Hermit Druid


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Rare
Stronghold (STH) Rare
Promo Set (000) Rare

Combos Browse all

Hermit Druid

Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

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Hermit Druid Discussion

CrashShox on [PRIMER] Sidisi Adaptive Combo

4 days ago

Have you considered four horseman combo? (Mesmeric Orb and Basalt Monolith)

There is also Hermit Druid, Narcomoeba, and Fatestitcher for the win if you cut out the rest of your basics. This is also possible to win on turn one with a hand like:

Command Tower, Entomb, Mana Crypt, Postmortem Lunge, Elvish Spirit Guide, Lotus Petal, Anything else.

Although that Crypt is an expensive addition, I think that should be one of your first additions, if you are still updating this deck. The reason I think this is that if you cut the vault in order to add this, many of your turn one wins become more viable, because you have potential to mulligan down one and still go for the win in some situations

HobbyGamer007 on Casual Muldrotha, the Gravetide

6 days ago

I'd run Buried Alive to get Necrotic Ooze, Channeler Initiate and Devoted Druid into your graveyard easily(which you should also run). Then cast Ooze from your grave and make infinite mana with the abilities of the other 2. From that it should be easy to win. For instant you could do hulkweaver loops, where you play Protean Hulk sacrifice it to say Viscera Seer and play it again, then sacrifice Multrotha and play her again to be able to get another creature out of the grave. This way with infinite mana and a sac outlet you can get infinite hulk death triggers which can get you want you want(Walking Ballista for the kill.) Also your Muldrotha is really expensive, so you probably want to run all 1cmc mana dorks.

Also maybe either cut Hermit Druid for a good tutor or get out all basics and add Dread Return so you can go for the Nooze win in one swoop.(put whole deck into grave, sacrifice Druid and 2 others to Dread Return, get back Necrotic Ooze. Then make a mana(usually done with Wall of Roots) to give haste via Blighted Bat and make infinite mana and kill all players). Not sure if I'd run this in muldrotha though, since it's a lot of overhead for just making hermit druid work. It'd put him into the spotlight instead of Muldrotha, which is probably not the right calls, but might be worth testing anyway.

nimrod1111 on Simic Self Mill

1 week ago

This is a really cool deck! I really like it. Maybe replace the Hermit Druid's since their illegal in modern with Mindshrieker, they have evasion so their a nice target for your enchantments and they also help you mill.

IAmTheWraith on Prossh Blistering Combo

1 week ago

Daedalus19876: I like your suggestions, and all of them will be going in. I do have a comment to leave you with about Tainted Pact, even though it is getting slotted in.

So, with so much going on in this deck, my biggest failure would be to not have any of the combos left to execute, which puts me in a losing situation. Most FC decks are vulnerable to this, as with most Hermit Druid decks. People learn to respond to the combo, because once it gets going they know it is too late to act anymore. This is why Ive added so many other ways to win. Tainted Pact lets me search up my strongest and most consistent wincon, but at a cost of most likely exiling the rest of them. As I said before, I am putting it in the deck, but I am also going to be monitoring its performance very closely.

Anyways, with that rant out of the way, thanks man for the wonderful suggestions!

mmcgeach on Control Zur

2 weeks ago

@crstisalie, yes, it turns out the -1/-1 counter actually is really good. There's a number of important things it kills: Aven Mindcensor is probably the most important, since that's basically the only thing that stops Zur. It's pretty cool to have the Cartouche in your hand and be able to use it as removal, instead of having it be a mostly-dead win condition. Other good stuff it kills include: Dark Confidant, Notion Thief, Hermit Druid, and even just killing an elf or Bloom Tender can be decent value. It's really pretty great to be able to grab the lifelink buff enchantment with Zur and also have it be a tempo positive play. It's a huge improvement. :)

Pro_Noob on Muldrotha Goodstuff

2 weeks ago

I haven't tried any sagas yet, so I don't know how good they are. they seem like an okay idea, but I feel like there is probably more immediate effects. I also somehow forgot about Entomb and the like. I didnt actually know what Hermit Druid did though, I just knew there was a druid combo deck out there. that seems like an absurd ability.

Rusty_Shackleford on Muldrotha Goodstuff

2 weeks ago

Have you tried any of the sagas such as The Eldest Reborn? Seems like really good incremental advantage.

Also, how do you plan to get stuff into your graveyard? This deck is seemingly crying out for Hermit Druid, Entomb, Careful Study, Buried Alive, etc.

Rusty_Shackleford on My Take on Muldrotha

2 weeks ago

Muldrotha applies to all types of permanents, not just creatures. I'd say instead of running 33 creatures you put a more diversified mix of permanents into the deck; creatures, enchantments (look into sagas such as The Eldest Reborn, also second Pernicious Deed) and cheaper Planeswalkers with good minus-loyalty effects. Life from the Loam would seemingly be a busted engine card in a deck like this. Ditto Hermit Druid. This deck wants cheap plays that can get cards into the graveyard, such as Careful Study and Entomb.

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