Burnished Hart

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Theros (THS) Uncommon

Combos Browse all

Burnished Hart

Artifact Creature — Elk

, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Price & Acquistion Set Price Alerts

C15

C14

THS

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Recent Decks

Burnished Hart Discussion

LoyalPaladin on Heliod

2 days ago

Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:

Swap

There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.

Cut

You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.

Add

Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.

Expensive Upgrades

Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.

DRmagic2017 on Dusk's Maelstrom Wanderer

3 days ago

Arjun, the Shifting Flame, Whirlpool Warrior, Shardless Agent - to make this deck more chaotic and fun. And I would also look at Birds of Paradise, Solemn Simulacrum and/or Burnished Hart.

DRmagic2017 on Avacyn EDH

4 days ago

Hi! Welcome to EDH. Nice deck. As for me I'd make some additions. Creatures: Herald of War (strongly recommended for Angels/Humans tribal), Burnished Hart (everyone needs additional lands), Angel of Invention (useful creature without a doubt), Reya Dawnbringer (mana cost is high but her ability is nice). Artifacts: Sensei's Divining Top (card advantage), Ashnod's Altar (one of the best mana rocks. But you need tons of creatures to sacrifice so I advice you to think about token generators. For example Elspeth, Sun's Champion or Gideon, Ally of Zendikar + Anointed Procession). Good luck!

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

5 days ago

RazortoothMtg: Thanks for the great comment!

Ironically enough I took out all my fetches not even a month ago, as the cost of the deck was making it uncomfortable to play at FNM. Taking them out also meant that Scroll Rack became almost unplayable because if I didn't draw into something that could win me the game it meant my next few draws were going to be bad.

The potential with Top is huge, since being able to re-cast Top off the top of the library means you can sculpt, dig, crack Top, recast Top, sculpt, dig, always putting the lands either farther down, or into your hand.

Isolated Watchtower is good for working with Frenzy, but it would probably be worth it for me to put Scrying Sheets back in just for a bit more topdeck manipulation.

Dark-Dweller Oracle is awesome with this, and let's me play an exiled land from the top.

Here are some other effects that will mitigate dropping the fetches in the case of Frenzy:

Burnished Hart

Goblin Matron

Goblin Recruiter - This one is especially good to be able to chain-cast a bunch of your Goblins!

Imperial Recruiter

Moggcatcher

Surveyor's Scope

Commune with Lava

The pure draw spells are "worse" at interacting with it, but can be used in a pinch, and like you said you refill your hand with stuff you can't cast, destroy the Frenzy, and then cast them all next turn.

I agree, this might be one of the best card advantage spells Red has seen in a long time.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

5 days ago

RazortoothMtg: Thanks for the great comment!

Ironically enough I took out all my fetches not even a month ago, as the cost of the deck was making it uncomfortable to play at FNM. Taking them out also meant that Scroll Rack became almost unplayable because if I didn't draw into something that could win me the game it meant my next few draws were going to be bad.

The potential with Top is huge, since being able to re-cast Top off the top of the library means you can sculpt, dig, crack Top, recast Top, sculpt, dig, always putting the lands either farther down, or into your hand.

Isolated Watchtower is good for working with Frenzy, but it would probably be worth it for me to put Scrying Sheets back in just for a bit more topdeck manipulation.

Dark-Dweller Oracle is awesome with this, and let's me play an exiled land from the top.

Here are some other effects that will mitigate dropping the fetches in the case of Frenzy:

Burnished Hart Goblin Matron Goblin Recruiter - This one is especially good to be able to chain-cast a bunch of your Goblins! Imperial Recruiter Moggcatcher Surveyor's Scope Commune with Lava

The pure draw spells are "worse" at interacting with it, but can be used in a pinch, and like you said you refill your hand with stuff you can't cast, destroy the Frenzy, and then cast them all next turn.

I agree, this might be one of the best card advantage spells Red has seen in a long time.

drukqs358 on Who Says Dumb & Simple Can't Be Fun

1 week ago

Maybe you are fine as how your deck currently runs in your meta but I do have some suggestions. This deck is ridiculously mana-hungry (high cmcs, Monstrosity costs, and equipment costs) but I only see a few mana rocks or few ways of cheating them into play. Including those type of cards will let you cast your giants earlier and you'll have stuff to do in the early game. I can also imagine that after a boardwipe you will be left with nothing to do but cast a giant every other turn until you draw it. The deck would greatly benefit from any form of card draw. So, in short, I'd recommend fixing your curve, adding more ramp, and adding more card draw. These are some cards I suggest you should consider adding in: Thran Dynamo, Worn Powerstone, Urza's Incubator, Sol Ring, Burnished Hart, Land Tax, Sandstone Oracle, The Immortal Sun, Endless Atlas, Skullclamp, Solemn Simulacrum, Sun Titan, Emeria Shepherd, Sunbird's Invocation, and Sneak Attack.

TypicalTimmy on Just a fun story :) ...

1 week ago

My opponent scooped during my Lord Windgrace game yesterday and I'd just like to share because it was absolutely insane.

So context first: I had a T1 Sol Ring and ended up bringing out Gruul Turf and Temple of the False God rather early. I had a small assortment of creatures out, but nothing quite so impactful. However, I was able to bring out an Avenger of Zendikar which net me 5x 0/1 Plant tokens and an Omnath, Locus of Rage along with Xenagos, the Reveler and Lord Windgrace whom was up to a decent amount.

It got to my turn:

My opponent's biggest threat was a 9/9 Predator Ooze which he was relentlessly assaulting me with. I was not wanting to attack because I was building up a creature base to try and overwhelm him first. He had a lot of small creatures and I had nothing with trample. I felt that if I full-assaulted, he would just let it all through and swing for game. Plus, anything he blocks with PO will just make it stronger, meaning more damage to me later.

His typical strategy is to bring out a ton of small creatures and get Craterhoof Behemoth out and swing for game. So I knew I had to act quick because I felt like he was setting up for that win.


So it gets back to me and I feel like the clock is ticking away. I decide that I no longer need Xenagos' ramp so I opt to crack off his ultimate.

I end up bringing out the best possible assortment of cards.

Caustic Crawler, Swamp, Bloodstained Mire, and Jund Panorama.

So right there I see I am about to finally nail this Predator Ooze to the F-ing wall. I tell him I'm about to kill that SOB, and he's like "How?! It has indestructible!" -- "Yeah, but -1/-1 isn't damage ;)"

So since Caustic Crawler entered with those three lands, something immediately gets -3/-3. Pin that on PO.

  • Keeping Track:
  • 3x Lands entered this turn
  • Predator Ooze is at -3/-3 (Recall, he's a 9/9)
  • Plant Tokens are currently at 6/7
  • Currently have 7x Elemental Tokens

I tap Sol Ring and sac both Bloodstained Mire and Jund Panorama for a Swamp and a Mountain.

  • 5x Lands entered
  • Predator Ooze is -5/-5
  • Plants are now 8/9
  • 9x Elementals

He gets mad, but I'm not done yet ;)

-3 Lord Windgrace to bring back 2x lands to the field: Bring back Bloodstained Mire and Jund Panorama >:)

  • 7x Lands entered
  • Predator Ooze is at -7/-7
  • Plants are at 10/11
  • 11x Elemental Tokens

So with Bloodstained Mire and Jund Panorama. With the remaining that is floating from Sol Ring earlier, I sac both lands and search for a Mountain and a Forest.

  • 9x Lands entered
  • Predator Ooze is -9/-9 and dies to SBA
  • Plants are at 12/13
  • 13 Elemental Tokens

Now at this point my opponent is furious and begins untapping their things, thinking I am done with my turn.

"WOAH WOAH WOAH, I'm still in my main phase!"

"OH FOR F-S SAKE!" ... "Longest turn in Jund history, much?"

So, I play my land for the turn. Lol a Swamp.

  • 10x lands entered this turn
  • -1/-1 to something else, I don't recall.
  • Plants are 13/14
  • 14x Elemental tokens

I tap for , play a Burnished Hart and end my turn.

So he taps out, brings out some more creatures - no Craterhoof Behemoth, and passes reluctantly.

I end up topdecking Stitch Together and laugh like an idiot.


Forest for my land for the turn.

  • 1x land entered this turn
  • -1/-1 from Caustic Crawler
  • Plants are 14/15
  • 15x Elemental tokens

Then I sac Burnished Hart for for 2x Forests.

  • 3x lands entered
  • -3/-3 in total from Caustic Crawler, all of which is taking out some of his smaller guys. Remember, I'm trying to clear the board of small creatures so that in the event of a Craterhoof Behemoth, the impact isn't so strong.
  • Plants are now 16/17
  • 17x Elemental tokens

I then -3 Lord Windgrace and say I'm going to bring back Bloodstained Mire and Jund Panorama again.

At this point my opponent is fuming. He begins to swear under his breath and scoop.

"Woah, what are you doing?!" I laugh.

"You gonna let me finish? I still need to sac these lands and play Stitch Together to bring back Burnished Hart for two more lands!"

Haha yeah. Good times. Lol.

enpc on Akroma is here to smash face and win the arms race

2 weeks ago

As someone who has recently built an Aurelia, the Warleader voltron-esque deck, there are a lot of lessened which I have learnt which are are applicable here.

As mentioned by others, you need more ramp. Since you're mono-red, fixing isn't as important, so cards like Worn Powerstone, Thought Vessel, Mind Stone are all good. I would also recommend Wayfarer's Bauble and Burnished Hart which help your Extraplanar Lens. I know Hart is a bitt slow, but it's consistent. Myriad Landscape is also good.

For card advantage, I would suggest adding Reforge the Soul and Endless Atlas. Chandra, Flamecaller seems like a good fit too.

I think if you increase your low end ramp count. You can also bring your number of lands to like 37 as well.

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