Solemn Simulacrum

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
2012 Core Set (M12) Rare
MTG: Commander (CMD) Rare
Mirrodin (MRD) Rare

Combos Browse all

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

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Recent Decks

Solemn Simulacrum Discussion

multimedia on Omnipotence Comes With An Iron Grip

8 hours ago

Hey Ninja, thanks for the mention :) I don't play cEDH therefore my suggestions might not be what you're looking for...

This list looks casual/competitive. If this is the case then I think a good stuff Grixis theme seems stronger than a discard theme. Still play good cards that are discard such as Liliana of the Veil, Thoughtseize and wheels, but don't make it the theme of the deck. I just don't think the set-up of the discard theme is worth it. The majority of cards by themselves are not good cards, they give you no value and only become good when you play other cards.

Cutting the majority of discard theme can be a large portion of the 30 cards you need to cut to make 100. I'm not going to give you suggestions of all 30 cards to cut because that's a lot, but here's a few (in no order).

  • Fell Specter
  • Nightveil Specter
  • Worldgorger Dragon
  • Clever Impersonator
  • Entreat the Dead
  • Bloodchief Ascension
  • Liliana's Caress
  • Megrim
  • Oppression
  • Waste Not
  • Dream Salvage
  • Thrilling Encore
  • Gem of Becoming
  • Anvil of Bogardan
  • Beacon of Unrest
  • Disrupt Decorum
  • Tormenting Voice
  • Geth's Grimoire
  • Crosis's Charm
  • Desertion
  • Mind's Dilation
  • Pendrell Mists
  • Painful Quandary
  • Deep Analysis

I suggest loading up on mana rocks because Bolas himself gives you a mana sink. Flipping him faster gives you more advantage in a game. You don't mind drawing and playing a lot of rocks because all the mana can be used with your Commander.

Consider this ramp/mana rock base:


Profet93 on Azusa gets there

12 hours ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

My first comment doesn't work with spoilers so here it is.

Cuts and Additions

I see you have an eldrazi theme. That being sad, you should only add the important eldrazi to free up slots that will help you achieve your goal.

Desolation Twin - Two big dudes with no trample or ETB

Eldrazi Devastator - Big dude with trample for 8 is not worth it

Endless One, Feral Hydra, Undergrowth Champion Verdant Force - More big dudes with no real impact, verdant force tokens are not abused in your build

Sakura-Tribe Elder - Replace with land

Solemn Simulacrum - Replace with land. Sad robot is used in decks with no ramp or card draw like boros. You're green so this isn't necessary

Vorapede - Medium sized dude that comes back, no central to your game plan

While I personally don't like Nature's Spiral, you might as well replace it with Recollect. It costs 1 more but can get you back cards like G-Wave or Tooth and Nail. Huge difference for 1 mana, worth it.

Renegade Map - Replace with land 100%

Beastmaster Ascension - Best in a token build, not your deck

Curse of Predation, Forced Adaptation and Retreat to Kazandu - No benefit to your strategy. Yes the last is landfall, but its not significant landfall.

Song of Freyalise - No idea why this is here, you're not a token build

Blinding Fog < Heroic Intervention

Warriors' Lesson - Weak

Plummet - Limited removal (meta dependent)

Additions

Kozilek, Butcher of Truth - Card draw, threat, HIGHLY recommend.

Kozilek, the Great Distortion - Super card draw. You will need colorless mana for him. Given that you're mono green, I would replace some basic forests with some non basic lands for both utility AND so you can run him. Azusa decks NEED card draw and he is one of the best

Conduit of Ruin - Helps you find threats, cost reducer

Bane of Progress - Should at least consider it. It may not work in your build necessarily, but it can absolutely destroy board states. Terastodon could also work without hurting you.

Emrakul, the Promised End - Big dude, cost reduced, cast trigger/mind control and protection with evasion. HIGHLY recommend.

Fierce Empath - Finds threats or either kozileks for card draw

Multani, Yavimaya's Avatar - Read it, run it. Love it. works well with fetches.

Nissa, Vastwood Seer  Flip - Helps you get lands, turns into an engine afterwards. Dont have to run it but it might help.

Courser of Kruphix and Oracle of Mul Daya - If you listen to anything I said, run these 2. Fixes draws, ramps and even some lifegain.

Ramunap Excavator - You should run some fetches (cheap ones or expensive ones) to help ensure and fuel land drops, thin out deck and provide recursion for utilty lands.

Tireless Tracker - Provides card draw, gets big, works well with fetches (I mentioned fetches many times, they are probably important. RUN THEM!)

Ulamog, the Ceaseless Hunger - Removal wincon. Green doesn't have much permanent removal so ulamog helps.

Ulamog, the Infinite Gyre - See above

Woodland Bellower - Utility in finding whatever you need. Ramunap Excavator for recursion, e-wit for general recursion, courser of kruphix for ramp, reclamation sage (if you chose to add it) for artifact/enchantment removal, fierce emmpath to find eldrazi bombs, etc.... Depends on if you have enough targets (note: NON-legendary)

World Breaker - Works with your eldrazi idea, can recur itself, removal all in 1.

Yavimaya Elder - Dont need to run it but it helps with card draw and ramp, up to you.

Greater Good - Remember, card draw is azusa's biggest issue. This card basically makes it no issue. Also is a nice sac outlet against exile and steal effects. RUN THIS!!

Song of the Dryads - You need permanent removal in green, this is great to use on their commander (particularly on red or black generals who have difficulty removing enchantments). Also see Beast Within if you prefer instant speed interaction and actually destroying something. Up to you, but I like song of dryads more (it also a permanent to go with g-wave)

Survival of the Fittest - Creature tutors are HUGE. Helps you find bombs or key utility (see ramanup excavtor). Lastly, protects against graveyard exile effects by tossing a create, getting an eldrazi like Kozilek or Ulamog that shuffles your grave back in.

Sylvan Library - Like sensei's but you can pay the life to draw more cards. I can't tell you how many times this has helped me. TOP DECK MANIPULATION with FETCHES = GOOD TIMES/SMOOTHER DRAWS!!! RUN THIS!

Garruk, Primal Hunter - Card draw, can make tokens and ult is relevant. Although I just minus him right away (can use Soul's Magesty instead, but it isnt a permanent for g-wave).

Rishkar's Expertise - Card draw AND casts a 5 cmc or less spell for free. Run it either instead of or in addition to the above (usually in addition to).

Nissa, Vital Force - +1 is ok, -3 is relevant, and just read the ult. Protect it for one turn and you'e golden

Boundless Realms - The ramp is strong with this one

Rude Awakening > Sylvan Awakening. Yes they arent indestructible, but it's utility in becoming a wincon late game or ramp mid game is great. Also works well with mana doublers like Zendikar resurgent or Mana reflection.

Horn of Greed - BEST CARD IN YOUR DECK. You will get WAY more value than your opponents.

Crucible of Worlds - To work with fetches!! ADD THIS (and the ramanup excavtor)

Thaumatic Compass - Helps ensure land drops, turns into a better maze of ith. Should consider but not necessary

Momentous Fall - Very useful but not necessary. Helps prevent exile/steal effects. Can also use in response to removal (creature dies anyways but you get insane benefit).

Utility Lands

Here are some fetches, these are your primary ones to acquire

Blighted Woodland

Evolving Wilds

Misty Rainforest

Myriad Landscape

Terramorphic Expanse

Verdant Catacombs

Windswept Heath

Wooded Foothills

Terminal Moraine - Nice but not neccesary if you run above

Warped Landscape - Same as above

Utility Lands

Cavern of Souls - Anti blue (meta dependent)

Crystal Vein/Ancient Tomb - Enables turn 2 Azusa, vein is replayable ramp with crucible/excavtor

Eldrazi Temple - Fuel eldrazi

Eye of Ugin - Tutors AND fuels eldrazi. SUPER Important card. ADD THIS! Helps you find the eldrazi you need for card draw, removal and to win.

Nykthos, Shrine to Nyx - Ramp

Reliquary Tower - No max hand size

Sanctum of Ugin - Find other eldrazi

Thawing Glaciers - Ensures land drops! ADD THIS! I underestimated it at first too but it's pulled some weight

Yavimaya Hollow - Regen

You can add land destruction like strip mine if you want but idk how your playgroup is. There are other utility lands too but I feel like this is enough for now

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

Profet93 on Azusa gets there

13 hours ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

Cuts/Some Replacements Show

Additions Show

Utility Lands Show

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

Pal00ka on Hail the Eldrazi

15 hours ago

-2 lands and more mana rocks that are Fellwar Stone, Darksteel Ingot, Izzet Cluestone, Izzet Keyrune, Wayfarer's Bauble, Iron Myr, Silver Myr, etc. The main reason is the more mana rocks you can play T1-3 the better Saheeli's 2nd +1 will be when she hits the board.

I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.

A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.

More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.

Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.

Scytec on Orzhov into Esper?

1 week ago

Hey man, how's it going? Still rocking those FNM's? :p I love Triplets, but he's right, it is another douchey deck people won't appreciate playing consistently. Merieke is another option, especially in conjunction with tap and untap effects, but you run into the same issue. Honestly if you want to go artifacts, I'm a big fan of Sydri, Galvanic Genius. Her plus Aetherflux Reservoir with more than 50 life just wins the game. I've always been fascinated with Ertai, the Corrupted as well.

As for staples, besides the typical Cyclonic Rift, Sol Ring, Solemn Simulacrum, Sensei's Divining Top, and Command Tower I'd have to know what deck and strategy you intend to employ. :p Very few cards are universal to all strategies.

linkizzl on deck

1 week ago

Hello, Dickbutt McGee here.

This is all fine and good, but you have nothing to prevent other people from fucking you over. You'll need a bit of removal in case someone plays something that essentially reads "Michaela's deck doesn't work anymore."

Removal:

Gaze of Granite

Maelstrom Pulse

Abrupt Decay

Putrefy

Windgrace's Judgment

Garruk, Apex Predator

Ob Nixilis Reignited

Vraska the Unseen

Vraska, Scheming Gorgon

Cankerous Thirst

^^^These are all solid ways to remove bullshit on other people's field that may be fucking you over.

Some cards that allow you to do graveyard bullshit:

Jarad's Orders: Search for something big and scary to put in the graveyard for you to later cheat onto the field, and search for something that is good utility like Solemn Simulacrum to put in your hand.

Grisly Salvage is also a great way to be filling your graveyard with bullshit to later cheat onto the field.

Liliana, Death's Majesty is great for both filling your graveyard with bullshit to cheat, and then she also helps you cheat it onto the field

Golgari Charm is just a solid card all around. It might not make the cut but it's good.

marisaraer on Kruphix Eldrazi

1 week ago

Cut these boisss

Dreamstone Hedron too high of cmc

Warden of Geometries or Palladium Myr

Burnished Hart or Solemn Simulacrum

Fellwar Stone only a two color deck with green - don't really need this

Add more early game green ramp spells; colorless mana you accrue with Kruphix should be put towards late game colorless spells like Eldrazi because that's when you'll be collecting colorless mana

Mana Reflection ; the green praetor and the other one, Zendikar Resurgent should be sufficient even if they only double lands

Admiral's Order the discount works only on your turn (either cut or replace with a different one)

Colossal Majesty and Triumph of Ferocity you draw only one card a turn from these; cut or replace with Rhystic Study or Mind's Eye

Loxodon Warhammer and/or Whispersilk Cloak you don't have an equipment theme/base support

Scour from Existence if you don't have Kruphix, I can see this card just being sad to have in your hand

Errast on :: Permanents.dec ::

1 week ago

I'd recommend leaning a bit more into the sacrifice theme with cards like Farhaven Elf, Eternal Witness, Anger, Nether Traitor, Bloodghast, and Bloodsoaked Champion to help ease out an otherwise rather high curve, and to give you some easy sacrifice fodder for the big man himself.

Lurking Predators, and Panharmonicon are personal favourites of mine in permanent heavy decks as you tend to have a lot of creatures with enter effects, such as Woodfall Primus, Terastodon, Solemn Simulacrum, or Wall of Blossoms.

Birthing Pod is an obvious auto-include if your plan is to cheat in large creatures, as you can then use those large creatures to cheat in larger creatures, over and over again.

Anyways, that's all I got. Good luck with the deck, and I hope it all works out for you in your games.

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