|Commander / EDH||Legal|
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|Explorers of Ixalan (EO2)||Rare|
|Commander 2015 (C15)||Rare|
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For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
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Blatant Thievery Discussion
3 days ago
Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.
I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .
While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.
Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.
Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.
If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.
5 days ago
Yeah for Kess there would be a couple cards you can cut. High CMC instants or sorceries are fine as you can at least cast them later on with Kess, but other high CMC spells I would cut.
Here are some possible cuts I would consider:
- Black Market
- Swarm Intelligence
- Fury Storm
- Echo Storm
- In Garruk's Wake
- Diabolic Revelation
- Decree of Pain
- Blatant Thievery
- Cruel Ultimatum - If you really like this card keep it as it's funny
Hope that helps :)
2 weeks ago
I will say this much though, I have been heavily considering taking out Grave Betrayal. I don't typically like cards that have to fully rely on other cards to be good. I want cards to at least be beneficial on its own. So I think I will take that out for a Chaos Warp. And I will experiment around with Blatant Thievery, and see if Vandalblast works better.
1 month ago
Focus on cutting down your cards to 100 first. From there test and revise, see which card is your weakest link. What card are you not happy to see and what card are you happy to see. Work backwards in terms of efficiency. What is your main storm combo? Your alternative?
Start with 36 lands, add in your main lines of winning, add in your back up line, than start adding pieces. The community here can help you as well but you have to know what you want to do. As for recommendation on cuts, here is a list that I see that is the weakest links.
Pyromancer's Goggles, Talrand, Sky Summoner, Archaeomancer, Rise from the Tides, Mystic Speculation, Mystic Retrieval, Mizzium Mortars, Invoke the Firemind, Infernal Plunge, Ignite Memories, Howl of the Horde, Empty the Warrens, Devastation Tide, Bribery, Blatant Thievery, Will Kenrith, Jaya Ballard, Jace's Sanctum, Metallurgic Summonings, Wild Ricochet, Opt, Insidious Will, Firemind's Foresight, Cryptic Command, Counterflux, Comet Storm
The above list is one of either things, it's too redundant, doesn't help your plan to storm, doesn't add any value, or it's too high cost on storm turns. Cut the cards first before thinking of swaps, if you keep on adding cards you won't be able to refine and get too clustered in deciding. Hope that helps.
2 months ago
Ah...good ol' fashioned Sliver Hate™. All I can say is that politically - you will be weak. Prepare to be targeted heavily during games "Because Slivers". Take it as a compliment, but prepare for the worst my friend. At least, that's my perspective from my own experience. I don't know how to start lol so i'll just talk about whatever.
Creatures: So you chose to include 33 creatures - making them about 1/3 of your deck. while it's nice to have Slivers, you are limiting yourself on spells that can help you interact more with players (i.e. counterspells and removal). Speaking of Slivers, you chose pretty much the best of the best. None of those horribly misguided attempts created during the Futuresight block - i'm looking at you Reflex Sliver. I would try to cut your Slivers down to about high 20's- Maybe 28-26.
Artifacts: You don't have enough mana rocks in this deck. Since you need to rock hard and fix your manabase, you need make some room here. If you're on a budget, you can always consider the Talismans from Mirrodin, Fellwar Stone, maybe Prismatic Geoscope (I mean, it's slow but it gets you WUBRG). Also, I know it's expensive now, but getting a Paradox Engine in your deck would pay in dividends. It's essentially a value engine that wins you the game if you have Gemhide Sliver + Heart Sliver.
Enchantments: Can't really argue with the choices you made here. If you ever feel like you're hurting on draw, maybe consider Mystic Remora? It's a great T1 drop.
Instants: Can't really argue with the choices you made here. Good stuff.
Sorceries: Also solid choices - I can see that you really enjoy creature control sneaking in Peer Pressure. But I say, why not cut to the chase and drop in Expropriate or Bribery? Who needs nuance when you partake in Blatant Thievery?
I've run out of time, but i'll add another post on your landbase, and what suggestions you could use there for a stable 5 color manabase on a budget.
2 months ago
Here are some budget friendly non-creature removal spells you should consider running:
3 months ago
moysturizer Thanks for your suggestions.
Mana Severance + Goblin Charbelcher have been long time friends since the latter was 1st printed. Its a nice alternate Wincon just in case Yennett gets hated out or Proteus Staff fails to do its magic. My meta includes a few friends who're playing Land Destruction cards/decks so I'd have to be extra careful when tossing in Mana Severance as it may well severe my chances of winning too if my lands get destroyed after casting it.
Blatant Thievery is strong when in multiplayer format but its usefulness tappers in 1 v 1. This is the sole reason I've chosen not to include it atm.
Commandeer is an interesting card and I'd like to get my hands on one and try it out in the deck. Thanks for suggesting it!
Someone suggested As Foretold earlier too but I felt it's too slow for my deck's pace. You're right about all the extra turns helping to clock Time Counters though.
How did Entreat the Angels fare in your deck? I'm in 2 minds about this one. While it grants me useful blockers and potential Proteus Staff targets, my deck doesn't quite win on combat damage so the extra Angels ain't synergistic.
3 months ago
I like the deep dig for Conch Horn; I'm sure I've had some sitting around for almost 25 years.
I know you have the staff to fix deck order, but Mana Severance is also good on it's own and with Goblin Charbelcher. Blatant Thievery ends up being like another Expropriate - massive haymakers. Commander's Sphere has the cantrip for when the mana isn't necessary, or a clutch play. With 1/3 blue cards and the draw the Yennett provides, Commandeer can be a huge play. The top deck manipulation and card draw on opponents turns allows you to miracle Entreat the Angels right before your turn.
With all the timewalks, As Foretold is interesting in a control/geddon style for coming online fast, but at that point, you're so hated, Doomsday might as well go in too.