|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Rare|
|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|2012 Core Set||Rare|
Combos Browse all
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
Price & Acquistion Set Price Alerts
Solemn Simulacrum Discussion
1 day ago
3 days ago
Lijkt me zeker een leuk deck, maar mis een klein beetje een win condition. Daarom lijkt Mechanized Production mij zeker ook een leuk idee. Misschien combineren met Myr Incubator, Myr Turbine en Myr Matrix voor Myr tokens, Hangarback Walker, Efficient Construction e.a. voor Thopters, of Precursor Golem voor Golems? Oh, en Pentavus natuurlijk. En Prototype Portal?
Verder nog leuk: Foundry Inspector, Cloud Key, Solemn Simulacrum natuurlijk, Scarecrone, Unstable Obelisk, Sky Diamond, Planar Bridge, Whir of Invention, Silent Arbiter, Quicksmith Spy en Trophy Mage.
5 days ago
Land Fetches Show
5 days ago
1 week ago
I'm excited to see Orzhov advokist. I should add that to my deck... However, if you want to keep the sac mechanic going, Butcher of Malakir, Ashnod's Altar, Thoughtpicker Witch, Grim Haruspex, Dark Prophecy. Black is really good at this stuff. Solemn Simulacrum gives you a lot of value and Athreos, God of Passage keeps them coming back after your opponents start running out of life. Shivan Harvest decimates those fancy, expensive decks with lands like Gaea's Cradle. Diabolic Intent and Academy Rector is a nasty combo but I'm not sure you have any enchantments that worth warranting that amount of money. Lyzolda, the Blood Witch makes every sac have value, but for 2 mana each.
1 week ago
Crafting your decklist with the evolve mechanic in mind is a great take on a Simic EDH deck. However, since Ezuri is very much a build-around-me commander, there are some specific questions you need to ask yourself for each and every card:
Question #1: Does it not also benefit from, but also synergize with, +1/+1 counters?
Technically, the evolve mechanic is counterintuitive to Ezuri's +1/+1 counter-stacking ability, but cards like Experiment One, Gyre Sage, and Simic Manipulator who have counter-related abilities benefit from the extra boost. Other cards that have silly combinations with +1/+1 counters are Sage of Hours (obviously), Fathom Mage, Mycoloth, Champion of Lambholt, Forgotten Ancient, Chasm Skulker, and Crystalline Crawler.
Question #2: If it has power 2 or less, does it have a relevant ability?
Just because it can trigger Ezuri's ability doesn't necessarily mean the card is fit for EDH. If it's an evolve creature, keep it for your deck's theme, especially if it has a powerful ability. Card considerations in this category would be Cold-Eyed Selkie, Hornet Queen, Blighted Agent, Mulldrifter, Vorel of the Hull Clade, Eternal Witness, Coiling Oracle, Trygon Predator, Mystic Snake, Sakura-Tribe Elder, Solemn Simulacrum, Reclamation Sage, and Thrasios, Triton Hero.
Underpowered cards to cut:Beetleform Mage, Bond Beetle, Frilled Oculus, Mist Intruder, Nimbus Swimmer, Palace Familiar, Reverent Hunter, Sandsteppe Scavenger, Scourge of Skola Vale, Sidisi's Faithful, Verdurous Gearhulk, Vinelasher Kudzu, Dromoka's Gift, Hydroform, Lead by Example, Unnatural Aggression, Slip Through Space, Bonds of Mortality, Retreat to Coralhelm, Cranial Archive, and Verdant Haven.
Beetleform and Oculus's abilities aren't relevant enough to keep, Reverent Hunter and Kudzu both suffer from the problem of vanilla big creatures that don't really synergize with Ezuri, Mist Intruder isn't good in traditionally multiplayer EDH, Swimmer and Scavenger are too expensive, Beetle is cute but doesn't do enough, Palace Familiar might be worth keeping if you absolutely need card draw, but it's pretty weak otherwise, and Sidisi's Faithful is too slow and bad in multiplayer. Skola Vale uses +1/+1 counters, but it's not terribly good. I ran Gearhulk in my decklist for a short period of time, but if you aren't running proliferation or ways to make the spreading out of the counters relevant, it's not worth it. Dromoka's Gift is too expensive for its lack of control, Lead by Example is too weak, Hydroform makes a land vulnerable to removal for a turn, Unnatural Aggression is too expensive, Slip and Bonds are alright but there are more powerful options (Aqueous Form and Arcane Lighthouse), Retreat doesn't help your gameplan, Cranial Archive should only be played if there is a mill or graveyard deck in your meta, and Verdant Haven is outclassed by better cards (Utopia Sprawl/Fertile Ground).
Powerful cards to add:Cold-Eyed Selkie, Mycoloth, Champion of Lambholt, Gyre Sage, Oran-Rief, the Vastwood, Hornet Queen, Blighted Agent, Mosswort Bridge, Forgotten Ancient, Mulldrifter, Eternal Witness, Trygon Predator, Prime Speaker Zegana, Mystic Snake, Swiftfoot Boots, Sakura-Tribe Elder, Simic Signet, Krosan Grip, Solemn Simulacrum, Chasm Skulker, Kodama's Reach, and Reclamation Sage.
1 week ago
I'm a Meren player as well, and there are quite a few cards that I really enjoy playing. First, I'd recommend Viscera Seer. It gives you a good sac outlet that you can recur easily, and it allows you to sift through your library a little bit as a bonus. Caustic Caterpillar is great artifact/enchantment removal that sacrifices itself so that you can reuse it with Meren. Satyr Wayfinder secures a land drop while throwing stuff into your graveyard to later be revived. Reclamation Sage is an auto-include in any green deck I build as an easy destroy an artifact or enchantment, and with Meren you can keep reusing it, same as Caustic Caterpillar. Merciless Executioner is great as a second copy of Fleshbag Marauder for consistency. Catacomb Sifter is good for both 1 time ramp and a little more scrying while you're sacrificing, while putting down 2 bodies. Solemn Simulacrum is exactly what you want to be doing, having both a relevant ETB and LTB effect that are great. Gonti, Lord of Luxury is a really fun card that gives you potentially great value while yelling "don't attack me" with deathtouch. Sidisi, Undead Vizier is an amazing card, allowing you to sacrifice a creature while getting a tutor. Pretty sweet stuff. Bane of Progress can be backbreaking against most decks who are just trying to build up a crazy amount of artifacts and enchantments. I know that this is an absolute MVP in my deck, and it is usually one of the cards I tutor for. If you need to make room for anything, I think the most underwhelming portion of your deck resides in your instant spells. Not to say all of them are bad, but I'd take out cards like Consume Strength, Naturalize (if you add the enchantment/artifact hate I suggested), and Ultimate Price (it won't hit most commanders). Tainted Remedy should also be cut in my opinion, as it is highly situational. If you'd like, you can always look at my Meren list to get ideas (although I still need to update it to match my current list). Good luck on your build!
1 week ago
Love-in-Theory I have revamped my deck a little and took some things out and put some in. if you want to check it out.
btw have you seen any other competitive zedruu decks. Doesn't seem to be very many running around.
I added Worship as it is great against any creature heavy agro deck. most of the time we will at least have 1 creature on board.
Sphere of Resistance slows combo decks down as they are usually on point or the exact mana they need.
Stony Silence shuts down most artifact heavy decks.
Well take a look at let me know what you think. I cut my average CMC down to 3.06 from a 3.6.