|Commander / EDH||Legal|
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|Explorers of Ixalan (EO2)||None|
|Commander 2015 (C15)||Rare|
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For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
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|Have (22)||NOGzFTW , Hootiequack , xXThormentXx , Nemesis , frederiklw , thetechzombie , NobleSlay3r , LegendDeer , Dimarx , ironax , brokendwarf , Metaphisyk , sonnet666 , burnedbread , damo_rox , Spinalripper , MoJoMiXuP , , Pumpkinking913 , Thunderbeard , mziter501 , ShishkyBob|
|Want (3)||xpsychovampx , Daeyel , Riders_of_Brohan|
Blatant Thievery Discussion
iTemeraire on V2
1 day ago
Cards you may want to add:
4 weeks ago
This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.
General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage
About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)
Things to cut:
any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset
about aura's - normally they're just card disadvantage but narset probably offsets that
bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics
Aether Gale - tricky since it needs six targets and that won't always be possible
Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal
Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats
Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)
Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways
Assemble the Legion - Seems to slow to be effective
Throne of the God-Pharaoh - Need to go wide for this to be really effective
_cheap$$(around or less than a dollar): _
Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it
Crib Swap(removal) - still exiles a creature outright, but 3cmc
Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)
Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it
Fury of the Horde(extra combats) - extra attack steps (they're the best)
Boros Charm(protection, burn) - versatile, keeps narset alive
Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not
Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks
Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it
Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back
Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures
Counterflux(counterspell) - strong counterspell, wins counter wars
Render Silent(counterspell) - Makes people sad, locks them out of whole turns
Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well
Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp
Wild Ricochet(spell copy) - copy a spell, twice!
Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard
Call to Mind (recursion) - you have spells, may as well re-use the best ones
Mystic Retrieval (recursion) - same but with flashback!
Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already
Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead
Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective
Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana
Brass's Bounty(ramp) - only good if you need a lot of mana one time
Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths
Day of Judgment(mass removal) - very strong
Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is
_LANDS(can be boring, but are often a big part of how your deck performs): _
Command Tower - Must have in three colors
Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are
Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good
not so cheap$$(around three or more dollars):
Path to Exile(removal) - a second StP, not all decks need it, but it is strong
Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip
Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible
Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard
Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time
Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary
Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games
Blasphemous Act(mass removal) - often one mana
1 month ago
If you have been following the trend of magic edh lately you would know the the up trending powerful "in response cards" are, cards that do out of color things.
For example; Counterspell
Predictable isn't it?
Player 1; "oh look! You have 2 mana open"!...
Player 2; (anxious, waiting to do something in response!).... Shhh".
Player 1; "I better not cast this Blatant Thievery with 2 open over there. I'll cast this instead".
But if you're a mono player with with Withering Boon in your hand. Then you feel pretty damn good waiting for the hard to remove creature.
This is blacks way of dealing with certain hard creatures to remove.
1 month ago
I would run enchantment hate Tranquil Grove, Calming Verse, Cleansing Meditation, Bane of Progress and edict effects Dictate of Erebos, Grave Pact, Butcher of Malakir, I would run Insurrection effects like Mob Rule. Grave yard hate. Like Rest in Peace, God there's so many. Steal effects like Blatant Thievery, Control Magic, I would run effects that take his CMDR out the game entirely like Song of the Dryads, Imprisoned in the Moon, Lignify, Darksteel Mutation, even Prison Term. Now this one works great because if she has hexproof you could put this out on a creature before she's out and when she comes out it slides over to her getting around hexproof. And she never attacks.
1 month ago
Eiganjo Castle: if it works keep it, but I wouldn't spend $10 on it
Flagstones of Trokair: if you have it play it, bur don't spend $20 on it
Minamo, School at Water's Edge: this card is amazing, but doesn't combo well with any creatures you have in the deck.
Oboro, Palace in the Clouds: I like this card, but it doesn't seem to combo with anything in your deck
Baral, Chief of Compliance: this card seems very good whenever someone else plays with it, and it works with the 36 instants and sorceries you have
Consecrated Sphinx: this card is AMAZING, very very powerful
Isperia, Supreme Judge: Seems okay. But just okay
Solemn Simulacrum: Is always good, here is no different
Instants look good. But I might add Absorb over negate, but otherwise seems good.I would recommend adding:
Tithe: It is a good way to get lands
Orim's Chant: Gives you one extra turn if you cast it during someone's upkeep, stopping all the spells on their turn, and the attack.
Arcane Denial: This card is really good, you can counter your own spell to draw 3, three, card. That seems good to me.
Forbid: Buyback counterspells, always good.
Gush: draw lots of cards for returning two lands, can be very good late game. Note: it is an instant
Capsize: Returning a permanent and buyback? Sign me up!
I would recommend removing:
Disdainful Stroke: There are just better cards
Negate: Limited. Might be good, but I doubt I would play it.
I would like to commend your inclusion of Render Silent.
As for artifacts:
Look at Mind's Eye, it works very very well.
ADD Bribery. Just do. The card is AMAZING, and typically is hilarious.
Blatant Thievery is also fun
Possibly a Rout for instant speed wraths
Luminarch Ascension: Very good finisher
Future Sight: Always one more card in your hand.
Now, Narset Transcendent. You, my friend, are a trap. You NEVER will never be able to get a card off it, it is always a land. Other than that, she can be good.
Overall:I don't know how many wincons you have besides Expropriate, Luminarch Ascension or Inkwell Leviathan. That might be trouble. A Steel of the Godhead might help, but I don't know how much. Eldrazi Conscription can be good too, but that's better one on one. One idea: AEtherling, that card is amazing and is incredibly hard to kill. Or just use an Eldrazi Titan. OR, wait for it, Azor's Elocutors and Eternal Dominion. Lots of fun. If you copy Eternal Dominion, each copy gets an epic trigger, so you get a copy every turn for every copy you originally had.
DON'T SPEND $70 ON A CELESTIAL COLONNADE.
2 months ago
I read through it all, been through a somewhat similar situations. I am a mono blue player myself, I LOVE talrand, he's one of my favorite decks but my playgroup won't let me use him because of salt :) I see your deck is budget so I'll keep that in mind with my suggestions. That being said, I think you should add most of the following...
Impulse - Card selection
Memory Lapse - hard counter, messes their draw, and EVIL with another card you should add...
Isochron Scepter - Value with any counterspell or draw spell instant speed at CMC 2 or lower
Swan Song - Wide range of counters for 1 mana, you make a draw so their bird is negligent
Twincast - extremely versatile. I use it in my deck because I like to copy extra turns but you can find some good use as well
Gitaxian Probe - Look at opponent's hand for free, get a free drake and understand what to counter and what not to
Future Sight - AMAZING VALUE! 100% add. So what if they know you are drawing a counterspell, its talrand!
Kindred Discovery - Naming drakes, DRAW ALL THE CARDS!! - replaces ur sphinx that draws u cards when flying creatures attack
Overburden - Messes with creature heavy decks (doesn't interact with your tokens ETB). As such, you should take out creatures in your deck (regardless as to whether or not you add this card)
Disdainful Stroke - Another counter options
Turn Aside - Can replace ur 1 drop creature that does the same thing
If you want other non budget ideas, questions on what to remove or just some inspiration, check out my deck Tisk Tisk Talrand
2 months ago
Plenty of cards to choose from good sir.
Expropriate, Blatant Thievery, Bribery, Acquire, Copy Artifact, Copy Enchantment, Take Possession, Volition Reins, Corrupted Conscience, Confiscate, Control Magic, Beguiler of Wills, Dack Fayden, Empress Galina, Keiga, the Tide Star, Master Thief, Memnarch, Scarwood Bandits, Sower of Temptation, Gilded Drake, Zealous Conscripts, Kiki-Jiki, Mirror Breaker, Insurrection, Reins of Power, Aura Thief, and Rite of Replication
2 months ago
This deck inspired me to make an Eldrazi ninjutsu deck as well.
Commander / EDH
SCORE: 1 | 10 VIEWS | IN 2 FOLDERS
My takeaway from playtesting are, if you want to focus on emerge, Mikaeus, the Unhallowed and Cauldron of Souls let you do it for free, especially with other persist or undying creatures like Glen Elendra Archmage, while cards like Noosegraf Mob, Priest of the Blood Rite, Body Snatcher, Keiga, the Tide Star, and Kokusho, the Evening Star benefit from being killed.