|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|Revised Edition (3ED)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Return target card from your graveyard to your hand.
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|Have (8)||ZombieFood , Roadhog , Kvothe1115 , Qolorful , MoJoMiXuP , rockleemyhero , buildingadeck , TheRealPeaches|
|Want (3)||dplerner , Esquire_ , CastleSiege|
2 days ago
Considering ramping, drawing cards, recursion, untapping shenanigans and removal, I would pick some of the list bellow to add:
- Birds of Paradise
- Arbor Elf
- Great Oak Guardian
- Temple Bell
- Scryb Ranger
- Wirewood Symbiote
- Garruk, Primal Hunter
- Cloudstone Curio
- Thought Vessel
- Staff of Domination
- Umbral Mantle
- Tooth and Nail
- Noxious Revival
- Temur Sabertooth
- Sol Ring
- Wirewood Lodge
- Winding Canyons
As for cards to take out, I think you have much combo potential, so it is not necessary to mantain lots of creatures that have just combat or protection potential. There are some unecessary redundancies and a bad land for a deck with just 31 lands:
- Sylvan Primordial (banned)
- Polukranos, World Eater
- Majestic Myriarch
- Avenger of Zendikar
- Mirri's Guile
- Temple of the False God
- Elderscale Wurm
- Bellowing Tanglewurm
- Ulamog, the Ceaseless Hunger (it's much better on 1x1, and you should focus on building a board that allows you to kill everyone with a single combat phase, maybe two with enough protection)
That's it. The idea should be go infinite with Selvala, drawing/tutoring your creatures and playing them on a single turn, then giving them haste and swinging at everyone. No incremental damage, just a single, deadly blow!
3 days ago
Thanks for your suggestions chadsansing.
Of the recursion cards you've listed (aside from Regrowth which is in the deck already), I think I like Noxious Revival the most because I can use it while tapped out, at instant speed, and even aggressively. The others seem a bit less useful because I don't expect to be discarding lands early game unless I am on the defensive, and because I think Scouting Trek would work better to stack my deck.
Right now I kind of just want to pick ten cards from my maybeboard that round out the deck.
3 days ago
Maybe a Mulch? Stoic Builder, Verdant Confluence, Regrowth, Reclaim, Noxious Revival, Cartographer, Devour in Flames, Firewild Borderpost, Grapple with the Past, and Pulse of Murasa might be good to test as cards that return lands to your hand or the top of your deck.
1 week ago
Sure AR costs 1 less than Dualcaster Mage + Twinflame, but AR has some problems in this deck. Mainly that conspired or copied spells don't count toward its total, and also that unlike Storm decks, we probably won't have cast more than 3 spells in for the turn before casting it. We don't want to have to load up on too many instants and sorceries to be sure to kill the table.
- , Activate HD.
- : Flashback Past in Flames.
- : Flashback Rite of Flame, +.
- : Flashback Desperate Ritual or Pyretic Ritual, +.
- : Flashback Seething Song, +.
- 2 Life: Flashback Noxious Revival: Return Dualcaster Mage to top of library.
- : Flashback Manamorphose: Add , draw Dualcaster Mage.
- : Flashback Twinflame targeting HD (or anything, really).
- : Cast Dualcaster Mage in response, copy Twinflame with ETB, copy of Twinflame copies Dualcaster Mage, repeat for infinite copies of Dualcaster Mage with haste.
- Attack for lethal
If you have additional creatures in play you can also sac HD to Infernal Plunge and save a step. You can also cast more rituals for extra mana to flashback Pyroblast, Red Elemental Blast, Autumn's Veil, or Guttural Response, or to flashback Seize the Day if you're doing this post-combat.
1 week ago
As for what combo to pull out, Reiterate + a big enough ritual seems the simplest, and only needs to pull back one card. You can flashback other rituals to build up to it. If Vitalize and dorks are your ritual, you can even conspire it each time.
1 week ago
I'll just comment what I can think of:
1 week ago
Deck looks good, I like the Hellkite, I'm gonna make two lists of suggested cards, one for combo pieces and one for value.
All of these I would 100% want in the deck
Fathom Mage*** 100% want
Farseek* good with a breeding pool
Seedborn Muse* I know this is expensive now but it's strictly better than Murkfiend Liege
Heroic Intervention* better than some of the janky +1 counter regen stuff
Uncage the Menagerie* Not 100% on this one but there's some 2 card 2 drop combos with Kraj
The stuff I'd recommend dropping are cards that aren't combo pieces, removal/protection, ramp or card draw/tutors. Cards like Nissa (that I recommend), master biomancer and forgotten ancient are good for getting the combo going, so I'd slot them in last if you've filled the combo piece etc slots. Kruphix, for example, doesn't offer anything to this deck.
1 week ago
Nice. However,I faced 2 constant problems whenever I attempted the HD route:
- What's the endpiece?
- If Past in Flames gets countered, what do we do?
I've avoided this in the past by conspiring it, or with Dosan.