|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Common|
|Vintage Masters (VMA)||Common|
Combos Browse all
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Price & Acquistion Set Price Alerts
1 month ago
Alright so It's a good start, but I think it may need more spells. You say its a burn deck yet you don't have enough to really "burn" more just attacking with your elementals. Also a lot of your elementals have abilities that require you to use spells.
Lightning Bolt bump up to 4
Get rid of the Fiery Falls. It's too much mana to play and you have enough lands you shouldn't need to cycle for them.
Lightning Strike is just a meh card. It works, so its really up to you whether or not to keep it or not.
Fireblast four of these might prove useful.
Consuming Bonfire I dont see the point. The mana cost is way too high to deal 4 damage to a creature, or 7 to a treefolk which you may rarely see. There are so many better options for creature removal here. Aftershock maybe?
Those are just a few suggestions, good luck!
2 months ago
I make some playtests and have some suggestions:
5 months ago
Really nice deck especially with the Painter's Servant value. You could probably add more red/white instants and cut some of the payoff like Young Pyromancer and Monastery Mentor since they don't really advance the strategy. Thalia's Lancers don't have many targets in the current decklist. Anarchist also seems overpriced for the effect.
Puresteel Paladin should be fairly reliable for helping you equip the Sunforger for 0, and draws a few cards. You could add a few more equipment like Basilisk Collar to kill creatures easily and gain more life, Grafted Exoskeleton to kill players much faster (and also withers creatures), or even Sword of Kaldra to exile indestructible creatures. Darksteel Plate protects your commander from your own burn as well. Eight-and-a-Half-Tails is easy to use with Painter's Servant. Sunbond is interesting because it lets you potentially go the voltron route, but you might want to keep it a spellslinging deck.
Isochron Scepter is a very notable absentee, but perhaps you don't have enough instants to make the most of it.
You could also benefit from a few more spells that do damage to everything, such as Volcanic Fallout and Sulfurous Blast, which can also be cast with Sunforger, and gain you lots of life and really hurts your opponents with Repercussion. Aftershock doesn't net enough value. Vandalblast seems a lot stronger for 1 more mana.
Ultimately, it seems like the Spiritualize combo will be the main Sunforger target since it can win once your commander deals combat damage or you cast any red spell with Painter's Servant out, or Lightning Helix or Warleader's Helix without the Servant, or you Swords to Plowshares your own creature. Not sure if you'd want a few more white instants to combo with Spiritualize and your commander.
I hope the above helps. Look forward to seeing where you take this deck!
5 months ago
Some suggestions for you that you might be interested in:
Raid Bombardment - This will act similarly to Orcish Oriflamme, should always trigger on each of your tokens provided you sequence your anthem buff spells correctly, and does the damage directly to get around blockers / fogs.
Flame Slash - Strictly better than Boulder Salvo.
Guardians' Pledge - Pretty good anthem effect, possibly situationally better than Rally the Forces or Rally the Righteous.
Aftershock - This one may be too cute, but, short of doing a ton of damage to something, you don't have a way to outright destroy a creature. This does that, and will trigger the commander, too. It may be better to just run Oblivion Ring, but I've found it to be very useful.
Chain Lightning - More flexible than Lava Spike. Can trigger Blaze Commando more than once if your opponent messes up (never send a chain lightning back if the caster has RR open ;) ). Actually, in paper, it costs less $$, too!
10 months ago
Aftershock - Oh, so flexible. Puzzles me how this is not a mono- staple.
Rack and Ruin - Same goes for this card. With the amount of Artifacts in the game this will never be a dead card.
Dust to Dust - What can i say? I just love the cycle.
Peace and Quiet - A little more conditional as the artifact iterations, yet still super cheap for its effect.
Ashes to Ashes - Doesn't hit Artifact Creatures, other than that: brutal.
Wicked Pact - Not as great as the above card, but i've seen it do great things as a filler card in new brews.
Repopulate - Instant speed gy hate for decks that don't have access to , don't want to loose the element of surprise by running artifact solutions. Plus, it has cycling. Love it!
Dauthi Embrace - Unblockable2 plus insane political potential!
Soothsaying - Might not be a hidden gem exactly, still an awesome mana sync.
Erratic Portal - With so many people joking about EDH basically being ETB by now, this is easily abusable and somewhat political at times, too.
Sudden Death - An instant speed creature removal that ignores indestuctible, get's rid of the vast majority or creatures in the format and hoses Breya, Etherium Shaper before activation. Just look at it!
10 months ago
Aside from obviously needing a mana base... I reccomend trying Wort, the Raidmother if not as commander then in the 99 to conspire your LD spells. Cryptolith Rite and Paradox Engine does nasty things, too, especially when paired with wort. She can also double anything else like your ramp and whatnot, making for a nasty commander but since you want black she's still good in the 99. Aftershock is just another good land destruction spell with good versatility. Into the Maw of Hell is another hilarious LD spell, and of course there are a lot more.
1 year ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.
1 year ago
Thx for all suggestions you done so far comrade!
Dualcaster Mage combo - as I say early - "I try to avoid using infinite combos building my decks." Especially when your deck is mono-color (Black is an exception imho) its quite hard to tutor combo pieces.
Thx for upvote comrade!
Grinning Ignus - goes to maybeboard.
Thx for upvote comrade!
- Mana Echoes - great card, but not here. There is simply not enough goblins ;-)