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Okay so this is a Ultimate Price OR a Naturalize OR a pseudo Divination . This is a great utility card. such good options in good colors. I really can see this is a BUG walkers deck as a 2 of or 3 of. I can see this in standard play. At least for my standard deck lol. What does everyone else think?
Get a Skullclamp
Focus on mana base and card advantage and you can do most anything from there.
Any cards that create more cards or have multiple effects tend to be better. For example, Consign to Dust is a better card than Naturalize because you can use one card to eliminate two of your opponent's cards. That is more complicated if you are playing multiplayer - spending a card to set back a single opponent is often a good way to make sure you both lose. In that instance, Tranquility could be an advantageous card.
Get a Skullclamp
With all the enchantments/artifacts running around I've discovered that having 3x Reclamation Sage in addition to Naturalize really helps your Sideboard. I've won matches simply by sideboarding and getting those cards out.
I think you have a pretty solid deck though.
Yeah, you have a good point about behemoth's speed. And as for Naturalize , the only reason I picked that over it's admittedly better alternatives is it's the one I happen to have in my collection, haha. I've never seen Deglamer before, though. I need to get me one of those.
You've put my mind at ease Volsungz + holy cowabunga @ uses of Prison Term and Faith's Fetters I have both those cards and didn't know they could be used that way. With Condemn though, when the commander leaves the battlefield, doesn't the opponent have the option to put it back into the command zone?
Thanks for the explanation lemmingllama. I pulled an Illusionist's Bracers in my last draft and was disappointed. HA! Thanks again erabel for bringing it up. Run for the lols indeed. Epic. Also I appreciate the analysis on spot removal. Eldrazi Monument is a great idea but it's not a cheap card. It's definitely a consideration as I hate being board wiped, though.
Is 35 lands really enough?
Rain of Thorns came in one of my precon commander decks. Worth running?
Congregate yay or nay, not worth it?
Thanks to everyone for the wonderful feedback so far!
Fungal Behemoth looks pretty interesting. I think it's a bit slow, however. It's suspend ability is nice but what about after a board wipe? It becomes a card with 0/0 with a useless suspend ability. I guess you could say the same about some of the other cards but the fact that this card is heavily reliant on your field presence means it's not a very good stand-alone card.
I would also replace Naturalize with Krosan Grip if you want it to be uncounterable or a Nature's Claim for the sake of being cheaper. The gain 4 life is nothing in EDH as long as it's cheap to cast. You could even use Deglamer in case you want to tuck an an enchantment or artifact with hexproof/indestructible (cough other gods as commanders). Deglamer's my favorite removal for enchantments/artifacts just for this reason.
The CMC isn't extremely important, since most EDH games go on for awhile, which is why it's fun, and lets you play some expensive cards wise. But removal, and tutors are pretty big, so when someone else has something you don't want them too, you have a chance to get rid of it. Check out some of these: Faith's Fetters Great to stop commander damage, or to stop a creature/planeswalker with annoying abilities. Condemn On someones commander can just ruin their day sometimes. Oblation Another tuck option. Prison Term Can get onto hexproof and shroud creatures, thanks to it's ability to go onto a creature without targeting it. Path to Exile , Oblivion Ring , Return to Dust , Swords to Plowshares , Beast Within , Krosan Grip , and Naturalize are your normal removal staples, as can be Selesnya Charm . Austere Command can destroy basically anything,
Before you read below, check this deck out. I think it has potential and it's around $10.00. For the instants try Launch the Fleet in addition to Solidarity of Heroes . This deck runs 22 mana which I think is a healthy amount for most decks.
First things first. I never run under 20 mana ever. Even with your Elvish Mystics/Voyaging Satyr in there I'd still run more Mana. If you want to spend some money I think you'd be happy with 4x Temple of Plenty .I see that you have cards in there to do mana searches but you have to think about the fact that you're not going to see that mana for a while, let alone get the card searches on the board. Even with Convoke Nissa's Expedition just seems like a waste of a card to me.
Since you're running green, have you thought about Courser of Kruphix ($8.00 but well worth it) to get your mana on the board faster, while increasing your life? I think Voyaging Satyr may be overkill. Cut that down to 2 at least, if not all together.
If you're trying to just stick to a budget deck (under $20) you're on the right track. With so many Enchantments running around I'd go with Reclamation Sage ($0.25) + Naturalize ($0.05) in your Sideboard. May'be some Soldier of the Pantheon ($1.00) if you're going against multicolored decks.
Since you're running Heroic's you could try out a couple Launch the Fleet 's. They trigger the Heroic while putting some Soldiers on the field.
|Avg. draft pick||9.53|
|Avg. cube pick||12.43|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|