You may cast Rout any time you could cast an instant if you pay more to cast it.
Destroy all creatures. They can't be regenerated.
|Have (3)||sonnet666 , metalmagic , Mortiferus_Rosa|
Printings View all
|Commander 2017 (C17)||Rare|
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|Commander / EDH||Legal|
Rout occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
3 weeks ago
It seems there are many cards in here that just don't do much, as well as there being naught in terms of basic essentials for a commander deck.
As for creatures:
Dewdrop Spy , Dream Thief , Faerie Duelist , Faerie Seer , Final-Sting Faerie , Hypnotic Sprite , Latchkey Faerie , Nightshade Schemers , Pestermite , Shinechaser , Surveilling Sprite , Thornwind Faeries , Wasp Lancer , and Wizened Snitches . None of these seem to stand out. They have lacking effects that don't bolster power level, but rather drag it down. Cards in other supertypes seem to fall under the same category.
Faerie Tauntings , Stolen by the Fae , Dimir Locket , Violet Pall and Dimir Locket all seem incongruous and lacking. Brainstorm is best when shuffling effects can launder away cards if need be. This deck has only two tutors. Stolen by the Fae is restrictive and minute in impact, as well as a sorcery. Violet Pall seems far too expensive for what it does.
For what I believe should be added, card draw, ramp, and threats.
Windreader Sphinx , Coastal Piracy , and Bident of Thassa are able to draw a considerable amount over the course of a match. Phyrexian Arena , Underworld Connections , and Consecrated Sphinx oft daggle me through the game rather easily.
Good fortune to you, my liege. May all lout in your wake.
1 month ago
Tata Elixir is there so that when I Primal Surge I don't lose the game. If Plaguecrafter gets put on the battlefield then I'll have to sac which will draw from Korvold and result in me losing. Additionally if someone can destroy my board at instant speed like Rout then I can pop the elixir to shuffle all the creatures back and the primal surge, then use Ring of Three Wishes to tutor primal surge and recast it again. The elixir doesn't do much on its own but it's a needed insurance policy for once my surge goes off. As far as the lockets I just like them better 1. because with Korvold it draws me 3 cards for 3 mana and 2. because they're just pet cards meaning I like them despite being sub optimal. As far as win cons, I can with with commander damage, tokens, getting Garruk's emblem, and taking extra combats with Hellkite Charger . I appreciate the suggestions and will start looking for a slot to add in Rune-Scarred Demon since that's another permanent based tutor to find primal surge.
1 month ago
So I really like this deck and it seems like it is fairly resilient. A few things I would consider adding would be more cards that synergize with your life gain strategy and Trostani’s populate ability such as:
Angelic Accord More tokens for gaining life in a deck that wants to make tokens and gain life seems like a win to me.
Well of Lost Dreams Fantastic way to turn that additional life gain into card advantage.
Congregate This is a nice card that works extremely well in Commander if you need a quick boost in life. Note Congregate reads target player gains 2 life for each creature on the battlefield. Many times, when I would use this card in a commander game I would easily gain 20 plus life off it.
Serra Avatar One way to read this card is play Serra Avatar with Trostani, Selesnya's Voice in play and double your life total. Even if you don’t have Trostani out you are still getting in most cases a creature that is well over a 7/7 most games for 7 mana which is a good deal.
Aetherflux Reservoir Can function as a secondary WinCon that you can pull out of nowhere. Trust me, play this card when you have an excess life total then instantly activate it taking the player that is the biggest threat out of the game. Also, don’t write off the first ability on the card. You would be surprised how quickly you gain life by just playing spells.
Growing Ranks A free populate at the beginning of each of your turns can be extremely strong in this deck.
Advent of the Wurm 4 mana for a 5/5 trample is straight value plus this will work really well with populate.
Armada Wurm 6 mana for a 5/5 trample that also creates a 5/5 trample wurm token. 10 power for 6 mana plus gaining a token works with populate.
Glare of Subdual In a deck that wants to go wide this can quickly shut down opponents from attacking you.
Blade of Selves and Herald of the Host Both of these cards work extremely well with Trostani, Selesnya's Voice . How they work is you attack with either Herald of the Host or the creature Blade of Selves is equipped to and let the myriad ability activate creating a copy of the creature that is attacking your other opponents. Normally the tokens created off the myriad ability would be exiled at the end of combat but, if you use Trostani, Selesnya's Voice ’s populate ability during your combat phase you can create an additional copy of the token that will stay in play after the combat phase is over because, it was created using the populate mechanic and not the myriad mechanic. Even if you don’t populate the tokens that were created Trostani, Selesnya's Voice ’s life gain ability will still trigger off the tokens gaining you a lot of additional life. The myriad ability also works extremely well with creatures that have enter the battlefield abilities. Imagine this line of play, you equip Blade of Selves to your Terastodon then attack. The myriad ability triggers and you put two additional token copies of Terastodon into play attacking your other opponents. When those Terastodon tokens enter the battlefield they trigger their enter the battlefield ability allowing you to remove up to six other noncreature permanents (three from each of the Terastodon’s that came into play). Also imagine Blade of Selves attached to Serra Avatar you would be tripling your life total each time you attack as long as Trostani is out.
A few cards I would personally consider removing Thrun, the Last Troll , Primal Surge , Godsend , Strionic Resonator , Woodfall Primus , Rout (maybe consider replacing Rout for Martial Coup which seems more on theme for a token deck) Felidar Sovereign , (I get why you added him but winning with Felidar in commander seems like a cheap way to win.)
A lot of these cards really don’t seem on theme for either gaining more life or creating tokens. Personally, I would look at replacing a lot of these creatures with creatures that make tokens when they come into play like Armada Wurm that you can use to populate or cards that synergize with your life gain like Ajani's Pridemate .
One last thing your combo of Darien, King of Kjeldor + Trostani, Selesnya's Voice does not work exactly as you think. For Darien to trigger the damage has to resolve meaning that if a player deals more damage than your life total at once then you would die before Darien could trigger. As long as you have at least one life after damage resolves and both Darien and Trostani are on the field then your combo works, you create the solider token from Darien and, Trostani gives you the life from the token coming into play.
2 months ago
Okay. I'm the Reddit dude. Sorry for the wait. Life interfered and I didn’t have a great opportunity to write this, so my b. Here's what I'd try messing around with. I'll do my best to keep suggestions budget
Removal Naya Charm is a fog, removal spell, mass unblockablility, and a Regrowth all at once. Worth it. Generous Gift and Beast Within are also solid open-ended removal spells. Oblation , Chaos Warp , and Swords to Plowshares should do the rest
Draw Add Beast Whisperer , Guardian Project , and some other spells that draw off creatures. Your deck has so many creatures - might as well turn them into cantrips. Primordial Sage and Lifecrafter's Bestiary also come to mind. Maybe a Vivien Reid as removal and draw all in one, if you feel like splurging a bit?
Boardwipes, removal, ramp, draw - That’s the general stuff that each deck needs simply to function
Here’s some more niche stuff I think your deck could use
Protection Kindred Boon and Eight-and-a-Half-Tails are good at protecting your creatures, and what makes them better is that the're activated abilities - to say, your werewolves won't flip but you’ll get to spend your mana
The Other Stuff I really like Cult of the Waxing Moon , Tolsimir, Friend to Wolves , Bow of Nylea , Mastery of the Unseen and Boros Charm . Bow synergises particularly well with your commander, making blocking a lose-lose situation. Mastery of the Unseen is a solid mana sink, so you’ll have something to do on the turns where you don’t want to flip your wolves. Boros Charm ’s just insanely more versatile than it appears
Ok. This comment’s long enough as is, so I’ll take my leave. If you want a hand making cuts, though, feel free to comment and I’ll try to get back to you quicker this time :)
2 months ago
I have an Alesha deck I toiled with for many months. 'Tis by far one of the most fun commanders, so excellent choice!
That shall be all, my friend. Fight valiantly.
4 months ago
So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!
Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .
For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.
Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!
For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .
I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!
We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.
For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !
For Artifacts, I see the signets, I don't typically run the
and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED
basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like
, which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow).
is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!
Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.
Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!
Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!
4 months ago
Dawn of Hope is interesting as an extra card draw engine and I'm not sure what I would cut for it.
I'm not sure Ajani's Pridemate would get big enough to matter for as long as it would last. That said getting smacked down by creatures has been a problem in some of the groups I've played in town.
Also thanks! I like Obzedat and I'm trying to get it as effective as it can be within the color identity.