Rout

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Conspiracy Rare
Invasion Rare

Combos Browse all

Rout

Sorcery

You may cast Rout any time you could cast an instant if you pay more to cast it.

Destroy all creatures. They can't be regenerated.

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Rout Discussion

AllhydeNoJekyll on Chancellor Palpatine

1 day ago

Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort

Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).

You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.

If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.

Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.

Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.

Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.

This deck really wants to hold up its mana for counterspells, so Vedalken Orrery is a must have to avoid wasting mana, also BoNkErS with As Foretold. Consider Quicken as well.

Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.

Utility lands Tolaria West, Halimar Depths, Arcane Lighthouse, Command Beacon, Homeward Path, Myriad Landscape, Buried Ruin, Terrain Generator, Mirrorpool, Mage-Ring Network, Encroaching Wastes.

Hope this helps! :)

SteelSentry on BIRD TRIBAL (Soraya)

1 month ago

I would definitely put some kind of wrath in here, if not WoG then Fumigate or Rout.

The Candles of Leng for card draw is an interesting idea, I didn't think of that. However, I would recommend using Jayemdae Tome, Staff of Nin, or Farsight Mask instead. The first one has the same effect as the candles without revealing the card, and the other two are card draw that doesn't require mana.

Austin_Smith_of_Cards on Lifeline Bling

1 month ago

Definitely needs more enchantments that focus on buffing/taking advantage of all the tokens Rith will be able to spew out every turn.

Parallel Lives is a critical card for tokens, and lets the Saprolings from Rith grow exponentially over several turns. I also recommend the newly printed Anointed Procession, since it does the same thing but costs a lot less (they're like $2 right now).

Beastmaster Ascension and Cathars' Crusade are two enchantments that grow the size of your creatures as lot as you keep spamming them out. Ascension takes about two combat phases to activate, on average, but there is a very good chance you can drop it and immediately swing in for a ton of damage. Crusade is incredible with effects that put multiple creatures into play at the same time (a la Rith); even if a measly three or four Saprolings are grown the first time, that's still a +3/+3 permanent buff on ALL your creatures.

Cryptolith Rite lets you accelerate your more expensive spells out quicker by turning all your creatures into rainbow mana dorks. Oh, you just topdecked Genesis Wave? GG

Impact Tremors is a cheap enchantment to drop early on that offers powerful group slug hate whenever Rith spews out her tokens.

Second Harvest can be cast in response to an opponent declaring an attack phase to create a ton of blockers out of nowhere, or during their end step before your turn so you have creatures ready to swing in for hurt.

For a token deck, you sure are running quite a few boardwipe spells (I counted 7 at time of this comment). I see you running cards like OG Avacyn and Dauntless Escort, but you can't rely on those draws, and you need to be focused more on aggression than board control. Having more tokens IS board control, and Rith is pretty good at doing that. If you want another protection spell, Heroic Intervention is a good choice. Five boardwipes is probably the right number; I'd remove Desolation Giant (pretty bad card in this list) and Rout (too expensive, and not foil :P). If you're set on having lots of boardclears, Hour of Reckoning is an absolute must.

Sorry for the long post! Hope you have the stamina to read it all! :D

Nukulargear on Rise of the Angels

1 month ago

I've tried the mono-white angel EDH before. Never panned out, but since angels are usually expensive creatures, Quicksilver Amulet is usually a good idea. You also might want to consider more board wipes like Wrath of God and Rout. I'd also consider removing Avacyn, Guardian Angel because she doesn't really do enough (at least in my opinion).

PacoBob on Illegal Dogfighting

2 months ago

Also, Bastion Protector is another consideration. I'd recommend replacing the eidolon with it. It's also a good idea for all EDH decks to have a couple board wipes because things can get quickly out of hand. This deck would benefit from them because of very quick recovery with a cheap commander. Two good (and cheap) examples which wouldn't wipe your artifacts are Kirtar's Wrath and Rout.

Grind on My commander can beat up your commander

2 months ago

Looks like a fun deck, Rafiq is great and can be very powerful!
Saw your deck on the commander thread, here are some quick suggestions, hopefully some of them you like and are in your budget. Cheers!
Lands: cut Vitu-Ghazi, the City-Tree and some of your ETB tapped lands for some etb untapped multicolor lands to help your color production be reliable: Command Tower, Yavimaya Coast, Adarkar Wastes, Prairie Stream, City of Brass, Breeding Pool.
ramp: Sol Ring, Simic Signet,Azorius Signet, Cultivate, Kodama's Reach.
control:
Wrath of God > Terminus.
Rout > Martial Coup.
Counterspell, Arcane Denial, Swan Song, Swords to Plowshares, Cyclonic Rift.
recursion:
Eternal Witness, Seasons Past, Mystical Tutor, Archaeomancer.
card draw:
Recurring Insight, Fact or Fiction, Stroke of Genius.
things to help Rafiq of the Many crush your enemies:
Rancor, Inquisitor's Flail, Steel of the Godhead, Shield of the Oversoul, Swiftfoot Boots, maybe Command Beacon, Sword of Vengeance, maybe Sigarda's Aid.
given how many creatures creatures you run, you might want some tricks to protect your board from boardwipes. Bastion Protector, Make a Stand, Dauntless Escort may or may not be useful.
anyway those are just the things i thought of. I built a rafiq deck a while ago, you should be able to find it in my profile if you want any more suggestions, i went a little bit more in on the pillowfort/control/combo side of things but the list was a bit pricier too. anyway have fun and keep crushing!
cheers

KingMathoro on Thalia lock em up!

2 months ago

The pleasure is all mine RedStanley

First off, I like what you got going on so let's build on that. First, I would either add Wrath of God or replace Day of Judgment with it, purely because the dis-allowance of regeneration. Other board wipes that are viable are Fumigate, Akroma's Vengeance, Planar Cleansing, Descend upon the Sinful, Rout, Austere Command and Mass Calcify Secondly you have a lot of creatures and there is a new card coming out called Oketra's Monument which is great for this style of deck. Moving onto your protection, Aegis of the Gods is great and all but Leyline of Sanctity and Witchbane Orb are also nice and can give you extra protection. Along with a card called Personal Sanctuary you will be safe from bolts and what have you. Another card you may want to consider is Crawlspace or Silent Arbiter to help prolong your life. Next we need to focus on alternate win cons, because let's face it sometimes you can't beat face. I recommend adding Helm of Obedience because it combos with Rest in Peace allowing you to mill someone out. The next alternate win con will be Sun Titan, Blasting Station, and Angelic Renewal which creates an infinite loop of sorts. Now for beating face I recommend getting some more anthem effects, things like Always Watching , Cathars' Crusade(maybe), and mayhaps an Akroma's Memorial. I know that I am recommending a lot of non-creature stuff but it works with that you are doing. However there are some creatures that I can recommend, that can help you pull out a creature based win, those being Odric, Lunarch Marshal,, Eidolon of Rhetoric Angelic Skirmisher, Suture Priest, Windborn Muse, Odric, Master Tactician, these guys awesome. Also while mentioning creatures, there are some that seem very under-performing, such as Thalia's Lieutenant and Champion of the Parish, while you have around 60 some odd percent of creatures that are humans you still have the 40% that's not. For money cards I would look for things like Mana Crypt and what have you, things to help you ramp up. Also as I am sure you are aware, mono-white and card draw don't exist really. Which is why I like Staff of Nin and also Mind's Eye and also for some tutoring Ring of Three Wishes they are all helpful in that regard. On that thought as well, it just occurred to me that the combination of Land Tax and Scroll Rack is almost unparalelled for mono white. I would also recommend a fetchland or two, this is becuase they give you the ability to shuffle your deck for a reasonable cost which is nice. Looking at your maybeboard now I really like Pearl Medallion, Weathered Wayfarer, and also the Mark of Asylum. Those are all nice. Speaking of the Asylum, a card that works well with that is Dolmen Gate making the only way that your creatures receive damage is through blocking. OK... I think I am done. I apologize for the long response but I hope this gave you some thoughts.

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