|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs Inventions (DDU)||Common|
|Rivals of Ixalan (RIX)||None|
|Dragons of Tarkir (DTK)||Common|
|Khans of Tarkir (KTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|Rise of the Eldrazi (ROE)||Common|
|2010 Core Set (M10)||Common|
|Shards of Alara (ALA)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
Combos Browse all
Destroy target artifact or enchantment.
Price & Acquistion Set Price Alerts
|Have (21)||NorthernCrow , frederiklw , Tommuz , ibraJG84 , MythicWinter111 , Yawkcorb , Mousemke , TThors , Fiolek , ironax , admizell , richardmv , jhunter , xpsychovampx , corys , Zelpoke , Dsmonsta , , nakni , pskinn01 , Epidilius|
10 hours ago
I totally agree about Fumigate, I think 2 white was a bit too much.
About Thrashing Brontodon I would say that it is a good card and I would prefer playing it than Naturalize. Its capacity just psychologicaly blocks the opponent in playing artifacts because he knows it will be instantly destroyed. Furthermore 3/4 for 3 is always great. But I'm also considering Manglehorn which destroys Heart of Kiran and still have a good effect on the board afterwards.
10 hours ago
I was actually thinking the exact same thing after this last FNM when I lost to a Saprolings deck! I just updated my sideboard to reflect that change (take a look and lemme know what you think here ). I was going back and forth between that and Fumigate, but I like that Urza's only requires 1x white mana source instead of 2, and this deck caries enough life-gain to recover if needed, so I think Urza's is the better choice.
The other struggle I've been having is between Thrashing Brontodon and Naturalize: since I mostly need removal against Heart of Kiran decks and white enchantments (or the occasional blue Search for Azcanta Flip), I feel like 4x mana with Brontodon is a little too much/slow and the instant speed of Naturalize get's the job done quicker. Thoughts?
2 days ago
I tried a Courser build of this deck myself, and while sick with Jace, the Mind Sculptor, I like having the additional threat package of tracker + Karn much better, sweet innovation!
I'm a huge fan of Kalitas, Traitor of Ghet in the sideboard (probably cutting Thrun, the Last Troll). Turning all your removal into exile effects is incredibly powerful in a meta with a lot of sticky threats like Bloodghast, Kitchen Finks or Voice of Resurgence, it trumps burn, after a single activation it beats Gurmag Angler, it's utility can not be understated.
Naturalize is 99 percent of the time worst than Deglamer/Unravel the Aether, Trinket Mage is the only counter example I can think of. A split on those spells is better too: while you don't board then against Aether Vial to avoid Meddling Mage, you will appreciate it against Runed Halo out of mono white stax.
Furthermore, because Jace, the Mind Sculptor helps you find sideboard cards and 1 ofs pretty consistently over a longer game, I would consider some more narrow but powerful options such as Damnation, Creeping Corrosion, Back to Nature, Flaying Tendrils, or Jace, Architect of Thought to supplement the versatile 2 ofs in your board. This strategy can ensure you have plenty of cards for most of the format, while not taking too much room in your sideboard for narrow hosers, yet you still have access to them.
6 days ago
Thanks for the reply, I'm glad I could help. As for the green splash I don't like the idea but for a super weird reason. The "problem" that I'd have is that Llanowar Elves and Drover of the Mighty are almost entirely better than Skirk Prospector and Wily Goblin for what you're using them for. Sure together they can turn 3 Etali, Primal Storm but the downside is they are the one-time-use version of their green counterparts. The thing is it makes using them probably correct despite diluting the spirit of what you're doing. Now if you follow that logic to its logical conclusion you end up just playing whatever net-deck is winning at the moment so maybe that's just me. Anyway if you're splashing a color just for enchantment hate maybe Thrashing Brontodon isn't correct as you'd need to have the manna base able to support the double green. Alternative options off the top of my head include Ixalan's Binding, Cast Out, Forsake the Worldly, Naturalize, Broken Bond, Crushing Canopy, Kefnet's Last Word, Negate or Spell Swindle. I must admit Carnage Tyrant is almost a good enough reason to go into green itself if you don't mind the hefty price tag.
1 week ago
What do you think about Thunderherd Migration Wayward Swordtooth, Ranging Raptors, Spring, Ixalli's DivinerWildgrowth Walker, Jadelight Ranger, Merfolk Branchwalker, The Mending of Dominaria, Sylvan Awakening, Grow from the Ashes, Broken Bond
Wildgrowth Walker can help with against fast deck such as Red decks
Ixalli's Diviner is a 0/3 which becomes a pretty neat blocker and an awesome blocker if it's a 1/4
Sylvan Awakening turn all lands into 2/2 creatures with indestructible, Reach and haste
1 week ago
2 weeks ago
Great deck! I think it might be worth it to add a couple of Blossoming Defense (maybe consider replacing Adamnant Will with it?). For example, if your opponent plays Vraska's Contempt (a very common removal spell in standard) on Shalai, Voice of Plenty, Adamnant Will will not protect it but Blossoming Defense will. Just something to consider, but I can't find any obvious vulnerabilities. Heroic Intervention is also pretty good in any deck. Also, maybe add Naturalize to the sideboard.
2 weeks ago
I'm playing U/B control in pauper, but I've recently been looking into starting a jund deck as well. Your list seems really solid! As has been suggested earlier, I think that Ash Barrens is a better addition to your list than Evolving Wilds
Another thing I had in mind is for your sideboard. Since the manabase for a 3 color deck is so strained, Natural State might be a better card to have than Naturalize? Don't know about you, but my meta doesn't include that many artifacts and enchantments with a CMC higher than 3. Better to have removal for 1 CMC, in case you really need the 2nd mana of a certain color for another spell on the same turn.
Hope this helps, and good luck with your deck! +1 from me!