|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2016 (C16)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|2012 Core Set (M12)||Rare|
|MTG: Commander (CMD)||Rare|
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Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
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Solemn Simulacrum Discussion
2 days ago
+1 from me! If you were going for a gimmick deck then dinosaurs is a pretty awesome option! I wanted to build pirates; but honestly dinosaurs got so much more support wowww
Honestly, if your ultimate gameplan is to "cast commander, beat face" then many of the other dinosaurs are just going to slow you down. Gishath, Sun's Avatar is arguably better for a dedicated dino deck imo
I feel like the dream play is Zacama, Primal Calamity immediately into Akroma's Memorial/Xenagos, God of Revels and swing... or just wiping everyone of problematic enchantments/artifacts/creatures lmao
It might be smart to run 30+ creatures because how often are you really casting a 9CMC commander?! Depends on where you take the deck. Do you want beaters or rampers? Wood Elves, Solemn Simulacrum, Kor Cartographer, Oracle of Mul Daya, etc etc. I assume you don't want it to feel exactly like Darigaaz Reincarnated/Maelstrom Wanderer which is why I suggested Otepec Huntmaster&friends. Just Brainstorming
You have a bunch of mana doublers which is awesome, including the updated Regal Behemoth that's a mf dinosaur! Plus sorcery ramp. There's a decent spot removal package and some of the auto include boardwipes. A couple dinos have removal tacked on as well. Spellbreaker Behemoth is sweet. I love Samut and the haste enablers. Fervor is meh. You have a lot of really cool stuff here tho. You even snuck in Craterhoof & Avenger. There's a light token theme here which doesn't fit. Idk.
If you're trying to thin some of the fat it would be the rando 5-8 cmc spells. Crested Herdcaller, Thundering Spineback, Raging Swordtooth, Godsire, ... It's so hard. Probably lose two enchantments and two instants/sorceries and you'll only have to cut seven creatures XD
The crossroads for me is the Gishath dino aggro or Zacama goodstuff combo. It'll be cool to ultimately see what your mind imagines!
5 days ago
Vedalken Orrery, Thought Vessel, Solemn Simulacrum, Sea Gate Wreckage, Paradox Engine, Tamiyo's Journal, Elixir of Immortality, Witchbane Orb, Seer's Sundial, Myriad Landscape, Ash Barrens, Thaumatic Compass Flip, Sensei's Divining Top go well in almost every deck
1 week ago
1 week ago
Here's a my Boros Angel Tribal deck Gisela's Angel Tribe. A few cards I'd add would be Savage Beating because more combat, Swords to Plowshares probably the best piece of removal ever printed, Teferi's Protection as a panic button, The Immortal Sun because it the most overloaded card ever, any of the following for ramp Thaumatic Compass, Land Tax, Weathered Wayfarer, Solemn Simulacrum, Burnished Hart, if games at your meta are going long Emeria, The Sky Ruin can be amazing. Thalia's Lancers is a 4/4 first striker that tutors a legendary card to your hand.
1 week ago
(Continuing from the "4 Favors" Forum Post...)
For Ramp in Boros, I have Mana Rocks & Basic Land Manipulation via Solemn Simulacrum. Naturally, I can Ramp Extra Turns & Glorious End an opponent in addition. Card Draw is based on cards like Browbeat + a Damage Doubler, forcing one to pay 10 instead for me not to draw. Same for Risk Factor, except I don't need to Jump-Start it to repeat the effects. I also have several Rummaging Effects & Wheels. Removal is even more complex than the others; as I wanted underrated Spot Removal that can target nearly all card types; this failed when I realized so far, only has compatibility for Planeswalker killing. That's my reason behind all this.
To put it this way: the cEDH community put (Almost?) all Boros Commanders on Tier 3 on a range of Tier's 0-4, with 0 being the strongest. I wanted to upgrade this to Tier 2 since, as most Boros Commanders are on this boat anyway (Except Sylvia Brightspear & Khorvath Brightflame I'm guessing?), & making something good enough could promote Boros to Tier 2 at most.
But for deck names based on a single phrase; for the glory of Aurelia, I would choose "Gisela Aggro Value Town Stax" The Damage Dealing is where the Aggro output is coming from, as well as some resistance. Value comes from some examples of cards CommandCast you aforementioned; including Flicker effects, Rummaging, Reanimator, etc., this is where the Extra turns also apply. & Stax is for stuff that can lockdown a board to a point where even in White, stuff in Legacy even can be useful here.
3: Such combos have since been revised, & is still in a WIP status. They will have a much better description for each. & yes, Anarchist has since been cut anyway.
Oh & thanks for the tough love, landofMordor! :) I'm going to search for some flicker effects outside of Eldrazi Displacer BTW! But I have one last question; is either Khorvath's Fury or Regna's Sanction of ANY worth?
One last thing, I'm making this deck also for the idea that Boros isn't just meant for " Me" effects. It has Niche cards that just kickass. Later! :D
1 week ago
(Why I've yet to upload a vid about my thoughts on Boros, much less stuff outside of Fighting Games I dunno...)
landofMordor, I myself am surprised at how much I've used Scryfall Myself. Xp It's strictly better than Gatherer if I am allowed a one-word review. XD
Anyways, now to get to the biz...
There is one other reason for Concerted Effort, but I might have to search Scryfall again for such things in ... That one other card is Odric, Lunarch Marshal. I'd also throw in Ward of Bones, but this already has many creatures as it is... Plus, Flickering Effects + Solemn Simulacrum = More lands than your opponent, I already have more rocks than most, thus the Strikeout for Ward of Bones. Might be good in a Superfriends deck though; it was made before Shards of Alara by one Core Set (I think?) & one part of a block.
I don't need either one right now; I already have Tutors not many would think exist. ;)
Ironically, Sneak Attack is thrown to promote a decent amount of Fat where nothing else can. Gisela & Bruna #2 for instance. Also, maybe I'll have to get more flicker effects besides Eldrazi Displacer to be safe...
Already knew that. XD. I think the reason why such a WIP deck is 96% Casual is that for Eldrazi, 7 cost is the Golden Number...
Ironic; since I have Aegis of the Gods in. Is it worth cutting as well?
Okay, maybe not (RW Toolbox) was the right term. But I pretty much have the Motivation/Ambition now to prove RW's Competitive nature anyway. This is my last chance, you should know.
I never wanted this to be Aggro. I didn't even want this to be a Schmogepoge of garbage; I just wanted to go as far as I can to a Tier I know I can't reach, but I'm betraying Yoda's most famous quote on this regard, & doing it in some way.
We'll finish this in the actual deck list, which is currently getting cut one by one.
2 weeks ago
2 weeks ago
Burnished Hart and Solemn Simulacrum are big ramping tools for the early game, Sword of the Animist to churn out more land once you start attacking. Alternatively, you could reduce the cost of your spells with the Jet Medallion or Sapphire Medallion respectively.
Propaganda can slow opponents down by making them pay to attack you, or Silent Arbiter works if you want to simply make fights more one on one.
Tapped lands are simply not good if you want more speed, Watery Grave and Polluted Delta helps you there, though obviously not budget cards.
Current standard has so much power in mill, No Navigator's Ruin, Patient Rebuilding or Psychic Corrosion? Winds of Rebuke is strong too in a multiplayer environment.