Regrowth

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Masters Edition IV (ME4) Rare
Revised Edition (3ED) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Regrowth

Sorcery

Return target card from your graveyard to your hand.

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Regrowth Discussion

RagingRevine on Intet, the Top Deck Queen

2 days ago

I use to run Jin-Gitaxias, Core Augur, but like you said, it attracts a lot of hate. If you play intet early enough / Turn 4, you can worldly tutor him and potentially ruin a whole table fairly quickly. However, if he doesn't live you're about to get a horrid beating haha. Really good with Tooth and Nail + Seedborn Muse since you can untap and have responses with the jin.

  • Mana Vault > I run this in pretty much any EDH deck i make. It's good at almost any stage of the game. Turn 1-2 vault gives you a turn 4 6 drop aka Intet, with a ramp spell, a potential 8 drop by turn 4. Also another target for Trinket Mage.

  • -Garruk's Horde +Avenger of Zendikar > For 7 mana 7/7, he actuially doesn't do a whole lot since you have to survive a whole turn with him out in order to be effective and avenger works great with Craterhoof Behemoth later on since you have Temur Ascendancy for a quick kill. Avengers just a well rounded 7 drop. You already play Lurking Predators as well.

  • -Sphinx of Jwar Isle +Regrowth etc > The sphinx is 6 mana and you only get to look at the top card, it's not even a scry and regrown is a 2 mana E-wittness.

  • Bane of Progress You don't run an excessive amount of artifacts or enchantments and he's really good against decks that rely on mainly artifact ramp or have annoying stuff out, which if you're playing at a big table, he does the job really well.

-

Byuante on [Primer] Doran the Unstoppable

1 week ago

PartyJ,

Added in that under the Card Categories tab, thanks for the catch

I tend to go heavy on single target removal, mostly because I always like to have the ability to remove 1 threat, over the entire board. This deck runs a good amount of both removal. Even in multiplayer, single target is always useful. I may remove some in the long run though, but so far I dont encounter issues with the removal flood.

Eidolon of Rhetoric - I have considered it, but itll tend to slow me down too much. Its T/CMC ratio is also a bit of a letdown.

Vizier of the Menagerie - Ooh! Thats something worth considering! Though I dont like its T/CMC ratio, hot dog is it powerful.

and hoardofnotions,

Grim Contest: Its very flavourful though..Ill think about replacing it with Mortify, I might just remove it as removal and replace it entirely

Bar the Door: No. Just no. Bar the Door is a game winner. I also dont think I lack card draw, Ill have to see about that.

Regrowth/Eternal Witness: Regrowth probably over Witness, the GG in its cost is very unappealing to me.

Winding Canyons: Good idea

Land hasnt really been an issue, with all the ramp in the deck, 32 lands are enough. Though I dont really like Pontiff as in this deck hes basically a more expensive Kami of Old Stone (Since Extort really isnt that helpful here).

Cathar's Shield - Vigilance enabler and is free to cast, quite good, no?

Really is a fun deck to use. People I use it against seem to hate it though. I'm gonna add some quotes from players to the description

hoardofnotions on [Primer] Doran the Unstoppable

1 week ago

Grim contest could be swapped for Mortify

maybe take out bar the door for card draw? Painful Truths Read the Bones Harmonize

Eternal Witness/Regrowth are generic good cards

maybe swap temple of the false god for Winding Canyons? This way you have another vedalken orrey on a land

Do you have problems getting your lands drops? Looks like you have 32 lands and couple high CMC cards. Might be worth cutting oathsworn giant or pontiff of blight for some lands?

Maybe cut cathar's shield as well? slagwurm armor seems better and i don't know how many of that effect you need

I really like the deck! Looks like a fun twist on the agro deck

VietMoneys on This Deck is Xena-Gross

2 weeks ago

I'm seeing some nice overlap with Matt's new deck, Animar the Smashy. Glad we're gonna be seeing some big ole creatures in the meta now!

I agree with Eric, this deck needs some more recursion! Conqueror's Galleon pales in comparison to something like Regrowth in my opinion, though. Even Deadwood Treefolk could be an option...

Just because this deck is Gruul, I want to put Contested Cliffs on your radar too. You've only got one beast at the moment, but keep it in mind!

marsthesoos on Looking To Trade!

2 weeks ago

I've got some staples and other cards laying around, and would like to start trading more actively on here again. I'll list some staples and cards below, but if you have things I want, I've got some unlisted goodies I could look for.

Some Cards I Have

Cards I'm Looking For

I'm also willing to pay cash for cards assuming the price is right, so don't hesitate to ask, look forward to doing business with you all!

Gypsyhatten on Karametra - I heard you like ramp

3 weeks ago

Upptckte att tappedout inte tillter svenska bokstver, men fuck it

ADDITIONS

  • Farhaven Elf - en smre Wood Elves men fortfarande rtt s bra

  • Whitemane Lion - om du gillar att rampa med Greenbelt Rampager s finns den hr jkeln, och flash innebr att du kan gra det precis innan det blir din tur (t.ex. hlla uppe mana fr Beast Within men om inget farligt behvde removas s kan du rampa p instant speed), men utan din commander r det ett rtt s dtt kort om du inte har ngon annan hftig ETB creature p bordet som du kan returna och recasta

  • Stonecloaker - som Whitemane Lion fast med inbyggd graveyard hate vilket gr honom mer relevant ven utan din commander

  • Ramunap Excavator - bra med Krosan Verge, Myriad Landscape osv. och mot mill/discard, men r annars inte s relevant

  • Solemn Simulacrum - vldigt bra att ha men lite trkig i en grn lek som inte bygger runt sacrifice/reanimation/artifacts

  • Elemental Bond - effektiv card draw nr man spelar med stora dudes

  • Temur Sabertooth - lter dig runka med extra ETBs och galen mngd ramp, men r vldigt irrelevant i situationer dr du behver ngot med mer impact

  • Mirri, Weatherlight Duelist - duglig combat buff, duglig pillowfort

  • Primordial Hydra - vill du ha en spelbar manadump hydra utver Hydra Broodmaster s r den r en ordentlig must-answer nr man castar den fr X>=5

  • Tireless Tracker - att den blir strre r inte s relevant men det r riktigt bra landfall, dock att behva betala 2 fr card draw r lite meckigt men bra om du ofta knner att du fr slut p gas

  • Emeria Angel - landfall som kanske inte r helt smst, men inte srskilt impactful heller

  • Woodland Bellower - om du har kort som Reclamation Sage, Eternal Witness och Wood Elves s r det hr ett ganska mysigt toolbox-kort

  • Sylvan Reclamation - vldigt bra removal och basic landcycling kan rdda dliga starthnder, men cmc5 r rtt s dyrt

  • Return to Dust - ocks bra removal men jag fredrar Sylvan Reclamation, denna r ett mana billigare men man vill oftast lgga den p sorcery speed

  • Oblation - ganska stor downside att ge motstndaren card draw, men jag gillar mjligheten att lgga det p en egen permanent som hller p att bli removad eller p en token fr lite emergency card draw

  • Momentous Fall - instant speed r det viktiga hr, kan lggas som svar p att ngon frsker remova en fet creature s fr du fet card draw istllet, eller bara lggas p sin tur nr man behver grva efter ett svar och olikt Rishkar's Expertise & co s kan man inte dda creaturen som svar p att du frsker dra kort, fr sacrifice r del av kostnaden (dock kan du counterspellas och d har du varken din creature eller kort)

  • Seasons Past - ungefr en till Praetor's Counsel fast billigare, det r inte allt fr ofta man behver returna mer n ett kort per cmc och recursion av flera kort kan vara vrt att spela mer n en kopia av

  • Traverse the Outlands - relativt billig big ramp men krver board presence och din strsta creature kanske blir removad som svar

  • Hour of Revelation, Planar Cleansing och Akroma's Vengeance - jag gillar dessa board wipes vldigt mycket, extra mycket nr din commander kan ta smllen utan att bry sig, och nr din lek r creature heavy s pverkar dessa dig nstan lika mycket som en Wrath of God medan dina motstndare fr ta massiv skit

  • Day of Judgment - en extra kopia av Wrath of God

  • Explosive Vegetation - bra ramp, men inte p samma niv som Cultivate och Kodama's Reach, och inte heller creature synergy som med Wood Elves och Farhaven Elf

  • Lightning Greaves och Swiftfoot Boots - du har en duglig mngd creatures som vill sl direkt och/eller vill bli skyddade, men det r ltt hnt att du fr slut p gas med kort som dessa

  • Seer's Sundial - en lite smre men lite tligare Tireless Tracker, n en gng bra om du fr slut p gas ofta

  • Primeval Bounty - inte srskilt bra fr 6 mana men mysig mngd token spam och lifegain om du gillar det

  • True Conviction - kostar mycket men lifeswingen man kan f r absurd

  • Mirari's Wake - big mana becomes even bigger, skulle inte sga att den r bttre n Zendikar Resurgent i din lek men man kan alltid ha en extra av samma effekt

  • Evolutionary Leap - bra stt att uppgradera mana dorks och dylikt till pseudo-card draw, men r inte alls lika bra som riktig card draw

  • Garruk, Primal Hunter - primra syftet r att lgga -3 fr en lite smre Rishkar's Expertise, men man kan ocks vara modig och spawna tokens och frska lta honom verleva

  • Temple of Plenty - helt okej dual land, scry ska inte underskattas men den kommer nd in tapped och gr inte att fetcha

  • Homeward Path, Scavenger Grounds, Ghost Quarter och Tectonic Edge - det r bra att ha svar pklistrat p lnder som kommer in untapped, men man vill inte ha fr mnga lnder som gr colorless (och som inte kan fetchas)

  • Blighted Woodland - en bttre/smre Myriad Landscape om du gillar effekten, denna kan man anvnda fr mana direkt men att det kostar totalt 5 fr att rampa med den r dyrt, speciellt nr du vill lgga din commander nr du har 5 mana

  • Emeria, The Sky Ruin - ett vldigt lngsamt och mysigt kort men som du kan f igng rtt s tidigt med din commander, du har dock ingen annan sacrifice/reanimation synergy s ibland har den inget att returna

  • Eventuellt fler basics - ven om din commander rampar och du har mycket annan ramp s mste man kunna behlla bra hnder och ha rd att lgga sina kort speciellt med en s hg average cmc, det r rekommenderat att sikta p 45 reliable mana sources (lnder + unconditional ramp som inte kostar 4+)

  • Sigarda, Host of Herons - en duglig beater och protection, men har utver det inte s mycket med leken att gra, jmfrelsevis s har Avacyn, Angel of Hope mer impact

  • Oracle of Mul Daya - vldigt bra ramp/pseudo-card draw, simply put

  • Lotus Cobra - kan balla ur med din commander p samma stt som Amulet of Vigor

  • Teferi's Protection - nnu bttre n Heroic Intervention, nstan lite trkig fr att den r fr bra men skaffa den om du har cash

  • Austere Command - en av de bsta board wipesen i spelet, flexibiliteten r absurd

  • Akroma's Memorial - en ordentlig soppa av combat buffs men kostar vldigt mycket mana fr ett kort som inte gr ngot i sig sjlvt och kommer vilja removas allt fr ofta

  • Mind's Eye - vldigt bra card draw nr man har mycket ramp

  • Sylvan Library - otroligt bra card selection och i ndsituationer kan man betala liv fr att gra det till otroligt bra card draw

  • Asceticism och Privileged Position - ganska trkiga "sluta interagera med mig"-kort och du ter fortfarande skit mot board wipes, men det kan vara snt som avgr games ocks

  • Aura Shards - vldigt bra removal nr man r creature/token heavy, fuck alla mana rocks

  • Temple Garden och Savannah (lol kp inte pls) - de bsta dual landsen som kan fetchas med din commander och Krosan Verge , auto-include om man vill spendera pengar

  • Windswept Heath - fetch land som kan leta upp duals untapped, auto-include om man vill spendera pengar

  • Nykthos, Shrine to Nyx - big devotion big mana, din commander ger dig big mana but you can always go bigger

CUTS

  • Elvish Visionary, Wall of Blossoms, Wall of Omens - de kommer antagligen vara bra just pga. din commander men de kan cuttas fr roligare kort om du har ont om plats

  • Pathbreaker Ibex - utan haste r han ganska tveksam, men man kan ocks gamblea p att motstndarna inte har removal s ballar han ur

  • Selvala, Explorer Returned - vldigt incosistent ramp och det r inte bra att ge motstndare card draw, men hon r kawaii

  • Subjugator Angel - en finisher fr aggro mot trga board states men hjlper inte mot pillowfort enchantments/lnder och riskerar att bara tvinga ut en Cyclonic Rift/Evacuation/Fog osv., beror p hur ofta du sjlv har knt att den har legat p handen och varit irrelevant

  • Trostani, Selesnya's Voice - enablar devotion och lifegain kan vara mysigt, men populate r sllan relevant och r bara en 2/5

  • Ulvenwald Observer - card draw r bra men folk kommer antagligen inte lgga vanliga board wipes med honom ute och du har inget eget stt att sacrifica, och han sjlv har inte trample

  • Mosswort Bridge och Windbrisk Heights - jag har gett upp p hideaway, alldeles fr inconsistent och conditional

  • Boundless Realms - vldigt bra spell men kanske blir ett dtt kort lite fr ofta om du redan har rampat med din commander, beror p din uppfattning

  • Nature's Lore - typ den bsta rampspellen fr 2, men personligen tycker jag Cultivate/Kodama's Reach r bttre pga. card advantage och Wood Elves pga. creature synergy

  • Revive - smre n Regrowth, fortfarande kanske spelbar

  • Selesnya Signet - signets r bland de bsta rocksen men grnt ska inte behva artifact ramp, just signets kan dock lta en keepa hnder med bara vita/colorless lnder

  • Thought Vessel - samma argument som ovan, no maximum hand size r vldigt verskattat, ven om du ngon gng drar 15 kort s behver du nstan aldrig behlla mer n de 7 bsta, och i grnt kan du spela med recursion som gr discarden nnu mer irrelevant

  • Staff of Nin - borde cuttas nr du lgger in bttre card draw, den r vldigt lngsam

enpc on Degenerate Designs

3 weeks ago

Eh, I'm not sold on Angel's Grace just yet. It's only good with a main phase Ad Naus and that's 6 mana already consumed there. I found that with my list I can see about 15 cards for ~20 life and your list has a lower curve than mine. Plus the whole thing about Ad Naus is that it's supposed to be 1 card gas.

Can you afford to swap Arcane Denial out for Negate? If yours isn't a creature heavy metal, this might be the better play. Denial is good at lower levels of play,but giving an opponent 2 cards is not good if you can avoid it.

Also, this is a personal choice but I think I like Eternal Witness over Regrowth. Yes it's one extra mana and yes there is an additional step where it can be shut down, however the fact that you can pod Thrasios into is is really strong. Just some food for thought.

CommunistBastard on I copy this. And this.. And this...

1 month ago

I always forget Vedalken Orrery is a card. Flash does make this deck more potent, but I need to test to see if the redundancy is worth the slot.
As for Regrowth, this card is actually perfect for what I need it for. I almost never want to grab more than one thing from my grave and I generally just grab the second best (which is usually ramp or a counter) with the copy, or don't even copy it at all. This deck is meant to roll with the punches. "Oh damn, you stopped the Palinchron combo. Guess I'll just have to find another way to win." The graveyard doesn't really matter in this deck. It's basically another exile until I get Regrowth/Eternal Witness or am trying to hide that I have Devil's Play in there. It also helps a lot with piloting because you can set up 2 (or 3 if you're lucky) game ending combos in one turn. Nobody has that many counters..
Sad robot should really be in the deck. I always look at it and say "hey, this needs to be in Riku" then flip the page. I really do need to find a slot for it. And for Coalition Relic I'd probably play Chrome Mox over it. It's a Phenomenal ramp card and I do think it deserves testing. It also doesn't exile a card out of my hand.

Thanks for all the suggestions! Keep em coming, I love having to re-evaluate why I do play certain cards and have things to test out.

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