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I dont know to much about legacy but i think what this deck needs is mainly more consistency in cards. Add more of the cards you like to play and that are good and take out ones that arent preforming so well. Im not so sure what to add more of but things i think you can take out are Viridian Claw its not so great, Naturalize add to sideboard, Ondu Giant there are beter land search cards (i just dont know them sry), and Plated Spider . I hope this is helpful, im sry if its not. +1 from me.
Thank you everyone for all your feedback.
Sigil of the Empty Throne is definitely something to consider with the enchantment theme going on, but doesn't really fit the voltron style I'm going for.
Karmic Justice and Martyr's Bond have me interested, I'm considering dropping spot artifact and enchantment removal and instead adding these to retaliate (we play mostly multiplayer anyway so someone else can handle the spot removal).
I do use Nevermore on opponents' commanders, but it's mainly helpful in single player so I can probably drop it from the main board and sub it in when needed.
I think I'm going to keep Knight of New Alara since he does buff Sigarda and he's a nice body to have just in case. Nim Deathmantle was another way of keeping Sigarda on the field, but it is sort of unreliable so I will probably cut that as well.
And I think that covers everything. Thank you all very much :)
I agree that Hot Soup should be cut since I see it as a liability to non-targeted damage. Maybe my group runs more non-targeted damage than most though. Though I also agree with MagicalHacker that you should focus on unblockable though and as such it needs replaced with an unblockable effect. Spectra Ward , Skyblinder Staff , Prowler's Helm , and Whispersilk Cloak could fit the role.
What to cut to make space for maybe board cards is a little difficult. You could probably cut a land (you know better than I if you could but with your accelerators it looks possible). Swiftfoot Boots isn't great with an already hexproof commander, so it could possibly be cut. Naturalize is a bit weak to be main boarded unless your playgroup runs many powerful artifacts and enchantments.
Nevermore seems situational, and in commander would most likely only get used to lock out a commander. Your playgroup may be fine with this and if so it's a pretty strong card. If you don't foresee yourself using it in this manner it is pretty bad in a singleton format and could be cut.
For the final tweaks shuffling maybe board cards in you should look at your Voltron pieces. When looking at them I would remember that the major breaking points for Voltron wins are at 7, 11, and 21 damage. You should decide which of those points you want to hit and then build around getting it 85%+ of games. The most reliable one in my opinion for decent sized commanders is 11. You may decide that you can drop some damage pieces for protection pieces or that you may need to drop protection for damage.
as for the sideboard it's hard to know what to add without knowing the meta but I would start with some kind of combo hate. Torpor Orb and Pithing Needle are a good start. I would keep the mistcutters as they can wreck and blue based control on their own. I would also include Naturalize for Birthing Pod .
again I don't know your meta and how strong it is but be aware that your deck will be slow by modern standards. It's kinda a tron type build so I would look to those decks for other ideas on what matchups will be troublesome and how to best pilot the deck.
over all I like the deck, I love seeing new ideas for modern. +1
If I went red instead of black, I'd put in Crowd's Favor , Siege Dragon , Iroas, God of Victory , Fall of the Hammer could be used like Setessan Tactics , Magma Jet , Purphoros, God of the Forge , and Xenagos, The Reveler
CRUSHnKILL - good combos! BUT.. it will die to Chalice of the Void on turn 2 of opponent. Perhaps some Naturalize ? Or Echoing Truth (if Modern) - or anything that returns a non-land permanent? -2 Glaring Spotlight . Perhaps you can also put Simic Charm and remove Prey Upon ?
I would cut the 2 Eternal Witness and 2 of the Ageless Entity for 4 Spike Feeder since those just go infinite with Archangel of Thune while also being affordable and modern legal. For the sideboard, I'd go with Obstinate Baloth over Centaur Healer because discard is lame. You probably want at least 4 Naturalize effects in your sideboard because you NEED a way to get rid of a Rain of Gore or similar hate card ASAP. This deck also seems super loose against control, so you might even want to go as far as a Choke or 2 in the sideboard. The rest is meta dependent, but probably some Relic of Progenitus or similar, a Creeping Corrosion and maybe even Kor Firewalker in a largely budget meta.
|Avg. draft pick||9.53|
|Avg. cube pick||12.43|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|