Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Duel Decks: Elves vs. Inventors (DDU) Common
Rivals of Ixalan (RIX) None
Dragons of Tarkir (DTK) Common
Khans of Tarkir (KTK) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Gatecrash (GTC) Common
Magic 2013 (M13) Common
Innistrad (ISD) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
Rise of the Eldrazi (ROE) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common

Combos Browse all



Destroy target artifact or enchantment.

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Naturalize Discussion

ChromiumMyr on Deathtouch party

1 day ago

Modified to play a tournament with friends.

Added a bit more of defence mecanisms like Fog , Tangle and Naturalize .

Also made room for Gifted Aetherborn

Will update with the results

frosthammer_eden on gates

3 days ago

For creatures Archway Angel could fit well. Assassin's Trophy and Naturalize could be replaced with Mortify as artifacts aren't as prevalent in standard as enchantments.

Vlasiax on Bow before Draconic King!!! | *RNA* Update

5 days ago

NeonEndymion, Today I had a chance to test Mystic Remora and I must say I'm impressed. The floor is that for eats removal and that's way better than with 5 mana investment for Kindred Discovery . Also this destruction happened to be Naturalize so it was basically Brainstorm when you draw 3 and put 2 you drew back. If we're able to draw 3+ cards until the turn comes back to us it is totally worth it so I'm giving it a slot in deck.

ZendikariWol on Finishing the Commander Cycle

1 week ago

Yeah, you right, MagicalHacker. DUDE what if was control!? In a cycle with in it!! That would be hilarious and also probably a ton of fun to play. Cindervines , Ruric Thar, the Unbowed , there are a surprising amount of green cards designed more or less exclusively to limit the opponents' options. That combined with it's surprisingly powerful and versatile removal- fight effects for creatures, Naturalize effects for artifacts/enchantments, strong creatures for planeswalkers, what CAN'T kill!?

TypicalTimmy on Why Utter End, and cards ...

2 weeks ago

I'm just going to say it, and if it makes me a target or a bad person I'm fine with it.

SynergyBuild, do you like any cards? You are literally saying any card that costs more than 1 cmc is terrible, unless it's a 2 cmc spell that has a as part of it's casting cost.

It seems to me that you want to maximize value from your mana base, and as such look for cards with the fewest color restrictions possible.

What I am wondering is if you realize that the added colors or generic mana give the spells more power behind them? Sure, not all spells are designed as well. There are plenty out there that cost way too much for what they do, or they have colors that make it harder to cast and there are spells that do the same thing for less.

Yes, there are always other options. But I question your reasoning behind this all?

Just because you personally don't like these cards does not mean they are "bad" cards. As Boza said, they are insurance. Maybe you are playing a Golgari deck or something and your opponent brings out something like Panharmonicon and you don't want it to go off. Boom. Putrefy is suddenly looking quite good. Yes, there are obviously better cards in the same guild: Broken Bond , Crumble , Gleeful Sabotage , Naturalize , and Nature's Claim are all fine examples.

But some of those are Sorcery spells! They are so much worse! They are garbage! Ew!

Yeah, well, you want a list of cards or not? There you go.

But part of building a deck is also finding cards that can do multiple things. Putrefy can remove creatures as well.

Likewise, there are Go for the Throat , Doom Blade , Bone Splinters , Smother , Fatal Push , Walk the Plank , and Dismember all work wonderfully for creature spot removal.

But do you know what these don't do? Remove artifacts.

I'd rather have cards like Putrefy , Assassin's Trophy , and Abrupt Decay in a Golgari deck that can remove multiple types of threats, rather than hope I can top-deck in time to remove what is currently sitting on the field.

Load more

Naturalize occurrence in decks from the last year


All decks: 0.01%


All decks: 0.01%

Commander / EDH:

All decks: 0.03%

Green: 0.28%

Golgari: 0.12%