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Naturalize Discussion

ItsReshiram on Deathtouch of Fate

1 day ago

Why run Ainok Survivalist over Naturalize? The Ainok is slower than Naturalize, so why sacrifice speed for a body? Just curious.

Kamau on Knighty Knight

2 days ago

Gothomas Well you can use Canopy Vista (It's a litte more cheap) instead of the Blossoming Sands (Or try it with them) and try testing how works with Evolving Wilds

As to sidebord, in your color there are against: (Again many cards of the side are expensive, sorry for that, but this are the regular staples that works)

Affinity - Kataki, War's Wage - Stony Silence - Naturalize Decks that play with the cementery - Rest in Peace - Scavenging Ooze Burn - Feed the Clan - Kitchen Finks Aggro Decks - Path to Exile - Maybe Sunlance - Ghostly Prison Combo Decks - Surgical Extraction

You must study the meta in the places you play and make a sideboard arround a equilibrate number of this cards.

JohnnyBaggins on Gruul Smash

4 days ago

Good evening, I'm Jay and you may consider me an expert on Xenagos decks. I've played Xenagos ever since I play EDH and I've won lots and lots of games with it. First of all, your Myriad dream doesn't quite work out, since the copies that the sword produces are not affected by the Xenagos' trigger - copies are always a copy of the card, thus, static effects, enchantments or triggers are not copied along with it. As such, Giant Adephage's copies are always "only" an 7/7, even if they had the Xenagos buff, and the same is true for your sword copies. All right, for the actual deck!

Xenagos' decks have three things they look for: Big-sized beaters that have evasions, acceleration to play these monsters before everyone else realizes what's happening and answers. Answers are particularly important since, while very strong, it's also very easy to silence a Xenagos deck if they don't have an answer. Let's talk about our threads first:
You have a good number of go-to threads, but you're lacking some of my favourite cards for Xenagos. Mentionable here are:
Moldgraf Monstrosity this thing has built-in trample and brings back some creatures, which is always nice. It's massive for 7 mana and all we're looking for.
Skarrg Goliath is one of the fattest things you can get that doesn't have a downside on the 8. I like to either play 1-2 8-drops or none at all, depends a little on how devoted to ramping you want to be. My favourite style of playing Xenagos is a rather strict mana- and ramp-base with a curve-cut-off at 7, but in a more casual setting, playing 8- and 9-drops is fine, just make sure to include more mana then.
Silvos, Rogue Elemental This thing brings 8 power and trample to the table, all including a regenrate ability for a single green for only 6 mana, which is ridiculous.
Soul of the Harvest A 6/6 trample for 6 that draws cards is good. It's simply good. End of story.
Panglacial Wurm Great value and if you topdeck a late mana ramp spell, you just can use the spell to cast this thing from your deck. Great syngery with Sword of the Animist, since the trigger lets you search a library for free.
Terra Stomper 8 trample for 6 that can't be countered can't be bad.
There's millions of creatures that fit this deck, feel free to consult my deck (cough highest rated Xenagos deck on TO coughcough) here: Fires over Theros: The Cult of Xenagos to see which I'm currently including.
P.S.: The combo for Savage Ventmaw is cute, but I don't like it. Savage Ventmaw is not a good card alone and only including a bad card for a combo isn't worth it, in my eyes.

Ramp is important, let me just list which ramp spells you miss in my eyes: Sword of the Animist, Skyshroud Claim, Gruul Signet and Talisman of Impulse. I like your ramp suite other than that.

Now for the answers. Have you ever played against a deck that played Meekstone into Blind Obedience? If not, let it be known that in this case you either want to find an answer IMMEDIATELY or you lose. It's horrible and almost impossible to beat if you don't already hold an answer. I would recommend to add Destructive Revelry, because it hits either problem permanent and Chaos Warp, Beast Within both of which have a significant downside but that's not the point of these cards. Nature's Claim is a nice 1-mana-answer to Ghostly Prison, Blind Obedience, Frozen AEther and other hell-like enchantments. Also consider that Chaos Warp gets you back Xenagos in case he gets stolen by some Bribery-Effect.

Now, our last weakness is getting attacked by other decks. Sounds stupid, but Xenagos decks usually aren't interested in using creatures for anything other than brute force, and blocking isn't brute force. This obviously leaves us open to backswings, which is particularly problematic when all three people realize that Xenagos is about to go nuts. For that, I run some sweeper effects. These are relevant because they're helping keep ramp creatures off the board, deny Elf-Ball and alike decks to actually become a thing and are just good to kill smaller commanders. I recommend cards like Savage Twister, Mizzium Mortars, Comet Storm and Starstorm for some scale able mayhem.

Now lastly, for some cards that are overall good for Xenagos or simply are good staples for Gruul in EDH:
Leyline of Lifeforce prevents counters, Sylvan Library is a ridiculous draw engine, City of Solitude shuts down a number of decks entirely, Quicksilver Amulet lets us put our huge things into play for less, on top of that, makes the creatures uncounterable. We also have a heap of planeswalkers to which we have access that are very good: Domri Rade draws cards and removes threads, Garruk Wildspeaker makes board presence and ramps, Garruk, Primal Hunter has massive impact and can easily draw us 10 cards on his -3, making tokens is also fun, Garruk, Caller of Beasts finds us threads and lets us play an additional thread once in a while. Sililarly, Nissa's Revelation is a massive draw spell.

That's about what I have to say regarding possible inclusions. I think you built a fancy shell which Xenagos can use very nicely. I've seen a few cards that I don't like in your list, here's which and why:
Lightning Greaves - we simply don't need this.
Loxodon Warhammer - clunky and not really great. Sure, +6/+0 and lfielink is fine, but not really great. I'd rather run another creature. I like to keep my Xenagos deck that I have as little as possible cards that don't do anything if I have no creatures. Hunter's Prowess is fine, but it's sorcery and therefore to easy to play around. I'd rather run another draw effect like Nissa's Revelation or Momentous Fall. Naturalize is a bad version of Destructive Revelry if your mana base is built correctly. I personally run as little as possibly creatures that don't have flying or trample, that helps in a way since I can leave out trample enablers like Nylea to include more creatures that aren't conditional.

Okay, that's it for now. Hope I helped, feel free to talk back to me whenever you want! :)

P.S.: Mountain Valley is a slow fetch land that can find you Stomping Grounds and Cinder Glades! Include it until you want to pay for Wooded Foothills.

Daedalus19876 on Gruul Smash

4 days ago

I play EDH exclusively, so here's my two cents...

The optimal strategy for such a deck depends heavily upon the amount of money you're willing to sink into it. Blightsteel Colossus is a must for this deck, if you can afford it (21 trampling infect damage, anyone?).

Impromptu Raid is cheap and hilarious here. Monsoon solves any control problems. Overabundance can ramp you very fast into your beaters if you play it at good times. Signal the Clans isn't a bad tutor here.

Don't forget to include removal. Switching from WR to RG loses powerful white removal, so you'll have to go with some sub-par options. It's worth mentioning that Beast Within is one of the best removal spells ever printed. I'd also suggest Artifact Mutation over Naturalize, the addition of Decimate,

Dragonlair Spider and Ruric Thar, the Unbowed are amazing beatsticks in this color, and help deal with control.

It's also worth mentioning that with the Gods, it's often worth KEEPING them as non-creatures, since there's VERY little removal to exile enchantments, but a good amount to exile creatures. However, with Xenagod, it's nearly impossible. Just something to keep in mind...

mtgThaen on Budget BUG Infect help

5 days ago

First off, Huzzah!

Second, I don't have a BUG Infect Deck, so I haven't done any extensive testing with the list, but I do know a good bit about it.

I think you may be able to throw in a couple more Ichorclaw Myrs, since running Noble Hierarch is out of the question. You can probably relegate two of the Dismembers to the side board to accomodate this, since, in my opinion, 4 MB is a little overkill. That should take care of your creature base.

As for lands, I strongly suggest you run at least two Forests, since Path to Exile is a thing, and also, you are running three colors: fetching in an untapped dual is three life, and that can add up -- sometimes, you want to be able to grab a land for only one life, especially against zoo and burn. Personally, I dislike running Mana Confluence and City of Brass, but I understand that for a budget build they should work fine. I would suggest maybe running just three of each, and playing four Forests, which would bring you up to twenty lands. Eighteen is a bit greedy, but if it works for you, then great! :) I would suggest removing the Giant Growths for the two extra basics, if that's the route you want to go. Oh, and, also, Urborg, Tomb of Yawgmoth as a singleton in place of one of the basics isn't horrible. Makes your Inkmoth Nexus tap for , which is never a bad thing.

Blue stuff: other than Blighted Agent, the big reasons to play in an infect build is Serum Visions, Dispel, and Spell Pierce. Serum Visions would probably be fine as a two-of. I would like to see two Spell Pierce main board, with two Dispel in the SB; playing these against burn and control is so satisfying! Countering a Deflecting Palm or Far / Away is priceless! :D Unfortunately, Ponder and Brainstorm are banned in Modern, otherwise they'd be in over Serum Visions. Oh, I almost forgot! Gitaxian Probe and Distortion Strike! I run Probe as a four-of, although this can tax the wallet, and D-Strike as a three-of, I believe. To go along with the probes, I would suggest Become Immense as a two-of, as this can often with the game outright. I like D-Strike better than Artful Dodge, but that's a personal view. I could see dropping the Rancors and one of each Might of Old Krosa and Groundswell to make room for the cards I listed, but only if you plan on including them. In fact, I could see even dropping the Ichorclaw Myrs completely to make space.

The Black stuff: okay, so other than Plague Stinger and not having to always pay four life for Dismember, hand disruption in the form of Thoughtseize and Inquisition of Kozilek are big reasons for playing . Obviously, Thoughtseize is out of the question for a budget deck, but I think you might be able to fit in a pair of Inquisition of Kozilek main board, with possibly a pair of Duress in the side board to handle combo better (looking at you, Splinter Twin) but it isn't necessary.

As far as sideboarding goes, I would suggest Hurkyl's Recall to deal with affinity; Torpor Orb to hose Twin and other ETB-based decks, probably as a two-of; either Nature's Claim or Naturalize, depending on whether or not you're afraid of running into "Chalice of the Void = 1 Go" or not; Melira, Sylvok Outcast if you think the mirror match will be a problem in your meta; Abrupt Decay (as a one-of, since it's pricey) for any decks with hard-to-remove permanents with CMC less than or equal to three (Chalice of the Void); Wild Defiance for burn matchup; Duress, as I said before, although I've never tested it; and, if you can afford even one, Spellskite, which is almost invaluable.

Well, that is all that comes to mind right now. I hope I've been a help, and if anything I said doesn't make sense or seems wrong, just let me know. :) I wish you the best, by the way, and I hope you can turn many to the Phyrexian cause, whether they want to or not! >:)

APPLE01DOJ on [Community Discussion]: Modern Chat

1 week ago

I've had to double Damnation tokens to secure a win. Their board state can go from nothing to 4 in one turn. Then 7 the next.

I think what would be dope SB tech for the match up is some kind of Naturalize attached to a Surgical Extraction type effect.

Take out anthems in one shot, also hit Bitterblossom

In an unrelated note Suppression Field hits Rock (and I assume all flavors of BG/x) pretty hard. Good anti Lilly tech that hates on manlands too.

Why do so many people fear Liliana of the Veil? They would win more if they just played through her instead of wasting resources trying to take her out. IMO of course.

Makes me sad to see someone cast her and not plus one or negative two.

F4LL3N on Herald of Jund

1 week ago

Also I would suggest some enchantment removal as a sideboard card in the case that you play against a player with a similar "way of thinking" as you. Erase or Naturalize would do the job.

Mysterious_Anon on

1 week ago

So I have found that because of your charge counter 5 colour lands, Mirrodin's Core and Tendo Ice Bridge you might be able to get away with some off colour removal.

Now this thought has caused me to re-evalueate Astral Cornucopia, it would allow for more coloured mana.

With this in mind, you can consider.

Ancient Grudge
Back to Nature
And simmilar hate cards or really good removal.
Take a search at MTG Gatherer and see what you can find.
I'm expecting some crazy things.

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