|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir||Common|
|Khans of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Duels of the Planeswalkers||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|
Combos Browse all
Destroy target artifact or enchantment.
Price & Acquistion Set Price Alerts
1 day ago
Alright, understandable. The way I look at any deck is I give myself a set number of cards for each type or what each card offers. So since you want Treefolk/fatty bootied plants, I'd go with... 25 "theme" cards. 35 lands is my go to which would put you at 60 cards with the rest being support/fill. Of those remaining 40 I'd go, 5 wipes 5 spot removal, 10 draw, 10 ramp, and 10 general support. Of course you can tweak those numbers however, but it's good to have a basis. Once you start doing that you might realize you're going total overkill on one category and swapping cards around isn't as hard as it was (sometimes it is harder though lol).
All that said, a rough list I'd go with is something like this (again this is your deck and by all means take this with a grain of salt and/or ignore it if you see fit):
- Doran, the Siege Tower
- Black Poplar Shaman
- Bosk Banneret
- Great Oak Guardian
- Heartwood Storyteller
- Indomitable Ancients
- Kalonian Twingrove
- Leaf-Crowned Elder
- Magnigoth Treefolk
- Oakgnarl Warrior
- Orchard Warden
- Reach of Branches
- Sapling of Colfenor
- Seedguide Ash
- Thorntooth Witch
- Timber Protector
- Tree of Perdition
- Tree of Redemption
- Treefolk Harbinger
- Ulvenwald Observer
- Unstoppable Ash
- Verdeloth the Ancient
- Woodfall Primus
Regardless of what you do with any/all of that, good luck and hope you enjoy playing your deck!
4 days ago
Naturalize comes immediately to mind for dealing with enchantments and artifacts.
If affinity is something you need to watch for then Creeping Corrosion is a good bet.
Nature's Way can be a direct removal spell with this kind of deck. Although since you're splashing black there are better options out there since you don't need to trample mechanic.
4 days ago
I'd say that this deck is vulnerable to Thoughtseize, which would ruin your combo with Tooth and Nail. Fortunately, your combo can't be ruined by Inquisition of Kozilek and budget players sometimes prefer Duress to Despise. To mitigate this threat, perhaps add Worldspine Wurm. It's typically better than your Emrakul since it can't be thoughtseized, but it wouldn't be a bad idea to have both because Emrakul, the Promised End + Worldspine Wurm sets a 1 turn clock if Xenagos gets discarded.
Since Promised End is tied for second-best card in the Xenagos combo with Blightsteel Colossus, which is rather expensive, I'd say don't worry about seeking out a replacement.
For sideboarding you could probably use some anti-hate rather than actual hate except against super fast decks like affinity since you're a combo deck and hating on your opponents delays your combo. Guttural Response would deal with any countermagic that tries to mess up your combo while also messing with other blue instants while Autumn's Veil can stop both counterspells and removal. Something like Heroic Intervention could also be useful to protect your stuff (especially Assault Formation) from removal and board wipes. Aside from that, some artifact hate (Naturalize comes to mind) would be good at slowing affinity and white has many life-gain options that you could use for burn.
1 week ago
I had Attempted to use Thopter Assembly and it was just too slow of a card for only 6 Thopters 2 turns after it's played. Also I've noticed that Pyroclasm is the traditional board clear. I was considering Karplusan Forest , but my problem with it is it can't be grabbed by a Path to Exile and more often than not I end up paying the mana for Pyroclasm with either Chromatic Sphere, Chromatic Star or Prophetic Prism. I will agree, Banefire and Platinum Angel are definitely cards that deserve a place in this deck. After playing at FNM for a while I've also realized that Nature's Claim is superior to Naturalize. I'll definitely need to consider Perilous Vault too! Thank you for the suggestions, I just want people to be able to play modern at FNM and not feel the need to spend hundreds of dollars and all the suggestions i can get just make it that much easier to do so!
1 week ago
I like the concept, so +1. I have some suggestions.
Perilous Vault is the closest thing you can get to Oblivion Stone without paying an arm and a leg, and would probably work out great as a one-of in the mainboard. But if not it's great for sideboards too against many of the decks this deck can struggle against.
I'd play Nature's Claim over Naturalize in the sideboard. The 4 life may seem like a drawback, but you are playing tron, which is the best deck in the format at top-decking finishers, which means 4 life doesn't really matter in the long run. The real reason is so you can get rid of cards like Stony Silence when you are on the draw, and not have to worry about them.
Since Platinum Angel is only about $3, I think it would make a great one-of addition to the mainboard since it requires your opponents to deal with it. Also, Thopter Assembly is great at gumming up the board with Flyers.
I don't know if its needed, but Firespout as the traditional sweeper played in tron, and its still very cheap.
Karplusan Forest, got a needed reprint and is now only $2.5, although I'm unsure if you need it with your current set up.
Banefire is 40 cents more expensive then blaze, and is uncounterable if X is 5 or more.
1 week ago
Hello! I've gotta say, for a first deck, this is a great start. My first deck was a mess compared to this. I do happen to have a couple tips to help you make this deck better though, so here we go.
First, you should look to cut 16 cards. Since mtg decks have to have a minimum of 60 cards, you want to try to stick as close as possible to that number so that you can increase the odds of drawing the cards that are important to your plan. My advice on what to cut? Basically look at your deck and decide what you want it to do. Anything that doesn't contribute to that game plan is something that probably needs to be cut. for example, If your goal is Shaman of the Pack for most of your damage, you don't need Shaman of Forgotten Ways. Also, you have cards in the mainboard that would be great in a side board, like Naturalize & Plummet, so those are easy moves.
Second, you should be careful with having too many of the same legendary, like Pendelhaven. You can't control more than one of a specific legendary permanent at a time, so if you have a Pendelhaven on the field and draw a second one, it's basically a dead card.
If you've got any questions, feel free to ask away! :)
1 week ago
I would like to help so here are my ideas.
first, I would not put 4 copies of Massacre Wurm and Worldspine Wurm (I would rather have 2 and 2 or 3 massacre and 1 worldspine), too high mana cost and high possibilities of dead card in the initial hand. with Diabolic Tutor (and similars) and Mwonvuli Beast Tracker you should have enough to search for what you look for.
second, mana source, Birds of Paradise and Deathcap Cultivator I think are the best option. Massacre Wurm needs 3 black mana out of 6, if you manage well with dual lands and those creatures i told you that should not be a problem. Maybe you would like to use other sorcery like Rampant Growth to get lands earier.
Third, as pizzagod13 said removal, Damnation would be a good choise in my opinion. Your wurms can die and it can favorize you. you can use black (Murder) to wipe creatures and green (Naturalize) to wipe other stuff. Of course Abrupt Decay is one removal you should use 4x.
Fourth, my personal thinking, you should want to hit directly enemy player with your wurms. 2Rogue's Passage and 2Canopy Cover should be more than enough to guarantee direct hit your opponent's life points.
And i think i have give you a general idea of how i think your deck should look like.
Another strategy would be sending those cards to the cementery and use black spells to put them in the battlefield
2 weeks ago
Also, if you're going for a kind of token-ramp, I'd strongly suggest Overrun, works wonders with my current casual Elf deck