|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Uncommon|
|Duel Decks: Venser vs. Koth||Uncommon|
|2012 Core Set||Uncommon|
|Duel Decks: Knights vs. Dragons||Common|
|Shards of Alara||Common|
Combos Browse all
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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|Have (14)||ironax , Falte , maR2307 , Kimimaro , switchkill65 , saj0219 , miracle , rakdos24 , Mousemke , ibraJG84 , xpsychovampx , acbooster , LTmiller , fireborne1986|
Oblivion Ring Discussion
3 days ago
I'd say keep out the entire reanimation package if you are not running Gifts Ungiven, Collective Brutality or similar cards to dump your creatures and Unburial Rites into the graveyard (Animate Dead is also not Modern legal). It's also a bit counterintuitive with Heartless Summoning, as that only works if you cast the creatures themselves. Odric, Lunarch Marshal is a win-more card. If you have 2-3 creatures on the battlefield to really take advantage of him, you should pretty much have won the game by that point anyways, since all of them are really powerful. Lone Rider Flip is a bit unreliable also, it doesn't really align with the rest of your gameplan too much. Angelic Purge has better alternatives and you want to keep your permanents, since all of them are very valuable. Oblivion Ring for example, is already way better. The Sorin planeswalkers are a bit outclassed by Liliana and Gideon walkers outside of token decks, but it should be allright.
Now as to what you should add instead: You need a way to keep the enemy under control until you have enough mana to cast your big creatures. Therefore, you need boardwipes like Wrath of God or Damnation, probably 3 or 4 even. Fatal Push and Path to Exile are also important in keeping you alive early, or you will get run over by aggressive creatures like Death's Shadow. Blessed Alliance is good because it kills something and can gain you an additional turn through Lifegain. What you also want is some copies of Inquisition of Kozilek in the mainboard so you can do something about your opponent's strategy and removal spells. Phyrexian Metamorph is generally a strong card in Heartless Summoning decks, it effectively costs you 1 mana to copy any of your big creatures, which is a great deal. Myr Superion is also often seen in such decks, but can a bit unreliable. If it all comes together you get a really powerful creature on Turn 2 though.
4 days ago
I think Soul Warden or Soul's Attendant will do more work than Soldier of the Pantheon. You might also consider Kazandu Blademaster - even without any other Allies, a 2/2 with first strike and vigilance is nothing to scoff at.
5 days ago
Masterwork of Ingenuity
Neglected Heirloom Flip
Nahiri, the Lithomancer
5 days ago
For cheap mana fixing (<$1):
Gift of Paradise
Pyramid of the Pantheon
Cuts I'd suggest:
Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble
I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.
1 week ago
The Landfall ability indeed triggers along Kalametra's.
Some cards I would switch out include:
Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.
Aetherwind Basker Has no synergy with the deck.
Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless
Blinding Souleater Little synergy with the deck
Salt Road Patrol Lacks utility
Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.
Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.
There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:
Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.
I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.
1 week ago
This is actually a really good deck. However, I suggest switching 2 Oblivion Rings with 2 Pacifism to have 2 cheaper cost cards. But other than that, really nice combos!
1 week ago
Here are some suggestions to make the deck more consistent and build more on it's synergy.
DRAW Inspiring Call: draws cards and protects your valuable creatures Congregation at Dawn: puts any creatures you need at the top of your library Harmonize: puts more cards into your hand Lifecrafter's Bestiary: scry and draw are great card advantage
CREATURES Ivy Lane Denizen, Sunscorch Regent, Managorger Hydra, Salt Road Quartermasters: +1/+1 counters synergy Abzan Falconer, Tuskguard Captain, Longshot Squad: give creatures with +1/+1 counters value abilities
1 week ago
I think one of the best things about Field Marshal is that he gives first strike to your tokens as well. But I think yours is a pretty fair assessment -- Your deck looks more controlley than I'm used to soldiers being and I kinda like it. The only other things I might suggest are Oblivion Ring instead of Stasis Snare. It's essentially the same thing but it works on non-land permanents instead of creatures. It even works on your own permanents if for whatever reason you need it to.
Also, check out Stoneforge Masterwork. I find it to be slightly more effective than veteran armaments because the buff stays on your creatures while out of combat and it isn't dependent on the number of creatures attacking. (Although the sheer variability of the veteran armaments sometimes throws my opponent off and gives me an advantage).
The key to your deck seems to be the Preeminent Captains. Personally, I have a hard time keeping them alive and useful because they need to be attacking every time. Maybe a full set of Brave the Elements would help prolong them? I know at least for me, Bladed Pinions makes them a little harder to block (although the first strike is kind of lost on them). If they get removed, I imagine your deck is drastically slowed down.
Anyway, I really like the deck, it's grown on me quite a bit lol. Especially the Collective Effort which I might have to find a way to squeeze into my own soldier deck.