Sphinx's Revelation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Return to Ravnica (RTR) Mythic Rare

Combos Browse all

Sphinx's Revelation

Instant

You gain X life and draw X cards.

Price & Acquistion Set Price Alerts

MM3

RTR

Ebay

Recent Decks

Sphinx's Revelation Discussion

TCK_Green on Don't Blink

3 days ago

Have you considered Ashen Rider instead of Angel of Despair? It's one mana more, but has an effect when it goes to the graveyard (as well as when bounced), and exiles instead of destroys. Also, what with the 15 creatures you have with 2 power or less, Reveillark may also be a pretty useful card. Also, I don't see much draw in the deck - would it be worth adding Sphinx's Revelation or Stroke of Genius?

Also, if you have the money for it, then a Palinchron would do nicely as a back-up for when something happens to your Peregrine Drake. It's a little more, but if you have that and any card that wants infinite mana (e.g. Mnemonic Betrayal) then you can some pretty awesome/awful stuff <(^_^)>

TMBRLZ on Teferi's Sacrament

1 week ago

Made some edits to the deck for any of those monitoring. Filled out more of the sideboard. Switched Nezahal, Primal Tide for Chromium, the Mutable cause Flash is nice in control. Especially the mirror. While I enjoyed Nezahal and while it did pull me out of some control matchups, tapping 7 on my turn also felt super bad and also lost me some games. I'll miss holding an absurd amount of cards in my hand in Arena though.

Added some more cards to my Maybeboard after watching Jonathan Rossum's interview and victory against Mono Aggro at SCG Columbus just a while ago.

I found his use of Vona, Butcher of Magan in the side very interesting, and also the fact that all his life gain was single target removal based. Cards such as Moment of Craving, which I'm not currently running, and of course the Invoke the Divine, which I keep two of side.

I'm surprised he wasn't making any use of Sanguine Sacrament. The card seems built just for control. Like an arguably weaker Sphinx's Revelation. I think that's something I have to help make my deck more consistent in a variety of situations.

Anyway, I'm enjoying watching the deck evolve. Please continue to check in on it and share your feedback.

Thanks again Tappedout.

TMBRLZ on Control of the most Esper-ish ...

1 week ago

Made some edits to the deck for any of those monitoring. Filled out more of the sideboard. Switched Nezahal, Primal Tide for Chromium, the Mutable cause Flash is nice in control. Especially the mirror. While I enjoyed Nezahal and while it did pull me out of some control matchups, tapping 7 on my turn also felt super bad and also lost me some games. I'll miss holding an absurd amount of cards in my hand in Arena though.

Added some more cards to my Maybeboard after watching Jonathan Rossum's interview and victory against Mono Aggro at SCG Columbus just a while ago.

I found his use of Vona, Butcher of Magan in the side very interesting, and also the fact that all his life gain was single target removal based. Cards such as Moment of Craving, which I'm not currently running, and of course the Invoke the Divine, which I keep two of side.

I'm surprised he wasn't making any use of Sanguine Sacrament. The card seems built just for control. Like an arguably weaker Sphinx's Revelation. I think that's something I have to help make my deck more consistent in a variety of situations.

Anyway, I'm enjoying watching the deck evolve. Please continue to check in on it and share your feedback.

Thanks again Tappedout.

denthy on Oloro, Durdle control

3 weeks ago

Great deck you got there, really interesting!

I was just wondering one thing. Does this deck have enough card draw through Oloro's command trigger? I do not see that many lifegain triggers. For example Pristine Talisman, could be a nice artifact for ramp and an easy lifegain trigger. Or do you not experience problems drawing wise?

And on a sidenote, have you thought about Sensei's Divining Top or Sphinx's Revelation

NV_1980 on Me, Myself and I

3 weeks ago

Hi,

Your deck includes a lot of ways to get infinite mana, but only 3, maybe 4, ways to use that infinite mana. We'd add some spells that would allow you to draw your deck with that kind of mana. Spells that come to mind are:

That brings us to the deck's ability to draw cards in general. It literally has no cards that allow for extra draw. To us, this seems a rather bad thing, considering that you're playing blue and you're relying on combo's (and the cards to tutor for them) to win. Then again, the deck does contain about twelve tutor cards, so maybe it works like this. Let's just say we would at the least recommend adding something like Rhystic Study, Sensei's Divining Top or Scroll Rack and maybe add some cheap instants/sorceries for draw like Ponder, Preordain or Brainstorm.

The final main problem; countering/removal. The deck doesn't have any, and you do need at least some. Not having any of it can be bad for a number of reasons. Just as examples, opposing players can steal Sen Triplets or cast a card like Stranglehold to prevent you from tutoring. There's many more creative ways to screw around with combo decks. Therefore, we would advise you to include at least some forms of removal/countering like Swords to Plowshares, Path to Exile, Swan Song, Counterspell, etc.

Well, we hope all this is useful to you and that we weren't being too preachy :) Good luck with the deck!

With kind regards,

Mr. and Mrs. NV_1980

Lord007 on GRN - Grixis Control

3 weeks ago

Hello! I'm working on a similar list ( Grixis Control ) and I wanted to hear your thoughts on Expansion // Explosion. Specifically, the Explosion half. It reminds me a lot of Sphinx's Revelation back in RTR which led to the engine that became the UW control deck that time round. I'm just getting back into standard so if you have any suggestions for fine-tuning my deck, I would appreciate that as well.

Cheers!

landofMordor on Guilds of Ravnica: Spoilers and ...

1 month ago

AgentGreen, Azorius control was huge back then with Sphinx's Revelation, Jace AoT, and Detention Sphere. That's the one I'm most familiar with, and I'm not sure any other guild was that powerful in Constructed. It really depends on the meta, though, because Elixir of Immortality was in Standard at the time, which pushed Azorius over the top.

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