Destroy all creatures you don't control. They can't be regenerated.
|Want (3)||mathsrv , MrTeeg , Oliviridian|
Printings View all
|Masters 25 (A25)||None|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Plague Wind occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Plague Wind Discussion
5 days ago
troca opportunity por Precognitive Perception , shrine of the forsaken gods eh ruim, dispatch precisa de um deck mais focado em artefato, 19 eh pouco pra consistentemente ter 3 no campo, callous oppressor parece horrivel kkkk, painful truths nao funciona se voce jogar de graca do yennett, troca por um Read the Bones ou Notion Rain ou Dream Cache , o resto parece bem decente, mas vou falar um monte de carta impar que eu gosto: Burnished Hart , Thief of Sanity , Prognostic Sphinx , Scheming Symmetry , Acquire , Aether Gale , Wave of Reckoning eh especialmente bom pq nao mata yennett e mata o resto, Time Wipe , Plague Wind , Generous Gift , Mortify , Gilded Lotus , Imprisoned in the Moon , Mind's Dilation
6 days ago
I see your case on Transmute, and it’s a strong argument. I won’t say no :)
I mentioned some expensive cards in case you’re looking to upgrade in the future, but they are by no means important right now when Plague Wind works well too.
As far as your Q1 goes, counter spells for less than 3cmc will always be stronger because you can hold less mana in reserve. However, I like Psychic Strike because it doesn’t require double of the same mana type, making it easier to cast even if it is more cmc. I do prefer a hard counter all type over, say, Swan Song that only targets specific types, but Negate will do a lot of work even if it can’t hit creatures. It has the added benefit of not needing double mana again. I think it’s more of a preference. Having the OG Counterspell though is probably still a good idea. If you’re looking at 3cmc counters, though, always get one with an added effect - Dissolve > Cancel
6 days ago
Mirko Vosk isn’t all that great unless he can connect with the opponent. You’ll do more mill with your walls than you will with him. Replace him with Avatar of Woe
Sire of Stagnation isn’t really on theme here, and is expensive. You’re better off with Lord of the Void or Ulamog, the Ceaseless Hunger if you’re looking for an impactful creature, but I’d probably choose Geth, Lord of the Vault or Oona, Queen of the Fae since they’re more on flavor and are good mana sinks if needed.
You have very little spot removal, Hero's Downfall , Doomblade etc, so be careful there. Also, Black has access to Plague Wind In Garruk's Wake and even Mutilate , and you definitely should be running Cyclonic Rift over Aether Gale . Board wipes are important, and you’ll have the largest toughness to survive those “all creatures get -x/-x” effects, so make use of them - Toxic Deluge would probably be the absolute best.
Don’t forget about Laboratory Maniac , because you can mill yourself.
All those cards that mill opponents when you draw a card are taking away from other cards you need unless you’re drawing a ton of cards in a turn. Notion Thief and Teferi's Puzzle Box is the absolute best combo for dimir (imho) and pairs well with those cards, but a lack of Howling Mine like effects makes these cards less relevant to the mill from your walls. Memory Erosion will just do you more work.
Tutoring is important if you’re running combo, so don’t forget Diabolic Tutor or other expensive ones if you feel like buying them.
Biggest thing is just remember you’re trying to mill a billion at a time, not little bits here and there. If a card isn’t milling a ton, replace it with something else that’s more impactful. Combo pieces are nice, but without tutoring they’re unreliable.
1 week ago
Initially looking at the list there are too many lands. I would say cut down to 36 or 37. Your mana curve is mainly 3 drops so 45 lands is too many. You don't need Unknown Shores and Evolving Wilds since you are mono black. Cutting those lands frees up 8 or 9 extra card slots.
Instead of Hex, I suggest Plague Wind and/or In Garruk's Wake as they are better board wipes (better to have more than one piece of board wipe). Mutilate is an interesting option since you are running a lot of swamps. Or use all Snow-Covered Swamp and try playing Dead of Winter .
Another tutor to consider is Mausoleum Secrets . I've always wanted to play this card but don't run many black decks that can take use of it.
Lightning Greaves would be a good addition to the deck. Gives your commander haste and lets you use its tap ability right away. Plus the protection of opponents not being able to target it.
If you want another cheeky option, I think Thornbite Staff goes infinite with your commander. Equip to your commander, use your commander's ability to sacrifice a rat, the staff untaps your commander, then your commander's ability resolves. Rinse and repeat xD
If you want to lean heavier into the creatures who make your opponents discard theme (by swapping out a current creature as 37 is already pretty high), Sadistic Hypnotist is a brutal card ;)
1 month ago
I am not sure the black splash is worth it just to mainboard Vraska and side in creature hate. Tron doesn't really have problems against other creature decks. If you're going to run with the black splash anyway then you should go all the way with it and have some fun. Here are some cards I think would really fun with this deck idea, you could take out some Once Upon a Time or a couple creature removal cards for it:
maybe Rune-Scarred Demon ,
When I play Tron I just use green though.
1 month ago
theartision, ahh okay mate!
Well, here's a list of cheap wraths for ya!
I'm not sure on cheap tutors. Maybe other users can chime in on that one :)
2 months ago
Alright. As to what I would cut:
Utter End : It's a bit too little mana to be cheated out, yet too costly to be worth it.
Villainous Wealth : 'X' costs can't be abused with Jodah, so I'd remove it.
Genesis Wave : Same deal.
Enlightened Tutor : There are no artifacts outside of a couple of gearhulks and Magister Sphinx , and the only enchantments that seem worth finding are Rhystic Study and Omniscience . It doesn't seem too potent in here.
Enter the Infinite : You can't actually win immediately when this resolves (unless I'm missing something). When this is the case, it's not quite worth it.
Nissa's Revelation : Given how many ways this deck can refill its hand, consider that this doesn't add to the board state, reveals a card in your hand, and is a turn off of doing something else.
Terastodon : I've never really liked this card. Just personal preference. It's a vanilla 9/9 that doesn't do much outside of removal.
Vindicate : I prefer Beast Within or Swords to Plowshares when given the option. You have Anguished Unmaking , Cruel Ultimatum , Despark , Assassin's Trophy , and tutors to find them, sorcery speed is without use. More interaction in a deck like this seems as if it's a juxtaposition to the gameplan.
That's all I have for what may be banished, however, I have one recommendation:
Treachery seems as if it would be awesome in here. Steal a creature then cast something huge. A lot of value here.
2 months ago
Run In Garruk's Wake and Plague Wind . Those cost a lot to cast, sure; However by the time you could naturally cast them, stompy decks should have a powerful boardstate and ramp decks should have their key pieces out. So these are beautiful disruption once they hit their tempo.