|Commander / EDH||Legal|
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Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
: Add to your mana pool.
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Bojuka Bog Discussion
4 hours ago
Just off the top of my head:
Deathrender makes it so you'll have a sac outlet (who is weirdly big when it's out) for Yahenni until they waste artifact destruction on it, a bit expensive though and you need to always have a creature in hand.
I'd personally want Yahenni a little more protected with something like Lightning Greaves or Swiftfoot Boots to prevent exile effects. On that note I would 100% put in a Whispersilk Cloak; protects and she'd be unblockable.
Living Death? Living Death. Bojuka Bog combos with this pretty well (game winningly so if it's down to 1v1); exile the graveyard of the big stompy deck and they're not even getting their dead stuff out of it.
20 hours ago
TheDevicer, It's one of those things where the upsides outweigh the downsides even if both are minimal. It usually goes like this:
- Is Green Sun's Zenith good in your deck?
- Do you want 1 mana ramp?
"Oh hell yeah! I need to get my commander down a turn early."
- Would you rather not flood your spell slots with cards that don't generate card advantage?
"Well... I do have 10 ramp spells already..."
- Can you afford to have one tap-land that's vulnerable to removal?
- You should probably have Dryad Arbor.
"Uhh, I guess so..."
The reason it's good is just that making GSZ double as a Llanowar Elves is good enough to include in most decks that wanted GSZ, whether or not you have that much else built around it. And even if you don't get GSZ, having one land be a tap land isn't the end of the world. It's the same reason people will sometimes run Bojuka Bog.
That said, it's not an auto-include by any means. If it's not helping out enough then there's probably something better that could go in it's spot. Some decks it really shines in though. Like my Edric list where I need the T1 ramp, and having a 1/1 that I can attack with later is just gravy.
Gates88, You should link cards when you think people might not be familiar with them. It saves people time looking things up. You can do so like this:
And while that combo is neat in that Grand Abolisher would stop your opponent's interaction, putting in 4 creatures that are totally useless outside of your combo (Nomads en-Kor, Cephalid Illusionist, Angel of Glory's Rise, and Hapless Researcher) is a bit of a problem for something that's supposed to be the "best Protean Hulk pile available." Part of what makes a lot of the top EDH combos "the best" is that the cards in them are very interchangeable and function in a bunch of other combos as well. Also, what happens if you draw one of those creatures and can't cast it?
4 days ago
Oblivion Sower isn't the best thing, and cloning it doesn't work because it's a cast trigger. The advantages are, because it's a cast trigger, it's much harder to counter as you'll get it with or without the creature. Also, if you've milled a player for a decent amount already, you can hit them with Bojuka Bog or Tormod's Crypt, then use Oblivion Sower to grab all the lands you've milled. It also has a somewhat relevant body because 8 toughness is a decent amount of mill with your god.
5 days ago
Oh, I'd also remake the manabase.
1x Bojuka Bog
A little slower but should be more consistent, and the Bogs are good versus reanimator decks.
6 days ago
Geth, Lord of the Vault & Nemesis of Reason are really good in this sort of build. Also as someone who regualrly runs mill in a varied meta if you ever come across a reanimator or some of the izzet storms deck you will want some sort of graveyard hate in case you mill them into a win. Tormod's Crypt or Relic of Progenitus (usually better) can work really well to allow you to choose when their graveyards are working against you. Another graveyard hate option they can't prevent is Bojuka Bog.
1 week ago
I would consider Rancid Rats over the Gutter Skulk just for Skulk usage. Rotting Rats is also commonly overlooked despite its Unearth ability. Even Nezumi Graverobber could be fun if drawn early and provides a bit more utility.
1 week ago
rwking082 Thank you for the suggestions! I actually have copies of Bojuka Bog and Crypt Incursion handy; adding them in as I write this. I'm definitely going to look at getting my hands on the other three cards you mentioned first; I especially like the Bloodchief Ascension / Mindcrank combo.
Great Lazav deck!
1 week ago
Sphinx's Tutelage gives you a passive mill engine that's fueled by card draw, giving each draw much more value. This will devour mono-colored decks if played early.
Bloodchief Ascension combos with your Mindcrank. Combined with Mindcrank, you have infinite mill and life gain whenever one card enters an opponent's graveyard. Generally useful anyway because any mill spell can become a win.
Crypt Incursion and Bojuka Bog give you a way to deal with pesky graveyards. (Mill will always have opponents with massive graveyards.) Crypt Incursion is instant speed, wipes all creatures, and gives you some life to boot. Make Sheoldred, Whispering One half as scary.
Lazav, Dimir Mastermind gives you some value off of mill. If one of your opponents' creatures goes into the graveyard (mill, discard, or removal), you get a strictly-better version of that creature. Other cards to consider in using your opponents' graveyards is Beacon of Unrest and Rise of the Dark Realms.
I made a mill deck a while back --> Lazav, Dimir Mastermind. This might have some other useful things.