|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Common|
|Vintage Masters (VMA)||Common|
Combos Browse all
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Price & Acquistion Set Price Alerts
3 weeks ago
Aftershock - Oh, so flexible. Puzzles me how this is not a mono- staple.
Rack and Ruin - Same goes for this card. With the amount of Artifacts in the game this will never be a dead card.
Dust to Dust - What can i say? I just love the cycle.
Peace and Quiet - A little more conditional as the artifact iterations, yet still super cheap for its effect.
Ashes to Ashes - Doesn't hit Artifact Creatures, other than that: brutal.
Wicked Pact - Not as great as the above card, but i've seen it do great things as a filler card in new brews.
Repopulate - Instant speed gy hate for decks that don't have access to , don't want to loose the element of surprise by running artifact solutions. Plus, it has cycling. Love it!
Dauthi Embrace - Unblockable2 plus insane political potential!
Soothsaying - Might not be a hidden gem exactly, still an awesome mana sync.
Erratic Portal - With so many people joking about EDH basically being ETB by now, this is easily abusable and somewhat political at times, too.
Sudden Death - An instant speed creature removal that ignores indestuctible, get's rid of the vast majority or creatures in the format and hoses Breya, Etherium Shaper before activation. Just look at it!
1 month ago
Aside from obviously needing a mana base... I reccomend trying Wort, the Raidmother if not as commander then in the 99 to conspire your LD spells. Cryptolith Rite and Paradox Engine does nasty things, too, especially when paired with wort. She can also double anything else like your ramp and whatnot, making for a nasty commander but since you want black she's still good in the 99. Aftershock is just another good land destruction spell with good versatility. Into the Maw of Hell is another hilarious LD spell, and of course there are a lot more.
3 months ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.
3 months ago
Thx for all suggestions you done so far comrade!
Dualcaster Mage combo - as I say early - "I try to avoid using infinite combos building my decks." Especially when your deck is mono-color (Black is an exception imho) its quite hard to tutor combo pieces.
Thx for upvote comrade!
Grinning Ignus - goes to maybeboard.
Thx for upvote comrade!
- Mana Echoes - great card, but not here. There is simply not enough goblins ;-)
3 months ago
Love it, +1 from me! Check out Grinning Ignus and Aftershock btw. The latter is a great utility spell while Ignus combos with Purphoros and turns on Storm engines with Empty the Warrens and Volcanic Awakening.
8 months ago
8 months ago
You're thinking about it the wrong way, in my opinion, as far as being just one card to win. EDH, and M:TG in general, is all about consistency. Versatile or modal cards are held in extremely high regard for that very reason. Problem-cards aren't that rare to encounter.
Trust me; removal is MORE important in aggro decks than others and mono-red is rather one-dimensional in that regard. If you feel your deck is fast enough or has enough ways to go over effects like Propaganda, Blazing Archon, Avacyn, Angel of Hope or anything else then by all means go for it. I am never ever sad to see it in my goblin deck, but mine has far fewer effects like Massive Raid, Goblin War Strike, Boggart Shenanigans, et al, and I have access to Black mana (and access to marginally more versatile removal. Still no enchantment removal).
Aftershock is good, versatile removal as well.
Have you played this deck? Is it real? You would know better than anyone if you need more or fewer untappers. Umbral Mantle is expensive at 3 mana per untap but untapping Krenko is so hawt, as his insane ability is free. In fact, if you have the mana you can reuse Umbral Mantle--not so with Magewright's Stone and such. So it's probably worth it.
9 months ago
Certainly, here are some cards I would consider cutting:
Surrak Dragonclaw - It's nice flavor but meh otherwise. Most of your stuff has flying anyway so trample isn't really needed. Granted the anti-control tech is nice, but with 4 people in a game the blue mage can only counter so much. Your call.
Aftershock - Again, pretty slow. This one you could keep in though because it is pretty flexible.
I would cut one of your redundant artifact destroyers, you have quite a few. Probably Viashino Heretic just because he's slower than your other options and you need all the speed you can get in a budget deck.
Brutal Expulsion - Too much mana for what it does, even off an Intet flip I don't think it's worth it. I think you would be better off running a cheap counter that's easier to hold up like Swan Song or Stubborn Denial.
Yavimaya Elder - Don't get me wrong this is a good card. But since you care more about etb effects and don't run Birthing Pod this one might be cut-worthy. Also he's over a dollar so it will make space budget-wise.
Good luck! Try stuff out, see what you like. Just make sure you don't run your average cmc up too high trying to fit in all the good stuff ;)