|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Rare|
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Whenever you play a creature spell, you may pay . If you do, return target creature to its owner's hand.
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1 week ago
Finisher - Ancestral Statue goes infinite with Animar.
Free - Great Whale
Feel free to check out my list for any other ideas, Animar, Gaea's Hemorrhoid. Upvotes on any of my lists is appreciated.
2 weeks ago
3 weeks ago
It's cool your parents got you that deck! Enchantress is a bit straight-forward in its engine, for sure, so I can understand you not being excited about the prospect of same-ey games. However, I think shifting your perspective on what the deck should be doing to win might make it more enjoyable to you.
Enchantments are basically you saying: "We're all playing under this new rule." You're altering the reality of the game. Within Bant colours, there's a lot of ways to find, cheat into play and recur different enchantments that suit different needs.
Just off the top of my head, you could go with the aggressive option of putting Auras on one or a few creatures and swinging. Or like you said, playing pillowfort cards until you win by virtue of card advantage and value engines. But enchantments also heavily favour a political player. Imposing new rules on your opponents can force them to act in the way you want. Crescendo of War promotes a certain playstyle, for example, as do AEther Barrier, Dovescape, Equilibrium and Forced Fruition. You could easily customize the precon in several ways to become sort of like the master of the arena, presenting your friends with challenges and putting them off balance.
Enchantress decks also lend themselves towards building around a certain theme or flavour. I made my deck all about Greek mythology for example:ELYSIUM // Odyssey to the Blessed Isles
In short: while the engine of Enchantress is straight-forward, the payoff cards and win conditions are varied. I wish you best of luck with brewing something that appeals to you!
2 months ago
I'm not sure you can do that with Etrata, the Silencer, since I understand the moment she connects with an opponent you have all the effects as a single trigger on the stack, right? so if she exiles you must also shuffle I think Bident of Thassa is almost as good but because it is both an artifact and an enchantment it is doubly vulnerable. Its extra ability might be marginally useful but most of the time you won't want your enemies attacking you. Disappearing Act seems like a slightly worse Familiar's Ruse, could be added for redundancy if I feel I need more counterspells.
I see your deck has a slightly more competitive edge than mine, but I think you would benefit from more one-drops, to be able to drop yuriko ninjutsuing on turn two with more consistency. Also I'm taking note of Equilibrium, sounds good
2 months ago
I really like Familiar's Ruse I'll have to see how to fit it
2 months ago
It's just a free bounce whenever a creature hits the field, and with Ninjutsu, that can get crazy faster than say paying for it.
I also made a ninja deck, and it's really crazy fast paced that includes a lot of card draw for funsies. BELIEVE IT
2 months ago
This looks really solid overall, but I do have a few suggestions.
First, it looks like you have a lot of creatures, which is great, but you could use a few more creatures in the 1- and 2-cost slots. You have to cast creature spells to get the +1/+1 counters on Animar, Soul of Elements, and low cost creatures can help you pump him up to get your fatties out faster. This is important because you have a ton of fatties. I would cut some of your 3-drop creatures (since there are many) and a couple of your fatties for some mana dorks. It's also worth remembering that Animar costs 5 if he's removed just once, and that can actually be hard to get to without enough mana dorks.
Secondly, there are a few cards I might consider changing out. Fervor could be exchanged for Anger, simply for the fact that it's a creature. It does have to be in the graveyard, so it's not strictly better here. Tezzeret's Gambit seems like it may not be worth potentially interrupting a Primal Surge. While it may synergize with Animar, I don't know how often you'll be wanting to spend the mana for it at sorcery speed in this deck. I would also suggest replacing Fuel for the Cause with Mystic Snake. Again, the proliferation isn't as much value as it seems, and it seems better to have a counter on a stick that can easily cost 3 in this deck.