|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Duel Decks: Elves vs. Inventors (DDU)||Common|
|Rivals of Ixalan (RIX)||None|
|Dragons of Tarkir (DTK)||Common|
|Khans of Tarkir (KTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|Rise of the Eldrazi (ROE)||Common|
|2010 Core Set (M10)||Common|
|Shards of Alara (ALA)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
Combos Browse all
Destroy target artifact or enchantment.
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2 days ago
1 week ago
While your deck is turned in hyper drive with ramp to get the combo out as fast as possible, 1 counter spell or 1 removal is all it takes to stop this deck.
in Cedh there are a a LOT of those.
I used to run a similar sisay deck with 40 lands, 45 ramp and the rest combo cards (I ran the saffi/yomi combo) and while it worked amazing vs casual groups, when going against Cedh players it got destroyed more then I liked.
I cut a bit of the mana ramp and added protection like:
Dosan the Falling Leaf
Rebuff the Wicked
Lapse of Certainty
Brave the Elements
Now the deck is still super fast, turn 2 sisay still happens but now I also win more.
Your opponents know they need to stop sisay or paradox engine and one of them will have the card to stop you, or worse they have a faster combo then you (flash hulk for instance).
I know it looks super cool beeing able to combo of super fast BUT in Cedh forget it, it aint happening unless you get super lucky that all 3 opponents have a bad opening hand
1 week ago
First of all if this is for modern I just realized, you'll have to replace Trench Gorger as it isn't modern legal. (It was only printed in a commander set, which is a 'supplemental product'. Cards that are only printed in supplemental products aren't modern legal).
Now, there's two roles any sideboard card can fill: Fighting the Meta, and Fighting your Bad Matchups. Bonus points if the card hits both of those categories.
For the Meta, you can run Damping Sphere or Ceremonious Rejection vs Tron. Sphere is also very good against Storm. You're good against blood moon so you don't need to worry about that. Mardu Pyromancer and Burn are both prevalent, so lifegain may be a smart idea. The best you have access to is likely Kitchen Finks. Lingering Souls, Snapcaster, Tarmogoyf, Kolaghan's Command, and all sorts of other high-power graveyard shenanigans are popular right now so you'll likely want some graveyard hate. Relic of Progenitus is the best option in your colors that comes to mind. Grafdigger's Cage doesn't stop the delve threats or goyf but it does have the advantage of stopping Collected Company and Chord of Calling, so you could consider that instead. Azorius control is huge right now - a couple Negates to hit their planeswalkers and fight back against their counters/removal can go a long way. Combo decks are not exactly prevalent but they are very powerful - Negate is good against most of them. Instant speed removal can be good at disrupting their combo too, of which your best options are probably Rapid Hybridization or Beast Within. Vapor Snag is an option too but it may not even stop the combo depending on what it is.
Now, for things you're weak against - Burn will kick your ass, and HARD. Kitchen Finks will be invaluable in that matchup. You could also consider Leyline of Sanctity, but those are pricy and you'd be relying 100% on them being in your opening hand. Affinity and Boggles are like burn's weird cousins, and both of them are weak to effects like Nature's Claim and Naturalize. Control decks are probably going to be hard for you since your plan is clearly telegraphed and easy to interact with. Negate is good like I mentioned, and you might even consider Heroic Intervention to avoid wraths blowing you out. Combo decks (Ad Nauseum, KCI, Amulet Titan, etc) are all going to be very hard for you since you have no way to stop them from going off. Negate is great here, and some of that instant speed removal I mentioned can help too. Naturalize effects can snipe combo pieces in a lot of decks, too. But above all, the thing I think you're going to struggle the most against is targeted discard spells. Inquisition of Kozilek, Thoughtsieze, Kitesail Freebooter, and other similar cards are played far and wide across the format, and they'll pick your deck to pieces. I really like what you've constructed here but a well placed discard spell or two can turn this rumbling tank of a deck into a pile of uncastable and useless cards. The only real 'good' answer a deck like yours can have to that is Leyline of Sanctity. Barring that, I suppose you could try Noxious Revival or Wildest Dreams type effects? They won't be very effective but it'll be better than nothing.
I know that's a lot to throw at you, but above all remember that the most important part of building a sideboard is knowing what your local environment is like. If there's 20 Tron players in your store, you'll want as many anti-Tron pieces as you can pack. Conversely, if there's no Tron players then you won't want to run any anti-tron pieces.
Whatever you decide to do, good luck and have fun! :)
2 weeks ago
Awesome idea MeagherMan101 ! Only thing that might cause a problem is Conclave Tribunal only targets an oppenents non-land pernament so you couldn't target your own saga. Naturalize from M19 might be a better option for removing the saga.
2 weeks ago
Haha! In fairness Kogarashi, Naturalize and Wrath of God are pretty iconic cards. I bet that for most players, especially long-time players, the first things that would come to mind for "card that destroys and enchantment" and "boardwipe" would be the same. :)
2 weeks ago
Argy is correct. Example to clarify:
If you have a Knight token enchanted with both Eidolon of Countless Battles (via bestow) and Lifelink, and someone casts Murder on the token, both Auras "fall off." Lifelink, being a normal Aura, goes to the graveyard (and Tiana would return it to hand at the end step). The Eidolon, on the other hand, becomes a creature and stays on the battlefield due to the rules specific to bestow.
Similarly, a creature-only sweep like Wrath of God will kill the Knight token, causing both Auras to fall off. Again, Lifelink would go to the graveyard, while Eidolon of Countless Battles would become a creature.
Planar Cleansing, however, isn't creature-only. Since it destroys all nonland permanents, it will destroy both Auras at the same time that it destroys the Knight token (and Tiana). Because the Eidolon is destroyed at the same time as the Knight token, it doesn't have time to fall off and become a creature, so it's destroyed as an Aura. In our example, Tiana sees two Auras (Eidolon and Lifelink) destroyed and the delayed triggered ability is set up to return them both to hand at the beginning of the end step.
So this is why I mentioned that it's situational. If an opponent casts Planar Cleansing, but then Murders the Knight token first, then the Eidolon falls off and becomes a creature before the Planar Cleansing resolves, and thus Tiana, Ship's Caretaker doesn't see it as an Aura.
2 weeks ago
oliveoilonyaasscureshemorrhoid: That ruling is referring to this:
702.102e If an Aura with bestow is attached to an illegal object or player, it becomes unattached. This is an exception to rule 704.5m.
Ordinarily, when an aura is attached to an illegal object, say because it has protection from the aura or no longer exists on the battlefield, then it is put into the graveyard. Bestow cards instead "revert" to their creature forms. If an Eidolon of Countless Battles were enchanting a creature, and was targeted by a Naturalize, it would be destroyed as normal. When Planar Cleansing resolves, it destroys both cards simultaneously. For comparison, a Wrath of God would not destroy the Eidolon of Countless Battles in this instance, because it would simply become unattached and revert to a creature when the creature it was enchanting is destroyed.