Hermit Druid


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Rare
Stronghold (STH) Rare
Promo Set (000) Rare

Combos Browse all

Hermit Druid

Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Price & Acquistion Set Price Alerts



Hermit Druid Discussion

lordsauron on Graveyard Stompy Bois

1 week ago

It looks like you’ve got a lot of stuff that likes to have things in your graveyard, but not many ways to get things into it. I would recommend taking a look at Jarad’s edhrec.com page to find some inspiration for that. Also, it looks like you’re a bit short on ramp, board wipes, and draw, which you could help by cutting down lands to 38. You generally want about 10 each of ramp and draw spells in any EDH deck. I’ve got a graveyard deck you might want to check out for some inspiration on how to get stuff into your graveyard. Hermit Druid is my personal favorite. The deck is missing a lot of stuff, it the graveyard stuff is there. Varolz, King of the Grave

punkrawkmonkey on Death is Temporary

1 week ago

Burnished Hart seems really good in this deck. Possibly even better than Explosive Vegetation since it is re-castable with your commander and is both an artifact and a creature.

Memnarch is another artifact creature and obviously insanely good in Commander.

Hermit Druid, Golgari Grave-Troll, Dakmor Salvage, Golgari Thug are some good options for self-mill.

Living Death and Yawgmoth's Will are excellent in these sorts of decks as well.

Mystic Remora is in my opinion a better Rhystic Study and is absolutely disgusting in this deck since you can get around it's cumulative upkeep.

If you feel like being degenerate, Glen Elendra Archmage is dumb in this deck too..

chadjshonk on Jarad : No Rest for the Restless

2 weeks ago

Zachmarshall91 Out of ten? Maybe a 7.5 or 8 in a high-end casual meta? Compared to Tier One CEDH... no clue. It certainly isn't a fast deck, but it is competitive in a good four-player game. It plays for the mid-game as you use your utility creatures to ramp and play a little control while filling your graveyard. When you win with Jarad, Golgari Lich Lord's ability, though, it seems to come out of nowhere. It doesn't take too many sacrifices to end the game.

This build is suited for my playgroup, where we want the games to go on at least 30 minutes and no one really goes infinite. But it is very good in that type of long game meta.

You can kind of draw the entire deck with Greater Good and Deathrender, setting up a great Living Death or I've been thinking about putting in a Poison-Tip Archer or Zulaport Cutthroat.

If you want to kick it up a notch I would drop some of the cute cards like Kessig Cagebreakers, World Shaper, and Bane of the Living for perhaps some Grave Pact effects, a Hermit Druid (with the appropriate adjustment of the mana base), some Protean Hulk combos (like Mikaeus, the Unhallowed + Walking Ballista) and a Necrotic Ooze plan. I also cut Lord of Extinction because I won like 8 straight games with it but I would put that in the deck too if I was tuning it up.

I love the deck. It wins a lot. But it really depends on how insane your meta is. My deck will not be going off turn 4. It wants to win turn 15 or later. But there are ways to spike it up.

Thanks for the comment.

MrMorbid on Muldrotha, the "fun" tide

2 weeks ago

Saljen Thanks for the suggestions! My Muldrotha deck is a little more competitive and is focusing around Hermit Druid milling my library to win the game so I can't run basic lands. I will be putting in Spore Frog and Executioner's Capsule.

Phaetion on Windgrace Combo

2 weeks ago

The list seems pretty good. Have you considered Exsanguinate and/or Torment of Hailfire as win conditions? You got Coffers and Urborg, plus with all the lands you'll be putting into play, they'll close out games in no time.

Also, lands with cycling work very well with Life from the Loam. Speaking of dredgers, I know you got Hermit Druid, but would it hurt to add a couple more?

Reverie42 on

2 weeks ago

You don't actually need a sac outlet for the Mike&Trike combo, you just need to have the trike ping itself once so that it dies.

Since most of the counter-based cards in this deck don't really need to sit around for very long to get value, I imagine getting Reyhan exiled isn't too big of a deal.

In terms of some suggestions:

Some possible cuts:

  • I think Gyre Sage is worse than a ramp spell. In general, if you can afford the setup it needs to be good, you probably don't need the mana.
  • I've run and cut Dark Imposter a lot of times. At 9 mana to do anything, it's almost always worse than Ravenous Chupacabra.
  • Endrek Sahr is probably worth keeping an eye on. He gets worse the more board wipes your meta has.
  • Also probably worth watching Bloodspore Thrinax and Mycoloth. Thrinax seems really solid here. Mycoloth is another "high upside, but puts such a huge target on you that it backfires a lot" sort of card.

Good luck. Looks like a fun list.

SynergyBuild on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

I don't think they change constantly, but they do change on the format. Combo in modern, legacy, vintage, and commander is a fast-paced instant win kind of deal, in pauper, it is a slow, instant win, thing, like Inside Out combo. Toolbox I feel is like tribal, there are toolbox midrange lists, like legacy maverick (the banning of Deathrite Shaman hurt it, but still), and toolbox control lists like sultai gifts loops. Yes, I have seen a toolbox aggro list using Green Sun's Zenith, it looked pretty janky and was a fun bant build, but apparently was competitive.

So yes, I know toolbox is something in every archetype, but I never talked about toolbox until now, why bring it up?

It's like saying: "Did you know there are tribal decks in all of the main umbrella archetypes, there are tribal lists that are aggro, control, stax, and combo!"

It is irrelevant to the conversation.

Onto dredge, there are many varients that win through Laboratory Maniac (milling themselves with Hermit Druid because bazaar is too good to pass up), so those aren;t winning through aggro, not to say the best don't only that the win condition is not the archetype, dredge is fast-paced combo, plain and simple.

Also, in 25 years, the archetypes have changed, not a lot, but the ideas behind them totally have, originally lifegain was much more dominant, and most players lacked the understanding of card advantage that is known commonly today, control was very different, and so was aggro.

SynergyBuild on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

No, the archetype is redless/witchmaw Hermit Druid combo.

Also, Sidisi/Prossh/Tazri are Sultai, Jund, and 5 color, so they would be separate Food Chain lists on color basis, Thrasios/Tymna and Atraxa are witch/redless, and so aren't in the same boat.

Load more

Latest Commander