Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
: Gain .
|Want (16)||stride , Falcon_Mrk_II , Cactusman , SNIBRS297 , 3xist3ntial , berk , baynne , amj , Blackswordsman123 , wolf-tasu , kingcraig , PawPawBear , Faceless119911 , BoBber , Lyzen , JohnTubaina|
Printings View all
|Commander 2020 (C20)||Common|
|Mystery Booster (MYS1)||Common|
|Arena Cards (ARENA)||Common|
|Commander 2019 (C19)||Common|
|Commander 2018 (C18)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Bojuka Bog occurrence in decks from the last year
Commander / EDH:
All decks: 0.39%
Bojuka Bog Discussion
7 hours ago
4 days ago
Great build. Looks focused and effective. Maybe consider slotting Bojuka Bog into the sideboard in case you need to nuke your opponent’s graveyard, but otherwise this looks really nice.
5 days ago
In the same vein, Patriarch's Bidding will most likely get you a lot more targets than anyone else.
I think you could swap out Eldrazi Monument for Coat of Arms for insta-kills.
In terms of cuts, Bad Moon is not great, since just having another rat pumps the same amount of power. Same with Shared Triumph. If you care about toughness, great. If not, these are easy cuts. Lurrus seems a bit grindy for you and could be better served as more card draw or something.
1 week ago
Looks really solid. Maybe Bojuka Bog for some graveyard hate, but I’m not up on how prevalent that is in pauper so it might be irrelevant. In any case, nice job.
1 week ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
1 week ago
Hi, I just recently brewed up a Tatyova list that is aiming to be competitive and I wanted to ask about a few of your choices. I acknowledge that you have likely tested and played this deck more often but I am mostly curious about some of your card choices and the direction that you took this list. You can find my deck here: ~PDH~ When Lands Came to Value Town (Tatyova)
Why do you include so much card draw? I actually run zero spells or otherwise that draw me cards other than lands through Tatyova. When I first was putting the list together I had a bunch in the form of Ponder, Gush, and so on but ended up cutting them for other cards.
Some of your Land fetchings spells just seem bad. I don't mean to offend but cards like Nature's Lore, Search for Tomorrow, Shoreline Ranger, Spoils of Victory, Farseek, Kodama's Reach and Rampant Growth just don't seem worth it to me. Instead of some of these fetch spells, I run 40 lands. I was also surprised that you are not running Dreamscape Artist (Springbloom Druid just seems like a worse version). It's like a repeatable Harrow and gets you two Tatyova triggers. I would argue that that card is one of the most powerful cards in my deck behind Tatyova ofc and Mystic Sanctuary.
I decided to include more utility lands such as Bojuka Bog, Khalni Garden, and Sejiri Steppe. This decision on my part to include these was in spite of some of them not being in Green Blue but I though their value outweighs that downside. Bojuka Bog for example is better than Relic of Progenitus in this deck because you can flash it in with a creature like Walking Atlas and exile a target players bin and draw a card like relic. The thing is though that Bog is repeatable through your creatures that bounce your lands. Sejiri Steppe is similar in the way that its repeatable protection for Tatyova or another important creature.
I noticed you only ran 1 land bouncing creature. In my deck, these guys power much of the value. With them and Halimar Depths I can basically ponder each turn at least once, it allows me to repeat the ETB effects that I mentioned above, and It also allows me to get a land drop in if I missed one for some reason. Floodbringer, Oboro Breezecaller, Soratami Rainshaper are the ones I run in addition.
Now a few suggestions I have: Whispersilk Cloak, Power Sink, Universal Solvent, Vines of Vastwood, Scaretiller, Explorer's Scope (This works well in conjunction with Adventuring Gear and Aqueous Form), Seat of the Synod and Tree of Tales can be tutored with Trinket Mage, Library of Leng, Stone-Seeder Hierophant/Krosan Restorer, Spidersilk Armor (So the majority of your board doesn't die to Shrivel, Electrickery or something like that and harder for Pestilence and Crypt Rats.) Also Snap can ramp you is you have a land that taps for two and same with Frantic Search if you do want to play cantrips. Another win-con that will win you the game as soon as you combo off is Sage's Row Denizen that is assuming that you are not using Mystic Sanctuary.
Thank you for hearing me out. I am sure that there is a good reason for many of the cards I just questioned and I am excited to hear them to understand your deck better. If you have questions about my choices and reasoning I would be more than happy to explain further. I am trying to make the best Tatyova deck that I can and just wanted to know why a list with a similar end goal is running certain cards that I cut out.
Lastly, I just wanted to say that after looking through your list I am considering running: Lull and Moment's Peace because sometimes this deck has a problem stabilizing early because my playgroup sees my deck as a very large threat. Merchant Scroll, I don't know why I was not running it. Mystic Remora and Rhystic Study are just too good to pass up and I probably should have been running them. I have just one problem and that would be cutting cards. I would apreciate it if you could take a look at my list and tell me what you think.
2 weeks ago
@Nb Wow. Ok. Thanks xD
Tbh, I didn't have a chance to properly play this deck yet. So it's kind of mind boggling for me someone went ahead and analyzed this deck so thoroughly. Thank you.
1) The choice of amount of mana fixing in this deck purely comes from tappedout's handy "Draw hand" feature. Means I drew a hand and told myself "Do I have the correct mana to possibly do something with this hand?". The main problem here is having a virtually pure Golgari deck with a commander that also needs . So I just added as much fixing until I felt most the hands I drew allowed to have a decent start in the early game. If you say there are too many taplands and I should add more basic lands and add as more fixing as is needed, I'll look into that.
2) Bojuka Bog can definitely go in there. Thanks for the suggestion!
3) Yeah, I thought about that too. Definitely gonna put in some more ramp next time I revise this deck.
4) Splinterfright is already in the deck? Are there any other cards you could see being replaced with better cards?
5) As I said, I didn't have a chance to properly play this deck yet. But the idea was mainly to make use of Karador's ability to play creatures from my graveyard. Even if Karador gets removed, in the best case scenario he will always only cost 3 CMC. Also he enables to kind of treat my graveyard as a "giant hand" and milling myself is basically the same as drawing cards. So there is also a kind of control aspect to it, why I definitely would consider to put in more cards like Cavalier of Night or Ambush Viper, as Malsorn suggested. I have no idea how this will play out though, maybe the main win condition may actually be something else, if that's the case I can accept the idea of switching to another more fitting commander.
Thank you very much for giving me your feedback!
2 weeks ago
Thanks for the suggestions dude
I completely forgot about Bojuka Bog, thank u
Same reason as above! Completely forgot about them, though it's going to be hard to find something to cut for them