Naturalize

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Duel Decks: Elves vs Inventions (DDU) Common
Rivals of Ixalan (RIX) None
Dragons of Tarkir (DTK) Common
Khans of Tarkir (KTK) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Gatecrash (GTC) Common
Magic 2013 (M13) Common
Innistrad (ISD) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
Rise of the Eldrazi (ROE) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common

Combos Browse all

Naturalize

Instant

Destroy target artifact or enchantment.

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Recent Decks

Naturalize Discussion

WariZz on Selesnya Midrange

10 hours ago

I totally agree about Fumigate, I think 2 white was a bit too much.

About Thrashing Brontodon I would say that it is a good card and I would prefer playing it than Naturalize. Its capacity just psychologicaly blocks the opponent in playing artifacts because he knows it will be instantly destroyed. Furthermore 3/4 for 3 is always great. But I'm also considering Manglehorn which destroys Heart of Kiran and still have a good effect on the board afterwards.

Obial on Selesnya Midrange

10 hours ago

I was actually thinking the exact same thing after this last FNM when I lost to a Saprolings deck! I just updated my sideboard to reflect that change (take a look and lemme know what you think here ). I was going back and forth between that and Fumigate, but I like that Urza's only requires 1x white mana source instead of 2, and this deck caries enough life-gain to recover if needed, so I think Urza's is the better choice.

The other struggle I've been having is between Thrashing Brontodon and Naturalize: since I mostly need removal against Heart of Kiran decks and white enchantments (or the occasional blue Search for Azcanta  Flip), I feel like 4x mana with Brontodon is a little too much/slow and the instant speed of Naturalize get's the job done quicker. Thoughts?

TristanTaylorsVoice on Sultai Midrange

2 days ago

I tried a Courser build of this deck myself, and while sick with Jace, the Mind Sculptor, I like having the additional threat package of tracker + Karn much better, sweet innovation!

I'm a huge fan of Kalitas, Traitor of Ghet in the sideboard (probably cutting Thrun, the Last Troll). Turning all your removal into exile effects is incredibly powerful in a meta with a lot of sticky threats like Bloodghast, Kitchen Finks or Voice of Resurgence, it trumps burn, after a single activation it beats Gurmag Angler, it's utility can not be understated.

Naturalize is 99 percent of the time worst than Deglamer/Unravel the Aether, Trinket Mage is the only counter example I can think of. A split on those spells is better too: while you don't board then against Aether Vial to avoid Meddling Mage, you will appreciate it against Runed Halo out of mono white stax.

Furthermore, because Jace, the Mind Sculptor helps you find sideboard cards and 1 ofs pretty consistently over a longer game, I would consider some more narrow but powerful options such as Damnation, Creeping Corrosion, Back to Nature, Flaying Tendrils, or Jace, Architect of Thought to supplement the versatile 2 ofs in your board. This strategy can ensure you have plenty of cards for most of the format, while not taking too much room in your sideboard for narrow hosers, yet you still have access to them.

stensiagamekeeper on Big Red Treasures v1.4: Ramptastic Boogaloo

6 days ago

Annexus

Thanks for the reply, I'm glad I could help. As for the green splash I don't like the idea but for a super weird reason. The "problem" that I'd have is that Llanowar Elves and Drover of the Mighty are almost entirely better than Skirk Prospector and Wily Goblin for what you're using them for. Sure together they can turn 3 Etali, Primal Storm but the downside is they are the one-time-use version of their green counterparts. The thing is it makes using them probably correct despite diluting the spirit of what you're doing. Now if you follow that logic to its logical conclusion you end up just playing whatever net-deck is winning at the moment so maybe that's just me. Anyway if you're splashing a color just for enchantment hate maybe Thrashing Brontodon isn't correct as you'd need to have the manna base able to support the double green. Alternative options off the top of my head include Ixalan's Binding, Cast Out, Forsake the Worldly, Naturalize, Broken Bond, Crushing Canopy, Kefnet's Last Word, Negate or Spell Swindle. I must admit Carnage Tyrant is almost a good enough reason to go into green itself if you don't mind the hefty price tag.

EDedan on Lands for the win

1 week ago

What do you think about Thunderherd Migration Wayward Swordtooth, Ranging Raptors, Spring, Ixalli's DivinerWildgrowth Walker, Jadelight Ranger, Merfolk Branchwalker, The Mending of Dominaria, Sylvan Awakening, Grow from the Ashes, Broken Bond

Wildgrowth Walker can help with against fast deck such as Red decks

Jadelight Ranger, Merfolk Branchwalker creatures with explore so you can filter you're draws

Ixalli's Diviner is a 0/3 which becomes a pretty neat blocker and an awesome blocker if it's a 1/4

Wayward Swordtooth and Ranging Raptors helps with lands, play 1 more land each turn with Wayward Swordtooth and with Ranging Raptors can block creatures and get a free land out of the deck.

Sylvan Awakening turn all lands into 2/2 creatures with indestructible, Reach and haste

Broken Bond a sorcery speed Naturalize but you may put an extra land from your hand onto the battlefield

Grow from the Ashes a Rampart Growth with a kicker cost which makes it a Hour of Promise but with no zombies thou :(

Mightyhulk1 on Mono Green Stompy

1 week ago

Thrashing Brontodon Probably a better fit for the sideboard than Naturalize

magicsheep on angels, knights, elves, oh my!

2 weeks ago

Great deck! I think it might be worth it to add a couple of Blossoming Defense (maybe consider replacing Adamnant Will with it?). For example, if your opponent plays Vraska's Contempt (a very common removal spell in standard) on Shalai, Voice of Plenty, Adamnant Will will not protect it but Blossoming Defense will. Just something to consider, but I can't find any obvious vulnerabilities. Heroic Intervention is also pretty good in any deck. Also, maybe add Naturalize to the sideboard.

ZeeB on Jund Them All

2 weeks ago

I'm playing U/B control in pauper, but I've recently been looking into starting a jund deck as well. Your list seems really solid! As has been suggested earlier, I think that Ash Barrens is a better addition to your list than Evolving Wilds

Another thing I had in mind is for your sideboard. Since the manabase for a 3 color deck is so strained, Natural State might be a better card to have than Naturalize? Don't know about you, but my meta doesn't include that many artifacts and enchantments with a CMC higher than 3. Better to have removal for 1 CMC, in case you really need the 2nd mana of a certain color for another spell on the same turn.

Hope this helps, and good luck with your deck! +1 from me!

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