|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
Destroy all creatures you don't control. They can't be regenerated.
Price & Acquistion Set Price Alerts
|Have (16)||YossarianLives , Mortiferus_Rosa , ZombieFood , Nemesis , ChainerDragon65 , Wolfebladeelite , ironax , jstn.mrrtt , silvereh , miracle , Kiortio , Unlife , PTsmitty , , mziter501 , Pumpkinking913|
|Want (8)||theHopp , luxzora , BringerOfStorms , , Siege_MI , Stevodays , Esquire_ , Alhanalm|
Plague Wind Discussion
3 weeks ago
Cybersix: Cauldron of Souls is in as removal when Horobi, Death's Wail is on the field (and becomes a pseudo Plague Wind). The recursion is just a bonus. I do like the idea of a counter spell, though! Am leaning more towards Imp's Mischief or Dash Hopes over Null Brooch. Thoughts?
3 weeks ago
1 month ago
Regoober Thanks for taking a look and for the suggestions :)
Expropriate is absolutely on my short list of cards to get for the deck. Speaking of which, I should get around to writing up the "maybeboard".
I like running fist of the suns as some redundancy of the commander. I'd much rather cast that that pay for 7+ after Jodah dies a couple times. But I haven't got a try too many games yet. It may end up a dead card more often than not.
As far as Urabrask the Hidden, he was in the deck at first. I just felt that Maelstrom Wanderer was a more impactful haste enabler and there is only so much room in the deck. And the Vorthos in me likes that the one praetor that is not in the deck is the the called "the hidden"
1 month ago
Plague Wind(Strictly worse than In Garruk's, I know Do you really need Fist of Suns if You've got Jodah? I like where this is going, though. Throw a Expropriate in there, too. Also, I know he's not seen as the best, but Urabrask the Hidden misses his Praetor Buddies.
1 month ago
Overall loving what i'm seeing here. 5C scary cheaty things is always fun. If you would like a couple suggestions check the spoilers.
Suggestions Within Show
- One of the biggest problems with 5C decks is not getting the colors of mana you need. Some of the signets and or cluestones could be helpful. However with Chromatic Lantern and Joiner Adept in the list it may be a moot point.
- Mana doubling is another great thing for the deck. Mirari's Wake is the best around for this but adding another 1-2 would probably help a lot. Vorinclex, Voice of Hunger is a personal favorite. If you want to you could add Palinchron to get infinite mana with a doubling effect.
- Your land base looks to be about as good as it gets without shelling out a lot. The only thing I have to suggest is Mana Confluence.
- Wrath of God//Damnation//Supreme Verdict
- Day of Judgment//Rout
- Plague Wind//In Garruk's Wake//Merciless Eviction//Perilous Vault
- Nature's Ruin//Perish - Mostly useful against elves but green is a really popular color in EDH in general.
- Sneak Attack - Rather expensive to buy but if you can get one it's incredibly strong.
- Tooth and Nail - With Jhoda or Fist it's at a 2 mana discount.
- Wild Pair - Likely not efficient enough for the deck for P/T totals you have 3 at 20, 3 at 12, 5 at 10, 5 at 4, 3 at 3, and 5 at 2. Mostly, not ones which win you the game by hitting but free creatures is still good.
Regardless of if you look at the suggestions +1 upvote and i'll likely be using this as a base for my own Jodah EDH in the next few months.
1 month ago
I too run a The Scarab God EDH deck. Mine started as a Grimgrin combo deck, so it's got a very similar feel. My comment will be a bit nit-picky, since it's coming from someone with experience with a similar deck. You seem to have gone full combo, which is pretty fun to see. I have lots of combos, but am backed up by lots of Anthem affects, since there are so many Zombies that already have that affect.
How's the mill sub-theme working for you? Do you often mill your opponents out? Not via the Duskmantle combo, but like milling with Undead Alchemist and what not. I'm very curious, because there are a few powerful mill cards in there, I'm just curious how well it works against 100 card decks. Especially multiple of them. Speaking of multiple, is this a 1v1 EDH deck or a multiplayer EDH deck?
Geralf's Messenger is a good Zombie. I have a hard time running him over other more powerful Zombies though. Cryptbreaker is really solid both early and late game. More draw and tokens is never a bad thing. It also gives you a way to put cards into your graveyard that need to be there. Cards like Wonder, which I'd also recommend.
A couple new cards that I've been seeing a lot of success with are Arguel's Blood Fast Flip and Search for Azcanta Flip. Blood fast is draw when you need it, for a price. Once it flips though, it can save you from a loss. Especially if you've got some big zombies out. Azcanta helps fill the graveyard with the right things and is a crazy good and consistent draw engine once it flips.
If this is a multiplayer EDH, Call to the Grave is really solid. Much less value in 1v1 though. Endless Ranks of the Dead is also one that is amazing in multiplayer, as the games tend to last a little longer.
A good late game combo is Grave Betrayal + Plague Wind. Both cards are very good on their own, but when it combos out you win. It's super fun to just take all your opponents creatures, turn them into zombies, add a 1/1 counter, and demolish your foes with their own, now zombified, creatures.
Distant Melody is a stupid good way to refill your hand.
Urza's Incubator helps drop the cost of zombies. I run a few more zombies then you do, so I get a bit more affect from it.
Lastly, Gisa and Geralf is fantastic.
Anyways, take this with a grain of salt as my deck is a bit different than yours, even if we do run a lot of the same combos and the same commander / theme. This seems like a really fun deck!
1 month ago
Thanks everyone for the feedback.
40fy You are correct about the three guaranteed tokens you get when the combo goes off. It's not often that Raptor Hatchling makes multiple tokens, e.g. with Vanquisher's Banner, but usually it is pretty sweet. As for the infinite Raptor Hatchling tokens I've done it on MTGO and I can assure you it does work*. As for your other suggestions, they mostly fall into the category of 'better combo pieces but worse at fair magic'. The amount of emphasis I've put on the combo is a little misleading. It's partly clickbait and partly the fact that it takes more explaining than "dinosaurs RAAAAAAAOUR!". In a deck with a four of Heroic Interventions and Raptor Hatchlings plus a couple Frilled Deathspitters I'd definitely run them, however I just never seemed to get that deck to work.
*((Assume a Forerunner of the Empire and two Raptor Hatchlings all with indestructible: there is a forerunner trigger on the stack-> that becomes two hatchling triggers->they become 1 hatchling followed by a forerunner trigger-> etc Therefore a forerunner trigger becomes a hatchling trigger followed by a forerunner trigger. This is essentially proof by mathematical induction that it can become an infinite number of hatchling triggers followed by a single forerunner trigger. The way this works on MTGO is you yield to all and choose always yes to forerunner (unless you have a Ripjaw Raptor cos' that would mill you out) and sit back while the combo does it's thing. Then after a minute you turn off auto yields and turn them on again individually except bind no to Forerunner of the Empire. The net result is a whole lot of 3/3s and a Plague Wind.))
2 months ago
The combined winrate of this deck in two different playgroups I play in is, amongst the decks of similar price, about 85% at the moment. I am looking for advice on how to improve this deck further without huge investments. Currently the things I see which the deck could be improved upon are the manabase (shocks, fetches, goodstuff), changing Dissipation Field to No Mercy, and maybe fiding slots for Mox Opal and Mana Crypt if the budget allows. With Dominaria coming out I will probably also need to find a spot for Phyrexian Scriptures because in this deck they are usually a 4 mana Plague Wind with suspend 1 and an upside of nuking graveyards.