|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Uncommon|
|Vintage Masters (VMA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Human Druid
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Latest as Commander
Hermit Druid Discussion
7 hours ago
5 days ago
Hi , @pato_mtg . Thank you for your Question!
So the reason I do not run Crop Rotation right now is that I don't feel it is truly 100 % necessary as a must have mainboard card just for its one-time use... When used Solely for explosiveness that ultimately could still get you nowhere while it doesn't advance our lock in any way nor does it provide us with a turn 2 Derevi just seems Redundant to me... It Could also end up being a very very dead draw at some points in the game for just a "single-use-1-land-fetch" compared to Weathered Wayfarer in our longer grindy games which this deck aims for anyway or after the occasional Mass land destruction occurs ( Ravages of War ) :'( ...
But then again I've had success with it as well before by gaining quick access to Gaea's Cradle with some dudes out and a Yisan, the Wanderer Bard in play or finding me Forsaken City to fuel my Stasis -Lock... While it can also give you card draw trough Horizon Canopy or soft counter a Wasteland / Strip Mine type effect finding you a replacement... I mean there is nothing wrong with running it and sure has some uses... It's an excellent card to be sure. but my Problem with it has always been the sheer disadvantage of losing card + Land Advantage and the possibility to have it be countered instead. losing all your tempo for just explosiveness is not my playstyle as I'd rather look at plays to keep my opponents from winning at all!
I am pretty aware of most Combo creatures and threats for us that are hard to deal with. But just one effect like this doesn't feel right and Chances (%) are so slim of you having this at your disposal and it being castable as well... I do run effective removal that is also a little more grindy in the form of Ulvenwald Tracker ... I've become a huge fan of this card as you can force Derevi or other creatures heck even Dorks to smash into a Hermit Druid for example... Most of these combo creatures are very low toughness. Or the ability to keep removing Dorks and such is also very effective.
As a creature heavy deck, most combo decks won't get through to you that easily by aggro either or go for aggro at all anyway as that is mostly not their go to win condition... I mean we can eat Tymna the Weaver or Najeela, the Blade-Blossom all day unless you're facing a lot of reanimator or Toolbox threats like Yisan that you need to deal with at instant speed... Yeah, then I'd side it in too!
If you could actually share or talk about the number of times this saved you from specific things that would definitely be interesting to take in consideration for other people looking for flex slots, or talk about the cards that force you to run this?!
With a deck so packed with hate towards artifacts and enchantments, I feel this only really becomes truly necessary over something like Aura Shards if an opponent managed to slip through your Stax and resolve a crucial combo piece which surely happens from time to time... Especially after the Aetherflux Reservoir and Paradox Engine / Iso-reversal prints... It could fit in the deck instead of Aura Shards easily. The Only reason I haven't had to do so yet is because of grindy cards that allow me to take piece by piece...
Sure I've died to Aetherflux Reservoir while having Stony Silence + Null Rod in play and losing both with a bunch of other Stax in play... But I mean Nature's Claim would then still need to be just that right card at that right moment with such a low chance (%) being the card you draw or get access to every game for just its single use...
Hope that was of help and explained my thought process behind not running them in the current iteration for the time being. (Subject to Change according to meta or personal needs anyway and all of them are in my Sideboard explanation in the Primer!)
(Ya win some ya lose some :'( , But consistently wise I prefer the Grindy setup that aims to remain effective over the one time uses.)
6 days ago
I mean, look, it's not like the EDH ban list is specifically constructed with cEDH in mind--a lot of is just dedicated to banning really expensive cards that wouldn't break the format but would give no one any reason to play anything else ( Ancestral Recall ), or annoying pubstomp cards people wouldn't stop playing in casual that aren't actually that great ( Sylvan Primordial , Primeval Titan ). Cards like Yawgmoth's Will and Hermit Druid are way better in the format, obviously, but no one seems to care.
That being said, following that logic, why not ban cards like Rhystic Study and Cyclonic Rift ? Rhystic is the format's real Ancestral Recall (if Recall had the added effect of recurring itself on your upkeep unless any player paid 1), and it's not like it's ever been even remotely fun to play against in casual. It's not like the game could really function without staples--just because every white deck (in casual) plays Wrath of God doesn't mean that card is overpowered, but, come on, if you can ban Upheaval , you can ban Cyclonic Rift (it's honestly harder to win with upheaval than with cyclonic rift, and, besides, Obliterate isn't banned, is it)?
6 days ago
I see you have managed to get it down to the 100 that you need. Here’s a few card ideas to get mass amounts of cards into your yard and ways to protect the yard.
- Traumatize yourself to fill your yard.
- Hermit Druid to completely fill your yard since I see you aren’t running any basics.
- Morality Shift in case you don’t get to the druid or traumatize
- Stifle to protect your yard from Bojuka Bog
- Willbender as well
- Disallow and a few more I’m gonna list off will protect you from the bog.
- Time Stop
Your Glen Elendra Archmage will stop all other yard hate. Speaking of Glen, here’s a way to use her more than once per turn. Melira, Sylvok Outcast will turn Glen into an infinite Negate so you can counter any non creature spell you don’t like, not just graveyard hate.
1 week ago
I assume that they haven't kept the points list updated on this site. If you look through the archives of the points list Worldly Tutor was removed in June of last year and Hermit Druid was removed in October, both of which were 1 point before their removal. It looks like the points list that Tappedout is using is from sometime between May of 2017 and June of 2018 and hasn't been updated with the three changes since. Any decks that run Spellseeker will also have incorrect points, though they will be short a point not over like the two mentioned cards.
2 weeks ago
We already spoke about these already but I'm commenting with a couple of suggestions here so you have a list to come back to
Altar of Bone - Use it to either sacrifice or find rector. Finding rector doesn't need explaining but as a sac outlet it will be able to find spellseeker which will let you merchant scroll for dig through time and guarantee the combo kill
Recruiter of the Guard - A bit wonky but it finds rector and other bears. Decent if you're trying to up your count. Also works as part of the combo kill by finding spellseeker and initiating the chain I posted above.
Manifold Insights - We talked about this one but the main premise is that you're digging 10 and that at least a few of the hits are going to be lands. The rest will be some combination of gas or semi live draws. The worst thing your opponents will give you are dorks/ bad ramp/ or redundant looters but you only have 10 combined of all those effects in the deck so the chances are pretty low that you end up getting a grip or 3 after this. Odds are in your favor. I don't think we want this in stuff like circu but when it comes to UW, Winterblast was right again.
Intuition - Manifold Insights is basically a worse copy of this effect. Works with seasons past, rector recur, and pretty much every combo you have access to. Plus it's an instant.
The last thing to consider is the dredge stuff in conjunction with Replenish and Open the Vaults . The real issue would be one of can you get enough pieces to the yard and to be honest I'm not sure. You get some neat tech with all the bant land recur, stuff like Riftstone Portal , and potentially things like Wonder which will act as evasion for rafiq and your draw dorks. Maybe these would even be able to justify something like Survival of the Fittest coming back but it just depends on how you can play with the grave. Lands, enchantments, and artifacts are all easy and you even have some play with recurring instants and sorceries but getting creatures back is much more difficult. This paragraph is more food for thought than recommendations though as it would be near impossible to build a shell with all this without finding an entomb type effect or some sort of massive miller outside of the deck's looters or something insane like Hermit Druid or breakfast combo.
If I see any more I'll let you know
3 weeks ago
Welp, since (unsurprisingly) the other EDH tier list is apparently very inactive right now, I'm going to repost my suggestion to move Inalla, Archmage Ritualist to tier 2 here. She makes Wanderwine Prophets a 1-card infinite turn combo, and a god hand of Entomb , Reanimate , land, Lotus Petal , Mana Crypt , Sol Ring , etc. wins the game on turn 1. It's a more resilient combo than Food Chain or Hermit Druid , frankly--tier 3 is too low for her.
3 weeks ago
I do kind of like Grapeshot as a possible alternative win-con. On its own it can deal with a few annoying creatures like Hushwing Gryff or Hermit Druid and it can clear out some mana dorks that might block Animar from being able to swing through. The fact that Spellseeker can tutor for it is what makes it a possible consideration. However, as a win-con it is vulnerable to Flusterstorm , unlike Purph, and can wind up frequently being a dead draw early in the game depending on your meta.
Purph can kill in conjunction with the Kiri line, can help cut down on the life of Ad Nauseam decks when not comboing, and can be difficult to remove. However, he is surprisingly awkward to tutor for. He just seems to sit outside of a lot of Animar's more conventional lines of play. You often have better things to tutor for so Purph winds up being one of those "nice if I draw into it" types of cards. Considering that he doesn't pop up that often, he generally isn't missed that much when cut from an Animar deck.
Hermit Druid occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
BGW (Abzan, Junk): 0.12%
BUG (Sultai): 0.13%