|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Duel Decks: Elves vs. Inventors (DDU)||Common|
|Rivals of Ixalan (RIX)||None|
|Dragons of Tarkir (DTK)||Common|
|Khans of Tarkir (KTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|Rise of the Eldrazi (ROE)||Common|
|2010 Core Set (M10)||Common|
|Shards of Alara (ALA)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
Combos Browse all
Destroy target artifact or enchantment.
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1 week ago
Thats a great question. I am pretty haphazard at sidebording, but seeing as how I have spent alot on this deck and it seems to be a viable idea I should work harder to formalize one. I currently have 3x Naturalize, 3x Thrashing Brontodon becuase I face some combo decks. Green stompy and zombies are a problem I also face. I have 3 essense scatters, and I sub in 4 Blossoming defense to kill Champion as he attacks. I had considered Runic Armasaur and Merfolk Trickster, I especially like the trickster. I would appreciate any and all advise on sideboarding.
1 week ago
Okay, take two with the new commander.
Shalai wants to go wide with a lot of tokens, then to pump them up with her ability, as you get a whole load of hexproof tokens that get +1/+1, so I will recycle the rhetoric I used with Trotstani about tokens. You should probably think about abusing a go-wide strategy.
I playtested this deck 5 times, you have a serious problem with a lack of card draw. I playtest until turn 8, and you were consistently running out of cards. If you wish to assemble your Avacyn, Angel of Hope + Platinum Angel + Shalai, Voice of Plenty + Tajuru Preserver combo, you need draw and tutors. For reference, my wizard deck combos off pretty reliably by turn 8, most combo heavy decks will combo off by turn 4 at the earliest, turn 10 at the latest.
Okay now to the cards:
I repeat myself with Soul Warden You'll want her two sisters, I named them in my last comment.
Elvish Mystic et al. is nice, you are in green, so you may want more ramp past a few dorks.
Shapers' Sanctuary erm... your commander gives everything bar herself hexproof. You won't be using this effect often at all.
Naturalize does too little. If you want enchantment/artifact hate, go for reusable rather than spot removal.
Elemental Bond and Triumph of Ferocity the draw is nice, but the card is better suited in a big stuff deck or in a deck with etb abuse, your deck isn't quite a bigstuff deck, but if you added more powerful creatures then it'd be better.
Krosan Grip same comment about naturalize, if you're going to keep one, keep this one due to split second.
Mirri, Weatherlight Duelist wants you to play in a go wide token strat too.
Aura Shards I'd be careful with playing with this, it is a very strong card.
Harmonize is fine, I do suggest you add more drawpower to your deck though.
Rhox Faithmender while great in a trotstani deck, does not do much for you in this deck, as you do not have all that much lifegain. Including the faithmender, you have 4 creatures which give you some form of lifegain.
Wrath of God interesting include, considering that you are very reliant on your own board state.
Terminus is fine, but again, you're very reliant on your own board state, so I'm not sure you want to include boardwipes...
Nissa, Genesis Mage is expensive and pretty bad compared to other nissa walkers. There are far, far better nissa walkers.
Elesh Norn, Grand Cenobite is a fantastic card, especially for tokens.
Reya Dawnbringer is very expensive for what she does. THere are cheaper ways to recur in white/green... if you even want to do that.
In the end, I feel like you've chosen two commanders now which really want to push you into a token strategy, and you've included some cards which are fantastic for token decks, and yet you have not built a token deck.
You really, really need more drawpower and ramp if you want to stay on your semi-combo big angels strategy.
If you want to go for angels, why not go angel tribal?
1 week ago
Nice deck! +1!
1 week ago
Sleeved up the cards and tried it with proxies for the dual lands (as a Merfolk player I only have the Harbors, lol) and the deck is pretty consistent. It's very fun to play and I went 2-0 and 2-1 against a Selesnya cat tribal deck, even managing to win a match where I was at 12 and my opponent was at 46 life!
Absolutely love the fact that I get to use Board the Weatherlight and Traxos, Scourge of Kroog to such an efficient extent due to all of the creatures being historic! Kudos to that since I've been trying to make a deck with that card ever since it came out.
The only differences I've made is substituting an island for a single Sunpetal Grove in order to balance out the mana a bit and substituting Slaughter the Strong for Dusk // Dawn since I don't have the former, plus Dawn helps bring back some of the walls to trigger Arcade's card draw. I've also added 2x Naturalize and 2x Damping Sphere in the sideboard against more enchantment control decks and combo decks respectively.
Will be using the deck this week's FNM and Standard Showdown. I'll post the results and match analysis once I'm done with both of the events. I have high hopes for this deck being a semi-competitive yet casual, fun deck.
1 week ago
For the sideboard until rotation Lifecrafter's Bestiary is one of the best options for green for control and midrange matchups. Nissa, Vital Force until rotation is another very good green card for control and midrange matchups. With more Blossoming Defense the main deck is good against aggro, against Goblin Chainwhirler. Don't need to focus other than some life gain on aggro matchups with the sideboard.
Deathgorge Scavenger is graveyard hate, exile is very helpful, as well as life gain. Very good sideboard card against Scrapheap Scrounger, The Scarab God, Rekindling Phoenix, God-Pharaoh's Gift strategies and Zombies. Reclamation Sage is great against white control/midrange destroying Seal Away, Cast Out, Baffling End, Ixalan's Binding, etc. Sage is also a fine answer to Heart of Kiran and other Vehicles.
Naturalize is an instant way to destroy Gift or Aetherflux Reservoir instant can keep your opponent from comboing out killing you. Vehicles and Scrounger are nice sideboard cards for green to combat nonSettle board wipes. Aethersphere Harvester is life gain for aggro matchups and more defense against flying creatures good against Glorybringer and Nicol Bolas, the Ravager Flip. Vine Mare is good against Grixis Midrange, in Zombie matchups and any matchup with Gifted Aetherborn, The Scarab God or Vraska's Contempt. Until rotation Rhonas the Indomitable and Walking Ballista are great mana sinks with all the mana that Elves can make.
2 weeks ago
Thanks for your input joachimjuncher! I'm not too worried about Ensnaring Bridge since I don't play against stax very much (more of a casual playgroup), but I get the point, removal is light other than counterspells. I feel pretty stupid forgetting to add Cyclonic Rift lol, but I'll probably also add Beast Within and a Naturalize type card. Infinite mana is cool when you have something to use it on, but I would rather focus more on the fact that I have a 12/12 in the command zone. I like your ideas on the green based card draw and I'll definitely add Berserk and Rishkar's Expertise.
@SufferFromEDHD, I definitely like the relic better, thanks again for your help!
3 weeks ago
First, more Song of Freyalises. It's sooo good in Green Tokens deck. Second, remove the Thallid Omnivore for Sporecrown Thallid, since you already have Fungal Plots to sacrifice. Then, about the sideboard : I don't really see in what case the Krosan Druids could be useful, I think you could remove it. 4 Broken Bonds seem enough already, no need to add Naturalize. And I also recommend playing a Silent Gravestone in the Sideboard, it can always be kind'a useful. Have fun playing !
3 weeks ago
I definitely think +1/+1 counters can be viable in modern, but I feel like the mechanic lends itself better towards a midrange style in modern using Golgari colors. The main reason for that is the existing aggro decks in the meta can go very wide much quicker (think Affinity), or have creatures that have great stats and get damage in early like Goblin Guide/Monastery Swiftspear. Those decks can usually develop a decent board or get plenty of damage in by turn 2, while this deck would probably take until turn 3 to start developing a good solid board that can threaten an opponents life total. Red deck wins of course has access to burn as well to finish off the game while mono-g cannot.
However, if you play stuff like Winding Constrictor, Walking Ballista, Hangarback Walker etc, you lend yourself much more towards a mid-range game plan - outvaluing the aggro decks, while finishing off the control decks before they can get their wincons out. I feel this direction would be better for you to take this deck for competitive play, if thats how you wanted to go.
Most likely you dont want to change the deck majorly which is totally cool for a casual list. Some improvements would be to add a sideboard. My first suggestion is to add some artifact removal so you can deal with stuff like Chalice of the Void, Ensnaring Bridge etc. Naturalize is a good option. This deck would like some answers to control and thats always a good start. I would add some tech vs burn if its common in your meta, some form of lifegain (maybe Courser of Kruphix). The Llanowar Elves might be better to replace with something else since this deck plays on curve and doesnt really need ramp. I would consider replacing it with Experiment One.
Sorry for the wall of text, i just really like +1/+1 counters.