Burnished Hart

Burnished Hart

Artifact Creature — Elk

, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

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Have (2) PostContact , metalmagic
Want (6) Cactusman , Harperro , videoman , nafgan , Galvinar , Asfael

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Commander 2019 (C19) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Theros (THS) Uncommon

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Legality

Format Legality
Casual Legal
MTGO Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Legacy Legal
Canadian Highlander Legal
Pioneer Legal
2019-10-04 Legal
Modern Legal
Commander / EDH Legal
Noble Legal
Tiny Leaders Legal
Highlander Legal
Duel Commander Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Vintage Legal
Hero Legal

Burnished Hart occurrence in decks from the last year

Commander / EDH:

All decks: 0.13%

Black: 0.56%

Red: 0.48%

White: 0.58%

Blue: 0.23%

Golgari: 0.11%

WB (Orzhov): 0.49%

Rakdos: 0.56%

Latest Decks as Commander

Burnished Hart Discussion

MrKillStar on Slingin' Sammies and Slammin' Baddies (Biddies)

5 days ago

Nice list, but really need more mana base, unless your playgroup has the similar built deck...
I would go for 37 lands; cards like Oreskos Explorer;Gift of Estates;Knight of the White Orchid;Burnished Hart;Solemn Simulacrum; Land Tax/Endless Horizons to fetch some lands and thin your deck.
Marble Diamond/Coldsteel Heart;Mind Stone - more mana rocks.

MrKillStar on Bring Out Your Dead

5 days ago

In mono white, I would use more ramp and card draw.
Sol Ring; Mind Stone; Caged Sun; Gilded Lotus/Nyx Lotus; Smothering Tithe; Knight of the White Orchid; Endless Horizon/Land Tax; Burnished Hart; Marble Diamond/Coldsteel Heart; Pearl Medallion; Gift of Estates; etc.

Mind's Eye; Staff of Nin are both decent for some card draw.

Remember, you can exile YOUR attacking creatures with Settle the Wreckage to ramp up.
I'm gonna use some of those cards in my Celestial Crusade, which isnt updated yet, Im super lazy... :D

Cards I would remove:
Ajani's Mantra - only 1 life per each four turns is meh.
Teyo, the Shieldmage - hexproof is nice, but Im not really fan of Teyo.. I would rather go with Orbs of Warding for the same mana cost or add some ramp/draw.
Fencing Ace - It seems there isnt much ways to buff up this dude, should be more useful in some aura/equipment orientated deck.

MagicMarc on Mono Red Tips (Value, Ramp) ...

1 week ago

You have to look into artifacts for ramping or card advantage without discard or sacrifice.

Some good staples that are available are:

For ramp: Ruby Medallion, Temple of the False God, Burnished Hart, Iron Myr, Sol Ring, Worn Powerstone, Gilded Lotus, Nyx Lotus, and Fire Diamond.

For ramp and card advantage: Mind Stone or Solemn Simulacrum.

For card advantage: Skullclamp, Tamiyo's Journal, and Mind's Eye. If you don't mind sharing then anything like Howling Mine is good.

Two cards I think are flavorful for red and provide card advantage but i don't see too often are: Staff of Nin, and Coercive Portal. The staff lets you ping stuff for 1 which is a nice little support card but it also draws a card every turn. The portal is not for the faint of heart but can really alter a board state depending on votes. Especially if you build with knowing this in advance.

Darmanimon on Kozilek, the Great Distortion EDH

1 week ago

Thanks for the feedback OutlawPete92!

I run Glimmerpost and Cloudpost in the deck because of Thespian's Stage being in the deck, which can let Cloudpost tap for 3. Also, one of the cards I'm hoping to add to the deck is Vesuva, which would make Cloudpost tap for 4 mana if copied. I do agree that adding Unwinding Clock would be a good idea, and will likely be doing so.

I run Voltaic Key due to it being able to untap itself, but as that is rarely relevant, I may replace it with Manifold Key.

I used to run Geode Golem in the deck for the reason you outlined, but I found it was oftentimes either bounced to my hand or destroyed before it could attack in my playgroup, so I replaced it with a mana rock.

The reasoning behind Burnished Hart over Palladium Myr is that if Palladium Myr dies you lose the mana, while Burnished Hart gets you the mana permanently, which even if you do have to pay more mana into it to get it, I feel it's worth it.

Thank you for recommending I look through your deck by the way, I found some cards in it that are a good idea to add, such as Bonders' Enclave for card draw.

MrKillStar on Let the bloodies hit the floor!

2 weeks ago

I would personally replace:
Prism Ring for Trading Post - Could be very handy artifact in decks like this.
The Immortal Sun for Exquisite Blood - creates infinite loop with Vito and Sanguine Bond, but isnt cheap. I wouldnt bother with The Immortal Sun, unless your playgroup runs a lot of planeswalkers or you struggle with card draw (which shouldnt be a problem in mono-black.
The Haunt of Hightower - I would say you need either more discard or mill effects to get Hightower big.. Doom Whisperer seems to be much more useful.
Tavern Swindler - Its just gamble that doesnt seem to be worthy in a deck, where you can already get a lot of life by other cards. Bastion of Remembrance works as another aristocrat effect (Tortured Existence+Desecrated Tomb+Phyrexian Altar as infinite engine).
Dreadhorde Invasion - You dont use any other Amass effect cards and it takes 6 turns to make a 6/6 zombie with lifelink (which will last only until end of your turn), which is pretty meh. It would be good if you had some sacrifice cards, like Smothering Abomination, Village Rites, Diabolic Intent, etc. I would go for either Twilight Prophet or Bloodline Keeper  Flip. Captivating Vampire could be useful aswell. With Carnival of Souls you could get a bit of ramp, but can backfire really hard, so its kinda risky.
Gifted Aetherborn - is pretty nice drop I guess, but feels kinda weak overall. Kalastria Highborn supports your mostly vampire creatures and can also drain your opponents.
Swiftfoot Boots - unless you want the haste, Whispersilk Cloak seems like a decent option. It cost more to cast and to equip, but makes your creature unblockable.
Drag to the Underworld - should do a good job, Oblivion Strike might be something to consider aswell. Or just Corrupt?


Some more cards that might be useful:
Call the Bloodline - discards useless cards and makes a 1/1 vampire token (once per turn).
Revenge of Ravens - decent defensive enchantment that could fit your lifesteal deck nicely.
Burnished Hart - slow ramp creature. BH also triggers your Dread Presence and Staff of the Death Magus.
Crypt Incursion, Suffer the Past - more graveyard hate and another life gain.

JRaynor on Alesha, the Casually Competitive

3 weeks ago

+1 for Alesha!!!

Solemn Simulacrum just got reprinted and is at an all time low as far as I can tell. Burnished Hart is often better than Solemn, because she can sac herself, so you can set up a regular reanimation with Alesha without a needing to draw a sac outlet.

Trade Traveler's Amulet for Wayfarer's Bauble or one of the above options. The amulet is a fine budget include but practically anything that puts the land onto the battle field direct is going to be a strict upgrade. I just wish they'd commission cool new art for the Bauble as often as they are commissioning cool new art for the Traveler's amulet!

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