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Hi Bro, thought I'd offer some suggestions.
Cards that could be taken out -
City of Brass - Since EDH is a more longer paced format, this card isn't as important and the damage does add up after a while. The same thing happens with Boseiju, Who Shelters All . If the opponent is playing land destruction, they'll leave you with this land to force you to keep taking damage from it every turn. City of Brass seems more useful in vintage/legacy speed decks, where the damage doesn't matter since most games will end on turn 3-4.
Ancient Den and Tree of Tales - I don't see a real need to have more artifacts on the field, so in the end those lands are just liabilities because of their artifact typing. Someone could naturalize them and then you'd be down a land =(
Perhaps you can replace those lands with Ancient Ziggurat , Rogue's Passage , and Reflecting Pool ? Mystifying Maze and Maze of Ith could also be useful to flicker someone's attacking general during combat to avoid general damage =)
Coalition Relic - I have played both this card and Chromatic Lantern , and usually the lantern is more useful (in my opinion) because it is a super-fix for mana by changing lands so that they produce any color.
Armageddon - This might be detrimental to you when you play it, and will most of the time be countered by anyone playing blue. Armageddon = auto-counter to them. It could be feasible to play if you had Avacyn, Angel of Hope though. Otherwise, I think I would replace this with either an Austere Command , Harmonize , or Choke , which is really useful in any white/green edh deck =)
I really like all of the removal and mana ramp cards in this deck, it really gives some punch and power. The ramp cards also have a (somewhat) hidden bonus of thinning your deck out so that you can draw into more spells eventually instead of lands. That is always so useful!!! Hope some of those suggestions help, bro! =)
If you want to have an awesome Simic Evolve Counters deck you need to put there 4x Master Biomancer and 4x Kalonian Hydra . It is necessary. I would sugest to replace Fathom Mage with Progenitor Mimic from your sideboard to copy your Kalonian Hydra or Master Biomancer. I think that you need a creature remove, so I sugest Rapid Hybridization and Cyclonic Rift instead of Give / Take and Hunt the Weak . I think that a great idea is to put Kruphix, God of Horizons while Journey to Nyx will come out. It will be great tapping your lands every turn of your opponent with Prophet and Kruphix on the table to make your X creatures like 50/50 in one turn XD. That would be great. And make a new sideboard, because I think that yours is very messy. Maybe rethink of putting Aqueous Form to make your creatures do damage for sure. Naturalize and Fade into Antiquity should be replaced with Annul or Negate and 4x Cloudfin Raptor in the mainboard is a must. I hope i helped you.
Hey I also run Omnath EDH: Man that's a lot of mana
Hall of Gemstone hoses multicolor decks
Terastodon is great removal
I would also replace all of the one drop mana dorks except for Joraga Treespeaker
I hope some of these suggestions help! Out of all of these though Hall of Gemstone is a must, best 50 cents I've ever spent.
Good luck on your build!
I used to play Golgari Aggro, and now that the deck seems to be better positioned in the current (and upcoming JOU) meta, I'm thinking about going back. If you'd like some sideboard suggestions, I think you'd be remiss to not include Naturalize because your biggest threat is going to be Rest in Peace and you'll need a way to deal with it. At least until rotation, you should also include some Golgari Charm in your sideboard to give you Regenerate against control. Putrefy or Doom Blade are both removal options you could consider, and I'd also recommend Pithing Needle to help deal with planeswalkers/Thassa, God of the Sea /Pack Rat .
You're probably editing right now, but if not, I just wanted to let you know there are only 58 cards in your mainboard, and I'd recommend some more land. Maybe even 1 copy of Rogue's Passage since it can help get your hits in later, and you can grab it with your dig spells.
I think G/B is super fun to play and if I've given you any helpful SB tips, I hope they help!
I was considering removing Feral Hydra anyway so that works for me.
Perhaps having Naturalize out for only a few games may save me in those games, thanks for the advice!
Didn't even know Aspect of Hydra existed, I guess its worth having it in.
I'd rather keep Naturalize as I know some of the people I play with like to run annoying enchantments.
Are you sure about Krosan Warchief ? I don't have any other means of protecting my creatures besides buffing or fog.
|Avg. draft pick||9.53|
|Avg. cube pick||12.43|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|