Sphinx's Revelation


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Return to Ravnica Mythic Rare

Combos Browse all

Related Questions

Sphinx's Revelation


You gain X life and draw X cards.

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Cardhoarder (MTGO)

8.54 TIX $12.57 Foil


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Sphinx's Revelation Discussion

chessmaster156 on A prison for everyone

14 hours ago

As a U/W enchantment Prison player, i can confirm running blue is worth it for Detention Sphere and Copy Enchantment. You also have access to Supreme Verdict, Sphinx's Revelation, and sideboard countermagic like Negate and Swan Song.

lazarusdraigon on MilliBant Crabs

4 days ago

Ior Ruin Expedition makes you draw not really efficient. im not sure but you could load up on cantrips like Quicken or cards with draw mana symbol x effects like Sphinx's Revelation and let Jace's Erasure and Sphinx's Tutelage do work.

frank89 on I Play alone

5 days ago

First of all, thanks you for your advice!!

Right now I am plaing this deck but you make me tempt me with Sphinx's Revelation

Sctually, the spell I cast with flashback from Snapcaster Mage help me with Thing in the Ice  Flip, so right now I am not having problem flip it (happen to flip in 2 turn).

I was thinking on Meddling Mage, what do you think?

JoshRigone on I Play alone

5 days ago

Sorry to double post, but I forgot a couple of things.

First, +1 for the cool deck!

Second, I also think that a singleton Sphinx's Revelation could be sweet. It plays very well with Sword of Feast and Famine on two accounts:

  • You can tap out on your turn to cast and equip the sword, then swing in and uptap to leave up a big Revelation on their turn.
  • You can also get cute and swing, then with the untap trigger on the stack, float all of your mana. You then untap all of your lands and before leaving combat (i.e. with all of the floating mana still in your manapool) tap out for a huge Sphinx's Revelation. This is obviously not a play you would want to make against a control opponent, but against more midrange or aggressive decks, gaining 7 life and drawing 7 cards is the nail in the coffin. This line of play can be achieved with only 5 lands in play, so it isn't particularly unreasonable.

Anonymous8 on Turns out there isn't a max life

6 days ago

Elixir of Immortality is basically a must in any of my commander decks. Serra Ascendant, Soul Warden, and Soul's Attendant would be great. Reliquary Tower, Polluted Delta, Flooded Strand, Marsh Flats, Hallowed Fountain, Godless Shrine, Watery Grave, Drowned Catacomb, Glacial Fortress, and Isolated Chapel would all be great. You may want to try Consecrated Sphinx and Notion Thief. You look like you're missing some draw; Ponder, Preordain, Brainstorm, Serum Visions, Gitaxian Probe, Blue Sun's Zenith, Sphinx's Revelation, and even Esper Charm and Azorius Charm. Jace, the Mind Sculptor, Jace, Architect of Thought, Jace Beleren, Liliana Vess, Liliana of the Veil, Tamiyo, the Moon Sage, Narset Transcendent, Elspeth, Sun's Champion, Sorin Markov, Sorin, Grim Nemesis, Sorin, Lord of Innistrad, Teferi, Temporal Archmage, and even Venser, the Sojourner could all help. You may want to look into more instant speed removal like Go for the Throat, Doom Blade, Path to Exile, and Swords to Plowshares. Counter spells could help a lot. When I play esper I tend to play a more controlling version so that's how I would change the deck. Keep the Signets but drop the cluestones, borderpost, and obelisk.

Chicken_Monk_32 on Spooky Spirits

6 days ago

Hi, I am a fellow modern tribal player (merfolk), and from what I've seen from spirits you should go for a much more tempo-based game plan instead of the half control half midrange deck you currently have. Because you are in three colors unfortunately, you will have to cut the Spectral Processions and probably not play the Bloodghast. To get your deck faster and more disruptive you need to cut the Sphinx's Revelations, and move the Supreme Verdicts to the sideboard. I recommend you add 3 Geist of Saint Traft, 1-3 Dungeon Geists 4 Phantasmal Image, and 2 Kira, Great Glass-Spinner. Also, you shouldn't run Honor of the Pure in this deck as with a lot of your creatures it won't matter, so rather than a crappy anthem another spirit would be great. Anyways sorry for throwing so much info at you, but I think if you want esper spirits that's the way to go. (Also +1)

dreamistt on Sygg, River Guide - EDH

1 week ago

(-) Sun Titan, since you don't seem to abuse his ETB and he won't bring that many creatures back.
(-) Enclave Cryptologist is a terrible card in my opinion. It just takes too much effort...
(-) Azorius Guildmage is kinda out of place, even though her activated abilities could be useful now and then.
(-) Phyrexian Metamorph is always useful in a blue deck, but I'd remove it.
(-) Leyline of Anticipation (same argument as the one before. It's useful, but unnecessary)
(-) Fact or Fiction (IMO is easily replaced by Foresee)
(-) drop Hinder in exchange for Memory Lapse
(-) Path to Exile. Yes, it is good, but it's also too damn expensive.
(-) Monastery Siege (I don't like this card :x)
(-) Winding Canyons (I also don't like this one HAHAHA)
(-) Tectonic Edge (in our playgroup I don't see it being all that useful... Same with Ghost Quarter)
(-) Sphinx's Revelation in exchange for Mind Spring

(+) Protective Bubble (and shroud)
(+) Merfolk Sovereign (so pretty)
(+) Fallowsage (if you find ways to tap it ;D)
(?) Merrow Commerce
(?) Silvergill Douser
(+) Summon the School

(?) Retreat to Coralhelm
(?) Ocular Halo

(+) Deluge
(+) AEtherize
(?) Evacuation (a more dramatic Aetherize hahaha)

(+) Exclude
(+) Remand
(+) Sage's Dousing
(+) Scatter Arc

(?) Flow of Ideas (worth it with 6+ islands...)
(?) Ghastly Discovery (conspire helps)
(?) Keep Watch (worth it with 3+ attacking creatures - not necessarily yours)
(?) Lat-Nam's Legacy and See Beyond are kinda similar, might be useful considering the low cmc)(?) Oona's Grace (drew a land and you don't need it? Cast with Retrace)

(+) Thought Reflection
(+) Honden of Seeing Winds

(+) Plea for Power (I love this card <3. 3 card draw or an extra turn... people might even give you he extra turn)
(+) Shelter

lazarusdraigon on You're a wizard, Harry!

1 week ago

In my meta wizards usually is a combo oriented build. High Tide is always good. You could throw in Sphinx's Revelation and other draw effects Mind Over Matter and Laboratory Maniac as an alternate wincon

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