Sword of War and Peace

Sword of War and Peace

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.

Equip 2

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Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
New Phyrexia (NPH) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sword of War and Peace occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sword of War and Peace Discussion

Art-n-Lutherie on Syr Gwyn, Ruiner of Friendships

3 days ago

I don't know what your budget is but a Stoneforge Mystic would fit nicely in this deck.

Also all the "good swords": Sword of Fire and Ice, Sword of Feast and Famine , Sword of Body and Mind, Sword of Light and Shadow, Sword of Sinew and Steel, Sword of Truth and Justice, and Sword of War and Peace.

They're an investment for sure, but super on theme with the deck (I mean, knights and swords go together like tuna and mayo).

pkbabyboi on Pseudo-Fun Xyris

1 month ago

Dictate of Kruphix Fevered Visions Font of Mythos Kami of the Crescent Moon Rites of Flourishing Well of Ideas Empyrial Plate Sword of War and Peace You should also look at Instant speed cards that have people draw cards maybe? And have them draw fail? That's how I would make the deck

Coward_Token on Snakes on a Plane

2 months ago

Sword of War and Peace? Can stack the triggers so that the mutual curiosity resolves first


2 months ago

Very cool deck. I always love seeing mono-red decks that do something other than vomit a bunch of Goblin tokens onto the board.

Have you considered Sword of War and Peace instead of Sword of Fire and Ice? W&P typically does more damage than F&I, plus it can provide some much-needed lifegain.

rdean14 on Card creation challenge

2 months ago

I really like the design, although I think it's a tad weak, although Shadowborn Apostle is lowkey broken. Not sure, maybe it'd be fair. Difficult to gauge these effects.

Here's the Red one:


Creature - Elemental

A deck can have any number of cards named Flamekin.


At the beginning of your endstep, sacrifice Flamekin, then exile any number of cards named Flamekin in your graveyard. Each card exiled this way deals 1 damage to any target.


Probably very broken especially with Burning Inquiry, The Flame of Keld, etc.

I'm reissuing my challenge, as actually that's not what I meant, but very cool nonetheless.

So the Ascend/City's Blessing mechanic cares about the number of permanents

Undergrowth, Delirium, Threshold Crackling Drake all care about the graveyard, and the latter also care about Exile.

The Rack, Ebony Owl Netsuke, Iron Maiden, Venser's Journal, Sword of War and Peace, etc. Care about cards in hand.

I meant total number cards in library, or exile, or types in these zones etc. Is important to your common.

Gleeock on Why White? Design Choices

2 months ago

I don't think balance is the only central design aspect to but I do think it can be pushed further to not only bring everyone low (then effectively built around to take advantage... stax) but can see more table balance effects that raise everyone else's play to optimal to be on par with whatever player is frequently dominating in some major game aspect. I would like to see it done to card draw-centric decks to take away the advantage by gifting that advantage to others. This could also fork into utilizing those punish for hand size/Sword of War and Peace effects in a new non-combat strategy for the much-malligned which has the same pigeon-holed strategy complaint.

RNR_Gaming so more Aura Shards but a little different for specific strategies for ? I guess I could get on board with that, though that requires more careful balance than focused semi-symmetrical effects.

Tzefick on Sword of X and Y ...

3 months ago

MindAblaze Thank you for the praise and your own suggestions.

If I may offer a bit of feedback;

Green-White Show

Blue-Black Show

Red-Green Show

Self reflection and consideration for the Swords Show

Tzefick on Sword of X and Y ...

3 months ago

Quite simple, we all know the Swords of X and Y, we all know WotC have intention of completing the cycle for all 10 color pairings. We're still missing out on 3 pieces, so lets try our hand at brewing what they should do:

We already have:

We're missing out on:

  • Selesnya

  • Dimir

  • Gruul

The general premise is that the swords give equipped creature +2/+2 and protection from the two colors that make up their identity and grants two triggered effects corresponding to their implicit color identities upon dealing combat damage to a player.

What would the remaining 3 Swords look like?

My interpretations

Sword of Unity and Prosperity

Artifact - Equipment

Equipped creature gets +2/+2 and protection from white and from green.

Whenever equipped creature deals combat damage to a player, create a Treasure token, then look at the top five cards of your library. You may reveal a Creature, Aura, or Equipment card from among them and put it into your hand, and the rest on the bottom of your library in a random order.


Considerations Show

Sword of Past and Present

Artifact - Equipment

Equipped creature gets +2/+2 and protection from blue and from black.

Whenever equipped creature deals combat damage to a player, you may exile a card from a graveyard, if you do you gain 2 life. Then target instant or sorcery card in your graveyard gains flashback until the beginning of your next turn. The flashback cost is equal to its mana cost plus "pay 2 life".


Considerations Show

Sword of Rage and Serenity

Artifact - Equipment

Equipped creature gets +2/+2 and protection from red and from green.

Whenever equipped creature deals combat damage to a player, you may have equipped creature fight another target creature, then exile the top card of your library, you may play that card until end of turn.


Considerations Show

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