Destroy target artifact or enchantment.
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1 day ago
Don't worry about it man. This is my life until I get off doing the damn truck. Should be within the next couple weeks.
I believe you should take out all of your counterspells. You only play 4 (Counterspell, Mystic Snake, Plasm Capture, Fuel for the Cause) which in EDH isn't really anything. If you're going to go for that kind of control route you should be making it an entire them in your deck, not just four cards.
I understand the reason behind Scavenging Ooze, but I don't think he's as efficient in EDH, plus you have plenty of better creatures you could use.
Thrummingbird seriously seemed out of place here being that you have no way to give infect to your opponent. I think you'd rather give your counters to a better creature that would have trample or something to that effect.
Inexorable Tide, and most of the cards with proliferate, all seem somewhat out of place. Proliferate only gives ONE extra counter, and while this is the one that is better than the rest, I just don't think you need it with all the counters you can give your creatures with other effects. Other cards with proliferate I think that would be worth taking out are Contagion Clasp and Contagion Engine. I agree they are cool cards, but they don't continuously put -1/-1 counters on the creatures. Once they die all they do is proliferate.
Urban Evolution, while it is good, seems a little expensive for what it does. In these colors you definitely have better draw spells, plus Exploration, Burgeoning, Azusa, Lost but Seeking, and Oracle of Mul Daya for extra land drops. These are the one I can think of that are continuous and less CMC.
Trygon Predator I believe is underwhelming as well. In your colors you have Back to Nature, Creeping Corrosion, and less mana Nature's Lore, and Naturalize, ect. Granted he is continuous, but I just don't see you being excited about drawing him.
Cytoplast Root-Kin is just another creature to move counters. I'm not sure you need ANOTHER one with the, 1...2...3...crap ton that you already have.
Those are 14 cards I believe you should take out. Even if any of these you absolutely believe you should have in, I would still take these out to be at 100, then decide what else to take out for whatever card mentioned that you absolutely believe you should have. These are my suggestions for you man.
1 day ago
2 days ago
3 days ago
I don't mean to burst your bubble or be rude, but Cyrrus and I have taken the idea of this kind of deck about as far as it can go within simic colors. Myr Landshaper is often slow and too frequently removed before it can be useful, Natural State is cheap and good for removing early threats or lands if you're lucky, but most of the time you'll be using Isochron Scepter to remove your opponent's board, so using it over Naturalize can work, but makes it difficult to hold out late game, if your opponent happens to have enough variety of mana sources. + are both very good cards that can provide a direct upgrade to many decks of this type, but these cards make up half the price of the deck on their own, since I use a budget version, I avoid these cards, but they appear in Cyrrus's version. + in your maybeboard are options that have been considered before, but often end up as a dead card. There's a lot of artifact hate options in modern, so having a + instead of simply two Liquimetal Coatings can lock you out if you aren't prepared.
Overall, the main problem this deck lacks in a solid win condition. The only way for this deck to win is by your opponent foolishly conceding, or by smacking face with + . When you run Viridian Revel, it becomes unlikely for your opponent to mill out before you. Throwing in a couple Elixir of Immortalitys might help for the game where your opponent has no card draw. In my deck, I run two Ulamog's Crushers to give myself a win condition once I maintain board control, but that's simply because they're a big card which is relatively inexpensive when compared to the big eldrazi.
4 days ago
DarkD17 Aggressive Mining is there only because a friend I play has a really strong mana deck.. so if I could play this on them, it would really help me survive longer. So I guess that should go in the sideboard?? And I like Naturalize, I must look for one with a less mechanical artwork, and Fog makes me happy with how quick it could be used!
4 days ago
Take out Seed Guardian and Sanitarium Skeletons. Your deck isn't built to support either of those. Caustic Caterpillar is ok, but you'd be better off with Naturalize or Natural State in your sideboard.
Go up to 4 Vessel of Nascency
If you can, replace the Crow with Pale Rider of Trostad
Add some Soul Swallower and Inexorable Blob if you can get them.
Over all you need more creatures for Liliana's Indignation or Corpse Churn to be worth it. Drop Indignation to 1, Corpse Churn to 3 and Pick the Brain to 3. Then add 3 more creatures.
5 days ago
6 days ago
Okay everyone, the deck looks solid thanks to everyone's help. However playing at my LGS, I ran into a big problem. That problem is called Leyline of Sanctity. This turn 0 bombshell absolutely tears this deck apart. This isn't the only problematic card either. Ratchet Bomb, Chalice of the Void, and Engineered Explosives, while not as game stopping as Leyline, are huge problems for 8-Rack. Black has zero ways to get rid of artifacts and enchantments, so I am considering adding in green. Here's the plan:
I would need to add about six fetches (4 Bloodstained Mire and 2 Polluted Delta) and 3 Overgrown Tomb along with a couple Forests. This would allow me to put in artifact/enchantment hate in the sideboard (All of the problematic cards are used in sideboards so I wouldn't need any mainboard hate). I was thinking maybe 2 Abrupt Decay and 2 Maelstrom Pulse, but I'm not certain that counter magic is enough of a problem to justify Decay over Naturalize. It's either the aforementioned or just 4 Naturalize.
So what I desperately need from everyone is 1) Help tuning the mana base and 2) Help give the sideboard a complete overhaul. Any suggestions would help tremendously!!
|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir||Common|
|Khans of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Duels of the Planeswalkers||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|