|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
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Destroy all creatures you don't control. They can't be regenerated.
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|Have (7)||YossarianLives , , ZombieFood , Nemesis , ChainerDragon65 , Wolfebladeelite , ironax|
Plague Wind Discussion
3 hours ago
Urza's Incubator if you can get one. Nevinyrral's Disk should probably go in, too. More board wipe options could be Kindred Dominance and Plague Wind or In Garruk's Wake. Kolaghan, the Storm's Fury might be a better commander. Your current commander, other than giving your dragons haste, is just another big body. I'm not sure if there is another commander that would work out better for you as far as dragons go, but it might be worth stepping off the dragon theme for the commander, just to get something better.
1 week ago
Consumptive Goo's effectiveness is questionable. It costs 4 mana, so how many times can you hope to activate it a turn? Is it just to shoot down 1-toughness creatures? Kind of same prob w/ Festercreep. Predator Ooze is also a gamble. When can you actually cast it? 3 green? Plague Wind is a strictly worse In Garruk's Wake.
So yeah, just a couple criticisms there. Either justify them, or I may have a few suitable replacements.
2 weeks ago
My playgroup does zombie horde magic once in a while and I've incorporated a tiered system (with 3 different colored sleeves marking the tiers). The first tier are easier zombies and gets progressively harder as we make it through the horde deck. Towards the final tier I've included crazier cards like Rise of the Dark Realms which when combo'd with a couple of Plague Wind earlier on can be pretty devastating. You should definitely try that system out!
3 weeks ago
Boardwipes. Anything like Wrath of God, Blasphemous Act, or Plague Wind can take him out. There are cards like Glaring Spotlight and Arcane Lighthouse which get around Hexproof. Additionally, Edicts, cards that force you to sacrifice creatures, such as Chainer's Edict or Geth's Verdict can hit hexproof creatures if you have nothing else to sacrifice.
That's all I know of off the top of my head, but I'm sure there's probably other ways.
@ on God of Goats
1 month ago
Anaba Ancestor seems really bad- it doesnt get any real benefit from your commander because you have to not attack with it to maintain its ability, or its just a 2 mana 1/1. Plus, on board +1/+1 just is not a very powerful effect, even if repeatable.
Similarly, Flurry of Horns seems underwhelming. You have to get up to 5 mana, and then you get two vanilla 2/3s. This is the top end of your curve, and still does very little for you. Anything that is five or more mana should be really powerful. Thus, the cards that I feel are too expensive for their effect are: Flurry of Horns, Master of Cruelties, Warchanter of Mogis, Behold the Beyond (what three cards would you tutor for after spending 7 mana? There really isnt any way to use this to help you win- it can be a lot of value, sure, but youre probably off with either straight up draw or cheaper tutors to get your draw), Minotaur Aggressor, and then replace Plague Wind with In Garruk's Wake, at least. It is almost strictly better.
This deck seems like it could make use of a Whip of Erebos, if only for the life gain. You have a lot of pain effects, and Whip of Erebos is a very powerful artifact with both utility and circumstantial advantage.
A lot of your card draw comes from one time sorceries or Costly Plunder. It feels like this deck could use some more repeatable card draw, like Greed or Erebos, God of the Dead, or even some of the red psuedo draw like Outpost Siege and Chandra, Torch of Defiance. You may also want Phyrexian Arena, but you dont get to choose whether to draw that card. Other good cards for card advantage: Commune with Lava, Oracle's Vault, Stromkirk Occultist, Chandra, Flamecaller (wheel), vance's blasting cannons , Arguel's Blood Fast, Conqueror's Galleon, Ob Nixilis Reignited, Tamiyo's Journal, and The Scorpion God.
Ok I g2g, but looks good! looking forward to playing this!
1 month ago
I think you could use more card draw. Phyrexian Arena would be a good choice, and so would Arguel's Blood Fast Flip. Greed is another option. I think you could also use some more mass board wipes, and in black you could pull off In Garruk's Wake and Plague Wind, or Kindred Dominance. Those are three board wipes that allow you to keep your board state, which is so great with a token strategy. Nim Deathmantle might be better than Whip of Erebos. I also think that Olivia Voldaren is better than Olivia, Mobilized for War, unless you have some synergistic stuff going on with her.
I think I would pull New Blood. Nice flavor, but I don't think its worth it. Since you're running Urborg, Tomb of Yawgmoth, you should run Filth, too. And if you want a backup to Urborg, Blanket of Night is good. I think I'd dump Rakdos Charm, too. Usually good against token strategies, but you are running a bit of one yourself.
How does Well of Lost Dreams work for you? You have lots of life loss effects going on, so if it works well, then stick with it. If you find yourself tapped out most of the time that you would want to use it, then a more straightforward card draw engine or another mana rock might work out better.
I hope that helps some. I love the vampire tribal theme, so I hope you get it working for you.
2 months ago
I think you should definitely keep Kindred Dominance in there. When I run black, I also like to run some other lopsided boardwipes, like In Garruk's Wake and Plague Wind. Their CMCs are high, but I'll take it to wipe and then smack with tokens. Merciless Eviction is also good just due to its utility. I think I'd take out New Blood since you're already running Olivia Voldaren. Looks like a fun deck!
2 months ago
Ah! I knew I forgot a sac outlet creature, definitely running Falkenrath Aristocrat. For recursion I'm currently between something like Reclamation and the existing handful of things that spit out recursion for me right now, but they're all symmetrical (aside from Sheoldred). I was considering picking up Rise of the Dark Realms and Patriarch's Bidding in addition to some more selective burial and recursion spells to get my favorite friends back from the great beyond. Those two can grab everything at once, but at that point I've lost tempo and have just traded my card to undo their wrath effect card, so I'm not coming out ahead really. I'll still probably run Patriarch's Bidding when I finally get around to picking up a Cabal Coffers.
However, I also thought about running Extinction and naming Vampires, then setting off Living Death to bring all my creatures back but bury all of theirs. Ideally my yard would be full of bodies I'd been piling up for just this occasion. It seems like that's just casting Plague Wind or In Garruk's Wake or Kindred Dominance with extra steps. I think in this deck so far, less has been more, so I probably won't try it... Immediately.
I'll give Reclamation a shot while I investigate stuff like Faith's Reward or other "return things that died this turn" effects just for myself.