|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2016 (C16)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|2012 Core Set (M12)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
|Have (8)||, Forkbeard , LordBlackblade , sonnet666 , ZeBear , robbnoble , miracle , metalmagic|
|Want (30)||whitethunder8101 , ikkedus , incomplet , raefgall , ZeroPlus , GreedyT , Tomagotchi , gigimaci , niETie , Kagu11 , Ignis_Rana , Gravehawk , Jeanmorin , The_Clam93 , Sorensking , nate1647 , thepugs , AzaraeltheEbonshard , Zempo , justnigel , Gilzon , willfc3 , Radscientist , CautionaryTales , Daddy1ong1egs13 , Tectonix26 , raulitin , araluen7 , TheWrongCentury , Sammii72|
Solemn Simulacrum Discussion
8 hours ago
Okay! I was finally able to take a look at your deck. I have some suggestions that I would add, but first it would help to have a better understanding of what you want from the deck. I assume you're not against infinite combos since you've included Darkest Hour , but are you going for a traditional Aristocrats theme? Do you want to win as fast as possible or are you trying to go a more stax route?
I notice you have Reveillark , but I don't see Karmic Guide . I highly recommend you pair them together for an infinite sac loop but also to be able to get everything out of your graveyard with power 2 or less.
Nim Deathmantle is another that works great with Teysa. It can even go infinite with Ashnod's Altar and your commander if you sacrifice the creature you get from Teysa first so you have 4 to pay to the mantle.
Ogre Slumlord is excellent for providing sac fodder. He gets ridiculous pretty fast.
I would add Zulaport Cutthroat or the new Cruel Celebrant in addition to your Blood Artist to have additional means of draining your opponents. You could also go big with Kokusho, the Evening Star if you want to throw him into a recurring sac loop.
Smothering Abomination is great for card advantage, and if you can find room for him, you probably won't regret it. Dark Prophecy is probably the best in terms of card draw and would recommend you find room for it. I might also replace Burnished Hart with Solemn Simulacrum . He'll draw you cards and ramp you. Plus you can recur him to use him again.
Speaking of graveyard recursion, Phyrexian Reclamation is one of the best in terms of getting single creatures back to sac again especially if they're cheap to cast. Athreos, God of Passage is amazing for recursion as well. You might also try Trading Post for recurring your artifacts which can be essential to your strategies.
As for more cards in your Maybeboard, Sun Titan is an excellent choice if you want to include him. Bojuka Bog is always handy when you're going against other graveyard decks, and Reliquary Tower is good to have on hand when you end up drawing half your deck, which can realistically happen if you run Darkest Hour . I would definitely keep Blasting Station but I'd probably cut Loxodon Warhammer and Felidar Sovereign . The way Teysa runs, they aren't the most useful cards in her arsenal. I've found Felidar just becomes the primary target when he comes out anyway.
Anyway...just a few thoughts. Like I said it would be helpful to know the direction you want to take the deck. Otherwise I'm just spitballing with cards I would personally use to run Teysa.
1 day ago
Here ya go, Derrick,
Where is Gamble
Ramp or extra mana
Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,
Target spells that are dope
Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.
Heroic/Prowess Creatures cuz value
these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.
Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.
1 day ago
cut: Gatekeeper of Malakir, Ruthless Deathfang, Nefarox, Overlord of Grixis, Liliana's Reaver, Accursed Horde, Shepherd of Rot, gauntlet of power, tribute to hunger, geth's verdict, Torment of Scarabs, Exquisite Blood, The Eldest Reborn, syphon flesh, phyresis, and a land
check out: Gravecrawler , Nether Traitor , Sword of the Animist , Expedition Map (for urborg/cabal), Crypt of Agadeem , Smallpox , Death Cloud , Thassa, God of the Sea , Bedevil , Windfall , Wheel of Fortune , Vona's Hunger , Army of the Damned , Lord of the Accursed , Dictate of Erebos , Undead Warchief , Solemn Simulacrum , Lord of the Undead , The Scarab God , Ghoulcaller Gisa , Chaos Warp , Curse of the Cabal , Command Beacon
2 days ago
Arcum might not be as good because it can't fetch a creature, which is most of your deck, but it could be useless
Cauldron is a sac outlet, though only once per rotation
Hart is ramp, useful in Azorius
Solemn is also ramp, with the upside of draw on death
Altar is free, though mill might not be your thing
Unwinding Clock is amazing in like every artifact deck, it's like seedborn muse but better
5 days ago
Hey, you're welcome. Fauna was just reprinted in Ultimate Masters, she's now a $5 card :)
I think Wave is worth playing because it's a damn powerful card, but I would cut most instants and sorceries for more permanents to make Wave better. This does make Young Pyromancer worse therefore I would cut him. Cards like Dragon Fodder and Krenko's Command are fine, but they're one shot spells that only give you two tokens. You can replace these with other creatures or permanents that give you repeatable tokens even if those cards are more mana. Nest Invader and Mogg War Marshal are other examples of permanents that could replace Fodder and Command.
Cultivate and Ranger's Path are fine cards, but I think they can be cut for creatures who land ramp because then you get two things, a land and a creature to devour. For instance Farhaven Elf can replace Cultivate. Solemn Simulacrum at $5 might be too expensive price, but he's an example that could replace Ranger's Path or Explosive Vegetation . Skyshroud Claim is a much better card than both Path and Vegetation. Another example is Garruk, Primal Hunter could replace Rishkar's Expertise because Garruk's -3 can be a repeatable first part of Expertise. Garruk however might also be out of your price range.
Gilded Lotus , Gruul Signet , Mind Stone can be cut for one drop mana dorks. Altar of the Brood and Hardened Scales can be cut for more dorks. Scales only interacts with three cards in your deck: Thromok, Mycoloth and Avenger. These are however two of the best cards here, but Scales doesn't do anything else for any other creatures for that reason I would cut it.
High CMC creatures who make tokens when they ETB can also be good cards, but only if you have easy ways to recur them or blink/bounce them. Of course there are exceptions such as Avenger. Cards that can be repeatable sources of tokens even if they cost more mana to play are more desirable. Pia and Kiran Nalaar is kind of lackluster here because not playing artifact strategies and the card only gives you two tokens. As a one time four mana play it's not good. Temur Sabertooth is a way to bounce a creature and play it again, it's excellent with the many green creatures who have strong ETB abilities such as Fierce Empath , Reclamation Sage , Eternal Witness , Wood Elves , etc.
Duskwatch Recruiter Flip and Fauna Shaman should make creatures the priority because these cards only interact with creatures and the interaction is very good since they're engines to get creatures. Priest of Titania is one of the best mana dorks in Commander, if you have her add her especially if adding other mana Elves.
Another strategy to experiment with Thromok is making your lands creatures since then they can be devoured. Living Lands , Life and Limb , Nissa, Vital Force , Sylvan Awakening . When devouring your lands you also wants ways to reanimate them: World Shaper , Ramunap Excavator , Splendid Reclamation .
Shaper has synergy with devour since he has to die to reanimate your lands. Living Lands curves into Thromok giving you devour fodder. The nice thing about Living Lands is your Forests are still lands, they can tap for mana, but they're also creatures who can be devoured.
Land reanimation is good with landfall and landfall is a part of the strategy of repeatable token creation. If you're choosing to add one drop mana dorks then Forests become more important than Mountains thus a higher number of Forests than Mountains.
5 days ago
Hey, saw your forum topic asking for help. I haven't seen very many decks with this Commander.
Consider Fauna Shaman and Anger ? Fauna can be a repeatable creature tutor and is good to be able to discard Brawn or Anger and tutor for Mycoloth or Tendershoot, etc. I think creature ramp is better here than artifact ramp because of devour. Mana dorks are good targets to devour because before they can first be ramp. Creatures who first land ramp, getting you a land and then can be devoured is better ramp with devour.
Creature ramp to consider:
- Birds of Paradise
- Llanowar Elves
- Elvish Mystic
- Arbor Elf
- Fyndhorn Elves
- Solemn Simulacrum
- Farhaven Elf
One drop mana dorks are huge reason to want to play green since other colors don't have as much of this luxury of ramp. Consider more sources of no mana cost repeatable token creation?
Eldrazi tokens can be used as ramp or devour fodder. You could also include a budget Eldrazi such as Artisan of Kozilek to be able to tutor for with Beyond. Kozilek can reanimate a creature you devoured. Garruk and Xenagos can be repeatable source of tokens. Xenagos's +1 with tokens can make a lot of ramp and Garruk can be repeatable draw, his -3 can draw a lot of cards with Thromok.
If you like some of these suggestions I offer more advice including cuts. Good luck with your deck.
6 days ago
Interesting deck idea! Here are some thoughts:
Since this deck is so colored mana hungry and your curve is on the high end, I would suggest more ramp that provides you with colored mana. Commander's Sphere , Fellwar Stone , Solemn Simulacrum , Mox Amber (you play a lot of legends), and Izzet Locket are excellent places to start.
Lobber Crew could be another fun pinger and since you are already running a number of creatures who can ping, a card like Basilisk Collar or Gorgon's Head might kick things up a notch (especially on Tibor and Lumia ).
If you want to continue with the big beefy, mulit-colored dragon route, Hypersonic Dragon might be a good inclusion.
I also noticed that you are 1 card over 100. I'd suggest cutting Saheeli Rai as she doesn't have much synergy with the rest of your deck.
Happy deck building!
1 week ago
I play tested your deck with 3 of my own and the game was insane with the only players dying on the T12-13 cycle (Just Ramp and Dont Look Back won). During this game the only problem I found with the deck is the lack of card draw spells [4.5 ( Solemn Simulacrum being the .5)]. Early on this deck was dominate but even with Nekusar's Spellbook in the mix tesya ran out of cards in hand around T8-10, effectively knocking it out of the game. Normally I like to run closer to 10 card draw spells and agree Skullclamp would be great and probably Midnight Reaper as well.
Nice deck and congrats on #1 yesteday!
Solemn Simulacrum occurrence in decks from the last year
Commander / EDH:
All decks: 0.25%
G/U (Simic): 0.46%
W/B (Orzhov): 0.86%
U/R (Izzet): 0.53%
W/U/B (Esper): 0.61%
RUG (Temur): 2.07%
RBW (Mardu): 0.44%
BUG (Sultai): 0.71%