Creature — Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Printings View all
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tajuru Preserver occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Tajuru Preserver Discussion
1 month ago
Hey Berryjon, thank you once again for producing another fun article.
I just wanted to say though, I don't think that you gave Green all the kudos that it's due for what it can add to a voltron strategy. So just to even things out a bit, I'm going to toss some additional info here for people who might be new to the format and/or the voltron strategy.
First off, Green does offer protection for your commander with cards like Heroic Intervention and Vines of Vastwood, which not only protects your creature but can also help it hit harder as well. Granted, White's color protection spells also allow your creatures to attack past blockers while Blue's counterspells can stop wrath effects and enchantment/artifact removal, so I do understand that Green's additions may seem lackluster in comparison.
But where green can shine is that it is the primary color for Hexproof, which shows up on a number of its creatures. You see it on the Sigarda, Host of Herons that is mentioned in the article, and on other classic voltron commanders like Uril, the Miststalker. Being able to save some card slots on protection because your commander already has some built in allows you to include more cards for hindering your opponents so that your commander has more opportunities to swing in.
Speaking of hindering, Sigarda, Host of Herons's ability to prevent sacrifice effects is part of the green color pie, although I think it only also appears on Tajuru Preserver. Green can hate on counterspells, which are a particular bane of strategies like voltron that focus primarily on producing single big threats, with the help of cards like Prowling Serpopard, Vexing Shusher, Rhythm of the Wild, and the newly printed Destiny Spinner. Green likes to see its creatures hit the board and it has the tools to help make it happen.
Green is also one of the colors for a notable selection of effective voltron commanders beyond the ones that have already been mentioned, so just to list a couple more:
Jenara, Asura of War can often enter the battlefield as early as turn 2 with the help of something like Birds of Paradise, has built in evasion with flying, and is capable of permanently pumping herself. If nothing is done about her, A turn 2 Jenara can potentially kill an opponent as early as turn 5 all on her own.
Rafiq of the Many is another classic voltron commander that can quickly kill opponents with his exalted boosts and double strike. Giving double strike with cards like Silverblade Paladin is really effective at ramping up a voltron commander's kill time, and Rafiq already has it built in. Rafiq's double strike also make him a dangerous carrier of equipment like Sword of Fire and Ice since it lets you get twice the number of triggers if you manage to deal combat damage.
As a side note, both of those commanders being Bant colors means that they get access to Finest Hour. Who needs red for extra combat steps? :D
So yeah, Green can contribute some pretty strong tools when it comes to the voltron game. Is it better than Red? I have to admit that all the extra combat step cards that Red has makes a compelling argument for its superiority. But when I see an Aggravated Assault teamed up with a Nature's Will or Bear Umbra to create infinite combat steps, you'll have to forgive me for smiling just a bit. ;)
2 months ago
To be clear, I think her black element is best found in her disinterest in acting outside of the best interest of herself and her family. She is curious and interested in the studying, thus solidly , but her interest in nonintervention outside of defender her and hers is pretty white/black. I think I'd see her as nonblack if she acted for the benefit of others willingly, but was possessed into trapping Emrakul, and otherwise only fights in self-defense.
I'm really unsure of what would make her in any flavor sense...
Tamiyo, the Moon Sage is pure blue.
2 months ago
Hey I just wanna say I love this deck! It bears quite a bit of similarity to my own Tana and Reyhan Partner Token Stuff. I'm digging the manland tech in Raging Ravine, that works very well with Reyhan and the like. One thing I'll recommend is to add in a manland like Mishra's Factory or Mutavault so that you can activate them, post-boardwipe, with Reyhan's +1/+1 counter triggers on the stack -- that saves them all and the reason those two are specifically called out is that they can tap for mana, and use that mana to become a creature. Once I drop Mishra's Factory, I basically don't use it as mana if Reyhan is out so that I can always save the counters. Have you thought about Dryad Arbor and Green Sun's Zenith ?
I recently discovered Fallen Ideal myself, that is one sweet piece of spice. Greater Good I ended up cutting, since i so rarely had large creatures, but your list looks like it might avoid that issue better than mine. I didn't even realize Thunderscape Familiar was a thing, that is fantastic.
What are some of the weak points you see in your list during actual gameplay? Mine is always a weakness to board wipes, obviously, but especially when someone turns off my ability to use Dictate of Erebos via Angel of Jubilation , Tajuru Preserver , or Sigarda, Host of Herons . An older version of your list was actually one of the main inspirations for the linked deck above, but I ended up taking it a bit more combo direction. You haven't lived until you get both Prossh, Skyraider of Kher and Mazirek, Kraul Death Priest out to play with Reyhan on board. Purphoros, God of the Forge on board when I hit with Tana, the Bloodsower or chord out an Avenger of Zendikar ? Yes please.
Anyway, great deck! I love its current state.
3 months ago
Hey, good version of Rafiq.
Consider expanding on the enchantment theme? Adding more enchantresses and more enchantments? I suggest this because I see Sovereigns of Lost Alara and it's good with auras with Raqif.
Cards within the budget to consider adding:
- Exotic Orchard
- Ash Barrens
- Yavimaya Coast
- Reliquary Tower
- Enchantress's Presence : enchantress.
- Kor Spiritdancer : aura enchantress.
- Satyr Enchanter : enchantress.
- Favor of the Overbeing : with Rafiq +2/+2 flying and vigilance.
- Eldrazi Conscription : combos with Sovereigns to make Rafiq as powerful as an Eldrazi.
- Ethereal Armor : one drop, lots of pump.
- Tajuru Preserver : protect Rafiq from sac.
- Wild Growth : one drop ramp.
- Fertile Ground : ramp.
- Snake Umbra : draw, double draw with double strike.
- Open the Armory : aura/equipment tutor.
- Alpha Authority : hexproof and evasion.
- Heliod's Pilgrim : aura tutor.
- Darksteel Mutation : removal.
- Beast Within : removal.
Cards to consider cutting:
- Temple of the False God
- Blossoming Sands
- Tranquil Cove
- Treva's Ruins
- Frontline Sage
- Battlegrace Angel
- Grunn, the Lonely King
- Angelic Benediction
- Behemoth Sledge
- Medomai the Ageless
- Hydra Omnivore
- Cold-Eyed Selkie
- Infiltration Lens
- Mirri, Weatherlight Duelist
- Stonehewer Giant
5 months ago
I would invest in Kor Spiritdancer since it is so good at taking over the game in a matchup like infect where the opponent doesn't have a lot of removal. Also, more one drop enchantments, like Cartouche of Solidarity or Gryff's Boon would make the deck better (both of these enchantments cost very little money). For the sideboard, Tajuru Preserver is only a couple of dollars, and would definitely be worth it, as it is cheap sacrifice protection.
8 months ago
Probably this deck's biggest weakness is sacrifice effects, so consider adding Tajuru Preserver and perhaps another way to tutor for it.
10 months ago
In mono green there is only one such effect and that is Tajuru Preserver otherwise you can play creatures that may benefit from being destroyed I.E. Young Wolf , Strangleroot Geist , Kitchen Finks , or cards like Scavenging Ooze that utilize the graveyard, if you splash white you gain access to Sigarda, Host of Herons and Sigarda, Heron's Grace . Hope this Helps
10 months ago
If you want a one card solution, Tajuru Preserver . Otherwise, token generation is a great option against sacrifice.