|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
: Gain .
Price & Acquistion Set Price Alerts
Bojuka Bog Discussion
1 day ago
Thanks for pointing that out LittleBlueHero, I will fix and re-edit that when I have time. I will keep the card though because it still synergies well with how the deck works and with my revival and reanimation deck techs. Might drop Bojuka Bog though it does help with playing against other Reanimator decks. Will see what I can do Thanks though!
3 days ago
Thanks for the help!! I think if I can justify the cut, Gnat Miser will become a sideboard tool, but for the moment it fits well with my strategy. Buried Ruin can be replaced by Fortuitous Find, which I sorta forgot about. Bojuka Bog was well worth the suggestion, and I'm fine with the sorta high pricetag. I might find an alternative to Dimir Machinations, because at 2$ for what's essentially just removal and a tutor, it's not incredible. Ghost Quarter seems somewhat necessary for my sideboard, considering Voltron dominates Modern. Just to give you an idea of my strat, I like to play Demonic Pact ASAP and keep it for one or two turns after playing it, because the draw can seriously help my combo if a piece is missing, and the removal is always nice. The hound is largely for a pressure piece for early game so I can discourage Zoo decks.
3 days ago
Looks pretty well thought out to me. Seems like with all the combo parts, there's not a lot of room for other spells left. Given the nature of instant win combos, the more disruption you can pack in the better. When I brew here, I often use the "Play Test" feature and just see how often I can get to the win-con within a 5 turns or so, depending on how much disruption I'm running. It helps me gauge the decks consistency and speed. Aside from that, I like playing against my friends on Cockatrice (free) - I further test new brews that seem decent there before I buy a list in paper.
Ramp options: There's not really much in the way of ramp for black - Crypt Ghast is pretty much it, and at 4CMC it won't really help you much. It does combo nicely with Liliana of the Veil which would offer you some added utilities, too, but together, that's a lot of mana spent on non-wincons. There's also Cabal Stronghold, but again, not really going to accelerate your game much. I suppose if you had more Goblins, Skirk Prospector might be an option. There are, of course, other red ramp spells, but at low CMC, you typically only gain 1 extra mana.
Lands: Perhaps you could make a little more room or create greater consistency running some Bojuka Bog (or Scavenger Grounds) over or in addition to Tormod's Crypt. 1xGhost Quarter/Field of Ruin will throw a wrench in Tron. 1xBuried Ruin will bring back destroyed Coils, which will probably useful sometimes.
Tutors: Another tutor to help you get Harmless Offering might be good - Dimir Machinations seems to fit the bill. Mastermind's Acquisition might also be a good idea. With no CMC tutor requirements it's got broader applications and not revealing the tutored card is probably worth the extra 1CMC unless you're confident your opponent has no removal ready.
Other useful spells: I imagine something like Geth's Verdict would be good in your sideboard against Indestructible/Hexproof threats that slip past your Divests. Dash Hopes - not really very good, but it seems somewhat relevant to your game-plan.
Ashmouth Hound seems like the least-essential spell in the list. I'd cut that in favor of more tutors, removal, discard, etc. (or just to get the list down to 61). After that, I'm looking at Gnat Miser as the next card to cut. It's a cool card, but only great against certain decks - blue control would suffer, while green ramp might not even notice it.
4 days ago
Lots of great suggestions and I'll try to address each one.
Bojuka Bog perhaps gives me the most anxiety when piloting this deck, so granting myself hexproof would be incredibly useful. I really like Witchbane Orb for that reason too, but I feel like it's too costly to get out in terms of mana because I'd have to spend one of my earliest turns getting it out on the field for it to be worth anything which distracts a bit from the gameplan and it may not even stay on the field which makes it quite an investment into resources just to prevent a Bojuka Bog threat. Thing is, I can normally recover from Bojuka Bog rather effectively, because I usually just start putting specific combo pieces in the graveyard at a time, and if someone exiles those pieces from my graveyard, I move onto the next combo and try to assemble it. By the time I find a way to dump my whole library into the graveyard, I'm already going to combo off and Bojuka Bog won't be able to interrupt the combo on my turn unless they can Scapeshift with a Leyline of Anticipation out on the battlefield but that would be some roundabout tech. I'll still try to find a slot for Witchbane Orb for testing, thank you for the suggestion.
Lightning Greaves and Swiftfoot Boots are cards that I specifically left out of the build because I didn't want to use equipment anywhere in this deck. Instead I have a solid graveyard package for Lazav and Ooze to hit for protection. Specifically fulfilling the same role as the equipment mentioned, I have Invisible Stalker and Cephalid Inkshrouder who protect Lazav from being targeted.
Lastly, I will start off by saying right away that Intuition is definitely going to be worked into the build. I forgot it was even a card and it just seems like the perfect tutor for this deck. Now I have considered Yawgmoth's Will before, but I opted against it since I would be risking exiling my creature(s) that I reanimate with it, and if they are important combo pieces but I don't end up comboing off then that's bad news for me. Snapcaster Mage is great, and I had him in mind for the original draft of this deck, but I haven't quite decided if or how I will fit him into the build. Mystical Teachings seems a little mana intensive for what it is and for that reason I don't think I would need it.
1 week ago
I haven’t yet seen anyone in my playgroup make a discard theme work. And if you do, you gotta go all in on it.
Black discard decks in EDH usually try to abuse Waste Not. The problem with discard is that it usually is either 1: targeted at one player, not hindering the other player(s), or 2: simply being too weak for anyone to give a damn. Some decks even want to discard their key cards, so you might be helping them more than you are hurting them.
In short: I would prolly advise against building Discard. However if thats what you want to do, go ahead. Here’s how I would approach it:
Waste Not is crazy strong when it gets going. Sangromancer and Geth's Grimoire are your other payoffs, but they can’t turn into a win the way Waste Not does. You should also get all the black tutors you can afford to go find it.
The targeted discard spells are pretty sweet if there is a lot of combo in your local meta. Duress is the only good cheap one I can think of though.
Some decks are gonna try to abuse the fact that they can put their good cards from hand into their yard for juicy reanimation/recursion value. You want cards that deal with this as a result. Bojuka Bog + Relic of Progenitus + Faerie Macabre and so on.
Lastly, there have been some cruel and very strong discard spells over the years. Mind Twist is the best one I know for edh. However these are generally not very budget friendly. Maybe try Death Cloud
1 week ago
killer_eye, game 1 against MBC, I try to combo kill them before they can cast Gray Merchant of Asphodel. Game 2 I typically just take out the Fume Spitters and Snuff Out, bring in Duress and pray they don't find their graveyard hate.
1 week ago
- Custodi Soulcaller
- Smothering Abomination
- Hanweir Militia Captain Flip
- Hero of Bladehold
- Corpse Harvester
- Graveborn Muse
- Recruiter of the Guard
- Archfiend of Depravity
- Wayfarer's Bauble
- Teysa, Orzhov Scion
- Relentless Dead
1 week ago
Move: Rakdos into the 99