Final Judgment

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Related Questions

Final Judgment

Sorcery

Remove all creatures from the game.

Price & Acquistion Set Price Alerts

BOK

Ebay

Final Judgment Discussion

He_Who_Hungers on the spirits will haunt you

1 month ago

I am still planning to make a deck just like this some time... Have the C17 dragon precon lying around waiting to be turned into this :) Kamigawa flavour is great!

You missed Final Judgment, though.. It even has our boy O-Kagachi on it! Also, I found Kindred Boon will probably fit well into the deck, especially given its synergy with the Myojins.

Hyrs on Help My Narset Deck

1 month ago

Narset Suggestions:

This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.

General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage

About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)

Things to cut:

any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset

about aura's - normally they're just card disadvantage but narset probably offsets that

bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics

Aether Gale - tricky since it needs six targets and that won't always be possible

Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal

Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats

Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)

Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways

Assemble the Legion - Seems to slow to be effective

Throne of the God-Pharaoh - Need to go wide for this to be really effective

Suggestions:

_cheap$$(around or less than a dollar): _

Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it

Crib Swap(removal) - still exiles a creature outright, but 3cmc

Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)

Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it

Fury of the Horde(extra combats) - extra attack steps (they're the best)

Boros Charm(protection, burn) - versatile, keeps narset alive

Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not

Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks

Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it

Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back

Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures

Counterflux(counterspell) - strong counterspell, wins counter wars

Render Silent(counterspell) - Makes people sad, locks them out of whole turns

Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well

Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp

Wild Ricochet(spell copy) - copy a spell, twice!

Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard

Call to Mind (recursion) - you have spells, may as well re-use the best ones

Mystic Retrieval (recursion) - same but with flashback!

Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already

Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead

Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective

Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana

Thaumatic Compass  Flip(ramp, utility) - like kite but only until 7 mana, then it's a nice form of creature protection

Brass's Bounty(ramp) - only good if you need a lot of mana one time

Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths

Day of Judgment(mass removal) - very strong

Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is

_LANDS(can be boring, but are often a big part of how your deck performs): _

Command Tower - Must have in three colors

Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are

Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good

not so cheap$$(around three or more dollars):

Path to Exile(removal) - a second StP, not all decks need it, but it is strong

Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip

Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible

Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard

Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time

Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary

Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games

Blasphemous Act(mass removal) - often one mana

He_Who_Hungers on Kyoto or bust, baby.

1 month ago

Surely the theme isn't complete without Final Judgment.. Look at our boy O-Kagachi out there kicking ass.

Mostly just want to keep updated on this as I plan to make a similar deck because Kamigawa is the best (well, not the best... Ravnica is the best, but you know what I mean).

J_Tal on Kami War

2 months ago

I agree with you completely, I even purchased all of the spirit dragons. However, I ended up cutting almost 50 cards to get where this is right now. I ended up focusing on the: "Whenever you cast a spirit or arcane spell..." ability. Unfortunately, Final Judgment isn't even an arcane spell.

I even wanted to include all of the Genju and the Hondens, but they didn't provide enough benefit to keep. (Though I did keep Genju of the Realm :D )

He_Who_Hungers on Kami War

2 months ago

Exactly the type of deck I'm planning to build with O-K. 5 color Kami deck ho. Mine's probably going to be a tad more focused on the theme then yours, but still a delight to see it out there. Glad to see my namesake in there, too! You're missing Final Judgment though... It has our boi O-Kagachi on the card! Can't make a deck without that. Also, maybe some of the Dragon Spirits? They're thematic, awesome, and some of them even pretty useful: Yosei, the Morning Star, Jugan, the Rising Star, Ryusei, the Falling Star, Kokusho, the Evening Star, Keiga, the Tide Star.

BlackjackHD on

6 months ago

Add: Bident of Thassa, Goblin Spymaster, Kindred Boon, Kindred Discovery, Blinking Spirit, Ashnod's Altar, Drift of Phantasms, Patriarch's Bidding, Karmic Guide, Birthing Pod, Oyobi, Who Split the Heavens, Distant Melody, Decree of Pain, Blasphemous Act, Wrath of God, Final Judgment, Descendants' Path

Drop: Drogskol Reaver, Fumiko the Lowblood, He Who Hungers, Kagemaro, First to Suffer, Petalmane Baku, Promised Kannushi, Glacial Ray, Baku Altar, Long-Forgotten Gohei

Honestly the whole arcane interplay plan may need to go, unfortunately. Compare Ribbons of the Reikai to Distant Melody or even Shamanic Revelation. Splice is such an awkward and unreliable mechanic that unless the card is excellent even without it (like Through the Breach) it's not worth trying to make it work.

Gidgetimer on Final Judgment

9 months ago

I think it is worth noting that Final Judgment's oracle text is "Exile all creatures." since "remove from the game" is the old templating for exile. So there is nothing different about the commander being exiled from it or being exiled from Swords to Plowshares.

Riv329 on Final Judgment

9 months ago

In commander and my opponent has there commander out and I play Final Judgment does this card remove there commander or do they get to return it to the command zone.

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