Kor Haven

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Nemesis (NMS) Rare

Combos Browse all

Kor Haven

Legendary Land

: Add to your mana pool.

, : Prevent all combat damage that would be dealt by target attacking creature this turn.

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Kor Haven Discussion

NensouHiebara on Equipments Matter

1 week ago

Leonin Abunas is the gold standard of artifact protection. It's much better than Indomitable Archangel: hexproof instead of shroud, and doesn't require metalcraft.

Batterskull is the most powerful living weapon.

Blackblade Reforged offers a P/T boost that scales with the game and can enable Balan to one-shot.

Hammer of Nazahn provides indestructible and auto-equipping.

Inquisitor's Flail stacks with Balan's double strike.

Sword of Fire and Ice is the best Mirran Sword and is worth acquiring a copy. P/T boost, hard card draw, damage, and protections can't be beat.

Sword of the Animist is a tutorable land ramp engine.

Expedition Map tutors for one of your utility lands.

Austere Command and Cleansing Nova are excellent options for sweepers. Using artifact sweepers in an Equipment deck may seem counterproductive, but it's necessary to keep your opponents' own artifact shenanigans in check. Spot removal can only do so much against multiple players.

Remember the Fallen is a great recursion spell.

Buried Ruin is artifact recursion that only takes up a land slot.

Kor Haven is an effective threat deterrent.

Mikokoro, Center of the Sea is a cheap card draw engine.

Ocelot44 on Kalemne is Best Girl [EDH Primer] v1.6

1 week ago

Good to see someone else who shares my love of Kalemne! :)

You can't really afford to lose to a Ghostly Prison effect, so you might want to consider running more Disenchant effects. Aura of Silence is incredible because it taxes your opponents' mana until it gets rid of something, and it wombo combos with Sun Titan! I've also had great success with Nahiri, the Harbinger and Wear / Tear. I've never personally run this, but a classic Kalemne card is Ingot Chewer because you can evoke him and still get an EXP counter!

Maze of Ith and Kor Haven will also cause you problems, so some land destruction should be added in case anyone in your meta starts running these. Strip Mine and Dust Bowl are both classic and reliable

I really like @Ivogel's recommendation of Possibility Storm because I've run it before, and let me tell you, it immediately pisses off everyone else at the table (especially control players) and the value that you can get from double EXP counters is real! Highly recommend trying it out sometime!

To me, it doesn't look like you're running enough draw. If you ever want to add more, I've had great success with Reforge the Soul, Magus of the Wheel, and Howling Mine if you can't afford a Wheel of Fortune

Boros Charm effects are invaluable in just about every Boros deck, and I'm a huge advocate of Leave / Chance and Legion's Initiative

Ocelot44 on Make Haste

1 week ago

It looks to me like you aren't running enough draw. If you can't afford Wheel of Fortune, then Puresteel Paladin, Magus of the Wheel, Howling Mine, and maybe even Wheel of Fate are all good options

If you ever want another Boros Charm effect, I'm a big fan of Leave / Chance because it also protects against sacrifice and exile and is also a Brand effect

You're also gonna need some land destruction just in case someone drops a Maze of Ith or Kor Haven. If Strip Mine and Dust Bowl are out of your budget range, then Tectonic Edge isn't bad, and Field of Ruin and Ghost Quarter aren't too bad either. Maybe even Avalanche Riders if you want to keep up the creature theme

SynergyBuild on Sisay Primer (Stax-Combo)

4 weeks ago

I may consider dropping Kor Haven for it. I have found the haven to be more lackluster than I previously thought.

I may drop Nykthos as well, but for another basic most likely.

Luiosh on 8.5 tailed beast

4 months ago

I could be wrong but would Sword of War and Peace be a bad idea? Considering if my creature has pro white I can't target it with 8.5 tails ability. Academy Rector seems solid. I never knew about Kor Haven!

Goretast on 8.5 tailed beast

4 months ago

The deck seems pretty solid. I'll throw out some cards in no particular order that you might want to consider. Odric, Lunarch Marshal can do some disgusting swings especially with your creature base. If you want to build a bit more hate bears you could bring in Sanctum Prelate and Thalia, Guardian of Thraben, hell you could even try Angelic Arbiter. A nice card, if it's in your budget, would be Academy Rector to pull True Conviction or your other enchantments. The Gisela, the Broken Blade and Bruna, the Fading Light meld would work well with this deck with your creature base being human/angel heavy and they are just great for their costs. I also like throwing Kozilek, Butcher of Truth into decks like this for late game draw or early pressure if you can ramp hard enough. I'd also throw in Kor Haven, Ancient Tomb, and Homeward Path into the land base. You should also include Sword of Fire and Ice or Sword of War and Peace if you are running an equipment build for that easy color protection.

I also think you should stick with Extraplanar Lens with this deck. It sucks if it gets removed early, but it lets mono-colored decks shine if left unchecked.

Beebles on Kynaios and Tiro, Lovers of Landfall

4 months ago

If you are looking for more defense, you could improve your land package to provide that. With all the land tutors that you run, you could add cards like Kor Haven and Maze of Ith, but most importantly Glacial Chasm. Looping that with land recursion or land bounce effects is insane. That card just wins games. You would need to cut some non-lands though for making room for the latter 2 because they do not produce mana.

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