|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Modern Masters 2017 Edition (MM3)||Rare|
|Modern Masters (MMA)||Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|The Dark (DRK)||Rare|
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Nonbasic lands are Mountains.
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Blood Moon Discussion
40 minutes ago
clayperce- Something I couldn't help but notice about the 2 lists you've tested in your first bullet point above is that they both run many Tireless Trackers, which I'm not a fan of. I can't think of any decks that will just fold to trackers, and I'm not a fan of their impact on the board when they come down. I know you've been trying them out, so I'd like to know if you think they add something to the deck?
- I really like the idea of 3ball in the deck keeping the LD spells relevant in the late game. I'm not sure I'd run all 4 since most people pack artifact hate in the side, but I think I'll try out 2 in the main over a Blood Moon and an Acid Moss to start with and see how it goes.
clayperce & - I was looking at the inclusion of Nissa, Voice of Zendikar in some of the new lists, and thought of a different build of ponza that might take advantage of swarming the board. I have no idea if it would be good, but it likely would have decent matchups against most fair decks. It's probably complete jank, but it looks like it could be fun if you have the cards! -Swarming Ponza
7 hours ago
I'd up the land count to 24. More fetches.
Green is a better splash color as red still can't deal with enchantments.
9 hours ago
I don't really like DJ West's list at all. It seemed severely subpar for a Ponza list and felt kind of clunky. I'm certainly on board with cutting Bonfire of the Damned, and, in fact, I cut it a few weeks ago in favor of two more Trinisphere in the main deck. I have to say, Trinisphere in the main has been incredible. Sure, it's a dead card after #1, but the same can be said for Blood Moon, and Trinisphere can create just as hard of a lock. Like Blood Moon, it limits unprepared opponents to 1 spell a turn (or 2 late in the game), but unlike Blood Moon, people can't really play around 3-Ball. It has the chance of just hard locking opponents out, and is able to slow them significantly enough to close out the game with one or two fatties. I also believe that it makes late-game Stone Rains better, because it can hard-cut an opponent from 2 to 1 spells a turn, or 1 to 0.
Beast Within is a hard card to cut. I ended up doing so because I felt that I could deal with 'walkers well enough without them, and it hits all of the other issues without a problem and blocks big dumb creatures incredibly well. Its interaction with Kessig Wolf Run is also kind of sweet in that it can deal all but 1 of the damage straight to the opponent's face. I've not yet tested out P&K, but having played the card in Kiki-Chord, I can vouch for its efficacy. Right now, I've been playing more of a planeswalker heavy build that has been performing great. Garruk Wildspeaker is a card that I would highly recommend, since it allows for some insanely busted turn two and three plays, while also just allowing a win by -1ing three times.
Sorry about the ramble, just some of my thoughts on the deck recently.
1 day ago
I'm impressed by the number of -drops in here right now. Almost as many as the land count!
Even with a few more pieces of ramp like Fellwar Stone, Solemn Simulacrum, and/or Gilded Lotus; def get your land count up to at least 36. Reflecting Pool is cool. One or more of each basic would be good because Blood Moon exists
You have an underlying token theme that might be better served in another deck like Marath, Will of the Wild or Ghave, Guru of Spores. They may need to come out to help streamline your strategy. Unless your opponents are hilariously slow; Goblin Offensive isn't a good fit. Rampaging Baloths is better with a lot of lands or fetch lands. Assemble the Legion mmmaybe worth keeping if you add Triumph of the Hordes wink wink
All of your current instants could be counterspells. Quietus Spike is an old pet card of mine, but slow when most of the creatures are a high cmc already. Hostility is meant for spells like Lightning Bolt
Above all have fun! Obviously some options I've offered are quite expensive. Build it how you want it. PEACE
1 day ago
Destructive Revelry seems way more powerful than Wear / Tear as a sideboard card. All you need is a single Stomping Ground in your maindeck, then you should easily be able to cast it.
Blood Moon is great, but you could get a similar effect from Molten Rain and also deal 2 damage.
2 days ago
Goblin Warchief, Goblin Chieftain, Goblin King, Throne of the God-Pharaoh, Goblin Bombardment, Goblin Ringleader, Skullclamp, Massive Raid, Goblin Grenade, Mogg Infestation, Swiftfoot Boots, Lightning Greaves, Shared Animosity, Blood Moon, Mana Echoes, Outpost Siege, Raid Bombardment
3 days ago
Hey man, I'm glad that Chandra made it. She really is such a good finisher. One thing that I've been trying is more of a planeswalker-centric type of build. I've been running 1x Chandra, Flamecaller, Chandra, Torch of Defiance, Nissa, Vital Force, and Garruk Wildspeaker. Along with this, I've gone with a full playset of Trinisphere and down to 3x Blood Moon. It's been working so far; all the tournaments save one since I made the change has resulted in me prizing out in one way or another. Sarkhan, the Dragonspeaker would be really sweet for the deck, I think, and it gives us another way to interact with opposing creatures while also winning us the game.
Honestly with this deck, I feel like winning can be so unsatisfying with so many good bombs. Having an opponent scoop to an Inferno Titan while you have two 'walkers in hand is somewhat of a letdown :)
4 days ago
sorry man i just realized i commented on the wrong deck XD. Your mana base is amazing, i would just check for Blood Moon , yoou have sooo few basics in a non red deck its begging to be mooned. AS for the deck, it seems to be ver low cost very very fast moving, i see an ok amount of counters but im amazed at the 18/19 ramp cards, its hard to imagine that kind of ramp in the deck, i fear you would spend your hand so fast despite your drawing cards, its weird but im guesing your commanders can provide that spot. I think you are right in seeking another way to combo by itself, i cant come up with something in this momento but a Jin-Gitaxias, Core Augur could se a place being reanimated giving you the kind of efect you seem to want in this deck. If i can come up with a combo ill tell you :D