Burnished Hart

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Theros (THS) Uncommon

Combos Browse all

Burnished Hart

Artifact Creature — Elk

, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

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Burnished Hart Discussion

Justist on Ulamog Loves You <3

2 days ago

Just a few comments:1. What do you plan on sacrificing with Ashnod's Altar? Only Skittering Invasion, Spawning Bed, and Blight Herder put sacrificable creatures on the board, or you'd have to sacrifice the big ones for just 2 mana... Same goes for Eldrazi Monument by the way.
For the mana you could take a look at Blinkmoth Urn, although it may also give mana to your opponents.
2. Gruesome Slaughter sounds fun, but at which point would you actually use it? Half of your creatures seem to have Annihilator, some are so weak that the extra ability won't help, and with a 10/10 you'd probably want to swing face instead of dealing 10 to a creature "for free". Maybe Akroma's Memorial fits better if you plan to have this kind of effect.
3. Which artifacts do you plan to sacrifice with Phyrexia's Core? Otherwise it would just be as good as a Wastes (see point 4).
4. Ash Barrens, Cloudpost, and Holdout Settlement seem to add nothing more than a Wastes would do. While they may look nicer, with more Wastes you could also consider running Solemn Simulacrum and Burnished Hart.
5. You are severely lacking card draw. Consider a Mind's Eye or a Sandstone Oracle.

REDWHITEandBLUE on Trans girl power

3 days ago

Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power

Out:
Angel's Feather
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Pacifism
Banishing Stroke
Celestial Flare
Aether Poisoner
Borderland Marauder
Death Cultist
Filigree Familiar
Harvestguard Alseids
Kambal, Consul of Allocation
Supply-Line Cranes
Tireless Missionaries
Underworld Coinsmith

In:
Mentor of the Meek
Faithless Looting
Fiend Hunter
Anafenza, Kin-Tree Spirit
Reveillark
Karmic Guide
Sol Ring
Skullclamp
Swords to Plowshares
Burnished Hart
Boros Charm
Return to Dust
Terminate
Mortify
Tormenting Voice
Victimize
Reforge the Soul
Ashnod's Altar
Commander's Sphere
Darksteel Ingot
Cathars' Crusade
Mardu Ascendancy
Vampiric Rites
Behind the Scenes
Assemble the Legion
Vandalblast
Noosegraf Mob
Key to the City

lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
9x Mountain
9x Swamp
9x Plains

this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!

Treehugger003 on Akiri, Equipment Slinger

4 days ago

I ran Akiri and Bruce Tarl as my partner commanders for a long time with great success (it was also one of my favorites). I'm just going to throw out a bunch of things that worked for me and some of my thoughts.

I am wondering about the Eldrazi. They take A LOT of mana. Red/white is usually struggling to get that much mana and I'm not really seeing some of the cards I would have expected to really put lands on the battle field and or cheat them in. Deathrender, Burnished Hart, Pilgrim's Eye.

For equipment you are running the swords. They were too expensive for me. Some of the equipment that I was using include: Godsend, Prowler's Helm, Trailblazer's Boots, Assault Suit this is more for sacrafice protection but it is hilarious to see somebody use your commander to kill off somebody else, Mask of Memory.

Protection: Darksteel Forge yeah, yeah i know i just said the eldrazi were expensive mana wise. Meekstone Akiri has vigilance. Reconnaissance is abuseable for non vigilant creatures.

Removal: If you are running sunforger I cannot recommend enough Mistveil Plains please note it is also a plains card so it is easier to tutor. I would also suggest adding a bit more artifact/enchantment removal. Fate Forgotten is cheap and fetchable with sunforger. I would also highly recommend at least a couple of boardwipes. There is a boardwipe in white that kills non white creatures and Nevinyrral's Disk has some fun interactions with Darksteel Forge if you go this rout I would also pick up Armory Automaton for a beater.

General utility: Mimic Vat is one of my auto includes in everything. Godo, Bandit Warlord is just awesome in this deck, Open the Vaults, Thought Vessel. Depending on meta I would look at some graveyard hate too. I was running both Rest in Peace and Tormod's Crypt but there are a bunch of recursion decks I play against regularly. Hellkite Tyrant is another possibility depending on meta.

Good luck with Akiri. -Tree

Unlife on Arahbo's Purring Machine Shop

2 weeks ago

Just looking over the deck, you need a lot more ramp than Cultivate\Kodama's Reach. You may want tolook into Rampant Growth, Burnished Hart Solemn Simulacrum Skyshroud Claim Expedition Map Selesnya Signet and Selesnya Cluestone. Sigarda's Aid, Puresteel Paladin Leonin Shikari Sram, Senior Edificer and Kemba, Kha Regent could all easily fit into the deck. If you want to slow your opponents down, things like Swords to Plowshares, Dispatch, Path to Exile, Wing Shards Ghostly Prison and a couple more board wipes can help.

theindigoeffect on A Noob's Attempt At Markov Commander

2 weeks ago

No problem, man. If you use too many basics, you run the risk of not having enough different colors to cast certain cards.

There are other cards like Reflecting Pool, City of Brass and Forbidden Orchard that will give you the colors that you need as well, but if you run too many non-basics, people can abuse the fact that by playing cards like Ruination: it never really happens in my play group, but it's common in others.

Personally, I would replace Opal Palace when you have the opportunity: there are so many lands that let you gain mana instead of simply exchanging one colorless mana for a colored mana.

As far as card draw goes, black is arguably the best color in Magic, but with black there's always a drawback. That being said, cards like Skeletal Scrying, Underworld Connections and Necrologia may seem bad on the surface, but they allow you to draw more than Ambition's Cost. There's even colorless options like Mind's Eye and Memory Jar. Skullclamp and Phyrexian Arena are definitely worth keeping in your deck!

It varies from deck to deck, but a good rule of thumb is to have at least 10 cards that serve as mana ramp, such as Sol Ring, Dark Ritual, Mana Geyser, Caged Sun and Myriad Landscape. There are rare exceptions, where you really don't need it, like in a weenie deck where most of your creatures cost 1 or 2 mana.

Mana ramp helps you play everything earlier. I know you're not really trying to get your commander out on the battlefield, but in most decks you have a huge advantage by playing your spells 1-2 turns earlier, and cards like Jet Medallion and Burnished Hart will help ensure that the Butcher of Malakir you drew in your opening hand can be played on turn 5, instead of 7.

You typically want to have at least 10 card draw cards, too. Ultimately, you may have to adjust how much ramp/card draw you include or remove, based on how the deck performs, but that's a good starting point.

Coat of Arms is a great card, unless you're playing your friend's The Ur-Dragon deck, since it also gives your friend's dragons +1/+1 counters. A better alternative for your colors would be Shared Animosity: it's confusing to read at first, but once you understand how it works, it's actually better for a tribal deck. Anyhow, Coat of Arms is still awesome, unless you're playing against another strong, tribal deck.

Consuming Vapors doesn't allow you to pick what creature you want to destroy, so if you use it against an Edgar Markov deck, that person will just sacrifice one of their vampire tokens, instead of that annoying Captivating Vampire. Hero's Downfall lets you pick a creature or planeswalker.

Also, if you look on the right side of the page, you'll see a stat that shows your Avg. CMC (average converted mana cost) is 3.79. You can reduce that average and make your deck faster and more efficient by replacing cards with high cmc costs with lower cmc costs. For example, by replacing Dutiful Return with Death's Duet, you can make your deck run faster and reduce the overall cost. If you try to do this with every card, your deck will become more competitive as a result.

That being said, it's not worth it to to replace a good card with a worse version of the same card, even if it costs less. For example, Furnace of Rath may be cheaper, but Gratuitous Violence is definitely better and worth the higher cost.

Sometimes the worse card is actually better for your deck. For example, Grave Pact has a much lower cmc than Butcher of Malakir, and it's harder to remove an enchantment than it is to remove a creature, but since you're playing a vampire deck, Butcher of Malakir is a more synergistic choice, and that makes Butcher of Malakir a superior option.

r3dlost on Kurkesh, Onakke Ancient - State of the Artifact

3 weeks ago

You're right. If I wanted to support the tribal, Zirilan would be the better choice. However, in this build my goal is to showcase Kurkesh's abilities as a supportive commander a little bit more.

Often the dragons are enough to win a game but after a board wipe or two, even they can have a hard time recovering.

So with Kurkesh, I can get a better use out of my several specific artifacts:

and so on.

redace10 on A Neverending Tempest

3 weeks ago

Ramp card ideas- Myriad Landscape: ramp card in a land, pretty much an auto-include in any deck that doesn't have green as a color. Commander's Sphere and Sword of the Animist are two really good ramp cards in my opinion. Burnished Hart and the common staple Solemn Simulacrum will do the job of ramp too.

You don't run Ponder or Preordain and I'm curious why they're on the sideline. Seem like superb cheap draw/filter cards that'll be value city with rebound. I think they're both easily better than Divination and the like.

Happy to see you're play testing the deck and spell-slinging away, and congrats on 1000 views :)

Treehugger003 on ~ Ginger-Slap ~

3 weeks ago

My current Boros deck is a voltron build around Akiri, Line-Slinger

Some cards that can help boost power include Duelist's Heritage, Rage Reflection and Gratuitous Violence

Cards that can help boost consistency. I really like Sword of the Animist for boros. With your commander you will be attacking 2 times a turn so thats twice as many lands. Knight of the White Orchid, Burnished Hart and Pilgrim's Eye help put lands on the battlefield.

Card draw is a problem. Outpost Siege and Magus of the Wheel are some of my go to cards for that. There are a few other artifacts that you can pay into to draw but those are expensive mana wise.

On a side note. Is there a reason you do not include a Sunforger package with this deck?

I hope this helps

Tree

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