|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir||Common|
|Khans of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Duels of the Planeswalkers||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|
Combos Browse all
Destroy target artifact or enchantment.
Price & Acquistion Set Price Alerts
4 days ago
1 week ago
2 weeks ago
Naturalize, Wave of Vitriol, Bane of Progress, etc always can ruin your day. If those become real concerns, countering with Karmic Justice, or Open the Vaults/Replenish normally does the trick - you just have to have them accessible or be godly at top-decking. I think Aurification might be kinda funny in this deck, because in most combo cases, you don't really care if you take damage - but that also works against it - who's going to bother attacking you in the first place? If anything, you could swap Orbs of Warding or Solitary Confinement for it. In fact, if you want to lower you average CMC a tad, take those two out for Aurification and Ivory Mask, but really, I don't think either make enough of a difference in play to matter much. It might be something that still ends up helping, though!
2 weeks ago
YES! Smoke!! Got to love red pillow fort. Thats going in here for sure. Should I switch something out for Aurification to get around indestructible? To bad it only works until someone Naturalizes it. I do have some exile spells that could take care of indestructible.
2 weeks ago
I've been playing against a pretty cool Ezuri deck since it was first launched so I am always really curious to see Ezuri decks and it's always a rare and welcome surprise when I find a card I have never seen before in these builds! Spike Weaver is brilliant! I play Meren of Clan Nel Toth usually and Spore Frog is my go-to option to keep my head over the water against Ezuri. The Ezuri version of fog-on-a-stick is pretty cool too!
About the deck itself, I'm suggesting what I've had trouble dealing with and what lost me games before, against Ezuri, not only playing Meren, but a few other decks too.
First and foremost: Invisible Stalker. You could argue that Sage of Hours is worst of an headache, but honestly, Sage of Hours gives me hope on a screw up, Invisible Stalker makes me do math and ask how soon can I find and cast a board wipe. Until this day, it happened 0% of the time. Hexproof+Unblockable wins games in Ezuri, specially coming out this soon.
I've been going on and on about Bring to Light as well. You can only converge for 2, but as we've already seen, there's some pretty nasty stuff to get on 2 CMC. Sage of Hours of course, Blighted Agent... It's a pretty affordable tutor and despite being 5 mana, it will usually be used to win you the game right away.
Same thing can be said about Yisan, the Wanderer Bard, it's a bit frail, being a creature, but if you use it twice, you'll get the same game enders. You might want to consider Scute Mob as a one drop to make the most of it, but personally, I am not much of a fan of that plan. Ezuri already takes care of the +1 counters, so the Mob feels a bit irrelevant and it's easy to remove. Any mana dork would fit the bill too, so if you include Yisan, make sure to get 1 or 2 one-drops to fetch with it since you're at it ;)
Glen Elendra Archmage is the real deal, and maybe better than Brago, King Eternal and Marchesa, the Black Rose, which before were in my opinion the best generals to grant the Archmage something of an eternal life of countering spells, Ezuri is flawless at it. If someone tries to remove Ezuri, counter it with the archmage, then use Ezuri to put the counters on her and the -1/-1 counter gets negated, allowing her to persist again. She flies as well, so the counters from Ezuri wouldn't be a waste since she will most likely have a target to chip away some life from. A bit expensive, moneywise, but worth every penny when it comes to in game value.
If your problem with Strionic Resonator is having to pay repeatedly to make use of it (which is worth it by the way!), you can experiment Sakashima the Impostor. Just copy Ezuri, don't mind the Legends Rule and have plenty of counters! Also, you can consider Defense of the Heart. Get + , target Ezuri with the Impostor, the Avenger makes that usual buttload of tokens, which will get the both the original Ezuri and the Impostor to give you experience counters, and before combat they will each distribute those counters wherever you like. Keep in mind they can target each other and you can swing for general damage too. These are both a bit expensive moneywise too, and if I had to choose between these and the Archmage, I'd go with the Archmage, but these are also a massive swing to your board position. You'll become the biggest threat, but most likely, you're opponents will be too far behind to do much about it and the game should be yours by then.
From Beyond and Awakening Zone provide a whole lot in Ezuri. They give you experience counters, they ramp you, they provide chump blocks when need be. They might not be crazy explosive on their own, but they make a difference. Besides, effects like Parallel Lives, Primal Vigor, Overrun and Triumph of the Hordes work beautifully with these.
GET A Reliquary Tower. This is not a suggestion, it's a duty! ;) If you happen to trigger Ezuri with Fathom Mage and don't have Thought Vessel you'll waste a lot of draws, so changing a basic for the tower is pure advantage.
This being said, I believe that the less impactful cards in your deck and the ones I'd consider taking out are:
Howl of the Night Pack (It only has one use, unless you're targeting it with the confluence or witness, and that would be really desperate, so I'd favour cheaper incremental token generators)
At least, these are the ones I feel a bit more underwhelming, but in commander there are always some cards we have a sweet spot for and that makes the games much more fun, so it's up to you and your gut to choose and upgrade where you feel your deck should be doing better. At least now you have a few new cards to consider, so you can ask yourself card by card "Is this better than that new one?". Ultimately that's how you should decide how to change things around ;)
2 weeks ago
2 weeks ago
Thanks for the ideas, I think i will swap Congregate with Devour Flesh. I'm not to sure about how to include Blessed Alliance (maybe scrap Journey to Nowhere?), since I wanna keep the deck at 60 cards. Lingering Souls seems like a good card, however I don't really think I need to worry about the creature situation (thanks to the walls), although it might be useful in the sidedeck. Also, any ideas for sidedeck cards to combat things like Naturalize?
2 weeks ago
Fun deck here.
I playtested it against Mirrorwing, Energized (KLD) and while the results don't really matter (since I'm certain I was not playing your deck optimally), here are a few thoughts:
- You might consider one more Island. I always had plenty of mana to cast Instants and Sorceries due to Curious George Flip, but was consistently short on mana to cast Deep-Fiend, let alone the Gearhulk.
- Along the same lines, I kept finding myself with Engulf the Shore in hand but no targets I could hit. Depending on the Toughness of your meta, you might consider dropping them for something else.
- I'd never played Dovin Baan before, and he was amazing. Pretty much the only way I was able to get around his +1 was with Vehicles, and since I assume we're going to see a lot of those this season, you may want some Fragmentize or Ceremonious Rejection in the sideboard.
- Authority of the Consulate was absolutely brutal against my Creatures with Haste. Burn was still effective though, so if that's part of your meta, maybe some Negate for your sideboard?