Kor Haven

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Nemesis Rare

Combos Browse all

Kor Haven

Legendary Land

: Add to your mana pool.

, : Prevent all combat damage that would be dealt by target attacking creature this turn.

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Kor Haven Discussion

WarArchangel86 on For Queen (Marchesa) and Country

8 hours ago

You could run Sanguine Bond to have a win-con combo with Exquisite Blood. Also you might want a Kor Haven to protect you from a one-shot kill and they still lose the life or mana they payed to attack you.

Poptartz95 on Avacyn, Angel of Boardwipes

6 days ago

Windbrisk Heights is not being removed. Way to strong with some of the token producers in this deck especially with Hero of Bladehold. Kor Haven is also staying. The land suggestions were good, but they don't do much in my META. Lotus Vale will just get shit on by a Wasteland so I don't plan to add it. Arcane Lighthouse is solid but again not useful in my meta. Seraph Sanctuary just fits the theme, and I have a nice print of it in japanese foil but definitely a potential cut.

Aethaleon on Avacyn, Angel of Boardwipes

6 days ago

Kor Haven swapped for Maze of Ith, Seraph Sanctuary swapped for Command Beacon , Lotus Vale could just go in for a plains, Windbrisk Heights swapped for Arcane Lighthouse.

I commonly play Malignus in many of my decks and Kor Haven won't work on him. People might also be running Leyline of Punishment, which would just turn off Kor Haven. Maze of Ith is just strictly better. If your enemy creatures have hexproof or shroud, then Arcane Lighthouse gets around that.

Your Seraph Sanctuary doesn't do much unless you can make infinite angel tokens or something. If you want to gain life, go with Wall of Reverence and a Serra Avatar ; double you life every turn, or Celestial Mantle.

DVLuca on Help me stop Yidris/Storm

3 weeks ago

Hi Malziebler, I think Isochron Scepter with Orim's Chant or everything you prefer can be of use or the most classic like Maze of Ith, Kor Haven, Opposition/Glare of Subdual. BUT....if you want to give him a taste of something similar to his deck Animar, Soul of Victorious is for you. It can be improved, simply what you see is the current list. Hope I was of some help.

Livenoevil on Avacyn Angel of Darksteel

1 month ago

I think your land base needs a lot of improvement. I would recommend going full tilt on the Extraplanar Lens, Gauntlet of Power, Enlightened Tutor plan.

Notes: Recommend adding Caged Sun to improve consistency of the plan.

As i'm sure you know Snow-Covered Plains are extremely useful with Extraplanar Lens's global effect turning off the competitions normal Plains. I love Expedition Map and Weathered Wayfarer in the deck but I would recommend only using extremely high impact lands to go fetch with it. Try not to dilute your speed/ramp.

I would take out all non basics except Emeria, The Sky Ruin, Homeward Path (Only if your meta has creature stealing), Kor Haven, Strip Mine, (Only if your meta is colour greedy and you can mana screw ppl eg. Kaalia of the Vast) and Buried Ruin. Obviously replace with extra snow lands.

I would recommend Scrying Sheets (insane card advantage).

Notes: Most ppl recommend 38 lands for EDH deck with normal CMC commanders. You might want to add 1-2 extra snow lands.

If you are happy with my feedback I could take a closer look at the rest of the deck. Cheers.

theindigoeffect on I'm Looking for Enchantments Like ...

1 month ago

The aforesaid enchantments will be used for my superfriends deck, which encompasses all five colors.

I prefer enchantments because they combo with some of my other cards, but I'm open to alternatives: I even have some in my deck.

Just in case someone else might get some use out of this thread, here's a list of enchantments of I've acquired so far, even though they're more annoying than specifically harmful. I like the prison sub-theme that exists in my deck, but I'd like to ramp up the pain.

Winter Orb

Mana Web

Aura of Silence

Karmic Justice

Sphere of Safety

Crawlspace

No Mercy

Fog Bank

Collective Restraint

Stormtide Leviathan

Dissipation Field

Norn's Annex

Ghostly Prison

Propaganda

Frozen AEther

Kismet

Maze of Ith

Kor Haven

Ice Floe

Stasis

Archetype of Imagination

Vorinclex, Voice of Hunger

Aurification

Horn of Deafening

Door to Nothingness

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