Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

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Solemn Simulacrum Discussion

mtgplayer100 on Titanian Destruction

1 day ago

Smokestack, Solemn Simulacrum and Terastodon all looks like solid additions

NV_1980 on Leech Life

3 days ago

I like the idea of your deck. There are four things however I think your deck needs to improve upon before it can become truly terrifying. The first one is your land-base. You are using three colors. On top of that, you are using lots of expensive-to-cast cards (high CMC). Therefore I would recommend using 35-38 lands (even when taking your mana rocks into account).

Though you have mana rocks, your deck lacks the means to extract your lands from your deck. Therefore, I would advise some ramp like Solemn Simulacrum, Burnished Hart, Oreskos Explorer or Sword of the Animist. If you feel like spending some money, additional options could be Weathered Wayfarer and Land Tax.

The third thing I would look into is a lack of drawing ability. More draw means you get to what you need faster. Since loads cards you are using are about lifegain, a card like Necropotence would fit nicely into this deck. Other options could include Phyrexian Arena and Underworld Connections.

The last thing I would look into is adding some tutors to find combo pieces or just cards you need in certain situations. Tutors can be expensive to obtain, but there are some cheap ones like Diabolic Tutor, Increasing Ambition or Plea for Guidance. In case you feel like spending money, Demonic Tutor, Enlightened Tutor or even Vampiric Tutor could be great additions.

Hopefully this has helped a little. Happy gaming!

P.S.: I would appreciate your opinions on any of my decks; feel free to check them out!

NV_1980 on Torment of extort

4 days ago

Extort is a great way to tackle multiple opponents. If I'm right, your main strategy is to use extort AND (s)tax cards to whittle down your opponents' strengths.

The biggest problem I see with your deck is that its average CMC is way too high in order for you to use extort effectively. You will need to make some cuts to make the deck more effective in that area. I would also really find some additional ways to add some ramp to your deck, to make it a little faster. Last but not least, I would lessen the deck's focus on both tax (paying extra mana for stuff) and stax (forcing sacrifices) while also trying to build an extort deck.

Here are my suggestions:

Cuts

Before suggesting additions, let me first suggest some cuts:

  • Abhorrent Overlord: too expensive, bad synergy with rest of the deck
  • Ashen Rider; cool creature, nice spot removal, but too damn expensive. Especially when you need your mana each turn to use your extort abilities.
  • Darien, King of Kjeldor: too expensive, bad synergy with rest of the deck
  • Emeria Shepherd: nice recursion, but too expensive CMC
  • razaketh, the foulblooded : this is one of the main reasons that currently makes this deck very ineffective. It's one of two reason (Eldrazi Monument being the other) that you are running so many token generators.
  • Dictate of Erebos: this is really not the deck's focus, and not needed if you also use tax cards.
  • Debtors' Knell: nice recursion but fucking expensive (CMC-wise); there are cheaper alternatives.
  • Grave Betrayal: nice steal card but again, unreal-fucking expensive
  • Martyr's Bond: too expensive, there are cheaper alternatives
  • Eldrazi Monument: no reason why this should be in here
  • Everflowing Chalice: you need ramp but this does not work too well unless you're playing a counter/proliferate deck.
  • Godsend: spot removal is nice, you need it, but there are cheaper ways.
  • Devout Invocation: nice finisher but this deck can do without such an expensive card.
  • Increasing Devotion: you do not need tokens
  • Rout: I would replace this with a more interesting wipe (more on that below).

Additions

Ok, now that my removal suggestions are out of the way, time for some addition suggestions.

Mana/Ramp

Adding two more lands wouldn't hurt. I would also consider adding Solemn Simulacrum, Burnished Hart or even Weathered Wayfarer. If you feel like spending big, Land Tax might be nice. In terms of ramp artifacts, Mind Stone, Thought Vessel or Commander's Sphere would fit well here.

More extort

I'm missing Treasury Thrull. Not just a great extorter, but also nice for recursion purposes.

(S)tax

Norn's Annex is an even better version of Ghostly Prison in my opinion. Especially for you since giving up 4 life to cast this in turn 2-3 is not a problem at all; you're gaining oodles of life anyway. Authority of the Consuls is awesome in this deck too, and so cheap! Since you're so fond of recursion, how about Athreos, God of Passage. His ability synergizes so well with your deck! Finally, Karmic Justice is cheap to cast and is almost as good as Martyr's Bond. And not a (s)tax card perse, but Crawlspace stops any ambitious token player dead in its tracks against you.

Lifegain

Your deck can really benefit from Rhox Faithmender, Boon Reflection or even Alhammarret's Archive! Since you seem to like big creatures, you could also consider Serra Ascendant or Divinity of Pride.

Draw/Tutors

In terms of draw, with the amount of life you can gain with this deck, it basically begs for a Necropotence (or maybe an Underworld Connections or Greed). For tutoring, I'd add something like Enlightened Tutor (as enchantments are important to your deck's success). Diabolic Tutor could also be added; even Vampiric Tutor if you feel like throwing money around.

Removal

For spot removal, I'd suggest Unmake. For wipes, I'd replace Rout with Fumigate (gain live while wiping; noice :)). Also, Toxic Deluge is simply made for lifegain decks like yours, and it will even get rid of indestructible creatures.

As an afterthought

Due to your commander AND your focus on extort, a card like Mindcrank just becomes completely hilarious (just like Bloodchief Ascension).

Well, I hope I did not forget anything and that any of this helped. If not, feel free to curse my name haha. If it did help, I would ask in return if you could peruse a deck of mine and leave your comments and/or likes. Thanks and happy gaming!

xcver on I copy this. And this.. And this...

5 days ago

Unless of course you have Leyline of Anticipation out :) You could even double up with Vedalken Orrery

On regards to Regrowth. I understand that it is more cheaper, but in terms of flexibility Wildest Dreams is wildly superior. Since 5+ mana is an issue I will not fervently suggest cards like Restock, Creeping Renaissance, Praetor's Counsel or best of all Seasons Past

But back to serious, what about Solemn Simulacrum or Coalition Relic?

bushido_man96 on Extreme Dinosaurs Gishath EDH

5 days ago

Hi there, I like what you've got going here. I'm working on a Dinosaur build, too, so its good to see some other approaches.

Here's the one I'm working on: Dinosaur Tribal I like the idea of triggering enrage with cards like Pyrohemia, but I'm not sure there are enough in there to make it central yet. Since most of the dinosaurs are already big, I haven't thought about running cards like Door of Destinies or Coat of Arms. I'm also running Gishath in the 99, and am going to try Mayael the Anima as the commander.

For ramp, I'm considering the new Growing Rites of Itlimoc  Flip and Dowsing Dagger  Flip. Growing Rites in a second Gaea's Cradle for the deck, and should hopefully prove useful later in the game with Thundering Spineback. For more card draw options, you could try Kavu Lair, Soul of the Harvest, and Rites of Flourishing. I consider Yavimaya Elder to be an almost auto include for any deck I run with green. He's really a better, green version of Solemn Simulacrum, in my opinion. Best of luck with the deck, and keep us posted on how it does!

lilgiantrobot on EDH Brion Stoutarm R/W, Fury and Wrath

5 days ago

I'm going to second making 2 mana ramp a priority. Sol Ring is a nice start, but you really should add 4-6 more sources of ramp. Even if you add a creature like Knight of the White Orchid who you can sac later. 2 damage isn't a lot but its something, especially if it comes with a land drop. Also have to echo Solemn Simulacrum.

Have you considered Magma Phoenix? That makes a decent Brion target since it can be brought back fairly easily from the graveyard and helps clear the board.

greyninja on RAWR XD and His Friends

6 days ago

I'm impressed by the number of -drops in here right now. Almost as many as the land count!

I'd take out some of the frivolous cards and focus on dragons, or permanents. Dragonspeaker Shaman and Dragonlord's Servant fit in. Bloom Tender nets you five mana with your commander out ;)

Even with a few more pieces of ramp like Fellwar Stone, Solemn Simulacrum, and/or Gilded Lotus; def get your land count up to at least 36. Reflecting Pool is cool. One or more of each basic would be good because Blood Moon exists

You have an underlying token theme that might be better served in another deck like Marath, Will of the Wild or Ghave, Guru of Spores. They may need to come out to help streamline your strategy. Unless your opponents are hilariously slow; Goblin Offensive isn't a good fit. Rampaging Baloths is better with a lot of lands or fetch lands. Assemble the Legion mmmaybe worth keeping if you add Triumph of the Hordes wink wink

All of your current instants could be counterspells. Quietus Spike is an old pet card of mine, but slow when most of the creatures are a high cmc already. Hostility is meant for spells like Lightning Bolt

Along with Triumph of the Hordes you have a one-shot win with your commander: Tainted Strike. Also Skithiryx, the Blight Dragon!!!

Above all have fun! Obviously some options I've offered are quite expensive. Build it how you want it. PEACE

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