Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

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Solemn Simulacrum Discussion

Hexaflexagon on Angels On High

2 days ago

At first, I was like "Who's the Commander?" and then I saw...

You may want to add some mana ramp such as Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim and Solemn Simulacrum

You may also want to consider Kefnet's Monument, Oketra's Monument and Rhonas's Monument as a form of advantages and mana ramp at the same time. Also the Pearl Medallion, Emerald Medallion and Sapphire Medallion for the same purpose.

KongMing on Boros before Horos (Lifegain)

3 days ago

Creatures you can play before wiping the board should either gain you life or get you more creatures. You should also swing with said creatures often, to keep regular opponents from predicting when you will board wipe.

Examples: Doomed Traveler, Dragon Egg, Filigree Familiar (a true engine for this deck), Martyr of Dusk, Matter Reshaper, and Solemn Simulacrum.

Kilay on Lathliss' Flight

3 days ago

Hey there! Love the deck. I personally run an Ur-Dragon deck and this dragon queen really pulls me to mono red for sure. I do have some suggestions for the deck based on some games that I have played. My local meta might be different(possibly more cut-throat) than yours and you might not need some of these cards. Budget also might be a thing too, as these do have a little bit of a price(not too much though). These are some suggestions:

Creatures:Glorybringer, Scourge of Kher Ridges, Thunder Dragon, Ryusei, the Falling Star, Taurean Mauler, Solemn Simulacrum. The four dragons listed will help keep the board semi-clear as you will likely have a slower start than other decks. Having these dragons out and about clears the way. Taurean Mauler is a dragon(because of changeling) and gets huge quickly! Lastly, solemn simulacrum is a must have because of the ramp/card draw.

Artifacts: Sol Ring, Unstable Obelisk,Dragons hoard(new in C19), Lightning Greaves,Swiftfoot Boots, Darksteel Plate. Here are some useful artifacts! Sol ring, because, sol ring(it really helps with ramp). Unstable obelisk is a way to help ramp but more importantly it helps red players destroy problematic enchantments later down the road. Dragon's Hoard is ramp with a way to draw cards down the road, which red needs. Your commander and big dragons need protection. Lightning greaves and Swiftfoot boots are used to give haste to your creatures that you equip it too, but also make them untargetable, which can be useful! Last artifact would be darksteel plate. It gives indestructible to a creature and it itself is indestructible. Very useful things.

Enchantments:Flameshadow Conjuring, Fervor. This part is simple. Basically fervor gives your dragons haste, so they can fly in asap(more haste effects, the better). flameshadow allows you to summon more dragons with haste. While it does not trigger your commander's ability, it does allow for cool interactions!

Instants:Scour from Existence, Spit Flame(new from C19) Scour is expensive i know with 7cc cost. However, it gets rid of anything super problematic for you at the table. Exile is super useful. Spit flame is new in C19 and is a great inclusion for this deck. I would use this over lighting bolt.

Land:Haunted Fengraf, Scavenger Grounds, Nykthos, Shrine to Nyx, Buried Ruin, Arch of Orazca, Sea Gate Wreckage. I could go into more detail about these lands, but I feel like they explain themselves. It allows you to use your graveyard a bit more, ramp more, and allow you to draw cards in the late game(which is where mono red struggles). You could also try for 38 lands over 40 if you were feeling lucky. I am sure you'll find a good balance.

Before I go, here are some suggested items to take out (and maybe throw in some new things(doesn't have to be what I listed :P )).

  1. Lightning Bolt. For a one time use, it does not do enough in EDH. 3 damage to a creature is small, and for a player it is even smaller (40 life x 3 people). I would highly suggest using Spit Flame instead(suggested under instants), as it is reoccurring from the graveyard.

  2. Draconic Roar Similar to #1, It does not do enough in this format in my opinion.

  3. Eldrazi Conscription While I love this card, I feel it costs too much mana for this deck and is a win-more card. Enchant creature effects don't seem to last too long in EDH.

  4. Verix Bladewing I love these dragons, but in its best case, it is 2x 4/4s with no addition text. Worse case it is just a 4/4. Overall, I think there are better dragons.

  5. Two-Headed Dragon This creature is expensive and does not have a big presence on the battlefield from what I have seen

  6. Akoum Hellkite This creature is expensive and does not have a big presence on the battlefield from what I have seen. 2 damage is very minimal in EDH. It does work sometimes but often times enough, it is minimal.

  7. Shivan Dragon This creature is expensive and doesn't have a big impact when it hits the field. I would suggest others over it in my opinion.

  8. Blood Moon While it is great to slow down other decks, I feel like you'll make more enemies than friends with this card. Its all personal preference, but I feel that it does not fit this deck's objective.

And that is it! If you read it all, thanks for taking the time out of your schedule to check out some cool ideas. No pressure for any of these! I hope your deck kicks butt and that you have fun no matter how you play it. I look forward to see how this deck evolves in the future. Good luck friend!

JKRice on 1+1+1 is 7 quick maffs

3 days ago

i would definitely take out silent arbiter and possibly add in either Chalice of the Void or Solemn Simulacrum

Force_of_Willb on Jhoira wc budget deck edh

4 days ago

I think this deck would be cool with Chief Engineer and then some cards that untap when artifacts enter the battelfield like Battered Golem, Grinding Station, Traxos, Scourge of Kroog to help keep casting more artifacts so that you can win with Aetherflux Reservoir. Reckless Fireweaver also works as another finisher.

Quicksmith Genius + Riddlesmith also help dig if you draw into lands to keep casting historic spells.

Turnabout is a second dramatic reversal

and Ichor Wellspring, Mycosynth Wellspring, Burnished Hart, Pilgrim's Eye, Solemn Simulacrum - just because they are great

I would consider removing: Chain of vapors, Magus of the Wheel, Torpor Orb (as it removes 8 of your own Artifact creatures from triggering Jhora), Sorcerers Spyglass, Pyroblast, and Mystic Remora

Phaetion on Okaun & Zndrsplt help wanted.

4 days ago

As someone who uses the pairing myself, I can say that you're off to a good start here.

First, Here are all (if not most) of the coin flipping cards in the game. A lot of these are bad, but there's some diamonds in the rough.

Second, I strong recommend Reliquary Tower and Thought Vessel. I've had cases where I drew a dozen cards off Zndrsplt, Eye of Wisdom.

Third, speaking of mana rocks, you need to add more, including the better ones. Thran Dynamo, Gilded Lotus, Darksteel Ingot, and Coalition Relic are all examples. I'll count Burnished Hart and Solemn Simulacrum here as well.

Fourth, I advise you to avoid going too deep into the rabbit hole and run all the coin flips. Run some utility/goodstuff too. Just imagine Forking Fiery Gambit and winning all 6 flips. That happened to me too.

Fifth, feel free to look at my deck for some ideas.

I hope this helps.

Pervavita on ay ayli

1 week ago

Blood Artist & Zulaport Cutthroat I see in your maybe board. Both I run and are huge aids for the small advantage they will gain you in the game every turn. Against the right deck a Blood Artist + Board Wipe can kill a player.

Budget restrictions are fine in this deck as you can get a lot of power for little cost.

Phyrexian Reclamation, Mentor of the Meek, & Greed are big card advantage pieces in this deck as the life loss is negligible here. Also it's fun to sac and return to sack again a Solemn Simulacrum (another little more expensive card you should get). Well of Lost Dreams also but it ties to your life gain not you paying life... oh darn.

For ramp I recommend Sword of the Animist & Crypt Ghast. The sword is a huge ramp card in this deck as you can get some early attacks in with your cheap commander for some lands and late game you toss it on a creature you want to sack and attack with it, sack it pre damage if you don't want to make an enemy and gain +1 life over what you would before and gain a basic all for 2 extra mana.

Rhox Faithmender though a little higher cost is a must in this deck. All the life gain! Gray Merchant of Asphodel is almost as good on life gain but can also kill some one.

Aetherflux Reservoir as a win condition because all the life has to have a purpose.

Blind Obedience, Pontiff of Blight, Authority of the Consuls give great incremental life gain.

Fumigate is a great budget board wipe in the deck.

Anguished Unmaking I like as a back up to Ayli's ability.

Feel free to look over my Ayli, Eternal board wipes deck for some more ideas.

Disfigure on Ur Dragon (Needs Help!)

1 week ago

I love Bladewing the Risen and Whip of Erebos in my deck, their synergy is fantastic. Solemn Simulacrum and Coldsteel Heart can be cut because the card value in the deck is in playing impactful, undercosted dragons. Many people play Birds of Paradise and Nature's Lore in those slots. Also, Sunbird's Invocation and Wild Pair are nuts. You could also use a bit of removal.

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