|Commander / EDH||Legal|
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|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
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Artifact Creature — Elk
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Burnished Hart Discussion
1 day ago
Totally understand! I built my Neheb deck with good creatures, that are also good Kiki jiki targets such as Burnished Hart, Dualcaster Mage, and Magus of the Wheel to get solid repeatable value. It isn't budget, but if you want to check it out, here is my take:
1 day ago
2 days ago
With a Seven Mana Commander, its never really going to be fast. But you can take measures to speed it up a little and slow everyone else down.
Putting out some early game meanness like Ankh of Mishra, Harsh Mentor, and Zo-Zu the Punisher let you get some damage going on while waiting for your big threats. This makes you a big target though.Crawlspace, Curse of Opulence, Ensnaring Bridge, Kazuul, Tyrant of the Cliffs, and Silent Arbiter can throw off some of the agro.
Burnished Hart, Commander's Sphere, Coalition Relic, Darksteel Ingot, Rakdos Cluestone, Rakdos Keyrune, Rakdos Signet, and Talisman of Indulgence will help speed out your commander and play those punishing triple mana symbol cards. Additionally they are immune to my next suggestion War's Toll.
One last thing. It won't let you win, but Heartless Hidetsugu with any of your damage doublers ends the game on the spot.
3 days ago
I'm just hesitant to use auras sometimes, one kill spell and auras are gone, but then again, that's what counterspells are for. A few of the auras were in here at one point, but had to be cut to go down to 100 cards.
Burnished Hart is in here, but it can be easy to miss stuff sometimes.
You might have gone a little overboard, but you gave me some things to think about.
3 days ago
Next I think you really need to up the number of cards in your deck that give you lands, sword of the animist is GREAT but it can't do all the work so here's a catalog of them:
- Wayfarer's Bauble
- Burnished Hart
- Expedition Map
- Gift of Estates
- Myriad Landscape
- Surveyor's Scope
- Thaumatic Compass Flip
That's all I could find and the ones that put them onto the battlefield are notably better because combat tricks.
These next suggestions are if you stay more artifact focused, and just general good cards for Voltron:
- Basilisk Collar
- Emeria sheperd
- Umezawa's Jitte
- Sram, Senior Edificer
- Hanna, Ship's Navigator
- Sword of Vengeance
- Masterwork of Ingenuity
- Sculpting Steel
- Blinkmoth Urn
- Silent Arbiter
- Cathedral of War
- Remember the Fallen
- Leonin Abunas
- Magus of the Tabernacle
Sorry if I went too overboard... Also sorry for the lack of black voltron, I just don't know much black voltron-y stuff. Ok. to-da-loo!
4 days ago
Technically yes, but not the way you want.
You can target your Burnished Hart with your Path to Exile, than pay to sacrifice Hart in response to Path. Hart will be sacrificed and you get your two lands entering tapped, but Path will have no more legal target at this point and fizzle out without you getting a land from that.
So no, you can not do both and get the lands for each of these card abilities. It'll be one or the other.
4 days ago
1 week ago
My initial thought upon looking over this list, is that you have a good focus on ramp, to continually help you regurgitate crap back out. But you don't have Zendikar Resurgent in the build. Seems like a shoe in to me, as you have green access.
I would also go with less Cultivate spells and more Burnished Hart type of land ramp as you would keep the deck synergy cranking along. You already have Solemn Simulacrum in the build. Maybe Expedition Map to help you get those lands you need like Cabal Coffers and urborg?
Muldrotha is a fun general. I would just advise to go as heavy into permanents as possible. Maybe sorcery and instant spells sometimes have a "on-a-stick" counterpart that can accomplish what the spell would do, plus it is a permanent. Just something to think about as you expand and update iterations.