Naturalize

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Dragons of Tarkir Common
Khans of Tarkir Common
Magic 2015 Common
Magic 2014 Common
Gatecrash Common
Magic 2013 Common
Innistrad Common
2012 Core Set Common
2011 Core Set Common
Duels of the Planeswalkers Common
Rise of the Eldrazi Common
2010 Core Set Common
Shards of Alara Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Onslaught Common

Combos Browse all

Naturalize

Instant

Destroy target artifact or enchantment.

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Naturalize Discussion

eeriekiller on The Chilling Embrace of Death

2 hours ago

Busse, I completely disagree. Shriekmaw is a repeatable doom blade every turn if I need it. The only reason path and swords are still in there is because they're arguably the best removal spells in the game. I much prefer creature alternatives to spells, even if they may be a bit "worse" because karador makes them so much better (see Caustic Caterpillar v. Naturalize). It also helps get my commander out, which is becoming more and more important as my deck leans further to creatures.

enpc, I don't really need instants and instanst or sorceries dedicated to removal because of Shriekmaw, Grave Pact, Caustic Caterpillar, and cards like that. I really don't like Blasting Station because it's not free, but the other alters will probably make it into the deck.

DarkAngel367 on Rainbow Modern Slivers

1 day ago

Just a suggestion but I think you should replace the Naturalize's with Harmonic Sliver.

clayperce on RDW (Red Dragons Win) (EMN)

4 days ago

OminousRex,
Thanks much for your comments!

I love Draconic Roar, but between only having two on hand and wanting something that could more reliably go to the face, I went with Collective Defiance instead. That said, I need to speed the deck up a bit, and that would be a great tool.

I thought the same thing on Natural State, but changed to Naturalize last season due to Tamiyo's Journal and Hedron Archive. And I haven't really looked back. Sure I may never see an Orbs of Warding or a Demonic Pact ... but if I do, I REALLY it dead! :-)

I really just nixed Haven of the Spirit Dragon and Foundry of the Consuls b/c I didn't have any on hand. Like you, I see Haven as a great tool vs. Control, but it seemed overkill since the match-up there is so good. I like Foundry a lot though ... in testing it performed nicely as a "break glass in case of emergency" card when I needed to get just a couple more points of damage through, or give me a couple more turns against a late-game Ormendahl, Profane Prince  Flip. I'm still not sure it's worth the cost to the mana-base though ...

Argeaux,
ZOMG, what a great card! Needs more Dragon Whisperer for sure!

Thanks much to you both!

OminousRex on clayperce

5 days ago

I like some of the mods you made in your RDW deck. They are some of the cards I tested with while brewing this deck right before EMN Gameday. Great minds think alike :). Evolutionary Leap is a great card for this deck and I was almost going to keep it in but missing my burn spell draw was a concern for me. Collective Defiance was also a spell I originally played with, but the double red and sorcery speed kept it from being as effective. Draconic Roar is just too good to cut from this deck. It has handed me a victory in so many close games and is great in the BR Vampires matchup you had. Exquisite Firecraft is a great finisher and I think I'm going to put it into my SB as well for the matches against decks that are removal heavy. Also, I think Natural State is a better SB card than Naturalize since it deals with both Artifacts & Enchantments and only costs 1 green. The only problem is that 2 people play Pyromancer's Goggles in my shop, but I did beat the better one on Gameday without removing it :).

I understand why you changed up the lands. The mana base is what I contemplate most in this deck. Bringing back a dragon from the GY with Haven of the Spirit Dragon is such a good tool in this deck and when playing against control can be a late game lifesaver. I might nix Foundry of the Consuls though. Its cost for 2 thopters might be too steep.

primtj17 on Naya Tokens | Need help with mana and sideboard

6 days ago

You definitely need a playset of Naturalizes in the sideboard because Virulent Plague destroys this deck all day every day, unless you have a way to deal with it.

swamptasmic on Git Rogged, Scrub

1 week ago

Abrupt Decay, Naturalize, Reclamation Sage, and Krosan Grip. Legitmately Dash Hopes as an unexpected answer prior to RIP hitting the board, though it can be countered. As for Tormod's Crypt, there are those spells and Putrefy. All of the spells can easily be brought back if I can find my way to getting either Eldrazi or Gaea's Blessing in my graveyard with Dredge, Entomb, or Splinterfright

OminousRex on Mono-Red Dragons (Won EMN GameDay)

1 week ago

For Planeswalkers, control and the pyromancer's goggles I brought in Scab-Clan Berserker. I also brought in Rending Volley & Naturalize against BW control to deal with Archangel Avacyn  Flip and Virulent Plague. I brought in Scab-Clan Berserker and Act of Treason against GR Ramp. I brought in Rending Volley against Bant Company to deal with Spell Queller but that was probably unnecessary because I absolutely crushed Bant CoCo with the other burn I already had. Thanks for the upvote! :)

Uri on Blue Black Demonic Pact

1 week ago

I'd say, don't even use Demonic Pact unless you can get rid of it in case things go wrong. Splash in some red for Harmless Offering (pro combo right there.), some green for Naturalize, or at least get Unsubstantiate or Vapor Snag in it.

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