Magus of the Coffers
Creature — Human Wizard
(2), Tap: Add (Black) to your mana pool for each Swamp you control.
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Magus of the Coffers Discussion
1 day ago
@ frwtr1968 Love the deck so far! It seems like a very fun and efficient mix of ramp, stax, sacrifice effects and reanimation! Normally, I would suggest adding some more ramp, but honestly I think you are pretty good! However, 37 lands for a deck with an average cmc of 2.86 is a lot and I would suggest cutting a land or two and adding in some more mana doublers like Nirkana Revenant and Magus of the Coffers to help ramp you (I would lower your land count to 36 lands if it was up to me, but 37 is just fine too). Nirkana Revenant is also a great finisher if you can somehow manage to get it through unblocked with something like a Whispersilk Cloak! The only thing I am struggling with is how you plan to win the game. While winning through attrition and recursion is definitely possible, I feel like you deck lacks staying power late game. Since you have a bunch of 1/1s and 2/2s, you aren't really winning through combat damage, and since you don't have any infinite combos (that I can see) you can't threaten to combo off and win that way. I would personally recommend adding in at least one infinite combo, a few more tutors and some more sac effects to help you win the game easier! In particular, I would recommend including the Mikaeus, the Unhallowed + Walking Ballista/Triskelion combo to close out games that go long. In addition to being a combo piece, Mikaeus, the Unhallowed is an amazing value engine that provides redundancy in terms of recursion and synergizes with Black Sun's Zenith! Another way to increase the power level of your deck is to add more tutors. Some tutors that are underused and would work great in your deck are Diabolic Intent, Increasing Ambition and Beseech the Queen. Lastly there are a TON of cards that synergize with your sacrifice theme (of permanents in general, not just creatures) or that benefit from creatures dying, that I think warrant some serious consideration. It don't have time to explain them all, so I will just provide a list and let you decide which ones to include! Alright, here are the cards I think should probably be in your deck: Fume Spitter, Tree of Perdition, Toxic Deluge, Death Cloud, Deathgreeter, Demon of Death's Gate, Ob nixilis, the unshackled, Ob Nixilis of the Black Oath, Weaponcraft Enthusiast (amazing reanimation target), Nezumi Bone-Reader, Malicious Affliction (Best removal for your colors!), Exsanguinate, Lake of the Dead, Bitterblossom (a must include in my opinion), Tragic Slip, Darksteel Plate (to protect Shirei), Hope of Ghirapur, Champion's Helm (same reasoning as Darksteel Plate), Bone Splinters, Killing Wave, Ashnod's Altar, Altar of Dementia, Waste Not, Cryptbreaker, Strionic Resonator (Does double Shirei triggers sound fun?!), Wretched Confluence, Entomb, and Champion of Stray Souls! Anyways, I know that's a lot of suggestions and a lot of information to take in, but I figured I should give you all the advice I have and let you decide what to do with it! Feel free to ask me for more advice or suggestions if you need to. Good luck with this amazing deck!
6 days ago
Coat of Arms for massive, massive zombies.
Bad Moon for a small boost.
Magus of the Coffers for another Crypt Ghast/Cabal Coffer Variant.
Expedition Map to get that Cabal Coffers.
Lightning Greaves for a better Swiftfoot Boots.
Maybe some more removal?
1 week ago
You need Black Market. You anticipate creature death all the time, and that will generate plenty of mana to cast stolen spells with.
Also, why bother with Command Tower instead of another Swamp? It can only tap for a single black mana anyway, so why not have a land that actually works with Crypt Ghast, Cabal Coffers, and Magus of the Coffers?
2 weeks ago
1 month ago
1 month ago
Nice choice for a commander. One that is not played very often in my area.
I checked your list and I came up with these budget suggestions:
My personal favorite deck I am playing these days is this deck. It's very strong and can punish people really hard. But this is also a competitive build, not suited for each meta. Feel free to give it a visit and I always appreciate an upvote :)
Have fun on T/O and if you ever need EDH advise on any of your decks, then you can always summon me or post on my wall for help.
1 month ago
My friend, you are not taking full advantage of Drana's activated ability in order to singlehandedly remove players from the game with Commander damage...
You need Swiftfoot Boots and Lightning Greaves in order to give her Haste and swing immediately. You also need more ways to produce more black mana - you're missing a lot of the great cards for mana ramp in monoblack. Consider adding Crypt Ghast, Nirkana Revenant, Magus of the Coffers, Cabal Coffers, Caged Sun, Extraplanar Lens, Bubbling Muck, and Lake of the Dead.