Burnished Hart


Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Theros (THS) Uncommon

Combos Browse all

Burnished Hart

Artifact Creature — Elk

, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

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Burnished Hart Discussion

UpperDeckerTaco on Winter is Comming!

1 week ago

Play more Wastes! Burnished Hart craves them. Also, Solemn Simulacrum does as well. If you don't play more Wastes, you have greater chances of Whiffing.

Suns_Champion on Kjeldoran Army

2 weeks ago

Hello! Awesome deck!

What I like:

Love the color, theme, and commander choice! Seem really fun!

Love the inclusion of Elspeth, Sun's Champion, obviously!

I like all the lands that ping you for mana! Very clever!

Some suggestions to put in:

The first thing I thought of was Cathars' Crusade and am shocked you don't have it already!

Second thing was Suture Priest, who is almost a copy of Soul Warden for you.

You need need need NEED card draw. Mentor of the Meek, Slate of Ancestry, and Skullclamp would take this to the next level.

Knight-Captain of Eos is a repeatable Fog effect for cheap. Amazing with Selfless Squire

Weathered Wayfarer, Burnished Hart, Land Tax, and Gift of Estates are all some ways to keep consistant land drops.

Dusk / Dawn for a one sided boardwipe.

Some to take out:

Angelic Chorus seems kinda expensive for what it does.

Spectral Searchlight can be replaced with better mana rocks. Unless there's some group-hug reason for it being here.

Sword of Vengeance kinda seems kinda random here.

Profound Journey is wayyy over costed, even with the rebound. White has better recursion options.

Hope some of this helps! Good luck!

ThatGuy4242 on Gisa and Geralf - Zombie Tribal Prototype EDH

2 weeks ago

First I recommend taking out: Havengul Runebinder, Cemetery Recruitment, Undead Alchemist, Nantuko Husk, Geralf's Masterpiece, Geralf's Mindcrusher, Ashes of the Fallen, Perpetual Timepiece, Secrets of the Dead, Ancient Excavation, Murder, Compelling Deterrence, Liliana's Mastery, Obelisk of Urd, Graf Harvest, and Zombie Infestation, Ghoulcaller's Chant,

Cards that you should put in: Gravecrawler, Gravespawn Sovereign, Gray Merchant of Asphodel, Grave Pact, Unholy Grotto, Sidisi, Undead Vizier, Living Death, Cryptbreaker, Death Baron, Phyrexian Reclamation, High Market, Corpse Harvester, Balthor the Defiled, Reassembling Skeleton, Skullclamp, Grave Defiler, Graveborn Muse, Zombie Apocalypse, Crypt of Agadeem, Geier Reach Sanitarium, Reliquary Tower, Bojuka Bog, Diabolic Intent, Patriarch's Bidding, and Demonic Tutor.

Alternate commanders or cards to include in the deck could be: The Scarab God and Grimgrin, Corpse-Born

If you are really trying to stay Timmy with the deck, then I won't recommend Phyrexian Altar because it goes infinite with Gravecrawler and any kind of death/ETB trigger, but then again, it does it with Rooftop Storm and a sac outlet too.

Other cards that can be really good in zombies include: Sheoldred, Whispering One, Corpse Connoisseur, Zombie Trailblazer, Twilight's Call, Geth, Lord of the Vault, Demonic Collusion, Kalitas, Traitor of Ghet, Scourge of Nel Toth, River Kelpie, Phyrexian Arena, Attrition, Kokusho, the Evening Star, Burnished Hart, Disciple of Bolas, Harvester of Souls, Damnation, Rune-Scarred Demon, Phenax, God of Deception, Beacon of Unrest, Corpse Augur, Palace Siege, Infernal Caretaker, Contamination, Plague Belcher, Vengeful Dead, Dread Wanderer, Boneknitter, Grimoire of the Dead, Pontiff of Blight, Custodi Lich

ThallionDarkshine on Kaervek Control

4 weeks ago

With all the high-cost spells in your deck, you might want to look at more powerful ramp options instead of the medallions. Some options that come to mind are Worn Powerstone, Burnished Hart, Hedron Archive, and Gilded Lotus.

In addition, if you don't mind infect Phyresis and Glistening Oil turn your commander into a very fast clock.

Finally, Waste Not feels a bit out of place, since you only have one card that makes opponents discard.

CaptSillva on Your soul, is MINE!

1 month ago

Fair, your current deck does lack a lot of the ramp tools that most blue decks would make use of such as Gauntlet of Power, Thran Dynamo, Gilded Lotus, Pyramid of the Pantheon, Mind Stone, Hedron Archive, Burnished Hart, and Wild-Field Scarecrow. So running higher cost cards can be a bit hard. Side note you could also switch your Islands for Snow-covered Islands. This will make it so your opponents that run islands won't get the extra mana from your Extraplanar Lens.

Personal preference is fine, this is meant to be a casual format after all. Though devils advocate here, Delve spells are proven to be good in every format you can play them in. They just are. Unless your whole strategy revolves around pulling things from your graveyard, most of those cards are just a dead resource that you could be putting to better use. Also your deck is built around your commander so your opponents are going to actively be trying to kill it. When (Not If) that happens would you rather put it back into your command zone straight away and not trigger his ability or get the trigger and use his corpse to cast a good spell for less mana?

Elixir of Immortality on the other hand, well I have opinions about this card in this format and they are not favorable. I think it is generally overrated. Sure it might work in some decks, but it is not universally good. Is it good for this deck? No not really. This deck doesn't have a lot of draw for a blue deck or any self mill so the recycle effect should never matter. Most commander games don't go long enough for anyone to deck out naturally and even if you come up against a mill deck it still won't usually matter. This is because it can be milled itself and you lack a good way to pull it out of your yard once it happens. Even if it isn't milled, most mill decks use infinite combos to finish the game anyway.

So that five life it gives you needs to make it worth playing all on its own and it doesn't. Cards that only gain you life are historically bad in all formats, but it is even more true for commander since commander damage is a thing and infinite combos are far more common place. My view is that if you are spending a card in your hand to gain five life and doing nothing else, not putting a threat on the board, not removing an opposing threat, or even drawing a card to replace the one you used, then you're doing it wrong. This format is about value plays, getting the most out of every resource.

Trinket Mage is a value card. You don't play it because it gets you your combo pieces, of course you would if it did, but that isn't all that matters. This card gets you Sol Ring, usually four mana is worth rampping by two in this game. It also gets a cheap card out of your deck so you don't draw it later when its usefulness has fallen off. However, if you draw Trinket Mage in the late game you can just go grab Top to start fixing your draws from then on or Elixir to refill your deck if you are so inclined. Also it is still a warm body on the ground that can dish out or soak up some damage for you. This card has flexibility and that is what makes it great.

NV_1980 on Kalemne's Giant Clan

1 month ago

Hi Allethuz,

Thanks for commenting! I have decided to let Mother of Runes replace Victory's Herald and to let Sigarda's Aid replace Burnished Hart.

NV_1980 on Leech Life

1 month ago

I like the idea of your deck. There are four things however I think your deck needs to improve upon before it can become truly terrifying. The first one is your land-base. You are using three colors. On top of that, you are using lots of expensive-to-cast cards (high CMC). Therefore I would recommend using 35-38 lands (even when taking your mana rocks into account).

Though you have mana rocks, your deck lacks the means to extract your lands from your deck. Therefore, I would advise some ramp like Solemn Simulacrum, Burnished Hart, Oreskos Explorer or Sword of the Animist. If you feel like spending some money, additional options could be Weathered Wayfarer and Land Tax.

The third thing I would look into is a lack of drawing ability. More draw means you get to what you need faster. Since loads cards you are using are about lifegain, a card like Necropotence would fit nicely into this deck. Other options could include Phyrexian Arena and Underworld Connections.

The last thing I would look into is adding some tutors to find combo pieces or just cards you need in certain situations. Tutors can be expensive to obtain, but there are some cheap ones like Diabolic Tutor, Increasing Ambition or Plea for Guidance. In case you feel like spending money, Demonic Tutor, Enlightened Tutor or even Vampiric Tutor could be great additions.

Hopefully this has helped a little. Happy gaming!

P.S.: I would appreciate your opinions on any of my decks; feel free to check them out!

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