|Commander / EDH||Legal|
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|Zendikar Expeditions (EXP)||Mythic Rare|
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: Add to your mana pool.
, : Prevent all combat damage that would be dealt by target attacking creature this turn.
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|Have (3)||CampbellStev , gildan_bladeborn , NostalgicAce|
|Want (8)||Mrbiscuit22 , Turtlelover73 , fireborne1986 , zachi , TheAlmostHero , Qolorful , rakdos24 , Vasbear1|
Kor Haven Discussion
3 days ago
I don't feel like I need another Maze effect. Maze of Ith and Kor Haven were in the deck together for years and haven't felt the need for the second effect again after dropping Maze back in December. Haven is also one of my go-to targets for a land tutor, so I often have it out.
Whispersilk Cloak doesn't seem unreasonable with Balan at the helm, but it will still be as clunky as always when relying on my other creatures. I'm going to stick with leaving shroud out of my deck. I don't want to have more awkward scenarios than what I already get with Godsend and Sword of Light and Shadow.
Alms Collector - Draw spells are too infrequent in my meta for Collector to function properly. I mostly see card draw engines that draw one at a time.
4 days ago
Nice Sram list... I didn't realize that Inspiring Statuary would be really good in Sram.
Spectral Grasp is a great political card if your meta plays fatties- it makes opponents beat each other up and draws you a card. Swords to plowshares doesn't lead to opponents beating each other up or drawing that card.
If people in your meta play Kor Haven or Maze of Ith, add land removal like Ghost Quarter, Tectonic Edge, Strip Mine, Scour from Existence, etc. etc. You might also want land removal to deal with stuff like cabal coffers, gaea's cradle, etc.
3 weeks ago
-1 Oketra's Last Mercy+1 Tolaria West
I felt that even if deck the usually does a lot of self harm I might be able to play without any sort of lifegain/recovery, relying solely on Solitary Confinement to survive, while also wanted to up the land count to 34. My thought is that a land that can be a tutor for Mana Crypt, Hall of the Bandit Lord and Reliquary Tower would be wisest choice for a "last land" slot but a new fetchland, Maze of Ith and Kor Haven could take its place if I find myself needing protection.
4 weeks ago
I have a Monastery Mentor, a Scroll Rack, and everything else in my binder. I'm looking for any combination of expedition lands from mardu colors, Strip Mine, Tectonic Edge, Mana Confluence, Forbidden Orchard and Kor Haven, as well as any version of Urborg, Tomb of Yawgmoth, Dark Depths, City of Brass and Cabal Coffers. I will work out deals and am willing to potentially pay for them as well
1 month ago
1 month ago
Thanks for the comment and suggestions PookandPie, and I love some of your suggestions! I will disagree with you on a few things however. I'm running Cultivator's Caravan not just for a rock but for a target for Momentous Fall, and Birthing Pod. It's great since it survives lots of sorcery speed removal/boardwipes, and it generally doesn't draw too much aggro being played out on turn 3. Targeted removal is great but the meta I play is much more multiplayer focused, so I'm not stacking tons of targeted removal for the specific reason that it doesn't help me much in politics. This is still a casual deck but I also want it to be strong enough to hold its own. Birds of Paradise does so little for me both in the early game and the late game since in 4+ players games usually noone dares to draw blood early enough to make quick ramp creatures such as Birds of Paradise a better card.
Although yes I do need a Maze of Ith and Kor Haven. I forgot about Kor Haven so thank you for the reminder! And yes I also fully agree that Farhaven Elf is nearly a straight upgrade to Pilgrim's Eye. Minus the flying of course. I also recognize how good of an idea Grand Abolisher, and Heliod, God of the Sun but I'm a bit low on cash at the moment. And I have to hope my small LGS carries them since I'd rather not order anymore cards.
I also want to put Wilt-Leaf Liege but I can't find an appropriate spot for her in the deck.
1 month ago
Grand Abolisher is an excellent type of good stuff creature. It's Dragonlord Dramoka except it comes down way earlier, which is worth a slot if you have a lot of control decks/blue in your meta. I'd drop Qasali Ambusher for Abolisher as Ambusher is really just a 2/3 blocker with a brief, "Surprise" factor that is almost immediately going to be overshadowed by threats on turns 4-6 (that Ambusher isn't anything in the face of a Ghave, Guru of Spores, Meren with sac support, Mazirek with a sac outlet, etc., so even if it surprise blocks one thing, you would have been better off running removal to get rid of the threat anyway).
Cultivator's Caravan seems mediocre. A Birds of Paradise does its job better as it comes out t1 and enables t2 Selvala, while Caravan has a higher cost because, if crewed, it has a bigger body. A 5/5 body doesn't really go that far in Commander since it's a 40 life format, though, so I'd say drop it for Birds to shore up your early turns.
Pilgrim's Eye just seems worse than using Farhaven Elf. Putting the land directly into play to ramp you seems better than being able to chump the occasional flying creature. If you can't tell, I think that chumping flying creatures is kind of weak when you could the creature, lol.
If you're running Tolismir Wolfblood, I see little reason to avoid Wilt-Leaf Liege.
Brave the Sands seems like a mediocre use of a card slot. Heliod, God of the Sun gives vigilance, a body, indestructible, and can generate tokens for 2 more mana. Being able to block an extra creature is nice, but that doesn't help against trampling, etc., creatures at all (so that card won't even remotely save you from a Craterhoof Behemoth, Overrun, etc., hail Mary), so I don't find running Sands worthwhile.
I see no reason to not be running Swords to Plowshares. You run things with reach, etc., to chump block flying creatures, which seems backwards when you could just exile them and get rid of the problem altogether. Or add a Maze of Ith or Kor Haven to your mana base, and suddenly any one thing that swings at you that you don't like isn't an issue so long as you keep mana up for them.
Some of your, "Just in case" cards are super narrow. Discarding shouldn't be an issue for you since you run so much graveyard recursion, so Library of Leng probably shouldn't be in here even if you have a meta game of Chainer and Meren + Mindslicer. Melira is extremely silly to run with no Persist creatures + sac outlets or anything to abuse her abilities, as running powerful, low cost removal would let you beat Infect decks without running such narrow cards that do absolutely nothing unless against Skithiryx, the Blight Dragon or Scion of the Ur-Dragon deck (and let's be real: Each of those decks would kill Melira and then gun straight for you due to running hate for them. Great way to turn games into Archenemy, I feel). Gaea's Blessing is another card that seems super narrow. You have Ulamog and Primal Command, both, to help against being milled out (which, that's not really why I'd use Command as tutor a creature + bounce a thing seems way better, but whatever, you don't have many tutors and that's better than nothing). You have enough recursion in other cards, and you don't run enough tutors that shuffling cards back into your library is even remotely powerful, so I see no need for Gaea's Blessing to take up a slot when you have options that can help you stay in a game.
Those above slots could easily become Swords to Plowshares, Path to Exile, and Beast Within, to help you more adequately against opponent's attacking threats. Opponent trying to equip a Kemba, Kha Regent with Sword of Light and Shadow and Sword of Feast and Famine? No big deal, exile Kemba with the equip activations on the stack, so you don't get beat down by the Angry Cat Lady. Skittles swinging at you for lethal off of a Hatred and haste activation? Again, no big deal, looks like someone replaced that guy's Commander with a 3/3 beast token when he wasn't looking.
Anyway, that's all I got. Have fun.