Destroy target artifact or enchantment.
|Want (2)||EmanRuoy88 , BaconTrail|
Printings View all
|Core Set 2019 (M19)||Common|
|Duel Decks: Elves vs. Inventors (DDU)||Common|
|Rivals of Ixalan (RIX)||None|
|Dragons of Tarkir (DTK)||Common|
|Khans of Tarkir (KTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|Rise of the Eldrazi (ROE)||Common|
|2010 Core Set (M10)||Common|
|Shards of Alara (ALA)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
Combos Browse all
|Commander / EDH||Legal|
Naturalize occurrence in decks from the last year
All decks: 0.01%
All decks: 0.01%
Commander / EDH:
All decks: 0.03%
1 week ago
I'm glad you like the deck and think it looks like fun! It makes me really happy to hear that :)
1 week ago
Hybrid cards will never truly replace monocolored cards. For one there's the simple use of hybrid costs. Hybrid costs don't appear in just about any set. So far it's been limited to Lorwyn, Ravnica and Eldraine and non Standard products where the rules are pretty flimsy.
Another point is Commander, a growing market that WotC are very aware of. Not like discontinuing the printing of Naturalize will have an impact on prices, but more to say they'll unlikely go about completely replacing old classics for hybrid cost variants.
1 week ago
Deck looks pretty fun! I feel like it might benefit from more ways to push some damage through blockers, so have you considered adding a few Rancor? I'd probably take out the Naturalize for it, that's really more of a sideboard card (and even there, I'd probably prefer Gleeful Sabotage, even if it's sorcery speed).
1 week ago
Now that Nature's Chant has rendered both Naturalize and Disenchant obsolete, I feel that it may start a trend, so I have been looking for other cards that have colorshifted versions, to make hybrid cards that render them obsolete, as well, and here is another idea that I have had.
Harmless Donation Show
Target opponent gains control of target permanent that you control.
I made this card able to target only opponents so that a player could not permanently gain control of a permanent that they had temporarily stolen from another player.
What does everyone else say about this card? How good is it?
I am attempting to create a black/white hybrid card that renders both Zombify and Resurrection obsolete, but I cannot conceive of an interesting name for such a card, so does anyone have any suggestions for such a card?
Here is another such card:
Hellfire Demon Show
Creature - demon
: hellfire demon deals 1 damage to each creature and each player.
This card references Pestilence Demon (which itself is a creature version of Pestilence) and also Pyrohemia, a colorshifted version of Pestilence. Direct damage has moved primarily from red to black, hence to red in this creature’s cost, but black can still have it, on occasion, as well, which is why this creature is mutlicolored. I reduced both the casting cost and power of the creature, because I believe that 8 mana is simply too much for such an effect, in my mind.
What does everyone else think of this card? Do you like it?
As I conceive of further cards on this subject, I shall post them, here.
1 week ago
I agree. It gives red black and blue an answer to enchantments (and for black and blue, artifacts) that their color shouldn't otherwise have.
This card can just be thrown into any aggressive deck with no penalty: if the opponent has no artifacts or enchantments, then at worst, it's an overcosted Bonesplitter, and not completely dead the way Naturalize would be. But, best of all, it's a solid answer to itself: players will want to bring their own Spellslicers to destroy opponent's Spellslicers.
1 week ago
A couple things:
1) minus 30 points for having monocolor cards in your deck. (joking, of course)
2) are you sure about all of your rocks costing 3 mana? You should definitely be running Sol Ring and should probably be running the signets (Boros Signet, Selesnya Signet, and Gruul Signet) and the talismans (Talisman of Unity, Talisman of Conviction, and Talisman of Impulse).
4) while you have plentiful board wipes, some removal for noncreature permanents may not go amiss. Good ol' Naturalize, Disenchant, Nature's Chant, Return to Nature, Hull Breach, Artifact Mutation, Aura Mutation, are all pretty solid selections, but you should def look into multicolor creatures that can do the same thing.
5) some sac outlets would be awesome for this deck!!
2 weeks ago
Boza, I.. have some gripes. It's a flavorful and cool mechanic, but it's just. So. Broken. It feels like Design was like "this is really cool," passed it off to development, and development just burst into tears on the spot.
1) It's a wincon that can't be countered.
2) Board complexity. The number of creatures you need to win the game changes constantly, which is annoying to keep track of on its own, but the number of tokens you get scales too?? Your opponent constantly has to count cards on your side of the board, and it just totally flies in the face of new world order. I cannot stress enough how annoying this mechanic would be to track.
3) These tokens are easy to make and artifacts are hard to get rid of- especially for certain colors. This really hoses blue (especially because it CAN'T BE COUNTERED- seriously, I can not get over that) and black, and white and green would find it quite difficult to deal with as well (Naturalize costs two mana and a card and using it to get rid of a token you have seven of feels baaaad). Red has artifact wipes so they're better, but still, those board wiped are costly.
4) it encourages players not to use a resource they have, and that's not fun. It's making the player not do something they tend to wanna do.
5) WotC tries to stay away from "I win the game on the spot" cards. They failed recently and notably with Thassa's Oracle, but they have made it clear that their policy is trying to keep it to the upkeep.
6) An alternate win condition with the as-fan of a mechanic is ludicrous. If there are enough cards to make it work as a wincon then it's already broken (two words: Heartless Summoning).
7) if the players, instead of using this as an "I win the game" tool, use it to ramp, this not only gives a big middle finger to the color pie (reminiscent of Phyrexian mana), but also provides a TON of ramp. It's like if someone took a look at every mistake that Eldrazi Spawn subverted and was like "hey fam, what if we make all those?" If you want me to dig into that comparison more, I'd be glad to.