Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Printings View all
|Tempest Remastered (TPR)||Common|
|Vintage Masters (VMA)||Common|
Combos Browse all
|Commander / EDH||Legal|
1 month ago
Ball Lightning just doesn't really do anything, outside of being sac fodder, and I'm really not hurting for good sac fodder.
I definitely agree that I need to make several adjustments to the mana rocks.
I'm probably going to run Aftershock and Bedevil both. Being able to hit lands is sometimes relevant. And giving Greven +3/+0 is not nothing. There are definitely cards in here I could cut over Aftershock.
Malevolent Whispers is only in here because I was running Traitorous Instinct, but I realized the Whispers was a straight upgrade. It's absolutely getting replaced with Tentative Connection as soon as I can get my hands on some Ikoria cards.
And as for Skirge Familiar, that thing has been on the aquireboard basically since I first laid eyes on Greven. I just haven't found one.
1 month ago
maybe Ball Lightning?
also i would run Rakdos Signet over Pristine Talisman. if you are worried about your life total maybe some extra ways to give greven lifelink would be good, like Eternal Thirst or Rush of Vitality or Grotesque Mutation.
also Fire Covenant allows you to pay an arbitrary amount of life to make greven bigger for a Hatred-like effect for only 3 mana. cool.
and Rogue's Passage maybe?
also i feel like you want Bedevil over Aftershock maybe - need that instant speed for your point removal.
same reasoning, i would consider Act of Aggression over Malevolent Whispers? i guess it depends how often you have a discard outlet so that madness is useful. speaking of discard outlets Skirge Familiar is a good one.
anyway just some thoughts keep having fun!
6 months ago
Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.
As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.
Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.
Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.
7 months ago
Solid build +1! A small change I would make is to run Snow-Covered Mountain so you can use Extraplanar Lens and Glacial Crevasses but that's just me. Also curious why you aren't running All Is Dust , Aftershock , Blasphemous Act , Chain Reaction , Mana Geyser and Inspiring Statuary .
I also use a mono-red deck, with a different commander, but it uses some cards that you might want to consider. Here's the link so you can take a look. From Their Ashes We Will Build (Jaya EDH)
8 months ago
Having Goldfished the deck a few times I'd like to suggest more Rocks. LOTS more rocks. You want to have turns that chain spell into spell into spell with Carah triggers. Carah will take care of the card access, but it's on you to get the mana base to abuse it.
Speaking of getting a mana-base: Scaretiller is a absolute unit of mana acceleration. Carah will impulse-draw you into lands for your land-for-turn drop, and if you end up with lands in your hand: Scartiller will put them into play.
Better plan: Use Carah's impulse draw to get your land-for-turn, use Scaretiller on the Fetch land in your graveyard to fetch every turn, and pitch lands you draw to Flame Jab for extra triggers.
I really like fetchlands in Carah: partly because of Scaretiller, partly because of deck-thinning. I run Terramorphic Expanse, Evolving Wilds, Warped Landscape, and all three Panoramas in my build, and they're all outstanding.
Please let me know how it goes when you play games with her! I'm very interested in hearing about this deck. C:
1 year ago
Great deck pal! I've played a lot of izzet pauper and I've found Aftershock to be my best removal. It's really versatile and the drawback is minimal.
1 year ago
First and foremost, here are some suggestions for improving your manabase: Rootbound Crag , Blighted Woodland , Kazandu Refuge , Haven of the Spirit Dragon , Gruul Guildgate , Rugged Highlands , Command Tower , Temple of Abandon , Sheltered Thicket , Cinder Glade , Game Trail , and Kessig Wolf Run . I know that's a lot of cards just dedicated to mana, but I think the Haven and Kessig will pull both surely pull their weight.
Rishkar's Expertise generates great card advantage while you control a big dragon. Harmonize is another strong draw spell in green. Cultivate and Kodama's Reach are cards just like Nissa's Pilgrimage , and they help you accelerate your game.
Finally, Dragonstorm is a fun card that allows you to find whatever dragon you might want/need. It's nowhere near as good as Tooth and Nail , but it is a fun and more budget-friendly option for the time being.
1 year ago
You also have very little interaction. Mono-Red doesn't do it all that well but having a few silver bullets might be nice. By Force, Vandalblast, Shattering Pulse, Abrade, Nevinyrral's Disk, Fissure, Aftershock might be good. The Disk gets Enchantments too, which is good.
I personally feel that every deck needs at least two board wipes, if not more. Throw in a Blasphemous Act and don't look back. Flowstone Slide is decent too, and gets through Indestructible. Need ramp for it though. Spells like Earthquake can be good if the board gets out of control but they're not my favorite.