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I'd say Dark Confidant Treasure Cruise Keen Sense so yea... Second best without a doubt. ;) Not like blue has Curiosity or Think Twice or Dig Through Time or any assortment of Divination spells. ...or even branches out to Sphinx's Revelation
I really like the new Sphinx's Revelation Hydra, and I think he has a place here, but I've never played with him so idk how he'd be without a way to readily kill him, so I wonder what the right amount of mana to dump into him would be so that you can still get draw off him. I really like the new Lieutenant creatures. They're so good. Especially Tyrant's Familiar. Have a good day and happy late Thanksgiving!
Awesome deck man. I only have a few suggestions:
1) I'll just put it out there that Glacial Fortress and Temple of Enlightenment are legit (and cheap) replacements for the dual lands for the more budget-conscious, though I personally agree with your choices of lands and understand why you chose those particular combinations. Love the + interaction. Genius!
2) As some mentioned above, I think you have better choices of spells instead of Path to Exile and Sage's Dousing. Some I can think off the top of my head are Commandeer, Boomerang, Twincast, Thassa's Rebuff, Unified Will, Spell Pierce, Vapor Snag...Notice they are all blue? :D
Oh, and for good measure, add one Sphinx's Revelation.
Thank you for the suggestion:
-Circle of Flame looks interesting, the sb plan against rabble consists of going to 4x Anger of the Gods, adding 4x Magma Spray to remove their first creature quickly, then slam Anger of the Gods on 3rd or 4rth turn. We have the Nyx-Fleece Ram to provide gain life, and force him to play more creatures, that will die with Anger of the Gods, leaving our goat alive. I think this should be enough, but I will test Circle of Flame as soon as I play against rabble red.
-Resolute Archangel is a key card, if you play only one, you might end up not finding it with Dig Through Time. Resolute Archangel provides the gain life that Sphinx's Revelation provided in esper control last season and that is fundamental in any control deck.
I think you either play one or 0, and if you play 0, you play 1x Pearl Lake Ancient. This depends on the metagame you expect. If you expect to find many aggro/midrange, I think resolute is better. If you think you'll find control decks, and a few decks that win by burn, you can play 1x Pearl Lake Ancient, and add the fourth Dig Through Time.
-Regarding Mana, red is fundamental to cast Anger of the Gods on turn 3, blue is fundamental to have mana for dissolve. All the white spells are more expensive, which means you have more time to assemble WW. That's the meaning of 4x Shivan Reef. If you can tell me what are the 27 lands you would play, I'd really appreciate that, and I'll test it out your way.
I've seen decks playing 27 lands, but they have all been packed with Sphinx's Revelation's i'd say 24-25 is fine, but 26 to be on the safe side.
Empty the Pits is a fun finisher, but after you've cast the first, the second is gonna suck. Other that that, it will be awful to get too early, and you have a very long game to pick up the one you have.
Butcher of the Horde is fine in that it is a 5/4 with flying, but without other creatures to support it, it is going to underperform in the long run.
Sorin, Solemn Visitor has the same problem as the butcher, in that he is a very mediogre (god dammit shrek memes) card if don't play a lot of creatures to support it.
Instead of these 9 cards I would then add:
Lighning strike punishes every deck in the format, in that it deals with creatures planeswalkers, and playes, all for one mana less, than the otherwise stronger Hero's Downfall
2x Chandra, Pyromaster can be your new planeswalker instead of sorin, she's more versitle, she's more punishing, and she has a psudo draw mecanic, her ultimate is not as good, but it is a better way to end the game anyhow.
An extra Crackling Doom. does kills threats as well as hexproof creatures and protection, punishes jeskai, I don't see why not.
Zurgo was really just a joke, but he can emensly fun in a good control shell. :)
Anyways, nice deck. +1 :D
Sphinx's Revelation is actually pretty solid. Sometimes you just want to draw five actual cards, whicih DIg doesn't let you do. It's not as slow as you may think. On turn 20 in a control mirror, I would much rather be drawing Sphinx's Revelation than Dig Through Time.
|11.81 TIX||18.3 TIX|
|Avg. draft pick||1.05|
|Avg. cube pick||5.79|
|Commander / EDH||Legal|
|Return to Ravnica||Mythic Rare|