Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies (is put into the graveyard from the battlefield), you may draw a card.
|Have (5)||Forkbeard , NineNotesKnives , metalmagic , , gildan_bladeborn|
|Want (7)||willcowden , TheMagicFanatic , Paulinof2 , Lunarthenighttaker , Strygwyr , Darui , JawnWayne|
Printings View all
|Core Set 2021 (M21)||Rare|
|Commander 2020 (C20)||Rare|
|Mystery Booster (MYS1)||None|
|Commander 2019 (C19)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2016 (C16)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|2012 Core Set (M12)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Solemn Simulacrum Discussion
1 week ago
Hey, nice start on a budget. Chaos can be a tricky theme to build.
The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.
Some cards for ramp to consider adding:
For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:
- Capital Punishment
- Creepy Doll, Stuffy Doll
- Reiver Demon, Indulgent Tormentor
- Demon of Dark Schemes, Lord of the Void
Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.
Some card changes to consider:
- Sin Prodder > Mogg Assassin
- Stormfist Crusader > Murder
- Chaos Wand > Volatile Rig
- Confusion in the Ranks > Risky Move
- Stolen Strategy > Captive Audience
Good luck with your deck.
2 weeks ago
Thanks for the comment Heimdall300
I do have a Rakdos, Lord of Riots lying around, it does look good in there.
For Sire Of Insanity, I never played with it, gonna have to see if I can slot him in, love that big power on him also!
I just added Terror of the Peaks to the list and cut Solemn Simulacrum I never want to single target reanimate this guy and i feel like i'm good on ramp and don't need as much draw as other decks, i'll find myself dredging everytime I can most of the time!
What would you cut for those 2?
2 weeks ago
X-Factor11105 Definitely a fan of your list, though I don't really have much in the way of suggestions. I'm not sure if I like the idea of running Moltensteel Dragon outside of Scion combo/infect shenanigans. How has he been for you?
I like that you're running Daretti. I used to run him and he was great, and I've been tempted to find a spot for him again.
Anyway, some answers:
Crucible is... whatever. I'm pretty sure I've only ever used it to store mana like three times in the entire time I've had this deck, but at the same time it has never really screwed me over either, so I don't feel like I'm losing anything by including it. Its probably one of the first lands I'll cut once I have the money to upgrade my mana with stuff like Ancient Tomb or more fetchlands.
Exhume is admittedly sometimes dead, but when an opponent has a dangerous creature in their yard I'll typically just loot Exhume away for something else.
Feldon is amazing, yet I'm still somehow kinda meh on him. Recurring stuff like Solemn Simulacrum, Utvara Hellkite, and Dragon Tyrant is awesome, but I have had a lot of games where I draw Feldon before I even have anything to meaningfully reanimate, and he just kinda... sits there. Or he eats a removal spell before I get a chance to untap with him.
I love Dark Ritual. At the very worst it lets me cast Bladewing two turns early, but you know what feels amazing? Using Dark Ritual to cast Phyrexian Arena on turn 1. It also lets you do stuff like turn 1 Entomb your dragon of choice, then Exhume it right into play. Turn 1 Utvara Hellkite is funnnn.
On another note, I am so ready to windmill slam Feed the Swarm in here once Zendikar drops, butttt I'm not sure what to cut for it. Any ideas? I'm kinda thinking of swapping out Gratuitous Violence - it's been feeling like overkill lately.
2 weeks ago
This is mine. https://tappedout.net/mtg-decks/kozilek-trying-it-out/ I went for much heavier ramp, while it looks like you're going for a creature based deck. I think yours might be better, but the cmc is really high.
creatures I recommend:
Let me know what you think
2 weeks ago
also path's cousin Swords to Plowshares
Just be careful about the high cmc, Orzhov is really slow with ramp.
2 weeks ago
This is good stuff. You've pretty much got all the good mill you'd want in a deck like this. Here's a list of things I'd take out and put in and I'll explain after:
Take out - 1 Arcane Denial, 2 Nyx Lotus, 3 Sky Diamond, 4 Soul-Guide Lantern, 5 Tribute Mage, 6 Solemn Simulacrum, 7 Fraying Sanity, 8 Fleet Swallower or 9 Sphinx Mindbreaker, 10 Reality Shift, 11 Dig Through Time.
I'll try to be brief with all of this. For 1 I think Muddle is better for your deck, especially if you decide to add in Grindstone + Painter's Servant . 2 I don't think is a great source of ramp (It costs 4 mana to cast AND comes in tapped AND you aren't even guaranteed to get value out of it. It all depends on whether or not you're having a good game. You could play this turn 4, not get to use it til turn 5 since it's tapped, AND still maybe only get 1 or 2 mana out of it. Oh, and because of its high cost it's going to be a juicy target for removal. If it gets blown up you basically just skipped a turn. So much for being brief huh lol). 3 same as 2. Extraplanar Lens (not at all a budget buy I know) is killer in mono decks with snow lands, and you've already got the snows. Sapphire Medallion would just be better than 3. 4 you have enough graveyard hate. 5 you don't have impactful enough 2 cost artifacts to warrant this. Also Muddle. 6 you have enough ramp and don't need to mana fix. 7 I just feel is too targeted and might turn you into the table's bad guy if you weren't already. I'd just focus on the effects that apply to everyone or don't necessarily only apply to one player. 8 and 9 I don't feel like these are particularly necessary for winning but they're big and fun so I'd keep one and lose the other. 10 I just don't think you need. 11 some of your mills synergize with drawing and this doesn't draw. Good card, but I think for you Stroke of Genius and Blue Sun's Zenith will do you better. Additionally they can be combined with invite mana i.e. Dramatic Reversal + Isochron Scepter to mill out your opponents or mill out yourself. Crawlspace and Propaganda I feel do too much for you to pass up. I know you already have one of them in your maybeboard, but I think you need more defensive cards in your 99 so you don't get tag teamed as soon as you drop some of your more threatening toys. You know as soon as you play something like Mindcrank or Mesmeric Orb or hell even your commander, the table probably isn't going to be cool with you doing that lol. You just want to make attacking you a pain and use counters to handle the rest. Finally, Thassa's Oracle is good for self mill.
Sorry if I'm a bit all over the place, but I wrote this little by little throughout the day in between doing different things so I'd have to keep coming back and remember where I was and yeah lol. Hope I helped though. It's a cool deck and I'd hope to at least give you some ideas to work with. :^)
3 weeks ago
It's looking really good! I would play this deck, for sure.
I'm glad you swapped out some of those artifacts and upped the creature count. I think it'll play more consistently now. It'll suck in the late game if you draw a mana rock, when a creature can get you a draw with Chulane or a token with Oketra.
There are some colorless cards you could use to replace those last two signets. Solemn Simulacrum or Burnished Hart would be great here to up the creature count even further. Ideally I think you should have it over 40. There's also Wayfarer's Bauble to help you grab more Plains, but I think the creatures are better in this deck. Dawntreader Elk is also good.
3 weeks ago
you'll probably get at least 1 activation off of it all the time. at that point it's 3 mana to ensure you're building your board next turn.
consider you're almost certainly playing it on a creature that already has a counter on it, and so if they waste removal on it then that's fine since now they don't have removal for something that matters and you have essentially only lost 3 mana since your creature is just coming back.
consider also that they've had removal and they haven't used it on whatever you're playing shadow on so far, so it's probably not a big threat to them, so why would they waste a removal spell on it? they'll probably save it for whatever comes out off of shadows next turn if it even is a big immediate threat to them.
shadows triggers and now I have a simulacrum + a Thief of Sanity do you want to use your removal on either of them really? maybe, but they might say ... well this isn't that bad, i'll wait till something ACTUALLY bad comes out and then i'll kill it. and by then you've gotten 3-4 free creature tutors.
it's somewhat of a damned if you do damned if you don't card for your opponents and it has a low opportunity cost for you.
I think it's a good card, but I ended up going for Imperial Recruiter instead since it lets me have more choice over what cards I'm getting.
all of your concerns are totally real, and you should be aware of them and let that influence how you play the card. (like by not putting it on creatures without evasion, or on high priority for removal creatures, or saving a counter spell in case you get something really good off it) that said, I still think it's generally a good card.