Sphinx's Revelation

Sphinx's Revelation


You gain X life and draw X cards.
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Sphinx's Revelation Discussion

Mr.Button on LF: FNM Promo Ludevic's Test ...

1 day ago

Yep, Looking for the pretty foily Ludevic's Test Subject  Flip. I'm also looking for Modern Bant Turbo Fog, and Modern "diet eggs" pieces. Priorities being:
3x Luminarch Ascension
4x Rites of Flourishing
1x Sphinx's Revelation
3x Reshape
4x Open the Vaults
Thank you so much guys!!! And of course, it is that time of year, HAPPY HOLIDAYS!!

Yacube on Titans Make Good Controllers

4 days ago

Hey. Thanks for the +1. The reason for so many Sphinx's Revelations is that I want to play it a ton late game. This deck slows the game down a huge amount which actually plays to our favor because of the continuous cycling of card draw and life gain. Sphinx's Revelation does both. However I run so many because they put the game out is reach. It is a dead card for a little while but I'm not worried about my first few turns because of my creature base. Also Revelation isn't a "saving" card, it's a cycling card. At least in this deck. Thanks but I don't think I'm going to drop any yet. As for Pilgrim's Eye, thanks for correcting me. I still will keep it to tutor a plains for triggering Emeria.

Dhominus on Titans Make Good Controllers

4 days ago

Hi there! Nice deck! +1 from me.

I would suggest some changes. First: I think you're running too much Sphinx's Revelations. It's a powerful card and grants you great advantage and power for late game, however, it's a dead card from turns 1 to 5. You'll probably want to play the first one in any game on turn 6, so you can gain 3 life and draw 3 cards. Earlier than that it doesn't work that well. For 2, it's acceptable if you're in trouble. Considering it's a late game tool, it's a terrible card to have in your opening hand, a dead draw until turn 6 and you won't be needing to play a lot of them per game, I suggest you play 2 of them or at most, 3.

The second tip is that Pilgrim's Eye doesn't search for Emeria. It searches for basics only, so you might pick up an Island or Plains.

Yacube on Titans Make Good Controllers

4 days ago

Hey. Thanks so much for commenting. As I said, I'm not very familiar with modern so thank you for giving your two cents(it's worth a lot to me). I think as for the wincon I'm going to keep it as is for now. The reason is that this deck can stall like the dickens. It brings back cards with Emeria, The Sky Ruin that give me card advantage and life in a continuous cycle. Even if I lose Sun Titan I still can stall almost indefinitely with big Sphinx's Revelations and all the Emeria triggers. I might even draw into another Titan or I could even deck my opponent. I've seen it happen before. As for the sideboard, I totally agree with you. I will increase the number of Kor Firewalkers and replace Erase with Oblivion Ring. Thanks so much.

Scouty on Ol' fashioned control (Help?)

5 days ago

Hero35 Thank you very much for the suggestions!

I was concerned about running 4 Path to Exile mainboard as they're not so good in control mirrors, so I'm comfortable with them below in the side since I can just counter the creatures before they're an issue.

For counters, I refuse to play dispel, since it's just far too narrow. I'd just rather have the fourth mana leak instead.

I don't like the idea of Serum Visions, despite it's power solely because of the sorcery speed. I like having instant-speed access to Think Twice and Sphinx's Revelation. I will probably up Revelation to 3 though, as per your recommendation.

Now to address the elephant in the room, I don't exactly have the budget for Snapcaster Mage. I would absolutely love to have them, but I would rather have the deck finished before I make that commitment. Restoration Angel seems really cool and synergystic with the deck.

Lastly, I should probably play a couple Supreme Verdict, but I feel as though it should be in sideboard.

So, if any of my logic for not including stuff is in question, it'd be appreciated if you could show where it could be wrong. And thanks again for the suggestions!

p0megranates on Angus and Friends

5 days ago

Cool deck.

Consider Noble Hierarch and Bloom Tender for mana acceleration. Courser of Kruphix is like Oracle of Mul Daya but it's not bad to have a little redundancy. Speaking of mana fixing and acceleration, Nissa, Vastwood Seer  Flip is all-around amazing and fits your deck well.

Your deck could use just a little bit more draw and tutors and cantrips. Harmonize and Sphinx's Revelation are worth considering, as are all the blue 1-mana cantrips like Ponder. Eladamri's Call is a must-have in basically any deck running green and white colors. Wargate is one of the single best cards in Bant colors; I'm not sure if you have room but it's worth considering.

Contagion Engine is good both to build your board and screw your opponent's boards. Proliferate does work with loyalty counters. And then if you throw Enlightened Tutor into your deck, you can get both Contagion Engine or the Chain Veil when you need them, which is nice.

theK1D on Dragonlord Ojutai EDH/Commader suggestions

5 days ago

I want to know what y'all think is good/bad and changes I could make. please and thank you!
Link: Dragonlord Ojutai

Commander: Dragonlord Ojutai

Ancient Den

Azorius Chancery

Celestial Colonnade

Coastal Tower

Command Tower

Flooded Strand

Glacial Fortress

Hallowed Fountain

Maze of Ith

Minamo, School at Water's Edge

Prairie Stream

Reflecting Pool

Reliquary Tower

Seat of the Synod

Sejiri Refuge

Temple of Enlightenment

Temple of the False God

Tranquil Cove

Vivid Creek

Vivid Meadow

10 Island

5 Plains

35 Land

Thassa, God of the Sea

Trinket Mage

Solemn Simulacrum

Phyrexian Metamorph

Clever Impersonator

Venser, Shaper Savant


Wall of Reverence

Baneslayer Angel

Wurmcoil Engine

Oblivion Sower


Frost Titan

Consecrated Sphinx

Platinum Emperion

Avacyn, Angel of Hope

Void Winnower

Ulamog, the Ceaseless Hunger

Blightsteel Colossus

19 Creature

Mystical Tutor


Enlightened Tutor

Arcane Denial

Cyclonic Rift


Blue Sun's Zenith





Spell Crumple

Sphinx's Revelation

Fact or Fiction

Force of Will

15 Instant


Martial Coup

Council's Judgment

Wrath of God

Day of Judgment

Supreme Verdict

Recurring Insight

Akroma's Vengeance

Austere Command

9 Sorcery

Copy Artifact


Ghostly Prison

Oblivion Ring

Detention Sphere

Future Sight


7 Enchantment

Elixir of Immortality

Sensei's Divining Top

Sol Ring

Lightning Greaves

Chromatic Lantern

Thran Dynamo

Gilded Lotus

7 Artifact

Jace Beleren

Elspeth, Knight-Errant

Tamiyo, the Moon Sage

Venser, the Sojourner

Elspeth, Sun's Champion

Karn Liberated

Ugin, the Spirit Dragon

7 Planeswalker

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