|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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Creature — Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Tajuru Preserver Discussion
1 week ago
Hi, I really like this list and it is baller for being under $50, I love taking more "budget" routes and still beat thousand dollar decks, +1.
The only weakness I potentially see is this is weak to "target player sacrifices a creature" removal IE Doomfall and others, and I see you have Tajuru Preserver and I would also suggest Orbs of Warding (.45 cents) as a redundency option to Preserver. Orbs will also help agaisnt milling decks and also if you take on a Krenko EDH, which token decks might be the most viable option to outrace the voltron-ing of Uril.
Also I would suggest Tamiyo's Journal, albeit this is slow, getting to tutor for whatever you need out of your deck every 3 turns is handy and you can buy alot of time swinging with Uril.
Overall, nice deck! I would love to try and take it on with my voltron edh: Zur Prison.
3 weeks ago
I actually love that card and ran it in the deck up until recently. I took it out for Tajuru Preserver only because in my playgroup I make the biggest creatures, so getting through isn't a problem. However we have quite a few zombie and vampire decks that like tovrun things like gravepact and it was really screwing my board state. Also, with the additions of Heroic Intervention and Winds of Qal Sisma, I don't have to worry about deathtouch or any other surprises that will affect my creatures in combat.
1 month ago
Try choosing about 20 of your favorite hatebears and I think I would use voltron as the basis for my win condition. Your commander is already one that wants to attack or at least be tapped and does combat quite well. Some power pump on her like Loxodon Warhammer or Behemoth Sledge along with Basilisk Collar or other things that give deathtouch. It would be devastating. Definitely keep stuff like Tajuru Preserver if you do voltron.
2 months ago
2 months ago
2 months ago
Tainted aether mainly because of the nombos with parity breakers like Bitterblossom.
The high land count is specifically so things like Smallpox, Desolation and Smokestack go along with braids more comfortably for us. Two lands in this deck straight up don't produce mana on their own. 4 other lands in in the deck for purposes other than mana. 27 lands dedicated to mana is not that many in my opinion.
Of course I rated her as to what she would stabilize at. Nobody is going to wait to lose to braids to include Tajuru Preserver in their decks. I think that even now she wouldn't be better than the tier 1 decks because of their speed and interaction level. Braids also has a certain level of interaction-less play because if someone messes up your stax it can be nearly impossible to lock the game back down.
Thank you for taking a look and the advice!
3 months ago
Lol I can't tell whether you're being sarcastic or not about the "amateur" thing, but "curving out" would mean playing something on each turn. I would want lots of 1-drops because it ups the chances I will be doing something during the first turn of the game, then less two drops, and so on and so fourth. Ideally, this means we are likely to things like play a 4-drop on turn four, two 2-drops, or one 3-drop and one 1-drop because the curve is structured so we are less likely to see cards of increasing costs. This means we are building the deck such that it will perform as efficiently as possible on each turn of the game with as few lands as possible. Is this a sufficient explanation?
We ideally want to maintain the "decreasing staircase" curve, so if we were to remove something like Constant Mists we could not replace it with Choke without removing an additional 3-drop and adding a 2-drop. If we don't follow these kind of procedures when building a deck that is excels during the early turns, we promote the chances of getting awkward openers and poor subsequent draws.
That being said, the effectiveness of Red Elemental Blast and Constant Mists depends on your meta. Are you the fastest, most oppressive deck? Then, Constant Mists probably isn't necessary because if you get too far behind then you probably already lost. Most competitive decks experience a lot of blue in their meta's, so cards like Choke and Pyroblast are quite commonplace cards.
We ideally want to keep your aura count in the range 18 - 20, this will result in the lowest variance so you were correct in calling me out on one of the previous posts.
Cyclonic Rift, Toxic Deluge, and Arcane Lighthouse are the most commonplace answers to our strategy. Since you know this, Nevermore is a much more useful card. You should always be naming Rift or Deluge if blue or black is at the table. You unfortunately also have to worry about sacrifice effects, which is why I encouraged you to include Dryad Arbor awhile back as fetching it up can save you in a pinch. The most commonplace sac-effect you will have to be weary of is more than likely Living Death. It's difficult to account for sac-effects though as they warrant the addition of very narrow cards like Tajuru Preserver or Angel of Jubilation, which we don't want. I guess what I said was a bit roundabout, but Nevermore is probably the best option to stop people from playing the aforementioned problematic spells. Nevermore should rarely be a dead draw you either name a problematic commander or one of the aforementioned cards.
I have no idea what "Timmy player" means, could you elaborate? Recommending an "interesting" deck to someone is difficult because everyone has a different idea of what is interesting. If you enjoy quality decks that perform consistently, then the cEDH tier list has plenty of examples of decks that do just that. I can't really vouch for how interesting they are though. I guess some of the one's that I found to be more interesting were an angel of glory's rise + child of alara combo deck, a captain sisay paradox engine storm deck, a combo-control grand arbiter deck, and a pretty standard sliver overlord deck.
Finally, it would really help me with future suggestions if you could be more vocal about what proposed changes you plan to act upon otherwise it feels as though I am trying to read between the lines and find how exactly you intend to change the deck (which effects the curve, which in turn effects the cards I suggest).