For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
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Blatant Thievery Discussion
1 week ago
Hey there, just saw that your making the same kinda deck I am, with Marchesa. Mines not complete yet but here are some thoughts to consider. Blatant Thievery-take control of one permanent per player. Rise of the Dark Realms this is a bit on the spendy side so i dont know, it would b fun tho ;) Beguiler of Wills -pretty much take a creature each turn. Dominus of Fealty. Empress Galina- THIS IS A MUST!! take their commanders...indefinitely Lord of the Void-not only exiles their deck, u also take something. Olivia Voldaren this is right on that budget, if u say yes, make creatures into vampires, steal vampires. Riptide Entrancer. Sphinx Ambassador this is tons of fun, read it. Thalakos Deceiver . Sepulchral Primordial. Aura Thief- take all enchantments.
here is some of the cards i have that might be towards your liking. most of these cards are within ur budget, a couple are just above it a smidge. and yes, i like ur strategy, i think its fun. i originally want to make a marchesa deck cuz i wanted to run all the Swords, still doing that, but i found how fun it can be to take other peoples stuff
1 month ago
Some cards I definitely want to think about putting in and looking to see if I have copies of
- Muzzio, Visionary Architect
- Sky Diamond (Find)
- Mind Stone
- Star Compass
- Thought Vessel
- Padeem, Consul of Innovation
- Whir of Invention
- Kuldotha Forgemaster (Check if I have a copy of)
Cards I think I'm willing to cull:
- Blatant Thievery
- Order of Succession
- Chamber of Manipulation
- Control Magic
- Sower of Temptation
- Ray of Command
- Vedalken Shackles
I will probably pull out Braids, Conjurer Adept too, albeit I've been itching to play her in something ever since I picked up a copy. On the fence about it because I can be.
Probably should add in some more draw too. Thinking Blue Sun's Zenith could fit in among other things
1 month ago
Hey, I like your list, it's pretty straightforward -- very much what I am aiming for in a list of my own.
What is your opinion on Expropriate to help close out games? I'm assuming you mostly play multiplayer, and the card is either going to be Blatant Thievery + Time Warp or 4x Time Warps in multiplayer. If Blatant Thievery + Time Warp happens, that is great because you get a chance to attack and untap all your lands. And if you get 4x Time Warp, you can straight up kill the player who is the biggest threat with Dragonlord Ojutai. The main problem with the card is that it is pretty soft to a counter war since it does cost so much mana.
Also, I am intrigued by the lack of a Force of Will. I figured a dedicated control deck would want it as back-up to protect your threats / be able to counter a fast deck's crucial card while still developing your mana.
2 months ago
2 months ago
Depending on which way you want to go with your deck, I have some suggestions:
You seem to be trying to create a wizard sub-theme (or maybe you just liked cards that happened to be wizards). The Izzet guild has plenty of wizards, so that's good! The only thing is, if you have cards that specifically only work for wizards (Azami, Lady of Scrolls or Sigil Tracer) but you don't have any wizards out, they may seem kind of pointless. Depending on how you feel about your wizard theme, you might be better off going with some cards to buff your card draw. Cards like Rhystic Study or Brainstorm will help with that. Also, Jace, Architect of Thought is a good one. I use his -2 a lot, and it's always good!
As for control aspects, you can't go wrong with a simple Counterspell. Having generic and cheap counterspells that say "counter target spell" are so powerful, because they can counter anything. As a control player, the last thing you want is not having a usable counterspell in hand (or at least access to one), so having something like Mystical Tutor could help. Also, with your instants and sorcery cards constantly targeting things, you might be interested in a card like Willbreaker. She's a lot of fun.
In addition, specifically red/blue players are looking to be fast and painful, so cheap spells are needed. You may want to reconsider cards like Blatant Thievery, Desertion, Aether Gale, Confiscate, Spirit Away and Expropriate simply because their mana costs are a tad high. But you can always test them out and see how it goes, too!
As for other cards to take out, I think you might want to think about taking out Acquire (depending on your opponent, they may not have any useful artifact cards), Burn from Within, Subterranean Tremors, Telemin Performance, and Vandalblast. Some of these cards are specific to artifacts, so depending on your opponent they might not do a lot of damage. Metallurgic Summonings could work, if you're looking to create an army of little dudes. Most of your creatures seem to work well in the deck, it's just some of the wimpier dudes like Stormchaser Mage or Curious Homunculus Flip that don't benefit you as much. With having a spell-based deck, you're better off trying to have creatures whose abilities are triggered when you play instants or sorceries. Cards like Stormchaser Mage are good in theory because he'll get buffed when you play your instants, but with a spell based deck, how much combat damage are you really looking to deal?
Alright, I hope I didn't overwhelm you too much! You've got a great start and this deck has a lot of potential. Just think about how you want to play and how you want to win, and go from there! Keep it up!
2 months ago
- Acquire seems more flavorful than Knowledge Exploitation and Bribery, although the latter is a great card.
- Blatant Thievery would be a great addition.
- Aura Thief might be a little off-flavor considering Tezz focused on artifacts, but could be pretty strong.
- Corrupted Conscience is a great way to quickly kill people with their own bombs.
- Illusory Gains screws around with peoples' turns, and makes it hard for them to resolve their bombs.
- Volition Reins is a second planeswalker stealing Confiscate.
Vedalken Shackles if you can get away with it.
Siren of the Fanged Coast unfortunately names a location in Theros, but luckily it is an easy cut on account of it being awful.
- I'd cut Isochron Scepter, as it only has a single possible imprint target in the whole deck.
- Might want to rethink Torpor Orb as it negates half of your creatures' abilities
- Carry Away and Grip of Phyresis will probably be dead in your hand most of the time since we're playing planeswalkers and no one will be running Voltron.
- Dark Intimations is off color
- Throne of Empires is hella off-flavor, and the whole trifecta is really loose, just to get an active Crown of Empires
- Fold into AEther, I don't get it. Are we hoping that they don't have a creature in their hand? Or are we planning on using it on a teammate to summon a big creature at the cost of two extra cards?
- Seems to be a tap-down sub-theme in here which might need to be cut in favor of more lands. General rule for lands is 40 - (X/2) where X = the number of ramping spells/artifacts.
- You also have 2 Paradox Engine and 2 Confiscation Coup
2 months ago
Blatant Thievery seems like a very good fit, had it in the main until i came across Expropriate which is more versatile for the same cost as in all likelihood everyone will choose money while i choose time so get the extra turn on top. But having basically a second copy would be good, feel like i'll need to test the deck more before knowing what to drop but would be great to have suggestions.
Willbreaker's cute but feels like a downgraded Roil Elemental, it would need more spells that target to be relevant. Think they're be better in a mono blue control deck with heavy counter magic to protect them as they're also easy to remove.