Naturalize

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Duel Decks: Elves vs. Inventors (DDU) Common
Rivals of Ixalan (RIX) None
Dragons of Tarkir (DTK) Common
Khans of Tarkir (KTK) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Gatecrash (GTC) Common
Magic 2013 (M13) Common
Innistrad (ISD) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
Rise of the Eldrazi (ROE) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common

Combos Browse all

Naturalize

Instant

Destroy target artifact or enchantment.

Set Price Alerts

M19

DDU

RIX

Show All Prices

Naturalize Discussion

trnx14 on Dragon Rush

5 days ago

@DrkNinja you right, most people would definitely not expect that. I was just thinking about the decks that I see at my lgs and imagined pouring a ton of life/mana into Moltensteel then someone instantly killing it for 2 with a Naturalize or Abrade lol

ChaosLlama on Forcefeed to Concede

5 days ago

Swapping Expose to Daylight in for Naturalize might allow you to reduce the need for the green splash altogether, especially if you replace for Recollect as I mentioned in the other comment.

hkhssweiss on EDH Surrak Dragonclaw Angry Mongol Horde

1 week ago

Funny thing Luarviq, Deadeye/Peregrine( Palinchron ) combo not as bad as you would think. There are many ways to actually deal with it. Provided you have the mana on the time as well. Like in response to ETB trigger you can remove Deadeye, or response to activating soulbond.

Some cards that do this are:

In regards to Defense of the Heart , there should really be no reason why that stays on the battlefield longer than one rotation with it being active. There are several great removals that are cheap and decent, ex. Nature's Claim , Krosan Grip , Naturalize , Deglamer , Unravel the Aether to name a few.

I am a fan of tutors, because they lead to deck consistency, it does goes against the spirit of EDH but I am a competitive player so I like to win.

Cards you can consider cutting:

babushkasara on Kruphix Tron

1 week ago

I think one of the biggest improvements this deck could see would be in the mana base. Breeding Pool (cheap thanks to RNA), Simic Growth Chamber (works great with Tatyova), and Flooded Grove would be great additions. Some more of the cycle lands could also be useful, like Tranquil Thicket and Lonely Sandbar . I recommend removing Transguild Promenade because in a two color deck, it's just not great. Myriad Landscape is a land that can also serve as ramp. Simic Signet also provides ramp.

Explosive Vegetation can most likely be replaced by Skyshroud Claim . While it can only get forests, it can get a Breeding Pool and the lands come in untapped.

You definitely need both more removal and more card draw. Rhystic Study has already been suggested, but Harmonize or Rishkar's Expertise would also be great options. In terms of removal, Beast Within, Rapid Hybridization , Naturalize , Baral's Expertise , and Imprisoned in the Moon are budget options with a lot of utility.

Wilderness Reclamation is a new card that acts as a second Seedborn Muse. Also, this might be a deck that can make Mass Manipulation work, since you can generate and store so much mana. Hydroid Krasis is super expensive right now, but if you can manage to get your hands on a copy, it'd be fantastic too.

Apollo_Paladin on Tae'rin Terror (Elf Zerg)

2 weeks ago

Hey, I appreciate the inputs!

  • I agree with Staff of Domination as it is used in quite a few combo decks, but it's a fairly expensive buy so I imagine it'll be a while before this deck sees any of them.

  • Krosan Grip is a good call, I'll likely sideboard them to swap out in case Split Second becomes required, but I think I'll leave Naturalize in for now since even 1 less mana allows for it to be more viable early-game before most of my key elves are in play

  • I agree with the Alpha Status assessment for sure, and mostly so on Heedless One as well. Tribal Unity has proved to be a decent finisher given the amount of mana the deck can crank out.

  • I'm already using Green Sun's Zenith on my Sideboard, and Concordant Crossroads would be killer, but along the same lines as Staff of Domination, the main constraint is my budget.

  • 4x Wellwisher is almost certainly overkill, almost by design with all of the 'elf count' cards I use. Currently my chief defense early-on is just to eat all attack damage to save/protect elves until the deck can really explode. Generally, this only occurs for 1-2 turns, but ensuring I have at least one of these guys out has been a real crutch. I agree though that after a certain point it becomes almost moot. Still, should I need extra cards to drop, 1 or 2 of these could probably stand to go depending on what I get to replace them.

I've been looking at making some changes to this deck, so you've definitely given me some thinking points. It looks like I'm reaching a point where the only way to improve on the deck is to start dropping significant cash on it, and while that's not completely restrictive to me, it definitely will definitely add quite a bit of time onto how long it'll take to acquire everything. (A general browse indicates I'll likely even need to shop multiple sites on some of the pricier/higher demand ones; most sites only have 1-2 copies in stock without getting into the realm of foils and such on things like Staff of Domination and Concordant Crossroads.)

sholva on Tae'rin Terror (Elf Zerg)

2 weeks ago

Hi, i am returning the favor of commenting each others deck.

I would prefer Staff of Domination in this deck. you have tons of mana, and after you have Elvish Archdruid or Priest of Titania and it gives 5 mana, you got infinite mana, life, cards with it.

Since the mana isn't issue i would change Naturalize to Krosan Grip because of the split second.

I don't see much use of Alpha Status or Heedless One Tribal Unity . I would use Joraga Warcaller . Also 4 Wellwisher is kinda overkill?

Have you considered combo Nettle Sentinel with Heritage Druid ? if you got 2 sentinels in battle field and at least one heritage druid, whenever you play 1 elf you can untap sentinels and tap em and that one more elf to 3 mana.

Also cards to consider would be Summoner's Pact and Green Sun's Zenith to find elf's you need Concordant Crossroads Regal Force for cards and Scavenging Ooze against animators

Deruvid on Urza's Eldrazi Midrange

2 weeks ago

Looks like you've done pretty well, given your stated budget. A couple up-front suggestions would be to combine the Oxidize and Spring Cleaning into 4 Naturalize so that you can hit both enchants and artifacts with either card. If you're worried about 2 mana being too much to keep on-hand, you can go for Nature's Claim instead. Secondarily, I don't believe Tranquility is modern-legal. Better choice in the sideboard is Back to Nature .

Next, after goldfishing your deck a few times, I found too many instances where I had giant monsters in hand, but was still waiting on the mana to cast them. I'd suggest lowering the curve a bit; dropping some of the bigger guys for 2 more Thought-Knot Seer or Matter Reshaper . You've got 11 threats that are 6+ mana, which is a bit too heavy, according to my goldfishing. Reality Smasher is another great threat at sub-6 mana which won't break the bank.

Other than that, unfortunately, the best way to improve your deck from here is to start acquiring some of the pricier cards. In addition to a 4th copy of Sylvan Scrying , I'd prioritize Ancient Stirrings first, as it helps dig for both your lands and creatures. Once you can dig better for lands/creatures, you may be able to drop your land count 1 or 2 for more spells.

jordybear2002 on Drowning In Dragons

2 weeks ago

OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!

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Naturalize occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.21%

Gruul: 0.08%

Selesnya: 0.06%

Golgari: 0.1%

Simic: 0.1%

Bant: 0.04%

Naya: 0.07%

Temur: 0.03%

Sultai: 0.04%

Jund: 0.03%

Abzan: 0.05%

Rainbow/All: 0.01%

Modern:

All decks: 0.01%

Green: 0.08%

Simic: 0.04%

Golgari: 0.04%

Legacy:

All decks: 0.02%

Standard:

All decks: 0.02%

Green: 0.14%

Simic: 0.08%

Golgari: 0.07%

Gruul: 0.06%

Selesnya: 0.06%

Bant: 0.05%

Sultai: 0.04%