InstantYou gain X life and draw X cards.
Price & Acquistion Set Price Alerts
|Cardhoarder (MTGO) Price||Normal||Foil|
|9.81 TIX||18.15 TIX|
|Have (14)||jpv , dhoby87 , FALLEN-X-ANGEL , almerican , benjibot789 , Philosophy-in-Blue , kyuuri117 , TheHroth , CommanderOfBolas , Comicalflop , theHopp , LabRattKing , limitin , Kamae555|
|Want (12)||Kryzis , Spinalripper , metljoe , Raistlin911822 , nemesis101 , maiden77 , Hallowed_Titan , ozzar , much-doge , Jessebear , Prettyfun , Wex|
Sphinx's Revelation Discussion
17 hours ago
Is this meant to be budget?
Curse of the Swine is terrible. Don't use it.
Render Silent is more of a sideboard card, and Essence Scatter and Negate are both mediocre. Instead, I would run Remands and Mana Leaks in their place. A Venser, the Sojourner might be good seeing as you have ETB creatures such as Fiend Hunter and Lavinia of the Tenth. Riot Control is decent, but I'd only run 2 of them. You don't really need more than 2 Cyclonic Rift either. A couple of Wall of Omens really hold off aggro decks and they provide card advantage, so I'd think about adding those in. 1-2 Gideon Jura would also help prevent early aggro and also allows you to finish the opponent off. Spell Snare would also be okay, but not a necessity depending on your meta. 1 Sphinx's Revelation would be good. For finishers, I'd run 1-2 Baneslayer Angels and/or Geist of Saint Trafts; but if this is meant to be budget, you could probably run Serra Angel instead.
1 day ago
I REALLY can't afford non-coloured mana Ohthenoises. Mystic Snake, Eternal Witness, Mangara of Corondor in the main and Sigarda, Host of Herons, Vendilion Clique, Thrun, the Last Troll in the side all contribute to the necessity of getting a good mana base whenever you possibly can. Also: Blood Moon.
And it doesn't help me in the early game, where flash on my creatures is most prevalent. Later game I have the mana to put them down on my turn.
I can see perhaps putting it in as a one of, but it'll need testing.
2 days ago
Okay, someone suggested Mulldrifter to me and I'm liking it better than Sphinx's Revelation. Now running this may be enough cause for me to run Ghostway. If I do, both would have to be at 3, and I'd have to put in a 4th Mystic Snake to make up for the loss of instant speed etb effects (Ghostway does not provide instant speed etb effects). That means, besides Sphinx's Revelation going, I'd need to remove 5 other cards. I could perhaps only put in 2 Ghostways and put one in the sideboard to deal with wraths (replacing Twilight Shepherd). However I'd still need to remove 4 cards. I was thinking 2 Ghostly Flickers, 1 Cloudshift and 1 Momentary Blink however Ghostly Flicker is quite potent with the more creatures I have in this deck.
2 days ago
Definitely a worthy suggestion meleesqc. I wouldn't mind replacing it with Sphinx's Revelation and it may make Ghostway relevant enough to run. Would certainly reduce the need for Twilight Shepherd in the sideboard and makes me resilient to wraths.
2 days ago
Celestial Colonnade is a great wincon. Mana Leak/Rune Snag are great counters in modern (the latter is worse with Elixir of Immortality). Batterskull is another great finisher. Think Twice is probably the best card draw UW has access too (Besides Sphinx's Revelation). Flooded Strand is great to fetch Hallowed Fountain and basics if you can afford them. Nick Deck :)
5 days ago
And also, if youd like to check out my deck to se what i mean, heres the link:
5 days ago
It's an interesting concept, but one with some severe flaws within its execution. Being an experience Control player I have to emphasize that counter magic is something of a necessity, you simply don't have the tools to deal with things like Siege Rhino or Splinter Twin or a whole host of other things within Modern. As such I would strongly consider, at the bare minimum investing in 4x Mana Leak. Or, Cancel if you don't like the conditional counter, however, Cancel in its various forms can often be a turn too slow.
I would actually cut Liliana of the Veil and 2x Geist of Saint Traft. Firstly, this isn't really the deck for LotV, you're going to harm yourself more than you will you opponent. Geist there just isn't a good reason to run more than 1 in a control deck, since it can be viewed as a finisher. I would also remove all the Guild Charms. They're cute, but they can often be a hindrance. You also lack a lot of strong removal to deal with things permanently as such you may wish to consider any variety of the following: Slaughter Pact, Dismember, Smother, Hero's Downfall. That being said, also consider removing Shadow of Doubt to the sideboard since it serves little purpose in the main.
Now, onto the lands. Control decks need a lot of fuel, for that you need, at bare minimum 24 lands. I would, however, recommend anywhere between 25-6.
One final note, Sphinx's Revelation is a must have in this deck. Mass draw power is mandatory for control. Otherwise something like American Control will mop the floor with you. Oh and 4x Snapcaster Mage is probably a good investment here as well since well... arguably it's the best blue creature.
6 days ago
Yes to four mana wraths, and also yes to an aggro dominated format. It is much more accessible to people than say a control oriented one because most of the cards are at the common uncommon rarity. Good on wizards to have this current format that anyone can get into.
Honestly, I see no reason to not enjoy this format from a business perspective. no one is complaining because they can't afford a mandatory playset of $20 Thragtusks, no one is complaining about Sphinx's Revelation being oppressive, it's just pick your favorite / most accessible aggro deck and go to town. If you want to meta game against it, play a ramp strategy, as is currently the case with those that can afford the playset of ugins.
This format is pretty sweet competitively right now, is what i'm getting at. FRF made everything just so much better than last season.
|Avg. draft pick||1.05|
|Avg. cube pick||5.74|
|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Mythic Rare|
- Island + Sphinx's Revelation
- Azorius Charm + Sphinx's Revelation
- Courser of Kruphix + Sphinx's Revelation
- Overrule + Sphinx's Revelation
- Reliquary Tower + Righteous Authority + Sphinx's Revelation
- Platinum Angel + Sphinx's Revelation
- Blood Baron of Vizkopa + Sphinx's Revelation
- Deadeye Navigator + Peregrine Drake + Sphinx's Revelation
- Esper Charm + Sphinx's Revelation
- Chasm Skulker + Sphinx's Revelation
- Deadeye Navigator + Palinchron + Sphinx's Revelation
- Blue Sun's Zenith + Chasm Skulker + Sphinx's Revelation
- Elixir of Immortality + Sphinx's Revelation
- Rhox Faithmender + Sphinx's Revelation
- Sphinx's Revelation + Wheel of Sun and Moon
- Detention Sphere + Sphinx's Revelation + Supreme Verdict