Solemn Simulacrum

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Masterpiece Series: Kaladesh Inventions Mythic Rare
Commander 2015 Rare
Commander 2014 Rare
2012 Core Set Rare
MTG: Commander Rare
Mirrodin Rare

Combos Browse all

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

Price & Acquistion Set Price Alerts

C16

C15

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Solemn Simulacrum Discussion

SilentNSly on Edgar Markov Tokens

1 day ago

Thanks, Leonantti for your comments.

I do agree with you that my card draw is kinda weak, with only Phyrexian Arena and Mathas, Fiend Seeker as repeatable. However, they are supplemented by Herald’s Horn, Kheru Mind-Eater, Solemn Simulacrum, Canyon Slough and Commander's Sphere.

As for Call the Bloodline, Olivia, Mobilized for War and Stromkirk Condemned, I was hoping to use them to trigger Madness with Falkenrath Gorger and Stensia Masquerade or excess lands.

Rzepkanut on Vampiric Bloodlust (C17)

2 days ago

Nice looking deck friend! Seems like a great upgrade on the precon. I have a few quick suggestions.... Cathars' Crusade looks great to me with so many creatures to trigger Edgar's eminence ability. Odric, Master Tactician and Brutal Hordechief are great cards for controlling the attack phase. Maybe some more card draw engines like Underworld Connections and Graveborn Muse to help keep the juice flowing. Even Queen Marchesa could be a great card for the deck, she even seems kinda vampiric to me somehow. If you need removal Hero's Downfall, Utter End and Vindicate are basically as good as it gets. Metallic Mimic & Adaptive Automaton are easy includes in most all tribal decks. And last but certainly not least Solemn Simulacrum is at its best in non-green decks like this one. Happy gathering!

elitestgen on Neheb, the Eternal - (Burn Deck Wins)

4 days ago

Price of Progress and Comet Storm are some of the best burn cards in EDH. Stuffy Doll is great with most all types of red Blasphemous Act style removal. Speaking of removal: Spine of Ish Sah, Chain Reaction, Pyrohemia, Caldera Hellion are all absent at the moment. Solemn Simulacrum because red ramp. Maybe some doublers Gauntlet of Might, Gauntlet of Power, Caged Sun. Is Whispersilk Cloak more valuable than Darksteel Plate in your meta? Lastly since red draw is minimal you might want to consider Wheel of Fortune, Reforge the Soul, Kozilek, Butcher of Truth.

Dread1187 on Becoming Fully Compleat

4 days ago

Some mana fixers include, Coalition Relic, Rupture Spire, Darksteel Ingot, Chromatic Lantern, Gilded Lotus, Caged Sun, and Solemn Simulacrum

But being that this is green, we should be using things such as, Explosive Vegetation, Kodama's Reach, Cultivate, Rampant Growth, Farseek (this one pulls dual lands, or non forest basic lands), Primal Growth, and Cryptolith Rite.

Could also use enchantments like Exploration to help you get more land out.

freakingShane on I Have A Sunburn

6 days ago

Cuts:

You aren't running the combo, so he doesn't serve a purpose here.

Just put in Ancient Tomb for any of these. I don't think you will miss 'em.

Maybes:

I think CW Liege is alright, but he's more combat oriented than anything else. Even at 4 CMC I'm eh about him.

I know you love him, so I won't even start to talk smack. Just saying there's wiggle room here if you need a slot.

Eh.

You already have Sakura-Tribe Elder, Solemn Simulacrum, and Sylvan Ranger on top of Ashnod's Altar, Deathrite Shaman, and Gray Merchant of Asphodel. You don't need that much ramp.


Other than that though, I really don't think there's much more to cut unless you want to focus your synergies more so towards certain mechanics.

EternalBrewmaster on Bad Luck Brion

1 week ago

Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide

Suggestions to remove:

Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.

srolo on Oloro

1 week ago

Take these over the guildgates

Drowned Catacomb
Glacial Fortress
Isolated Chapel

And you need these

Watery Grave

Hallowed Fountain

These are good too. You want as few come into play tapped lands as possible, but the scry lands are always good.

Sunken Ruins

Fetid Heath

Mystic Gate

Temple of Deceit

Temple of Enlightenment

Spell Pierce is weak in this format with things like Sol Ring

Dissipate is a direct improvement over Cancel
Absorb is a card and so is Countersquall

Sensei's Divining Top to go with your Counterbalance though I don't know how well counterbalance will work in EDH

Solemn Simulacrum

Serra Ascendant

Azorius Signet and Dimir Signet

Venser's Journal is a tossup if you want it or not

Supreme Verdict

Terminus

Damnation

Cyclonic Rift

Merciless Eviction

Wrath of God is a straight improvement over Day of Judgment

Vindicate

Hero's Downfall is a straight upgrade over Murder

Path to Exile

Swords to Plowshares

Sorin, Grim Nemesis

Wasteland

Strip Mine

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