Final Judgment

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Final Judgment

Sorcery

Exile all creatures.

Sliverguy420 on How Can Mono-Colored Cards be …

3 months ago

wallisface: yes it's still a fair comparison. Merciless Eviction came 8 years after Final Judgment yet i don't see you making a stink about that. what OP was describing was difference in colors. someone ELSE tried to attribute it to powercreep. the comparison is not disingenous. now you're the one derailing the argument.

plakjekaas on How Can Mono-Colored Cards be …

3 months ago

The problem with printing cards that are rewards for monocolor decks, is that they're either just not good enough, like Slaying Fire or instant expensive staples, like Nykthos, Shrine to Nyx. Because if the effect is good enough, the two-color decks will consider playing it too, think Cabal Coffers+Urborg, Tomb of Yawgmoth. Monocolor decks make the sacrifice of devoting to that color, and accepting its weaknesses. The best way to combat those weaknesses, is to add a color. The payoff is the manabase consistency, and leveraging the strength of the color you picked. There's a few Caged Sun or Throne of Eldraine-type cards that possibly could slot in every monocolor deck. But the fun of building a monocolor deck (I'm talking commander here) is to deepen out your limited cardpool to get the job done in a way most multicolor decks won't expect because it uses cards you normally wouldn't see in multicolor decks.

To get back on topic, in the OPs examples, if the monocolored option for similar effect is actually better, it's probably printed more recently and therefor more powerful. That's the case with Psychic Strike vs Thought Collapse and for as similar as they are (differences were already pointed out) for Merciless Eviction and Farewell. Final Judgment in its turn is older than that, and therefor more limited in application than Merciless Eviction, which is the newer card out of the two.

Aurelia's Fury vs Rolling Thunder is a bad comparison. The silence- and tap effects make the card a lot more versatile. With Aurelia's Fury you could ping a player to stop them from comboing, tap down three blockers to swing in for lethal, where Rolling Thunder only offers straight up removal or burn to the face, which Fury can do as well. Still, Rolling Thunder was printed in 1997 where Aurelia's Fury was printed in 2015.

What OP's describing is powercreep, and it's not restricted by colors.

DemonDragonJ on How Can Mono-Colored Cards be …

3 months ago

Employees of WotC have said that multi-colored cards can be more powerful and/or more efficiently costed than are mono-colored cards with the same cost or similar effects (such as comparing Aurelia's Fury to Rolling Thunder or Merciless Eviction to Final Judgment), but I have noticed that there are certain mono-colored cards that are strictly better than are certain multi-colored cards (for example, compare Thought Collapse to Psychic Strike or Farewell to Merciless Eviction), so I wonder how WotC can justify that, as that seems to contradict their previously-stated opinion on the matter.

What does everyone else say, about this? Why are some mono-colored cards more powerful than are multi-colored cards that are very similar? I certainly am very interested to hear your thoughts on this subject.

JANKYARD_DOG on Alela's Automotive Museum

3 years ago

Hmm, in a way it does make sense. However I think it would skew the main purpose of the deck because often you could find yourself going wide with a crapton of flying tokens rather than tall with big bots piloted by said tokens. Keeping Bitterblossom is still ok considering there are alot more ways now to shut off commanders instead of just sending them back to the CZ. Redundancy and all that. Also, I missed it before but I do see now some ways to offset the life loss in the list.

I'd say give it a shot though and test it out to see how often it happens, I mean if you're constantly wiping out your tokens along with everything else you may not get to go wide at all but still be able to achieve your main goal with the unlicensed operation of heavy machinery XD. There are no shortage of wipes in Esper colors, however wipes to consider I think are the Exile ones like Merciless Eviction, Descend upon the Sinful, Final Judgment, Farewell, Nightmare Unmaking, Winds of Abandon considering your tokens cease to exist anyhow and I see no creature recursion in the deck. Then you don't have to worry so much about GY decks. They are kinda high cost though, so maybe not all of them.

markbeloit on Card creation challenge

3 years ago

Lol, final judgment is a card that already exist: Final Judgment. No wonder those words felt familiar.... guess my card would be named something else. Still the challenge I posted.

JRaynor on From Dusk Til Dawn

5 years ago

I'm working on an Elenda deck too. Not an expert but I can tell you to look out for some board wipes like Dusk / Dawn or Tragic Arrogance. They serve much the same function as Final Judgment or Settle the Wreckage but leave Elenda alive and buffed after the carnage.

Teysa Karlov is worth hunting down. She doubles the death triggers to add counters to Elenda, then she doubles the death trigger to produce tokens when Elenda dies. THEN she provides an anthem to all those tokens she just helped make. Just so much value when they're paired together.

Blade of the Bloodchief basically triples the output of Elenda's native ability. Not dirt cheap, but definitely worth hunting down a copy.

Fallen Ideal - Really works way better than it has any right to. Feels like it was built for Elenda.

Gift of Immortality isn't necessarily as important as the above options but it is absolutely rad.

Command the Dreadhorde takes advantage of your life gain sub theme, while serving to not only get Elenda back but anything else you take a fancy to across the entire board. Certainly not as slick and synergistic as the above options, but I like it.

Caerwyn on

5 years ago

From a flavour stance, I am not overly fond of All Is Dust being in here. There are plenty of Damnation / Final Judgment / Languish effects that do not carry the lore baggage of Eldrazi.

Frenzy Sliver seems like it could be fairly terrifying with the token generation, without being so powerful as to make victory impossible.

Lymph Sliver is another that creates a relatively annoying, but not game-breaking effect.

Sidewinder Sliver and Toxin Sliver are pretty scary, making block choices more important and deadly.

Hooray for Slivers!

CriticalZER0 on Kynaios and Tiro, Embodiment of EDH (Group Hug)

6 years ago

kotnash0r (kingquark?),

I'm glad you like the list!

To improve the deck I would definitely change the manabase so lands don't come into play tapped. This means cutting all the tri-lands/scry lands and adding fetches and shocks (or duals).

Cards I'm thinking about cutting:

Cards to add (or try):

I'm hesitant to add combos because I normally don't have issues closing out games once I'm drawing a lot of cards, it's simply a matter of not losing first. The new Niv-Mizzet might be fun for the extra card draw though.

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