Sphinx's Revelation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Return to Ravnica (RTR) Mythic Rare

Combos Browse all

Sphinx's Revelation

Instant

You gain X life and draw X cards.

Sphinx's Revelation Discussion

capriom85 on Pioneer Approach

1 week ago

I would play this deck as a U/W control build. Dig Through Time , Sphinx's Revelation , and Treasure Cruise (I actually prefer Dragonlord's Prerogative ) will dig more than enough to find your Approach of the Second Sun to get going.

You have more than an adequate pool of counters to choose from, and I would say a chuck of about 10 cards can be devoted to this slot (base the choices on your local meta). Throw in some Supreme Verdict for good measure, in case anything actually sticks.

Finally, I would round the deck out with a few alternate win-cons. My choices here would be Dragonlord Ojutai , AEtherling , and Elspeth, Sun's Champion . I have also had some pretty great luck using Pearl Lake Ancient in the past.

ThePerilousRealm on Fifty ways to combo your lover (Merieke Ri Berit)

3 weeks ago

Saw on your thread that you're looking for some card draw suggestions. A few good options include Brainstorm , Ponder , Gitaxian Probe , Preordain , Consecrated Sphinx , Sphinx's Revelation , Night's Whisper , and Necropotence . There are others, but those should help. Not sure what to cut though...that's a tough one.

Lemky24 on Life Gain Commander

4 weeks ago

Frozen AEther has very little synergy with the rest of the deck

Greater Auramancy the card is good and great enchantment protection but it is not needed here

Sphere of Safety not enough synergy for the deck, I would say good in a 20+ enchantment deck, otherwise just use Ghostly Prison or Norn's Annex

Hedron Archive the card draw is nice but you have card draw built into your commander, I would use the 3 cost mana rock that taps for 2. Worn Powerstone

Burnished Hart maybe, good ramp for your colors, but is just a maybe

Solemn Simulacrum very good, but I think you can have a better card in the spot, no real way to abuse/recure him

Vampiric Tutor great card but more of a legacy card. I would use Demonic Tutor which also has no card disadvantage

Mystical Tutor same as above, Merchant Scroll

Enlightened Tutor same as above Idyllic Tutor

Cut 3 lands (dont need fetches, they are nice but not a necessity Polluted Delta , Marsh Flats , Flooded Strand , Prismatic Vista , Silent Clearing )

Some notable cards I would include are Sphinx's Revelation , Suture Priest , Auriok Champion

VoidMagic on Esper Starfield

1 month ago

Cool I'm trying the same type of build, but I'm trying to use Teferi, Time Raveler , Dance of the Manse , and Sphinx's Revelation , I'm also thought about Erebos, God of the Dead .

capriom85 on Jeskai in Pioneer

1 month ago

I have not posted in a while, years, actually. Been playing Modern and Commander, and have no interest in standard now that Pioneer exist (I hope it becomes popular). What do you all think the right way to Jeskai in Pioneer is? Aggro with Monastery Swiftspear and Mantis Rider , or maybe mid-range with Stormbreath Dragon and Wingmate Roc ? How about good old control with Elspeth, Sun's Champion and Sphinx's Revelation ? Which do you think has the edge?

Daveslab2022 on Bant Dragon Control

1 month ago

I love the idea of us OUaT to dig for Ojutai. At first I thought you were crazy and as I was reading I slowly understood. Oko is a beast so I definitely agree Green over Black. How do you feel about Sphinx's Revelation ? I was surprised to not see it. Also, 24 lands seems light, even for a deck utilizing OUaT, control decks normally play at least 26, to consistently hit their drops. I would personally play 25 since OUaT exists.

berryjon on Post your Pioneer deck here!

1 month ago

Actually, I'm going to jump on the WU Approach deck as something to watch out for. This is a format that has Approach of the Second Sun , Dig Through Time , Supreme Verdict and Sphinx's Revelation in it. It's a monstrous Control deck that has a lot more options than was available in Standard.

Too bad Wizards forgot that when they killed Extended in favour of Modern that they carried the former's ban list with them. A no-ban format it going to degenerate quite quickly and while I can see Wizards using these early tournaments to figure out what to ban, it's also going to poison the early impressions of the format for a long time to come, probably doing more harm than good.

edit: SEE! SEE! The guy who posted the first decklist right below me did just that!

Zerraphon on Holy of holies

3 months ago

So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!

Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .

Also if you want anthem's like that there are some better than 4 cmc! such as Honor the Pure, Spear of Heliod , Glorious Anthem , Always Watching , Radiant Destiny

For ramp, I like the inclusion of Zendikar Resurgent but Mirari's Wake should be an auto-include 100%!

If you're looking for removal enchantments for commanders or problem creatures cards like Darksteel Mutation and Song of the Dryads , Imprisoned in the Moon are WAY better than Illusory Wrappings

For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.

Speaking of value, enchantments you should look to include are: Sylvan Library fantastic enchantment. Rhystic Study and Land Tax are all good cards you should look at!

Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!

For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .

I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!

We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.

For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !

For Artifacts, I see the signets, I don't typically run the Sol Ring and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED Chromatic Lantern basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like Darksteel Plate , which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow). Godsend is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!

Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.

Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!

Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!

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Sphinx's Revelation occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.03%

WU (Azorius): 1.35%

WUB (Esper): 0.39%