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Blood Moon Discussion
3 hours ago
I've been looking at all the mono-blue modern decks trying to find cool sideboard cards and bits of tech. This deck plays a fair bit like modern Merfolk and I reckon you could steal a few tricks from them.
For one, Metallic Mimic seems like it would be great here. It's 2 cmc so it works well with Aether Vial, it's another lord (Merfolk runs 12 lords usually!) and it's an illusion. It's a bit pricey but a solid addition without a doubt.
Also because you close out games fast you should use your life as a resource (your opponent shouldn't be putting much life pressure on you because you kill them so fast). I reckon a copy of Dismember wouldn't go astray. getting a problem blocker like Gurmag Angler out of the way can be the difference between victory and loss for aggro decks like yours. Being able to pay one colourless makes it versatile in your deck, which has quite a few colourless lands.
Being on the aggro plan means that you want to hit fast. Sometimes that means removing defenders. However if you can do direct damage to the face that is sweet too, especially in blue where no one sees it coming. Psionic Blast is an all-star in this deck by Saffron Olive. Being an aggro deck you don't care about doing damage to yourself so this card should be in strong contention as it gives you serious reach and surprise factor.
Another lord you can use is Grand Architect. It not only gives your creatures +1/+1 but it also allows you to tap a creature to play an artifact. That's pretty cool with Metallic Mimic (which you can cast just by tapping a creature - especially one with summoning sickness), Damping Sphere or Relic of Progenitus. You could even do what Saffron Olive did and throw in some Smuggler's Copter just because it gives evasion and looting which is pretty solid. As a more budget option Illusionary Servant is pretty good. Anything they use to target it would probably kill it anyway so the sacrifice trigger isn't much of an issue. If you cast this on turn 3 after casting a lord on turn two you just got a 4/5 flier on turn 3 for 3 mana. That's good enough for modern. I'd choose Grand Architect as the three drop first but if budget is an issue Illusionary Servant is pretty good.
As for cards I'd drop - Search For Azcanta is first. You hardly have anything it can actually draw you once it flips and only one card that cares about the graveyard. You're trying to kill your opponent ASAP and Search doesn't do anything toward making that happen.
Another card I'd drop for similar reasons is Opt. Card selection is not as important for you as it is in the control shells that love this card. You want threats thick and fast so Phantasmal Bear or Jace's Phantasm are your turn 1 plays.
Halimar Depths has the same problem of offering card selection by slowing your deck down.
Muddle the Mixture is too narrow for a two mana counter and the transmute ability is too slow for your deck. It turns a 2 cmc lord into a 5 cmc lord.
Finally Phyrexian Metamorph is a worse verion of Metallic Mimic because you need to already have a lord for it to matter. Copying someone else's creature means that you just have what they have already. Also being an artifact it eats heaps more removal and is a total blowout against Kolaghan's Command.
So overall I'd add +4 Metallic Mimic, +4 Grand Architect, +2 Psionic Blast, +1 Dismember and + 3 Island (to get around Blood Moon) for -2 Search for Azcanta, -4 Opt, -2 Muddle the Mixture, -3 Phyrexian Metamorph and -3 Halimar Depths.
Anyway, mono-blue modern solidarity! Hope you get lots of wins out there :)
1 day ago
Mogg Fanatic / Bloodstone Goblin / Goblin Spelunkers / Skirk Prospector / Spikeshot Goblin / Taurean Mauler / Pulse of the Forge / Radiating Lightning / Burning Wish / Seismic Shift / Grand Melee / Impact Tremors / Trove of Temptation
Cut these creatures and spells as soon as possible, none of them improve the Voltron wincon. You've got a lot of filler in here, I stopped adding cuts because it really depends how far you want to take this deck as well as what you'd budget for it. Mono red likes ramp, I'd recommend adding the mana doublers Gauntlet of Might / Gauntlet of Power and Caged Sun as well as some rocks Sol Ring and others. From your maybe board I'd include Goblin King / Blood Moon / Daretti, Scrap Savant and a few others. Mono red voltron is going to rely on you ramping up harder and controlling your opponents by destroying artifacts and land so Shattering Spree / Volcanic Offering / Incendiary Command / Mizzium Mortars / Fissure Vent/ Structural Distortion are all cards i'd recommend. Hope this helps, like I said it all depends on how far you want to take it but there are plenty of mono red staples that you don't have in here that would work well with a voltron build.
1 day ago
1 day ago
I'd drop some of the following lands just for more basics: Dormant Volcano, Evolving Wilds, Terramorphic Expanse, Smoldering Crater. I'll understand if you keep the Urza lands, but I'm not a huge huge fan. You could consider also adding Arch of Orazca, and Maze of Ith.
Just as a start.
2 days ago
2 days ago
Bulldawg1310: no, im not the odd man out. Blood Moon is also irrelevant to having enough mana for Collected Company. completely irrelevant because even a single basic forest allows the use of Collected Company while Blood Moon is out. and its not about the fact that people simply "disagree". the problem with it is their REASONS for disagreeing. those reasons are either invalid, or they don't have any reasons to begin with. mana dorks are not the end-all-be-all answer or justify 18 lands. because a smart opponent will realize your lack of lands, and destroy the mana dorks on-sight, leaving you with no way to cast your expensive cards. i mean would you really rather go "oh darn, no land drop turn 3. guess i gotta tap my Llanowar Elves to play this Elvish Archdruid" or would you rather have the land drop, play the archdruid with lands, and then possibly attack/block with the Llanowar Elves? the latter of course. every time.
4 days ago
Rise of the Eldrazi
Enchantment - Saga
Create three 0/1 colorless Eldrazi Spawn tokens with "Sacrifice this creature: Add to your mana pool."
Sacrifice all basic lands you control. Create that many land tokens named Waste with ": Add ". Create three 0/1 colorless Eldrazi Spawn tokens with "Sacrifice this creature: Add to your mana pool."
Until end of turn you may cast Eldrazi spells from your library or from exile. Reveal the card before you cast it. It's casting cost is increased by . Shuffle your library if cast from it.
There, a Saga emulating the invasion of the Eldrazi from any point in history. And with it costing 4 mana to play, and assuming you play a land on your 5th turn (You're green, you're going to), you're looking at 11 available mana MINIMUM on T5. That's just outright insane, so I think the trade-off of your basic lands becoming Wastes is fair.
Basic lands were chosen over non-basic lands because non-basic lands tend to be "more powerful" and thus I can justify that their power isn't something the Eldrazi can so easily -- I did it for you, EDH. Your non-basic lands are safe and you don't have a complete disruption to your mana. You're welcome.
Oh, and I had to make it "land tokens" because if I worded it like Blood Moon, the effect would be over once the Saga leaves the next turn. That's no fun, AND this has the added benefit of splashing into Landfall decks.
Make a Saga for when the timeline on Tarkir was reset.