|Have (42)||p1nkzz , likeapolygraph , vollrath , much-doge , Hallowed_Titan , Comicalflop , Next_rim , xGamer97x , Alizer313 , Red0Zone , XxCataclysmiCxX , deatn1342 , Dritz , gildan_bladeborn , georgeegroeg2013 , tim_swaggers , cerberus8317 , Mutt5258 , APPLE01DOJ , wsurugby10 , NoisyPotato , sleepy104 , volrathxp , CharmedGeek , JIV_IV , lucyfarrell , attak , ducttapedeckbox , bloodrayne03 , psykad , Under9000 , Raistlin911822 , Fatred , Cyborgskeleton , Timocalypse , CastleSiege , Braxlyon , Sauron_ , sprnt350 , hahmlet , Raissuli , TheGreatSeamus|
Thank you very much for your feedback Tingettley. I do like Tezzeret the Seeker , but if you have your Ensnaring Bridge out your creatures won't be able to attack. The reason i like to run Damnation main board is affinity. There has been multiple times that i stabilized myself underneath the bridge with different decks and lost to + shenanigans.
Artifact hate is strong in the modern format because of affinity. This is where Academy Ruins really shines. 1U, tap , and put target artifact card from my graveyard on top of my library. As the game goes on we can bring back any hate that we want, Necrogen Spellbomb to lock them out of the game, or Nihil Spellbomb to clear their graveyard.
To be honest, I've never been fond of Dimir Charm for anything and "pixie sticks" doesn't need any extra tech to fix it's draws. Once we get our opponents on a land draw, we shift focus, and ping away at our draw. Raven's Crime is something you would have to test out. Dakmor Salvage would probably find a way into mix as well. Since your current build has a green splash Life from the Loam is an option, but without blue i think that you would be hurting yourself more than helping. I have to argue that pixie needs 5 land to do whatever it wants. Pop Tezzeret, Agent of Bolas and use Codex Shredder s ability to bring it back to your hand at their EOT.
Modern is dominated by aggro builds. Profane Memento ability stacks which is the reason i stuffed them in the main board. When you run into the control/storm/RDW builds it becomes an easy spot to shove your side board tech into. Storm meets Rule of Law , RDW meets Leyline of Sanctity , and control would probably see Blood Moon .
For green enchantment hate, Back to Nature or Naturalize comes to mind. In my opinion the best hate would have to be Seal of Primordium . It allows the green builds to get cards out of their hand and stay under the bridge. Not to mention it's free and doesn't need to tap to pop
This deck looks really nice. It's out of my price range, but it looks like a lot of fun to play. I was thinking that Naturalize at instant speed is better than Reclamation Sage , even though the Sage gives a body. I know a lot of people who prefer it, so that's your choice. Back to Nature kills Boon Satyr s, which isn't good for you. But that's my personal opinion as I'm playtesting GB Aggro (Golgari Speed Demon).
The_Kazekyo For the combo to work it doesn't matter if the Triskelion s ability resolves or not as long as it dies without +1/+1 counters. You just have to point enough damage to it (in the case of this combo two activations) for the Triskelion to die and everything else can go to your opponent. Now if your opponent just kills the Triskelion with Krosan Grip you're already fulfilling the "dying without counters" part since you already took out all of the counters. All the rest of the activations will ping your opponent and Triskelion will return to battlefield because of undying. For this combo there's absolutely no difference between Naturalize and Krosan Grip as long as you remember to say that you're holding priority. This combo can not be broken by split second removal if you know what you're doing.
Draugo the Triskelion ability must resolve with him targeting himself in the last counter for him to die, he is a 1/1 creature with 3 counters so if you remove all counters he does not die so Krosan Grip still breaks the combo BUT you can still remove all counters and let the Naturalize resolve allowing him to return with undying because that's the point of the combo so this combo can only be broken by split second, any other type of removal i can retain priority and leave him to die so now i know i could have saved my Triskelion because my friend used the removal and didn't allow me to respond he used it and resolved it right away.
I already started working on some possible improvements, I think the spell support needs the most work; Reborn Hope , Naturalize and Reprisal all may have better options: Vines of Vastwood , Journey to Nowhere , Make a Wish
I'm still in the early stages of getting to know the deck though, so hold tight.. :)
FancyTuesday The pedant in me demands that I point out that your stack and explanation don't match each other.
Your comment "Naturalize is now on the stack and you have a chance to respond. You do so by activating Triskelion again. Priority goes around again and you can activate Triskelion again" would mean that there's only one Triskelion activation on the stack since "Priority goes around again" means that a priority pass round was made with everyone passing priority making the topmost item on the stack resolve.
To make the kind of stack you showed the player controlling Triskelion has to retain priority after activating the ability to activate it again.
Also for Naturalize it doesn't really matter if you wait before removing the rest of the counters or not. Since removing the counter is the payment for the ability you do it before your opponent can respond. As a matter of fact retaining priority also gets you around Krosan Grip since you can just clear all the counters straight away by retaining priority and then Triskelion will die without counters and return to the battlefield.
Otherwise a good explanation.
Without counter magic, eliminating Mikaeus, the Unhallowed in response to casting Triskelion , or a Split-Second effect to remove either of them after Triskelion enters the battlefield, you cannot really interrupt the combo. Instant speed artifact removal without Split-Second won't cut it.
Triskelion resolves and you, the active player, have priority.
You activate Triskelion's ability. Your opponent has a chance to respond and casts Naturalize targeting Triskelion.
Naturalize is now on the stack and you have a chance to respond. You do so by activating Triskelion again. Priority goes around again and you can activate Triskelion again. The stack now looks like this:
When Naturalize resolves Triskelion has no +1/+1 counters on it. You don't need to destroy it with its own ability, but you can if you like. If you do Triskelion will be destroyed by lethal damage prior to Naturalize resolving and Naturalize will fizzle now that its only target is gone. Once both Mikaeus and Triskelion are in play there is no point at which removal without Split-second can stop it because you can always remove counters/undie in response and put lethal damage on the stack.
Although, if you are forced to put everything on the stack "in response" then it does open you up to damage reversal/prevention tricks. That's why you typically wait for these effects to resolve one at a time.
Well there are a few things here.
If it was an effect like Naturalize then your opponent can't beat Mikaeus/Triskelion. With Mikaeus, the Unhallowed out once Triskelion hits play what happens is you receive priority and begin the combo by removing a counter to plink a target. He now has a chance to respond, and if he tries to destroy Triskelion with an effect like Naturalize you can respond by removing the rest of the counters from Triskelion and Triskelion will be destroyed/undie as normal.
Now say it's Krosan Grip . If this is the case then he can destroy Triskelion as soon as he receives priority, the soonest he would have priority is after you remove a counter from Triskelion. Your target would take one damage and Triskelion would be destroyed with +1/+1 counters on it.
|0.02 TIX||0.04 TIX|
|Avg. draft pick||10.06|
|Avg. cube pick||13.65|
|Commander / EDH||Legal|
|Khans of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Rise of the Eldrazi||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|