Hermit Druid

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Rare
Stronghold (STH) Rare
Promo Set (000) Rare

Combos Browse all

Hermit Druid

Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

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Hermit Druid Discussion

WanderingSpirit on Scion is RawrFaced!

1 week ago

That's where Hermit Druid is a key player. Sure, when running him you are more vulnerable to blood moon, but the benefit is worth it. With Genesis in the yard, it doesn't matter if your reanimation spells hit the yard, just bring back Eternal Witness and snag the spell you need.

GopherKing on +1ing the Field

2 weeks ago

Okay, you asked me for advice, so here goes. Hope it's not too harsh. ;D

I'm just gonna start with creatures for now.

Advocate of the Beast seems super out of place, you don't have a single beast in the deck, so unless I'm missing something...

Same thing for Arcum Dagsson. You don't have a single artifact creature in the deck, and your only way to make them is Cultivator of Blades. If you can't reliably activate him he's just a really inefficient 2/2. Also, I assume you were going to use him to find Gonti's Aether Heart, but honestly, I don't think you have enough artifact/energy support to make that worthwhile either. If you cut Gonti's heart, you might as well also cut your other energy cards.

Hermit Druid is only good if your a heavy graveyard deck or are using him to combo, so I'd cut him.

Simic Guildmage is neat utility, but it's painfully inefficient. 2 mana to move a single counter. No thank you. But that's just me.

Also you have two Kydele, Chosen of Kruphix.

Some very very good creatures I would suggest instead:

Whirler Rogue: 3 exp + unblockable? Oh yeah. Also is a rogue for Notorious Throng.

Mindless Automaton, Cold-Eyed Selkie and Etched Oracle are great for drawing cards.

Triskelion and Walking Ballista are great for winning games when combat is inconvenient.

Deranged Hermit: 5 mana for 5 exp is a good rate.

Shrieking Drake is an MVP. Any unspent blue mana? Convert it into experience at a 1:1 ratio.

wipperwhill123 on Scion Druid Win

3 weeks ago

As a Druid player, Skithiryx, the Blight Dragon is a late-game finisher. You cast Scion of the Ur-Dragon, use his ability twice to get Moltensteel Dragon (pump +6/+0 with 12 life), then get Skittles. This makes Scion a 10/4 flying infect. Protean Hulk requires too many cards that don't do anything without the hulk himself, and you'd rather just tutor for Hermit Druid. I took Cephalid Illusionist out because my version doesn't play enough creatures to support the combo, and rather just play more ways to get hermy back if it dies (would highly recommend Claim / Fame). Necrotic Ooze doesn't need haste because Devoted Druid, Morselhoarder, and Niv-Mizzet, the Firemind don't need to tap to make infinite mana. To answer my own question from a lot earlier, Caustic Caterpillar is good if you topdeck a creature tutor and have to kill a Leyline of the Void or something.

Dake on Competitive Breya

3 weeks ago

Hey mmcgeach! I like your list too! Obviously it has had a lot of influence on mine :P

Prepare for an essay... :)

Tainted Pact has been nuts. The card is excellent had has been instant speed Demonic Tutor on multiple occasions. I have never done the Laboratory Maniac thing with it cause it has just never really lined up that way. I tend to play Breya a little more conservatively too so if my hand is lab man + tutor I am never gonna go for T. Pact in that spot.

Pull from Eternity is also nuts. Ironically when I first looked into playing Breya it was one of the first things I wanted to cut but I wanted to give it a legit show before cutting it and am eternally grateful I did. The card is just soooo much better than it looks on paper.

So Timetwister is an interesting one. I noticed your lack of inclusion of the card and tried the deck without it at first but quickly realized the card is waaaay to busted to not play. Even the times where you have been setting up your graveyard for a few turns and you are hit with twister it doesn't really matter cause you are getting 7 cards out of it. And I have cast it more than once as a way to disrupt the rest of the tables' graveyard shenanigans because our combo isn't that hard to set up at our leisure once the noise of the first few turns has played out. Once again, we are more of the "control" deck of the table than a true all in combo, so the time it stalls the table from comboing generally favors us. Obviously the times with a bunch of mana rocks into Twister on turn 1 or 2 is just over the top powerful but I have honestly found it to be as good as Wheel of Fortune despite apparent disynergy. Note: The card isn't anywhere near as good as it is in Competitive Yidris Storm which is the other deck I play a lot of (I like my 4 color monstrosities) so we are honestly one of the decks where twister is at its worst, but ultimately I think it is still too good not to be an include. I have been happy with it.

Completely agree with your points on Dark Petition. I considered both when making the swap and ended on Grim Tutor because it was a card I didn't really mind taking my entire turn to cast, but the card has been incredibly mediocre so I began considering Dark Petition again. I have honestly considered switching back to like Thirst for Knowledge or Night's Whisper over it or something. I haven't HATED it but its not exciting. I mean ffs, its only one mana off of Diabolic Tutor and that card is completely unplayable.

Yea... I cut Pyroblast. There is a lot more Hermit Druid decks, Food Chain decks, Elf decks and random creature decks like Captain Sisay in my local meta so the card just wasn't really doing much for me. I would probably consider it for a more open meta but locally the card is pretty dead. (To be honest, I think I would still consider like Ricochet Trap or something I feel is slightly more flexible in a more open meta game). I have considered Fatal Push or Forked Bolt as potential adds for my local game. The ol' "kill two mana idiots on my turn 1" is really tempting to try.

Izzet Charm is GREAT. It kinda does a little of everything we want to do. I use all three of the modes on that card pretty consistently and its flexibility is intoxicating. I don't see myself ever cutting that card to be honest. And as mentioned above, the fact it let me splice in another creature removal spell was really important for my creature heave meta. I haven't actually found very many times where the creatures I want to kill have had more than 2 toughness though to be honest.

The thing about Thought Scour is that the card feels free. Like even if you don't want to USE the graveyard for your Doomsday piles, it still lets you churn through the cards faster. If you draw it, it doesn't really cost that much to just cycle it, it makes your Brainstorm into "perfect Brainstorms" acting as another shuffle effect, and it kinda has synergy with Vampiric Tutor making the aforementioned tutor into an Entomb. All around the card feels so free to include, and tbh, I am kind of awful at Doomsday piles. I think I have only one once casting DD and in general find any other way to win. So the more options I have with DD after casting it the better off I would like to think I am. I would be open to cutting it but haven't had any really negative situations with it. Plus you can shut off other people's Enlightened Tutor, Mystical Tutor, and Vampiric Tutors which is pretty sick.

Angel's Grace is really interesting. There aren't very many games I lose casting Ad Naus, albeit, like Timetwister, we don't make Ad Naus look nearly as busted as Yidris Storm does and that is moderately frustrating. I have definitely had some underwhelming flips but it is still so rare that I lose with it that I think trying to include a. grace just for that is probably not good enough to justify a spot. But I am pretty enchanted with the idea of a. gracing as another copy of Silence to disrupt other people's combos. Probably worth trying but I don't see it being a major player. Like I said, I am eyeing cards like Ricochet Trap, Forked Bolt, and/or Fatal Push as pretty reasonable adds. Though it still bugs me to no end that I can't fit a Preordain in this deck but have room for a Thought Scour.

tacocat781 on Karador Hulk

3 weeks ago

@darklord1135

The main thing Containment Priest does is stopping other faster combos from going off like 0% Basic (Hermit Druid), or other Protean Hulk combos that run Flash.

PhyrexianGameplay on Highlander opps all spells

1 month ago

I would just play Hermit Druid.

MrAwesomeSocks on Machinations of the Draconian

1 month ago

enpc: Thanks for the comment! It's more or less there for redundancy. Just another combo to use with Necrotic Ooze. I agree that it can feel a bit clunky if I'm not combo-ing off. But it has saved me a couple times in the past.

I do agree with the Walking Ballista though! If I do end up keeping Hermit Druid combo, it'll be time to cough up for a foil one! Haha!

DRACULA150704 on Five Stars Dracomancy

1 month ago

What is the point of using Hermit Druid wit The Scion because you need the dragons in your deck for The Scion to because a copy of them

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