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You see a lot of the same removal spells, and I am not insinuating that any of them are bad, but there are a ton of other removal options that people don't even consider.
I don't play a whole lot of blue, so I find myself lacking in the card draw area, and most of my decks have a ton of mana production because I play a lot of green. So while cards that work as cheap removal like Naturalize will see a lot more play because of the lower cost, I prefer cards that accomplish more for a slightly higher cost.
It's true, you certainly wouldn't want to lay a Trollhide on Ruric Thar, the Unbowed when you were hurting for life. I don't want to make too much of that particular combo here, as it's really not key to this deck. There are situations (like facing burn decks) however when paying 6 life to protect him from anything short of an exile is worth it. Ruric Thar, the Unbowed is an extremely useful creature imo, but is here as a flourish and a utility card more than a finisher. More often than not I'm casting Trollhide on other creatures to deal with deathtouchers, which I see a lot of in my metagame. I'll play a Ruric-Thar to force blocker attrition, or to test an opponent's hand for removal cards, or to stem a tide of cheap burn spells.
Speaking of deathrouch, Naturalize is a must to deal with Bow of Nylea -- something I see all the time -- but I just generally get a lot of use out of anti-enchantment/artifact spells. I love Forced Adaptation here though. It has great synergy with the krases as well. I think it's a great card for the sideboard.
Thanks for the comments!
BattleWalrus: Took your advice man, the Talus Paladin were too inconsistent. Added also some token-generating cards. And Sejiri Steppe has crossed my mind, but I'm not sure if the ETB tapped will cripple the deck a litte too much. And use Altar's Reap any time :)
40cal: Hey man, thanks! Always good to read your advice. After some testing, Oblivion Ring
proved more useful in the long run than Journey to Nowhere
, allowing me to deal with enchantments like Painful Quandary
or complicated permanents like
. Also I'm tempted to splash blue... but my OCD doesn't allow me to hahahhah
See you around! :D
PS: The Emeria, The Sky Ruin is not a critical cog in this machine, it's niche is just anecdotal in the event that the match goes long... or in multiplayer where the others can take the pressure while I stay bakc ;)
OpenFire & Caraculiambro: The angel is useful, yeah... but I'd rather use a proper ally in that slot (in case I just have Hada Freeblade
or a couple Kazandu Blademaster
deployed (they'd lose the counters). Thanks for the love by the way!
Red-Skull: It has some weak spots against extra-fast decks like infects or RDW like Luxuria, but with the survivability that Ondu Cleric
and Kabira Evangel
gives, its chances are good against pretty much every midrange deck.
trf6: AWWWWWW YEAAAAAH!
Grimgrinner: decided to get rid of both hahahaha, thanks anyway!
Goulash91: Considered a lot using Endless Horizons
but came to thinks that it is a litte too risky to put all the lands or most of them in one single card, subject to removals like Naturalize
or similar... don't know, really.
KnowForever: Hada Freeblade
in the first turn is not essential... a turn 3 Kabira Evangel
and turn 2 Kazandu Blademaster
are. Link me the deck to take a look at it! Glad to serve as inspiration sometimes. Have a good day dude!
dsagent: Sideboard noted ;)
Flagstones of Trokair are very interesting, as they are expensive... but someday... someday...
Worship is a sonofabitch, but considering that I run 4x Ondu Cleric it may be pointless (life never gets near 0 :D) Thanks for your support man!!
dandugg: As I said, my OCD doesn't allow me to splash anything in the official version of this deck... in the spin-offs, well... black and blue become serious threats indeed.
ambeault: 100% of the creatures are the same type... % enough to consider it tribal. Thanks for the love!
Funbar: It fuckin' is... thanks for the point man, you got yourself an onion-sacrifice.
seanobiwan928: see above, the ring helps against the less-creatures kind of decks.
Every up-voter got himself/herself an onion sacrificed, thanks for the amazing support! It's always a pleasure to read ya'll. I also invite you to check the other 4 mono-coloured decks in this series! See you around people!
Khans of Tarkir is absolutely awesome. Just wanted to throw that out there.
Earlier today (well, techinically yesterday), I attended a 2HG Khans of Tarkir pre-release. It was my second time in the store, I didn't know anyone there, and I didn't come with a partner, so I was paired up with someone I didn't know.
Anyway, I ended up picking Temur as my clan and playing Temur midrange and my mysterious partner took a Jeskai box to play Jeskai control. Really the only noteworthy card I pulled was a Bloodstained Mire .
Our first game wasn't too note-worthy- I just kept dropping threats while my partner took care of our opponents' cards. I don't even remember what our opponents were playing.
Our second game was more interesting. One of our opponents delved 7 for Dead Drop (which my partner thankfully Disdainful Stroke d), but it gave him an 11/11 Rakshasa Vizier , after we had just dealt with a normal Vizier and cast Suppression Field on a Longshot Squad . So my life-saving partner Crippling Chill ed the Vizier and drew Warden of the Eye .
Then I had a plan.
I Naturalize d the Suppression Field and he used the Warden of the Eye to get the Field back and exiled the Rakshasa Vizier . We won shortly after, and I didn't think we could get a more awesome play.
I was wrong.
The third game was dull, since I was completely mana flooded and our opponents' Mardu and Temur out aggroed us before we could stabilize.
The fourth game was where the Magic happened. It was an intense game. Our opponents were playing Mardu midrange and 4-color control, and almost everything I played was answered. There were many Cancel s, Crippling Chill s, and "Control player says no" or "Control player will allow it"s being thrown around, mostly by my partner. I really wasn't allowed to keep anything around until I landed Sagu Mauler , but it wasn't very effective since my opponents had small armies of Warriors and Kin-Tree Warden and Roar of Challenge was stolen by Kheru Spellsnatcher . I slammed them with a Crater's Claws for 12, putting them at 8, but we had timed out, was on the third turn of overtime, and my partner was going to draw the last card of his library- a land. There was one card in my 5-card library that I had to draw, otherwise we would lose. So end of turn I cracked an Embodiment of Spring , saw the card I needed was on the top, fetched a land, shuffled, handed my library to my opponent, who shuffled, said a quick prayer, and flipped the top card, slamming it onto the battlefield.
Barrage of Boulders for the win.
This little 3-drop sorcery gave us a 3-1 record and won us 3rd place and 6 prize packs. I got a bit more value, mostly a Polluted Delta (the last prize pack I cracked) and Savage Knuckleblade . The owner also gave me a free M15 pack because I was new, and I pulled Avacyn, Guardian Angel .
I felt bad for my partner though- he attended an earlier pre-release and this one, and he didn't pull a single fetch land.
mdunham, I like Chasm Skulker in UG card draw focused decks... but when I play test this deck, drawing cards doesn't feel like the main focus. I more often end up with a single burst of advantage that let's me eek out some final damage.
Also, it's worth noting that if a loop of mandatory actions is established, no player needs to take an extra action to break the loop, even if they could take such an action. For example, no player is forced to Naturalize an Oblivion Ring in the loop described above, even if that player could Naturalize one and end the mandatory loop.
This is not the same as players being forced to end nonmandatory loops. If a loop of actions is not mandatory, it must end at some point. Say there were a fourth nonland permanent in the Oblivion Ring loop. Eventually, you'd be forced to target the other nonland permanent and break the loop. The difference between this scenario and the one described in the previous paragraph is that there exists within the loop an option that would cause the loop to end. The game considers these options (e.g. other targets, other choices, "may" effects) while processing the loop, but it does not consider "extra" options like players casting spells or activating abilities.
|Avg. draft pick||9.9|
|Avg. cube pick||13.64|
|Commander / EDH||Legal|
|Khans of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|