Bojuka Bog

Bojuka Bog


Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.

: Gain .

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Printings View all

Set Rarity
Commander 2020 (C20) Common
Mystery Booster (MYS1) Common
Arena Cards (ARENA) Common
Commander 2019 (C19) Common
Commander 2018 (C18) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Worldwake (WWK) Common

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Bojuka Bog Discussion

GnuofDeath on Relentless Devotion (to Rats)

13 hours ago

Peat Bog can help you putting some rats earlier. 2 Barren Moor will avoid some floods. And 1-2 Bojuka Bog against tron or any deck that use the grave. Cast Down in the Victim of Night slots and Chainer's Edict in the Diabolic Edict. Maybe 4 Sign in Blood and 19 Relentless Rats, but i'm not sure about it.

Balaam__ on The God Pharaoh's Gifts

1 week ago

Overall I really like what you’ve constructed here, and I think the strategy seems pretty solid (and a fun payoff when it works).

One question though-how do you intend on handling artifact hate or graveyard hate? A Leyline of the Void/Bojuka Bog could derail your entire strategy, as might any ‘destroy artifact’ spell like Shattering Spree. You could bounce the leyline, but it will be back to haunt you before you can amass a graveyard full of cards.

My suggestion, seeing as how you have access to blue, is to sideboard in a ton of counterspells to try and head off at the pass any attempts to interfere with your God-Pharaoh's Gift strategy.

VampDemigod on Sleighs & Gifts Needed

1 week ago

Some effects that exile graveyards, again, budget friendly (useful for about 3 of the cards I linked): Burn Away, Hedonist's Trove, Sentinel Totem, Crook of Condemnation, Tormod's Crypt, Agent of Erebos, Nihil Spellbomb, Angel of Finality, Identity Crisis, Kaya's Guile, Remorseful Cleric, Rakdos Charm, Mnemonic Betrayal, Scavenger Grounds, Bojuka Bog, Day's Undoing.

I’d recommend only running 3-6 of these if you run the 3 cards that care about empty graveyards that I mentioned earlier.

Monomanamaniac on K'rrik Tournament Deck

3 weeks ago

Honestly can't think of any good budget cards I could suggest. Your average cmc is a little high but k'rrik has fun with that. Maybe recommend Bojuka Bog, Read the Bones, Defile, Feed the Swarm, Mind Stone, Repay in Kind, Animate Dead, or Pestilence Demon as good budget cards if you need to make some budget cuts. I like the deck though, it has much better synergy than just good stuff black I think, it's focused on gaining life and dealing damage, which is what is expect from a Chad like K'rrik

psionictemplar on Building a deck around Wayward …

3 weeks ago

I think the concept as a whole is very interesting, but almost detrimental in the same way. When you think about mana and commonly returning lands to your hand, you limit yourself on how far up the mana curve you can go. With that in mind, you almost would need to either work on putting more lands into play to offset that or maybe even go as far as not needing lands to play your spells. Things like Talisman of Dominance and Aether Vial come to mind. Another option could just be to run a very low mana costing deck.

I am considering your idea of replaying lands like the peaks and they seem fine, but they commonly come in tapped (slowing you down) or are not very impactful repeatedly. Take Bojuka Bog as an example. The first time you drop it against dredge seems really good, but not very impactful after that. In the grand scheme though, I feel like the lands should probably be one of the last things you add after building the frame of the deck. This way you already know what you are looking to do and can add the most helpful lands from there.

As far as using the beast itself, you also need to keep in mind that modern is a fast format and many of the creatures played are larger than a 2/2. The combo decks probably won't care about it and control runs several ways to control creatures as well. So in a nutshell I wouldn't put all your eggs in this basket. It would probably work better as a support card more than the main focus of the deck.

Like I said though, this intrigues me and I would like to see where you take it from here.

Snowmen1 on Building a deck around Wayward …

3 weeks ago

Hello, There's a lot of really interesting cards that have been printed into modern with the release of Zendikar Rising, and one of the cards that I liked that hasn't really seen any decks built for it is Wayward Guide-Beast. Now it clearly isnt very good in an aggro deck, but there's something that it does that I think makes it worth looking at: You can play it in later turns, where it can be a quick clock while also being a decent engine and control piece.

Being a 2/2 with haste and trample, you can cast it with interaction up, and start swinging. While you are doing this, you are returning lands to your hand, which I think you can leverage into card advantage. You can draw Lightning Bolt every turn with Mystic Sanctuary, Use Searing Blaze, maybe attack and then replay a card:mutavault to block, take advantage of unique etb triggers for lands such as that of Bojuka Bog or Radiant Fountain. It just seems like there's a lot if stuff that yoy can do with this card. When it works, it seems like an excellent clock and control piece. If you have any ideas for a fleshed out list let me know. I have been thinking of doing a delver shell and including flip lands for higher frequency of delver flips and more card selection that you can use with later Wayward Guide-Beast. Another idea I had was to play Molten Vortex to have a lot of extra reach in the late game.

Edit: Some other cards I forgot to mention: Quicksilver Fountain, Teetering Peaks, and Tolaria West.

While Im at it, I started a little project to go through all of the modern legal sets and just noting down all remotely playable cards. This would be a deck building tool for anyone who likes brewing decks. If you are interested, you can find that here.

Anyways, any comments are appreciated. Thanks for reading.

channelfireball12345 on Mishra's Jank Machine [Primer]

1 month ago

Lastly, just as a friendly suggestion for the list itself, you may want to consider replacing Scavenger Grounds with Bojuka Bog, or maybe adding Tormod's Crypt separately if you're in the market for more graveyard hate. The bog provides less flexibility than the grounds in terms of the timing of when you can play it, but it also does not cost two mana to activate, nor does it require saccing and, perhaps most significantly, doesn't shut off your own graveyard in the process of hating out that/those of your opponents, making it the superior choice in my assessment. Additionally, I just wanted to mention that you might want to consider adding more basic swamps/duals with the 'swamp' subtype (the same goes for mountains) for Bloodstained Mire to fetch, though I suppose that it already is unlikely to run out of hits in this deck, as it can already fetch all of your duals. Oh well then. Just my friendly manabase suggestions.

DemMeowsephs on Kelsien and Friends!

1 month ago

Of course, I'd love to help!

They almost all seem like pretty worthy cuts to me, with the exception of maybe one or two, but that is just what I think. The Void Beckoner thing to give Kelsien deathtouch is smart I really like that, so definitely add it. It's always good to have Magus of the Wheel sort of effects if you aren't in blue, card draw is very important, so add that too.

The Kaya's Ghostform and Gift of Immortality effects are also good to have in any voltron type deck, and the same goes for Reconnaissance, and Temur Battle Rage. If you like the recon ability you might like Maze of Ith too, which can also target your opponent's creatures, or just help out Kelsien. So yes those are all good cards to add as well.

Deflecting Swat is great allowing you to double Kelsiens ability and target two creatures which makes it certainly worthy. If I understand the cards rulings correctly, you could even use it to chose new targets on one of your removal spells, which is a great option, or even just stop your opponents from harming Kelsien, and instead turning their effect around back at them.

I would playtest Sword of the Animist because when I use it, it works a bit too slow for me, and plus you only run one of each basic land, and the sword only searches for basics. Yes it would be good for those three attacks (if you don't have basics in your hand or on the battlefield already), but you also have Prismatic Vista, and if you add more basics JUST for this effect it seems to me there's just way too many hoops to jump through to make it work. If you still like it definitely keep it, that's just what I think. If you don't end up adding it though, I would try using Smothering Tithe because it's an amazing card and one of the best white cards ever printed. Painful Truths is good too but if you are deciding between that and Smothering Tithe I think you should add smothering tithe first and then maybe try to add a way to add it afterwards. Read the Bones might be something to consider as well.

Now for the graveyard recursion, I am a bit confused. (Brought Back/Unearth). You don't have too many three cmc creatures, so I don't understand why you'd include Unearth, unless you are using it for Kelsien. If you do use them for Kelsien, you'd have to put him into the graveyard instead of the command zone. If you do this and someone plays something common like Bojuka Bog, Kelsien is gone forever. It could be good in some situations, but putting Kelsien in the graveyard can be pretty risky, especially with all the Bojuka Bogs running around these days. The same goes for Brought Back, but even more so. You'd have to have two mana open which is not always the case, and it would have to be something put there THIS turn, making the card worthless if it wasn't that turn. Its still a good card in some situations I suppose, but if you are using it for Kelsien its risky, and if you aren't there are much better cards to include in your deck in my opinion. If you do still like these graveyard recursion effects, maybe include Call of the Death-Dweller that way Kelsien gets deathtouch as well. Let me know if there is something I am missing.

The two final cards are the removal spells, Vindicate and Crush Contraband. Vindicate is amazing, nothing else to say there. Crush on the other hand is kind of pricy, yes it exiles up to two things which is great, but I feel like there are better things. Also keep in mind, if you exile something it does not usually count as dying, and won't trigger Kelsien IF I AM correct, which I may not be, so I would look into that. Sorry I'm not too good on the rulings :). However there are many more great effects that could replace crush, like Mortify, Utter End, etc. Teferi's Protection is AMAZING and I would run it in your deck, maybe instead of crush if you can.

In the end that is my take on the maybeboard, I'm not sure if it helps or gives any insight, but I hope it does! Let me know if it helps and what you think. Cheers.

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