Regrowth

Regrowth

Sorcery

Return target card from your graveyard to your hand.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Modern Horizons (MH1) Uncommon
Masters 25 (A25) Uncommon
Vintage Masters (VMA) Rare
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Masters Edition IV (ME4) Rare
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Regrowth occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.25%

Golgari: 0.16%

Regrowth Discussion

multimedia on All the Green

5 days ago

Hey, a $100 Azusa deck is impressive seeing how she is 1/3 of the cost of the entire deck :)

Fierce Empath + Temur Sabertooth is a budget interaction to consider adding. A problem with Azusa is you have tons of lands, can make lots of mana, but you can't use the mana. Empath can help because it can tutor for any 6 CMC or higher creature, putting it into your hand. Sabertooth is a powerful green support as a mana sink since it can bounce your own creatures who have ETB abilities to protect itself and then you get to cast those creatures again to trigger the ETB abilities again. Bounce Empath to then tutor for another creature.

Genesis Hydra is another creature who has good interaction with Sabertooth and benefits from having lots of mana. Hydra can put an enchantment or Planeswalker if you reveal one onto the battlefield which can be powerful for green. For ten mana you can repeat the ETB ability of End-Raze Forerunners with Sabertooth. For nine mana repeat Regal Force's draw. Castle Garenbrig, pay four mana to make six mana to use to cast creatures or activate abilities of creatures. Being able to activate abilities with this mana makes this land very good for green and with Sabertooth.

Soul of New Phyrexia can make all your permanents indestructible this includes all your lands/enchantments/artifacts/Planeswalker as well as creatures and you can pay for this ability with Garenbrig. Elemental Bond + Garruk, Primal Hunter can be budget repeatable draw and Bond/Garruk has interaction with lots of high powered creatures.

Some budget upgrades to consider:


Cards to consider cutting:

  • Gingerbread Cabin
  • Strength of Cedars
  • Sight of the Scalelords
  • Baloth Woodcrasher
  • Feral Hydra
  • Journeyer's Kite
  • Tower of Fortunes

Good luck with your deck.

Lambofan217 on Omnath High Tide [Primer]

1 week ago

What do you think about Once and Future instead of Regrowth. I understand that paying 2 more mana may not be great and the draw back of putting one on top of your library, but it essentially always gets back 2 cards instead of 1 and is at instant speed.

Rasaru on High Risk, Higher Reward (Needs Help!)

1 week ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

FYI – There are 2 brutal flyer decks in my playgroup. Alela, Artful Provocateur and a dragon tribal, piloted by Torbran, Thane of Red Fell. That is why I originally added cards like Predator, Flagship, Clip Wings and Whirlwind.

It's frustrating that they can just fly over everything… but if there are better cards, then let’s add them! My notes are below!

Predator, Flagship - see comment above

Emerald Medallion – I see that you’re saying here. I currently have x8 1, x2 artifact creatures and x3 others, for a total of 13, that wouldn’t benefit from this card. However, I still have 26 creatures (that includes my commander) that can use it. Is that not enough to justify the 2 cost of the artifact?

Burgeoning – You’re probably right, plus it would give me some additional budget to work with.

Prodigious Growth – I originally added this for 4 reasons (prob not good ones!) 1. I could slap it on commander for more dmg. 2. I could slap it on my larger dorks for survivability. 3. I could slap it on one of my creatures with reach to take care of some dragons without dying. 4. Card draw, based on creature toughness. I definitely like bear umbra though! Colossal Majesty – I’ve never played elves before, but it seemed while most of their power is lower than 4, their synergy allows them to build quickly. However, I def like Rishkar's Expertise more!

Clip Wings – I can see how this card can be weak, given that the opponent gets to choose which flyer gets destroyed. And obviously this only works against flyers.

Jungle Basin – Understood. Consider it out of there! Replace it with a forest?

Desert Twister – I totally understand what you’re saying here and agree. I’m just trying to stay under budget!

Tranquility – Understood. What would you replace it with?

Whirlwind – see comment above

Journey of Discovery – Replacement options?

Nature's Spiral - Eternal Witness,

Regrowth is strictly better. - I can see why after reading the text!

Overrun - Roger that!

Gaea's Bounty – I see that it’s like Journey of Discovery. Replacement options?

Rude Awakening/Sylvan Awakening – I don’t think I get the “combo” you’re talking about. Are you just saying that you wouldn’t have to tap the lands for mana, but attack with them because you could use cradle to produce mana?

Rasaru on Profet93

1 week ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward (Needs Help!)

1 week ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward (Needs Help!)

1 week ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward (Needs Help!)

1 week ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Spell_Slam on Ghalta's Stompy Menagerie

1 week ago

Great list!

I would add Worldly Tutor instead of Once Upon a Time, since it can get any creature and costs less mana.

Gravity Well seems okay but have you thought about playing good old Hurricane? It's a great way to wipe out fliers and it also deals damage to players, which means you can use it to end games. You're usually ahead on life because you were the agressor anyways.

Wilderness Reclamation seems a bit narrow in your deck. I can see the combo with Yeva and Chord, but you're not guaranteed to get it going very frequently. I feel like this could serve as better ramp. Maybe Oracle of Mul Daya?

I'm not a fan of Scute Mob in this deck. By the time you can start growing it, you could just play a better creature and all the while it could just get sniped or sit there as a useless 1/1. I think you could use more ramp instead. In mono-Green, I like Gaea's Touch because it's never totally dead and can also get you to 6 mana on turn 3 by itself in an ideal scenario.

Eternal Witness is a Commander classic that deserves a spot in your deck. Regrowth is also a pretty useful card to have.

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