Bojuka Bog

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Commander 2013 Common
MTG: Commander Common
Worldwake Common

Combos Browse all

Related Questions

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.

: Add to your mana pool.

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Bojuka Bog Discussion

NoNeedToBragoBoutIt on Saskia's Tribal Army

1 day ago

Yanky deck!

I'd propably replace Swords to Plowshares and Path to Exile with Anguished Unmaking and Utter End, as they can hit a lot more targets.As for Ramp i'd root for Nature's Lore and Skyshroud Claim, as they can hit most of your dual type lands and are strictly great. Plus Tempt with Discovery is always amazing, especially if you need your Bojuka Bog, Maze of Ith or Strip Mine.

Other than that, great list. Keep brewing!

mortilus on Perverter of Truth? Demon? No, not Trump... close.

3 days ago

You might want to add Bojuka Bog. Playing that before playing Ill-Gotten Gains could really help prevent that spell from backfiring on you.

Additionally, Maralen of the Mornsong would turn your commander into "each player loses 5 life and tutors 1 card". She wouldn't live long before someone fetched up a kill spell for her, so it shouldn't end up hurting you too badly (since she has to survive a round before even affecting you). She also removes the downside from things like Master of the Feast.

smiffdemon on Ishkanah Stuff

6 days ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

RogueArtificer on Olivia Voldaren - Control

1 week ago

My first thought is that I'd drop all the lands that ETB tapped for no benefit. Temple of Malice, Bojuka Bog, Canyon Slough get a pass. Along with cards like Rocky Tar Pit and even Terramorphic Expanse/Evolving Wilds. When you're a mana hungry control deck, you can't afford to take turns off because your lands aren't untapped.

Illusionist's Bracers is totally worth taking a look at. You have several powerful vampires that would only be better with a double use of their abilities. Not to mention your commander. Always worth it.

I personally don't like the Sanguine Bond/Exquisite Blood combo, but your meta may vary.

Patriarch's Bidding might be worth looking at if you're not in a tribal heavy meta.

How about cards like Call the Bloodline and Stensia Masquerade to get some more utility for your vampires. Also, with Call, you can slowly stockpile your yard to get a huge swath of creatures with a mass rez, while defending yourself. Would also benefit to look at Skullclamp if you decide to go that route.

Enchantments will wreck you. Chaos Warp might be worth it to get past pesky ones that are locking you down. Red will give you all the artifact destruction you need, and I love Rakdos Charm for this and other flexibility.

Insurrection can be cool if you play nothing but creature heavy decks, but this could be better with Cut / Ribbons to double up on your Exsanguinate effects.

Aggravated Assault seems weird in a more control oriented deck. It might be best to figure out if you want to go all in on attacking or build your vampires up over attrition...which reminds me Attrition, Grave Pact/Dictate of Erebos are super strong. Vampiric Rites can also help trigger the Pact/Dictate and get you some cards off your vampires/tokens.

Your deck is overwhelmingly black, so you can't go wrong with Jet Medallion, Ascendant Evincar or other cards that focus on the benefit to playing a single color. Like running Hero's Downfall over Dreadbore instant speed is going to be so much better, unless you decide to run Vedalken Orrery.

Okay, that's a lot of stuff, so I'll cap it off there. One last thing though, and this is kind of pricey so I get why this might not be in your deck: Volrath's Stronghold. It works great with Vampire Nocturnus by being able to chunk a dead vamp on top to get the boost when you don't have it naturally. Mortuary Mire can work in a pinch, but you only get one shot at it.

NV_1980 on Elementribal Horde of Notions

1 week ago

Hi Glyphia,

The cost in life to make Mana Confluence should be handled with care; especially in decks without lifegain. In my experience, lands like these are especially useful to get those early advantages in games; especially when playing with three colors or more.

I think cards like Prismatic Omen should never be used instead of ramp spells/creatures, but as extra support when playing many colors. That's why I compared it to Chromatic Lantern (although that card also acts as a mana rock :))

Sorry about Reflecting Pool; hadn't spotted it.

Concerning your remarks on Entomb and Buried Alive:

  1. Sure, these cards are best used when Horde of Notions is ready. Of course Horde can be destroyed, exiled or stolen before you can use him to full effect, but that doesn't change throughout your game. If we're constantly worried about that, why include him at all? It's a question of timing our actions well (like when your opponents, and especially those using blue, are tapped out).

  2. True, which again is why we should not use these spells unless Horde is ready.

  3. True, cards like Bojuka Bog, Angel of Finality and Leyline of the Void can be a pain.

  4. Yeah, I get what you're saying about the cheaper creatures and I overlooked the wanderer, good point.

Anyway, thanks for responding at length; I like the way you reason. I would ask you to comment on one of my decks if you could spare the time. I always love to receive some feedback.

Weenie_Roaster9000 on Liliana's Torture Dungeon

1 week ago

Jimmy_Chinchila Bojuka Bog is a great idea. I included it in an earlier version of the deck, I just don't like etb tapped for such a quick deck. I'll put it back in, it has its strengths. Damnation could also be good. Thanks for the suggestions!

D1beast No it's not, but luckily it's very easy to replace down to a budget deck without compromising the integrity too much using replacements like Blackmail and Liliana Vess.

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