Nonbasic lands are Mountains.
|Have (3)||firemind12 , lorddarkstar , jecder|
|Want (6)||Benmtgmage , Voidtowin , darksteelgiant , chrawley , mbrad501 , abby315|
Printings View all
|Masters 25 (A25)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Modern Masters 2017 Edition (MM3)||Rare|
|Modern Masters (MMA)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|The Dark (DRK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Blood Moon occurrence in decks from the last year
All decks: 0.2%
All decks: 0.21%
Commander / EDH:
All decks: 0.03%
Blood Moon Discussion
3 days ago
It seems like you're running burn as your wincon.
Here are some cards that might help.
Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.
For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.
With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.
An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.
I would also just add Underworld Breach because its straight up insane.
You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.
Dack Fayden is both a ramp card and a way to dump cards into your graveyard.
Some cards I see that you could also try cutting/changing are:
Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.
I would consider Ral, Izzet Viceroy a bit too slow.
Long live our Overlord Sevinne
4 days ago
4 days ago
To clarify a couple things:
- Tylord2894's last statement about giving Urborg another type "in addition to its other types" is for an example without Blood Moon. If Blood Moon is on the battlefield the dependency still exists and Urborg loses its printed abilities
- Kogarashi's 2nd post meant to say Blood Moon instead of Blood Sun. Blood Sun does have an ability granting/removing effect
4 days ago
Here's the run-down:
Both cards have abilities that apply in Layer 4. Normally, this would boil down to timestamp order.
However, Urborg, Tomb of Yawgmoth's ability is dependent on Blood Moon's ability. This is because dependencies occur when two abilities are a) applied in the same layer, b) applying one ability changes the existence of the other, and c) they are either both characteristic-defining abilities or both not. All three apply to Urborg and Blood Moon, so we have a dependency in play.
Since Urborg is dependent, it waits to apply until after non-dependent effects have been applied (in timestamp order). So even if it's on the battlefield first, Urborg will not be applied until after Blood Moon has been applied, which removes Urborg's ability completely.
4 days ago
The layer update (from Ikoria) only affects layer 1, giving it a couple sublayers. I don't think that layers are really all that intuitive, at least not at first. Once you get a hold of it, I think this interaction still trips people up. The key to it is that all the relevant rules are not all in the same place, where they talk about layers.
In the majority of cases, information about what was on the battlefield first in very important when it comes to questions about layers since each layer/sublayer follows a timestamp order. That is not the case with the Urborg, Tomb of Yawgmoth and Blood Moon interaction.
This interaction breaks timestamp ordering due to a dependency (613.8). In other words, you will get the same result independent of the order that the two cards entered the battlefield. There are three requirements for a dependency, as defined in 613.8a. Let's walk through each of them.
The first and hardest to understand criterion requires that two effects must apply in the same layer/sublayer. Since Blood Moon makes Urborg a Mountian and removes Urborg's ability, it would seem like Blood Moon affects two layers, at first glance. Unfortunately, this is not the case. From conversations with other judges, the best way I've found to explain why comes from rule 305.7 (sited below). In short, a land that becomes a basic land type loses its text then and there (barring wording like "in addition"). While it might seem counter-intuitive, this would cause Urborg to lose its ability to give lands the Swamp subtype in layer 4. So, that's the first requirement.
The second is much easier to grasp. Blood Moon is trying to strip Urborg of its ability. Meanwhile, Urborg is trying to giving lands the Swamp subtype. This forms a dependency in Blood Moon's favor. Since applying Blood Moon's effect removes the existence of Urborg's, Blood Moon is applied first.
Lastly and most clearly, neither of these are CDAs, so we don't need to worry about that.
There is a way to get around this interaction. If you can somehow give Urborg a land subtype "in addition to its other types" though an effect that isn't a static effect from a land (like Urborg's own ability), Urborg doesn't lose its ability. This is a tricky interaction and an entirely different question, but there is a way around it.
At any rate, I hope this helps!!
613.8. Within a layer or sublayer, determining which order effects are applied in is sometimes done using a dependency system. If a dependency exists, it will override the timestamp system.
613.8a An effect is said to “depend on” another if (a) it’s applied in the same layer (and, if applicable, sublayer) as the other effect; (b) applying the other would change the text or the existence of the first effect, what it applies to, or what it does to any of the things it applies to; and (c) neither effect is from a characteristic-defining ability or both effects are from characteristic-defining abilities. Otherwise, the effect is considered to be independent of the other effect.
305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copy effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.
4 days ago
Do the ability-granting effects of Urborg grant the Swamp subtype to other basic lands before the layer in which Blood Moon removes that ability? Or was that from before some rules update; and the layer dependancy rule fixed it so that the cards interact in a more intuitive way now?
5 days ago
I really like the theme of your deck but you should think about updating the manabase. Implimenting some fetchlands (Bloodstained Mire is the cheapest in your colors) as well as some fastlands (ie Inspiring Vantage or Concealed Courtyard) can make your colors much more consistent, especially in the early turns where you need untapped mana of the right colors for your aggressive gameplan. additionally its usually nice to have a few (1-2 of each) basics so you have protection from Blood Moon and Path to Exile effects. Finally you probably want more than 21 lands if you plan to reach five mana every game without card draw effects. I hope some (or all) of this helps you :)
6 days ago
Bringing down the average CMC or upping the levels of interaction will do a lot;
Jade Bearer, Kumena's Speaker, Brineborn Cutthroat, Harbinger of the Tides, Merfolk Trickster Mistcaller, Mist-Cloaked Herald/Triton Shorestalker, River Sneak, Silvergill Adept and Merfolk Skydiver will all let you operate at a lower CMC.
Lowering the curve also means you can run Neoform in place of evolution.
Traditionally merfolk is a tempo list using creatures that delay your opponent, then unblockability (previously islandwalk/flood effects) to finish them off. Its one of the few lists where a bounce effect is often just as effective as a kill spell. Its place in modern was defined by Blood Moon reslience from an all-island manabase combined with land disruption in Aquitect's Will, but that is not relevant in pioneer, so you will need to experiment to find a new nieche. It might be able to emulate affinity with ozolith support, with some luck and a favourable meta.