|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Mythic Rare|
|Return to Ravnica||Mythic Rare|
Combos Browse all
You gain X life and draw X cards.
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|Have (14)||ibraJG84 , AtomicEmpire , AlertKnave8075 , CoolBeansBrattah , Tiddilywinkus , jhTheMan99 , Swamy , Nemesis , golgarigirl , philktoken8998 , Randomdeath , loljk , firemind12 , warcry02|
|Want (4)||TheRealPeaches , Dadaman11 , brokendwarf , AtomicEmpire|
Sphinx's Revelation Discussion
2 hours ago
Maybe for an alternate wincon add Chain Reaction to combo (alongside of Blasphemous Act with Stuffy Doll, Arcbond, Coalhauler Swine, Firedrinker Satyr, Shinka Gatekeeper, and/or Boros Reckoner (not all of them are very good, but some may fit your gameplan better than others) along with some ways to gum up the board with weak donate-able tokens to make the damage spell easier to cast/better. Id's not amazing but it's the best I could do in this format without time to think/research.
1 day ago
I'd recommend having more than a single threat. I get where this deck is going but try including something incidental like Mulldrifter or a budget planeswalker: Jace, Architect of Thought or Jace, Memory Adept.
1 day ago
1 day ago
Kai-Erik, in your current decklist the Bomberman combo or Gemstone Array would solely exist just for the infinite mana possibilities (I guess the array could save you some mana to overlap to another turn), but I don't see how your deck can utilize infinite colourless mana other than infinite thopters from Thopter Foundry, then translating to infinite damage using Breya. If you used Blue Sun's Zenith instead of Sphinx's Revelation, you could use the infinite colourless to mill another player out.
If you want to justify the Bomberman combo, you could always add the spellbombs which are great utility, Pithing Needle, and all of them would be tutored with Trinket Mage, and Auriok Salvagers could just bring them back to hand. Lion's Eye Diamond is much more of a niche card, other than the combo, it's a 0 drop artifact to be eaten by Breya. But these cards are similar to Bitter Ordeal or Disciple of the Vault, where they do very little unless you already have the combo going.
I do think the above would be stronger than the Saheeli Rai + Felidar Guardian combo, as both of those cards alone have very low impact individually. Auriok Salvagers at least have limited tool boxing capability.
3 days ago
Wasn't aware of that article, thanks for sharing it!
Have you happened to open any Mm2017 as of yet? I spent about $195 or $145 usd on so far splitting a booster box with a friend, attending a draft and afterwards buying an extra pack. The box was a bit of a disappointment, there were 2 fetchlands (a verdant and arid) so one for each of us.
The mythics weren't all that exciting, Domri Rade, Past in Flames, and Sphinx's Revelation, while the only other somewhat decent(?) Rares and uncommons were a Death's Shadow, Grafdigger's Cage, Venser, Shaper Savant, Path to Exile and a foil Serum Visions.
From the draft I got a Craterhoof Behemoth but that's about it, however I placed 5th out of 19 players, and I even got to deal 80+ damage to an opponent one game which was fun.
4 days ago
Thanks! I appreciate that. This will be the 3rd deck I actually build IRL so I have to be really mindful of what cards to pick.
Yeah, Golgari Thug is the backbone of this deck. I use him almost exclusively as a sacrificial lamb of sorts to pump up Crypt of Agadeem, generate tokens, and dig for creatures. My favorite interaction is with Disciple of Bolas looping the 2 of them to pick out my best fighters from the grave and gain some life (this gets ridiculous with Grafted Wargear in play and becomes almost like a cheaper Sphinx's Revelation).
You're totally right about the sweepers. Golgari Thug, Bloodsoaked Champion, and Xathrid Necromancer all help recover from boardwipes (and may actually help my board state out if I have multiple necromancers in play beforehand), but unfortunately I don't have any copies of Drown in Sorrow so I will have to try Mutilate in place (which may work better since T3 is usually reserved for playing the necromancer I need anyways). Thanks for the suggestion!
6 days ago
For Draw-Go, the best cards I can suggest are Esper Charm, Think Twice, White Sun's Zenith, Cryptic Command, Supreme Verdict, Spellsnare, Snapcaster Mage, Torrential Gearhulk, Celestial Colonnade, Logic Knot, Sphinx's Revelation, Elspeth, Sun's Champion, and Sorin, Grim Nemesis. Most of these are not auto-includes by any stretch. But are cards I would at least keep in mind.
1 week ago
main board sol ring, thats like cheating.
congrats on a prison deck that doesn't stop control, burn, mill, a large handful of combos or any deck with enchantment removal.
Hada Spy Patrol?
why no counter magic, or spot removal.
howling mine, and font of mythos? why not Sphinx's Revelation.
why the venser's journal?