Hermit Druid


Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Rare
Stronghold (STH) Rare
Promo Set (000) Rare

Combos Browse all

Hermit Druid

Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

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Hermit Druid Discussion

miracleHat on The Domination Clique

12 hours ago

Aura Thief: in a 4 player game (where let's assume that there is 1 zur player and 1 breya player), I have convinced the Breya player to shoot my aura thief to steal the zur enchantments. It is particularly potent against such decks (any esper deck, essentially) and is still useful as a utility creature (stealing a Sylvan Library and Rhystic Study is nothing to scoff at). Lastly it can (in certain situations) be used to stop Food Chain combo's (which is another prominent force to deal with). I will leave it in as a meta call.

Runechanter's Pike: it is most definitely cheaper than Batterskull and buffs clique's power more than jitte and potentially more than skull. Batterskull is one of the few "bombs" (I count 5 cards as 'bomb' in this list). When it is cast, it demands an answer or I will be in a winning position and killing people quite quickly. With this in mind: it is slow, abeit clunky, and otherwise unwanted in my opening hand. Lifegain is also unneeded (usually). Umezawa's Jitte does too much. In slower games, it slowly and surely eeks out advantage just by being on the field. It stops Hermit Druid (and other combo's relying on creature's toughness <3, looking at Laboratory Maniac). It also creates surprise wins with Inkmoth Nexus, which is very much relevant.

This leaves me with Runechanter's Pike (a card that I had completely forgotten existed, ty) and skull. I'll test out pike, results looking quite good, but will reserve judgment.

Edit: and yes I am very proud of my description(s)

SaberTech on Ancestral Animar

2 days ago

Ixalan has been a mixed bag for Animar. Tinashe is the only card that the set offers Animar, but it's mediocre at best. The set also came with Rampaging Ferocidon, which may force Animar to play more carefully if it is on the table but probably won't see much play in competitive circles so it's not something Animar will likely have to build around.

The real boon that Ixalan offers Animar is in how Ashes of the Abhorrent may affect the meta. Ashes of the Abhorrent stalls Hermit Druid + Dread Return based combo decks, which are frequently faster at comboing off than Animar is. It also hampers Storm decks that are looking to go off with Yawgmoth's Will. Boonweaver combo decks may look to splash it since it doesn't interfere with their main reanimation plan, and it may also find a spot in dedicated Hate Bear or Zur decks. The more the card sees play, the more hospitable the meta gets for Animar.

Now maybe WotC could print a couple more cEDH worthy Containment Priest style effects to help keep Flash Hulk decks in check.

VETJasper on Another Mimeoplasm

1 week ago


Kederekt Leviathan could be considered another win-con with how well it locks up the board. At worst it's a slightly worse Cyclonic Rift with a body and Unearth. At best it's a repeatable 3 mana instant speed boardwipe Kederekt Leviathan + Necromancy .

I've tried Jin-Gitaxias, Core Augur. My main problem with it is it would usually punish one or two players to my left, and then die. I tend to prefer symmetrical effects as they make less enemies. Entomb is a recent addition so I may try Jin-Gitaxias again though.

Hermit Druid combo has always been one of my considerations, but it'd require a pretty big (expensive) deck overhaul. I can envision a version of this deck focused on disgusting Protean Hulk and Phyrexian Delver combos, but that's really not this version. I just want to hold 50 cards and feel like a Timmy right now.

TyVarney on Partner Combo (Thrasios & Tymna - cEDH)

2 weeks ago

enpc, first of all thank you for your time and input!

There are four changes I would like to make to the deck, but I do not yet actually own the said cards.

  1. As you noticed, Avacyn's Pilgrim should be Noble Hierarch. I should be picking one up soon, I have just been putting it off as I would not be surprised to see a reprint in an upcoming 'Masters' set.

  2. Fauna Shaman should be Survival of the Fittest. I haven't picked one up yet because I really want the Judge foil, but just can't afford it right now.

  3. Sylvan Tutor should be in the deck. I will probably be picking one up soon and cutting either a piece of interaction like Nature's Claim or a weaker tutor.

  4. I would love to add Horizon Canopy but have avoided picking one up for similar reasons to Noble Hierarch.

Deathrite Shaman was in the deck for a while, but with the lack of fetch lands in my meta I ended up replacing him with Elves of Deep Shadow. If the situation changes I will definitely be slotting the shaman back in.

Sol Ring and Mana Vault were both in the original list. However, with the current build all of the fast combos are much more dependent on colored mana and they were subsequently cut for fast sources of colored mana. Mana Crypt still remains because it is simply too good. I've kicked around the idea of putting Sol Ring back in but I don't know what I would cut at this point as I do not want to reduce the sourced of colored mana.

I've considered a backup win condition, but I really like the 'put all my eggs in Lab-Man's basket' glass-cannon approach. I'm able to keep the list very tight and focused on making my Plan A happen as quickly as possible. The way the deck is built the only way to really take Laboratory Maniac from me is with face-down exile. And honestly, if someone pulls that off then in my opinion they deserve a win.

I like Birthing Pod, I'm just not sure it is right for this deck. This build tries to combo off and win so quickly that I think Birthing Pod ends up being a little too slow. With that being said, I do like the lines you mentioned and may end up testing it out in the upcoming weeks.

Mogis's Marauder seems interesting. I have been looking for another way to give Hermit Druid haste and I really like the fact that it is a creature as well. This is another suggestion I will probably end up trying out.

Thank you again for the ideas!

Wurmlover on Breaking (Brago) Bad

2 weeks ago

Humility truly is one of those game-breaking cards. in a dedicated stax deck, you won't need creatures. essentially you play something like Crawlspace and enough taxers to make it hard to remove, cast it, and then shut down the game. The idea is that you generate an upper hand, and Humility seals the deal. If you're behind, it can also be a lifesaver, taking down the big creatures from a green deck or combo pieces of something like Hermit Druid. There's a reason that the card is $20.

Trinisphere doesn't combo with Sanctum Prelate because the card's converted mana cost doesn't change, just the amount of mana needed to cast it. Don't get me wrong, its a phenomenal card, but it might hurt you too much for the inclusion. In terms of Clock of Omens, you are right, It's a very janky piece, but Voltaic Key is amazing because you can generate 5 mana off of all your Mana Vault-esque cards (I.E. Grim Monolith, Basalt Monolith, Gilded Lotus, etc.) and its CMC means its fetchable with Trinket Mage. Overall a fantastic card.

In terms of Cloudblazer, I feel it is optional. I like Mulldrifter because I normally don't need the life, and most of my mana rocks produce colorless mana, making it easier to cast. While I agree that the evoke cost isn't necessary, I like the functionality of the card so I can draw if I find myself not drawing gas. I have has plenty of games where I don't draw any white mana, and some games with no colored mana at all.

Finally, I wanted to know what you thought of a few cards that I was considering:

  1. What is your opinion of Land Tax? I like the ramp, but I don't think its worth the price for what it is.

  2. What do you think of the Urborg, Tomb of Yawgmoth and Mana Web combo? It basically shuts down counterspell interactions, but again, I'm not sure if its worth it.

abby315 on Big Fat Green Wincon

2 weeks ago

Cyclonic Rift will do it, but it's good to have redundancy. And I guess it depends on what playgroup you're with-- Winds of Rebuke is just fantastic for breaking up a combo turn about to happen if they're playing with top-of-deck tutors like the Vampiric Tutor cycle. Bounce the Hermit Druid/ Devoted Druid/ Paradox Engine or whatever and mill the piece they tutored for.

Decay and claim are also meta dependent, but it's just good to have versatile answers and protection--they can either remove a hate piece or remove a combo piece. Decay especially if you're against very competitive groups who go off with counterspell protection, but it's poor against combos that can go off in response (Aluren comes to mind, but it works against Druid and Lab Man and Cephalid Breakfast).

I'm sorry I can't look at your list while commenting, pitfalls of mobile, but some good interactive cards: Swan Song, Arcane Denial, decay and claim, Pact of Negation, Countersquall, Extirpate or surgical or Faerie Macabre.

Some good hate pieces in sultai, if you want to be a controlly combo deck: Deathrite Shaman, Trygon Predator, Toxic Deluge, Pithing Needle, I think some other blue cards are worth a thought like Invoke Prejudice or Stasis to stall while you set up.

Otherwise the best way to make your deck faster is to just include better mana ramp and more tutors, usually :P sorry I can't make specific suggestions rn but i hope it helps!

My 4c aluren deck tries to go off t3/4 while also interacting with faster combos, and it's as competitive as it can be (I think) without spending like $4000 on fast mana and imperial seal, and it's all 3 of your colors plus white. feel free to check it out: do you like FREE STUFF? (2 CMC avg Aluren combo)

enpc on Partner Combo (Thrasios & Tymna - cEDH)

2 weeks ago

Overall I really like the list. There are a few particular card choice questions I have as well as some overarching ones.

  • I'm guessing budget isn't an issue here, so how come no Noble Hierarch? It seems better than Llanowar Elves / Avacyn's Pilgrim. The same thing goes for Deathrite Shaman, given that you have 10 fetches and your opponents will most likely be fetched out too.

  • is there a reason you're not running Sol Ring / Mana Vault. I get that all your rocks are zero drops, however both of these still provide so much value.

  • While I get that you have Pull from Eternity as a backup in case your Laboratory Maniac gets extiled, would it still be worth running backup in win condition? Since you're already sporting the Bomberman Package, have you considered Walking Ballista? I know it's a bit boring, but it works well and given that you have a few infinite mana outlets, it seems good.

As for a few cards I have been really happy with:

  • Birthing Pod is a solid choice IMO. It lets you either pod a 1 drop dork into Grand Abolisher prior to setting up your combo or dig up Vizier of Remedies to complete your infinite mana outlet. It also works over 2 turns to let you pod a 2 drop creaure (e.g. Thrasios) into Trinket Mage (fetching LED) into Auriok Salvagers. I personally run Kiora's Follower as well which lets me do this over 1 turn.

  • Mogis's Marauder is pretty good as well. It lets you form a separate hulk line, getting Marauder, Hermit Druid and if you're running it, Deathrite Shaman. This lets you immediately combo off as well, giving haste to HD and DRS who eats a land to pay for the HD activation.

KALE434 on Infect superfriends

3 weeks ago

What no Blightsteel Colossus, Phyrexian Obliterator or Metalwork Colossus. Also might wanna try Entomb, Buried Alive and Corpse Connoisseur to help throw things into the bin. Though if you dont wanna add cards try Hermit Druid, Survival of the Fittest and Fauna Shaman.

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