Rout

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Conspiracy (CNS) Rare
Invasion (INV) Rare

Combos Browse all

Rout

Sorcery

You may cast Rout any time you could cast an instant if you pay more to cast it.

Destroy all creatures. They can't be regenerated.

Rout Discussion

austintayshus on ONE-WORD TRIBAL EDH

3 days ago

Thanks hkhssweiss, this helps a lot! Thraximundar is probably my best choice. There are some white cards I really wanted to include like Rout and Terminus but I'll just have to deal with it.

Snap157 on The Orzhov Syndicate desires an ...

1 week ago

Animar is a creature based deck. You have some of the best sweepers ever in your colors. Use Toxic Deluge , Wrath of God , Damnation , Fumigate , Cleansing Nova , Terminus , Hallowed Burial , Rout , Decree of Pain , and others to beat it. I would include 6-7.

Killing animar is next to impossible in your colors. Maybe consider Unstable Obelisk ?

Cards such as Torpor Orb , Lethal Vapors , Curse of Exhaustion , and Humility can help a lot too. Good luck!

ShreddedByCrows on Linvala Stax, Vannifar‘s worst Nightmare

1 week ago

Hey there!

Nice brew, neat idea to counter those clunky and annoying Vannifars!

As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.

(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)

Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.

Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.

Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.

You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .

At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .

Now let's jump straight into your gameplan!

So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.

That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.

One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).

Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.

There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.

Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.

Notable stax exclusions :

Other cards to consider :

A bunch of meta depending stax tools :

Cards I'd cut from your list :

  • Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.

  • Norn's Annex > 4 life + 3 mana for a worse Ghostly Prison . And I wouldn't even play Ghostly Prison there.

  • Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.

  • Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.

  • Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).

  • Rout > There are plenty better aoe in W. Wrath of God , Sunscour , Fumigate , Day of Judgment , End Hostilities , etc. If you want the instant option, just run Vedalken Orrery .

  • Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.

  • Emeria Shepherd > too slow for my liking.

  • Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.

Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.

I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!

TheGeneralAdvisor on 30 Baneful Omens

1 month ago

DrkNinja: I never play combo pieces until “the turn” so that’s not really an issue for me. I do have a High Market, and a few different ways to grab it, and since I added Child, it’s come in handy quite a few times. Also, don’t discount multiplayer politics; people will help you win when they think it will also help them win, or when they cannot win either based on someone else’s board state. Plus, Elixir and the Timetwister effects put Child back in the command zone, not to mention if I get Bojuka Bog’d.

As for spot removal, it wouldn’t be bad to run a Terminate effect so I could kill Child whenever I needed to, but so far, the mass amount of board wipes and card advantage hasn’t been an issue. Rout and a couple others are also instant so that helps.

hkhssweiss on

2 months ago

bismarck26

No worries! Imo cards to be considered cutting would be Akroma's Vengeance, Defy Death, Grave Upheaval, Angel of Deliverance, Deathpact Angel, and Rout. They are all pretty high costed and there are better alternatives as well not impactful enough for being at their cost.

babushkasara on Kittens into Lions

2 months ago

Cascading Cataracts seems unnecessary in a two color deck, unless it's included because CATaracts in which case, carry on. Charge and Pride of Conquerors both seem better than Inspired Charge.

Revitalize is...not a good card, especially for EDH. It just doesn't have a big enough impact to merit a card slot. Likewise for Root Snare - fog effects aren't worthwhile unless you take advantage of them in some way which this deck does not.

Beneath the Sands could be replaced with Cultivate -two lands for the same cmc. I'd look into more ramp as well, you probably want to aim for around 10 sources and I think I count 6-7 right now.

You ABSOLUTELY need some more removal. A Day of Judgment or Rout would be great. Even a Martial Coup to rebuild your tokens. Disenchant or Naturalize for enchantments and artifacts, Beast Within for other pesky things.

If you're playing Oath of Ajani, consider adding some Ajani planeswalkers! Ajani, Adversary of Tyrants adds counters to multiple creatures and Ajani, Caller of the Pride could ult into lots of cats.

You don't currently have much in the way of +1/+1 counter synergies as far as I could see so you might want to find some more sources of the counters. Hungry Lynx is a good option.

Cards I'd remove:

  • Beneath the Sands
  • Revitalize
  • Root Snare
  • Inspired Charge
  • Luxa River Shrine
  • Filigree Familiar
  • Longtusk Cub - no way to make more energy
  • Oreskos Swiftclaw - there's better cats
  • Riparian Tiger - energy dependent

Cards I'd Add:

  • Charge
  • Pride of Conquerors
  • Cultivate
  • Rishkar's Expertise - great card draw
  • Huatli, Radiant Champion - can easily be emblemed for card draw
  • Day of Judgment
  • Rout
  • Naturalize
  • Disenchant
  • Ajani, Caller of the Pride
  • Ajani, Adversary of Tyrants
  • Hungry Lynx

SilverhawkPX45 on Odric, Master of EDH copy

3 months ago

All in all, I like the 'package' you've built here.

I don't feel like cards that only have a single keyword add a significant value to the deck. That means Adorned Pouncer, Brimaz, King of Oreskos, Silverblade Paladin, Loyal Unicorn, Odric, Master Tactician, Soltari Champion and Deftblade Elite. Out of those, the most value would come from the two 2-drops for an aggressive curve early game. I would probably add Mirran Crusader and Burnished Hart as well, and Soltari Visionary is also worth some consideration.

Collective Effort and Phyrexian Rebirth are both... pretty mediocre, in my opinion. Maybe swap those for Rout and Planar Cleansing (or maybe Unexpectedly Absent) instead? I also don't think the deck really NEEDS Tithe and could maybe play something along the lines of Mind's Eye or Surveyor's Scope if you really need the early ramp. Oblation should maybe be Crush Contraband, since you're pretty good as far as creature removal goes. I would also highly recommend running Swiftfoot Boots, since Odric radiates both Haste and Hexproof and the former is especially valuable to you, imo.

In your mana base, there's really no excuse NOT to play all of Strip Mine, Tectonic Edge and Ghost Quarter so you can handle something like Gaea's Cradle or Volrath's Stronghold. You might also want to run Scavenger Grounds so you can do something against graveyards. Maybe add Sentinel Totem or Relic of Progenitus to that list for some consistency. You could also possibly run the cycling lands for white for some extra carddraw (at least the cycling desert seems worth it so you can exile graveyards twice?), but at some point you'll hurt your chances of activating Emeria.

Recommended Changes

IN: Soltari Visionary, Mirran Crusader, Burnished Hart, Rout, Planar Cleansing, Unexpectedly Absent, Mind's Eye, Crush Contraband, Swiftfoot Boots, Sentinel Totem, Strip Mine, Tectonic Edge, Ghost Quarter

OUT: Loyal Unicorn, Soltari Champion, Deftblade Elite, Collective Effort, Phyrexian Rebirth, Tithe, Oblation, Brimaz, King of Oreskos (the tokens don't get the bonuses, so they are kind of not great), Silverblade Paladin, Oblivion Ring (outclassed by other removal in your decklist), 4x Plains

Load more

Rout occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.19%

W/U (Azorius): 0.1%

GW (Selesnya): 0.11%

W/U/B (Esper): 0.05%

RBW (Mardu): 0.05%