|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir||Common|
|Khans of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Duels of the Planeswalkers||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|
Combos Browse all
Destroy target artifact or enchantment.
Price & Acquistion Set Price Alerts
3 days ago
Tormod's Crypt for more graveyard hate. Nevinyrral's Disk is a good reset button. Desert Twister is high CMC, but for what its worth, you can nail a pesky Planeswalker with it if you need to. I'd go for Tranquility over some of your other choices, just to get the mana cost down a bit. Naturalize and Wear Away are other cheap spells that Disenchant. Every green deck can benefit from running an Eternal Witness, as well.
4 days ago
depends. If we're talking "pet cards" as favorite unused card, Force of Savagery, I love worst cards and cards/complicated that make the game overly complicated (ex precursor golem and 2 kicked rite of rep. where do you target the first one? does it make a difference? if so how by how much? (answers in order: target vanilla golem, yes it matters mathematically, You'll end up with 233286 Precursor Golems and 3359242 vanilla Golems if you target a Precursor Golems, while targeting a vanilla Golem yields a total of 279936 Precursor Golems and 3779142 vanilla Golems.))
If were talking about favorite card against my playgroup, Naturalize, stopped me from losing due to a steel helkite, and has gotten me out of MANY different situations
Favorite card in edh is Goblin Game. If the un sets are allowed, I can do so much with R&D secret layer so i guess I have some love there
hope that answers that.
APPLE01DOJ on G/W
5 days ago
Lets talk a real sideboard:
1 week ago
1 week ago
Never underestimate the power of Solidarity of Heroes with your massive hydras. It's one of the few non-creature spells I don't mind having multiples of in a starting hand for my hydra deck. I feel Springsage Ritual is too mana heavy for what it does. I would prefer Nature's Claim, Naturalize, Sundering Vitae or at least Natural End. I would drop a few creatures to include Deadly Recluse, it's a much stronger discouragement against attacking flyers than what you've got. Drop Ritual of the Returned, as the majority of your creature's stats are actually pretty low, and the best targets you have are just barely mana efficient to play that way, and won't keep the abilities that make the creatures useful. Also, Stab Wound, and all the cards currently in your sideboard are only useful for very long games, which I think gives this deck an identity crisis. In my experience, hydra decks work best by aiming to drop a quick-growing hydra as soon as possible and swing to kill with it in 2-3 turns tops, which your slow-grinding cards don't contribute towards. It's possible your deck can be effective as well, but try cutting the slow cards, including some quick mana ramp (GreenisGod's recommendation is fantastic) and increasing the proportion of hydras to ensure you have one when you need it. I'd expect your results will improve drastically.Lastly, it's very important to include creature protection for a deck that works around making massive creatures. I'm fond of Blossoming Defense, Alpha Authority, or Sheltering Word. Heroic Intervention can also be incredibly clutch.
1 week ago
A little late to the ban speculation party, but I don't think there's any number of cards WOTC can ban that "fixes" standard at the competitive level. All they need is some basic foresight (e.g. don't print cards like Emrakul, the Promised End in a format with 0 graveyard hate or next to artifacts that let you cast things for free) and better answers. We have a lot of Standards that show Doom Blade, Tormod's Crypt & Day of Judgment don't break the format. I mean, I think this is the first time since it was first printed that WOTC decided Naturalize is too strong an answer for Standard.
2 weeks ago
I'm new to MTG and I'm trying to build a deck just for fun. I don't wanna spend so much money on this, but i want it to be an annoying deck. I'm accepting any suggestions, even if they are a little expensive.This is what i got:
My Idea is to make Gladecover Scout (i'm think Silhana Ledgewalker would be cool to) as strong as possible using Increasing Savagery and Fireshrieker. I'm playing Deadly Recluse and Giant Scorpion because they are low mana and with their deathtouch i can block and kill stronger creatures, and use Prey Upon to force them as well. Harrow is helping me with the mana grow and I thinkMutilate would easily deal with spawn decks like fungus. I'm playing Naturalize to deal with annoying enchantments or artifacts.
I don't know a lot of cards so my ideas are very limited
2 weeks ago
Looks good, I think there are a few catagories of cards you need more of though.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand Regal Force or Lifecrafter's Bestiary are other options for you. I can suggest others but they are sorceries.
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. Within green your best options are Boompile and Nevinyrral's Disk.
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. Duplicant, Song of the Dryads, Lignify and Ambush Viper are decent options.
Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. You have some already put they are often instants or sorceries, but i'd consider Wickerbough Elder, Ainok Survivalist (both are shamans) or Acidic Slime.
As for cards to take out:
Dowsing Shaman: you don't have enough enchanments
Trusted Forcemage too small of an effect
Riftsweeper situational at best
Bramblecrush I'd swap this for slime
Naturalize swap this out for noncreature hate that's a permenant
Lure don't think it does enough here
Again good deck, just think it needs a couple small tweaks.