Naturalize

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Dragons of Tarkir Common
Khans of Tarkir Common
Magic 2015 Common
Magic 2014 Common
Gatecrash Common
Magic 2013 Common
Innistrad Common
2012 Core Set Common
2011 Core Set Common
Duels of the Planeswalkers Common
Rise of the Eldrazi Common
2010 Core Set Common
Shards of Alara Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Onslaught Common

Combos Browse all

Naturalize

Instant

Destroy target artifact or enchantment.

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Naturalize Discussion

Femme_Fatale on Budget Sultai Demonic Pact Control [Help][AER]

23 hours ago

I would run Sagu Mauler over the silumgar, even as a 2 of. Remember that Aethersphere Harvester will give you troubles, and I expect to see it in a lot of decks.

Duress should be mained. It hits everything you need it to, and your removal spells can kill the creatures. Hexproof creatures are not a very common sight.

Disdainful Stroke as a 2 of, putting Disallow down to 3. I also agree on the sheer power of the stroke. Grasp of Darkness and Reality Shift for mainboard removal. Reality shift allows you to run Invasive Species. Perilous Vault might be interesting for you, as you need something to kill copters, harvesters and ensouled Darksteel Citadels. I would mainboard 2 Flaying Tendrils and 2 Yahenni's Expertise.

For land base, I would at least put in some Yavimaya Coast and Llanowar Wastes.

Sideboard needs Lost Legacy and Tormod's Crypt as a 2 of each, and some form of artifact and enchantment hate, probably Reclamation Sage or Naturalize. Plummet is also important.

You've kind of screwed yourself over in sultai though, as it is one of the weakest colours right now.

Expensive cards: Kalitas, Traitor of Ghet.

To compare: this is my control deck: A Birth of Darkness

What4joke on Happy Mills - Brood Wars

6 days ago

Have you played this yet? any setbacks you noticed? seems to me like you may have an issue reaching that critical mass of milling fast enough. even 3-5 cards per turn through your Altar seems slow. and some quick drops of Naturalize (and the like) might ruin your day if you're relying on a combo from 2 separate artifacts. Seems to me that you're almost more likely to try and win on board dominance with tokens than by milling 45 cards (60 - opening hand - a generous 8 turns of drawing). I'd like to hear how a real few rounds go. I'm sure the deck can hit the mill, but my main point is that artifact removal shuts you down.

GolgariLeprechaun on Meren of Clan Nel Toth

1 week ago

If you are looking for a win-con look no further than Mike and Trike, or you can add Woodfall Primus for infinite land destruction. Also the upcoming Walking Ballista from Aether revolt will add redundancy the mike and trike combo. There is also the Necrotic Ooze, Phyrexian Revoker, Triskelion combo. Any of these are popular in meren decks.

In more detail, you should have Merciless Executioner, Skinrender and Bone Shredder for redundancy with Fleshbag Marauder. If you feel like you need fog effects consider replacing Fog with Spore Frog. If you want planeswalkers, you should consider the flipwalkers in B and G. Liliana, Heretical Healer  Flip is a star in Meren and Nissa, Vastwood Seer  Flip is no slouch either. Also, Krosan Grip is strictly better than Naturalize. Finally, instead of Butcher of Malakir you should have a copy of Grave Pact and a copy of Dictate of Erebos. Seriously consider adding Phyrexian Altar, Ashnod's Altar, Phyrexian Tower and Diamond Valley to add to your sacrifice outlets.

You are welcome to come take a look at my Meren list, even though it is tuned for duel commander, it can certainly give you some ideas as to what creatures you might want to add. Pay special attention to creatures that do things when they enter the battlefield and of course, if you have lots of great ETB effects, you can always add Panharmonicon to double them

WhisperingBlade on Meren of Clan Nel Toth

1 week ago

I'm a Meren player as well, and there are quite a few cards that I really enjoy playing. First, I'd recommend Viscera Seer. It gives you a good sac outlet that you can recur easily, and it allows you to sift through your library a little bit as a bonus. Caustic Caterpillar is great artifact/enchantment removal that sacrifices itself so that you can reuse it with Meren. Satyr Wayfinder secures a land drop while throwing stuff into your graveyard to later be revived. Reclamation Sage is an auto-include in any green deck I build as an easy destroy an artifact or enchantment, and with Meren you can keep reusing it, same as Caustic Caterpillar. Merciless Executioner is great as a second copy of Fleshbag Marauder for consistency. Catacomb Sifter is good for both 1 time ramp and a little more scrying while you're sacrificing, while putting down 2 bodies. Solemn Simulacrum is exactly what you want to be doing, having both a relevant ETB and LTB effect that are great. Gonti, Lord of Luxury is a really fun card that gives you potentially great value while yelling "don't attack me" with deathtouch. Sidisi, Undead Vizier is an amazing card, allowing you to sacrifice a creature while getting a tutor. Pretty sweet stuff. Bane of Progress can be backbreaking against most decks who are just trying to build up a crazy amount of artifacts and enchantments. I know that this is an absolute MVP in my deck, and it is usually one of the cards I tutor for. If you need to make room for anything, I think the most underwhelming portion of your deck resides in your instant spells. Not to say all of them are bad, but I'd take out cards like Consume Strength, Naturalize (if you add the enchantment/artifact hate I suggested), and Ultimate Price (it won't hit most commanders). Tainted Remedy should also be cut in my opinion, as it is highly situational. If you'd like, you can always look at my Meren list to get ideas (although I still need to update it to match my current list). Good luck on your build!

kamarupa on Aggressive Defenders

1 week ago

I think, as far as budget goes, not splashing colors is the way to go. Faster, more reliable, and cheaper. 1-2xWarmonger's Chariot might find a place here, as well as a Tower Defense or two. I also like Tree of Redemption as not only a mighty blocker, but also a potentially life boosting trick - tap it to trade life early, making it a 0/20. When you're life total starts to get scary low, trade that 20 life back. Even better, pump the tree and then trade!

Some sideboard spells to consider: Natural State, Naturalize, Elixir of Immortality, Nourishing Shoal, Bonds of Mortality, Pithing Needle, Noxious Revival, Ratchet Bomb, Witchbane Orb, Ghost Quarter.

brambleman on On the Hunt

1 week ago

Hull Breach isn't Modern legal, so i guess replace with Naturalize

Without knowing more about what you want the deck to do Im not sure what else to recommend, save improving the land base.

Kushala on G/W Token Deck

2 weeks ago

Since this is posted in legacy, and you're running farseek, I feel obligated to point out ABU dual lands, or shock lands for a budget alternative. More lingering souls, add in a playset of Spectral Procession, replace solemn offering with Disenchant, Naturalize, or Appetite for the Unnatural if you really want the life gain, although that could be done much better with any number of either of the soul sisters, as well as the green equivalent.

Firebones675 on Beware the Pale Moon's Light

2 weeks ago

Vines of Vastwood can efficetively be a counterspell against removal as casting it in response to their removal spell causes their spell to be countered as a state based action (plus it can pump your guys in a pinch). If you're worried about enchantments in particular, some options are Destructive Revelry, Naturalize, Reclamation Sage, Natural State, Nature's Claim and Beast Within

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