Plague Wind

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Prophecy (PCY) Rare

Combos Browse all

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

Plague Wind Discussion

bushido_man96 on Arvad, Leader of Legends

2 weeks ago

I think I'd run Generous Gift over Oblivion Ring . Mass Calcify or Austere Command might be board wipes that provide more flexibility for you. You've got a lot of white creatures, so MC might be more one-sided in your favor, and AC allows you to make a decision based on the current board state that might help you come out ahead. There's also In Garruk's Wake and Plague Wind for one-sided wipes.

I love the two Legendary spells you've included in Urza's Ruinous Blast and Primevals' Glorious Rebirth . Great flavor.

Megalomania on *Primer* A Hellish Crusade [Edgy Specter Tribal]

4 weeks ago

Dark Deal is a pretty bad card IMO. You can replace it with Wheel of Fortune . Door of Destinies can be replaced with the edgier Coat of Arms . If you’re looking for another one-sided board wipe, try Plague Wind . Cost is a bit high but I think you can make it work.

Since you’re already running Bloodchief Acension, maybe you’d want to consider adding Mindcrank as well. It doesn’t fit the discard theme but it sounds death metal and combos with the Ascension.

Lastly, Dark Ritual .

bushido_man96 on Oloro Life Gain Train

2 months ago

Get rid of Manalith , Pristine Talisman , and Darksteel Ingot for the Talismans: Talisman of Hierarchy , Talisman of Dominance , and Talisman of Progress . Condemn should be replaced by something like Utter End , Anguished Unmaking , Murder , Go for the Throat , or some better removal spell that will actually remove something. You are running in here, so play to it's strengths. Instead of Curse of the Swine , I'd run something more like In Garruk's Wake or Plague Wind . Yeah, they are a high CMC, but they're budget, and one-sided. Day of Judgment would be a decent option, too.

You're running Wizard's Retort with only one Wizard in your deck. Cut it for 2 CMC counterspell or another removal piece.

Book of Rass is Book of Ass in this deck; the only colors I run Book of Rass in is Boros, because Boros sucks at card draw. With all the lifegain, Necropotence could be worth the risk to run. can be tough to pull off in a three-color deck, but it might be worth a shot in this deck with all the lifegain. Arguel's Blood Fast  Flip and Erebos, God of the Dead are other options to consider.

Buckshot11 on NO CREATURE SHALL STAY!

2 months ago

I already have a sort of In Garruk's Wake ability with Plague Wind and I shouldn't need too many of those in the deck. But Grave Titan would be a great addition and I will try to put it in. Thank you Fellin22.

bushido_man96 on Help For Admiral commander

2 months ago

Boy, what a mess. Where to start? Here'a template to use: 10 card draw spells/effects; 10 mana ramp spells/effects (rocks are the best), 5 single target removal spells, and 5 board wipes. That's a start, at least.

From there, pick a path for your deck and cut anything that doesn't lead t the end goal, or doesn't draw or ramp.

Instants: cut out anything that isn't targeted removal or a counterspell for the time being. Try to pull your single-target removal from here, and pick 5 really good ones.

Sorceries: board wipes can come from here. Black offers great wipes, like Damnation , Toxic Deluge , or even Plague Wind and In Garruk's Wake . Blue has fun stuff like AEtherspouts , AEtherize , and the granddaddy of them all, Cyclonic Rift . Pick a few more that go with your theme and are decent, and call it good there.

Enchantments: you can find great card draw spells here. Greed , Arguel's Blood Fast  Flip, Rhystic Study , and others. Find some, put em in, and then decide what you want to go along with the theme of your deck. A single enchantment that makes a single creature unblockable isn't going to be as helpful as you think. There are equipment cards that work better because they can be moved around and have more utility. Prison style enchantments like Capture Sphere aren't going to be that great, either. Removal is better. Scrap all those.

Artifacts: start with 10 mana rocks.

That's a start. Cut the crap out of that list, then give a better description of what you want the deck to do, and we can all help from there.

articred on Commander - Scarab God - Dumannios

2 months ago

hey Dumannios

One of the things I'd tackle first, personally, is reworking your dual lands. Coming into the battlefield tapped puts you behind, especially early game imho. I think looking at cards that, while a bit more expensive, would help you in that regard.

Lots of your mana rocks come into play tapped as well, Voltaic Key might be a solution or Unwinding Clock , Talisman of Dominance is a nice pick up and Fellwar Stone I used to run with Wonder in my deck as well, exchanged that out for Eldrazi Monument as I run a lot of token generation to sac each upkeep, could pair that up with Damnation

Kindred Dominance could be something worth while, still cheaper than Plague Wind .

Balthor the Defiled feels really out of place, you don't run red so seems like half his cast ability is wasted. Zombie Master , Undead Warchief (cost reduction and pumps your zombies, sounds like a win win) or Gleaming Overseer (I think amass is a useless ability still) but this would protect your tokens from some of your cards and still allow your undead army to grow.

Feel free to take a look at my zombie deck for any ideas as well Grimgrin, zombie extraordinaire

bushido_man96 on Neheb - Minotaur Discard

2 months ago

More ideas: Psychotic Haze seems very lackluster. The Madness mechanic is the only thing that fits here, and just 1 damage doesn't seem like enough to be worth including. Another spot removal card like Bedevil , Doom Blade , the new Shenanigans , or a wipe like In Garruk's Wake , Plague Wind , or Blasphemous Act .

Shadow of the Grave seems very situational, and I think Yawgmoth's Will and/or Magus of the Will would be better options.

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Plague Wind occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%