Remove all creatures from the game.
Printings View all
|Betrayers of Kamigawa (BOK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Final Judgment Discussion
2 months ago
I'm working on an Elenda deck too. Not an expert but I can tell you to look out for some board wipes like Dusk / Dawn or Tragic Arrogance. They serve much the same function as Final Judgment or Settle the Wreckage but leave Elenda alive and buffed after the carnage.
Teysa Karlov is worth hunting down. She doubles the death triggers to add counters to Elenda, then she doubles the death trigger to produce tokens when Elenda dies. THEN she provides an anthem to all those tokens she just helped make. Just so much value when they're paired together.
Blade of the Bloodchief basically triples the output of Elenda's native ability. Not dirt cheap, but definitely worth hunting down a copy.
Fallen Ideal - Really works way better than it has any right to. Feels like it was built for Elenda.
Gift of Immortality isn't necessarily as important as the above options but it is absolutely rad.
Command the Dreadhorde takes advantage of your life gain sub theme, while serving to not only get Elenda back but anything else you take a fancy to across the entire board. Certainly not as slick and synergistic as the above options, but I like it.
8 months ago
Frenzy Sliver seems like it could be fairly terrifying with the token generation, without being so powerful as to make victory impossible.
Lymph Sliver is another that creates a relatively annoying, but not game-breaking effect.
Hooray for Slivers!
1 year ago
I'm glad you like the list!
To improve the deck I would definitely change the manabase so lands don't come into play tapped. This means cutting all the tri-lands/scry lands and adding fetches and shocks (or duals).
Cards I'm thinking about cutting:
Forced Fruition (too situational)
Progenitor Mimic (also situational)
Coercive Portal (you risk losing all your stuff)
Cards to add (or try):
Wilderness Reclamation (can tap out for ramp/draw spells on your turn and use removal/counters on opponents)
Cyclonic Rift (this seems like the opposite of group hug though)
I'm hesitant to add combos because I normally don't have issues closing out games once I'm drawing a lot of cards, it's simply a matter of not losing first. The new Niv-Mizzet might be fun for the extra card draw though.
1 year ago
Sunscour : free cast for 2 whites
Final Judgment : for indestructibles, might not be worth adding
Pollen Lullaby : better fog effect
Card draw from lands (Wont die from your wipes):
Mikokoro, Center of the Sea : Might be over budget?
Desert of the True : Only cycling, no long term digging
Arch of Orazca : Might be too late game?
1 year ago
I am looking to trade for some Force of Wills to put in my Legacy deck. I am willing to trade for any version, and any sleeve playable condition priced accordingly. I know FOW is a higher priced card so I am willing to talk out offers and find other things I have if anything listed interests you.
Some things I have for trade (some prices wrong):
Nissa, Voice of Zendikar
Capture of Jingzhou (Don’t really want to trade but would work something out)
Pact of Negation (FUT)
3x Intruder Alarm
3x Bridge from Below (FUT)
Hallowed Burial (EVE)
More random stuff in Binder and unlisted.
I also have a Savannah (LP) that I just bought from another great user that I don’t know if I will trade, but would be willing to hear offers involving Force, or other Duals.
Lastly, I am looking for Spanish Inquisition of Kozileks if anyone has any, long shot, but worth trying.
2 years ago
I am still planning to make a deck just like this some time... Have the C17 dragon precon lying around waiting to be turned into this :) Kamigawa flavour is great!
2 years ago
This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.
General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage
About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)
Things to cut:
any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset
about aura's - normally they're just card disadvantage but narset probably offsets that
bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics
Aether Gale - tricky since it needs six targets and that won't always be possible
Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal
Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats
Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)
Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways
Assemble the Legion - Seems to slow to be effective
Throne of the God-Pharaoh - Need to go wide for this to be really effective
_cheap$$(around or less than a dollar): _
Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it
Crib Swap(removal) - still exiles a creature outright, but 3cmc
Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)
Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it
Fury of the Horde(extra combats) - extra attack steps (they're the best)
Boros Charm(protection, burn) - versatile, keeps narset alive
Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not
Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks
Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it
Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back
Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures
Counterflux(counterspell) - strong counterspell, wins counter wars
Render Silent(counterspell) - Makes people sad, locks them out of whole turns
Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well
Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp
Wild Ricochet(spell copy) - copy a spell, twice!
Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard
Call to Mind (recursion) - you have spells, may as well re-use the best ones
Mystic Retrieval (recursion) - same but with flashback!
Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already
Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead
Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective
Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana
Brass's Bounty(ramp) - only good if you need a lot of mana one time
Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths
Day of Judgment(mass removal) - very strong
Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is
_LANDS(can be boring, but are often a big part of how your deck performs): _
Command Tower - Must have in three colors
Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are
Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good
not so cheap$$(around three or more dollars):
Path to Exile(removal) - a second StP, not all decks need it, but it is strong
Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip
Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible
Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard
Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time
Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary
Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games
Blasphemous Act(mass removal) - often one mana
2 years ago
Surely the theme isn't complete without Final Judgment.. Look at our boy O-Kagachi out there kicking ass.
Mostly just want to keep updated on this as I plan to make a similar deck because Kamigawa is the best (well, not the best... Ravnica is the best, but you know what I mean).