|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters||Uncommon|
|Masters Edition IV||Rare|
|International Collector's Edition||Uncommon|
|Limited Edition Beta||Uncommon|
|Limited Edition Alpha||Uncommon|
Combos Browse all
Return target card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
21 hours ago
Awesome deck. I have a few questions, I wonder if you'd be able to talk about:
2) what is the best replacement for leovold? Some other hate bear, or just some other good card?
many thanks. :)
2 days ago
1 week ago
Dimir Signet or other on-color signets
This is the best I have off the top of my head. The multicolored ones add some things, too.
2 weeks ago
Out: Kodama's Reach;
In: Explosive Vegetation;
2 weeks ago
SageOfStone: Sorry it took me so long to respond, I've been meaning to get back to you but I was wiped out all weekend and then today has been hectic. But I wanted to properly address your comment - you've given me a lot of awesoem feedback and points to ponder.
As for your individual card comments:
I hear what you're saying about the Joraga Treespeaker. I think it can be a bit slow, but it has potential. I added it sonce I've upped my elf count (primarily for Priest of Titania) - I want to give it the acid test and I'll see how it holds out.
While Mindbreak Trap isn't as powerful anymore, the fact that it exiles rather than counters is a huge plus for me. I'm typically playing against big eldrazi (one of the main decks I play against is a Captain Sisay deck) and being able to exile them so they don't reshuffle is huge. Notto mention, it's one of the few counterspells I have that shuts down a Dragonlord Dromoka (again, a card I see often).
I've been o nthe fence about Glen Elendra Archmage for a while now. While it's really good, I often have the problem that 4 mana to play it plus 2 mana free for countering often leaves me tapped out otherwise. I prefer having options, plus having that bluff can be nice sometimes.
I used to run Prophet of Kruphix and found that it pulled a lot of aggro. My concern is that Seedborn Muse would have the same effect and that the benefit it would bring wouldn't be enough to offset that. Plus I owuld personally prefer to run more ramp rather than an untap effect as onc eyou have Damia mana you're generally pretty good.
I actually used to run Jace, the Mind Sculptor, but cut it for Baleful Strix. I found that with a small (and weak) creature base, people would just swing into Jace if they had nothing better to do. Baleful Strix on the other hand has the opposite effect, plus it can act as a backup Rune-Scarred Demon in combo.
Again, I used to run Chord of Calling back in the day when thedeck was a lot more creature heavy. Becuase most of the creatures in the deck now are either mana dorks or need multiple creatures to combo, I ended up cutting it as it became less and less useful.
Just like Chord and Jace, I also ran Teferi, Mage of Zhalfir for a bit. The thing I noticed with him though is that because i was one of the heaviest control decks in the meta, I usually didin't need him as I had enough counterspells to resolve my combo. He might make a second appearance i nthe deck if I start coming up against more control decks though.
Sower of Temptation is interesting. I think the biggest interaction I like with it is that you can bounce it with Riptide Laboratory however it feels ab it niche in the curent build. I will add it to the maybe board though, because it's an interesting idea.
Again, I used to run Mind Twist a long time ago. It is pretty dirty, however I've found that in multiplayer it's not anywhere near as powerful as in 1v1. If this was a due lcommander list, I would be running it in a heartbeat however here I'm focusing more on reactive control rather than proactive.
Honestly, I've never felt the compulsion ot run Trinket Mage in a deck. I run him in a prototype deck however that deck is somewhere in the order of $4K and he has a lot of targets. Here, I find him underwhelming. Baleful strix is actually really good as it acts a deterent for people to attack me. PLus hte flying blocker is nice.
Very long ago I made toe conscious choice to run Archaeomancer over Snapcaster Mage. This was because I liked the non-exiling nature of Archaeomancer, making it work better in combo. I would consder running snappy alongside, but not instead of. I run Noxious Revival in my Saffi deck and can vouch for it, however I don't know if I need it as I'm not a storm combo deck. Yawgmoth's Will is one of those cards I've been on the fence about runnign for a long time. It will probably see its way into the edck eventually. I don't like Regrowth here though for the same reason as revival. I don't need that much 1/1 recursion.
Unfortunately my meta is quite heavy on creatures attacking, so I think Ad Nauseam is out. I have another combo deck I would like to test it in (that super expesive prototype deck) but I think it's too heavy here.
I hear what you're saying about stroke/blue sun's. The benefit of the USZ combo thoug his that technically none of the peices ever have to hit the graveyard and especially with these new bibcycle lands coming out and with only needing 1 more fetch, the mana base of the deck is overall pretty solid.
I think there are a few cards here that really should make their way into the deck. Long term I think I will try to add a Cavern of Souls (plus the new art is beautiful) alnog with Yawgmoth's Will and potentially a Snapcaster Mage (alongside Archaeomancer). There are a few others like Sower of Temptation which are interesting as well. I'll definitely give them some thought.
Thank you again for your comment and the upvote. It's always good to get a fresh perspective on the deck and especially from someone who has been playing a bit more combo focused deck, it provides me with some good ideas which I may not have seen originally coming from a control point of view.
2 weeks ago
You are right. I was sequencing it in my head wrong. You can get one extra use out of the Reality Shift (or any spell for that matter) but then you are stuck looping the other two. Timetwister is necessary to actually win with the Reality Shift combo.
And one more question now that I thought of it. What do you normally tutor for with Intuition? I have never ran the card before and it seems like the type of card you need to set up so that there is no right answer for your opponent so I am guessing that Yawgmoth's Will should be one of the choices. Perhaps Regrowth and whatever other combo piece you needed.
2 weeks ago
Out of the current list the only things I am missing are the Timetwister and a few of the dual lands. However, If I am not mistaken, the Reality Shift combo can also be done with Noxious Revival, Regrowth, and Thrasios so that is still a reasonable win condition (cast Reality Shift, Noxious Revival it to top of library, draw it with Thrasios. Regrowth the Noxious Revival. Noxious Revival the Regrowth, draw with Thrasios. Repeat until opponents are dead).
I will likely end up trying out Walking Ballista as a backup win condition, but it is nice to know that there are many other options if I decide that I do not like it.
2 weeks ago
Awesome deck, +1!! Got some quick ideas from looking... Paradox Engine, Regrowth, Time of Need, Shamanic Revelation, Cathartic Reunion, Tormenting Voice, Wild Guess, Pyromancer's Goggles. The copies of those red sorceries don't make you discard, only casting the original spell does. Happy gathering!