Plague Wind

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition Rare
Ninth Edition Rare
Eighth Edition Rare
Prophecy Rare

Combos Browse all

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

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Plague Wind Discussion

nicochulo on Any one-sided black cheap wipe?

7 hours ago

I know it might sound crazy, but I was searching for a one-sided cheap black creature wipe like Languish but for the opponent's creatures. I'm refering to a sort of Cower in Fear with -2/-2 or even a cheaper (in terms of CMC) Plague Wind. I think there is none,but I'm not an MTG expert

Philigan87 on You can't afford my friendship

4 days ago

Just having a look at this now, Duggan.Got a fair few allies, but sadly not all of them!

Looks like you may be a couple dollars over budget too, so might have to make a replacement somewhere

Initial thoughts are lose the non-ally ramp creatures Avacyn's Pilgrim, Elves of Deep Shadow, Alloy Myr and to a lesser extent Joiner Adept (since her ability is quite special) and replace them with mana rocks, as artifacts can survive a board wipe much better.

You're probably also going to want to put in some more removal. Board wipes are tricky in heavily creature based decks, as you damage yourself as much as anyone else, but In Garruk's Wake or Plague Wind can provide the solutions you need. Another good wipe for you is Aligned Hedron Network, since most of your guys will be under 5 power.

Zendikar Resurgent might be a good shout for card draw and mana efficiency. Since you'll be playing regular creatures it's a reliable source of draw... although I haven't checked the price... even so you may not even want to put it in as there are probably more pressing options ahead of it.

Cheap removal like Angelic Purge or Journey to Nowhere might be good and perhaps even Oblivion Ring. You could really go with anything cheap, but a good guideline is usually 7-10 removal options (not including board wipes), however I see lots of your creatures can serve as forms of removal themselves, so you may not need to cut that much stuff?

The tricky part is knowing what to axe from the list, so I'll just see if I can short-list what I would consider to be the most redundant, or least efficient cards:

Felidar Guardian - More or less a one time effect unless you can reliably flicker him over and over again and for 4 mana you have better stuff to do.

Coralhelm Guide - The activated ability is quite costly, and usually in a smaller creatures deck you tend to be swinging wide rather than tall. Unblockability is attractive, but is it worth not including more removal for?

Tajuru Beastmaster - It's a good ability to be sure, but you need to be playing in lost and lots of allies pre-combat to make it worth it, and there are strictly better versions already in the deck. If you have to make a cut, perhaps this guy?

Eerie Interlude and Illusionist's Stratagem are good for re triggering etb's, no question, but I'd be more tempted to bring in some reliable removal instead.

Prismatic Geoscope - Reads very well, but even in a 3 color deck, it's hard to tease those basics out of the deck. You might end up paying for a 5 mana slow rock that only taps for 2 or 3, in which case Market Festival becomes a slightly better option. Generally speaking by the time you've manged to get one of each basic out, you'll already have more than enough mana.

Allied Reinforcements adds up in terms of mana efficiency, but that's all it does. If it cast at instant speed it would make a nice combat trick or instant rally trigger, but as a sorcery it's a little lackluster. One pop of two extra allies is nice, but I'd priorities some removal ahead of this, especially considering the volume of creatures you already have. I'd argue the same point to a lesser extent for Unified Front, but four simultaneous rally triggers, is nothing to sniff at on the other hand.

Also you can definitely afford to cut a couple of lands. 37 is usually what I would consider a max amount, but with your curve topping out at 6 mana cost (low for EDH) you could probably afford to go down to 35 if you needed to.

Stoneforge Masterwork a good card for this, if you end up having room, maybe not though?

That's about all my thoughts on this for now. The main thing is probably just more removal though. Other than that the prospect of all those stacking rally triggers looks really scary and intense! Nice job! =)

Magic_Badger on Erebos, God of Discard

1 week ago

lilgiantrobot Appreciate the advice! I did debate on how much 'everyone discards' to put in because I don't like the idea of killing my hand off (ironic seeing as what I hopefully am doing to all other players XD) but I have a couple ways of abating my own discard ( Nephalia Academy Library of Leng ) so I'll make some changes in that department. I think I may replace Oppression with either Creeping Dread or Necrogen Mists because they still hurt my opponents but are kinder to me than making myself discard through playing spells.

I've already replaced Plague Wind with Crux of Fate but forgot to add in the change here after I realised how much mana it was, which is looking sweet with the new Dragon Commander 2017 deck coming out.

Jumping back to your first comment on Bloodhusk Ritualist I felt I needed to bulk out the creature count with relevant effects that didn't hurt everyone, me included, so that I don't immediately turn the game into that of Archenemy. Do you think it'll make life hard by hitting everyone with discard effects for that reason?Again, thanks much :)

miracleHat on Dragons from the moon

2 weeks ago

Consider waiting as wizards is releasing 5-color dragon deck in their next batch of edh decks.. Consider replacing current dragons that you use with any of the following from this list: Utvara Hellkite, Scourge of Valkas, Kokusho, the Evening Star, Dragon Tyrant (this w/ haste or on scion = game over), Balefire Dragon (player targeted Plague Wind), Scourge of the Throne. Patriarch's Bidding is the card that makes scion tribal disgusting. Moltensteel Dragon on scion making it a 10/4 and then turning scion into Skithiryx, the Blight Dragon for lethal infect is an easy quick way to win. Most of your dragons cmc<6 are quite weak, consider not using them (ever).

bushido_man96 on Ashling, the Dim Fire

4 weeks ago

Black has two great, although high CMC, boardwipe spells in Plague Wind and In Garruk's Wake. You might consider those if you play in a creature-heavy meta.

Dauthi Embrace and Dauthi Trapper are also some other considerations to getting your commander damage through. I run those in my Vorath deck. Cards like Lashwrithe and Nightmare Lash are also good staples to run in a swamp-heavy deck.

I like the build, and this is the first time I've seen that commander. Thanks for sharing it.

discipleofgary73 on THROUGH ANGER, WE HUNGER FOR GOD

4 weeks ago

What a fun deck! Some cards that popped into my head when I looked through it (in no particular order): Nephalia Academy, Font of Mythos, Horn of Greed, Plague Wind, Barter in Blood, Necromantic Summons, Necrotic Plague, Torment of Hailfire, Torment of Scarabs, Yahenni's Expertise, Corrupt, Nightmare Incursion, and Pestilence.
I think the Font or the Horn could work especially well. Everything else is just something to consider if you find a need for more of a certain mechanic, since they're all covered by other cards in your deck. Sorry if you've already debated some of these. Great work!

Draakeragon on Sidisi and the Milling Brood

1 month ago

If you want good boardwipes and have a lot of mana.

Plague Wind

In Garruk's Wake

Both are asymmetrical

Addrum on Bigger Cards Better Explosions.

1 month ago

You artifact count is too low for an affinity subtheme. You will end up with really expensive cards in hand that you cannot cast. Maybe change a little in the ramp, replacing Vedalken Engineer, Foundry Inspector and Etherium Shaper with all 3 on color Signets, 2 Talismans, Mind Stone, Fellwar Stone, stuff like that.

You are missing wrath effects and Blasphemous Act is a must in a Vial Smasher deck. Add Damnation or Plague Wind / In Garruk's Wake to stay in the big spells plan.

Rhystic Study and Phyrexian Arena are both good darw engines to keep your hand with gas.

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