|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Modern Masters 2017 Edition (MM3)||Rare|
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|Eighth Edition (8ED)||Rare|
|The Dark (DRK)||Rare|
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Nonbasic lands are Mountains.
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Blood Moon Discussion
6 hours ago
If you go Mono Red you'll need that playset of Blood Moons. So good to slam this T3 against Tron/Eldrazis/Tri-colored decks and basically win on the spot :)
1 day ago
Thank you Flooremoji !
Bitterblossom is modern legal, no problem here.
For the moment, i think the current list is my favorite one, but there are some tests i still have to do. This is what i want to try :
Gifted Aetherborn vs Hangarback Walker vs Young Pyromancer vs Bitterblossom : I'm not sure about Pyromancer because of his conditional efficiency and i think Bitterblossom is too slow to give a real protection in early game.
Phyrexian Obliterator & Gifted Aetherborn vs Blood Moon & Pia and Kiran Nalaar & Anger of the Gods & Kalitas, Traitor of Ghet : a very different way to play the deck. It is probably the more powerful build, but i really want to find another way with Obliterator.
2 days ago
I think Eldritch Evolution's got serious potential for sure. A card that lets us turn a Bird into Magus of the Moon, right after an an opponent Inquisitions away our Blood Moon? Yeah, I'll take some of that!
I've tested Joshua's build pretty extensively (goldfishing and maybe 8 matches now) and yours just a little bit (2 matches so far), so here are some initial thoughts:
- I like 3x Evolutions better than 2x. Being able to tutor up exactly what we want is superb, and 3x increases our chances of doing that. It also increases our chances of being able to do it twice in a game, which is a blast. E.g., My favorite play so far with the card has been vs. a Burn player who had me at 2 life. I evolved an Elf into Kitchen Finks (up to 4 life) to barely hold on, took a Bolt to the face (back to 1), but then top-decked another Evolution, which got me a Finks-with-Persist and a Thragtusk (up to 8 life), and eventually the win.
- I'm not sure what the right number of Creatures is though ... it absolutely rots to have an Evolution in hand and no targets on the board.
- I'm 100% with you on Merfolk Branchwalker, lol. That said though, but I really like the idea of something like Scavenging Ooze in the main. More than once, I've wanted to evolve a random Token into a 2-drop, or wished I had a 2-drop I could evolve into a 4-drop ... sure, we can go 3-drop into 4-, but it seems like a waste :-)
- I'm not a big fan of Acidic Slime in a "normal" build, but I love it with Evolution. It's just perfect for taking out stuff like Ensnaring Bridge, Oblivion Stone, and Leyline of Sanctity in the late game. Though Reclamation Sage or even Manglehorn might be better.
- Another toolbox card I'd like to try: Oversoul of Dusk. Also something big, fast, and tramply, like Thornling or maybe Ball Lightning/Groundbreaker.
- I had one game where I got to live the dream of Furystoke Giant as a finisher, with a couple random creatures and a ton of Plant tokens from Nissa, Voice of Zendikar. Furystoke is very situational though, so while it obviously worked for Joshua, I would need to test it (a lot) more before recommending it.
More to follow, as I get a few more reps in ...
In the meantime, draw well!
2 days ago
I hadn't even considered the fact that Blood Moon affects the band lands. I always tend to think of them as enchantments since they have no mana value, but Land destruction is now very prevalent.
Your concern for creature removal isn't unwarranted, anything short of haste on the board forces me to think 2 or 3 turns ahead in order to use my creatures with tap abilities, but the ones with paid costs can be used instantly. My question is: would you recommend I try to protect those creature via Make a Stand, Conqueror's Flail, and similar, or I remove creatures to throw in regular spells? I try to stick with the creature because of their tutor-ability despite their slow reaction time, conversely spells are instantaneous but require me to rely on the luck of the draw which means I have to include several similar cards to make that more likely.
3 days ago
Great, Aura Shards will make playing each creature that much more advantageous. I was thinking Blood Moon would negate your ability to band your legends not just impede your ability to play spells. Your biggest weakness here, imo, is relying on a creature response to a changing board state. More likely than not your opponents will have a chance to respond to each play you make with a creature, unless you've got either boots or the elixir out.
I think you've done a great job with the concept of banding legends, but I think you may want to consider broadening your options as creatures are the easiest card type to hate off the board.
Crucible of Worlds would be a great sideboard addition if you run into a deck with some land removal.
3 days ago
Already done, although I would like to point out that I have a hidden counter to Blood Moon in Riftstone Portal as well as some creatures that can produce coloured mana. Its true my only real spot removal is Mangara of Corondor, but I wouldn't use him until a dire situation like the use of one of those two cards. I can see how Platinum Angel may be more problematic, not many things circumnavigate "I don't lose" but by the time they get that out I can also easily have protections from losing of my own such as Iona, Shield of Emeria resulting essentially in a draw. I can live with that. I could throw in a Naturalize or Krosan Grip but chances are if they have a card like that they also have ways to protect it.
Thanks for the comments.
3 days ago
3 days ago
Kid at my lgs plays tron. In esper on the play I useImp's Mischief and Sacred Ground. Along with Mana Leak and Negate they don't stand a chance. I just fetch basics to get around Blood Moon. On the draw I use Stubborn Denial, Spell Pierce, and discard to avoid blowouts. My deck is built to take down aggro so creatures are no problem since my meta is really aggro and ramp midrange heavy.hope this helps. Any questions just ask.