Plague Wind

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Prophecy (PCY) Rare

Combos Browse all

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

Price & Acquistion Set Price Alerts

A25

10E

9ED

Ebay

Recent Decks

Plague Wind Discussion

Atmosphere on Harambe, Death's Wail

3 weeks ago

Cybersix: Cauldron of Souls is in as removal when Horobi, Death's Wail is on the field (and becomes a pseudo Plague Wind). The recursion is just a bonus. I do like the idea of a counter spell, though! Am leaning more towards Imp's Mischief or Dash Hopes over Null Brooch. Thoughts?

DrMegaWhits on Jodah and His Friends

1 month ago

Regoober Thanks for taking a look and for the suggestions :)

Expropriate is absolutely on my short list of cards to get for the deck. Speaking of which, I should get around to writing up the "maybeboard".

While Plague Wind may be worse than In Garruk's Wake I think it could be better than Supreme Verdict, in this deck at least. I'll have to give it shot.

I like running fist of the suns as some redundancy of the commander. I'd much rather cast that that pay for 7+ after Jodah dies a couple times. But I haven't got a try too many games yet. It may end up a dead card more often than not.

As far as Urabrask the Hidden, he was in the deck at first. I just felt that Maelstrom Wanderer was a more impactful haste enabler and there is only so much room in the deck. And the Vorthos in me likes that the one praetor that is not in the deck is the the called "the hidden"

Regoober on Jodah and His Friends

1 month ago

Plague Wind(Strictly worse than In Garruk's, I know Do you really need Fist of Suns if You've got Jodah? I like where this is going, though. Throw a Expropriate in there, too. Also, I know he's not seen as the best, but Urabrask the Hidden misses his Praetor Buddies.

The_Dark_Adonis on Fisting the Suns

1 month ago

Overall loving what i'm seeing here. 5C scary cheaty things is always fun. If you would like a couple suggestions check the spoilers.

Suggestions Within Show

Regardless of if you look at the suggestions +1 upvote and i'll likely be using this as a base for my own Jodah EDH in the next few months.

Saljen on The Scarab God of Zombie Combos

1 month ago

I too run a The Scarab God EDH deck. Mine started as a Grimgrin combo deck, so it's got a very similar feel. My comment will be a bit nit-picky, since it's coming from someone with experience with a similar deck. You seem to have gone full combo, which is pretty fun to see. I have lots of combos, but am backed up by lots of Anthem affects, since there are so many Zombies that already have that affect.

How's the mill sub-theme working for you? Do you often mill your opponents out? Not via the Duskmantle combo, but like milling with Undead Alchemist and what not. I'm very curious, because there are a few powerful mill cards in there, I'm just curious how well it works against 100 card decks. Especially multiple of them. Speaking of multiple, is this a 1v1 EDH deck or a multiplayer EDH deck?

You probably only need 2x Islands tops. Making the rest Swamps would increase the value from Cabal Coffers when Urborg isn't in play. It also makes it easier to spam Gravecrawler shenanigans.

Mana Drain is better than Counterspell. That being said, I'd suggest dropping one of your 3 CMC counter spells for it.

Geralf's Messenger is a good Zombie. I have a hard time running him over other more powerful Zombies though. Cryptbreaker is really solid both early and late game. More draw and tokens is never a bad thing. It also gives you a way to put cards into your graveyard that need to be there. Cards like Wonder, which I'd also recommend.

Entomb would help you get Gravecrawler more reliably. It's also great with Wonder and Risen Executioner.

Mystical Tutor can net you a counter spell, or it can grab a Demonic Tutor to fetch anything. Being able to fetch Cyclonic Rift is always nice.

Liliana, Death's Majesty and Liliana, the Last Hope both offer repeatable ways to recur creatures from your graveyard.

A couple new cards that I've been seeing a lot of success with are Arguel's Blood Fast  Flip and Search for Azcanta  Flip. Blood fast is draw when you need it, for a price. Once it flips though, it can save you from a loss. Especially if you've got some big zombies out. Azcanta helps fill the graveyard with the right things and is a crazy good and consistent draw engine once it flips.

If this is a multiplayer EDH, Call to the Grave is really solid. Much less value in 1v1 though. Endless Ranks of the Dead is also one that is amazing in multiplayer, as the games tend to last a little longer.

Dictate of Erebos compliments Grave Pact very nicely. I can't get enough out of spam cast/sac'ing Gravecrawler when one of those bad boys is out.

A good late game combo is Grave Betrayal + Plague Wind. Both cards are very good on their own, but when it combos out you win. It's super fun to just take all your opponents creatures, turn them into zombies, add a 1/1 counter, and demolish your foes with their own, now zombified, creatures.

Distant Melody is a stupid good way to refill your hand.

Ashnod's Altar is a really good ramp engine and a permanent/free sac engine. Gravecrawler gold right here.

Urza's Incubator helps drop the cost of zombies. I run a few more zombies then you do, so I get a bit more affect from it.

Lastly, Gisa and Geralf is fantastic.

Anyways, take this with a grain of salt as my deck is a bit different than yours, even if we do run a lot of the same combos and the same commander / theme. This seems like a really fun deck!

stensiagamekeeper on You Won't Like Them When They're Angry

1 month ago

Thanks everyone for the feedback.

taq Good thinking with the Unclaimed Territorys. In this deck they are basically forests with more drawbacks than upside.

40fy You are correct about the three guaranteed tokens you get when the combo goes off. It's not often that Raptor Hatchling makes multiple tokens, e.g. with Vanquisher's Banner, but usually it is pretty sweet. As for the infinite Raptor Hatchling tokens I've done it on MTGO and I can assure you it does work*. As for your other suggestions, they mostly fall into the category of 'better combo pieces but worse at fair magic'. The amount of emphasis I've put on the combo is a little misleading. It's partly clickbait and partly the fact that it takes more explaining than "dinosaurs RAAAAAAAOUR!". In a deck with a four of Heroic Interventions and Raptor Hatchlings plus a couple Frilled Deathspitters I'd definitely run them, however I just never seemed to get that deck to work.

*((Assume a Forerunner of the Empire and two Raptor Hatchlings all with indestructible: there is a forerunner trigger on the stack-> that becomes two hatchling triggers->they become 1 hatchling followed by a forerunner trigger-> etc Therefore a forerunner trigger becomes a hatchling trigger followed by a forerunner trigger. This is essentially proof by mathematical induction that it can become an infinite number of hatchling triggers followed by a single forerunner trigger. The way this works on MTGO is you yield to all and choose always yes to forerunner (unless you have a Ripjaw Raptor cos' that would mill you out) and sit back while the combo does it's thing. Then after a minute you turn off auto yields and turn them on again individually except bind no to Forerunner of the Empire. The net result is a whole lot of 3/3s and a Plague Wind.))

Ingvar_the_red on Eternal Empire

2 months ago

The combined winrate of this deck in two different playgroups I play in is, amongst the decks of similar price, about 85% at the moment. I am looking for advice on how to improve this deck further without huge investments. Currently the things I see which the deck could be improved upon are the manabase (shocks, fetches, goodstuff), changing Dissipation Field to No Mercy, and maybe fiding slots for Mox Opal and Mana Crypt if the budget allows. With Dominaria coming out I will probably also need to find a spot for Phyrexian Scriptures because in this deck they are usually a 4 mana Plague Wind with suspend 1 and an upside of nuking graveyards.

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