|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Common|
|Vintage Masters (VMA)||Common|
Combos Browse all
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Price & Acquistion Set Price Alerts
2 weeks ago
You also have very little interaction. Mono-Red doesn't do it all that well but having a few silver bullets might be nice. By Force, Vandalblast, Shattering Pulse, Abrade, Nevinyrral's Disk, Fissure, Aftershock might be good. The Disk gets Enchantments too, which is good.
I personally feel that every deck needs at least two board wipes, if not more. Throw in a Blasphemous Act and don't look back. Flowstone Slide is decent too, and gets through Indestructible. Need ramp for it though. Spells like Earthquake can be good if the board gets out of control but they're not my favorite.
4 weeks ago
I agree with all of Patrickd's suggestions and cuts except I kind of like tornado elemental. Burgeoning would be a good one, especially if you choose to stick with 44 lands (I think 42 may be enough). Run Nature's Lore over Rampant Growth if not both. I'd like to see some more card draw, Rishkar's Expertise Harmonize Faithless Looting Momentous Fall and Lifecrafter's Bestiary all seem like good options. I like Parallel Lives, Ashnod's Altar as a sac outlet/ramp and Zendikar Resurgent as well. Liege of the Tangle is also a fun option, though not the most powerful. Brighthearth Banneret is another one I like. Aftershock could be okay if you find yourself needing more targeted removal. It has nice utility but the downside is the sorcery speed.
As for lands Tectonic Edge, Scavenger Grounds and Kessig Wolf Run all seem solid. Rocky Tar Pit and Grasslands are better than any vanilla dual land that come into play tapped and are on par with Terramorphic Expanse or Evolving Wilds, they have the advantage of being able to grab your mountain/forests, their disadvantage is they trigger 2 landfalls over 2 turns rather than 2 in 1.
4 weeks ago
I didn't know Total War. I am certainly going to test that in my Grenzo, Havoc Raiser deck. Thanks! My suggestions are mainly to use the 2 best red spot removal cards that I use in every monored EDH deck I have built, namely Chaos Warp and Aftershock.
2 months ago
There are a lot of ways you can improve the deck, but what is the way you want to win? On an additional note, I'm assuming your under a budget as well as I see a lot of these cards are from the most recent sets. I can provide a list for cheap staples that would improve the deck leaps and bounds.
2 months ago
Hello Dete! Thanks for all the suggestions!
When I was putting this together, I thought really hard about adding a bunch of really small evasive creatures, so I could get the oddsmaker trigger reliably. But her whole deal is gambling, and reliable isn't a gamble. I thought it would be way more fun if I put in creatures that were easy to block, and forced my opponent to make some very difficult choices.
So I use a lot of first strikers - they can get blocked, but a your creature's probably going to die and mine will probably live. Do you wanna sacrifice a creature to prevent me from drawing?
Imagine getting attacked by a 2/2 rats. You're going to block with your trinket mage, to a) kill the rats, and also b) prevent me from drawing two cards. Then I hit my rats with the Brute Strength -- now your mage still dies, my rats live, and I'm still drawing my two cards. Next time I attack with the rats, you're gonna have an agonizing decision to make - Do I have another combat trick in my hand? Am I bluffing? What do you do?
And that's the goal! That's what's fun for me while playing this deck. Gambling, and forcing my opponents to gamble with me. The deck would probably be better with reliable card draw, but I do alright for myself, and I have a ton of fun doing it. :)
As for removal; a deck like this can only dedicate a few spots to it--the overwhelming majority of cards need to be small aggressive creatures and combat tricks. The removal I've already got (Fiery Temper, Alchemist's Greeting, Ichor Slick, Dark Withering, Murderous Compulsion, Murder, Terminate, Diabolic Edict, Aftershock, and Psychotic Haze) are the very best cards I could fit into those slots, for this deck archetype, I think. For a more control-ey, less aggro deck, nothing's better than Crypt Rats, Pestilence, and Evincar's, for sure. But I think they'd slow me down and kill more of my creatures than my opponents', in this deck.
4 months ago
I definitely cut:
Tenacious Dead (unless there's a combo I'm missing) Diregraf Colossus (I don't think there are enough zombies here) Captivating Crew (I tried this in a couple sac decks, but the 4 was just way too much.) Desecrated Tomb (bats seem low impact) Bone Splinters Murder Rend Flesh (You have a lot more single target removal spells than I generally like to run, though that's partially personal preference) Warstorm Surge/Impact Tremors (I might be missing a combo with these, though)
I'd probably cut:
6 months ago
Alright so It's a good start, but I think it may need more spells. You say its a burn deck yet you don't have enough to really "burn" more just attacking with your elementals. Also a lot of your elementals have abilities that require you to use spells.
Lightning Bolt bump up to 4
Get rid of the Fiery Falls. It's too much mana to play and you have enough lands you shouldn't need to cycle for them.
Lightning Strike is just a meh card. It works, so its really up to you whether or not to keep it or not.
Fireblast four of these might prove useful.
Consuming Bonfire I dont see the point. The mana cost is way too high to deal 4 damage to a creature, or 7 to a treefolk which you may rarely see. There are so many better options for creature removal here. Aftershock maybe?
Those are just a few suggestions, good luck!
7 months ago
I make some playtests and have some suggestions: