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Acquire Naturalize

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Naturalize Discussion

sylvannos on Kaiju Stomp

1 day ago

Instead of Steel Wall , have you thought about Wall of Roots ? You won't be able to activate Overgrown Battlement until turn three, so wouldn't it be better? Of course, this leaves you low on one-drops, in which case I'd move Lignify and Naturalize to your sideboard. That frees up 8 slots, which can be filled with Llanowar Elves and Elvish Mystic .

APPLE01DOJ on B/r or B/g 8rack?

2 days ago

well just saying green has Nature's Claim and Naturalize and Back to Nature as early Leyline answers.

LunarRevenant on Desert Skittles

3 days ago

looks like it will lack consistency, 4 Elvish Mystic would be optimal I think, drop Satyr Wayfinder , Typhoid Rats , Wall of Mulch , xathrid skyblade, and Zof Shade for higher quality creatures (which will be determined by how the deck slants). Given you are running Garruk big green/black creatures with some ramp seems like a good start.Arbor Colossus , Reaper of the Wilds , Polukranos, World Eater , Hydra Broodmaster , Soul of New Phyrexia , Soul of Innistrad , Soul of Zendikar

The gods are really strong, but they have zero board impact the turn they come into play I personally run a split between 1 Nylea, God of the Hunt and 1 Pharika, God of Affliction . The new Garruk win's games alone left un-answereed auto include if you are ramping or stalling.

Utility is super important here to. Black give access to Sign in Blood , Read the Bones and Whip of Erebos the latter needing a place in sideboard if nothing else. Read the Bones like Sign in Blood is just amazing in a deck that can't in general draw cards. Hero's Downfall is good for removal (but seriously not a big deal if you can field the scarier creatures first)

My last big recommendation is to trade Naturalize for an exile effect Fade into Antiquity or the almost more fun alternative Unravel the Aether .

Hope this helps, if you have any questions feel free to PM me or something like that!

greyninja on I promise that this deck is legit

3 days ago

"If your commander would go to the graveyard or the exile zone from anywhere, you may put it into the command zone instead."

If you choose to let your commander go to the graveyard, it stays there until you can play something like Artisan of Kozilek or Disentomb to bring it back. It doesn't touch the graveyard if you choose to send it to the command zone

Same with exile spells. If someone plays Oblivion Ring on your commander, you can choose to send him to the command zone instead. But but if you have a Naturalize sitting in your hand, it might be a good idea to just let it be exiled, then destroy the enchantment and bring it back. If the commander went to the command zone, destroying the enchantment does nothing

If the commander went to the graveyard before going to the command zone, people would abuse it with things like Skullclamp , so they word it very carefully to show that you have a choice in the matter, and choose wisely. You follow me?

Sabbath91 on Junk Walkers (feedback please)

3 days ago

Are you sure you want Back to Nature over something like Deicide or Naturalize ? Back to Nature hits your own Courser of Kruphix and Banishing Light .

bingsoo711 on Wake up, world! Time for breakfast

4 days ago

For your sideboard, how about Seal of Primordium instead of Naturalize ? It's an enchantment, so it syncs with Eidolon of Blossoms .

Zwami on Hydra Headed Clover

6 days ago

true, Setessan Tactics is an instant and when you've collected bunch of symbols it's basicly one sided wog, by the way if you're running Scuttling Doom Engine (emphasis on the DOOM) have you considered any way to kill it? I don't think anyone wants to lose 6 life so it's just going to get exiled or bounced asap, you have Reclamation Sage but it's sitting in your SB. The way I see Scuttling Doom Engine is: run in, if you get through, great. aaaaand boom. I wouldn't want to MD Naturalize ..

Pufipaez on Life gain, Life gain, Life gain

1 week ago

Definetly add Test of Endurance and Felidar Sovereign . I like this deck, but I think it could use green for 2x Heros Reunion and 2x Ajani, Mentor of Heroes . Also, maybe add 2x Archangel of Thune . I think you could take out some enchantment removal, like Erase and add Naturalize . Anyways, +1 from me! :) Price

Low Avg High Foil
$0.02 $0.12 $0.6 $0.3
Color(s) G
Cost 1G
Converted cost 2
Avg. draft pick 9.53
Avg. cube pick 12.43


Format Legality
Heirloom Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2014 Common
Gatecrash Common
Magic 2013 Common
Innistrad Common
2012 Core Set Common
2011 Core Set Common
Rise of the Eldrazi Common
2010 Core Set Common
Shards of Alara Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Onslaught Common
Magic 2015 Common