|Commander / EDH||Legal|
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You may cast Rout any time you could cast an instant if you pay more to cast it.
Destroy all creatures. They can't be regenerated.
Price & Acquistion Set Price Alerts
21 hours ago
Hi! Glad to see the deck is still thriving.
I have two suggestions. Since you're now running Armageddon, I would actually consider running Cataclysm as well. I personally prefer Cataclysm over Armageddon because it can also debase artifact and creature ramp from your opponents to ensure your kills. Moreover, it can easily re-weigh the board in your favour since it functionally boardwipes, say, an elfball stax player's permanent package at the time. In other words, Cataclysm has the potential to set your opponents further back than Armageddon. When presented with the choice of one or the other, I prefer Cataclysm from personal experience. A cut for Cataclysm might be a weaker boardwipe like Rout.
Either way, if you can get your hands on a copy of Flagstones of Trokair and Oboro, Palace in the Clouds, they're both quite good in a deck that seeks to actively destroy lands. Flagstones turns itself into any Plains card and Oboro can bounce itself in response to a land-wipe.
4 days ago
A couple of suggestions:
Strionic Resonator would let you copy the ability that puts counters on the commander, but would also allow you to copy triggered abilities on permanents like Death's Presence or any of the cards that generate tokens when they enter.
Board wipes are really good have. Although they can hurt you, sometimes it's the only option you have to keep yourself in the game. I would suggest adding some more, like Rout, Planar Cleansing, Final Judgement, Kirtar's Wrath, etc.
Finally, protection for your commander, as well as for other important creatures, is a must. Shielded by Faith, Ajani's Presence and Make a Stand are good for making things indestructible. Having creatures like Hundred-Handed One and Guardian of the Gateless are good for blocking against swing wide strategies, and Ghostly Prison or Norn's Annex can stop players from even attacking you.
Be somewhat careful with a janky deck like this that you aren't putting all your eggs in one basket. You should try and have some way to win, or at least live out the game, without being dependent on your commander.
Overall, great start to a successful deck
4 days ago
Alright, understandable. The way I look at any deck is I give myself a set number of cards for each type or what each card offers. So since you want Treefolk/fatty bootied plants, I'd go with... 25 "theme" cards. 35 lands is my go to which would put you at 60 cards with the rest being support/fill. Of those remaining 40 I'd go, 5 wipes 5 spot removal, 10 draw, 10 ramp, and 10 general support. Of course you can tweak those numbers however, but it's good to have a basis. Once you start doing that you might realize you're going total overkill on one category and swapping cards around isn't as hard as it was (sometimes it is harder though lol).
All that said, a rough list I'd go with is something like this (again this is your deck and by all means take this with a grain of salt and/or ignore it if you see fit):
- Doran, the Siege Tower
- Black Poplar Shaman
- Bosk Banneret
- Great Oak Guardian
- Heartwood Storyteller
- Indomitable Ancients
- Kalonian Twingrove
- Leaf-Crowned Elder
- Magnigoth Treefolk
- Oakgnarl Warrior
- Orchard Warden
- Reach of Branches
- Sapling of Colfenor
- Seedguide Ash
- Thorntooth Witch
- Timber Protector
- Tree of Perdition
- Tree of Redemption
- Treefolk Harbinger
- Ulvenwald Observer
- Unstoppable Ash
- Verdeloth the Ancient
- Woodfall Primus
Regardless of what you do with any/all of that, good luck and hope you enjoy playing your deck!
2 weeks ago
1 month ago
I love telling good stories and I just got through with another memorable game of EDH so I thought I would share. I was piloting Punch and Judy Raise the Dead my Gisa and Geralf brew I've been playing since Eldritch Moon. The opponents were Zedruu the Greathearted (Pillow Fort shenanigans) and Grenzo, Havoc Raiser (Goblins)
A well timed Noxious Ghoul kept the Goblin Population well in control in spite of a Krenko and a Throne of the God Pharaoh. Remember folks, get your Goblins spayed and neutered.
So it comes down to me and Zedruu Zedruu had Sphere of Safety and Copy Enchantment down as a copy it forced me essentially to find a way around. (Paying 12 per not my idea of a good time.) He passes me Pyromancer's Swath I ditch my hand and top deck... The Scarab God Alright bud...Let's do this! He put the team on his back (Shell?) and carried us to the PROMISELAND! Scry 7 pick one bottom all lands. By the time our opponent drew Rout I was able to use Altar of Dementia to mill them for 70. They gg'ed Point is. He's in.
1 month ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
2 months ago
The Candles of Leng for card draw is an interesting idea, I didn't think of that. However, I would recommend using Jayemdae Tome, Staff of Nin, or Farsight Mask instead. The first one has the same effect as the candles without revealing the card, and the other two are card draw that doesn't require mana.
2 months ago
Definitely needs more enchantments that focus on buffing/taking advantage of all the tokens Rith will be able to spew out every turn.
Parallel Lives is a critical card for tokens, and lets the Saprolings from Rith grow exponentially over several turns. I also recommend the newly printed Anointed Procession, since it does the same thing but costs a lot less (they're like $2 right now).
Beastmaster Ascension and Cathars' Crusade are two enchantments that grow the size of your creatures as lot as you keep spamming them out. Ascension takes about two combat phases to activate, on average, but there is a very good chance you can drop it and immediately swing in for a ton of damage. Crusade is incredible with effects that put multiple creatures into play at the same time (a la Rith); even if a measly three or four Saprolings are grown the first time, that's still a +3/+3 permanent buff on ALL your creatures.
Cryptolith Rite lets you accelerate your more expensive spells out quicker by turning all your creatures into rainbow mana dorks. Oh, you just topdecked Genesis Wave? GG
Impact Tremors is a cheap enchantment to drop early on that offers powerful group slug hate whenever Rith spews out her tokens.
Second Harvest can be cast in response to an opponent declaring an attack phase to create a ton of blockers out of nowhere, or during their end step before your turn so you have creatures ready to swing in for hurt.
For a token deck, you sure are running quite a few boardwipe spells (I counted 7 at time of this comment). I see you running cards like OG Avacyn and Dauntless Escort, but you can't rely on those draws, and you need to be focused more on aggression than board control. Having more tokens IS board control, and Rith is pretty good at doing that. If you want another protection spell, Heroic Intervention is a good choice. Five boardwipes is probably the right number; I'd remove Desolation Giant (pretty bad card in this list) and Rout (too expensive, and not foil :P). If you're set on having lots of boardclears, Hour of Reckoning is an absolute must.
Sorry for the long post! Hope you have the stamina to read it all! :D