Destroy target artifact or enchantment.

Acquire Naturalize

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Naturalize Discussion

APPLE01DOJ on Red answer to Blood Moon?

11 hours ago

I'd switch that Marsh Flats to a Verdant Catacombs (or 2 and SB 2x Ghost Quarter) and just run Naturalize or Nature's Claim or Back to Nature on the SB.

themarshal99 on Emerald Rush

1 day ago

Still not completely sold one way or the other on the Naturalize vs. Reclamation Sage conundrum. On the one hand, having my removal as an instant means that I can sneak it in there before the control decks have the mana to respond. On the other, Reclamation Sage can be found using See the Unwritten, and leaves me with a blocker afterward. I suppose it's entirely situational which one I'd want to use, but there's no way I'm having two or three copies of both in my sideboard just to cover all my bases.

Sloanan on The Call of the Wretched Sea

1 day ago

Yeah, post-sideboarding is really the problem with the deck. It's awesome game one, and can still work with a bit of luck and tinkering, but I don't like that a Naturalize can in all likelihood cost you the game if played at the right time.

piebandit on Simic Morph Mastery

2 days ago

Quadsimotto, I am keeping this budget. The only morphers I would say are hard to get flipped are Kheru Spellsnatcher and Thousand Winds Otherwise, I've had pretty good luck flipping things. I can definitely see adding Negate, though I'm not sure what to take out at this point.

Monastery Flock or Dragon's Eye Savants (which one tbd, dragon's eye is better overall, but Monastery could block Butcher of the Horde) and Void Snare come in vs. aggro decks (still debating which I want), Naturalize against Jeskai Combo and other enchantment players, Windstorm against flyers, Negate against decks with burn or kill creature spells. Thousand Winds is great for flyers, walls, token decks.

Caes on Cash Money Money

2 days ago

Good to see another person brewing with Villainous Wealth!

I would suggest running Unravel the Aether in the SB instead of Naturalize because it can hit gods. It also has the neat synergy of putting the enchantment/artifact back into the deck for it to get hit with Villainous Wealth.

Angry_Potatoes on Well that escalated quickly

2 days ago

I would swap Naturalize for Destructive Revelry. Essentially the same card, but with 2 free damage! on 2014-11-21 update of All The ...

3 days ago

Consider 4 Time to Feed or Savage Punch instead of Plummet + Naturalize. You should take out some of your 5CMC and 6CMC cards and add some Forest. IMHO you need 24 lands in a deck like this. You could maybe use Setessan Oathsworn. I strongly suggest adding Leafcrown Dryad and/or Swordwise Centaur, the idea being to have a stronger/more consistent early game. If your opponent survives your onslaught of 2 drops and pump spells, then you play Terra Stomper for the win :) Hope that's helpful and not just stupid :D

Totes_Nefarious on 2014-11-22 update of Emerald Rush

3 days ago

Fade into Antiquity would be a good side board option, it'll handle gods as well as that damn vault, Naturalize, Reclamation Sage, and Unravel the Aether are all good cards to deal with the artifact bullshit in standard right now. Price

Low Avg High Foil
$0.03 $0.13 $0.65 $0.37

Cardhoarder (MTGO) Price

Normal Foil
0.02 TIX 0.04 TIX
Color(s) Green
Cost 1G
Converted cost 2
Avg. draft pick 10.06
Avg. cube pick 13.65


Format Legality
Heirloom Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Khans of Tarkir Common
Magic 2015 Common
Magic 2014 Common
Gatecrash Common
Magic 2013 Common
Innistrad Common
2012 Core Set Common
2011 Core Set Common
Rise of the Eldrazi Common
2010 Core Set Common
Shards of Alara Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Onslaught Common

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