Blood Moon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Modern Masters 2017 Edition (MM3) Rare
Modern Masters (MMA) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Chronicles (CHR) Rare
The Dark (DRK) Rare

Combos Browse all

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Blood Moon Discussion

Blue_Flame on Haakon and His Knights

34 minutes ago

I just wanna say this deck looks SICK. Not like the "good in the modern meta" sick, but sick as in how many cool interactions there are in this deck. Like, I would never in my life think of a Haakon deck that plays Gifts Ungiven with a sub Knight-tribal theme that happens to have a Smallpox package as well as a surprise Phage the Untouchable win. Like, this is some serious spice right here.

It appears that you lack a sideboard, so I do have a couple suggestions for you -

More copies of Anguished Unmaking - this one's a no-brainer for dealing with stuff you normally can't deal with, like every threat that Tron plays or enchantments like Blood Moon .

Stony Silence - Affinity, Hardened Scales affinity, Tron, and Prison hate all wrapped up into one.

Nihil Spellbomb - Grave hate that doesn't hit your own graveyard. It's nuts.

Liquidbeaver on Ponzi Scheme [Eldrazi Ponza]

9 hours ago

Playtests have been going very well, but I still feel like there is a 3-4 card gap in the "control" area of the deck. This got me thinking that maybe I want to try to run Blood Sun in the mainboard.

Going to test it out with a slightly tweaked landbase (more shocks), and see how it works. At worst it cantrips, and at best it shuts off fetches completely (something Blood Moon doesn't do), and makes almost all utility lands only tap for colorless, AND cantrips. Since I can't run Blood Moon, this may be the next best thing as far as land hate.

bigsampz69 on BW Token Prison

6 days ago

Thanks Demarge! I had Field of Ruin in the list originally over Ghost Quarter, but I thought that the downside of not replacing the land was worth the speed of not having to pay 2 extra mana for the ability. Plains could probably get dropped though, Flagstones of Trokair seems interesting didn’t think about it.

In my head I see the first turns of this deck always having access to removal or disruption, or maybe there’s enough early game plays to where I don’t have to worry about it. Thoughts?

Specifically against uwx Control if they try to race me with 1-for-1 removal like Disenchant , Abrade , or Nature's Claim I feel like the sheer volume of threats in the deck could hold up. Engineered Explosives is just a card that the deck will be vulnerable to no matter what since tokens cost 0, but it is what it is.

Ruinous Path isn’t a bad option for Planeswalkers, but there are still cards that an O-Ring is going to be awesome for, like Leyline of Sanctity or even a Blood Moon . Maybe Utter End or Anguished Unmaking ?

Vlasiax on The Ur-Dragon

6 days ago

Well, for me Elemental Bond isn't bad but it just... faces too hardcore competition. Let's compare draw:

So... weaker copy of Temur Ascendancy isn't something I'd like to have but how about swapping it for another copy of all the above spells? Enlightened Tutor can be that or Chromatic Lantern for some extra fixing and responce to someone casting Blood Moon for only 1 mana.

Demarge on BW Token Prison

1 week ago

you could for the most part improve your mana base and tron/w/u control matchup by swapping 3 of your 4 plains for Field of Ruin , course you could end up softer vs Blood Moon so you could instead swap out some of the dual lands if that's an issue for your meta, though in any case you likely want to lower the odds of not drawing double black in the fist couple turns as not being able to utilize hand disruption for this deck early on could lead to very uphill battles.

Now you do say the o ring is part of the plan to deal with control but chances are they're going to board in artifact/enchantment hate (though thanks for sparking the idea of Disenchant into my head, I was looking for something to replace the weak spot in my sideboard) course in the end the ring is still probably your best bet, but why not choose something like Ruinous Path , same mana cost, pushes you heavier into black so you can set your mana base more to work with pox (ooh Flagstones of Trokair is an interesting thought), and vs control it can also late game into a threat.

philktoken8998 on Emrakul Spirits

1 week ago

This is pretty cool! Only recommendation would be to maybe do a one over on the mana base. Things I could see to help with consistency are:

1.) switch out the Caves of Koilos for Fetid Heath instead to mitigate life loss.

2.) Add a couple more fetchlands (most likely Flooded Strand so you can search out a basic island when needed (ie. helps vs. Blood Moon and land destruction decks).

Good luck!

vomitpile on Jeskai Electro-Balance

1 week ago

ExtraEasy thanks for checking it out! Haven’t done much testing outside of test hands, I’m in the process of building it in paper and mostly just need the rest of the mana now. The original list had Blood Moon but it doesn’t seem very well positioned currently, but is definitely a 1-2 of that will rotate in and out. SSG could be interesting to get out a turn 1 or 2 As Foretold and start casting free spells more quickly, the card disadvantage being pretty strong with Restore Balance also to get more out of their hand. It’s definitely worth testing, maybe in place of the Nahiri package if that isn’t working out since it’s a little bit slow to actually win.

hungry000 on Burning Land Goblins

1 week ago

If you play fetchlands, you can target them with Boom then fetch while the spell is on the stack, letting you keep your land. Since you're playing Chalice, I recommend you go for a Red Deck Wins approach and play Simian Spirit Guide s so you can play a turn 1 Chalice on one. It's also worth playing at least a few Blood Moon s in the main since you can really hose some decks with it (especially on turn 2 with Simian Spirit Guide). I'd cut some or all of the Crack the Earth /Purphoros to make room.

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Blood Moon occurrence in decks from the last year

Modern:

All decks: 0.2%

Red: 2.93%

Legacy:

All decks: 0.21%

Commander / EDH:

All decks: 0.03%

Red: 0.68%