You gain X life and draw X cards.
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Sphinx's Revelation Discussion
4 days ago
Daniel545 I tried that combo and I didn't like it very much. It seemed like it made the deck much slower than it already is. It's a good combo, don't get me wrong. I just feel like I could do more with two space slots.
On the other hand, Wargate in Sphinx's Revelation's place is a good option for this deck. I'm honestly surprised that the foiled version is around $8 for what it does. I'll see about that. Thank you for the suggestions!
5 days ago
I'd buy your Sphinx's Revelation off you if you can give me a good price.
6 days ago
The leylines have just done too much work for me to want to cut them. As for kataki I feel like I'm okay without it just playing wear/tear and stony silence. wear/tear with snaps are like super duty, also if I can -2 with narset, which I can do pretty often.
and as for burn I figure between helix, Ajani and snap I should be okay... surgical extraction and Chandra and still iffy to me however. might want to add a Sphinx's Revelation? not sure. I want to protect myself against combo more than I'm worried about aggro/burn
1 week ago
Sphinx's Revelation because why not?
Lavinia is strong but at 5 mana, she doesn't really do much, you would much rather be casting a walker that turn in.
also adding in Wall of Omens might be helpful, the blocker is good and he draws a card.
1 week ago
One word: Wraths. Wraths are essential to any control deck (and your deck looks like it plays a lot like one), plus most of your stuff is immune. Only thing you might lose are angel tokens or some of your enchantments if you have Starfield of Nyx out, but if you have Starfield you can get them back. Supreme Verdict is probably superior to Wrath of God here, as most of your removal bypasses regeneration anyway; Day of Judgment also works if budget is a concern.
I also agree that your conterspells need an upgrade. Deprive is useful in landfall decks but here it just sets you back a turn; Remand or Mana Leak would be more useful and easier on the mana (the former if you're going for tempo, the latter if you want full control). I actually kind of like Scatter to the Winds as a late-game play, but 3 mana is usually too much for a counterspell in modern - you probably want it as only a 1-or-2 of. Finally, I wouldn't really bother with Entreat the Angels; you won't often set up the miracle cost, and otherwise it's just way too expensive. I'd add a couple Sphinx's Revelation in its place; they're way more reliable at stabilizing you.
1 week ago
Hey, cool list so far. I think a lot of the Nahiri decks lately have been very combo oriented so seeing a classic control list with 26 lands with the combo is definitely cool.
I think you could definitely play around with the numbers you have. In a 26 land list, I don't think Serum Visions is as important and you could even dedicate some of those slots to a more powerful spell like Ancestral Vision. I imagine a 4-3 or 3-4 split of Ancestral Vision and Serum Visions could be really strong in a land-heavy list and it could really secure some of your matchups against Jund and opposing control decks. While Sphinx's Revelation fulfills a similar role, I don't particularly like running more than 1 of them in most of my lists, especially when you already have Nahiri as a wincon. To be quite honest, I really think you could get away with only 25 lands, especially if you run 3-4 Serum Visions.
Other than that, it seems like a good list. The sideboard could use some tuning, especially because I think the Resto-Kiki combo out of the sideboard is wasted slots. We already have a hard to interact with combo that is far more consistent. You could dedicate those slots to other cards to help with tough matchups.
1 week ago
That does sound like a good idea. I'll replace Nahiri with Venser, the Sojourner. He does seem a little more mana friendly and pairs with Skybind.Thanks for pointing it out, I'll fit in Skybind because I agree it does have potential to work well. If anything both are a great way to bounce things in/out of play.