Naturalize

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Dragons of Tarkir Common
Khans of Tarkir Common
Magic 2015 Common
Magic 2014 Common
Gatecrash Common
Magic 2013 Common
Innistrad Common
2012 Core Set Common
2011 Core Set Common
Duels of the Planeswalkers Common
Rise of the Eldrazi Common
2010 Core Set Common
Shards of Alara Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Onslaught Common

Combos Browse all

Naturalize

Instant

Destroy target artifact or enchantment.

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Naturalize Discussion

Case6888 on Standard Werewolves

2 days ago

Usually play casual with friends.Not sure if I should take out anything to add in artifact removal.

Naturalize is cheap and hits both artifact/enchantment

Structural Distortion hits artifact and lands. Exile lands can be huge w hanweir Battlements or Westvale abbey on the board.

Also during prerelease, opponent kept using structural distortion to exile my land that I had least of (i.e. turn 5, hitting my one plain). It really brought me to a crawl due to only having basic lands(and only one color in play in 2color deck)

AlexRuzhyo on The Epic Wave — Riku Spellslinger Control-Combo

3 days ago

Oi, saw your recent post on /r/EDH. I actually used your original list from MTG Salvation (before Archeomancer was added) as a basis for my Riku deck. The list didn't have any major overlaps with my other decks so I gave it a shot.

I haven't played it much, but I generally agree with what they said about making it quicker. Here's some random thoughts on the deck. Take whatever I say with a grain of salt- I haven't played the deck much.

City of Brass and Mana Confluence, with the recent rule changes, can add any color of mana to your pool, resulting in higher CMC searches via Bring to Light. Birds of Paradise can do the same if you're going to add dorks.

If you're adding mana dorks consider adding Green Sun's Zenith. It's quickly early game ramp or could grab Nivix Guildmage or some other value creature. Dryad Arbor pairs well with it, too.

Riku can't copy mana rocks, but it may be for adding a couple. Mana Vault pairs well with Seedborn Muse or can get you to that magic number quicker for the Reiterate or Rite of Replication combo. There's all the other rocks, like the Moxes, Crypt, ect, but that's your call.

Obligatory Sensei's Divining Top and fetchland shuffle value remark.

Why did you remove Comet Storm? Were Stroke of Genius and Blue Sun's Zenith enough?

How do you fare against control decks? You don't run counterspells is why I ask. A handful might be useful to shut down opposing win conditions, but I'd suggest Boseiju, Who Shelters All or Vexing Shusher if you're only concerned with your end of things.

Nature's Lore or Skyshroud Claim might be a bit more efficient depending on what you want to cut. They move prove better value than Solemn Simulacrum.

Dig Through Time, Treasure Cruise, and Mystic Remora are pretty good value cards.

If you're not going for redundancy, Phyrexian Metamorph is easier to cast than Clever Impersonator.

Spellskite and Misdirection and protect win conditions and are pretty fun in themselves.

Cheaper filter cards could replace Prophetic Bolt.

Naturalize, Hull Breach, and Natural State and cheap artifact/enchantment hate, should you need it.

Kessig Wolf Run can turn any of your creatures into a one-shotter with infinite mana.

kamarupa on Ashiok and Her Eldrazi Buddies Take Your Lands

4 days ago

Without a mana ramp, I think this deck is going to be too slow for Modern. Kinda like you're bringing a some-assembly-required tank to a knife fight. I suggest you focus on narrowing down your high CMC spells to 6 or less and then using the space made for lower CMC spells that will be faster and easier to cast. Stuff like Duress, Despise, Mana Leak, Spell Snare, Naturalize, Back to Nature, and Fertile Ground strike me as potentially good fits here. And of course, some low CMC Eldrazi and bring in some Spawn tokens would help ramp you up, too.

Also, you might add "Mill" to the hubs and rename the deck to make more sense. There's nothing in any spell here that I see that specifically targets lands.

Iron_Cube on Uril got a nice budget aura

5 days ago

Great deck ! For control decks, I'm playing some cheap fun spells like Lapse of Certainty, Ricochet Trap or Dualcaster Mage and a lot of ramp to recast Uril as soon as I can. I also have Cavern of Souls but I know it's not cheap $... If you want to check my deck, it's here : Uril - Voltron Aura

Anyway for red spells, some of the best in my opinion are Chandra's Ignition and World at War. Most people play Aggravated Assault but I prefer to directly pay once to get the effect twice (because of rebound) than pay an additional to cast the enchantment first. Enchantments are vulnerable to many kind of Naturalize effects, and usually Uril with 1-2 great auras like Spirit Mantle is already enough to kill in one turn.

Garudabr on White Green Hardened Scales

5 days ago

Possible replacements for Topan Freeblade:

Dryad Militant for some hate or Scavenging Ooze (best option).

Strangleroot Geist is a good choice too but the double green mana cost can be a pain in the early game.

Kitchen Finks is kinda good too but I belive Scavenging Ooze is the best card to replace Topan Freeblade.

I sugest add some graveyard hate in your sideboard like Relic of Progenitus or Grafdigger's Cage. A budget option is Tormod's Crypt.

And some Enchantment and artifact hate too like Creeping Corrosion, Naturalize, Disenchant, Unravel the ther and many others.

Choke and Pithing Needle are good choices too to put in your sideboard.

Sy for double posting :p

Garudabr on White Green Hardened Scales

5 days ago

Possible replacements for Topan Freeblade:

Dryad Militant for some hate or Scavenging Ooze (best option).

Strangleroot Geist is a good choice too but the double green mana cost can be a pain in the early game.

Kitchen Finks is kinda good too but I belive Scavenging Ooze is the best card to replace Topan Freeblade.

I sugest add some graveyard hate in your sideboard like Relic of Progenitus or Grafdigger's Cage. A budget option is Tormod's Crypt.

And some Enchantment and artifact hate too like Creeping Corrosion, Naturalize, Disenchant, Unravel the ther and many others.

Choke and Pithing Needle are good choices too to put in your sideboard.

Sy for double posting :p

Garudabr on White Green Hardened Scales

5 days ago

Possible replacements for Topan Freeblade:

Dryad Militant for some hate or Scavenging Ooze (best option).

Strangleroot Geist is a good choice too but the double green mana cost can be a pain in the early game.

Kitchen Finks is kinda good too but I belive Scavenging Ooze is the best card to replace Topan Freeblade.

I sugest add some graveyard hate in your sideboard like Relic of Progenitus or Grafdigger's Cage. A budget option is Tormod's Crypt.

And some Enchantment and artifact hate too like Creeping Corrosion, Naturalize, Disenchant, Unravel the ther and many others.

Choke and Pithing Needle are good choices too to put in your sideboard.

Sy for double posting :p

Garudabr on White Green Hardened Scales

5 days ago

Possible replacements for Topan Freeblade:

Dryad Militant for some hate or Scavenging Ooze (best option).

Strangleroot Geist is a good choice too but the double green mana cost can be a pain in the early game.

Kitchen Finks is kinda good too but I belive Scavenging Ooze is the best card to replace Topan Freeblade.

I sugest add some graveyard hate in your sideboard like Relic of Progenitus or Grafdigger's Cage. A budget option is Tormod's Crypt.

And some Enchantment and artifact hate too like Creeping Corrosion, Naturalize, Disenchant, Unravel the ther and many others.

Choke and Pithing Needle are good choices too to put in your sideboard.

Sy for double posting :p

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