Blatant Thievery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) Rare
Commander 2015 (C15) Rare
Onslaught (ONS) Rare

Combos Browse all

Related Questions

Blatant Thievery

Sorcery

For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)

Price & Acquistion Set Price Alerts

EO2

C15

ONS

Ebay

Blatant Thievery Discussion

LVL_666 on Sliver Hate Train

5 days ago

Ah...good ol' fashioned Sliver Hate™. All I can say is that politically - you will be weak. Prepare to be targeted heavily during games "Because Slivers". Take it as a compliment, but prepare for the worst my friend. At least, that's my perspective from my own experience. I don't know how to start lol so i'll just talk about whatever.

  • Creatures: So you chose to include 33 creatures - making them about 1/3 of your deck. while it's nice to have Slivers, you are limiting yourself on spells that can help you interact more with players (i.e. counterspells and removal). Speaking of Slivers, you chose pretty much the best of the best. None of those horribly misguided attempts created during the Futuresight block - i'm looking at you Reflex Sliver. I would try to cut your Slivers down to about high 20's- Maybe 28-26.

  • Artifacts: You don't have enough mana rocks in this deck. Since you need to rock hard and fix your manabase, you need make some room here. If you're on a budget, you can always consider the Talismans from Mirrodin, Fellwar Stone, maybe Prismatic Geoscope (I mean, it's slow but it gets you WUBRG). Also, I know it's expensive now, but getting a Paradox Engine in your deck would pay in dividends. It's essentially a value engine that wins you the game if you have Gemhide Sliver + Heart Sliver.

  • Enchantments: Can't really argue with the choices you made here. If you ever feel like you're hurting on draw, maybe consider Mystic Remora? It's a great T1 drop.

  • Instants: Can't really argue with the choices you made here. Good stuff.

  • Sorceries: Also solid choices - I can see that you really enjoy creature control sneaking in Peer Pressure. But I say, why not cut to the chase and drop in Expropriate or Bribery? Who needs nuance when you partake in Blatant Thievery?

I've run out of time, but i'll add another post on your landbase, and what suggestions you could use there for a stable 5 color manabase on a budget.

Cloudius on We Love Freebies! *Primer*

1 month ago

moysturizer Thanks for your suggestions.

Conch Horn has been a hidden gem, allowing me to return bombs I've drawn to the top of the library. We need more redundancy for Brainstorm type effects in the deck!

Mana Severance + Goblin Charbelcher have been long time friends since the latter was 1st printed. Its a nice alternate Wincon just in case Yennett gets hated out or Proteus Staff fails to do its magic. My meta includes a few friends who're playing Land Destruction cards/decks so I'd have to be extra careful when tossing in Mana Severance as it may well severe my chances of winning too if my lands get destroyed after casting it.

Blatant Thievery is strong when in multiplayer format but its usefulness tappers in 1 v 1. This is the sole reason I've chosen not to include it atm.

Commandeer is an interesting card and I'd like to get my hands on one and try it out in the deck. Thanks for suggesting it!

Someone suggested As Foretold earlier too but I felt it's too slow for my deck's pace. You're right about all the extra turns helping to clock Time Counters though.

How did Entreat the Angels fare in your deck? I'm in 2 minds about this one. While it grants me useful blockers and potential Proteus Staff targets, my deck doesn't quite win on combat damage so the extra Angels ain't synergistic.

moysturizer on We Love Freebies! *Primer*

1 month ago

I like the deep dig for Conch Horn; I'm sure I've had some sitting around for almost 25 years.

I know you have the staff to fix deck order, but Mana Severance is also good on it's own and with Goblin Charbelcher. Blatant Thievery ends up being like another Expropriate - massive haymakers. Commander's Sphere has the cantrip for when the mana isn't necessary, or a clutch play. With 1/3 blue cards and the draw the Yennett provides, Commandeer can be a huge play. The top deck manipulation and card draw on opponents turns allows you to miracle Entreat the Angels right before your turn.

With all the timewalks, As Foretold is interesting in a control/geddon style for coming online fast, but at that point, you're so hated, Doomsday might as well go in too.

Jantun on Odds Are In Your Favor

1 month ago

Hello Cloudius and thanks for stopping by and leaving a comment! I checked out your creatureless version, very nice! Looks like quite a formidable deck!

I thought to go light on creatures at first, but in my last edits I turned the deck more creature heavy, as my first take was not working out all that well. My current version has some mill effects coupled with reanimation of opponent creatures through effects like Sepulchral Primordial, but the jury is out still if my deck is trying to do too many different mechanics. If I continue along this path of using the opponent deck against them, I will likely add Blatant Thievery and Bribery if I can free them up from other decks.

I saw you had included Dream Cache on yours, I hadn't even thought of that, so I replaced Divination. Good call. Much better fit.

Best of luck and cheers!

chiri on Yennett and the Odd Balls

2 months ago

Awesome deck man! May I recommend Blatant Thievery?

SynergyBuild on Omnipotence Comes With An Iron Grip

3 months ago

You have 137 cards, you need to drop 37?

Okay:

Landbase drops/adds:

Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower

Total loss of cards = 5, rest needed = 32

Mainboard additions I'd suggest?

Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.

Addition of 27 cards = 59 total to drop

Drops:

Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta  Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm

That should do it! 100 card deck!


The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.

DrkNinja on Music of the Spheres

3 months ago

So first things first, this deck is all about value. The cards you use for this deck should bring a ton of value as you are cheating them out for next to nothing. For instance, what value does Bringer of the Red Dawn bring really if you could just play Act of Treason for it's same ability? Who cares about the body it has, but when you play a card in Jodah is should warp the entire game.

As far as your landfall sub theme... I think you should cut it altogether. A real landfall deck requires a LOT of specific cards, most of which you DO NOT have in the deck. Cards like Roil Elemental are good on their own with you just playing one land a turn. Omnath and Ob Nixilis are cards you have to commit to for them to truly shine.

With that in mind the following cards I think are too weak for this deck, and should be cut:

  • Bringer of the Red Dawn
  • Ashen Rider: Ulamog, the Ceaseless Hunger is just strictly better.
  • Empyrial Archangel: this is more of a personal card, as for this card to be effective you'd need to have Avacyn out as well.
  • Frost Titan: Just not enough value.
  • Kokusho: Requires someone to Kill it, and doesn't immediately have an effect. Plus it's gonna be a real "feels bad" moment when they Path/Swords/Unmake it and no trigger
  • Mindleech Mass: It requires you to do combat damage before it does anything which means theres a whole turn for anyone in your pod to deal with it.
  • Ramunap Excavator
  • Omnath
  • Ob Nixilis
  • Reya Dawnbringer: It is a fact that enchantments and artifacts are harder to kill than creatures, it is with that in mind I would say just play Debtors' Knell over Reya.
  • Urabrask the Hidden: It's good, but it A) Makes you a huge target because you are messing with people's boards and B) just isn't as good as Authority of the Consuls
  • Garruk Wildspeaker: In any ordinary deck this would be fine but since he doesn't do much I'd suggest his bigger, meaner form Garruk, Apex Predator
  • Khalni Gem: This is expensive, and it sets you back more than it helps you. The idea with mana rocks is to get you ahead with lands, try Coalition Relic
  • Treacherous Terrain: This card is only good against decks that ramp, or in the late game, in which case you'd rather see something else like a Time Stretch.

Cards I would suggest for this deck:

If you think my advice was helpful or if you want to check out my version of the deck, upvote and check it out here.


Jodah's Fire Sale!

Commander / EDH* DrkNinja

SCORE: 2 | 3 COMMENTS | 94 VIEWS | IN 1 FOLDER


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