|Have (43)||p1nkzz , likeapolygraph , vollrath , much-doge , Hallowed_Titan , Next_rim , Comicalflop , xGamer97x , Alizer313 , Red0Zone , XxCataclysmiCxX , srn23 , Dritz , georgeegroeg2013 , tim_swaggers , gildan_bladeborn , cerberus8317 , Mutt5258 , APPLE01DOJ , wsurugby10 , NoisyPotato , sleepy104 , deatn1342 , volrathxp , CharmedGeek , JIV_IV , lucyfarrell , attak , ducttapedeckbox , bloodrayne03 , psykad , Under9000 , Raistlin911822 , Fatred , Cyborgskeleton , Timocalypse , CastleSiege , Braxlyon , Sauron_ , sprnt350 , hahmlet , Raissuli , TheGreatSeamus|
Still not completely sold one way or the other on the Naturalize vs. Reclamation Sage conundrum. On the one hand, having my removal as an instant means that I can sneak it in there before the control decks have the mana to respond. On the other, Reclamation Sage can be found using See the Unwritten, and leaves me with a blocker afterward. I suppose it's entirely situational which one I'd want to use, but there's no way I'm having two or three copies of both in my sideboard just to cover all my bases.
Yeah, post-sideboarding is really the problem with the deck. It's awesome game one, and can still work with a bit of luck and tinkering, but I don't like that a Naturalize can in all likelihood cost you the game if played at the right time.
Quadsimotto, I am keeping this budget. The only morphers I would say are hard to get flipped are Kheru Spellsnatcher and Thousand Winds Otherwise, I've had pretty good luck flipping things. I can definitely see adding Negate, though I'm not sure what to take out at this point.
Monastery Flock or Dragon's Eye Savants (which one tbd, dragon's eye is better overall, but Monastery could block Butcher of the Horde) and Void Snare come in vs. aggro decks (still debating which I want), Naturalize against Jeskai Combo and other enchantment players, Windstorm against flyers, Negate against decks with burn or kill creature spells. Thousand Winds is great for flyers, walls, token decks.
Good to see another person brewing with Villainous Wealth!
I would suggest running Unravel the Aether in the SB instead of Naturalize because it can hit gods. It also has the neat synergy of putting the enchantment/artifact back into the deck for it to get hit with Villainous Wealth.
Consider 4 Time to Feed or Savage Punch instead of Plummet + Naturalize. You should take out some of your 5CMC and 6CMC cards and add some Forest. IMHO you need 24 lands in a deck like this. You could maybe use Setessan Oathsworn. I strongly suggest adding Leafcrown Dryad and/or Swordwise Centaur, the idea being to have a stronger/more consistent early game. If your opponent survives your onslaught of 2 drops and pump spells, then you play Terra Stomper for the win :) Hope that's helpful and not just stupid :D
|0.02 TIX||0.04 TIX|
|Avg. draft pick||10.06|
|Avg. cube pick||13.65|
|Commander / EDH||Legal|
|Khans of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|