Sphinx's Revelation

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Return to Ravnica Mythic Rare

Combos Browse all

Related Questions

Sphinx's Revelation

Instant

You gain X life and draw X cards.

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Sphinx's Revelation Discussion

mountainturtle93 on I Need Help Finding Card ...

4 days ago

Staff of Nin is pretty good, you can also abuse Peregrine Drake + Palinchron + Deadeye Navigator + Eldrazi Displacer with Mulldrifter or Sea Gate Oracle any etbs creature to be honest. I really like Sphinx's Revelation as well

multimedia on St Traft Azorius Control

1 week ago

Hey aekrusty, thanks of the upvote at my Leovold Commander Elves deck. You asked for my review of your deck. It looks great, really good job constructing it. +1

I'm not going to give you a review per say, but instead some suggestions for you to consider. It appears you are going for a more budget deck as evident by the lands your using in the manabase. Because of this my suggestions will be budget, nothing over $10.

Some more low CMC auras that can help Giest:

  • Gryff's Boon, Boon can give Giest flying for 1 CMC and when he dies or it dies you can get Boon back from the graveyard.
  • Grasp of the Hieromancer, Grasp lets you clear the way of a potential blocker every time Giest attacks.
  • Spirit Mantle
  • Daybreak Coronet, Coronet is one the best auras to put on Giest and is excellent with Boon. It's price is on the higher side.

You're already using Steel of the Godhead which is great, but I think you need to take better advantage of being able to slap auras on Giest making him an even more scary threat.

Some more creatures who can protect Giest:

  • Man-o'-War, this Jelly is just a super effecient blue creature who can bounce a potential blocker out of the way for Giest.
  • Mother of Runes, Mother can protect Giest from removal and give him protection from the color of the creature who is blocking him. One downside is giving Giest protection from white or blue does destory any auras of these colors that are attached to him.
  • Umbra Mystic, Mystic can protect Giest instead destorying auras on him. She is good with Gryff's Boon.

  • Grand Arbiter Augustin IV, Arbiter is a great creature for control. Unfortunately, his price might be on the higher side for your deck.
  • More draw and more low CMC dig:

    Other than Dig Through Time and Fact or Fiction your deck lacks draw. Sphinx's Revelation is one of the best control draw spells.

    Other tutors:

    • Mystical Tutor, Being able to tutor for any instant or socery at instant speed is excellent in control decks.
    • Fabricate, Another tutor which can put a Sword into your hand.
    • Muddle the Mixture, Muddle can tutor and put any card with a 2 CMC into your hand.

    Other removal:

    Azorius Charm is an excellent control card and great with Giest.

    Other card suggestions:

    • Winds of Rath, this board wipe can kill all the creatures on the battlefield except Giest if he has an aura attached to him. This could be a very powerful spell for your strategy.
    • Faith's Reward, having some board wipe insurance is good and Reward is one of the best with Giest because it can bring him as well as all the auras that were attached to him back into play.
    • Pearl Medallion
    • Sapphire Medallion

    Everytime Giest is killed he costs more to cast him from your Commander Zone. Both Medallions can help with this cost as well as reduce the cost of all the other cards in your deck.

    Are you having problems with your current manabase? Using 14x of each Islands and Plains seems like a lot, potentially preventing you from having both colors when you need them. Consider adding more low price Azorius dual lands and budget fetches, Wilds and Expanse:

    Out of all my suggestions these are the better ones for you to consider:

    Good luck with your deck. Great job, getting #1 on TappedOut!

    AvacynUnleashed on Narset's Revelation

    1 week ago

    I was thinking Terminus too, each game I've gotten it I have't used it, or is been a slightly less effective Path to Exile. Land wise I can't really take anything out without making Sphinx's Revelation weaker. Terminus and maybe Wrath of God are the two 'weakest' cards in play test though. Thanks for the tip/idea!

    TheInsanelyMadWizard on White - Blue

    1 week ago

    Some suggestions

    Lifegain

    Daxos of Meletis: Great card. Brings a lot to the table.

    Cathedral Sanctifier: For lifegain on early turns.

    Oreskos Sun Guide: +2 life every turn (unless you get countered).

    Sphinx's Revelation: Card draw+lifegain on later turns.

    Tokens

    Brimaz, King of Oreskos: Brings along a cat token whenever you attack or block with it.

    Raise the Alarm: Simple and efficient.

    Hope this helps. :D

    Shane.Allen on Azorius Aggro

    1 week ago

    I like any U/W deck, I like it just feel you need some more counter magic, and I like Sphinx's Revelation.

    Aggro-Blaster on Bant Spellslinger?

    1 week ago

    The way I see it, green is there to do what green does best, Ramp. Cards like Skyshroud Claim, Harrow, Cultivate, etc.

    Green also has the combo breaker of breakers, Krosan Grip.

    And like you said it has fog effects. One of which produces some tokens, the spider one from C15, I forgot it's name.

    I am worried about cards in graveyards; however, I don't want to dedicate a whole slot to stopping it. I want to be able to respond, make my opponents think twice before they do anything. Rest in Peace will cause any graveyard deck to want me dead. I do like that two card interaction though...

    Lastly, if the token production is showing to actually work, green has Overrun type effects, like you said. Plus with Second Harvest from SoI, token spellslinger may be viable.

    Overall, I want the deck to finish through spell interaction. I want as little permanents as possible. So card draw is a must. Besides Blue Sun's Zenith and Sphinx's Revelation, does anyone know any good card draw spells?

    SomeJustice on TurboFog Tutelage Mill

    1 week ago

    I haven't tried Flooded Strand in the deck yet but honestly I don't feel like it needs it. I am running Seachrome Coast, I have since updated the mana base on the deck, I've just neglected to show those changes here. I'm currently on 22 lands and I did squeeze in a Sphinx's Revelation, so we're definitely on the same page there.

    The original version of this deck did run spells like Serum Visions but after playing countless games with TurboFog I feel like it's not as good as it seems. I'll definitely give it a shot because I always like to consider any realistic recommendations, however I don't know how well it's going to perform. I'll get back to you with my thoughts and conclusions after a league with Serum Visions in.

    Clawed6 on TurboFog Tutelage Mill

    1 week ago

    Cool concept.

    Flooded Strand? If not then Seachrome Coast.

    I feel Serum Visions will give you another play off one mana and help find what you need, if you run 4 you can cut a land and then 1 of each of 3 spells. Helps deck hum nicely.

    A singleton Sphinx's Revelation could be good to restock your hand since you are going long (all you need is to leave 1 mana for a fog spell)

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