Blatant Thievery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Commander 2015 (C15) Rare
Onslaught (ONS) Rare

Combos Browse all

Related Questions

Blatant Thievery

Sorcery

For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)

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EO2

C15

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Recent Decks

Blatant Thievery Discussion

Hyrs on Help My Narset Deck

4 weeks ago

Narset Suggestions:

This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.

General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage

About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)

Things to cut:

any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset

about aura's - normally they're just card disadvantage but narset probably offsets that

bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics

Aether Gale - tricky since it needs six targets and that won't always be possible

Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal

Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats

Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)

Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways

Assemble the Legion - Seems to slow to be effective

Throne of the God-Pharaoh - Need to go wide for this to be really effective

Suggestions:

_cheap$$(around or less than a dollar): _

Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it

Crib Swap(removal) - still exiles a creature outright, but 3cmc

Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)

Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it

Fury of the Horde(extra combats) - extra attack steps (they're the best)

Boros Charm(protection, burn) - versatile, keeps narset alive

Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not

Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks

Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it

Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back

Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures

Counterflux(counterspell) - strong counterspell, wins counter wars

Render Silent(counterspell) - Makes people sad, locks them out of whole turns

Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well

Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp

Wild Ricochet(spell copy) - copy a spell, twice!

Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard

Call to Mind (recursion) - you have spells, may as well re-use the best ones

Mystic Retrieval (recursion) - same but with flashback!

Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already

Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead

Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective

Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana

Thaumatic Compass  Flip(ramp, utility) - like kite but only until 7 mana, then it's a nice form of creature protection

Brass's Bounty(ramp) - only good if you need a lot of mana one time

Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths

Day of Judgment(mass removal) - very strong

Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is

_LANDS(can be boring, but are often a big part of how your deck performs): _

Command Tower - Must have in three colors

Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are

Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good

not so cheap$$(around three or more dollars):

Path to Exile(removal) - a second StP, not all decks need it, but it is strong

Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip

Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible

Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard

Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time

Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary

Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games

Blasphemous Act(mass removal) - often one mana

griffstick on Thoughts on Warping Wail?

1 month ago

If you have been following the trend of magic edh lately you would know the the up trending powerful "in response cards" are, cards that do out of color things.

For example; Counterspell

Predictable isn't it?

Player 1; "oh look! You have 2 mana open"!...

Player 2; (anxious, waiting to do something in response!).... Shhh".

Player 1; "I better not cast this Blatant Thievery with 2 open over there. I'll cast this instead".

But if you're a mono player with with Withering Boon in your hand. Then you feel pretty damn good waiting for the hard to remove creature.

This is blacks way of dealing with certain hard creatures to remove.

Another good example is Chaos Warp. This is out of the norm for mono red players. What's more out of the norm for mono red players? Wild Ricochet this is much like a Counterspell but only way better.

griffstick on Bruna, the light of a ...

1 month ago

I would run enchantment hate Tranquil Grove, Calming Verse, Cleansing Meditation, Bane of Progress and edict effects Dictate of Erebos, Grave Pact, Butcher of Malakir, I would run Insurrection effects like Mob Rule. Grave yard hate. Like Rest in Peace, God there's so many. Steal effects like Blatant Thievery, Control Magic, I would run effects that take his CMDR out the game entirely like Song of the Dryads, Imprisoned in the Moon, Lignify, Darksteel Mutation, even Prison Term. Now this one works great because if she has hexproof you could put this out on a creature before she's out and when she comes out it slides over to her getting around hexproof. And she never attacks.

Sakana on Oh, you want to play Magic? That's cute

1 month ago

Eiganjo Castle: if it works keep it, but I wouldn't spend $10 on it

Flagstones of Trokair: if you have it play it, bur don't spend $20 on it

Minamo, School at Water's Edge: this card is amazing, but doesn't combo well with any creatures you have in the deck.

Oboro, Palace in the Clouds: I like this card, but it doesn't seem to combo with anything in your deck

Baral, Chief of Compliance: this card seems very good whenever someone else plays with it, and it works with the 36 instants and sorceries you have

Consecrated Sphinx: this card is AMAZING, very very powerful

Docent of Perfection  Flip: seems good.

Inkwell Leviathan: I would replace it with Grand Abolisher, Inkwell doesn't seem very good

Isperia, Supreme Judge: Seems okay. But just okay

Solemn Simulacrum: Is always good, here is no different

Instants look good. But I might add Absorb over negate, but otherwise seems good.I would recommend adding:

Tithe: It is a good way to get lands

Orim's Chant: Gives you one extra turn if you cast it during someone's upkeep, stopping all the spells on their turn, and the attack.

Arcane Denial: This card is really good, you can counter your own spell to draw 3, three, card. That seems good to me.

Forbid: Buyback counterspells, always good.

Gush: draw lots of cards for returning two lands, can be very good late game. Note: it is an instant

Capsize: Returning a permanent and buyback? Sign me up!

I would recommend removing:

Disdainful Stroke: There are just better cards

Negate: Limited. Might be good, but I doubt I would play it.

I would like to commend your inclusion of Render Silent.

As for artifacts:

Look at Mind's Eye, it works very very well.

Sorceries:

ADD Bribery. Just do. The card is AMAZING, and typically is hilarious.

Blatant Thievery is also fun

Possibly a Rout for instant speed wraths

Enchantments:

Luminarch Ascension: Very good finisher

Rhystic Study: Very good card draw. Sometimes. People may just always pay the mana to spite you. Look at Mystic Remora, can also be good card draw.

Look into:

Future Sight: Always one more card in your hand.

Now, Narset Transcendent. You, my friend, are a trap. You NEVER will never be able to get a card off it, it is always a land. Other than that, she can be good.

Overall:I don't know how many wincons you have besides Expropriate, Luminarch Ascension or Inkwell Leviathan. That might be trouble. A Steel of the Godhead might help, but I don't know how much. Eldrazi Conscription can be good too, but that's better one on one. One idea: AEtherling, that card is amazing and is incredibly hard to kill. Or just use an Eldrazi Titan. OR, wait for it, Azor's Elocutors and Eternal Dominion. Lots of fun. If you copy Eternal Dominion, each copy gets an epic trigger, so you get a copy every turn for every copy you originally had.

DON'T SPEND $70 ON A CELESTIAL COLONNADE.

Profet93 on Talrand, Father of Drakes

2 months ago

I read through it all, been through a somewhat similar situations. I am a mono blue player myself, I LOVE talrand, he's one of my favorite decks but my playgroup won't let me use him because of salt :) I see your deck is budget so I'll keep that in mind with my suggestions. That being said, I think you should add most of the following...

Impulse - Card selection

Memory Lapse - hard counter, messes their draw, and EVIL with another card you should add...

Isochron Scepter - Value with any counterspell or draw spell instant speed at CMC 2 or lower

Swan Song - Wide range of counters for 1 mana, you make a draw so their bird is negligent

Twincast - extremely versatile. I use it in my deck because I like to copy extra turns but you can find some good use as well

Blatant Thievery - If your wincon gets messed up (ex: someone uses Nevermore on your commander), then taking their wincon seems good too.

Gitaxian Probe - Look at opponent's hand for free, get a free drake and understand what to counter and what not to

Future Sight - AMAZING VALUE! 100% add. So what if they know you are drawing a counterspell, its talrand!

Kindred Discovery - Naming drakes, DRAW ALL THE CARDS!! - replaces ur sphinx that draws u cards when flying creatures attack

Overburden - Messes with creature heavy decks (doesn't interact with your tokens ETB). As such, you should take out creatures in your deck (regardless as to whether or not you add this card)

Disdainful Stroke - Another counter options

Turn Aside - Can replace ur 1 drop creature that does the same thing

If you want other non budget ideas, questions on what to remove or just some inspiration, check out my deck Tisk Tisk Talrand

elgosu1337 on Eldritch Terrors

2 months ago

This deck inspired me to make an Eldrazi ninjutsu deck as well.


Eldrazi Ninja Scroll

Commander / EDH elgosu1337

SCORE: 1 | 10 VIEWS | IN 2 FOLDERS


My takeaway from playtesting are, if you want to focus on emerge, Mikaeus, the Unhallowed and Cauldron of Souls let you do it for free, especially with other persist or undying creatures like Glen Elendra Archmage, while cards like Noosegraf Mob, Priest of the Blood Rite, Body Snatcher, Keiga, the Tide Star, and Kokusho, the Evening Star benefit from being killed.

Shapeshifters like Phantasmal Image or copying like Mimic Vat give a massive discount to emerge while still benefiting from ETBs.

Stealing and reanimating your opponents' creatures is really powerful, using effects such as Blatant Thievery, Sepulchral Primordial, and Reins of Power.

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