|Commander / EDH||Legal|
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|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
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Artifact Creature — Elk
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Burnished Hart Discussion
2 days ago
bushido_man96. I have removed Distended Mindbender, Patron of the Moon(Though I am reconsidering that as it synergizes well with Nesting Dragon, and gives me mana regardless, whether I have to wait one turn or not. I would like you opinion on this.), Dreamscape Artist, Jin-Gitaxias, Core Augur, and Sire of Stagnation, as I recall. I have added Viscera Seer, Nirkana Revenant, Burnished Hart, Archfiend of Depravity, and Ghoulcaller Gisa, as I recall. Is this fine?
3 days ago
Ok, lets unpack this a little bit.
You mentioned the deck's average CMC at 5.5....that's probably too high. If it were me, I'd work on having more 1 and 2 drops to smooth out the curve and make sure I can get things up and running more quickly. A card like Burnished Hart would work better for you than Patron of the Moon. Let's look at Patron real quick: nice ability on it, for sure, if you can really abuse it. But 7 CMC for to get an ability to then pay 1 for two tapped lands is NOT ramp. Fixing, maybe, but not ramp. I feel the same about Dreamscape Artist. 2 CMC to cast, which is a good early play, but then a 3-costed activated ability to sac a land and go get two lands.....its like a really bad way of playing Harrow.
Good creatures to include: Baleful Strix: draws you a card, and has deathtouch. Edict creatures, like Fleshbag Marauder, Plaguecrafter, Merciless Executioner, Ravenous Chupacabra, Nekrataal, Bone Shredder and Shriekmaw; the Maw is especially synergistic here with his evoke ability. Just one of these creatures cast could end up netting 3 to 4 sacrifices across the table. Even a card like Mulldrifter fits your theme. A few other cards that might interest you: Tortured Existence and/or Phyrexian Reclamation. They can help you get some of these cards that trigger your Commander's ability back into play or into your hand to re-cast (like Endrek Sahr, Master Breeder).
Thrilling Encore is ok, but adding one card to reuse that one card seems like a waste of two card slots. Archaeomancer and Mnemonic Wall could do it for you, though. You could consider running Deadeye Navigator as a way of blinking some of these creatures I've listed with ETB effects.
Two items left I want to hash out with you:
Item 1: Distended Mindbender. This is just not a good card, and there are plenty of sorcery speed discard spells that black runs that would do a better job, not cost 5 CMC, and will force some discard. Hell, I think Thrull Surgeon would be better, and you could recur him with some of the options I've listed.
Item 2: Lotus Bloom. Not good, in my opinion, especially when compared to other options, like Worn Powerstone, Mind Stone, or Commander's Sphere. You cast it for free essentially, but then have to wait three turns to essentially net a Dark Ritual effect. So you wait three turns for a one-off effect, then it goes to the graveyard. Worn Powerstone is repeatable after it untaps, although it is colorless. With Commander's Sphere you get ramp and fixing, and you can choose to send it to the graveyard in exchange for a card, replacing itself. Mind Stone replaces itself, too. I'd like Lotus Bloom more if you had a way to recur it, like Goblin Welder, but that isn't what your deck does, so it doesn't make sense with better options available.
I hope that helps explain my reasoning a little bit. I like to try to manage my mana curve as much as possible, so I have things going on early to set up mid and late game. Your Commander is high CMC as it is, so you've really got to build to getting him out as soon as you can; by turn 4 would be great, but probably not going to make an appearance consistently until around turns 5 or 6. Let me know what your experience with this is, though. When deck building, its easy to get wowed by big dumb creatures, but too much of it makes the deck clunky and inconsistent. Better to get the consistency that makes the deck function early, so you can play your game later on, too.
6 days ago
I think I would cut Vindictive Lich, Skullwinder, and The Gitrog Monster along with Ramunap Excavator. I think Gitrog works better in a focused lands-matters deck, and that's not what you're doing here, and I think you've got plenty of good card draw options. A card draw option that fits the theme of your deck you might consider is Krav, the Unredeemed. Vampiric Rites is strong because it comes down earlier than the other card draw options. Fecundity is another strong option. You could consider Yavimaya Elder, too, which I like a bit better than Solemn Simulacrum, which can sac itself. Burnished Hart is decent, too, and sacs itself, as well.
Looking good so far!
1 week ago
Get rid of Demonlord Belzenlok. Exiling your cards is not what you want to do with Izoni. Loyal Guardian is kind of meh, so I'd drop it for something that better fits what you want to do. I think I'd ditch Necrotic Ooze for something more consistent, like Murder or Go for the Throat, or Naturalize for artifact/enchantment removal.
Burnished Hart and Tortured Existence would be good additions to make. Tortured Existence basically allows you to turn your graveyard into a toolbox. Brawn is a creature you want to put into your graveyard, along with a card like Filth if you can find ways to abuse it (Urborg, Tomb of Yawgmoth, Blanket of Night, even Mystic Compass). I think I would personally run fewer cards like Cultivate and Overgrowth for more mana dorks, like Blood Pet and Blood Vassal, who work well with your graveyard theme, and Birds of Paradise and even Elves of Deep Shadow. These mana dorks help your curve out with early drops, and they can be sac fodder down the road if you need it. Good cards for sacrifice decks include Dictate of Erebos and Grave Pact. A card like Fecundity provides even more card draw.
Hope these help you out!
1 week ago
It looks to me like you need to have more creatures that want or need to be in your graveyard, but you only have a few that really want to be there. Look at switching in some cards like Brawn and Filth, especially since you're running Urborg, Tomb of Yawgmoth. That could win you a game right there. I second running Tortured Existence and Evolutionary Leap. Yavimaya Elder and Burnished Hart should probably be included, too. Both want to die, both have built-in ways to kill them, and both get you lands. I'd recommend replacing cards like Wood Elves with Llanowar Elves and Elvish Mystic. They help your curve out more, and are good sac fodder later on.
1 week ago
I agree with ZendikariWol. You should be running a pretty balanced mana curve with Meren. Try running a slew of mana dorks to go along with Llanowar Elves, and the two I mentioned, Blood Pet and Blood Vassal. You should be ramping enough to get Meren on the table by turn 2 or 3, and then get the sac engine going. Burning an Elf at Ashnod's Altar after you've tapped it for mana with Meren out means you've ramped and sacced to Meren, earning a counter, and then you return the Elf to the battlefield at the end of the turn, and the engine is started on turn 2 or 3. Also, run Burnished Hart. If you're running Sakura-Tribe Elder and Yavimaya Elder, then run Burnished Hart, too.
Looking at your list, it just doesn't look like you have enough sac outlets. If you have access to Ashnod's Altar and Phyrexian Altar, put them both in. You need them, plain and simple. Yahenni, Undying Partisan and Carrion Feeder are other decent sac outlets, and Evolutionary Leap would be a perfect card for this deck. If you have access to cards like Fauna Shaman or the better version, Survival of the Fittest, those are essentially a two-card tutor in a Meren deck, and I think they function better for this deck than Tooth and Nail. T&N is a great green card, but it doesn't have to be shoe-horned into every green deck. Even a card like Whisper, Blood Liturgist can give you value in this deck, returning a much needed mana dork or other low CMC card to your board, and letting Meren pick something more useful.
Hopefully, this helps you out, and gets the deck running smoothly.
1 week ago
Thanks for the suggestions!
I'm not actually sure how artifact heavy I'll go. They'll be a big part of the deck for sure, but I don't know if Metalwork Colossus is good enough just being a big beater. Regarding the other artifact themed suggestions, they all look pretty sweet. I'll have to add them in.
I was going to include sol ring, but 3.50 is like 4 cards in this type of deck. Trying to stay below that $40 budget so I don't have to take staples out of my other decks (Cyclonic Rift, Solemn Simulacrum, etc.). I will eventually add them in, but currently I feel like the deck can work, albeit slower, without them. I also like the ring and feel of beating someone with a $40 deck. It's satisfying to be on such a low budget and beat someone with a more tuned deck. In the same vein, Sky Diamond is up to 2.50, and Burnished Hart is around 2.00 (I mostly buy from my LGS so the prices may be a bit up, I just like to support them since it's my favorite play to spend time) and that's another few cards it would cause me to cut.
I will look into more removal for the current iteration . I know Swords and Path will be in here eventually, but rn, I think it'll be good.
Thanks for the detailed reply!
1 week ago
Hey, Raff as a commander basicly gives you a Vedalken Orrery for most of your deck if done right. I enjoy building budget EDH decks for myself and my friends so I will gladly give advice.
To start with, it seems that you have listed Padeem, Consul of Innovation into your deck twice. Into that matter, playing that card means you are going into artifacts so i would recommend more of them. Metalwork Colossus is both a budget creature and a little bomb at flash speed. Being able to cast it easily as a 3-5 mana creature at the eot of your opponent basicly giving haste to a 10/10 which includes self recursion. Into that plan Chief Engineer, Filigree Angel, Foundry Inspector, Myr Retriever, Sanctum Gargoyle, Scrap Trawler, Soul of New Phyrexia and Sharding Sphinx would bring a lot of gimmics into the game and Treasure Mage as a handy tutor. This cards ain't too expensive too so they miught come in your budget.
Regarding your mana base, I can't help but wonder why haven't you included Sol Ring. Sure it is around 3,5$ but it is such a good card at any stage of the game I just can't think of a commander which wouldnt want it. I discourage the use of Gold Myr and Silver Myr thou their vulnerability towards removal and instead I would propose the addition of Sky Diamond and either Commander's Sphere or Darksteel Ingot. If it is in your budget, Burnished Hart and Thaumatic Compass Flip could help a great deal, as well as Esper Panorama or Bant Panorama.
GL and wish you good luck