Naturalize

Naturalize

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Instant

Destroy target artifact or enchantment.

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Naturalize Discussion

GeminiSpartanX on Fight me in real life fgt

6 hours ago

Instead of Maindeck Naturalizes, I'd add a few more lands to help when you play your Explores. Against some decks, Naturalize will be a dead card sitting in your hand. A pair of Treetop Village may help fight in the early game before you get your giant beaters out.

Maringam on Awesome Top-deck

3 days ago

RiftDays.

Mine has got to be Wrath of God facing down sixty seven thousand 1/1 thopters due to thawpter foundry combo. I also Naturalized the sword so that he couldn't go off again, and eventually somehow won with a 13/13 buffed up Wurmcoil Engine.

Captgouda24 on I don't know if this has been done before...

5 days ago

This is very good, but I do have a few suggestions. First off, you should take out Necropolis Fiend, as it is very ineffective removal, which is presumably the main reason you have. You can use Abrupt Decay instead. Also, I would suggest you take out Hooting Mandrills and replace with Raven's Crime and Liliana of the Veil, which pair nicely with life from loam and any dredge card respectively.In the sideboard, graveyard hate should be your key priority to prevent. An awful lot of the hate is artifact and enchantment based, so Naturalize. Also, Spellskite is awesome in the sideboard, as it destroys bogles, affinity,twin, burn and direct removal, and as such, it is epic.

bthomason on Anafenza's Pillowfort... your not allowed in!

6 days ago

You're running Erase which is simple as well as Naturalize. You could also run Utter End.

I'm also noticing that you're running Radiant Fountain, Ajani's Pridemate, Roaring Primadox, and Wall of Limbs, which are all going to roll out of standard when Cleric of the Forward Order comes into standard. I'd design a deck that isn't going to take a massive hit in a couple of weeks. It's a good idea though

Nevetz1911 on Royal Deadbridge Gorgon Pipeline

1 week ago

I think you may want some removals like Krosan Grip/Naturalize to defend your graveyard from cards like Relic of Progenitus or Rest in Peace

GeeksterPlays on When did courser-of-kruphix get so ...

1 week ago

Before DTK Courser of Kruphix was a great early-game blocker with the 4 toughness and could come down on turn 2 thanks to a T1 Elvish Mystic.

Problem now is with DTK cards in Standard there is a lot of flying/evasive creatures, so by T3-4 you can get flying 4/4's out (e.g. Thunderbreak Regent) - courser does squat about those. It also dies to lots of removal that is around now as it is in both the "2 or less power" and "4 or more toughness" catagories as wel las being an Enchantment too; Hero's Downfall, Erase, Naturalize, Valorous Stance, Last Breath, hell even Defeat will do it and that's a frankly awful card.

I've seen some people with coursers in the sideboard for matchups against aggro where the 4 toughness and the lifegain from land drops is still worth it, but mainboard now it's just not that strong anymore.

Once it rotates its price will drop further - it's not used in Modern from what I can see so I doubt it'll see much play except for the odd EDH deck from now on.

-Logician on

1 week ago

Hi Chickenflaps. Just so you know, this deck is not Modern legal because Dark Ritual is not in Modern. I noticed you have this deck labeled as Modern, so I thought you should know.

Assuming you want this deck to be played in modern, I have several suggestions.

Army of the Damned is certainly a powerful card, but at that cost, it's more for EDH than anything else. If you're entering a tournament, it's not likely that you'll pull that off. If you're playing just with your friends and it works for you, cool. I play the card too and love it, but then again I am playing it in EDH and not Modern.

When I built Zombies, I built it with blue included, because then I get access to Grimgrin, Corpse-Born. Look at how beastly he is! Look at that amazing synergy with Gravecrawler! The deck I made turned out to be an aggressive sacrifice-centric strategy. I played cards with undying like Butcher Ghoul and Geralf's Messenger as well as the Mikaeus, the Unhallowed you're playing so that when I sacrificed a creature, they just come back even bigger. Then, I was able to comfortably play this Grimgrin strategy, as well as a couple others like Altar's Reap and Demonmail Hauberk. To magnify that, I also played Blood Artist (yeah, he's not a zombie, but whatever) and Diregraf Captain to pressure my opponent's life total when these zombies died. As well, I was playing four Mutavaults, so even if I got field wiped, I could animate mutavault and then cast Gravecrawler from my graveyard. Sac Gravecrawler to Demonmail Hauberk to equip to mutavault and swing for 6. It was relentless. I even ran Bloodghast just because it's very strong at recurring (again, I didn't care that it wasn't a zombie). Blue also allowed for me to play a pretty aggressive counterspell in the form of Countersquall.

That said, I think you're probably trying a more token-spamming strategy here that doesn't splash blue, and that's okay too. I think that honestly, Liliana's Reaver isn't very strong, and I think that Undead Warchief is probably the one that should be a four-of. Think about Cellar Door for a moment. You pay two mana to put it out, and then three more mana to try for its ability, and it might net you a creature in your graveyard, which will grant you a single 2/2 zombie. 5 mana MIGHT get you a 2/2 zombie? That card, while it is thematic, is honestly more harm than good.

I'd like to take a brief moment and talk about Grimoire of the Dead. This card is a really cool card, very thematic. Anytime you have a card that doing something with counters, usually you're not using that card to its fullest potential unless you're abusing counters in some way. For example, you could heavily abuse this card by playing Contagion Engine and proliferating those study counters twice. Without that abuse, Grimoire is a 4 mana artifact that will cost you three cards in hand and 3 mana over 3 turns for what might be a really powerful effect. Sure, you could be discard creature cards and those might get reanimated with this artifact, but what if your opponent plays Naturalize after you've spent all those cards in your hand, all that mana and all that time? Grimoire can be powerful, but if you're not legitimately abusing how the mechanics work by rushing counters onto it or untapping it with other effects to speed up the clock on it, it's probably not fast enough for most games. Consider the difference if you just played Sheoldred, Whispering One.

I think Coat of Arms and Obelisk of Urd are on point. You could even pick up a Door of Destinies if you like that angle. Death Baron is great and you should probably get some more.

Zombie Apocalypse seems strong if you set it up properly, but I don't feel like you're milling quite fast enough. and you're kind of going for a token theme, so a lot of cards that you are milling aren't even targets. I'm not going to say its bad, but this deck could certainly be more equipped to break it.

Going with a lot of tokens, I'd be considering adding white to the deck for cards like Intangible Virtue and other buffs for tokens. It's nice to have a theme with both actual zombie nontoken creatures and lots of zombie tokens, but going one way or the other is almost always going to result in a more effective strategy. Make sure not to take ALL of my suggestions. Each suggestion I've made sort of appeals to a different overarching strategy. Try to find a strategy you like, and try to think synergy and breaking mechanics.

Xenkay on All Bark, More Bite. Treefolk Tribal (Help wanted)

1 week ago

You need removal. Naturalize and Bramblecrush could be a fine start.

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