Regrowth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Vintage Masters (VMA) Rare
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Masters Edition IV (ME4) Rare
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Regrowth

Sorcery

Return target card from your graveyard to your hand.

Price & Acquistion Set Price Alerts

A25

DDL

3ED

Ebay

Regrowth Discussion

Rabid_Wombat on Vanilla Tribal

1 day ago

I like decks like this...when the tech is all about just kicking back and having fun.

Overrun and Might of Oaks for more beatdown and more ramp Explosive Vegetation, Rampant Growth will help you swarm the board...and maybe even steal a win or two!

Emerald Medallion and Pearl Medallion could work overtime for you in getting peeps into the action.

Regrowth would also be really useful to bounce back Enchantments from the yard as they will get blown up ;)

Peoyogon on Simple Graveyard Fun

3 days ago

Very cool deck! You might want to consider adding a little graveyard retrieval as well. Regrowth or Noxious Revival might help you get back any key cards you need.

VanguardVII on Izoni, Golgari Aristocrat

4 days ago

MegaMatt13 Sure, my suggestions would be to cut Golgari Signet, Awakening Zone, Necrogenesis, Pernicious Deed, Saproling Symbiosis, Altar's Reap, Costly Plunder, Grapple with the Past, Grisly Salvage, Regrowth, Kodama's Reach and Cultivate. You can add more creatures with ETB to destroy artifacts or enchantments, creatures that mills you like Stitcher's Supplier and Glowspore Shaman, creatures to draw more like Bloodgift Demon, creatures to ramp like District Guide (this is kinda bad but you can find better ones) and I suggested both Cultivate and Kodama's Reach because you can add Harrow and take advantage by adding World Shaper and Ramunap Excavator . I hope this helps.

Cloudius on All Bow Before the True Queen

1 week ago

Howdy. An interesting deck idea you've here with a "hidden" commander.

Tutors

Since she starts the game in your library, I'd recommend including more ways to grab Vraska out early.

Vampiric Tutor, Cruel Tutor, Imperial Seal and Grim Tutor are on the pricier side.

Dimir House Guard synergizes pretty well with the deck, acting both as a tutor for Vraska, Sac-outlet and a 2/3 beater with embedded evasion.

Lands

32 lands and a few mana rocks/dorks and ramp spells may be insufficient for you. I'd up the land count slightly. Gaea's Cradle is always awesome in token based decks but it's price is exorbitant these days...

Recursion

Since Vraska ain't your commander, she can't be put back to the "Command Zone" when her loyalty drops to zero. Noxious Revival could act as a redundancy for Regrowth.

Alternate Wincon

Overwhelming Stampede, Overrun, Craterhoof Behemoth and Garruk Wildspeaker could buff your tokens up for an Alpha Strike if your Plan A fails.

Blackerlotus13 on The Landlord

1 week ago

This deck looks great - I only have a few suggestions because Im going through the same thing right now with my windgrace deck. I would absolutely recommend a Crop Rotation and a Craterhoof Behemoth. Im not totally sure what your plans are with Magus of the Candelabra or Seedborn Muse. If you can make room for Demonic Tutor, and some regrowth cards like Eternal Witness, Greenwarden of Murasa, Regrowth, and Seasons Past I feel you can be even more of a house.

Feel free to take a look and or comment on my pile over at Black Panther has Landed and let me know what you think.

LabManiac_cobblepott on Tatyova Stax

1 week ago

breadbocks:

Yes, Ghost Town does provide value, but so do Oboro, Palace in the Clouds and Simic Growth Chamber. For the sake of consistency, we don't want too many of those effects in the list and colorful mana is more valuable than colorless.

zrob and inazuma98:

This list plays very well, particularly against other cEDH lists. Tatyova doesn't want to play 50 lands the way Azusa, Lost but Seeking does. Azusa gets away with that because you've got her in the command zone. In the case of Tatyova, you've got a draw engine in your command zone, but you don't assuredly have a way to dump your hand onto the table and go off. Thus, very high land counts can often be more of a setback than an exploit.

Instead, we want to go all-in on disrupting opponent game plans with the knowledge that when the time is right, we have our win engine in the command zone. We know we can eventually break parity because the list is built around doing so. We also know that most other lists (in the cEDH realm) will not be equipped to break parity along this axis, thus the advantage.

kyuuri117:

Once you kick the Tatyova engine, you expect to loop through your library and either:

  • Use Words of Wind to replace your draws and protect yourself from decking.
  • Use Timetwister + Regrowth / Noxious Revival loops to continue arbitrarily.
  • Bounce Tatyova to your hand to eliminate the draw triggers since you have the wincon on the table.

SynergyBuild on tuvasa Tier?

2 weeks ago

No I don't play Tiny Leaders, well, I tried it, but took the deck apart because apparently using all of black and whites tutors to find Darkest Hour and Blasting Station in my Teysa, Orzhov Scion deck was okay, but when I found out how to build a tiny leaders varient of Hermit Druid, no one wanted to play against me.

Here is how it works, Hermit Druid your deck into your yard, and flashback Memory's Journey, hitting Yawgmoth's Will. I usually also hit Gitaxian Probe too. If you have a lot of mana, you can even flashback Think Twice to draw a card, however I normally mill myself out and flashback Journey on upkeep so I don't care.

Cast Yawgmoth's Will, and start storming off from the yard, with Dark Ritual, Cabal Ritual, and all of the efficient mana rocks that net mana. Then cast any number of combos. I usually go for Regrowthing back a Dramatic Reversal, casting Isochron Scepter from the yard, imprinting it, making infinite mana, casting Laboratory Maniac from the yard, casting my commander (Thrasios, Triton Hero, with Tymna the Weaver as the partner), and drawing to win.

The deck obviously could win with just IsoRev combo, with the commander, and won averagely turn 3. With all of the tutors and ramp legal, without Force of Will for my opponents to respond as easily (with Swan Song, Flusterstorm, Spell Pierce, Counterspell, Pact of Negation they can, but not as easily), the format dulled to a cEDH format with less interaction. Really sucked too, because it had so much promise.

That was back when I played around 4 years ago. I started ~5 years ago, but stopped 3 years ago. Started back up in late Amonkhet where I saw a booster box (or bundle?) in a store and remembered it. Got back in and though I sold my standard playabled, ended up that a lot of my other cards were great in commander, like Serra's Sanctum and Earthcraft, which I thought were only cool little tid-bits of MTG history at the time.

SynergyBuild on To Hell and Back

2 weeks ago

Oh, no need to be so formal! Also, why Regrowth over Eternal Witness, wouldn't the witness have more synergy, making mana on combo turn with Food Chain? Speaking of which, have you seen the change with some lists running Recruiter of the Guard/Imperial Recruiter to fetch Squee, the Immortal before exiling them to cast him?

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