|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Rare|
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Remove all creatures from the game.
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Final Judgment Discussion
1 month ago
I am still planning to make a deck just like this some time... Have the C17 dragon precon lying around waiting to be turned into this :) Kamigawa flavour is great!
1 month ago
This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.
General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage
About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)
Things to cut:
any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset
about aura's - normally they're just card disadvantage but narset probably offsets that
bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics
Aether Gale - tricky since it needs six targets and that won't always be possible
Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal
Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats
Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)
Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways
Assemble the Legion - Seems to slow to be effective
Throne of the God-Pharaoh - Need to go wide for this to be really effective
_cheap$$(around or less than a dollar): _
Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it
Crib Swap(removal) - still exiles a creature outright, but 3cmc
Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)
Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it
Fury of the Horde(extra combats) - extra attack steps (they're the best)
Boros Charm(protection, burn) - versatile, keeps narset alive
Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not
Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks
Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it
Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back
Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures
Counterflux(counterspell) - strong counterspell, wins counter wars
Render Silent(counterspell) - Makes people sad, locks them out of whole turns
Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well
Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp
Wild Ricochet(spell copy) - copy a spell, twice!
Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard
Call to Mind (recursion) - you have spells, may as well re-use the best ones
Mystic Retrieval (recursion) - same but with flashback!
Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already
Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead
Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective
Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana
Brass's Bounty(ramp) - only good if you need a lot of mana one time
Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths
Day of Judgment(mass removal) - very strong
Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is
_LANDS(can be boring, but are often a big part of how your deck performs): _
Command Tower - Must have in three colors
Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are
Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good
not so cheap$$(around three or more dollars):
Path to Exile(removal) - a second StP, not all decks need it, but it is strong
Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip
Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible
Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard
Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time
Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary
Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games
Blasphemous Act(mass removal) - often one mana
1 month ago
Surely the theme isn't complete without Final Judgment.. Look at our boy O-Kagachi out there kicking ass.
Mostly just want to keep updated on this as I plan to make a similar deck because Kamigawa is the best (well, not the best... Ravnica is the best, but you know what I mean).
2 months ago
I agree with you completely, I even purchased all of the spirit dragons. However, I ended up cutting almost 50 cards to get where this is right now. I ended up focusing on the: "Whenever you cast a spirit or arcane spell..." ability. Unfortunately, Final Judgment isn't even an arcane spell.
I even wanted to include all of the Genju and the Hondens, but they didn't provide enough benefit to keep. (Though I did keep Genju of the Realm :D )
2 months ago
Exactly the type of deck I'm planning to build with O-K. 5 color Kami deck ho. Mine's probably going to be a tad more focused on the theme then yours, but still a delight to see it out there. Glad to see my namesake in there, too! You're missing Final Judgment though... It has our boi O-Kagachi on the card! Can't make a deck without that. Also, maybe some of the Dragon Spirits? They're thematic, awesome, and some of them even pretty useful: Yosei, the Morning Star, Jugan, the Rising Star, Ryusei, the Falling Star, Kokusho, the Evening Star, Keiga, the Tide Star.
6 months ago
Add: Bident of Thassa, Goblin Spymaster, Kindred Boon, Kindred Discovery, Blinking Spirit, Ashnod's Altar, Drift of Phantasms, Patriarch's Bidding, Karmic Guide, Birthing Pod, Oyobi, Who Split the Heavens, Distant Melody, Decree of Pain, Blasphemous Act, Wrath of God, Final Judgment, Descendants' Path
Drop: Drogskol Reaver, Fumiko the Lowblood, He Who Hungers, Kagemaro, First to Suffer, Petalmane Baku, Promised Kannushi, Glacial Ray, Baku Altar, Long-Forgotten Gohei
Honestly the whole arcane interplay plan may need to go, unfortunately. Compare Ribbons of the Reikai to Distant Melody or even Shamanic Revelation. Splice is such an awkward and unreliable mechanic that unless the card is excellent even without it (like Through the Breach) it's not worth trying to make it work.
9 months ago
I think it is worth noting that Final Judgment's oracle text is "Exile all creatures." since "remove from the game" is the old templating for exile. So there is nothing different about the commander being exiled from it or being exiled from Swords to Plowshares.
9 months ago
In commander and my opponent has there commander out and I play Final Judgment does this card remove there commander or do they get to return it to the command zone.