|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Vintage Masters (VMA)||Rare|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Return target card from your graveyard to your hand.
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1 day ago
I like decks like this...when the tech is all about just kicking back and having fun.
Regrowth would also be really useful to bounce back Enchantments from the yard as they will get blown up ;)
3 days ago
4 days ago
MegaMatt13 Sure, my suggestions would be to cut Golgari Signet, Awakening Zone, Necrogenesis, Pernicious Deed, Saproling Symbiosis, Altar's Reap, Costly Plunder, Grapple with the Past, Grisly Salvage, Regrowth, Kodama's Reach and Cultivate. You can add more creatures with ETB to destroy artifacts or enchantments, creatures that mills you like Stitcher's Supplier and Glowspore Shaman, creatures to draw more like Bloodgift Demon, creatures to ramp like District Guide (this is kinda bad but you can find better ones) and I suggested both Cultivate and Kodama's Reach because you can add Harrow and take advantage by adding World Shaper and Ramunap Excavator . I hope this helps.
1 week ago
Howdy. An interesting deck idea you've here with a "hidden" commander.
Since she starts the game in your library, I'd recommend including more ways to grab Vraska out early.
Dimir House Guard synergizes pretty well with the deck, acting both as a tutor for Vraska, Sac-outlet and a 2/3 beater with embedded evasion.
32 lands and a few mana rocks/dorks and ramp spells may be insufficient for you. I'd up the land count slightly. Gaea's Cradle is always awesome in token based decks but it's price is exorbitant these days...
1 week ago
This deck looks great - I only have a few suggestions because Im going through the same thing right now with my windgrace deck. I would absolutely recommend a Crop Rotation and a Craterhoof Behemoth. Im not totally sure what your plans are with Magus of the Candelabra or Seedborn Muse. If you can make room for Demonic Tutor, and some regrowth cards like Eternal Witness, Greenwarden of Murasa, Regrowth, and Seasons Past I feel you can be even more of a house.
Feel free to take a look and or comment on my pile over at Black Panther has Landed and let me know what you think.
1 week ago
Yes, Ghost Town does provide value, but so do Oboro, Palace in the Clouds and Simic Growth Chamber. For the sake of consistency, we don't want too many of those effects in the list and colorful mana is more valuable than colorless.
This list plays very well, particularly against other cEDH lists. Tatyova doesn't want to play 50 lands the way Azusa, Lost but Seeking does. Azusa gets away with that because you've got her in the command zone. In the case of Tatyova, you've got a draw engine in your command zone, but you don't assuredly have a way to dump your hand onto the table and go off. Thus, very high land counts can often be more of a setback than an exploit.
Instead, we want to go all-in on disrupting opponent game plans with the knowledge that when the time is right, we have our win engine in the command zone. We know we can eventually break parity because the list is built around doing so. We also know that most other lists (in the cEDH realm) will not be equipped to break parity along this axis, thus the advantage.
Once you kick the Tatyova engine, you expect to loop through your library and either:
2 weeks ago
No I don't play Tiny Leaders, well, I tried it, but took the deck apart because apparently using all of black and whites tutors to find Darkest Hour and Blasting Station in my Teysa, Orzhov Scion deck was okay, but when I found out how to build a tiny leaders varient of Hermit Druid, no one wanted to play against me.
Here is how it works, Hermit Druid your deck into your yard, and flashback Memory's Journey, hitting Yawgmoth's Will. I usually also hit Gitaxian Probe too. If you have a lot of mana, you can even flashback Think Twice to draw a card, however I normally mill myself out and flashback Journey on upkeep so I don't care.
Cast Yawgmoth's Will, and start storming off from the yard, with Dark Ritual, Cabal Ritual, and all of the efficient mana rocks that net mana. Then cast any number of combos. I usually go for Regrowthing back a Dramatic Reversal, casting Isochron Scepter from the yard, imprinting it, making infinite mana, casting Laboratory Maniac from the yard, casting my commander (Thrasios, Triton Hero, with Tymna the Weaver as the partner), and drawing to win.
The deck obviously could win with just IsoRev combo, with the commander, and won averagely turn 3. With all of the tutors and ramp legal, without Force of Will for my opponents to respond as easily (with Swan Song, Flusterstorm, Spell Pierce, Counterspell, Pact of Negation they can, but not as easily), the format dulled to a cEDH format with less interaction. Really sucked too, because it had so much promise.
That was back when I played around 4 years ago. I started ~5 years ago, but stopped 3 years ago. Started back up in late Amonkhet where I saw a booster box (or bundle?) in a store and remembered it. Got back in and though I sold my standard playabled, ended up that a lot of my other cards were great in commander, like Serra's Sanctum and Earthcraft, which I thought were only cool little tid-bits of MTG history at the time.
2 weeks ago
Oh, no need to be so formal! Also, why Regrowth over Eternal Witness, wouldn't the witness have more synergy, making mana on combo turn with Food Chain? Speaking of which, have you seen the change with some lists running Recruiter of the Guard/Imperial Recruiter to fetch Squee, the Immortal before exiling them to cast him?