Destroy target artifact or enchantment.

Acquire Naturalize

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Naturalize Discussion

Buckminsterfullerene on Hey, this is fair right?

10 hours ago

What if someone has Naturalize ? Game over?

cakesmasher on Kresh the Roid-Rager

22 hours ago

Krosan Grip , Destructive Revelry , Naturalize , Nature's Claim , Reclamation Sage , Slice in Twain , and Relic Crush are all good artifact or enchantment removal, and none of them are very expensive. Just my suggestions.

Pal00ka on Nissa's Palace (I'm torn on these suggestions!)

2 days ago

I don't think you need 4 rampers (not counting Xenagos, the Reveler , all with full playsets. I'd keep Mystics, Coursers, and Followers (because of the Nykthos, Shrine to Nyx , otherwise I'd say Sylvan). That'll give you more room for threats.

Fanatic of Xenagos is a great turn 2 or 3 drop to immediately apply the pressure.

Polis Crusher is great with so many decks relying on enchantments for either removal or buildup. Trample is icing for him and Fanatic.

Arbor Colossus is a really solid 5 drop, answers so much, I'd suggest +1. I might cut a planeswalker because you have so many and they are all top heavy too.

Unravel the Aether > Destructive Revelry and Naturalize ; really depends on what your meta/friends play but Unravel has the utility to send gods back into the deck to (hopefully) not be seen again, the other 2 cannot touch em.

Dorotheus on Deathtouch Control

2 days ago

Setessan Tactics , it does EVERYTHING you need it to.
There is also no reason to run Naturalize , Back to Nature and Reclamation Sage are the two things that are just better than it. Chariot of Victory is also something to consider for what you're doing.

Nick8383 on Abzan Aggro - Post Pro Tour KTK Modifications!

3 days ago

Unravel the Aether isn't worth running anymore, throw in Naturalize since it just gets rid of it instead of sending it back into the deck where they could draw it again.

Buckminsterfullerene on Mono-black life gain

4 days ago

I agree that the Citadel isn't a swamp, it is, however, an indestructible 0-cost artifact that also produces mana, so it can carry its own weight and give your lich somewhere to park its phylactery that can't be destroyed through the use of things like Naturalize and the like. If you're dead-set on only using swamps, Urborg, Tomb of Yawgmoth could turn the citadel into a swamp. And if you're a purist who doesn't want an indestructible artifact land for your lich, Lashwrithe might be something to look into.

Enyeto on None

5 days ago

This would be better going GU. Kiora's Follower and cantrips would help propel the speed of this deck. If it stalls at any point, you're dead in the water. Ugin's Nexus is a fantastic suggestion, however it is very slow and for it to be playable would need support from a lot of ramp and mana dorks like Sylvan Caryatid .

Consider Taigam's Scheming , Treasure Cruise and some Defiant Strike as well or Voyage's End to help sustain till the mid game, where you are more likely to get more of your strategy through. Also in green with the nexus on board, you have access to Naturalize as an efficient way to guarantee your extra turns... being able to reliably dig them out with the cantrips. Price

Low Avg High Foil
$0.04 $0.13 $0.65 $0.4

Cardhoarder (MTGO) Price

Normal Foil
0.02 TIX 0.04 TIX
Color(s) Green
Cost 1G
Converted cost 2
Avg. draft pick 10.06
Avg. cube pick 13.65


Format Legality
Standard Legal
Legacy Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Khans of Tarkir Common
Magic 2015 Common
Magic 2014 Common
Gatecrash Common
Magic 2013 Common
Innistrad Common
2012 Core Set Common
2011 Core Set Common
Rise of the Eldrazi Common
2010 Core Set Common
Shards of Alara Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Onslaught Common

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