When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|Want (4)||pksword1 , lonestar1 , Slail , Aurit|
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|MTG: Commander (CMD)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Shards of Alara (ALA)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Oblivion Ring Discussion
14 hours ago
You're fine, VampDemigod. Some people just aren't familiar with how you talk on Tappedout, is all. I was already prepared for a harsh remark, so I didn't get offended by it. I have little experience commenting in forums, so it was a good thing to point out that I should check the forum of what I'm commenting on.
I don't know standard too well, but the only things that haven't been mentioned for enchantment removal are Stern Dismissal into Negate. Since blue has counterspells, which are universally good at dealing with spells, they nerf blue's ability to handle permanents to balance it.
Concerning the Ashiok's Erasure trick, it's rather hard to pull off. You need a card that can bounce an enchantment you control back to your hand at instant speed, and I think Into the Roil is the only card that can do it. Here's how you can permanently exile any spell your opponent casts. First, they cast their spell. You play Ashiok's Erasure on the stack. When it enters, its first ability triggers to exile target spell (the opponent's spell). Before that trigger resolves, bounce Ashiok's Erasure back to your hand using Into the Roil. Then, it's leave the battlefield trigger will go on the stack. It will resolve first, returning nothing because it hasn't exiled anything yet. Then, it's enters the battlefield trigger will resolve, exiling your opponent's spell you targeted at the very beginning. It no longer has any way to return from exile. This type of loophole only works for cards that have two separate paragraphs of text with an "enters" and "leaves" the battlefield ability. This is why Oblivion Ring is different from Banishing Light. Lots of cards can be abused this way, and it's a trick I learned from commander.
5 days ago
Also dropped the God for Oblivion Ring as a catch all tool box to be tutored for.
1 month ago
1 month ago
Depends on how many times you face aggro decks. You can construct your angels deck very different on the lower end. For Aggro you only need to survive 5 turns and then you are good. You can adjust your Angels setup deck for aggro with: (Keep in mind when you bring Sorceries and instants in your maindeck, you kill more and more any devotion plan)
What to put in:
- Mass removals: 4x Settle the Wreckage and 4x Terminus and 4x Sunscour (That one is actually only for retarted turn 2 boardswarm decks)
- Creatures: 4x Auriok Champion (Mono red aggro option, keep in sideboard), 4x Archangel of Tithes, Shalai, Voice of Plenty, Linvala, the Preserver
- Enchantments: 4x Ghostly Prison, 4x Norn's Annex
What to take out:
1 month ago
Journey to oblivion is the newest variant of Oblivion Ring and/or Journey to Nowhere- (and there have been many such variants), but I feel that its cost-reducing ability is too unreliable; when WotC eventually has a survey for this set, I shall state that I feel that the party mechanic is too narrow and unreliable.
Nahiri's lithoforming is a very nice card, but the fact that it requires both a payment of and sacrificing of lands makes it too expensive, in my mind; it should have require either one or the other of those payments, in my opinion.
For 3 mana, molten blast should have been to target players with its first mode.
It is nice to see a new version of Akiri, especially since she was introduced in a Commander product, and WotC previously has been usually keeping such characters only in such products.
Forsaken monument will be awesome in colorless and/or artifact decks, so I shall remember it, i I ever build such a deck.
1 month ago
Ashaya, Soul of the Wild is better than you think. I promise you, it's better.
You think a 5 mana creature variant of mono-green Cryptolith Rite that is massive is all? Nope.
First off it's bigger than massive, like, a lot bigger. It is monstrous in many decks. Ever seen a lot of lands and creatures out? I see a 40/40 Ashaya. I wonder if Selvala, Heart of the Wilds, Soul's Majesty, Rishkar's Expertise, Traverse the Outlands, or Overwhelming Stampede would be good?
But even in a deck where it isn't that big, Ashaya is REAALLLLLLY good.
Not to mention... combos. Oh yeah, so... Quirion Ranger is an interesting card. It lets you bounce a forest to untap a creature.
Yep, just those two go infinite together, only infinite casts, as you net even, but a Glimpse of Nature, Beast Whisperer, Primordial Sage, or Soul of the Harvest and you'll be just fine. Remember, it's a land that keeps entering, landfall infinitely, with a Lotus Cobra, Tireless Tracker, or similar, and you'll be well on your way to an easy win.
Have a Priest of Titania? Now you have infinite mana.
(Scryb Ranger can do similarly, another super easy combo)
Also, remember you can run Oblivion Stone, and all the rest too.
That's a lot of damage. Not to mention:
This card can be both a powerful commander or mana ramp/combo engine in decks.
Titania, Steward of Argoth and other lands -> creatures style effects (think Rampaging Baloth) allow you to get a to get a ton of value from your creatures, reusing them for 4/4s and 5/3s.
Liege of the Tangle. Easy, clean reason why this card is hilariously fun!
You can Leyline of Abundance for more value too, didn't mention that. Was gonna click start a new thread and just thought of it. Gonna click it now before I think of ten more!
1 month ago
Low CMC cards to add: Feldon of the Third Path Swords to Plowshares Path to Exile Wayfarer's Bauble Angelic Renewal Oblivion Ring Banishing Light Worn Powerstone Pyramid of the Pantheon (This card is pretty interesting)Ghostly Prison Authority of the Consuls Skullclamp Dockside Extortionist (Ashley has a copy of this) Talisman of Conviction Sunforger (I have this)
1 month ago
My main deck is Mono White Knights. Here are a few really good knights that you're missing in my opinion.
Benalish Marshal, Knight Exemplar, Mirran Crusader, Student of Warfare, Worthy Knight and Kinsbaile Cavalier. For the Knight Lords like Marshal and Exemplar, I'm make sure to run 4x of these. Additionally, I'd look into Oblivion Ring, Path to Exile for spot removal, and Wrath of God can win you games if you're able to get one or ideally two Knight Exemplar out giving all of your Knights indestructible. For fluidity sake and to really maximize this deck idea, I'd take out anything that doesn't boost your knights or isn't a knight itself.
You have a good start. Glad to see more people playing Knights, as it's my favorite tribe!