: Add to your mana pool.
, : Prevent all combat damage that would be dealt by target attacking creature this turn.
|Have (2)||CampbellStev , IcyLightning|
|Want (3)||Mussahumano , jpv , Divine_Equinoxx|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Kor Haven occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Kor Haven Discussion
5 days ago
For all the negative things I say about mono white, you built this commander well. Hedron Archive addressed both ramp and card draw which you need in the deck.
I see that flash and felidar sovergn. You sneaky, I like!
1 week ago
okay. I also run a Kenrith Win con deck with a caveat of no interaction with other players making the deck a true solitaire deck . Here are some notable cards I recommend and also strategies.
The rule of thumb while tinkering with my Kenrith deck is 1:1 ratio (2:1 for some strats). For example, 3 cards are responsible for winning the game using life gain. Celestial Convergence Felidar Sovereign and Test of Endurance . This means that your deck should consist of 3 ways (not including kenrith) to assist with the life gain strategy. There are gem cards that assist with two different type of alternative wins that are honestly life saving cards. BY this rule, it can help you limit to what is needed. Having 3 supportive cards central to 1 wincon card is a waste of space and those supportive cards become dead in your hands without a tutor or that actual win con card.
Here are some recommended cards to help with alternative wins
Wall of Blood - Now this card is real awesome. It assists with Near-Death Experience . Drop this card and near death experience together. In response to the upkeep trigger, use wall of blood to get your life total to 1 while having Angel's Grace as a response to pingers or burn. Wall of blood also assist in Mayael's Aria if you have the life count for it. 2 birds with 1 stone.
Hermit Druid - Just don't run basics and you get a cheaper, consistent Morality Shift without a need of an empty graveyard. 2 birds with 1 stone if you have 20 creatures and Mortal Combat . Get him back with kenrith if he get's shot down, give him haste... you already know
some of these cards are way out of your budget if you have one. But honestly, this is more a joke thematic deck so why not proxy if your group allows. I always proxy my lands..
1 month ago
27 Dec 2019 Updates:
Soltari Champion > Chromatic Lantern : Another pseduo anthem when attacking helps with our aggro strategy; a 2 color deck does not need the lantern for mana fixing and our deck is basically mono-white
4 months ago
8 months ago
Aww, bummer. I thought I would be the first one to make a Tomik, Distinguished Advokist EDH deck on Tappedout, and I had just uploaded my own. I didn't think of using Tomik as a death and taxes commander instead taking a different approach, but your list looks pretty solid.
I'd recommend Aura of Silence as that can really gunk up your opponent's ability to spam mana-rocks and other non-land mana-accelerators. I also find it works as a good deterrent when it comes to keeping your opponents from playing their best non-creature spells as you can always crack it on them before they can get any use out of it. For me cards like that and Seal of Cleansing have kept multiple opponents from making big plays even when I've only had one out which is pretty powerful what influence it can exert on the board.
If you have plans to run more artifacts in your deck Dispatch is another good card to keep around in your maybeboard as another Path-effect never really hurt anyone.
While I don't think white is the greatest when it comes to messing with other people's manabases you could totally run Quicksilver Fountain just to mess with all of your opponents. The fountain however can end up hurting your own manabase, but there's an easy fix to that if you also run Unstable Frontier . Basically you let a flood counter get placed on an unimportant land you control, and on your next turn's upkeep you tap the frontier to make that same flood counter land a Plains until end of turn. That means you can always put flood counters on the same land without any consequence because that land will no longer be an Island by the time the trigger resolves. Bonus fact, if a player removes the fountain the flood counters will not come off, and the lands stay as Islands which is pretty evil as you can remove the fountain yourself to permanently ruin everyone else's manabase.
Lastly Expedition Map might serve you well here. Being able to grab any land can be seriously helpful whether it's Dust Bowl , Emeria, The Sky Ruin , or Kor Haven . (As well as the Unstable Frontier I mentioned earlier.)
I hope that helps and good luck on the deck!
9 months ago
9 months ago
Yeah that thought crossed my mind when I was trying to do too many things with Mirri before and scrapped it for this version. Glare of Subdual used to be on that list, and I ended up cutting most of the cards that tap opponents' creatures because they weren't really worth it. However Glare would still be useful in keeping Mirri tapped without need of the combat step and would allow me to get rid of any unfavorable blockers beforehand. I'll probably make room for it.
I used to have Basilisk Collar and Godsend in my old list as well. Somehow they didn't make it to this version. I wish Godsend didn't require 6 mana to get it on her, but with how much I can ramp I think it'll be all right. I don't know why I never included Bow of Nylea since it really should be in the deck.
Thanks for the feedback! I'll take a look at your list as well.