|Commander / EDH||Legal|
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Artifact Creature — Elk
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Burnished Hart Discussion
4 days ago
I like the deck, but it seems like it would have a harder time casting Avacyn. You don't run much mana-ramp, and are below the EDH land average of 34-38 as well. Cards like Knight of the White Orchid, Burnished Hart, Solemn Simulacrum (an EDH staple), Wayfarer's Bauble, Thran Dynamo, and others could really speed up your deck.
If you're interested, I also run an Avacyn deck, that averages getting her out in turn 4, and at best can have her greaved and swinging on turn 2. Feel free to take a peek if you want some more ramp ideas. You have everything else covered quite solidly, I might add.
Oh, important, Archangel Avacyn Flip is white and red. It's a ruling on flip cards, the red dot beside her "Legendary Creature" identification is her flip color identity (since that side doesn't have a mana cost). Sadly, this prohibits her from being played legally in this deck.
1 week ago
You're playing a really heavy number of lands here with no way to thin, and limited draw power. At this point i'd go down one or two basics, and then cut more to add easy ways to thin. Ash Barrens, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Thawing Glaciers, and cost permitting: Polluted Delta, Marsh Flats, Verdant Catacombs, and Bloodstained Mire. Also Urborg, Tomb of Yawgmoth to turn all your utility lands into swamps. Cards like Journeyer's Kite, Burnished Hart, Solemn Simulacrum, Wayfarer's Bauble, Armillary Sphere, and Renegade Map can help thin early so you won't see so many lands late game.
Also, Liliana of the Dark Realms has to be in here. She is the mono-Blackest of Black walkers.
1 week ago
I think the enchantment idea is fun but I don't get all of the 1 ofs. It seems that with so much variety and only 1 tutor you'll never be drawing into what you need when you need it. I think the deck needs Idyllic Tutor or just shave off a lot of the very conditional cards in place of 4 ofs of the better ones. For example Things like Burnished Hart and Teysa, Envoy of Ghosts seem like weak links, but things like Mesa Enchantress and Eidolon of Blossoms provide great value.
1 week ago
I know I said that was it, but Exsanguinate easily combos with your commander. With Rakdos on the board, all you have to do is drop at most 4 mana into the x cost(agaist 3 opponents) and you can cast, anything colorless from Burnished Hart to Blightsteel Colossus for free. Dropping those big Eldrazi and Blitghtsteel after draining everyone for 4 in one turn can easly win you the game. Specially if they have haste.
2 weeks ago
I've actually been considering taking burgeoning out considering it's an incredible turn 1 play but it's practically a useless draw any other time, I've tried to avoid exploration for similar reasons. As for dictate, I love the card but decks in my meta can abuse the extra mana just as well.
I have nature's will in the deck but it's actually never seen play yet, although it does seem useful. I just realized that wood elves is actually in the deck whereas dragonlair spider isn't so I'm going to make that adjustment right now but I'm not sure why I don't have yavimaya elder or, now that I think about it, Burnished Hart. Primal growth seems good but usually I'm trying to accomplish land ramp before I even get Marath out so I'm not sure how useful it will end up being, but I'll definitely give it a try. Azusa is definitely a strong card but it's mainly good for dumping lands from your hands early game, if you can draw a lot of cards then it's helpful to be able to dump multiple lands from your hand each turn but sadly naya doesn't have much card advantage so usually "play multiple land" effects are only good if I start with them and provide almost nothing later on; I definitely prefer effects with a little more advantage like oracle, she lets you play more than one land a turn but it's more important that you she lets you play a land off the top of your deck.
2 weeks ago
The deck can be strong, I would recommend some more big creatures so you can be a threat as well, as sometimes the deck can't get off its feet if no one is playing anything. an additional use for kami is to make sure that people are drawing into stuff. One time I had four Sun Titans on board and could fetch anything from my grave by making another. A strength is that usually if one player is doing well, so are you. overall, don't copy things that won't give you an advantage, and don't be afraid to waste a shapeshifter on your Burnished Hart if you need that ramp.
There are many things to this deck, and it fares well in games with 4-6 people, but overall I feel it can be very strong, and some games miss the mark.
Hope you have fun with my shapeshifty creation and let me know how it goes in your playgroup!
2 weeks ago
First thing first. The deck needs to be 100 cards. No more no less. (I figure this is a wishlist deck atm where you are trying to cut but I wanted to mention it)
R/W is challenging for ramp and card draw. Most of the ramp is probably going to come in the form of mana rocks.
Some of the cards I would recommend for ramp that you have not included yet: 1) Land Tax - There is almost always somebody running green so its almost always useful.
2) Burnished Hart - Burny is just value generally. Especially in colors where ramp is hard.
3) Pilgrim's Eye - Can you tell I like things that put lands on the battlefield over mana rocks?
4) Boros Cluestone - speaking of mana rocks, cluestones just generally have value, ramp and card draw if necessary.
I hope this helps some.
3 weeks ago
It's an absolutely blast to play; so much fun and so strong. :) The only problem i have is that there's so much ramp, i often end up with lots of mana but almost no cards in hand. Therefore i swapped out Burnished Hart for Anvil of Bogardan.