Sphinx's Revelation


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Return to Ravnica (RTR) Mythic Rare

Combos Browse all

Sphinx's Revelation


You gain X life and draw X cards.

Sphinx's Revelation Discussion

Velverthex on Need advice on card draw ...

1 day ago

Hello, I am also trying to make a deck with Raff Capashen, Ship's Mage Raff. So far I have been looking into some drawing options. I think instants that draw you cards are usually best suited to the playstile of the deck, kind of like Pull from Tomorrow , Sphinx's Revelation , Frantic Search and Catalog . You can cast them before your turn if your opponents did not make you cast anything or you can play them earlier in the game to improve your options.

I think that Urza’s Tome could be a better substitute than Treasure Trove since you can flash it in with Raff and it costs less to activate the effect. The only drawback is you have to tap it. Arcane Encyclopedia works pretty much the same way but costs more to play

DMFF on Jeskai Control

2 weeks ago

I personally think that in order to make a contrl deck successful in modern, you really need walkers and creature lands for wincons. Celestial Colonnade isn't too expensive anymore and I would suggest picking up at least 2. Wandering Fumarole is cheap and could be ran as a singleton. As for walkers, Jace, Unraveler of Secrets is a decent placeholder for the best Jace. Ajani Vengeant could be another walker you can utilize.

As for some of your spells, I would remove Think Twice and Hieroglyphic Illumination for 4x Serum Visions and 1x Sphinx's Revelation . Disolve isn't very good either, but modern did just get Absorb and it can help vs burn/aggro. Condemn is also a very good removal card to run with Path to Exile.

I hope some of these suggestions help you out! Good luck in your future endeavors!

NapoleonBonaparte on H: Foil Scalding Tarn W: ...

3 weeks ago

Hello All! I have a foil MM17 Scalding Tarn . The card is NM and pictures are available upon request.

I'm looking to trade it for a non foil Zendikar Scalding tarn. This must be included into the trade.

Other cards I would be interested in as filler would be

3x Nahiri, the Harbinger

1x Emrakul, the Aeons Torn ROE

2x Electrolyze GPT

4x Spell Queller

4x Serum Visions 5DN

1x Sphinx's Revelation RTR

Also I have other cards I am looking to swap editions for.

I have

2x Hallowed Fountain RNA and am looking for 2x DIS editions.

2x Steam Vents RTR and am lookin for 2x GPT versions.

1x Sacred Foundry RNA and am looking for 1x RAV edition.

4x Cryptic Command MM15 and am looking for 4x lorwyn editions.

4x Flooded Strand KTK and am looking for the ONS counterparts

Thank you!

Entity97 on A Cuberino

3 weeks ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Chainer's Edict
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Price of Fame
Sacred Foundry
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

Nina26 on Narset

1 month ago

@ mythologyman22:

Thanks for the advice!

I removed Riddleform and replaced it with Sphinx's Revelation and Mission Briefing which is very versatile in play. If I do remove the creatures, what would you suggest for replacements? I only have 6 creatures at present, and it doesn't feel like a reliable win con. I'm not good at deck building, but I really wanted to experiment with Narset Transcendent .

mythologyman22 on Narset

1 month ago

This looks like a pretty cool budget deck, however, you may want to take out the Pteramander and Thing in the Ice  Flip as well as Riddleform , as most control decks don't want to cast spells during their main phase. For new cards, maybe one Sphinx's Revelation ? I know it's expensive, but it's a great card.

Ender666666 on They see me Roilin', I'm Shapin'...

1 month ago

I'm a real fan of Clockspinning as it's a reusable was to spam tokens onto our lands, or remove essential tokens from threats.

Sphinx's Revelation , although colour intensive, has done me plenty of good. I wouldn't call it essential tech, like View from Above , but it's strong.

UnderworldFiend on Jeskai Control

1 month ago

I've played this deck a good number of times, against a wide variety of decks, and a couple of cards you have in your list I've had issues running. Electrolyze has been subpar for me. Creatures with ETB's need countered more often then removed, and path/bolt do just fine for when you can't counter. Also, it doesn't really kill much in my experience. It could be good enough side board if you normally run into a lot of lingering souls decks. Sphinx's Revelation is a little too greedy for my taste. The possible blowout of a late game rev is slim when you have to spend 6 on drawing 3. Hitting at least six lands while not having to spend any on your opponent's turn seems highly unlikely. I would let your Secure the Wastes be your topout card. So my suggestion is to just be playing the 4th Logic Knot and maybe some early set up draw spells when turn 1 seems a little empty. LIke your choice of Opt or Serum Visions . Also, a litte cute tech is Serum Visions while your Search for Azcanta  Flip is out for easy ditching of cards you don't need

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Sphinx's Revelation occurrence in decks from the last year


All decks: 0.05%

Commander / EDH:

All decks: 0.03%

W/U (Azorius): 1.35%

W/U/B (Esper): 0.39%