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Blood Moon Discussion
19 hours ago
Yeah, I have a suggestion, don't play Blood Moon nor Magus of the Moon in mainboard, it will affect all your fetch lands and nonbasic lands as well, effectively you'll just screw yourself over in the end. And who or what is a Mogus? Do you mean Mogis, God of Slaughter? If so, I advise you also add Dictate of the Twin Gods do double the damage Mogis deals every turn and all your other burn spells as well. Which reminds me Rakdos Charm could be a good addition.
23 hours ago
Whiskerbro thanks for your contribution.
Lazav, Dimir Mastermind is indeed a unique card, that theoretically can do a great job at solving one of our most frightening issue: combating Emrakul, the Aeons Torn-deck. However, once you manage to exile Emrakul, the Aeons Torn, those deck are quite easy to beat, so that there is not a great difference between games when Lazav, Dimir Mastermind becomes a Emrakul, the Aeons Torn and games when you exile Emrakul, the Aeons Torn early/inevitably. So the game, as usual in these cases, revolves around resolving your 'answear' to Emrakul, the Aeons Torn (so the fact you could keep your mill spell in hand until you are sure Emrakul, the Aeons Torn is not a problem is not an argument), and unfortunately Lazav, Dimir Mastermind is very bad at allowing you to do that: against Jeskai, at 4 mana it is very susceptible to counterspells (any other graveyard-hate at least cost less), and against Boros its super-specific mana requirements make it impossible to cast it against Blood Moon and it does nothing against their Leyline of Sanctity or other hate-pieces. Against Tarmogoyf-decks: Lazav, Dimir Mastermind would be a very late and difficult-to-cast and very-conditional blocker, and would achieve its utility-condition (milling a Tarmogoyf with Lazav, Dimir Mastermind in play) only when you would be already on the winning path (making it quite unnecessary); and it still dies to Liliana of the Veil, so that it could not block indefinitely: even when becoming a Tarmogoyf, it is a Tarmogoyf with a timer on its head. So Lazav, Dimir Mastermind unfortunately fits nowhere in the list.
1 day ago
Again, I think Sliver Hivelord is a powerhouse, however it is highly susceptible to Path to Exile, which is a huge trade off for your opponent. You waste an Aether Vial to 5 counters (because nothing else mainboard benefits from that) or you spend 5 mana, tapping out, only to have it exiled for a single mana. Mind you, that is not an uncommon scenario, in modern it is more common than you realize, and with Path to Exile recently being reprinted, it is now cheaper and more readily available. In fact, that is one of the only issues I have with the Legendary Slivers, is the cost vs risk factor in a modern setting.
Now, Blood Moon isn't as big a problem for me, I run enough copies of Harmonic Sliver to be able to play through it, and enough Manaweft Slivers and Aether Vials to work around it. Typically though, it is a game killer for most decks running a lot of non-basics. It is worth considering a mainboard Harmonic Sliver. I know you run Aether Vial, but you do not have to play Harmonic Sliver if there is no other target.
Now, for a interesting factoid. Did you know that the most popular board wipes are mostly sorceries? Warping Wails second ability counters sorcery spells, thus shutting down board wipes, saving my slivers. The reason I like Warping Wail is because like the Sliver deck, it is a toolbox card that serves multiple purposes. If need be, it gives me a creature that produces colorless mana, it can remove a small early threat, but most importantly, it shuts down board wipes.
1 day ago
Yeah, boardwipes are the death of sliver decks, but that is also where a 1 of Sliver Hivelord in the mainboard would shine. I will agree with you that the mana base I recommended practically dies to Blood Moon, but that is also where Harmonic Sliver and Manaweft Sliver come in handy. Also, what is the purpose of the 2 Warping Wails in the sideboard? I just feel like there could be better cards to be put in the sideboard in place of those 2 cards.
1 day ago
Normally, I would agree with you, that Blood Moon would scare the hell out of me with a deck with a land base like this, but between Aether Vial, Manaweft Sliver, and Harmonic Sliver; I find I have very little trouble dealing with/or playing through Blood Moon.
The biggest threat to a tribal deck like this is board wipes. A turn 4 or 5 Damnation can be a difficult thing to recover from, and that is were Frenetic Sliver really shines. I probably won't be able to save all of my slivers with coin flips, but since the alternative was losing them all, I think saving some is better than none. As far as Homing Sliver, that is really a silver bullet card, you use it (or another sliver) to fetch up exactly what you need, when you need it. I have been debating cutting the second Homing Sliver in lieu of Rest in Peace or another graveyard hate strategy.
As for the singleton Gemhide Sliver, in response to Blood Moons and cards like Slaughter Games and its ilk, Gemhide Sliver functions as a backup mana source when they remove all of my Manaweft Slivers. Truthfully, it isn't mandatory to keep it, but I have found it far more useful than not.
Both Sliver Hivelord and Sliver Legion are fantastic cards in their own right, but slow as hell in modern (it isn't called the 4 turn format for nothing). They are powerhouses, and if they resolve or go unchecked, you will likely win, but any player worth their salt, won't let them resolve or stick around long.
As for Affinity and Tron (directed more Affinity than Tron), I find that a mainboarded Harmonic Sliver gets the job done and shuts those decks down pretty easily. I have been considering a Blood Moon for the sideboard actually for the Tron matchups as I find that I have a 60-40 win ratio against them, which I feel could definitely be improved upon. I appreciate the suggestions.
I will playtest our decks against each other and see how they perform. I rarely get the opportunity to play against other Sliver decks, so I am intrigued to see how they match up against each other. I'll follow up with results in the comments of your deck.
1 day ago
would ad more swamps seeing how if you play Blood Moon your gonna F yourself
1 day ago
Now that I think of it, I have seen quite a few Skred lists that ran Batterskull in the mainboard. Don't know why it slipped my mind when I was making the deck. I think I'll throw it in in place of the third Eternal Scourge as I am not a huge fan of having 3 mainboard anyways. My personal reasoning for only running 3 Blood Moons mainboard is that, while having 4 does make drawing it more guaranteed, if you draw another while you already have one out, it's kind of a dead draw. However, I will probably try playtesting it with 4 to see how it feels. I'm currently running Kolaghan's Command in sideboard as per suggestion of a friend of mine. Originally I had it in place of the 2 mainboard Fatal Pushes but decided to switch to the Fatal Pushes as a good amount of the meta around where I am is super aggressive creature aggro (All-in Goblins, Affinity, Naya Zoo, Jund, etc.). I usually sideboard Kolaghan's Command in against Affinity, though. As for Terminate, I've considered putting it in the place of the Fatal Pushes as there is a guy around here that runs R/G Titanshift and those pesky Titans get annoying. At the same time, however, I've thought about using Dreadbore instead as it would provide an answer to Planeswalkers as well. I will probably go ahead and replace the Surgical Extractions in my sideboard with Slaughter Games as it is only now that I realize that Inquisition doesn't hit Ad Nauseam, and thus cannot be hit buy Surgical Extraction.
1 day ago
True. Most fetching is fine at the end of an opponent's turn but that is primarily in more fetch/shovk hwavy manabases. Ive been playing enchantments for a while now and the only reason a I have fetches is for the Blood Moon splash. Before, I had forgone fetches for the aforementioned Endless Horizons. Games go long with this deck. Very long. And you really want to stretch your life as long as possible. If you stay Mono-white, I highly recommend exploring Endless Horizons. There are ups and downs. You don't lose life but you have to commit mana. You thin your deck a HELL of a lot more with only one card. And when opponent's look at it, they often don't know what to do. Do they really want to counter that? The answer is yes but it's not always obvious and even if it only sticks for a few turns, it will do its damage, keeping you stocked on land to play all those non-land cards you'll be drawing.