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Destroy target artifact or enchantment.

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Naturalize Discussion

Wiktul on Quest for the Turn 4 Leviathans

7 hours ago

Ok, here are some other issues i found during playtesting and meditating :P Forgive me that kind of forced critisism, but I'm running the very same idea, so I'm trying to prepare for next modern tournament best I could ;)

1st - discard. If you didn't win the roll, Thoughtsieze, Inquisition of Kozilek or Duress mean you have lost the game, especially after - let's say - two mulligans and cards exiled with Serum in order to get Ula.

2nd - Ashiok, Nightmare Weaver ruins everything. Whole effort of scrying and patient selecting next cards for the Quest goes for nothing and you can do nothing about it in this deck.

3rd - Jace, the Mind Sculptor - if you didn't win the roll, moment of getting third counter on Ula may come too late for your win with a single gamebraker like Inkwell... Or it can never come at all, if you have enough badluck (I've tasted it once, it extremely devastating for one's psychics :P )

4th - Grozoth itself is useless. You'll probably never get enough mana to get rid of his defender and even if you do, that will be in the latest of the late game. As for card fixer, it also ruins whole concept of scrying. You scryed mobs after 3rd counter on Ula to get what you want after putting first Kraken on the table and... You're shuffling your library. That makes all later draws kinda random.

5th - second game. You wont the first one and you know that your opponent is now putting all Erase, Boomerang, Force of Will, Naturalize, Back to Nature, Abrupt Decay and other things you don't wanna see into his deck. What is your strategy then? It's no good to hope he won't get it after - at best - second mulligan. Let's assume he will get one or two of those at his starting hand - what then? Are you trying to get 2 Ula's at the opening? Or you're using Serum and mulligan until you get both Ula and Turn Aside?

6th - how about leaving Grozoth and rearraging main synergy between Stormtide Leviathan, Wrexial, the Risen Deep and Inkwell Leviathan or Harbor Serpent? Beside Merfolk aggro we spoked of before, there is no other aggro deck that could be a threat to you after playing Stormtide in 4th turn. Thassa, God of the Sea could be also a great addition here - scry every turn and with Stormtide in play she become indestructible attacker i 4th turn.

lynxwolf191 on Freyalise

1 day ago

Take out:

Silklash Spider (Green does a lot of flying hate, but i never see any real use for it.

Whirlwind (See above)

Tornado Elemental (playtesting my deck proved this wasnt as useful as other elf cards)

Leyline of Vitality (+0/+1 is useful, but not as much in this deck, same with the life gain)

Nevinyrral's Disk (you dont want your stuff to die too)

Crushing Vines (freyalise has your artifact destruction. I'm opposed to flying hate)

Naturalize (Freyalise does this)

Nissa's Chosen a vanilla 2/3 that goes to bottom to be fetched by nissa isn't as useful as youd think. Stick to Nissa's other +1

Cards you should add:

Jagged-Scar Archers and Heedless One are great bombs

Pathrazer of Ulamog, Blightsteel Colossus and Craterhoof Behemoth are excellent finishers.

Harmonize Green needs card advantage, enough said.

Hope this helps, if you need any other tips on land amount and all, you should check out my Freyalise deck:

nighthawk101 on Your opinion on Slice in ...

1 day ago

First off, this isn't a rules question and shouldn't be asked in the Q&A.

Slice in Twain is slightly overcosted, but its true flaw is that four mana is a lot to hold open for a Naturalize. With Naturalize, you can, say, play a two drop on T4 and hold two mana open. While Slice does replace itself, it isn't worth running, especially because other artifact removal like Krosan Grip or Nature's Claim exists.

Abubroki on Red Devotion Reforged

2 days ago

Yeah, I guess that's why I built my Pauper Delver deck, it's not legacy or modern, but everything went for less than 20 euro despite some expensive cards like Delver itself, Ponder, Manamorphose, or Smash to Smithereens... and it plays really fast, I got a taste of old Legacy speed while playing it ("type 1.5" back then)... besides I got to research some very very interesting "vintage common" cards like Shadow Rift, Curfew, or Grip of Amnesia.

I just updated it with the report on my first matches, I will probably make it URg instead of pure Izzet, switching the Khans izzet taplands for Terramorphic Expanse, splashing green for Serene Heart and Naturalize, sacrificing some speed for resilience... I also have a Sliver GW deck and an BW Extort Witches which I need to test against it...

Here it is anyway: Pauper Delver Fiend

Metapod97 on Zirilan's Minions

3 days ago

After a few playtests with this deck. I have encountered a few problems

  • On average, turns 1-6 you are completely open and defenseless
  • When people discover you are using Quicksilver Amulet, Dragonspeaker Shaman, Urza's Incubator to accelerate your dragons arriving on the battlefield, you will automatically become the target to cards like Naturalize and Steal Artifact and when that happens your deck will slow down completely to a standstill.
  • If you don't any of the cards listed above including Sol Ring and Hammer of Purphoros after turn 6-7, you are practically going to be playing a single creature every turn without haste which will completely removing the aggro aspect of your deck.

Bipolarprobe on Modernized Magic 2.0

4 days ago

Well vengevine still has good creatures to hardcast and sideboard options to fight graveyard hate. like Nature's Claim Naturalize Krosan Grip, so it has ways to be functional and Golgari Grave-Troll just gives it more dredge and an even better creature. Like I said before, not format defining by any means, but definitely opens more options

demouse on Pyro Scepter

4 days ago

no it doesn't DERPLINGSUPREME. Naturalize, Abrupt Decay etc are instant speed, meaning Silence does nothing to stop them. Really not worth it even with the scepter.

syncronym on Charming villains

5 days ago

i ran Back to Nature for a while but my local meta hasn't had any great whip decks hit and if they do i have plenty of removal anyway with Sultai Charm and Naturalize then other removal like Ugin, the Spirit Dragon AEtherspouts and my mass removal for creatures have been working quite nicely and i can also counter non-creature enchantments with Negate and counter big enchantments with Disdainful Stroke

if my local meta starts running more enchantment based decks i would consider Back to Nature again but thanks

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