InstantYou gain X life and draw X cards.
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Sphinx's Revelation Discussion
17 hours ago
Sphinx's Revelation has a mere converted mana cost of 3, but can act as a psuedo win-con for your deck should you be falling behind. I would recommend 1-2.
You're sideboard seems like it would be a lot of fun to design, for example Lightning Bolt is not only a fast answer against zoo, hate bears and burn, but it can also is great to have on top of the deck against these primarily 1 drop builds. Likewise against control and delve based decks, you can sideboard sweet win cons such as Consecrated Sphinx, Batterskull, and Keranos, God of Storms.
I like top-control based builds, and I appreciate talking about Counterbalance without top.
18 hours ago
Neat control list! +1!
Many control decks make use of lands that can turn into creatures (manlands, as they're often called) as additional wincons. Manlands are convinient because they take up only a land slot, not a control-spell slot, can dodge boardwipes, and can finish off oponents. In addition, because of the nature of lands, they can't be countered, allowing you to get past a counter screen. In your colors, the dual-color man land is Creeping Tar Pit. Mutavault is also good; its main drawback is that it is colorless.
Thoughtseize is generally considered better than Despise. Despise is great against creature heavy decks, but is often a dead card against the control mirror. Thoughtseize is great against everything, and the 2 life loss is often neglible. The only bad thing about Thoughtseize is the price tag; if $20 is too much, then sideboard two Duress (a very, very cheap card) to deal with noncreature decks.
Drown in Sorrow is good against weanies, but has little effect on bigger creatures. In contrast, Damnation kills everything and stops regeneration to boot! This is not to say Drown in Sorrow is bad - it isn't. However, having a mix of the two boardwipes would be better than just Drown in Sorrow. Budget versions of Damnation exist, including Crux of Fate and Life's Finale.
Traditional control decks use the not-so-wallet friendly Cryptic Command and the already suggested Snapcaster Mage and Vendillion Clique. These cards are expensive but powerful and can give you an edge. If you're willing to shell out some extra cash for the deck, these would be the cards to go for.
Batterskull is an excellent wincon. Even if the opponent kills the 0/0 black germ token, you can simply bounce the batterskull back to your hand and replay it for another. You can even return it in response to a removal spell! Batterskull can also provide some lifegain, which can be very useful.
Sometimes, control decks trade card-for-card with their opponents and end up with an empty hand. To get answers to opponents' topdecked threats, control decks will run card draw spells to refil their hands. In traditional white-blue based control, such as jeskai, esper, or arzorius, the go-to card draw spell is Sphinx's Revelation. Without white, as in your deck, other great card draw spells include Mind Spring and Blue Sun's Zenith.
Finally, although it would make your mana base a little trickeir, you may want to consider splashing either red or white. White can provide Lingering Souls, the aforementioned Sphinx's Revelation, and cheap boardwipes in the form of Wrath of God and Supreme Verdict. Red gives you access to burn spells such as Lightning Bolt and Electrolyze.
Good Luck! I hope that helps!
1 day ago
1 day ago
I think the potential problem that many players run into is that because one style of Control deck was prominent in the past, that is the only control deck that is viable. Notably: Jeskai Control.
However, in theory, two options present themselves to me. The first in Grixis Control, which has been given access to overlooked tools with the coming of DTK. The second is Sultai Control.
Let me work backwards and start with Sultai Control, since it is, perhaps the more obvious deck due to its recent showing. The obvious assumption is that since you're running green, then you must run 4x Tarmogoyf because you're running green. This is dangerous thinking and shifts the deck into a Midrange deck because then you begin to play various B/G/X components. I would argue that Sultai control is perfectly viable with a set of Snapcasters, 1-2 Tasigurs and potentially 1-2 Thragtusk. This configuration of creatures allows for greater access to elements of control. It also removes itself from the concept of being a pure midrange deck since the theory and game plan of the deck have changed. Tarmogoyf is such an influential card that it does change deck building theories. Another potential set up is to place 2x Eternal Witness into the deck so that you can recall anything should you lose it.
The next is Grixis. Grixis is often overshadowed by Jeskai control for a variety of reasons. Removal, creatures and life gain are the notable reasons, especially with the printing of Sphinx's Revelation. However, Grixis has recently been given two key tools which, again in theory, solve certain problems. The first is Kolaghan's Command and the next is Commune with Lava. While people have initially praised Kolaghan's Command for it's versatility, they often overlook the first ability: Return Target creature from your graveyard to your hand. Couple that with a shock and/or discard and you have an incredibly powerful card. In This card allows you to further recycle Snapcaster Mage, thus gaining further advantage from a creature that is already a huge boon to any control deck. The second overlooked tool that Grixis has gained is Commune with Lava. Those who analyzed DTK have all overlooked this card, dismissing it as the poor man's Sphinx's Revelation. However, what such players have failed to realize is that for something like Grixis, especially in Modern, this is an excellent late game card. Firstly it allows you to sort through however many cards you cast it for. It's 1 cheaper. Many control spells, like Cryptic Command are perfectly fine at sorcery speed and it allows you to dig deeper to find your win con. Not only that, but it removes late game dead draws such as Mana Leak and unecessary land.
2 days ago
All I have to say is I love the deck concept and I agree with the outline. I also think from a competitive stand point this seems like it would fare well. However, I do believe your sideboard is spread quite thin as was mentioned in a previous comment. I understand it is kind of a toolbox of sorts. However I think that if you are looking in your toolbox and you can't find what you need you take a lot longer to fix what you are working on. That being said I would personally consider uping some of your one ofs to two ofs like Wrath of God and Sphinx's Revelation or at least mirror some of them in your board.
2 days ago
2 days ago
Most of those options are flat out unplayable. Sphinx's Revelation is viable as a one- or two-of, Jace, Architect of Thought is very rarely seen, Think Twice sees some play (I'm not sure how much an exaggeration that word is), and Gifts Ungiven is its own deck entirely. The rest of the cards are just bad.
2 days ago
What blue control decks don't have enough card draw? Sphinx's Revelation, Jace, Architect of Thought, Blue Sun's Zenith, Compulsive Research, Thoughtcast, Thirst for Knowledge, Gifts Ungiven (kinda), Think Twice, Jace's Ingenuity, Opportunity. That's just off the top of my head. All but three of those are instants.
|Avg. draft pick||1.05|
|Avg. cube pick||5.72|
|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Mythic Rare|
- Island + Sphinx's Revelation
- Azorius Charm + Sphinx's Revelation
- Courser of Kruphix + Sphinx's Revelation
- Overrule + Sphinx's Revelation
- Reliquary Tower + Righteous Authority + Sphinx's Revelation
- Platinum Angel + Sphinx's Revelation
- Blood Baron of Vizkopa + Sphinx's Revelation
- Deadeye Navigator + Peregrine Drake + Sphinx's Revelation
- Esper Charm + Sphinx's Revelation
- Chasm Skulker + Sphinx's Revelation
- Deadeye Navigator + Palinchron + Sphinx's Revelation
- Blue Sun's Zenith + Chasm Skulker + Sphinx's Revelation
- Elixir of Immortality + Sphinx's Revelation
- Rhox Faithmender + Sphinx's Revelation
- Sphinx's Revelation + Wheel of Sun and Moon
- Detention Sphere + Sphinx's Revelation + Supreme Verdict
- Axebane Guardian + Overgrown Battlement + Sphinx's Revelation
- Mirran Crusader + Sphinx's Revelation + Sword of Feast and Famine
- Sword of Feast and Famine + Sphinx's Revelation