Tajuru Preserver

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Rise of the Eldrazi Rare

Combos Browse all

Tajuru Preserver

Creature — Elf Shaman

Spells and abilities your opponents control can't cause you to sacrifice permanents.

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Tajuru Preserver Discussion

Mj3913 on Sigarda, Human's Grace - Hatebears Edition

1 week ago

Need some filler ideas for cards I could not get at my LGS or through trades (yet).

Michiko Konda, Truth Seeker

Tajuru Preserver

Odric, Master Tactician

Return to Dust

Yavimaya Elder

Thraben Doomsayer

Mentor of the Meek

Nothing expensive, just similar or useful to the strategy that I may have lying around in the bulk I have. TIA.

Vininn126 on You done pissed Saskia off!!!

2 weeks ago

So if this is gonna be a stompy aggro ramp deck, i suggest Cryptolith Rite, Wood Elves (for shocks), Sakura-Tribe Elder, and creature based ramp. The reason for that is, is because if you get a recursion package going like Phyrexian Reclamation, Palace Siege, or Alesha, Who Smiles at Death if the majority of your creatures fit that power, (making Tajuru Preserver Not necessary, you can generate card advantage that way, as well as abuse creatures with etb or sacrifice ablities. Also, you can run a card like Birthing Pod for tool box effects.

Since you have shocks, go ahead and add Skyshroud Claim.

Since you're in the best removal colors, I'd add cards that do that, that aren't damage based, E.g. Lavalanche. In Garruk's Wake is also a pretty wincon. I'd cut the artifact ramp as you're in green and you're likely not dropping Saskia until you're killing two people.

Prismatic Omen and Joiner Adept are both fixing.

Also, you need to get your creatures through, Siege Behemoth is pretty aight (but blocking creatures can still assign damage).

Also, add card draw. Green does a lot of creature based card draw, black pays life for it.

I'd cut Dragon Broodmother, Genesis Hydra (maybe for Genesis Wave, Iona, Shield of Emeria, Kaervek the Merciless maybe, unless he's super good, Mogis, God of Slaughter (what synergy is he bringing?), Myr Battlesphere, Rubblebelt Raiders, Tajuru Preserver, and maaaaybe Thalia, Heretic Cathar and Xenagos, God of Revels, and instea throw in a ton of utility creatures for removal, pump, and various effects (i.e. Reclamation Sage, Acidic Slime, Terastodon, and white and black have a ton as well.) Also, a few Anthems would be good, particularly if they're on creatures, like Angel of Invention.

Mj3913 on S/O to all Pucatraders...

3 weeks ago

Hey all, looking to finishing up/improve some of my Commander Decks. I have alot of points accumulated to get some of the more valuable things, just need people willing to send. I am offering a 25% bonus on all of my wants. My username is the same on here if you want to look me up (tried linking, just takes you to puca page, not my profile). I will list my wants on here so you don't waste your clicks if you don't have anything to offer. Thanks in advance, I'd be super appreciative to receive anything from my list. I have enough points to cover the entire list + bonus (Half on send confirmation, half on reciept of cards)

All one of's, not worried about sets, condition NM/SP, if less send pictures.

Bloom Tender

Life from the Loam

Lotus Cobra

Temple Garden (not expedition)

Balefire Dragon

Titania, Protector of Argoth

Garruk, Primal Hunter

Michiko Konda, Truth Seeker

Anger

Arcane Lighthouse

Odric, Master Tactician

Tajuru Preserver

Champion of Lambholt

Return to Dust

Thraben Doomsayer

Yavimaya Elder

Mentor of the Meek

Spellbreaker Behemoth

Starstorm

sonnet666 on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

Dunadain, Actually, there was an FAQ written a while back. A lot of peolpe thought it was good idea, but I think it was written at a time when Gigi had a lot going on, so it never got implemented.

<20 Minutes Later>

I dug through the archives and found it:

FAQ

"Why isn't x commander placed higher/lower?

Check below, in "Commonly Suggested or Questioned Commanders. 9 times out of 10, I've already answered that question. Otherwise, just ask! We're pretty nice here, probably, and will answer your question pretty quickly.

"What is the best/worst color/color combination?"

Generally Blue and Green are the best, with BUG being the best color combination. That's why 5/6 of the BUG generals are either tier 1 or 2. BUG's combination of cheap combo protection, tutors, and ramp makes for ridiculously powerful decks. Additionally, mono-red and RW are pretty bad color combinations. You generally won't see one of them that high up. Mono-white is just awful, with very few redeeming qualities.

_"My question isn't mentioned anywhere!"

Just ask. Seriously, a lot of us are more than willing to help you. Most of us have quite a bit of experience in this format, and odds are, your question will be answered.

_"Why is the FAQ so small?"

We're still updating it! Ask a question, and if it's common, it'll probably be added to the FAQ!

Common Misconceptions

Hermit Druid is the best deck in the format, and all the other decks are slower.

No. Hermit Druid is a nice deck, but not nearly the best. People learn to kill the Druid, exile it, and there's usually no backup plan if Dread Return is removed with a timely Tormod's Crypt. Generally the only other plan is to flashback Memory's Journey, getting Pull from Eternity and hoping not to die. Generally Food Chain Prossh and Grixis Storm are the fastest decks.

Voltron decks like Rafiq of the Many can dominate a table.

The problem with voltron decks is that you have to kill 3 players. Assuming commmander damage, that's 63 life points to kill, while they're all trying to combo off and drop locks. Voltron decks are easy to counter and generally are slower than combo or stax decks.

x commander that's highly placed will always work in every meta / My meta deck should be tier 1.

It's important to note that every meta is different. Personal builds may be suboptimal based on what your meta is like. For example, in my meta, there's a Thraximundar deck and a Kozilek, Butcher of Truth deck. Therefore, I run Tajuru Preserver to combat those decks. However, in your meta, you likely won't need to fight sacrifice-based decks. Therefore, you won't run that card. Additionally, some decks work better in some metas than others. If a meta is based entirely on boardstate and mono-black decks that have trouble interacting with the stack, maybe Grixis Storm will be nice. If everyone is running spellslinger decks, you might want to bring Ruric Thar. My point is, just because one deck is high up doesn't mean that it'll always work. Remember that metagames must be taken into account before blindly selecting a deck.

Introduction

I made this list and its explanations because people consistently suggest the same commanders over and over, without reading previous explanations. This will clear up uncertainty surrounding seemingly misplaced commanders like Jeleva or Geist.

Tier One

Jeleva, Nephalia's Scourge

It's incorrectly assumed that Jeleva is the centerpiece of the deck. Many casual Jeleva decks run expensive spells like Enter the Infinite to abuse her ability. However, in competitive EDH, Jeleva heads one of the most potent decks around, Grixis Storm. Probably one of the best decks in the format, Grixis Storm is almost unrivaled in speed, and its colors allow for quick turn 3-5 wins off of the busted Ad Nauseam. When you see Jeleva discussed, just assume that it's Grixis Storm.

Scion of the Ur-Dragon

Scion is used as another placeholder for generally any 5c Combo list. This ranges from the famous Hermit Druid to Flash Rector. Again, the general is rarely cast, and only then as a infinite mana sink with Buried Alive and Niv-Mizzet, Dracogenius.

Teferi, Temporal Archmage

Teferi is the head of one of the best stax decks in the format. His -1 ability allows you to escape your own locks, and keep opponents suffering through Stasis. Finally, when your opponents are miserable and you have enough mana, you go infinite with him and The Chain Veil.

Tier Two

Alesha, Who Smiles at Death

Used as a Mardu stax general. The color combination is nice, and she's used because there isn't a better Mardu stax general.

Arcum Dagsson

Typically a bogeyman of casual tables, Arcum just isn't that strong anymore. People have learned his Myr Turbine engine, and due to how slow the deck is, you can see the Lattice + Disk + Forge combo coming from a mile away. A simple Praetor's Grasp can remove his potency, and any removal against your key pieces is hard to cope with. Additionally, the deck just isn't fast enough for tier 1.

Azami, Lady of Scrolls

Azami is another bogeyman of casual tables. She typically is run with a bunch of wizards, and is a hard control deck that wins through Mind Over Matter. However, she suffers from the problem that all control decks have. In a multiplayer format, 1-for-1 counters and removal are inherent card disadvantage. In fact, the term 1-for-1 is a misnomer, as it should be 1-for-1/3. This makes it hard for any control deck to compete, as your card disadvantage is often too much to overcome. Counterspells don't work too well in a place where you have to pick whether you'll counter Yisan's Craterhoof Behemoth, Zur's Ad Nauseam, or Animar's Ancestral Statue.

Daretti, Scrap Savant

Daretti was a commander that was hit very hard by the mulligan change. Since much of red's acceleration is just 1-shot (think Rite of Flame), the deck relied on Partial Paris to land an early Daretti. Now that Vancouver has taken over the format, the deck can really only get a turn 4 Daretti consistently. The deck liked to run very few lands; that doesn't work too well now. Daretti's just too slow in this format.

General Tazri

He's the head of a unique 5c Food Chain deck. The deck runs the Food Chain + Misthollow Griffin / Eternal Scourge combo, then you can sac Tazri to Food Chain infintely to get something like Kalastria Healer and make your opponents lose infinite life. It's actually really fast, averaging turn 3-5 wins. He might move up later.

Jace, Vryn's Prodigy  Flip

Mono-blue High Tide. It's really good. See the decklist in the description for more information.

Jhoira of the Ghitu

Another bogeyman. The problem with Jhoira is that her ability will get your big spells onto the battlefield at turn 7 on average. By then, faster decks have already won. She's in tier 2 at the time of writing this, but she may move down to tier 3 later.

thegigibeast, if Jhoira moves down, remember to update this.

Kaalia of the Vast

While the colors are great for aggro in a 20-life format, this is more of a 120-life format (3 opponents * 40 life each). Aggro decks like Kaalia suffer heavily, and can really only dominate at casual tables lacking in spot removal. In competitive tables, if Kaalia hits the table, you can bet that every Beast Within and Swords to Plowshares will be heading her way.

Leovold, Emissary of Trest

Don't worry, he'll move up soon.

thegigibeast, when Leovold moves up, remember to update this.

Narset, Enlightened Master

Similarly to Daretti, Narset was hit pretty hard when the new mulligans were instituted. She has trouble getting out on turn 3 like she used to. While she almost always kills people when she hits, the Vancouver mulligan brought a new "metagame" of midrangey decks like Yisan (<3), which usually run a platoon of creatures that can block and kill Narset.

Nin, the Pain Artist

Nin's basically the UR artifact combo general until WOTC PRINTS AN ACTUAL UR ARTIFACT COMMANDER. She's used as an infinite mana sink when you combo off.

Niv-Mizzet, the Firemind

The combo is kind of expensive, and it's very easy to disrupt. It also has a heavy colored mana cost, so the combo is hard to ramp out early with Mana Crypt etc.

Selvala, Explorer Returned

Rienuaa's deck is pretty powerful. Green and White have some of the fastest ramp capabilities in the game, and can quickly tutor and play expensive (but castable in this deck) combos like Mirror Entity + Wirewood Symbiote + Priest of Titania, or any big mana engine and Umbral Mantle / Sword of the Paruns / Staff of Domination. (The second one can't be tutored, but is way cheaper.)

Sliver Queen

Basically the same story as Scion, except instead of Buried Alive and Niv-Mizzet, Dracogenius you have Mana Echoes for infinite colorless mana and slivers.

Tier 3 and below

Geist of Saint Traft

While placing high on French tournaments, he's basically useless in multiplayer. He's basically a 6/2 with hexproof for 3. That really doesn't do anything when your opponents have 40 each and a bunch of chump blockers. A better option would be Bruna, Light of Alabaster who at least can get some interesting synergies with Eldrazi Conscription and the like.

Skithiryx, the Blight Dragon

Mono-black isn't a great color combination. Additionally, putting all your eggs in one basket doesn't typically work. Skittles is nice, and can hit an unsuspecting opponent for 4 poison immediately, but the expensive cost coupled with the weakeness of a creature-based strategy that isn't green doesn't make for a happy outcome. It's still fine, and could tear up a few casual tables, but at a higher level, the deck can't hope to compete.

Memnarch

Memnarch is another pubstomp commander. He does nothing until you either have a big boardstate or infinite mana. As a control general, you run out of cards way to quickly. As a combo general, Jace, Vryn's Prodigy  Flip is pretty superior. He's just too clunky to compete.

===panel:FAQ and Common Misconceptions

**FAQ**

_"Why isn't x commander placed higher/lower?_

Check below, in "Commonly Suggested or Questioned Commanders. 9 times out of 10, I've already answered that question. Otherwise, just ask! We're pretty nice here, probably, and will answer your question pretty quickly. 

_"What is the best/worst color/color combination?"_

Generally Blue and Green are the best, with BUG being the best color combination. That's why 5/6 of the BUG generals are either tier 1 or 2. BUG's combination of cheap combo protection, tutors, and ramp makes for ridiculously powerful decks. Additionally, mono-red and RW are pretty bad color combinations. You generally won't see one of them that high up. Mono-white is just awful, with very few redeeming qualities.

_"My question isn't mentioned anywhere!"

Just ask. Seriously, a lot of us are more than willing to help you. Most of us have quite a bit of experience in this format, and odds are, your question will be answered. 

_"Why is the FAQ so small?"

We're still updating it! Ask a question, and if it's common, it'll probably be added to the FAQ!

**Common Misconceptions**

_Hermit Druid is the best deck in the format, and all the other decks are slower._

No. Hermit Druid is a nice deck, but not nearly the best. People learn to kill the Druid, exile it, and there's usually no backup plan if [[Dread Return]] is removed with a timely [[Tormod's Crypt]]. Generally the only other plan is to flashback [[Memory's Journey]], getting [[Pull from Eternity]] and hoping not to die. Generally Food Chain Prossh and Grixis Storm are the fastest decks.

_Voltron decks like [[Rafiq of the Many]] can dominate a table._

The problem with voltron decks is that you have to kill 3 players. Assuming commmander damage, that's 63 life points to kill, while they're all trying to combo off and drop locks. Voltron decks are easy to counter and generally are slower than combo or stax decks.

_x commander that's highly placed will always work in every meta / My meta deck should be tier 1._

It's important to note that every meta is different. Personal builds may be suboptimal based on what your meta is like. For example, in my meta, there's a [[Thraximundar]] deck and a [[Kozilek, Butcher of Truth]] deck. Therefore, I run [[Tajuru Preserver]] to combat those decks. However, in your meta, you likely won't need to fight sacrifice-based decks. Therefore, you won't run that card. Additionally, some decks work better in some metas than others. If a meta is based entirely on boardstate and mono-black decks that have trouble interacting with the stack, maybe Grixis Storm will be nice. If everyone is running spellslinger decks, you might want to bring Ruric Thar. My point is, just because one deck is high up doesn't mean that it'll always work. Remember that metagames must be taken into account before blindly selecting a deck. 

===accordion

===panel:Commonly Suggested or Questioned Commanders

**Introduction**

I made this list and its explanations because people consistently suggest the same commanders over and over, without reading previous explanations. This will clear up uncertainty surrounding seemingly misplaced commanders like Jeleva or Geist.

**Tier One**

[[Jeleva, Nephalia's Scourge]]

It's incorrectly assumed that Jeleva is the centerpiece of the deck. Many casual Jeleva decks run expensive spells like [[Enter the Infinite]] to abuse her ability. However, in competitive EDH, Jeleva heads one of the most potent decks around, Grixis Storm. Probably one of the best decks in the format, Grixis Storm is almost unrivaled in speed, and its colors allow for quick turn 3-5 wins off of the busted [[Ad Nauseam]]. When you see Jeleva discussed, just assume that it's Grixis Storm. 

[[Scion of the Ur-Dragon]]

Scion is used as another placeholder for generally any 5c Combo list. This ranges from the famous [[Hermit Druid]] to Flash Rector. Again, the general is rarely cast, and only then as a infinite mana sink with [[Buried Alive]] and [[Niv-Mizzet, Dracogenius]].

[[Teferi, Temporal Archmage]]

Teferi is the head of one of the best stax decks in the format. His -1 ability allows you to escape your own locks, and keep opponents suffering through [[Stasis]]. Finally, when your opponents are miserable and you have enough mana, you go infinite with him and [[The Chain Veil]].

**Tier Two**

[[Alesha, Who Smiles at Death]]

Used as a Mardu stax general. The color combination is nice, and she's used because there isn't a better Mardu stax general. 

[[Arcum Dagsson]]

Typically a bogeyman of casual tables, Arcum just isn't that strong anymore. People have learned his [[Myr Turbine]] engine, and due to how slow the deck is, you can see the Lattice + Disk + Forge combo coming from a mile away. A simple [[Praetor's Grasp]] can remove his potency, and any removal against your key pieces is hard to cope with. Additionally, the deck just isn't fast enough for tier 1. 

[[Azami, Lady of Scrolls]]

Azami is another bogeyman of casual tables. She typically is run with a bunch of wizards, and is a hard control deck that wins through [[Mind over Matter]]. However, she suffers from the problem that all control decks have. In a multiplayer format, 1-for-1 counters and removal are inherent card disadvantage. In fact, the term 1-for-1 is a misnomer, as it should be 1-for-1/3. This makes it hard for any control deck to compete, as your card disadvantage is often too much to overcome. Counterspells don't work too well in a place where you have to pick whether you'll counter Yisan's [[Craterhoof Behemoth]], Zur's [[Ad Nauseam]], or Animar's [[Ancestral Statue]]. 

[[Daretti, Scrap Savant]]

Daretti was a commander that was hit _very_ hard by the mulligan change. Since much of red's acceleration is just 1-shot (think [[Rite of Flame]]), the deck relied on Partial Paris to land an early Daretti. Now that Vancouver has taken over the format, the deck can really only get a turn 4 Daretti consistently. The deck liked to run very few lands; that doesn't work too well now. Daretti's just too slow in this format.

[[General Tazri]]

He's the head of a unique 5c [[Food Chain]] deck. The deck runs the [[Food Chain]] + [[Misthollow Griffin]] / [[Eternal Scourge]] combo, then you can sac Tazri to [[Food Chain]] infintely to get something like [[Kalastria Healer]] and make your opponents lose infinite life. It's actually really fast, averaging turn 3-5 wins. He might move up later.

[[Jace, Vryn's Prodigy]]

Mono-blue [[High Tide]]. It's really good. See the decklist in the description for more information.

[[Jhoira of the Ghitu]]

Another bogeyman. The problem with Jhoira is that her ability will get your big spells onto the battlefield at turn 7 on average. By then, faster decks have already won. She's in tier 2 at the time of writing this, but she may move down to tier 3 later.

**[[user:thegigibeast]], if Jhoira moves down, remember to update this.**

[[Kaalia of the Vast]]

While the colors are great for aggro in a 20-life format, this is more of a 120-life format (3 opponents * 40 life each). Aggro decks like Kaalia suffer heavily, and can really only dominate at casual tables lacking in spot removal. In competitive tables, if Kaalia hits the table, you can bet that every [[Beast Within]] and [[Swords to Plowshares]] will be heading her way.

[[Leovold, Emissary of Trest]]

Don't worry, he'll move up soon.

**[[user:thegigibeast]], when Leovold moves up, remember to update this.**

[[Narset, Enlightened Master]]

Similarly to Daretti, Narset was hit pretty hard when the new mulligans were instituted. She has trouble getting out on turn 3 like she used to. While she almost always kills people when she hits, the Vancouver mulligan brought a new "metagame" of midrangey decks like Yisan (<3), which usually run a platoon of creatures that can block and kill Narset.

[[Nin, the Pain Artist]]

Nin's basically the UR artifact combo general until WOTC PRINTS AN ACTUAL UR ARTIFACT COMMANDER. She's used as an infinite mana sink when you combo off. 

[[Niv-Mizzet, the Firemind]]

The combo is kind of expensive, and it's very easy to disrupt. It also has a heavy colored mana cost, so the combo is hard to ramp out early with [[Mana Crypt]] etc.

[[Selvala, Explorer Returned]]

Rienuaa's deck is pretty powerful. Green and White have some of the fastest ramp capabilities in the game, and can quickly tutor and play expensive (but castable in this deck) combos like [[Mirror Entity]] + [[Wirewood Symbiote]] + [[Priest of Titania]], or any big mana engine and [[Umbral Mantle]] / [[Sword of the Paruns]] / [[Staff of Domination]]. (The second one can't be tutored, but is way cheaper.)

[[Sliver Queen]]

Basically the same story as Scion, except instead of [[Buried Alive]] and [[Niv-Mizzet, Dracogenius]] you have [[Mana Echoes]] for infinite colorless mana and slivers.

**Tier 3 and below**

[[Geist of Saint Traft]]

While placing high on French tournaments, he's basically useless in multiplayer. He's basically a 6/2 with hexproof for 3. That really doesn't do anything when your opponents have 40 each and a bunch of chump blockers. A better option would be [[Bruna, Light of Alabaster]] who at least can get some interesting synergies with [[Eldrazi Conscription]] and the like.

[[Skithiryx, the Blight Dragon]]

Mono-black isn't a great color combination. Additionally, putting all your eggs in one basket doesn't typically work. Skittles is nice, and can hit an unsuspecting opponent for 4 poison immediately, but the expensive cost coupled with the weakeness of a creature-based strategy that isn't green doesn't make for a happy outcome. It's still fine, and could tear up a few casual tables, but at a higher level, the deck can't hope to compete. 

[[Memnarch]]

Memnarch is another pubstomp commander. He does nothing until you either have a big boardstate or infinite mana. As a control general, you run out of cards way to quickly. As a combo general, [[Jace, Vryn's Prodigy]] is pretty superior. He's just too clunky to compete. 

===endpanel
===endaccordion

===endpanel

Interestingly, Sliver Queen vs. Sliver Overlord isn't really addressed, so that's something we would need to add. (We'd also need to update it to reflect the new tier system, as well.)


TronIsloveTronislife, you wrote a lot in response to me, and I do have some counterarguments, but I think we're probably taking up a lot of space here that could be used by other discussions, so if I type up a response I'll message you directly, sound good?


Also, I realized I accidentally left that new Sidisi list I made as private, which was probably (definitely) why the big deck link wasn't working. If anyone's interested, here it is again:


New Sidisi

Commander / EDH* sonnet666

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j1h7e7 on True Immortality aka the Ultimate ...

1 month ago

To start off, sorry if this is in the wrong forum, I'm new here.

For a while I've been wondering if there was a "true" undefeatable board state. For me, that means that you start the game with whatever you want in play, with no cards in your hand, graveyard, deck, or exile. Your opponent starts out with a deck with no restrictions and has to try to win the game. Also, you are not allowed to interact with anything in the game (such as activating a scepter). Ideally, you opponent would be able to play things as well (e.g. no combos that prevent players from having hands, playing lands, etc.)

Currently, I have a setup that I think will work, and I want to see if there are any cards that I have overlooked. Here is what I currently have:

Platinum Angel - fairly obvious, prevents decking/lethal damage

Mycosynth Lattice - necessary for many upcoming cards

Darksteel Forge - all your stuff is indestructible

Indomitable Archangel - all your stuff has shroud

Leyline of Sanctity - this prevents stuff like Mindslaver

Tajuru Preserver - prevents stuff like annihilator

Damping Matrix - prevents stuff like Words of Wind (among others) This replaced Null Rod so that you can still get mana

Narset Transcendent's Final Ability - prevents all sorts of nasty stuff, including Cyclonic Rift and Humility

Torpor Orb - for Noxious Ghoul

Blazing Archon - for Bane of Bala Ged

Rest in Peace - for Havoc Demon and False Prophet

Melira, Sylvok Outcast - for Harbinger of Night

Stabilizer - for Decree of Pain

AEther Storm - for Bane of the Living, Ixidron, Crovax, Ascendant Hero or Ascendant Evincar, Elesh Norn, Grand Cenobite, Magus of the Tabernacle, Kataki, War's Wage, Avatar of Slaughter + Kaijin of the Vanishing Touch etc.

I'd love to replace one of either AEther Storm or Narset Transcendent because having both means that opponents are unable to cast any sort of spell, which I feel goes against the spirit of the impenetrable pillow fort.

Please let me know if you have anything that you think can get through this. Thanks :D

RamaLama on It's Not Easy Being Green

1 month ago

Skyshroud Claim is not THE ramp, the_earl_0f_grey, it is A ramp card, but there are right many others, namely Abundance; Frontier Siege, Mana Reflection, Zendikar Resurgent, Genesis Wave; Tempt with Discovery; Nykthos, Shrine to Nyx; Scrying Sheets; Doubling Cube; Extraplanar Lens; Sword of Feast and Famine; Karametra's Acolyte; Oracle of Mul Daya; Seedborn Muse; Selvala, Heart of the Wilds, and Nissa, Worldwaker.

So you see, there is plenty of ramp going on in the deck. Would more be nice, well sure, but there are other things to consider besides ramp.

I have to try and protect Omnath and the mana he's storing. That takes a fair number or cards.

I have to protect myself and that takes some card slots.

Omnath doesn't fly or have trample or any other type of evasion, so if I'm going to get damage through with him, cards have to be included for that effect, otherwise I'm swinging away with a huge commander that gets chump blocked.

Green doesn't do card draw very well, but what card draw there is needs to be represented in the deck.

Green does do tutoring pretty well, so being able to tutor for whatever is needed at the time, like Tajuru Preserver when someone plays an old Eldrazi or Karametra's Acolyte when Khalni Hydra is on the field, or Vigor to protect Omnath from damage, or Yeva, Nature's Herald to protect my mana pool. I could go on and on, but you get the point.

Since Omnath can be turned into a bug, or a tree, or get put behind the moon, or transformed into a land, and I've had all of that happen at one time or another, I need to have at least an attempt at a plan "B", so having a few creatures seems like it might be a good idea.

So, I'm not ignoring mana production, I have a lot of it, but mana production has to share the deck with all of the other things that are necessary to get me through the game.

Firebones675 on Combo elfball

1 month ago

Deck looks pretty good. I have a similar deck Selvala Infinite Turboramp with Selvala, Heart of the Wilds at the helm. Personally I think shes a bit better than ezuri for this kind of deck, especially if you want to go all in on combo. I'd also strongly suggest Genesis Hydra as once you get infinite mana you can hydra for x=100, take your staff of domination, then draw your library. As for cuts, i'd take out Cultivator of Blades, Tajuru Preserver(doesnt seem relevant most games), Wood Elves (been under impressed by this one)

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