Tajuru Preserver

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Tajuru Preserver

Creature — Elf Shaman

Spells and abilities your opponents control can't cause you to sacrifice permanents.

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Tajuru Preserver Discussion

Stellato on Must...Have...Enchantments... |Uril EDH

3 days ago

A few good contingencies for sacrifice are Saffi Eriksdotter, Faith's Reward, Second Sunrise, or stop it all together with Sigarda, Host of Herons or Tajuru Preserver.

xraider on Ezuri The Fearless

1 week ago

Hi NV_1980,

Thanks for the suggestions!

  • Nullmage Shepherd: I didn't know this card but I like it. I don't have this card, but I am definitely giong to look out for it
  • Tajuru Preserver: Sacrifice does not happen very often in my playing group and it doesn't hurt me that much. I will keep this card in mind for now.-Eladamri, Lord of Leaves: It takes my regenerate ability away but gives them cheap protection against target removal and forestwalk. This is a card that will certainly give me a boost.
  • Fierce Empath: Why didn't I think about this myself?
  • Lys Alana Huntmaster: I have already tried this card but in my opinion it was a little too slow. But of course this was when my deck was still casual. Maybe I'll give it another chance...
  • I was perhaps a bit too busy with my own gameplan that I forgot these green staple removals, I'll find a place for these cards.

I will update my deck soon!

Regards,

xraider

kamarupa on Modern Green/White Cats

2 weeks ago

I don't run into much Counterspell in my playgroup, so maybe I'm just off the mark but I do run into a lot of creature removal - typically in the form of spot removal and wrath effects. So my suggestion is to add 1-4xHeroic Intervention to the mainboard and move 1x4xProwling Serpopard to the sideboard. I also don't always need enchantment/artifact removal so I suggest moving Leonin Relic-Warder to the sideboard as well, or even cutting it as you're already running a full set of Qasali Pridemage. Perhaps consider 2xFertile Ground in its place to speed up your ability to hit Monstrosity with your Lions. 1xRogue's Passage might worth considering as an added threat with said Lions, especially if you're getting Exalted pumps.

Other sideboard suggestings: Immortal Servitude - since you've got so many creatures that share low CMC's this could be really powerful against decks with wrath effects. Celestial Flare - it gets around Hexproof and Indestructible, so whatever Path doesn't hit, the Flare will. Tajuru Preserver - I know it's not a Cat, but against black/white decks running sacrifice spells, it's a real hoot. Something to deal with Flying creatures might be a good idea for the sideboard as well, though I suppose you do have a full set of Path and might just count on that removal and aggro speed to race to a win. Pithing Needle, Elixir of Immortality, and Ratchet Bomb are usually worth considering in any sideboard, too, even if only as singletons. 1-2xGhost Quarter seems worth mentioning as well as an anti-Tron measure.

Overall, I think this deck looks fun and decently well thought out, so +1 to you. I hope some of this has been helpful.

NV_1980 on Ezuri The Fearless

2 weeks ago

Hi,

Looks like you've made a good start with this deck. It is however rather weak in its reactionary power. It is currently also not capable of dealing with enemy artifacts or enchantments. Therefore, I would propose the following:

Hope this helps your deck. Have fun playing.

Regards,

NV_1980

NV_1980 on In Mists Lain Thick, Monsters Reign

2 weeks ago

Hi Fluffpocalypse,

Uril is awesome and I think you've done a good job on this deck. I have some ideas to make it even better. I am not sure whether you are on a budget; judging from some of the cards you have already chosen I rather doubt it. Anyway, these are some of the cards I think could prove useful:

Lands

  1. Contested Cliffs; use this to take out any annoying creature you want, without having to tap Uril.
  2. Kessig Wolf Run; to temporarily give Uril +X/+0 and trample, very handy.
  3. Rogue's Passage; make Uril unblockable. Useful in case your opponents are waiting for him with deathtouch-creatures.
  4. Sunhome, Fortress of the Legion; to temporarily give Uril double-strike, in case he does not have it already.
  5. Slayers' Stronghold; boost Uril with vigilance, haste and +2/+0 for ? Fantastic!

Creatures

  1. Grand Abolisher; wonderful creature to counteract counter-magic.
  2. Mirri, Weatherlight Duelist; as long as she can attack, shes an extremely useful creature in a voltron setup.
  3. Sigarda, Host of Herons; second Tajuru Preserver and a powerful creature too.
  4. Xenagos, God of Revels; combined with an enchanted Uril, powerful enough to end games.

Instants

  1. Boros Charm; especially the last two abilities of this spell will prove useful in your deck.
  2. Path to Exile; because a deck without counter spells AND point-removal is bound for trouble.
  3. Swords to Plowshares; see 2.
  4. Temur Battle Rage; nice, cheap way to suddenly boost Uril significantly.

Sorceries

  1. Chandra's Ignition; this can win you the game in lots of cases.
  2. Open the Armory; great aura-tutor.
  3. Three Dreams; another great aura tutor.
  4. Winds of Rath; this card seems made for a deck like this.

Enchantments

  1. Blessing of the Nephilim; rather cheap way to give Uril +5/+5.
  2. Daybreak Coronet; not a cheap card to buy, but in this deck its so powerful it's almost insane.
  3. Dust Corona; cheap to cast, with a nice bonus and a blockers restriction attached.
  4. Madcap Skills; a bit like Dust Corona, cheap, good bonus and a blockers restriction.
  5. Sphere of Safety; with so many enchantments on your side, attacking you becomes rather costly.
  6. Spirit Mantle; cheap way to make Uril unblockable.

Some cards I would remove from your deck to make a little room:

  1. Angelic Skirmisher; expensive to cast, not worth it considering you are running very few creatures. Uril has cheaper ways available to him to get these bonuses.
  2. Blazing Archon; extremely expensive to cast, there are much cheaper ways to prevent attacks (see suggested cards).
  3. Akroma's Memorial; expensive to cast; would be more useful in a deck that contained many (token) creatures.
  4. Razia's Purification; I would replace this with Winds of Rath.

Hopefully you feel some of this is useful. I wish you lots of fun with this deck; let us know how it plays! Also, I would appreciate some feedback on one of my decks, if you have the time. Thanks!

darklord1135 on Om nom Trample

3 weeks ago

Oh I see! Makes sense. How about Tajuru Preserver. Seems like a lot of the time it is useless for the slot it takes up. Also running a Llanowar Elves would be good too because those one mana dorks are too good.

NV_1980 on For Whom The Belle Tolls - An Enchanted Tale

3 weeks ago

Good deck. Your average CMC is nice and low; almost guaranteed success. The only things that can stop you are forced sacrifice, mass kill/exile OR cards that can disable Uril's hexproof (like Arcane Lighthouse or Archetype of Endurance).

Unless you're playing blue, there's not much you can do about mass-kill/exile.There are cheap ways to deal with the Lighthouse though, like Ghost Quarter and Strip Mine (you already have other spot removal to deal with Archtype). I'd probably add Tajuru Preserver to counter forced sacrifice (I would love to also recommend Sigarda, Host of Herons but you might find that too card too expensive to cast).

Happy gaming!

Suns_Champion on Uril: You Ain't Seen Nothing Yeti

1 month ago

Hi! I have some experience with a voltron deck so hopefully I can help you out!

Like the ramp in the form of Auras/enchantments. Extra combats are nice too! Glad you have Chandra's Ignition in here!

Assault Suit and Tajuru Preserver should go in. Great ways to deal with what I feel is voltron's biggest weakness, sac effects.

I won't suggest anything to help buff him, because usually that's not the problem. But be aware there are other options out there :)

Sram, Senior Edificer, Mesa Enchantress, Eidolon of Blossoms in order of importance. Card draw. Is. King.

Faith's Reward might be a good thing to hang on to if you can't draw the protection you need. After a boardwipe you get all your stuff back.

Chromatic Lantern is beneficial even with the optimized mana base.

Was going to suggest some cuts put it all looks pretty good, so that's up to you, the person who plays it! Good luck!

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