|Commander / EDH||Legal|
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|Zendikar Expeditions (EXP)||Mythic Rare|
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: Add to your mana pool.
, : Prevent all combat damage that would be dealt by target attacking creature this turn.
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Kor Haven Discussion
2 months ago
2 months ago
I could be wrong but would Sword of War and Peace be a bad idea? Considering if my creature has pro white I can't target it with 8.5 tails ability. Academy Rector seems solid. I never knew about Kor Haven!
2 months ago
The deck seems pretty solid. I'll throw out some cards in no particular order that you might want to consider. Odric, Lunarch Marshal can do some disgusting swings especially with your creature base. If you want to build a bit more hate bears you could bring in Sanctum Prelate and Thalia, Guardian of Thraben, hell you could even try Angelic Arbiter. A nice card, if it's in your budget, would be Academy Rector to pull True Conviction or your other enchantments. The Gisela, the Broken Blade and Bruna, the Fading Light meld would work well with this deck with your creature base being human/angel heavy and they are just great for their costs. I also like throwing Kozilek, Butcher of Truth into decks like this for late game draw or early pressure if you can ramp hard enough. I'd also throw in Kor Haven, Ancient Tomb, and Homeward Path into the land base. You should also include Sword of Fire and Ice or Sword of War and Peace if you are running an equipment build for that easy color protection.
I also think you should stick with Extraplanar Lens with this deck. It sucks if it gets removed early, but it lets mono-colored decks shine if left unchecked.
2 months ago
If you are looking for more defense, you could improve your land package to provide that. With all the land tutors that you run, you could add cards like Kor Haven and Maze of Ith, but most importantly Glacial Chasm. Looping that with land recursion or land bounce effects is insane. That card just wins games. You would need to cut some non-lands though for making room for the latter 2 because they do not produce mana.
2 months ago
Fistly I'd switch Phenax for a path or swords (probably swords first) Cut Jhoira's Familar for another mana rock. YOU NEED THESE!!
Removal and mana fixing is gonna be the MOST critical thing here, making sure you're on color to cast most of your spells without your commander is gonna be very beneficial. you cant just rely on your commander to be the ultimate haymaker. Either protect it or find ways to play around it.
Assuming that you add these two, I'd actually keep most of the creatures on that list.
Omniscience even with Jodah out this is just 5cmc counterspell bait. yes its valuable once you get it but if you draw this on your opening hand... its god awful till turn 5 if you're lucky. other than that is just 10 mana "win the game even more". awful when behind. Would switch this for something like Maelstrom Wanderer
at the time of post I'm sick so most of my includes right now are only the tip of the iceburg.
Legacy Weapon Gets rid of problematic permanents, even at 12 mana (Cast and use) i'd recommend this... also the ability is INSTANT SPEED!!! :D
Sunbird's Invocation hello 3rd way to basically cascade through your deck. VALUE ENGINE.
Yomiji, Who Bars the Way Grave recursion if you protect this guy. Better than Athreos in the grave recusion part, but worst if you're forcing players to either pay 3 or return to hand. its nice to have both.
Urza's Ruinous Blast Better than WoG, Damnation. bad against Captain Sisay decks.
Zacama, Primal Calamity Just like legacy weapon, deals with problematic permanents.
Raff Capashen, Ship's Mage We talked about this guy being really good. surprised hes not here.
Decree of Pain board wipe + card draw??? YES PLEASE.
Time of Need Would run in Captain Sisay, so if its worth it there, its worth it here.
Kamahl's Druidic Vow another Genesis Wave. Best when you have TOO much mana. not bad if you're flooding either. Great card.
Austere Command Just does everything. but makes food or coffee... Im sad.
Merciless Eviction Amazing board wipe when behind, amazing ANTI PLANESWALKERS card.
The Immortal Sun Value for 6 mana... This thing is STUPID.
Paradox Engine ONLY WITH A LOT OF MANA ROCKS, DO NOT INCLUDE UNLESS YOU HAVE A LOT OF MANA ROCKS
3 months ago
I love seeing other Karametra decks. I'm going to throw out some suggestions based on what I have in my deck, which is more mid-game with way less mana dorks. You seem to have lots of low costs to get maximum value off of karametra, but I think you are missing more kill potential. Craterhoof Behemoth is an extremely strong finisher that fits well in this deck. Akroma's Memorial can also easily win you the game. Genesis Wave would also be a fun card to pump all that ramp into. Sublime Archangel and Elesh Norn, Grand Cenobite also seems fun with the creature spam you are putting out.
Some utility lands with your Knight of the Reliquary would also be useful. Gavony Township, Kor Haven, Mistveil Plains (tutorable with karametra), Nykthos, Shrine to Nyx, Emeria, The Sky Ruin, Dryad Arbor, Homeward Path, and Temple Garden are some notable cards you should consider.
You should check out my decklist and see if there is anything that catches your eye Commanding from the Throne of Abundance
3 months ago
SynergyBuild I rate these card prison/stax:
3 months ago
Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.
Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.
Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)