|Commander / EDH||Legal|
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|Rise of the Eldrazi||Rare|
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Creature — Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Price & Acquistion Set Price Alerts
Tajuru Preserver Discussion
2 days ago
Skyshroud Claim is not THE ramp, the_earl_0f_grey, it is A ramp card, but there are right many others, namely Abundance; Frontier Siege, Mana Reflection, Zendikar Resurgent, Genesis Wave; Tempt with Discovery; Nykthos, Shrine to Nyx; Scrying Sheets; Doubling Cube; Extraplanar Lens; Sword of Feast and Famine; Karametra's Acolyte; Oracle of Mul Daya; Seedborn Muse; Selvala, Heart of the Wilds, and Nissa, Worldwaker.
So you see, there is plenty of ramp going on in the deck. Would more be nice, well sure, but there are other things to consider besides ramp.
I have to try and protect Omnath and the mana he's storing. That takes a fair number or cards.
I have to protect myself and that takes some card slots.
Omnath doesn't fly or have trample or any other type of evasion, so if I'm going to get damage through with him, cards have to be included for that effect, otherwise I'm swinging away with a huge commander that gets chump blocked.
Green doesn't do card draw very well, but what card draw there is needs to be represented in the deck.
Green does do tutoring pretty well, so being able to tutor for whatever is needed at the time, like Tajuru Preserver when someone plays an old Eldrazi or Karametra's Acolyte when Khalni Hydra is on the field, or Vigor to protect Omnath from damage, or Yeva, Nature's Herald to protect my mana pool. I could go on and on, but you get the point.
Since Omnath can be turned into a bug, or a tree, or get put behind the moon, or transformed into a land, and I've had all of that happen at one time or another, I need to have at least an attempt at a plan "B", so having a few creatures seems like it might be a good idea.
So, I'm not ignoring mana production, I have a lot of it, but mana production has to share the deck with all of the other things that are necessary to get me through the game.
1 week ago
Deck looks pretty good. I have a similar deck Selvala Infinite Turboramp with Selvala, Heart of the Wilds at the helm. Personally I think shes a bit better than ezuri for this kind of deck, especially if you want to go all in on combo. I'd also strongly suggest Genesis Hydra as once you get infinite mana you can hydra for x=100, take your staff of domination, then draw your library. As for cuts, i'd take out Cultivator of Blades, Tajuru Preserver(doesnt seem relevant most games), Wood Elves (been under impressed by this one)
2 weeks ago
Deck looks good! Human tribal isn't something I see often :)
In terms of what to cut, I would suggest Spear of Heliod (too reactionary), Coat of Arms (can backfire HARD against other token decks), possibly Tajuru Preserver (depends on meta), and Fumigate (I usually find it underwhelming outside of limited, and I'd rather play Harsh Mercy in a tribal deck).
You need to add Beast Within (simply the best spot removal in green, better than Spine of Ish Sah), Kodama's Reach/Cultivate (almost always better than Rampant Growth), possibly Oblation, Worldly Tutor (gives you whatever you need), Gaddock Teeg (he's just amazing), Harsh Mercy (as mentioned above), Skullclamp, and possibly Urza's Incubator?
Hope my comments were helpful! :) Happy deckbuilding!
3 weeks ago
Dredge4life That's an interesting challenge.
I guess it depends on your version of budget. This certainly isn't a deck that works as a sub $100 deck. But the hatebear strategy is one that you can build over time. I'll list what I think is absolutely necessary from my build, and some suggestions that are cheap and good alternatives. You can of course start by cutting Gaea's Cradle, Serra's Sanctum, foils and fetches. I will say, card advantage is key. Having a way to draw more cards is very very good here, give W/G's general deficiency in that area. It's also important to remember, despite the previous point, that to successfully play this, you have to work around the limitations it enforces.
My Necessities, in no particular order. These help me win the game more decisively, or are win-cons. regardless of price they are very very strong here:
Craterhoof Behemoth, Dauntless Escort , Dosan the Falling Leaf, Elesh Norn, Grand Cenobite, Eternal Witness, Grand Abolisher, Hushwing GryffKarmic Guide, Loxodon Gatekeeper, Mother of RunesPeacekeeper, Reveillark, Saffi Eriksdotter, Tajuru Preserver/Sigarda, Host of Herons, Thalia, Heretic Cathar, Windborn Muse, Yavimaya Elder, Yisan, the Wanderer Bard
Mentor of the Meek, Vryn Wingmare, Spirit of the Labyrinth, Leonin Arbiter, Worldly Tutor, Oblivion Ring, Krosan Grip, Dragonlord Dromoka, Acidic Slime, Karametra, God of Harvests, Reclamation Sage, Angel of Jubilation, Blind Obedience, Phyrexian Revoker, Fiend Hunter, Eight-and-a-Half-Tails, Pithing Needle, Nevermore, Suppression Field, Rule of Law, Ground Seal.
I hope that gives you ideas. This really is a patchwork and all the cards are pieces of a whole. Reusable creature or enchantment tutors are advised. I'm not sure this helps but maybe it will bring the cost down for you.
3 weeks ago
venok I'll consider card like those after playtest, this time of the year I can't really play magic so I don't have the time to test everything. But I will surely consider them whenever I get the chance
4 weeks ago
4 weeks ago
2 months ago
Damn NINJAxPENGUIN92, where do I start?
First off, while I was composing this, you guys have already discussed a couple of these cards, but I'm too tired right now to do any editing, so here are my thoughts...
Okay, I'll try to cover all (or at least most) of the suggestions you've taken the time to offer, and I do thank you for the interest.
I guess the first thing to cover is the Helix Pinnacle card. I do totally agree with you that it almost feels like cheating to win a game with it. That, as well as the fact that it is slow, made it an easy replace with Savage Summoning. That one is done, so I can't remove it again for Vedalken Orrery or Momentous Fall.
As for Momentous Fall, I already have Greater Good serving the purpose of sacking Omnath to draw cards albeit sans life gain, and it's reusable. Again, I can't stuff 150 cards into a 100 card deck, as much as I would sometimes like to, so I have to reach some kind of balance.
Brittle Effigy is a bit of a pet card. I play it because of its deterrent factor. For one mana, it just sits on the battlefield saying "don't swing your big creature this way, because unless you have Stifle, Trickbind or artifact removal, damage will not get through and you'll lose your fatty". It tends to make them look elsewhere, and I like it for that reason. I realize it's a one-off, and unlike the other one-off you mentioned, Scour from Existence, it only works on creatures, but at only 4 mana to activate, I still like it.
Khalni Hydra is not here to try and get a free 8/8 trample, that's just a little side bonus, it's main function and the main function of Primalcrux is devotion, one of the important themes in this deck. With Nykthos, Shrine to Nyx and/or Karametra's Acolyte on the field, the amount of mana I can generate, depending on how many other green cards are also out, can get ridiculous, just the way Omnath likes it.
I like Krosan Grip, and I have it in another EDH deck of mine, but Acidic Slime is better unless you're playing against a blue player who wants to counter everything, and Beast Within can handle any permanent. Again, while it may be on the short list of cards to add when Sheldon changes the EDH deck size to 125, for now I just can't squeeze it in.
I can't tell you how many times Tajuru Preserver has saved my butt. My least favorite mechanic Wizards has ever produced is annihilator, and being able to tutor up Tajuru Preserver has saved me more than once. I don't see me ever taking that card out unless they ban all Eldrazi.
Okay, we're down to non-basic lands. I realize I have more than a few non-basics, but I feel like I need them all. You mentioned High Market. What do I do when if someone steals my Omnath, either to use himself or to keep me from using it? Yep, sac it back to the Command Zone.
I also have a fair number of cards that target opponent's creatures, and I don't know about the people you play with but around here, people like to armor up with Lightning Greaves or Swiftfoot Boots or Canopy Cover or Diplomatic Immunity or Champion's Helm, especially on their commander. Arcane Lighthouse comes in really handy, and I run it in almost all of my decks.
How hard is it for me, in this deck, to have a total power of 10? Ridiculously easy, so I get to cast a card for free with Mosswort Bridge, and it taps for green. It does have the down side of coming into play tapped, but a small price to pay.
Playing with Snow-Covered Forests only, paying 2 to look for a snow card on top of my library pays off a fair percentage of the time, especially if I have Mirri's Guile out and can manipulate the top of my library, so Scrying Sheets is a value non-basic.
The one I almost agree with you on is Mouth of Ronom. Not a great non-basic in most circumstances, but it is snow, so Scrying Sheets will recognize it, and it does have soft removal attached, so with that, I think it is also worth running.
I just took Vorinclex, Voice of Hunger out of the deck again, I've done it before. My playgroup had gotten to the point of rolling their eyes whenever I played one of my tutors, because they knew I was going after Vorinclex, and they were right. It got kind of boring, and they really didn't like the stax effect, so it's out again.
So anyway, there's my thoughts, and it's taken way too long to organize them.