|Commander / EDH||Legal|
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|Zendikar Expeditions (EXP)||Mythic Rare|
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: Add to your mana pool.
, : Prevent all combat damage that would be dealt by target attacking creature this turn.
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|Have (3)||CampbellStev , gildan_bladeborn , Vasbear1|
|Want (7)||Mrbiscuit22 , TheAlmostHero , rakdos24 , Turtlelover73 , fireborne1986 , zachi , Qolorful|
Kor Haven Discussion
6 days ago
Very well, here's my latest jank for your consideration (take your time)
Orzhov Advokist: Boosts one of your creatures and tells you ahead of time whether or not someone is planning on attacking you. This potentially lets it both replace one card from Conflict Escalation and another from Deterrence, which would free up a slot for something else. On the downside, it takes a player turn cycle to become relevant and it's more about quality than quantity (although you could use things like Tetravus, Murder Investigation and/or Hangarback Walker to alleviate this, see also about Elemental Mastery below). Another problem is that it doesn't reward people for attacking each other and it's arguably anti-synergetic with Mystic Barrier.
Harvest Season/(Growing Rites of Itlimoc Flip): More powerful yet less reliable alternative to Cultivate. (Although instead of Itlimoc you could just spend hundreds of bucks on a Gaea's Cradle I guess)
(Thornscape Familiar): The only one in the cost reduction Familiar cycle which affects more than one of the colors in your commander's identity. Aside from Gahiji himself, it works for 33 out of the 99 cards in the current deck (assuming no shenanigans like Celestial Dawn or Feroz's Ban). I dunno if you cast those 33 cards frequently enough per turn to make the cost reduction worthwhile compared to land-based ramp, especially since you got some land matters cards like Mirari's Wake.
Continuing my quest of exhausting every possible card advantage option known to beast, god and man:
Elvish Harbinger: Complement or possibly even a replacement for Wood Elves. Ramps and elf Imperial Seal:s from a pretty diverse pool consisting of Rhys the Redeemed, Reclamation Sage, Wood Elves, Knight of the Reliquary, Mirror Entity, Selvala, Explorer Returned & Oracle of Mul Daya. Since it doesn't have flash, unplanned shuffling is my biggest reservation towards this one. (As an optional bonus, it can form the middle of a threefold creature tutor chain with either of the Recruiters and any elf.)
Green Sun's Zenith: Banned in modern and probably something you've already considered. Puts green critters directly onto the battlefield and is self-recurable. It can pick from a pretty diverse pool that includes (among other things) Den Protector, Oracle of Mul Day, Reclamation Sage, Tireless Tracker, Wood Elves, Knight of the Reliquary, Mirri, and Selvala.
Worldly Tutor: Creature Vampiric Tutor, might be a bit slow without an available draw source. (Congregation at Dawn) takes things further, but with the presence of other (shuffling) tutors and a lack of great draw power it seems questionable. Eladamri's Call is the Demonic Tutor equivalent, dunno if it can compete with Green Sun's.
(Evolutionary Leap): Unsure about this one, but could be nice with things that give a benefit upon death (be it naturally or trough Skullclamp with 2 or more toughness) and/or are disposable (especially cheap ETB creatures that can be recurred with Sun Titan).
(Defense of the Heart): Obviously very powerful if it goes off, but I assume that it's too conditional & vulnerable to removal to be worth it.
Magus of the Wheel: Complement to the classic wheel that's already present. I prefer the Magus over Wheel of Fate & Reforge the Soul due to not requiring you to have all the mana at once and/or because it's more predictable for something that discards your hand (although slower without haste). As a bonus, it's recurable with Sun Titan (and tutorable with either of the Recruiters).
Other misc. cards which you've probably already considered and rejected, but just in case:
(Luminarch Ascension): On one hand, Ant Queen on steroids. On the other, draws a lot of hate and/or takes at least four turns to become not-useless (assuming no helpful proliferation) which makes it more and more of a dead draw over time. (Sacred Mesa is a weird compromise.) There's also Emeria Angel/Retreat to Emeria for if you want to expand on the land subtheme, but it doesn't have the same explosive potential as the aforementioned manasinks (although Hazezon Tamar might be a decent compromise).
Elemental Mastery: Channels a quality creature (e.g. a beefed up Knight of the Reliquary or just Gahiji himself) into a quantity of tokens which better synergizes with Gahiji's ability. On the downside, since the tokens only lasts one turn you can't increase their power on the long term with e.g. Curse of Predation. The card also has the two usual problems associated with Auras in that it requires the presence of an appropriate creature to be useful and that single-target removal against said creature becomes a two-for-one deal (and this is further exasperated by the fact that you're encouraged to increase the power of the creature by e.g. putting counters on it). Also too expensive for Sun Titan. Dragon Throne of Tarkir gives somewhat similar quality-to-quantity conversion in a more resilient equipment form.
(Path of Ancestry) vs one of Temple of Abandon/Temple of Plenty/Temple of Triumph. Less reliable scry that only works with Gahiji & the changeling, but taps for all the relevant colors. Dunno how frequently this is relevant for you.
(Rith, the Awakener): Token generator alternative. I'm guessing you've rejected it because the tokens lack evasion and/or the token generation is too conditional. (But hey, at least it's a combat damage effect for Duelist's Heritage to interact with)
(Marton Stromgald): Potentially explosive token amplification but hard to keep alive.
Mass Hysteria: In case you're not getting enough haste from Slayers' Stronghold. Also works with the group slug aspect, but I dunno if it will backfire by e.g. letting powerful tap abilities come out of nowhere. (There's also Concordant Crossroads if you're not worried about it being replaced by another World Enchantment.) Samut, Voice of Dissent is another option that has quite a few other features as well, but I fear she'll come in a bit too late. Got similar feelings about (Urabrask the Hidden), who's also kinda detrimental to the group slug theme and/or will draw too much hate. ((Akroma's Memorial) is even worse in the lateness department.)
Mogg Infestation/(Settle the Wreckage)/Fell the Mighty/(Righteous Fury)/(Sunblast Angel)/(Angel of the Dire Hour): One of the Token Beatdown variants favors board wipes, but all of the listed cards have a tendency to kill your fatties and leave your opponent's weenies alive. In case you want a source of emergency non-targeted creature removal in the main deck and/or the variant, here's some additional options that can leave your own creatures alive, even if they're a bit more expensive than e.g. Wrath of God (or, in the case of Settle the Wreckage, potentially profitable for an opponent). Special mention to Mogg Infestation for still keeping the group slug going by being Beast Within on steroids & Angel of the Dire Hour for bypassing indestructible in addition to shroud, if that's relevant in your meta (although a plain (Arcane Lighthouse) might be better then).
(Elesh Norn, Grand Cenobite): Saving the most prominently obvious card for last, I assume the reason you've rejected it is because it's not explosive enough to act as a 1v1 finisher, while being detrimental to the overall group slug strategy when there's more than one opponent alive.
1 week ago
With all the lifegain you could consider Felidar Sovereign.
In my experience you will not often die to normal damage but should be prepared to deal with commander damage. One very good card to deal with that Kor Haven
Greetings from Gottsplitter
2 weeks ago
Depends on your meta, bojuka bog is solid since you're using Expedition Map AND Tolaria West.
On my meta tho things are way too freaking fast, so I was in craving some sort of hyper efficient artifact hate, with that came the decision of including Engineered Explosives and its tutor (aside from Tolaria West) Trinket Mage, and once using Trinket Mage I felt it was worth adding Tormod's Crypt. (being tutorable by both Tolaria West and Triket Mage, like Engineered Explosives)
But if in your meta there's no need for Engineered Explosives, you just need grave hate, then Angel of Serenity and Bojuka Bog are the best options. Serenity seems stronger to me than Finality because it can be used to recur your creatures back to the hand, to exile graveyard combos on the angel and finally to clear the board of threats against aggros or other reanimators, depending on your meta I would take our either Resolute Archangel (and add some land that helps protecting against aggro decks like Maze of Ith or Kor Haven) or Elesh Norn (Its a nice creature against some strats, but I just don't think its needed).
You could also take out Pact of Negation since it is unable to help you when casting Armageddon, Ravages of War and Cataclysm, your most powerful spells, so while strong, is a bit underwhelming on this deck.
If you got any more questions fell free to ask.
1 month ago
She is my daughter playing a Phelddagrif Aikido deck I am working on with her. "Hey, I'll give you a hippo and a card if you can take out his commander right now." Gifts, clones, stealing, pillow fort, green rattle snakes, and a purple winged hippo. She had been envious of my Marchesa for a while, but when she saw the potential of the gifting purple hippo, she immediately started deck building. I am helping her tune it. Right now we need to work on card draw. We have it disguised as a typical group hug deck with things like Howling Mine, Propaganda, and Ghostly Prison, but I outpaced her with card draw using The Monarch and snake tokens to collect cards off of an Edric our opponent was playing. She didn't get her card draw, chose to Clever Impersonator a No Mercy instead of the Edric, and when she Control Magic'd Marchesa from me, she never got an assassin token in for damage to steal The Monarch due to a Maze of Ith, a Kor Haven, and an Ophiomancer. I just outdrew her, collected 3 tutors and a wish, and then went for the kill. I had Disrupt Decorum Remanded twice before she Counterspelled it. She put up a remarkable fight, considering. I think her Phelddagrif Aikido will end up pretty brutal. Not at all oppressive, since it will play like my Marchesa, but will surprise a lot of people expecting the cute blonde girl with the purple hippo to be playing group hug, only to catch their own creatures and combos in their faces for a loss.
1 month ago
Not a fan of Gift of Estates or anything that specifically adds lands to your hand without away to dump them into play like Terrain Generator or Ghirapur Orrery. Gift is doubly awkward because it only gets Plains, and you only have 11. Yeah, you get your nonbasic Plains as well, but if you draw a glut of them early, or get Gift really late, it isn't worth it. You're better off with something like Burnished Hart, Myriad Landscape, Journeyer's Kite, or Thaumatic Compass.
I think you might want some more dragons if you're serious about Ojutai, Soul of Winter. His effect is stellar, but if you can't reliably swing with more than 2 dragons, it's a bit rough.
Shroud is nice, but I don't think Taigam wants it. It's very difficult to protect him from things when you can't target him. The Crystal Shard is a stellar touch, but not great if you have Whispersilk Cloak on. You might be better served with Swiftfoot Boots to get haste with your hexproof. Also a great taste with Taigam’s Strike, Distortion Strike, and Slip Through Space
Valorous Stance is pretty cool, great if you're focusing on just keeping Taigam around. Some other cards that help your team live through boardwipes couldn't hurt much. Eerie Interlude is one of my favorites even if it works better with ETB abilities and doesn't help tokens out at all, poor Monastery Mentor
It's a shame that Kor Haven doesn't help protect Taigam on his way in to slugging someone in the face to rebound all your spells. Speaking of which, Instants/Sorceries that draw you cards might be worth looking at since what's better than drawing X cards? That's right, drawing 2X cards.
1 month ago
I'm also wanting to add Yeva, Nature's Herald but I'm unsure what to cut. Suggestions anyone?
1 month ago
Stuff I own Show
1x of Every Shockland (RTR Version) FOIL
1x Serra's Sanctum NM
1x Ancient Tomb FOIL FTV Version
1x Misty Rainforest Modern Masters 3
1x Misty Rainforest Zendikar
1x Arid Mesa Modern Masters 3
5x Polluted Delta Khans of Tarkir
2x Wooded Foothills Khans of Tarkir
2x Bloodstained Mire Khans of Tarkir
1x Wooded Foothills Khans of Tarkir
1x Windswept Heath Khans of Tarkir
1X Flooded Strand FOIL Khans of Tarkir (*Major Crease @ bottom of card)
1x Flooded Strand Khans of Tarkir
1x Kor Haven FOIL BFZ Expedition Land
2x Sulfur Falls
plus a handful of almost all of the regular non foil RTR shocklands
To be clear the Wheel of Fortune will most likely only be traded if it is going towards multiple copies of Force of Will or towards a Dual Land. I would like to say that the same goes for the majority of cards listed valued at $60 or more as well but feel free to offer something else none the less, I don't mind looking through binders. Also Prefer to move the RTR shocks Together but again, I will consider Splitting them up for the right offer / offers.
I just listed more of my expensive cards not being used currently, Link to my Binder for more of my cards / lesser wants, thanks!