Oblivion Ring

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Magic 2013 (M13) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Archenemy (ARC) Common
Planechase (HOP) Common
Shards of Alara (ALA) Common
Lorwyn (LRW) Common
Promo Set (000) Uncommon

Combos Browse all

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Recent Decks

Oblivion Ring Discussion

SynergyBuild on Perchance to Dream

1 day ago

Satyr Enchanter is the new M19 enchantress, and it is really a good choice, I recommend it! +1 on the list, below I will give you some random suggestions!


Excited for the 23rd? A new Commander 2018 Bant Enchantment deck will be spoiled then! a new commander that synergizes with enchantments and doesn't cost 300 dollars like Angus Mackenzie? I hope so!

paradigmknight on some humans and a dragon

4 days ago

For a deck with 3.1 cmc, you are running too few lands, with only two sources of ramp. 35-36 is better for control, less if you have more ramp. Because ramp is not available in your colors, mana rocks have to be used. Thought Vessel (although expensive), Darksteel Ingot, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, Marble Diamond, Sky Diamond, Charcoal Diamond, Coldsteel Heart, Fellwar Stone, Commander's Sphere, Cultivator's Caravan. You should at least add the other signets and then think about some of the others mentioned. Because you're in blue, black, and white, you have access to single target removal spells like Pongify, Oblivion Ring, Murder, Mortify, Go for the Throat. The other upside of being in these colors is the access to good draw. While altar's reap and catalog are good, getting rid of your stuff and discarding cards only hurts you, especially with better options. Windfall, Blue Sun's Zenith, Divination, Read the Bones, Sign in Blood. Instead of essence scatter and negate, there are better counterspells that cost 2 mana, if that is what you're looking for; Counterspell and Arcane Denial. Both are not as restrictive, and in the case of arcane denial, giving your opponent cards typically doesn't matter as long as they've been disrupted. Also a 25 cent card that should be added to every list running black is Diabolic Tutor. Despite chromium's built-in protection, you should still run cards like Lightning Greaves, Swiftfoot Boots, Mask of Avacyn, or Whispersilk Cloak.

DwaginFodder on Card creation challenge

5 days ago

Benalish Enchantress

Creature - Human Cleric Knight

When ~ enters the battlefield, you may destroy target enchantment. When you do, you may cast an Aura enchantment from your hand without paying its mana cost.

3/4


White and green (individually) are the best (and really only) colors that can reliably remove single enchantments. Black can do it with boardwipes, and blue can occasionally bounce them, but red can't touch them unless they're of specific colors.

To say white is good at removing anything is untrue in the current color pie. White can only really remove tapped or attacking creatures under current card design, or exile them temporarily (i.e. Oblivion Ring).

In spirit of the Commander 2018 deck themes, create a planeswalker commander for one of those themes. (They are Jund Lands, Izzet Artifacts, Esper Top-of-Library-Matters, and Bant Enchantments.)

paradigmknight on Arcades' Moving Castle

5 days ago

Although generic wraths are great, you could run alternatives that only hurt your opponents. Nearly all your creatures are immune to cards like Dusk, Fell the Mighty, Slaughter the Strong, Wave of Reckoning, Retribution of the Meek. Instead of using pacifism, you could use Oblation, Oblivion Ring, Detention Sphere. You could also maybe use anthems in the deck such as Sight of the Scalelords, Always Watching , Spidersilk Armor. I think from experience, the commander will typically get hated out, and as such, cards that do the same as the commander; Assault Formation could serve a purpose in the deck.

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

1 week ago

keatonsmask: Thanks for commenting! I agree, enchantments is the biggest thing this deck has a problem with, but that is one of mono-red's biggest weaknesses in general.

I like the Hellkite, and run it in other decks, but in this deck it just affects the table too late (or not at all if it is removed before attacking). It comes out on T6 at the latest, then you wait till T7 to attack, and then that attack has to get through without being blocked or fogged. It is probably something I would suggest running in the budget version of this deck, but once something gets above 4 CMC it becomes really hard to justify in my main one. It's the same reason I don't run Hoarding Dragon, even though there are a lot of important cards I could tutor with it.

Oblivion Stone is basically like running Nevinyrral's Disk in this deck, which is just too hard to recover from, even if it means the same for everyone else.

I used to run Scour from Existence and Spine of Ish Sah, which I think are the best removal options red has that can hit enchantments, but even the fact that I could sometimes cast Spine multiple times a game, it was still too high of a cost and ended up being a dead card.

Instead, I've chosen to go the route of Fork and Reverberate (or alternatively Pyroblast and Red Elemental Blast if your meta is heavy blue) to protect my big sorceries and key creatures from counterspells, or to just copy effects that I like. It isn't the same as being able to remove a devastating Oblivion Ring on my commander, but as a mainboard card I get to utilize them more often than I would the more fringe case of being shut down by an enchantment. There would also be rare occasions where I could copy removal that can hit enchantments and use it to remove the one bothering me too! I've worked to put as much redundancy in the deck as I can to give me the best chance of not being dead in the water after a particularly bad piece of removal or control, but sometimes it still happens.

Drcfan on Devotion to White Angels

1 week ago

@skullz7

Stasis Snare is instant speed creature only removal. Nearly all other spells are sorcery speed. This means, letting mana open to cast Stasis Snare is too predictable. You can include it if you have a Emrakul heavy playing field. The meta is more planeswalker heavy at the moment, i suggest using Banishing LightOblivion RingQuarantine Field

Tower of Fortunes is in the maybeboard. Everything thats in the maybeboard was considered to be used in the deck but didnt make it. In white-devotion you cannot use artifact carddraw because its counter productive to your devotion plan. white carddraw nearly doesnt exist. The only example i know is Master of the Unseen which could work well but is slow as hell.

Resplendent Angel requires a lot more Lifegain than just Lyra to be worth in my optinion. Using Angels as finishers is more a flavor thing than going competitive. A better finisher would be Entreat the Angels anyway

dkeller4113 on Abzan Interlude

1 week ago

I don't think Stonehorn Dignitary really fits with the theme of blinking our creatures for value - a 4CMC 1/4 is often a dead draw and unnecessarily brings up the curve IMO. This deck has 29 creatures so having enough blockers to deal with an opponent's combat phase shouldn't typically be an issue.

You can go infinite if you add Panharmonicon and Felidar Guardian - Resto angel doesn't allow you to blink other angels, so having a Felidar Guardian to blink combined with the extra ETB trigger from Panharmonicon allows you to blink Resto + Felidar + one other creature indefinitely for free. This is particularly great for an insta-kill with Inquisitor Exarch

Blade Splicer is fantastic value that gives you unlimited 3/3 first strike tokens - I would consider replacing Stonehorn or some of your card draw effects with these to help go wide.

Also, you're running a lot of blinkers - 2 flickerwisps, 4 restos, and 4 interludes means that nearly 25% of your nonland cards will be suboptimal draws unless you have a creature out to blink. I would consider dropping 2 interludes for a value card like Blade Splicer or catch-all removal like Oblivion Ring

Prehcise on Seasons' Approach: How season go by...

1 week ago

Yeah, I can see what you mean, having too many of the same cost cards could make it much worse of a play.

Card draw: Harmonize Abundance Hermit Druid is good for draw plus it can get you the cards you need in the graveyard. Wall of Blossoms Carven Caryatid Yavimaya Elder Seedguide Ash can help you get that mana and provide a little defense and beatdown. Garruk, Primal Hunter -good for draw and expendable creatures. Fertile Ground is a cheap alternative to gift. Some more removal: Putrefy is 3mc removal. Beast Within Hero's Downfall Cyclonic Rift Oblivion Ring Creatures that can make an impact: Carnage Tyrant Cataclysmic Gearhulk Primeval Titan Rampaging Baloths Blightsteel Colossus anything that is gonna make a huge impact when they hit the board and win the game if they stick around for a couple turns. Also, Tooth and Nail could be a good addition.

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