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Creature — Elf Shaman
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Tajuru Preserver Discussion
1 day ago
i would remove Tajuru Preserver too. its not flexible enough.
2 days ago
Thank you for the suggestions. I love the idea of the Isochron Scepter . I feel that a good trade off for that card would be Tajuru Preserver . It's a card that is great utility but doesn't produce enough value in this deck. I will update that.
I love the idea of Tooth and Nail in this deck, but I feel it may be a little too high of a CMC. I know that sounds crazy since this is filled with Mana ramp, but in most games and playtests, I never get to a point where that kind of Mana is available.
Now the Palinchron + Phantasmal Image combo interests me BIG TIME. My only issue is that it would require me to either cut redundancy or protection. But the value produced seems fitting albeit a little "win more" flavored. But hey, that's a combo for ya'.
1 month ago
Hey man. Your list seems okay on paper, but I've been playing Saffi for almost 3 years now, and can see a lot of problems that your list is sure to run in to in a real game.
Immediate changes I would make:
- Naturalize >> Nature's Claim
- Angelic Renewal >> Survival of the Fittest
- Scattered Groves >> Brushland
These cards will accelerate your deck more than you know.
Furthermore, you should make slots for better pieces of protection, as other decks at the table that run more advantageous colors like Blue and Black, and will surely out-pace you, even at full power. Sylvan Tutor is an instant include to speed you up, as are Summoner's Pact and Chord of Calling. You lands that enter tapped should be replaced with better options, such as Mana Confluence and/or City of Brass, as color fixing is a must. That being said, Glacial Chasm should be there to protect you and be your best Crop Rotation target. For creatures to protect yourself please consider: Aegis of the Gods or True Believer, and Tajuru Preserver.
Lastly, I would drop the Skullclamp/Mentor of the Meek package. You're taking up too many card slots devoted to something to is inefficient is terms of mana usage. If you really want to get card draw down, please use Soul of the Harvest (and check out how Loyal Retainers gets you there with Soul and with Fecundity).
All in all this is a fairly solid list, but don't be afraid to check out mine!
Commander / EDH
SCORE: 4 | 1 COMMENT | 475 VIEWS
1 month ago
Thanks hkhssweiss ! So I have noticed in 3-4 player EDH, if I can't draw enough mana ramp and Uril Auras in time, the board state could very well have a few 10/10 fatties and 30 artifact tokens all pumped with +X/+X. I also consistently run out of cards in hand around turn 8. I either have a opening hand full of mana ramp and lands, or some lands and great auras, but for those times when I can't win early game, I need to Day of Judgment or Constant Mists. Even if I get Uril souped up, my opponents find way to bounce/sacrifice/prevent any creatures to attack.
I am trying to find the balance of: play enough ramp/aura draw cards so then I can swing before anyone has a chance, therefore I don't need to reset the board VS take a few more turns to draw for those game-winning cards, but in trade draw a wrath that may control the board to justify my taking a few more turns. I have lost to tokens/fatties damage after swinging with Uril at one person and not able to kill ALL players, so I have found that I need some way to survive another turn and keep Uril on the field.
I am planning to buy Sylvan Library (on my SCG shopping cart), and Hunter's Insight definitely syncs with Uril swinging ANYTIME (or even a turn 1 Serra Ascendant, which I have Aura'd up turn 3-5 and won.
Sage's Reverie is conditional like Daybreak Coronet, but for , I get some card draw out of it and vanilla "+X/+X damage". At most I have seen Uril with 4-5 enchantments and I already can kill someone at that point, so I don't know if it's the best 4 mana for (at most in my situation) 4-5 cards.
Every time I think about adding the enchantresses, I can't think of what I would take out. Manalith is already covered by Darksteel Ingot, Eldrazi Conscription is win more, Boros Garrison, Selesnya Sanctuary, and Gruul Turf bounce a land, but they still produce 1 more than Rith's Grove, so maybe I'll lose the Rith's. Acidic Slime is great with the deathtouch and destroy x, so it's a good blocker AND can take back an Aura Graft'ed mana reflection.
Blessing of the Nephilim and Ethereal Armor are great vanilla damage boosters. Blessing adds a guaranteed +3/+3, while Ethereal on it's own gives +1/+1 and first strike, but will need 2 other attached auras to add the +3/+3 that Blessing gives. Now Uril isn't swinging with only an Ethereal armor, so as long as Uril has 2 other enchantments, we get the equivalent damage, AND first strike. Having both on Uril would total +9/+9 for Uril for only , but without a trample Rancor or Shield of the Oversoul, I'm not swinging for lethal yet nor getting damage past blockers.
What I do want to consider is adding in more cards that give extra combat phases like Aggravated Assault. Maybe Seize the Day or World at War since they have flashback/rebound, or Combat Celebrant since it's only , but it has to survive a turn on the field.
I recently mainboarded Sigarda, Host of Herons since I hate sacrificing an indestructible Uril, and I can always Aura up Sigarda and swing, but I may consider swapping sigarda out for Tajuru Preserver since it's cheaper for the same 'prevent sacrificing' effect and can be cast early game, but I lose a hexproof flying swinger.
I also mainboarded Pariah as an alt way to prevent/redirect damage. I slap it on an opponent's indestructible or fat creature and now they have to either destroy the aura or remove their own creature before being able to deal damage to me. I know I could run creatures that "when damage is dealt to it, do X", but I would have to have both of those cards on hand to get the benefit, and unless I made it indestructible, it's only giving me utility 1 turn. Ghostly Prison also deters tokens/weenies from swinging at me since the opponent can't pay for all of them, and mana-strapped opponents with large creatures may want to save their mana and instead swing at the other opponent. I kept an opponent from swinging his fatty at me with my Soul Snare and I had a Moment's Peace in hand for the next turn after I popped soul snare.
Any thoughts on cards I can cut/replace?
1 month ago
That is the ideal general to deal with those colors, good choice :D (I am very biased for Gruul mind you)
Are you running on a specific budget for this? If so my apologies if some of these suggestions are not accessible to you.
Choke: In the top 10 harsh things you can drop against blue decks this is definitely high up there. Stop it from being countered with something and you are golden. Won't make you friends but it will be effective.
Seedtime: Is a great surprise and can really punish counter heavy blue players.
Tajuru Preserver: A great gem to help you deal with players running every Gravepact effect under the sun.
2 months ago
Bramblewood Paragon is such a sweet card - I, too, tried building an Elf Warrior Tribal - so far in the testing I've done I've found it to be too slow compared with other decks that offer similar aggro spells. Of course, I haven't completely given up hope that an Elf Warrior tribal build could be built that would make spells like the Paragon really shine.
One thing I noticed is that because it's an Elf build, there's this idea in the back of my mind that there will be plenty of mana. But there aren't any Elf Warrior mana dorks, so even a scary slew of 2CMC creatures doesn't really churn them out as fast as one might hope. To that end, I think taking up 4x slots for a 1CMC dork is probably worth the cost of bending the tribal theme. Rishkar, Peema Renegade also comes to mind as a potentially powerful and worthwhile 1-2x dork option.
Inspiring Call might be worth considering, too.
2 months ago
Tajuru Preserver is a pretty cool card and it's an elf! :D
2 months ago
I like it! Just a few suggestions to up your punch factor. I would run Primalcrux over Gigantosaurus. Instead if a vanilla 10/10, you get a creature that scales with your devotion to green, I ran him for a long time and he's a beast. I would also find a spot for Pathbreaker Ibex, he can replace Kamahl, Fist of Krosa if he happens to get hated out of the game, or can double whatever you pump into kamahl if they're both out.
I don't know what your playgroup is like, but you can possibly find a substitute for Tajuru Preserver. I run it in my deck because every game I play in has a deck running Grave Pact or something similar.
The deck is looking great, I hope it does well for you.