|Commander / EDH||Legal|
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|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
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Artifact Creature — Elk
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Burnished Hart Discussion
1 day ago
The deck looks super heavy, an average CMC of 4.5 is quite high. On top of that, your land count seems a bit low so all of your "play additional land" creatures won't perform at their peak.
I would take out Azusa, Lost but Seeking, Sakura-Tribe Scout and Skyshroud Ranger for Wood Elves, Farhaven Elf and Sakura-Tribe Elder. With those guys you will always get the ramp guaranteed, they bring themselves the land no matter how many lands you have in your hand.
Frontier Guide feels super slow to ramp, how many turns you will have to spare to get one land? you can't expect to have the seedborn muse everytime you draw this guy. this guy is perfect for a reactive deck that plays at the end of the turn, this deck isn't one of those. I would swap it for more creatures with "when enters the battlefield, ramp one land" (Ondu Giant, Solemn Simulacrum) or another option is Burnished Hart I actually use this guy a lot.
Yeva, Nature's Herald Flash to most of your stuff. Maybe even the Vedalken Orrery despite not being a creature. Your seedborn muse feels awfully underused, you don't have almost anything to do out of your turn.
High Market Sac outlet always good, send anger to graveyard.
Biggest and flashiest thing you can do with your deck is running Primal Surge. Your deck is already prepared, all your cards are permanents. You even have Dosan the Falling Leaf to failproof the play.
If you decide to try this, you may want to remove Bane of Progress and add City of Solitude because also negates activated abilities, you don't want your Anger to get exiled from graveyard or your Ripjaw Raptor getting damaged somehow.
5 days ago
This deck looks like a wild ride! For the most part it looks like you just need to hit 6 mana and it will go off the chain.
Coat of Arms - You have more win conditions in this deck then I can count, this one is more dangerous than the others.
Forgotten Creation - This doesn't net you cards and is likely to die before it does any good. I would stick to out of hand wheels.
Jace's Archivist - Same as above but I think this one is worse since it has the potential to hook up other players.
Nin, the Pain Artist - You might have to explain this one to me? Are you drawing off your own creatures? Seems slow.
I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.
Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.
Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.
Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...
I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.
Mirage Mirror - Nuf said.
Knowledge Exploitation - Its whatever you need.
Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.
Neheb, the Eternal - Card is dumb.
Glen Elendra Archmage - I used to not play with this card cause I thought it was annoyingly good...I was right.
Omniscience - This deck is already broken.. might as well.
Propaganda - This one might need to be added to the deck later when our group starts killing you as soon as possible =).
Spell Swindle - My favorite counter spell.
1 week ago
Act of Authority its great
1 week ago
Ruffigan - if that's the case, i would like to throw my hat in the ring for Walker of the Wastes and Burnished Hart. haven't updated them in a few months (i have actual copies, need to post the walker list though). been playing them for about 2 years. no expert by any means, but I do think the strategies are viable (NOT tier 1, haha. they never will be)
1 week ago
Hi! Love Boros!
Aurelia, the Warleader, Bruse Tarl, Boorish Herder, Gisela, Blade of Goldnight, Sun Titan, Balefire Liege, Hero of Bladehold, Combat Celebrant, Elesh Norn, Grand Cenobite are all some powerful creatures you could throw in to make combat more exciting.
Hope some of this helps!
1 week ago
Trading Post is a good sac outlet for you. Sac some artifacts for some cards. Sylvok Replica, Nihil Spellbomb, Burnished Hart, and Solemn Simulacrum are all some artifacts that can be sacked and re used for value. Inspiring Statuary will turn all of your artifacts into rocks for your non-artifact spells. Will help you cast you big stuff like Worst Fears.
1 week ago
So after a quick look at the deck here are a few suggestions I have (a grain of salt with the size of your choosing.)
Since you care about sacing creatures and possibly bringing them back, creatures with ETB ramp triggers might be better than the ramp spells. For example Sakura-Tribe Elder, Farhaven Elf, Burnished Hart, Solemn Simulacrum, Yavimaya Elder,...ect. If you need a ton of ramp mid game you could always run Selvala, Heart of the Wilds.
1 week ago
I would recommend cutting Myojin of Night's Reach. I think he is to slow to be worth it.
Is this deck too slow? I like Daxos the Returned as a commander, but I usually think his deck is too much slow for a semi competitive group.