|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir||Common|
|Khans of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Duels of the Planeswalkers||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|
Combos Browse all
Destroy target artifact or enchantment.
Price & Acquistion Set Price Alerts
|Have (21)||akumaka , NoisyPotato , Gemeye , uk00121 , tbd83 , maR2307 , saj0219 , p1nkzz , Murrack , strange.sapphire , Chucksupaspy , pismy , ibraJG84 , theaaronious , HolyDemon666 , scrobacca , squirrelmeat , cameronmacleod1 , mydecksuxcuzimnotrichlikeu , Mellifer , coobcam|
2 hours ago
Busse, I completely disagree. Shriekmaw is a repeatable doom blade every turn if I need it. The only reason path and swords are still in there is because they're arguably the best removal spells in the game. I much prefer creature alternatives to spells, even if they may be a bit "worse" because karador makes them so much better (see Caustic Caterpillar v. Naturalize). It also helps get my commander out, which is becoming more and more important as my deck leans further to creatures.
enpc, I don't really need instants and instanst or sorceries dedicated to removal because of Shriekmaw, Grave Pact, Caustic Caterpillar, and cards like that. I really don't like Blasting Station because it's not free, but the other alters will probably make it into the deck.
1 day ago
4 days ago
I love Draconic Roar, but between only having two on hand and wanting something that could more reliably go to the face, I went with Collective Defiance instead. That said, I need to speed the deck up a bit, and that would be a great tool.
I thought the same thing on Natural State, but changed to Naturalize last season due to Tamiyo's Journal and Hedron Archive. And I haven't really looked back. Sure I may never see an Orbs of Warding or a Demonic Pact ... but if I do, I REALLY it dead! :-)
I really just nixed Haven of the Spirit Dragon and Foundry of the Consuls b/c I didn't have any on hand. Like you, I see Haven as a great tool vs. Control, but it seemed overkill since the match-up there is so good. I like Foundry a lot though ... in testing it performed nicely as a "break glass in case of emergency" card when I needed to get just a couple more points of damage through, or give me a couple more turns against a late-game Ormendahl, Profane Prince
Flip. I'm still not sure it's worth the cost to the mana-base though ...
ZOMG, what a great card! Needs more Dragon Whisperer for sure!
Thanks much to you both!
5 days ago
I like some of the mods you made in your RDW deck. They are some of the cards I tested with while brewing this deck right before EMN Gameday. Great minds think alike :). Evolutionary Leap is a great card for this deck and I was almost going to keep it in but missing my burn spell draw was a concern for me. Collective Defiance was also a spell I originally played with, but the double red and sorcery speed kept it from being as effective. Draconic Roar is just too good to cut from this deck. It has handed me a victory in so many close games and is great in the BR Vampires matchup you had. Exquisite Firecraft is a great finisher and I think I'm going to put it into my SB as well for the matches against decks that are removal heavy. Also, I think Natural State is a better SB card than Naturalize since it deals with both Artifacts & Enchantments and only costs 1 green. The only problem is that 2 people play Pyromancer's Goggles in my shop, but I did beat the better one on Gameday without removing it :).
I understand why you changed up the lands. The mana base is what I contemplate most in this deck. Bringing back a dragon from the GY with Haven of the Spirit Dragon is such a good tool in this deck and when playing against control can be a late game lifesaver. I might nix Foundry of the Consuls though. Its cost for 2 thopters might be too steep.
6 days ago
1 week ago
Abrupt Decay, Naturalize, Reclamation Sage, and Krosan Grip. Legitmately Dash Hopes as an unexpected answer prior to RIP hitting the board, though it can be countered. As for Tormod's Crypt, there are those spells and Putrefy. All of the spells can easily be brought back if I can find my way to getting either Eldrazi or Gaea's Blessing in my graveyard with Dredge, Entomb, or Splinterfright
1 week ago
For Planeswalkers, control and the pyromancer's goggles I brought in Scab-Clan Berserker. I also brought in Rending Volley & Naturalize against BW control to deal with Archangel Avacyn Flip and Virulent Plague. I brought in Scab-Clan Berserker and Act of Treason against GR Ramp. I brought in Rending Volley against Bant Company to deal with Spell Queller but that was probably unnecessary because I absolutely crushed Bant CoCo with the other burn I already had. Thanks for the upvote! :)
1 week ago
I'd say, don't even use Demonic Pact unless you can get rid of it in case things go wrong. Splash in some red for Harmless Offering (pro combo right there.), some green for Naturalize, or at least get Unsubstantiate or Vapor Snag in it.