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Artifact Creature — Elk
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Burnished Hart Discussion
1 day ago
Some people love Burnished Hart and Pilgrim's Eye. I never end up playing them. I even always end up remoiving Solemn Simulacrum, but that is also a great card. I just don't really like the semi-manadork cards.
For Queen Marchesa, I lean toward mana fixing and and ramp in the to CMC slot. These allow you to cast your Queen earlier than turn 4, and get the Monarch our early. The Signets, Mind Stone, Talisman of Indulgence, these all get cast turn 2, ramping into a turn 3 Queen Marchesa. If you want her for early board presence, early card draw, and early defense/control, concentrate on getting her out early. Your curve is much higher than mine, but every one of those cards gets you your big fatties 1 turn earlier.
As far as control goes, you could immediately and very cheaply upgrade the control elements by swapping To the Slaughter and Tribute to Hunger out for Fleshbag Marauder and Merciless Executioner. CMC isexactly the same, both can be sacrificed to themselves or you can sacrifice another creature to them, and they hit all players, not just one. Given that the other player decides, I never found that the instant speed was that important compared to hitting everyone.
I will have to think about your use of Queen Marchesa.I totally get where you are coming from. It just may take me a while to understand how to best position Queen Marchesa to stand in for Kaalia of the Vast in a midrange angels/demons deck.
1 day ago
First of all, thank you for the upvote and taking the time to help with this.
To answer your questions:
Queen Marchesa gives me an early play in a deck where I have lots of top end flyers. She also is an easy way to have additional card draw (monarch). Plus deathtouch blockers. Kaalia is probably the better commander but the $35 price tag keeps me from picking her up. Its probably worth it but on the flip side.. I really do like Marchesa, she fits the secondary goal of the deck which is a hatebear/control strategy. Not exactly a "prison", "pillowfort" or "death and taxes" but similar (if that makes any sense). I want to control the board without having to just kill shit and blow stuff up. I would love to win without having it be just an all out brawl (I have Surrak for that). I would love for this deck to be more like that. I just already had the whole angel/demon thing going.
This started out as an orzhov deck with Obzedat, Ghost Council as the commander. The main reason I built it was because I didn't like white and wanted to force myself to play it. It soon became my favorite deck to play, then shifted towards angels/demons. I ended up adding red for primarily 4 cards Gisela, Blade of Goldnight, Master of Cruelties, Rakdos, Lord of Riots, and Aurelia, the Warleader. They fit the theme and were too good to pass up.
I definitely want to keep the angel/demon theme intact but would love this deck to have more control to it. I have a hard time cutting stuff at this point. Everything is good, you know? When I saw your list I was like "Unholy fucking shit man this is disgusting! How do I implement something like this in my Mardu list?"
You bring up a good point on ramp. That is an area of the deck I have basically neglected. Thoughts on cuts in favor of the signets and other rocks (possibly even shit like Burnished Hart and Pilgrim's Eye)?
3 days ago
I play-tested this a bit before responding and my thoughts are you still need ramp and more smaller utility guys.
I don't think I ever got Medomai out before T6, and you want her out T4-5. Ramp creatures are good because they get you advantage and can be used for chumping if need be (a weakness of voltron can be you don't have defenders). Wall of Denial and Fog Bank are cute but they don't do anything besides block. Burnished Hart, Pilgrim's Eye, Solemn Simulacrum, Knight of the White Orchid, Kor Cartographer, Oreskos Explorer, and Weathered Wayfarer are more/better options.
Heliod's Pilgrim was a great inclusion. Another would be Trinket Mage for snagging Sol Ring or even the artifact lands if you choose to include them. Glint-Nest Crane is also good for digging for artifacts.
Essentially I see Medomai working best when early game you can drop utility guys, ramp, and cheaper equipments to enable you getting you a T4-5 Medomai who can be protected/have haste. Swiftfoot Boots and Lightning Greaves are essential here I think. Cards like Argentum Armor are bad. 1: its the same cost as your commander so it's a dead draw until T7+ 2: it'll take 3 turns without ramp to equip and be used. Lot's of time for it and/or Medomai to be blown up because no one wants their stuff to be exiled.
Some cards I think won't be pulling their weight are Dovin Baan (nothing he does enables voltron), Venser's Journal (very slow and is having 7+ cards in hand ever a worry? Play Reliquary Tower instead), Perpetual Timepiece (play Crystal Chimes instead), Sphinx of the Final Word (decent threat but you only have 14 instants and sorceries so you aren't fully taking advantage of him, I'd re-include Sphinx of Magosi for instant and continual draw), Celestial Mantle (way to expensive and life-gain is meh in EDH, Ethereal Armor is a straight upgrade), and Mind Unbound is SO SLOW, replace w Sage's Reverie for instant draw and attack boost to complement your voltron strategy.
Sorry for the book again, I'm thorough because I want to see this shine, but it is shaping up nicely!
4 days ago
Depending on your budget, you can check out Lotus Cobra or Rites of Flourishing. You could also run Burnished Hart or Armillary Sphere, or even Blighted Woodland for similar effects to Explosive Vegetation
1 week ago
This list looks sweet, even though it is very far from mine :) The World Breaker is very interesting!I miss Azusa, Lost but Seeking, Tireless Tracker, Crucible of Worlds, and the new Ramunap Excavator! Those are some of my favorites.
Since you play the Emeria Shepherd + Sakura-Tribe Elder and also have Burnished Hart you may consider running Meren of Clan Nel Toth and with him Solemn Simulacrum. You also already have the Viscera Seer and Merciless Executioner and which is great with these as well! If you go all out on this plan, you may consider Spore Frog and/or Kami of False Hope aswell. I found bot was to much so I went with the frog.
1 week ago
mikeintosh: Fantastic Suggestions! I kind of want to make a list of cards that would go great in this deck, because it really is crazy! I always get 10 or so suggestions to add, but only like 2 or 3 cards that I could cut. I think I could make my list a bit more competitive by stepping back from the zombie lords, but I think they add I very viable wincon to the deck. Solemn Simulacrum and Burnished Hart do make very interesting suggestions. Sheoldred, Whispering One, and all the great cards with ETB abilities are very interesting... it is very tempting to lose some of my zombie flavor and go deeper into the control side with this deck... It just proves my past point, that there are so many different ways to build this deck! I have not played my list enough yet to see how much I need to tweak it. (I finish my bachelor's degree in 10 weeks... then I will have MUCH more free time!!!)
I have a Fleshbag Marauder on the way, I like getting the earliest print of a card, if not to extensive. I like the rustic feel it gives to this deck, even if they have newer reprints.
The problem I see here is that most of the cards I am thinking about taking out are my creatures, and I am not to sure if I am ready to step away from a zombie tribal. I will just have to play it out more and see how it goes!
1 week ago
Hi, I happened to build a similar Scarab deck and I can offer few tips from my experience with my playgroup.
First of all, as you mentioned, mana acceleration is very important as dimir doesnt have many natural ways to ramp. Aside from mana rocks, I found Solemn Simulacrum and Burnished Hart surprisingly effective. They are great targets for eternelizing later. I prefer them to some lesser mana rocks as those can be destroyed.
I also agree that counterspells can be the key, you are missing two very important ones: Stubborn Denial is basically one-mana Negate in the deck. Muddle the Mixture can be 2-mana Swan Song but it can find your Rings, Mindcrank or Cyclonic Rift. You really want cheap counterspells as you want to spell most of your mana eternelizing. Psychic Strike might seem sweet (ran it initially) but it can be very underwhelming.
Fleshbag Marauder should be autoinclude. It's a zombie and it puts creatures in opponents' graveyards which is what we really want here. Same goes for Sheoldred, Whispering One. I also like Stronghold Assassin especially when paired with Relentless Dead. Siren of the Silent Song is also surprisingly fun. Vengeful Pharaoh is worth considering too. Its pseudo prison card and you can kill their best attacker and convert it to your side. Lastly, Evil Twin is also nice value, kills the cloned creature, you reanimate it, then reanimate Twin, kill another creature next turn, reanimate. Pure value.
As for other spells, I kinda like Memory Plunder since you mill your opponents quite a lot. Imagine resolving say Cruel Ultimatum or In Garruk's Wake at instant speed for 4 mana. I also value Pull from Tomorrow highly.
So those are my two cents, hope it helps with the deck.
1 week ago
Yeah, I definitely get the constricting nature of the deck by winning through attrition and you have some of the most impactful denial cards. I just have a similar deck but don't see some of the haymakers I usually rely on to win the game in the end.
I'd have to recommend Grave Titan for obvious reasons but also Kalitas, Traitor of Ghet. My list runs Gravecrawler and Bloodghast so maybe you'd find less value without them but Kalitas does it all. He's a growing lifelinker, sacrifice engine, token generator, AND Graveyard police.
On the more controlling side, I'd recommend Smallpox and Crypt Rats, the former is obviously not as good as Pox but still valuable. Crypt Rats on the other hand is an easily recurrable means of board control. I'm also a strong advocate of Attrition for making use of your Bitterblossom (and Ophiomancer) tokens or Bloodghast/Gravecrawler/Reassembling Skeletons. Attrition, Mind Slash, and Skullclamp are like the holy trinity of my deck.
In terms of what to remove, I'm not convinced that paying 6 mana for Burnished Hart does enough to warrant a slot. As well, I have to imagine Disciple of Bolas is unreliable because you can't count on it eating anything other than Bloodghast or Nether Traitor which hardly seems worth the slot so I'd cut it too. Do you honestly get enough mileage out of Basalt Monolith? I know it goes infinite with Rings of Brighthearth which is neat with Exsanguinate or Torment of Hailfire but it seems a little too cute for me. If you wanted to include Fetchlands, I could see Rings being worthwhile (since you have Crucible of Worlds) but since that's pretty expensive, I can imagine giving both of them the axe.