|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters||Uncommon|
|Masters Edition IV||Rare|
|International Collector's Edition||Uncommon|
|Limited Edition Beta||Uncommon|
|Limited Edition Alpha||Uncommon|
Combos Browse all
Return target card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
2 days ago
Hi, cool deck and very unique! mono-green artifact synergy in EDH is pretty unusal!
saw your deck on the commander thread. I have not built a mono green edh deck but here are some quick suggestions, hopefully some of them are in your budget and/or look fun enough to run.
two things that green does fantastically that could tune-up your list are ramp and recursion. some ramp cards like Cultivate, Kodama's Reach, Skyshroud Claim could fit in over Attune with Aether depending on how dedicated to the energy subtheme you are. also Sol Ring!!
for recursion, Regrowth and Recollect are sometimes better than Reclaim, Pulse of Murasa. also i really like Seasons Past over Wildest Dreams - six mana for a full hand over ~2 cards.
a couple options for your win cons, depending on if you want to lean more towards combo or more towards token/stompy wins.
combo: Staff of Domination, Paradox Engine, and mana dorks like Fyndhorn Elves, Llanowar Elves, Elvish Mystic, Selvala, Heart of the Wilds can get you into a big mana/card draw situation. Cloud Key is another foundry inspector.
token stompy: cards like Hornet Queen, Myr Battlesphere, Avenger of Zendikar, coupled with more overrun effects like Overwhelming Stampede, Triumph of the Hordes, or Kamahl, Fist of Krosa can give you a more aggro tilt. Genesis Wave may be a fun option for either direction.
finally if you want to run more removal/disruption, Beast Within, Reclamation Sage, Acidic Slime, Terastodon, all help the cause and provide bodies to swing or block.
hope this all helps and sorry if it is goodstuff suggestions! cheers and have fun.
2 days ago
I definitely prefer bloom over azusa. Burgeoning is solid though ao IDK. I think if you ran cards like Regrowth or Yawgmoth's Will you could get multiple uses out of bloom and its far more explosive out of the gates, which Damia needs to be relevant. If you add yawgwin you should definitely add Lion's Eye Diamond and Cabal Ritual too. The discard your hand clause means far less with Damia as your commander. Especially if you have a way to flash her in at endstep and yawgwin+LED is insane.
4 days ago
Hey man, just touching bases here.
I think that the Paradox engine can be tested in my list directly, however Pact support negates HT, so we'll have to talk about which is preferred, or if it's up to the player.
Also noticed, we need to work in Carpet of Flowers in both our lists. I left it out for local meta reasons, but I think it certainly belongs in the list in high-tiered metas.
Thoughts on Scroll Rack in Leovold? I played it a lot in my Oona storm list to make up for the lack of commander CA, but I have preferred in Leovold to just increase tutor/CA density.
Last thing to talk about. Running Intuition? Might be harder in your list since yours shoots for specific cards more than my list does. But since we're on G with things like Regrowth, etc. I think it's pretty solid.
6 days ago
Also, Trinket Mage with only one target to tutor for is awfully weak. It's a great card but you need some sort of toolbox to make it relevant in any stages of the game. For example Pithing Needle, Engineered Explosives (nice with Academy Ruins and Crop Rotation/Sylvan Scrying to tutor for it, also makes a good pile for Intuition with Crucible of Worlds/Academy Ruins/Engineered Explosives or Regrowth), Aether Spellbomb or some mana rocks such as Mana Vault, Voltaic Key, Lotus Petal, Chrome Mox and a bit more expensive Mana Crypt, Mox Opal, Mox Diamond.
I wouldn't recommend lands like Simic Growth Chamber, because they are very much fun for the first person, who happens to have a Strip Mine, Wasteland or any other land removals in the early game and it sets you back like 3 turns. It happened so often and recently I've not seen anyone play these lands anymore because they are so risky. If you combine them with Amulet of Vigor (also a target for Trinket Mage) they are good, but alone they suck.
1 week ago
Have you considered Thornbite Staff? I'd consider it an absolute in any deck with deathtouch. Casting and Equipping both cost twice as much as Pathway Arrows but that untap could give you some serious control over boardstates.
Awesome deck, by the way. Definite +1
1 week ago
And lastly, you need to get rid of the tap lands. They slow you down unnecessarily. Since you're gaining life a lot, maybe City of Brass and Mana Confluence are justifiable replacements. Reflecting Pool too.
2 weeks ago
A lot of newer ones self exile typically because they do more than one thing. They either return multiple cards or they do damage or something.
1 month ago
Very interesting take on Atraxa. I am not quite familiar with a lot of the cards here so Depending on how much you will depend on the Reactor as a win con, I would add cards like Noxious Revival, Regrowth and Riftsweeper. I am largely unfamiliar with a lot of the cards here so I will wait for your finished description before I make any more suggestions.
BTW, why no tutors?