Blood Moon

Blood Moon


Nonbasic lands are Mountains.

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Have (3) firemind12 , lorddarkstar , jecder
Want (6) Benmtgmage , Voidtowin , darksteelgiant , chrawley , mbrad501 , abby315

Printings View all

Set Rarity
Masters 25 (A25) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Modern Masters 2017 Edition (MM3) Rare
Modern Masters (MMA) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Chronicles (CHR) Rare
The Dark (DRK) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Oldschool 93/94 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blood Moon occurrence in decks from the last year


All decks: 0.2%

Red: 2.93%


All decks: 0.21%

Commander / EDH:

All decks: 0.03%

Red: 0.68%

Blood Moon Discussion

dongerlord on Sevinne, the Chronoclasm Acid Flashback

3 days ago

It seems like you're running burn as your wincon.

Here are some cards that might help.

Static burn: Harsh Mentor, Zo-Zu the Punisher, Ankh of Mishra, Manabarbs

Finishers: Acidic Soil, Price of Progress. Molten Disaster is a decent finisher you can consider with split-second and also acts as a board clear (you might try replacing Devil's Play with this)

Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.

For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.

With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.

An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.

I would also just add Underworld Breach because its straight up insane.

You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.

Dack Fayden is both a ramp card and a way to dump cards into your graveyard.

Good old Blasphemous Act and Chain Reaction are 2 of the best board clears you can pair with Sevinne.

Jace, Vryn's Prodigy  Flip Baby Jace is a VERY good card with Sevinne. Helps cycle into lands/ramp early and lets you cast spells from your graveyard once it transforms into Jace, Telepath Unbound.

Some cards I see that you could also try cutting/changing are:

Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.

Mirage Mirror and Scroll Rack - these cards are a bit clunky to use and you can do more with mana rocks instead.

I would consider Ral, Izzet Viceroy a bit too slow.

You should swap Jeskai Ascendancy for the new Whirlwind of Thought

You have a lot of single target protection - Momentary Blink, Lightning Greaves, Diplomatic Immunity. I would suggest cutting one or two because you can still tutor for it.

Narset of the Ancient Way SEEMS a bit slow (but I have't seen this card in action yet), so you could replace it with Narset, Parter of Veils

Ray of Distortion is pretty omega slow. You might want to try Aura of Silence or a simple Disenchant

Personally I'm trying to build a cEDH Sevinne burn deck haha! Thinking of also trying Thought Lash with Thassa's Oracle

Long live our Overlord Sevinne

Kogarashi on How do Urborg and Blood ...

4 days ago

You're right, Rhadamanthus. I did mean Blood Moon on my second post.

Rhadamanthus on How do Urborg and Blood ...

4 days ago

To clarify a couple things:

  • Tylord2894's last statement about giving Urborg another type "in addition to its other types" is for an example without Blood Moon. If Blood Moon is on the battlefield the dependency still exists and Urborg loses its printed abilities
  • Kogarashi's 2nd post meant to say Blood Moon instead of Blood Sun. Blood Sun does have an ability granting/removing effect

Kogarashi on How do Urborg and Blood ...

4 days ago

As of the most recent Comprehensive Rules, Blood Moon still overrides Urborg, Tomb of Yawgmoth no matter which was in play first.

Here's the run-down:

Both cards have abilities that apply in Layer 4. Normally, this would boil down to timestamp order.

However, Urborg, Tomb of Yawgmoth's ability is dependent on Blood Moon's ability. This is because dependencies occur when two abilities are a) applied in the same layer, b) applying one ability changes the existence of the other, and c) they are either both characteristic-defining abilities or both not. All three apply to Urborg and Blood Moon, so we have a dependency in play.

Since Urborg is dependent, it waits to apply until after non-dependent effects have been applied (in timestamp order). So even if it's on the battlefield first, Urborg will not be applied until after Blood Moon has been applied, which removes Urborg's ability completely.

Tylord2894 on How do Urborg and Blood ...

4 days ago

The layer update (from Ikoria) only affects layer 1, giving it a couple sublayers. I don't think that layers are really all that intuitive, at least not at first. Once you get a hold of it, I think this interaction still trips people up. The key to it is that all the relevant rules are not all in the same place, where they talk about layers.

In the majority of cases, information about what was on the battlefield first in very important when it comes to questions about layers since each layer/sublayer follows a timestamp order. That is not the case with the Urborg, Tomb of Yawgmoth and Blood Moon interaction.

This interaction breaks timestamp ordering due to a dependency (613.8). In other words, you will get the same result independent of the order that the two cards entered the battlefield. There are three requirements for a dependency, as defined in 613.8a. Let's walk through each of them.

The first and hardest to understand criterion requires that two effects must apply in the same layer/sublayer. Since Blood Moon makes Urborg a Mountian and removes Urborg's ability, it would seem like Blood Moon affects two layers, at first glance. Unfortunately, this is not the case. From conversations with other judges, the best way I've found to explain why comes from rule 305.7 (sited below). In short, a land that becomes a basic land type loses its text then and there (barring wording like "in addition"). While it might seem counter-intuitive, this would cause Urborg to lose its ability to give lands the Swamp subtype in layer 4. So, that's the first requirement.

The second is much easier to grasp. Blood Moon is trying to strip Urborg of its ability. Meanwhile, Urborg is trying to giving lands the Swamp subtype. This forms a dependency in Blood Moon's favor. Since applying Blood Moon's effect removes the existence of Urborg's, Blood Moon is applied first.

Lastly and most clearly, neither of these are CDAs, so we don't need to worry about that.

There is a way to get around this interaction. If you can somehow give Urborg a land subtype "in addition to its other types" though an effect that isn't a static effect from a land (like Urborg's own ability), Urborg doesn't lose its ability. This is a tricky interaction and an entirely different question, but there is a way around it.

At any rate, I hope this helps!!


613.8. Within a layer or sublayer, determining which order effects are applied in is sometimes done using a dependency system. If a dependency exists, it will override the timestamp system.

613.8a An effect is said to “depend on” another if (a) it’s applied in the same layer (and, if applicable, sublayer) as the other effect; (b) applying the other would change the text or the existence of the first effect, what it applies to, or what it does to any of the things it applies to; and (c) neither effect is from a characteristic-defining ability or both effects are from characteristic-defining abilities. Otherwise, the effect is considered to be independent of the other effect.

305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copy effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.

Yesterday on How do Urborg and Blood ...

4 days ago

Urborg, Tomb of Yawgmoth is already in play before Blood Moon enters the battlefield.

Do the ability-granting effects of Urborg grant the Swamp subtype to other basic lands before the layer in which Blood Moon removes that ability? Or was that from before some rules update; and the layer dependancy rule fixed it so that the cards interact in a more intuitive way now?

bmbinder on Modern Mardu Mutate Menace Mania

5 days ago

I really like the theme of your deck but you should think about updating the manabase. Implimenting some fetchlands (Bloodstained Mire is the cheapest in your colors) as well as some fastlands (ie Inspiring Vantage or Concealed Courtyard) can make your colors much more consistent, especially in the early turns where you need untapped mana of the right colors for your aggressive gameplan. additionally its usually nice to have a few (1-2 of each) basics so you have protection from Blood Moon and Path to Exile effects. Finally you probably want more than 21 lands if you plan to reach five mana every game without card draw effects. I hope some (or all) of this helps you :)

lagotripha on Merfolk Tribal Pioneer (Suggestions Wanted)

6 days ago

Plan your sideboard alongside your first 60 cards- knowing all the tools you have available will help immensely. Knowing you have Tidebinder Mage for RDW or Deeproot Waters for control/midrange.

Bringing down the average CMC or upping the levels of interaction will do a lot;

In terms of 'raw power', Hardened Scales/The Ozolith offer the biggest boosts.

Jade Bearer, Kumena's Speaker, Brineborn Cutthroat, Harbinger of the Tides, Merfolk Trickster Mistcaller, Mist-Cloaked Herald/Triton Shorestalker, River Sneak, Silvergill Adept and Merfolk Skydiver will all let you operate at a lower CMC.

Lowering the curve also means you can run Neoform in place of evolution.

Traditionally merfolk is a tempo list using creatures that delay your opponent, then unblockability (previously islandwalk/flood effects) to finish them off. Its one of the few lists where a bounce effect is often just as effective as a kill spell. Its place in modern was defined by Blood Moon reslience from an all-island manabase combined with land disruption in Aquitect's Will, but that is not relevant in pioneer, so you will need to experiment to find a new nieche. It might be able to emulate affinity with ozolith support, with some luck and a favourable meta.

Augur of Bolas/Deeproot Champion offers a version of the list that wants to spellsling, but I can't say that I've thought through what that would look like.

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