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If you expect to be playing against removal, Loxodon Warhammer is better.
@DeathChant17: Your answer is inaccurate in this case. You sacrifice Elixir of Immortality as part of the cost to activate its ability. You can't respond to the ability by casting Naturalize because Elixir of Immortality will already be in the graveyard by the time players get priority to respond to its ability.
Nearly everything in Magic uses the stack and priority in order to determine what's happening in what order and who has the ability to act. In order for Naturalize to resolve everyone needs to pass priority, the right to add things to the stack. So with Naturalize on the stack you'll have the option to add more spells, like say a Counterspell, or in this case use an ability.
This is a question that I have run into in various games. If I have Elixir of Immortality on the field, and someone targets it with a "destroy target artifact..." spell like Naturalize or any of the countless others, am I allowed to respond to that spell by activating the Elixir's ability?
Some people that I play say this is a legal move, some argue otherwise, claiming that it's a rather cheap way to avoid it being destroyed, exiled, etc. Can someone point to rules that verify one way or another on this? Thanks in advance!
I appreciate the comments and feedback. Thought I would take the time to explain some of the card choices you mention.Archangel of Thune - Lifegain, situational, and when I am controlling the field by having my opponent sacrifice their creatures allows me to make my own creatures larger. Also combos with Spike Feeder and if I have not drawn them I can always Tooth and Nail to go get them if need be.Gravedigger - Underwhelming, yes. Weak, yes. But again, if I need something out of my graveyard right away this allows me to do it and I don't have to care if and when he dies, cause I can always cast him from my graveyard and use his ability again.Lord of the Void - a threat the opponent has to deal with or else I'll be making them exile their cards and give up creatures to me. Nobody likes this card out on the battlefield. I also don't find much of anything too slow as I'm able to get enough mana out fairly fast, or can always cheat him out through the graveyard or Quicksilver Amulet.Reya Dawnbringer - I don't feel she is too slow, mana is expensive yes. But if someone has killed or exiled Sheoldred, Whispering One it gives me a weaker replacement.Sepulchral Primordial - agree, sometimes great, sometimes not, if I draw him and it's not great, I simply don't cast him until there is something in a graveyard I want.Spike Feeder - combos with Archangel of Thune. His bottom ability is free to play, sure, he's weak, but he also helps make my creatures much bigger and I find useful.Teneb, the Harvester - Long story. This used to be a Teneb deck. He was my first commander. Kinda nostalgic I guess but he's staying forever. Karador gets tucked, this gives me another avenue to graveyard recursion, or steal from opponents graveyards.Banishing Light - I can agree with you here. However, it still can be and is useful. Certainly could be upgraded.Grave Betrayal - when No Mercy is out, it certainly deters opponents from attacking me.Ajani, Mentor of Heroes - again, I can agree with you here and while he can be useful, he can also be replaced for something else.Disentomb - Bring something from the graveyard to my hand for one . Handy. Certainly could be upgraded.Dread Return - Brings from graveyard to the battlefield, can be flashed back by sacrificing creatures, and if Grave Pact or something else is out, my opponents will be sacking too.Duneblast - Kill everything but Karador...bring stuff back. What's not to like.Obzedat's Aid - Graveyard to battlefield, and doesn't have to be a creature...Devour Flesh, Diabolic Edict, Chainer's Edict - forcing my opponents to sac, always useful. Cheap. And I find them fun. Targeted removal could replace it agreed.Naturalize - 2 mana vs. 5 mana. Acidic Slime was here, should probably come back and will consider it.Slice in Twain - Destroys artifact or enchantment and lets me draw a card. HandyQuicksilver Amulet - Lots of large creature costs in this deck, its handy if I can't get them into the graveyard. Could be replaced. Also I find that my opponents try to destroy this quick so if they do, it makes them waste a spell or something on this.Sword of Body and Mind - agreed...could be replaced. It is nice having the green and blue protections however. Was never part of the plan to mill my opponents.I appreciate all feed back and thanks for taking the time to write all that up. Looking forward to hearing from you again.Dan
If you're looking for cards to cut, consider the following list:
Archangel of Thune - Powerful, but not on it's own, and it doesn't synergize with enough of the deck.
Gravedigger - Underwhelming, and weak.
Lord of the Void - Too slow.
Reya Dawnbringer - Too slow.
Sepulchral Primordial - This has just consistently underperformed for me. Yeah, sometimes it's great, but not consistently enough.
Spike Feeder - This is underpowered. Spike Weaver is better.
Teneb, the Harvester - Too slow.
Banishing Light - Low quality spot removal. Run a board wipe or better spot removal instead.
Grave Betrayal - Very slow, and it has been too inconsistent for me.
Ajani, Mentor of Heroes - Planeswalkers in EDH are much worse than in other formats. They can still be powerful enough, but in general they aren't as good. Unless you can protect them (i.e. build a deck around them). This one is OK outside of EDH and definitely not great inside it.
Disentomb - This is very, very underwhelming. See Animate Dead.
Dread Return - There are much better re-animation spells.
Duneblast - This is too slow.
Obzedat's Aid - Too slow.
Devour Flesh - Usually not as good as targeted removal.
Diabolic Edict - Usually not as good as targeted removal.
Chainer's Edict - Usually not as good as targeted removal.
Naturalize - You aren't running Acidic Slime.
Slice in Twain - Too Slow.
Quicksilver Amulet - Costs you a card. Try Deathbringer if you want this kind of effect, it's much stronger.
Sword of Body and Mind - Milling an opponent in EDH can lose you a game. I often take hits from this sword because milling 10 cards is worth the damage and you getting the wolf.
Still not completely sold one way or the other on the Naturalize vs. Reclamation Sage conundrum. On the one hand, having my removal as an instant means that I can sneak it in there before the control decks have the mana to respond. On the other, Reclamation Sage can be found using See the Unwritten, and leaves me with a blocker afterward. I suppose it's entirely situational which one I'd want to use, but there's no way I'm having two or three copies of both in my sideboard just to cover all my bases.
|0.02 TIX||0.04 TIX|
|Avg. draft pick||10.06|
|Avg. cube pick||13.65|
|Commander / EDH||Legal|
|Khans of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|