Blatant Thievery

Blatant Thievery

Sorcery

For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)

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Printings View all

Set Rarity
Explorers of Ixalan (EO2) Rare
Commander 2015 (C15) Rare
Onslaught (ONS) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Frontier Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Tiny Leaders Legal
Magic Duels Legal
Commander / EDH Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Blatant Thievery occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blatant Thievery Discussion

king0fclubs on Steal From the Rich, Give to the Poor

4 weeks ago

Things I like:

I think it is a good idea that you have a good number of things to dissuade being attacked. Propaganda effects will be big for keeping people off your back.

The Sabotage section seems solid and you should be able to put the pressure on the problem player as needed.

Treasure Nabber is a great ramp card for this deck and with the bonus of being able redistribute afterward, should be solid.

Starke of Rath-I've always been curious to see him at work and he will be interesting here. Might need to be careful how you use him, but as far as removal goes, the guy is going to kill a fair bit of stuff, should be fun.

Smothering Tithe-great way to get tokens to give away and perfectly on theme! Only shame is they go away once used so it won't help your permanent count too much, but people are probably only going to use them when they really need them so who knows.

Humble Defector-Great card draw especially if you can work out a deal with whoever you give it to. Overall, I think you are going to be able dig pretty deep into your deck which is always nice.

Things I'd replace:

Pride Guardian-likely only going to get you 3 health and die, not particularly worth a slot

Viridian Longbow-a good card in a combo deck but i don't think you will get much from it here, a lot of man to equip makes it tough to use well

Goldmeadow Dodger-not likely going to impact things much

Longbow Archer-not likely going to impact things much

Reckless Cohort-this guy is gonna get himself killed or get someone mad at you

Somberwald Vigilante-not likely going to impact things much

Felidar Sovereign-Sovereign is interesting, I haven't seen it ever win someone the game, but I have seen it turn everyone at the table against the player. The other side (and this is probaby personal preference) is it might feel a little anticlimactic winning this way, but again I've never seen it. I'd say try it out and see how you feel though, it is 100% a legitimate way to win especially in a Zedruu deck

Sword of Vengeance-Not sure on this one. The stats it gives are good, but I don't think there are ton of creatures in your deck that will use it super effectively. The highest power you have right now is 3 I think, so at most they are going to be 5 power, which isn't bad but compared to some of the things they will be up against. However it is hard to know what things you are going to be taking, so maybe it will come in handy. Might need to playtest.

Suggestions:

Sol Ring-it is too good to ignore. Between Zedruu eating 3 mana with that ability and some of your cards hitting 7 CMC you are going to want this extra 2 mana.

Illusionist's Bracers-when equipped to Zedruu you can give away double the stuff. Also works with Bazaar Trader, Humble Defector (you get 2 cards when your opponent uses it too!), Starke of Rath

Chromatic Lantern-having the right colors will be important to using zedruu's abilities and this will free you up from having to worry about that too much

Cultural Exchange-a pretty quick way to re-balance the board, pricey manawise but pretty worth it, especially if you use it give your opponent a ton of things you own (for the same amount of mana Zedruu can only give away two things. If you do this for even 3 creatures are being more effecient and it is a decent jump up for your next Zedruu draw/lifegain)

Well of Lost Dreams-Double the number of cards you get on your Zedruu upkeep effect.

Cradle of Vitality-Put the lifegain to work to make your creatures increasingly large each turn.

Debt of Loyalty-not the best way to take control of things but not a terrible one either especially for only 3 mana.

Blatant Thievery-expensive but you get the best stuff the table has

Chamber of Manipulation-I like this on because for the cost of one mana you can take a creature and then have Zedruu give it away permanently (it won't be given back because Zedruu's ability overwrites that part of the Chamber's ability). At 4 mana total and the ability to continually do this each turn I think this is the most consistent and cheap way to steal stuff and give it away

Ajani, Caller of the Pride/Ajani Goldmane/Ajani, Adversary of Tyrants-Potential Little John? Quarterstaff weilding A-John-i is in line with your lifegain strategy and suitably strong for being your right hand man(cat)

Generally, I'd also say take a look at more tokening effects:

Elspeth Tirel/Elspeth, Knight-Errant-Another potential Maid Marian? I like Elspeth since she gives you tokens which you can give away, and she is can potentially win you the game if she sticks around. Livinia is comparatively not as useful in this deck (it shuts down Rakdos, Lord of Riots, but that is about it in our meta I think?)

Crested Sunmare-Gotta give Robin and Co. mounts and it doesn't get much better than a 5/5 indestructible horse

Griffin Aerie-Similar to Sunmare but maybe a little to fantasy for the theme, not sure how you feel

Last notes, I'd say some things to consider would be some of the fancier lands (shock/check lands) to make your colors easier to get, a little more enchant/artifact removal, and a board wipe or two because sometimes it all must go.

All in all, looking good!

Meth_Labrador on Pako and Haldan on a walk

3 months ago

Hello! Nice deck, I am also building Haldan and Pako and I think I might have some ideas on which cards you should put away from your deck. I think that both Agent of Treachery and Avenger of Zendikar are costing too much mana. Also they are creatures so maybe you could exile them and they could be dead cards. I think that Oblivion Sower is a much better card in this deck especially because if you exiled a lot of lands from someone you could just cast this for 6 mana and potentially get more lands out of it. If you would like to use Agent of Treachery to steal something then you can just play Telemin Performance or just go for the good old Blatant Thievery. Maybe Omnath, Locus of the Roil is a bit better card than Tatyova, Benthic Druid because he will provide you with the same card draw and he will plus Pako, Arcane Retriever as he is also an elemental. Otherwise I think this looks like a cool deck altogether.

Skillville on The Many-Faced God

3 months ago

100% need to run Mass Manipulation, Blatant Thievery, and/or Expropriate.

carpecanum on Jeleva Mill, Big Spells, and fun stuff

3 months ago

Blood Tribute, Clout of the Dominus, Blatant Thievery

When I was playing Vs my buddies Jelava deck we kept killing her before she could attack so more haste/shroud stuff was in order. My personal favorite tactic, however, is stealing. Not only would you be removing your opponents options you would be taking what they already have. If used during an attack trigger you would be removing a blocker as well.

dbpunk on Rule Zero

4 months ago

The power scale is nice for giving people like an actual scale. For example, my mom (whos a relatively off and on player and generally only plays with me) considers Blatant Thievery to be an extremely competitive card, but I dont. She would call that competitive, despite the fact the deck would be lower on the power scale. Also like, some people actually do statistics with magic decks lol

But also... people need to talk about their decks honestly and just try to have fun.

multimedia on Yennett, Tribal Sovereign

4 months ago

Hey, you're welcome, well done.

Consider Mystic Speculation? Three mana to repeatably scry 3 is helpful especially to find lands/mana rocks, not get mana screwed. Helps to setup in the mid game and manipulate the top for Yennett in the late game. With a budget manabase Speculation and Ponder can help more than Brainstorm.

I would play all three Speculation, Ponder and Brainstorm since one mana spells that can help to setup the top of your library for Yennett are valuable. If I had to choose one of the three I would choose Speculation because it can be repeatable. Ponder vs Brainstorm; I would choose Ponder because Ponder is the better overall card for more aspects of game play. Brainstorm is better specifically with Yennett.

You're deck is relying less on Yennett because you have other Sphinxes, but some repeatable protection for her wouldn't hurt. Consider trying to find room for Swiftfoot Boots and Whispersilk Cloak? Unblockable Yennett is nice since then you don't have to worry about her in combat, making it safe to attack and get her trigger. As long as Boots is already on the battlefield before Yennett then you can pay one to protect and get to attack with Yennett the turn you play her.


Helping you on your deck inspired me to make my own version of Yennett, Cryptic Cheating (Budget). I put together a $200 version and played it Saturday evening. I did well, winning two of the four games with Approach on turn 8/10. My version is different than yours; I'm only playing two other Sphinxes, Enimga and Final Word. I'm not playing Sphinx tribal instead other busted odd CMC cards to cheat cast such as Blatant Thievery, Void Winnower and the Primordials.

For budget Commander deck builders the Mystery Booster set is exciting; one of the best sets currently for Commander. It's 1600+ reprinted cards and tons of playable cards including some of the best expensive price ones for Commander which are decreasing in price. Check out the full card list and trends.

TheTryH4rd on Urza, Lord High Artificer

5 months ago

Yea, I didn't end up cutting out Power Artifact for that very reason. I just had to make room in the deck for it.

At this point if I want to take the next jump in making the deck more competitive, I think I need to pull the cards that don't enable/facilitate the combos like Blatant Thievery, Expropriate, and Rite of Replication and replace them with card draw and more tutors. But I have such love for those cards that its a hard step to take.

Based on CMC and effect Thassa's Intervention is better in every way than Pull from Tomorrow. So if I were going to pick one or the other it would be Thassa. I think Blue Sun's Zenith would be a good card to include as an alternative win condition on infinite mana to back up Codex Shredder. Dig Through Time would be good in that late game situation as well when still trying to assemble the pieces to combo off.

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