, here're a few: Fact or Fiction, Treasure Cruise, Painful Truths (a personal favorite of mine), Sphinx's Revelation, Mystic Remora etc. You can also attack from the other side, preventing other players from drawing cards, though this is more difficult since there're fewer cards to choose from. The best that comes to mind is Narset, Parter of Veils, followed by Alms Collector. I think Narset is way better tho.

Depending on your meta, you may be able to lay out the monarch mechanic for recurring card-advantage without needing a specific permanent. The best card I can think of that introduces this mechanic is Palace Jailer, which doubles as an Oblivion Ring on a stick!

Right. That's all I got. Good luck!

Kogarashi on If imprisoned in the moon ...

1 week ago

Yes, as long as you have controlled that creature continuously since the beginning of your turn. Unlike cards that temporarily exile things, like Oblivion Ring, Imprisoned in the Moon doesn't cause the creature it's enchanting to change zones. Once the enchantment is gone, your creature will stop being a land and go back to being a creature again, without summoning sickness unless it only just entered the battlefield this turn.

Peoyogon on Angelic Assault

2 weeks ago

You have a fun looking deck there! Angels were my partner's very first deck when she was first starting to play MTG and I have some heavy nostalgia for them!

I'm not sure if you are looking for help in any particular areas but I do have a couple ideas you may want to consider :)

Have you thought about adding some more targeted removal? It doesn't look like you are in a particular format so there are tons to choose from! Some of my favorites are Swords to Plowshares, Oblivion Ring, and Generous Gift.

If you want, you could also lean into the lifegain aspect of your angels. Cards like Rhox Faithmender can pump your life like crazy and you could use Aetherflux Reservoir to laser beam your opponent for the win.

Epicurus on Favorite Answers?

1 month ago

Edit:

White: Oblivion Ring

piman314 on List of all infinite combos 2.0

1 month ago

3x Oblivion Ring, let's call them A, B and C.

Step 1: Cast A, exile irrelevant card.

Step 2: Cast B, exile A, irrelevant card returns.

Step 3: Cast C, exile B, A returns, exile C, B returns, exile A, C returns, exile B. Infinite loop performed.

Pair this with your favourite constellation card for infinite ETB triggers.

For infinite damage use Forgeborn Oreads or Grim Guardian.

For infinite mill use Sage of Mysteries or Thassa's Devourer.

For infinite life use Nexus Wardens or Underworld Coinsmith.

For infinite power/toughness use Eutropia the Twice-Favored, Nylea's Colossus, Oakheart Dryads, Pious Wayfarer, Setessan Champion, Setessan Skirmisher or Strength from the Fallen, preferably with Humbler of Mortals or Whitewater Naiads to prevent blocking.

For infinite tokens use Archon of Sun's Grace.

For infinite draw use Eidolon of Blossoms, Setessan Champion or Shoal Kraken.

Cleptis on Teysa, Orzhov Scion - kinda cEDH (WB)

1 month ago

Brimstone When Tidehollow Sculler enters the battlefield and you target a player with it's ETB ability, in the response, you sacrifice Tidehollow Sculler with Teysa, Orzhov Scion 's sac ability. The ability is still in the stack and resolves as normal, because of the spacing in the ability there is basically 2 different effect happening separately when entering and leaving the battlefield! ( Oblivion Ring also has this nice spacing separating ETB targeting and returning the card back to its owner), the nonland card is exiled permanently! :) hope this helps!

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