Bojuka Bog

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander Anthology (CMT) Common
Commander 2014 (C14) Common
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Worldwake (WWK) Common

Combos Browse all

Related Questions

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

C17

CMT

C14

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Recent Decks

Bojuka Bog Discussion

LostDragon01 on Dragonsoul Sliver Knight (PDH)

1 day ago

What could be removed? There is a lot of decks and players who can win faster, make tokens or have faster temp than you.

For example, i win all players with combo in my deck Disciple of Deceit - Combos PDH at turn 5. Peregrine Drake + Ghostly Flicker + Archeomancer is a thing many blue decks win with. You should able to stop this combo, by killing creatures for example.
Ascended Lawmage would have many auras like Cho-Manno's Blessing that provide indestructible blocker to your knight. Add some artifact or enchantment removals.
And of cource, one Pestilence will be headache for the rest of the game for you once it entered battlefield.

About Karoo lands - you are wrong.
They are not "same as taplands". They provide card-advantage, and you have additional land in hand. Its like if tapland has ability "enters tapped, then search land and put in hand".

Also, you should add more utility lands Bojuka Bog and Halimar Depths.

FancyTuesday on Atraxa's Infected Graveyard

1 day ago

Looks good! Most of the obvious recommendations are already there in your sideboard; with Lantern, Corrupted Conscience, the Wraths, and Gambit at the top of the list.

A big hole I notice is zero graveyard hate. Bojuka Bog is an easy land slot solution. Scavenging Ooze is on point thematically, and Angel of Finality is a lot of value in a 4 drop if you can find a slot for it. The graveyard is a major resource in EDH, if you consider what a force Muldotha could be you know you need answers for those shenanigans.

You're also a little light on card draw. These games can go long and you need to keep that hand full. If you wanna stay on theme there's always Jin-Gitaxias, Core Augur, but I might not run Jin without a lot more ramp or many ways to cheat him in. Consecrated Sphinx is such an absolute force you can just throw it in anywhere you have blue, and most treat Rhystic Study the same way. Coiling Oracle, Urban Evolution, and Prime Speaker Zegana are all respectable cards I'd consider as well.

I don't think you wanna run counter magic without committing to it. Odds are you won't have it when you need it, and when you have it you'll have to hold back 3 or 4 mana you could have spent to advance your board. Being a multiplayer format weakens counter magic since you can't go card for card against 3 opponents, it's important if you need to protect a game winning combo but this isn't a combo deck.

As for cuts, Evolution Charm is pretty underwhelming for a slot, as is Glistener Elf. Vorel is a commander of mine, and he's slow enough that I'm not sure he'll be much help to you, especially since he can't target players and doesn't play into your infect strategy. Esper Charm isn't great, but Bant Charm is pretty spicy.

There are a lot of options for the mana base, I'm sure you know most of them already so I won't bore you listing all the filters and shocks and all that. I just wanted to mention the Vivids since they work with proliferate and turn on Reflecting Pool. I'm not a fan of the bounce lands, they tend to be really slow and losing them hurts that much more.

Hope that helps!

DangoDaikazoku on The Deckwatch [Home Base]

2 days ago

Hey all,

I was just wondering if y'all could bounce some ideas off of me for suggestions regarding a reanimator commander. I know I want to build a reanimator heavy deck but I am really torn when it comes to deciding on a commander at the helm of the deck. I want something with considerable resilience to graveyard hate because I don't want to lose my gas when someone hits me with a Bojuka Bog or plays a Rest in Peace. I'm very open to suggestions, meaning they don't need to be top tier meta suggestions considering the fun for me is the challenge of putting together the deck. Thanks guys!

FancyTuesday on How do you get this ...

4 days ago

Colorless EDH is paradoxically highly competitive. At least, in that space between actually competitive EDH and casual EDH, it's often a heavyweight due to the fact that colorless mana is relatively very easy to produce. Half a dozen playable sol lands, monoliths, vault, ring, crypt. There's a lot of utility and power in colorless as long as you can pay.

If you're trying to punch up on a budget I wouldn't go with Atraxa. She may be strong casually, but building effectively around her is expensive. Rolling 4 colors means your mana base is either going to give you a permanent two turn handicap or cost $2000, and themes she plays well to (Superfriends, Infect, etc.) are either expensive or better served with other commanders.

Forgive my candor, but as you asked for guidance I have to tell you that Stuffy Doll is not a good EDH card. You can stick to your guns and run it because you like it, goodness knows half the cards in my decks are there because they're dumb and I love them, but if you're struggling this needs attention. Stuffy Doll is a 5 drop that doesn't affect the board at all on its own, only targets a single opponent in a multiplayer format, and does virtually nothing on its own. For Stuffy Doll to be powerful you need multiple other effects (make it a threat and attack, force them to attack with something it can block, or force them to attack with Pariah on it) or play and burn it. All told it's 8 ways dependent on other things just to be ok, let alone strong, in a game where two turns later Ulamog, the Ceaseless Hunger is just going to sneeze it out of existence.

Muldrotha, the Gravetide is your diamond in the rough here. is probably the strongest combination of colors you could ask for in sub-competitive EDH, three colors is a lot more manageable than 4 on a budget (and with as one of three rather than one of four you can lean on ramp), and your commander is a recursion engine which is supremely valuable in EDH. If you wanna build her cheap:

  • Go heavy on card-value (one card nets you more than one card) ramp cards (ex: Cultivate, Skyshroud Claim) and plan on playing a little top heavy. Big explosive cards tend to be cheaper dollar-wise than low CMC, efficient cards
  • For your mana base favor green and ramp into the other colors. Stick to or duals, avoid (which is generally a more expensive combination anyway). Splurge and get the duals that have the subtype Forest so you can grab them with forest tutors
  • Small creatures should be utility pieces you can get added value out of reanimating (ex: Reclamation Sage, Solemn Simulacrum), not "good" creatures unless they offer a major advantage (ex: Vampire Nighthawk will never amount to more than a body, Nether Traitor might fuel sac engines cheaply depending on how you build the deck)
  • Roll big card advantage sweepers (ex: Decree of Pain, Bane of Progress)
  • Have versatile removal; exile and bounce are stronger than destroy (ex: Cyclonic Rift, Curse of the Swine
  • Have plenty of effects that can reload your hand (ex: Disciple of Bolas, Skullclamp)
  • Recursion is as strong for your opponents as it is for you, so have a handful of cards to apply graveyard hate (ex: Bojuka Bog, Agent of Erebos)
  • Have a couple threats that can legitimately end the game if not dealt with. We can't all afford to Tooth and Nail into Craterhoof Behemoth, but something like Worldspine Wurm or Dread Cacodemon won't break your bank.

Beyond that, just make sure that whenever you're slotting in a card it really does something for you, and if that something is dependent on something else that it's either a really dominant affect or a really common trigger (ex for both: Consecrated Sphinx). If all else fails steal your opponents more expensive things with clone effects and grave robbing (ex Phyrexian Metamorph, Geth, Lord of the Vault, Sepulchral Primordial).

Anyway, that's my take. Hope you find some of it useful!

WargRave on Rats all the way down

4 days ago

Needs more Rat Colony

With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.

Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).

Other suggestions

Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.

Kitesail -> Bladed Pinions, Fleetfeather Sandals.

Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.

Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.

Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.

Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.

I'm not sure how Shriveling Rot serves the deck.

There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.

Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.

Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.

I don't think there are enough graveyard synergies to make Living Death appropriate.

Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.

Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.

Flarhoon13 on Erebos' Totally Devoted to Death

1 week ago

Thursday night report, so much mana!

Tonight, finally added Crypt Ghast (replaced Ivory Tower) as I also put in Cabal Stronghold. Wow, amazing! I mean, no duh, right? I had Crypt Ghast most of the game and untapped a turn or two with those newly acquired cards plus Caged Sun and Cabal Coffers. Mike was borrowing my Kynaios and Tyro of Meletis deck and had the Insurrection but that was effectively countered by my Sudden Spoiling. I untapped and attacked, eliminating Arvad the Cursed because Angela's top deck was revealed by Brendon's Daxos of Meletis techy Lantern of Insight to be Urza's Ruinous Blast. After a Corpse Harvester sacrifice, Sheoldred, Whispering One reanimated Gray Merchant of Asphodel for the win. I was drowning in mana for enough turns to have over 20 devotion.

Of course, the previous game was more ignominious as I used Sidisi, Undead Vizier to get Bojuka Bog for Tori's Alesha, Who Smiles at Death deck rather than Cabal Coffers to further my own agenda. She was at a low enough life total I need not have done that. Kothophed, Soul Hoarder was then my final undoing as Tana, the Bloodsower had four swords equipped and enough tokens with a sac outlet to finish me off.

Billgod247 on Dimensional Breach Protection

1 week ago

Fun thing is to Bojuka Bog your own graveyard then bring Dimensional Breach back from exile later, again and again. At least until someone Strip Mines the Bog then just use another effect to exile your graveyard. More fun when you also can give yourself extra upkeeps to bring back more from exile. I play a 5 color Child of Alara deck built around playing from both my graveyard and from exile. It feels godlike when noone can get rid of anything of mine for long.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 week ago

Wow, I've apparently been slacking. Busy week.

Hexekk, Harsh Justice was in the very first draft of the deck. It was pretty good for a mid-game multi-creature attack. The problem I found was that it didn't prevent the damage, and it only outperformed Eye for an Eye if more than one creature attacked, and was useless against non-creature damage. I replaced it with Eye for an Eye, and then eventually took that out, too. It is a good card for sure, and can occasionally surprise someone for a win. Well worth considering for people trying vary things up with Aikido decks, and actually a pretty good mono-White Aikido card.

Bloodytrailz, I like your thought process. For finisher, I like Exsanguinate. It can just end a game. Acidic Soil is also a super solid card. I currently run it over Exsanguinate. I also have been thinking about Orzhov Advokist. It is a dangerous card to run, but it has a very interesting effect on the game. People are often happy to get a long term pump to their creature for redirecting an attack away from you. This also creates somewhat of an arms race amongst your opponents, as no one wants to be hit with a rapidly growing creature without defending themselves. Before you know it, your opponents are duking it out with ever growing creatures, leaving you to watch them beat each other. This is exactly the kind of situation that benefits an Aikido general. I also ran the Vow cycle early in the evolution of the deck. The problem was that just because they could't attack me doesn't mean that they can't block me. I found them to be a little problematic, and I think Orzhov Advokist is likely exactly the same.

Coward_Token, I think that Thief of Blood is to Solemnity for counters as Bojuka Bog is to Rest in Peace for graveyard hate, with the addition of having a game ending body, and having a much higher CMC, but basically doing nothing against Infect. I feel like the continuous effect is a much better option.

bradtheimpaler13, it was a custom alter that I commissioned by Sandreline Mousse. She is my favorite altered art artists. I plan to get my ABUR duals altered by her as well.

Nothing new to report for changes or considerations. I have't really dug through the Dominaria stuff, but haven't seen much of value for Queen Marchesa, and I haven't played much, and the last few games I have played were Archenemy: Bolas. That is a pretty fun diversion from EDH.

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