Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Magic 2013 (M13) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Archenemy (ARC) Common
Planechase (HOP) Common
Shards of Alara (ALA) Common
Lorwyn (LRW) Common
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Oblivion Ring occurrence in decks from the last year

Modern:

All decks: 0.08%

White: 4.77%

Commander / EDH:

All decks: 0.06%

White: 0.71%

Oblivion Ring Discussion

i_am_cozmic on Cats of Selesnya

15 hours ago

Don't know why I didn't go with Oblivion Ring, deffo will add that to the deck

ej133 on Cats of Selesnya

17 hours ago

As for other spells, if you're keeping it cheap and you don't play any other removal, I'd TOTALLY run 4 Oblivion Ring instead of the 2-2 split of Verdant Haven and Pacifism.

Pacifism is decent, while it protects you from creatures, but Ring is the end all, for just one extra mana.

Haven doesn't really get you anywhere here, since you have a fairly high land count, you probably won't need to ramp anything.

GoblinElectromancer on Mono White OR White Green Lifegain Angel Knights

1 day ago

If you are only playing Ajani's Welcome because of Sigil of the Empty Throne I would play 4 sigil of the empty throne instead of one. It might be better to play Divine Visitation instead of Sigil of the Empty Throne. As for cheap enchantments Honor of the Pure, Journey to Nowhere, Oblivion Ring, Cartouche of Solidarity, spirit bond, Conclave Tribunal, and Worship are all good. Siona + Divine Visitation is busted and might be better than playing sigil. You would need a ton of auras to make it worth it though.

Spell_Slam on Pauper edh goats

2 days ago

Great idea for a deck!

I see you put in tons of ways to blink your Commander, but not many ways to actually leverage the advantage of having tons of goats in play. I would recommend adding in as many mass pump spells as you can to end the game with your Goat army.

A few suggestions: Guardians' Pledge, Inspired Charge, Righteous Charge, Ramosian Rally and Kytheon's Tactics are all relatively cheap and powerful pump spells for your team. There's also Marshaling Cry, Charge and Sanctified Charge if you want to go a bit deeper.

Wayfarer's Bauble is your main picture, but it is not in your deck. This would be a good inclusion.

You have a lot fo enchantment hate. Any particular reason why? You could be running more effective, broader removal instead, like Oblivion Ring, Faith's Fetters, Angelic Purge and Isolation Zone. Some of these can also be blinked or bounced to retarget more important permanents in the future. In terms of creature removal, Journey to Nowhere is an important piece you are missing. There are also many interesting Pacifism-style effects to choose from in terms of removal. It will also work well with your Commander's Chroma ability.

With all of your blink effects, I don't think you need to include any other protection spells. Something like Indestructible Aura just doesn't seem necessary.

DreadKhan on Enchanted Evil

6 days ago

I'd consider swapping a few cards for Bloodthirsty Aerialist, as you've got some life gain to support a couple. They can get big, and are evasive. Maybe switch out Shrieking Affliction and Corrupted Roots? To back that up, I'd consider tossing in some Scoured Barrens which offer the possibility of pumping the Aerialist while also offering a bit more white mana. You could mix the Aerialists with Ajani's Pridemate to have a quicker beater. Either should work in a less competitive legacy game

I feel like some removal might be very welcome in here too. Ideally things like Vindicate since you've got BW already. Versatile removal is generally the best, since some decks run few creatures. Oblivion Ring is very nasty, as is Diabolic Edict.

Icbrgr on Modern Golgari Explore

1 week ago

I really love it when people brew/port over decks from other formats so +1 for that alone.

My thoughts about the decklist would be pretty radical/different... I think I would go and drop black...maybe Hardened Scales over Corpsejack Menace and using Path to Exile/Oblivion Ring for removal as well as flicker/blink spells like Cloudshift/Ephemerate..... maybe Knight of the Reliquary somewhere?

jakeyuki12 on Melee battles

1 week ago

Okay, let me give you a quick primer. Card draw: Boros colors have a few categories of cards that can provide card advantage. 1) Wheel effects, like Reforge the Soul, Wheel of Fate, Magus of the Wheel, and if you're willing to drop the money for it, Wheel of Fortune. 2) Impulsive draw effects, like Light Up the Stage, Outpost Siege, Vance's Blasting Cannons  Flip, Ignite the Future, many Chandra planeswalkers. 3) Equipment (not technically Boros colors since most are colorless, but Boros is really good at tutoring equipment), like Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, Infiltration Lens. 4) Generic artifacts, like Mind's Eye, The Immortal Sun, Staff of Nin, etc. Ramp: There are plenty of artifacts that can ramp you. Sol Ring is the obvious one of the format, but you can find plenty of artifacts to ramp. White ramps using plains and does so from behind using effects like Knight of the White Orchid and Kor Cartographer. Red ramps all at once and the ramp is typically temporary like a lot of red mana or (lately) treasure tokens. Stuff like Captain Lannery Storm and Dockside Extortionist. Removal: White is the most versatile removal color in the game. The best for creature removal is spells like Path to Exile and Swords to Plowshares. Best for artifacts and enchantments is stuff like Return to Dust and the new Heliod's Intervention. If you want the ability to hit anything, something like Grasp of Fate, Oblivion Ring, or Generous Gift works. White also has great Board-wipes. The best one is probably Austere Command, but new ones like Winds of Abandon (which doubles as single-target creature removal), Cleansing Nova, and Hour of Revelation are also great.

I recommend looking at other Boros decklists on tappedout or using a site like edhrec.com as resources to find possible cards for your deck.

Hopefully this was helpful!

Mortlocke on I will have just a sliver of that rainbow cake.

2 weeks ago

Always happy to see another Sliver deck i've yet to come across. It's a shame that your playgroup tends to single you out due to Sliver Hate™: "When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game." Sliver decks tend to be politically weak - as in some playgroups they are perceived to be a threat starting at turn 0.

My advice to combat Sliver Hate™ is to have a turn 0 talk before every game, which is structured as "1. Hi i'm bringing

Now, moving on to your deck proper - interesting choice in choosing The First Sliver as your commander, but I think you can do so much better in terms of building around it. First things first - I know running ALL the keywords is cool, but unfortunately it hurts the consistency of your deck, putting you in more situations where you just don't have the interaction or options necessary to succeed. Yes, you need to cut some creatures. How many? I recommend between 15 and 13. Here are some suggestions (just to name a few):

  • Acidic Sliver: Sacing a creature let alone a Sliver to deal a paltry 2 damage is laughable at best. This sliver will not create any meaningful impact unless you have an infinite creature combo going. It's not worth the inclusion.
  • Constricting Sliver: The high CMC for an Oblivion Ring-esque effect for all Slivers you control is neat - the problem however is just getting to that 6 mana. You could be casting your commander, or at the very least multiple Slivers onto the battlefield. CMC for temporary removal at best isn't good enough.
  • Diffusion Sliver: This is commander. If someone wanted to pay an extra 2 to get rid of a troublesome sliver - they could do it without even thinking twice. This Sliver is designed to work in a format where you could have multiple copies on the field that would stack this effect. It doesn't work in a singleton format. Cut it.
  • Frenzy Sliver: Refer to my comments on Diffusion Sliver.
  • Fury Sliver: The CMC is far to high for the effect. Run Bonescythe Sliver instead.
  • Ghostflame Sliver: A cute effect. Only relevant if you are running Slivdrazi Monstrosity as your commander or you are running All Is Dust - or ideally both. Unfortunately you are running neither so this Sliver does literally nothing to advance your boardstate. Cut it.
  • Groundshaker Sliver: The CMC is too high for the effect. Run Horned Sliver.
  • Leeching Sliver: Refer to my comments on Diffusion Sliver.
  • Lymph Sliver: Refer to my comments on Diffusion Sliver.
  • Megantic Sliver: This Sliver is only relevant if you have a deck that focuses primarily on Combat Damage as a wincon. This one i'm honestly a bit iffy on cutting as it is a decent sliver. Just not a Great sliver in my opinion. For such a high CMC, i'd want a sliver to be downright game changing when it hits the board. This one just feels kinda..."Meh".
  • Mesmeric Sliver: Refer to my comments on Diffusion Sliver.
  • Poultice Sliver: This is honestly just a bad design. You don't need this Sliver. Get Sedge Sliver instead.
  • Mindlash Sliver: Paying mana to activate the ability, sacrificing a sliver, and you also have to discard a card as well? Terrible. Terrible design. I don't think this Sliver ever worked outside of it's draft format.
  • Screeching Sliver: Milling a player in EDH is hard. Milling a whole table? Even harder. Since mill isn't a primary theme within your deck - i'd recommend you'd cut this. It's just not contrubuting to anything.
  • Victual Sliver: This Sliver isn't really doing much. It just isn't. I'd run Hibernation Sliver instead. That sliver makes your Slivers nigh impossible to deal with as when your opponents cast targeted removal you can just go "return to hand" and play the creature on your next turn.
  • Vampiric Sliver: This is just a bad Sliver by design. I get that it's a reference to Sengir Vampire - which is cool and all. But by today's standards that mechanic is trash.
  • Virulent Sliver: Ah, the ol' Poison counter sliver. Refer to my comments on Diffusion Sliver.
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