Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

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M19

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Want (3) Bam5432109 , arson_is_fun , Odin1806

Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Core Set 2019 (M19) Common
Duel Decks: Elves vs. Inventors (DDU) Common
Rivals of Ixalan (RIX) None
Dragons of Tarkir (DTK) Common
Khans of Tarkir (KTK) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Gatecrash (GTC) Common
Magic 2013 (M13) Common
Innistrad (ISD) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
Rise of the Eldrazi (ROE) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common

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Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
Historic Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Naturalize occurrence in decks from the last year

Standard:

All decks: 0.01%

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.03%

Green: 0.28%

Golgari: 0.12%

Naturalize Discussion

ToolmasterOfBrainerd on Maro's Core Set 2021 Teaser

3 days ago

Could A card that gains all activated abilities of a certain subset of cards in a place it’s never done it before be exiled? What are either options? You can reveal cards in your hand to give something abilities? Look at opponent's hand?

I would guess that one of Naturalize, Disenchant, and Lightning Bolt will be one of the cards that's been reprinted >20 times.

SpoopieGhost on Vraska's Triple D's

1 week ago

I don't usually do sideboards for my homebrew Pauper Decks as they're more for me and my friend's casual games. But I would definitely fun some Relic of Progenitus, Naturalize, maybe a Doom Blade or two, perhaps more Gurmag Angler or Greater Mossdog you have to be careful though because playing this deck I've learned that if you get too greedy with the graveyard filling you will have nothing but Stinkweed Imp to cast, and they unfortunately make the problem worse. This deck could use some more cards with flashback Gnaw to the Bone could be great for sideboards, or simply just more ways to refill the hand. possibly Grim Discovery or Disentomb. I personally love Macabre Waltz, but it does have a CMC of two. Disentomb can hit two zombies which is perfect for both Putrid Leech and Gurmag Angler.

wereotter on What is Your Opinion of ...

1 week ago

Hybrid mana cards were meant to be card that could be either color, and are not a color pie break if the card exists in only one of the two colors used to cast it. So to that end, I would say that hybrid mana should be allowed in EDH in decks that can cast them with only their basic lands.

To use your examples, Hearthfire Hobgoblin has its monocolor counterparts in Fabled Hero (which is the same card with an up-side) and Markov Blademaster (which is initially weaker but if it hits an opponent on its first attack will actually be stronger)

But for an even more perfect example of how hybrid mana is just one card that could have otherwise been two separate cards, I think Nature's Chant is the perfect example. Disenchant and Naturalize were already color shifted versions of the same card that showed that for 2 mana both green and white can destroy artifact and enchantments at instant speed. Nature's Chant is a card that is both cards smashed together into a hybrid version of the same effect.

There may be examples out there.... but for me at this point, I can't think of any example where a hybrid card breaks the color pie.

EldraziOfRavnica on Kiora, the Crashing Babe

1 week ago

Easy sideboard hack: put in all of your graveyard hate, artifact and enchantment removal, and life gain. That's all there is to it. Return to Nature is strictly better than Naturalize. You probably want to move those to the sideboard. Going up to two or three Kioras seems like a good idea.

carpecanum on RHONAS, THUNDERDOME EXTRAORDINAIRE -budget-

3 weeks ago

Avarice Amulet on your indestructible boss.

If you get Lure or fight mechanics going Druid's Call can get ridiculous.

My deck with a ton of fight instants works better if i get my Isochron Scepter out. Works with Naturalize too.

ClassicCox on RHONAS, THUNDERDOME EXTRAORDINAIRE -budget-

3 weeks ago

If you're gonna use Naturalize, i would suggest swapping it for Unravel the Aether for dealing with those pesky theros gods, also tucking is almost always better than destroying with the amount of broken recursion engines running around in EDH. For the same reason, World Breaker is really solid. Also with the amount of fighting you might like Vigor. The last two cards have a bit higher price tag so maybe they don't fit. Really nice budget list though, always good to see some love for less-popular mono green commanders.

Malsorn on Spore Aristocracy

1 month ago

Return to Nature over Naturalize, Moldervine Reclamation is also a pretty good one for the deck, but I'm not sure what you'd pull for it. Golgari Charm is also pretty handy, gets a bit more versatility than Wrap in Vigor.

TriusMalarky on Thoughts on Mutate?

1 month ago

As a Pioneer Player,

Mutate makes me sad.

There's a couple specific cards that might be playable in very specific builds, but...

Sea-Dasher Octopus is just Curious Obsession that might also be a flash Stealer of Secrets. I don't know if that's very good. Bonecrusher Giant is okay because it goes well with every red strategy... but this goes in Devotion. Or tempo, which is just devo without Master of Waves.

Gemrazer might be a nicer Reclamation Sage for things like Zoo, or other green aggro decks. I mean, Reach and Trample aren't useless abilities and it'd often be 1-2 points of extra power. So doing slightly more than Rec Sage, at least in aggressive decks, is solid. Also good in any deck that uses +1/+1 counters. It also stacks, so if you draw a second you can mutate the first and get two Naturalizes. Or 3 Naturalize effects for... and two cards, which I think is okay.

Both Gemrazer and Octo could work in an Evolve deck, especially because it uses +1/+1 counters extremely heavily.

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