Rout

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Conspiracy (CNS) Rare
Invasion (INV) Rare

Combos Browse all

Rout

Sorcery

You may cast Rout any time you could cast an instant if you pay more to cast it.

Destroy all creatures. They can't be regenerated.

Price & Acquistion Set Price Alerts

C17

CNS

INV

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Recent Decks

Rout Discussion

TzickyT on Teshar's Toolbox

2 days ago

personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.

from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)

personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts

Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)

then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.

Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)

than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)

GarmaReborn on Zurgo World Smasher

2 days ago

Warrior Creatures to Consider:

Non-Warrior Creatures:

Equipment to Consider:

Artifacts to Consider:

Enchantment:

Sorcery:

  • Vandalblast
  • Rout
  • Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
  • Read the Bones
  • Open the Armory
  • Disrupt Decorum tapped out won't link this for some reason

Instants: (sticking with four or less Cmc for sunforger shenanigans)

Land:

Notes:

Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.

FancyTuesday on Karametra's Enchatress's

6 days ago

From your description in the EDH forum thread it sounds like your group isn't playing enough mass disruption to break up board states. Your commander is indestructible, less than a fifth of your deck is creatures and only half of them really matter beyond ETBs, you're set up to play wrath heavy. Wrath of God, Austere Command, Winds of Rath, Day of Judgment, and Rout are crazy efficient in multiplayer. In you have enough answers to spot-exile/disenchant problem targets that you don't need to crack yourself with more broad/powerful wipes like Hour of Devastation or Hallowed Burial.

I know wraths are scary when you're coming from another format, but this is multiplayer against decks built to go long and you control when/if you play them. Quarantine Field would cost to hit a single target for each of 3 players, Wrath hits every single one of their creatures for half that and gets around shroud/hexproof.

Beyond that, here's some suggestions for threats and cuts. There's a lot so I'll hold back on justifying them unless asked.

  • Nyx-Fleece Ram
  • Helix Pinnacle - Cute, but a complete dead draw in terms of impact on board state, and impotent in a vacuum. You can win for less than = 101, and yes that includes an optimal situation with mana doubles and effects like Awakening
  • Kismet / Blind Obedience - You've said they're filler, which they pretty much are if you aren't building around them
  • Words of Wilding / Words of Worship - You're way too concerned about decking out. If the cards you're drawing are less helpful than a 2/2 or 5 life you need to cut those cards

That's a lot of words, I hope you find some of them helpful!

Daedalus19876 on Raff Capashen Ship's Mage (Flash)

1 week ago

My 6 cuts would be Glimmer of Genius, Gideon, Ally of Zendikar, Rout, Baird, Steward of Argive, Disallow, and Thaumatic Compass  Flip.

I also might consider Rule of Law/Arcane Laboratory/Eidolon of Rhetoric, since you can cast most of your deck at instant speed and thus bypass the restrictions, and shut down many competitive combo decks at the same time. On a similar note, As Foretold would work wonders here.

More broadly, I'm not sure what...you're actually doing with this deck? No offense intended, but without a description, I can't see what the plan is here. Is the goal just to control/stax everyone until you can play a big legendary beater like Kozilek?

MFarrar on You Zacama be Kidding me!

1 week ago

actually Rout for Fumigate all day. I'm changing that one too

DarkJester187 on You Zacama be Kidding me!

1 week ago

Finding the build either dumps the hand quickly then durdles, or struggles to hit the top end without mana doublers. To smooth out the build a little more considering the following changes: Emeria Angel for Shalai, Voice of Plenty, Fumigate for Rout, The Immortal Sun for Sunbird's Invocation, Courser of Kruphix with Odric, Lunarch Marshal, Selvala, Heart of the Wilds with Ulvenwald Tracker, Hammer of Purphoros with Fires of Yavimaya and maybe swap Lightning Greaves for Swiftfoot Boots as the Shroud is problematic at times.

The_Dark_Adonis on Fisting the Suns

1 week ago

Overall loving what i'm seeing here. 5C scary cheaty things is always fun. If you would like a couple suggestions check the spoilers.

Suggestions Within Show

Regardless of if you look at the suggestions +1 upvote and i'll likely be using this as a base for my own Jodah EDH in the next few months.

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