Sword of War and Peace

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
New Phyrexia (NPH) Mythic Rare

Combos Browse all

Sword of War and Peace

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.

Equip 2

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Sword of War and Peace Discussion

kameenook on All help is welcomed

1 week ago

Generally speaking it would not be recommended to run Blighted Agent and normal damage in the same deck, as it often dilutes your overall gameplan. If you curve Slither Blade into Blighted Agent, rather than being able to attack your opponent for two on the third turn (without pumps, assuming you played a two mana one power creature without infect) instead you would be only attacking for one and one infect.

It also just makes your opponents life easier. They see you play the agent and they don't have to worry about it for a long time if your main kill condition is regular damage. Or conversely they answer your infect creatures and you end up stuck with less creatures that deal regular damage.

I would suggest Ninja of the Deep Hours, it can draw you cards (which is awesome) gets sneaky with your unblockable critters, and is also a ninja, which is just fearsome.

I would be a fan of moving the Bonesplitter from the maybeboard to the main deck, it hits fairly hard.

Also I probably wouldn't run Explorer's Scope in this deck, with a fairly low to the ground curve, and ability to cast multiple spells a turn with Hidden Strings you're probably not going to need the extra land and you'll end up spending a card (the scope) and some mana to just equip it and not profit that much.

At which point, as much as I like the card, I have to recognize Trepanation Blade isn't that good. It's a prohibitively expensive card to cast and equip (five mana in modern should give you a very good chance of winning the game). While not an economical choice if you did you could go with one of the sword cycles, which also prevent your creatures from getting destroyed sometimes while also being heavy hitters. See: Sword of Light and Shadow, Sword of Fire and Ice, Sword of War and Peace, Sword of Body and Mind, Sword of Feast and Famine, my favorites out of these would be Fire and Ice or Feast and Famine because they do provide some direct interaction in the form of adding a card to your arsenal or taking one away from your opponent. I understand they are somewhat pricy, instead you might go more along the lines of the Bonesplitter route and add some of those as well as Darksteel Axe.

Nethereon on Mirri's Mono.Fair Hate.Bears

1 week ago

I see a bunch of potential pitfalls, in the deck, that appear more detrimental to you than your opponents. For instances, how do you win once you play Gaddock Teeg? Roughly half of your creatures are shut off once he's on the field and two of your only ways to cheat those fatties onto the field are too. Taxing is fine, but shutting up over half of your deck is a really big oversight.

The amount of ramp is really low, as is the amount of non-creature based card draw. You have a lot of creatures with ETB effects that help to solve this, especially ones with tutor effects, but I'm not sure if that's enough, without a way to better harness those effects, such as having Panharmonicon or Strionic Resonator available. You could include Elemental Bond, considering the number of 3 power or greater creatures you have, but it'll require you to cut something you many not want to. Alternatively, Rishkar's Expertise would work nicely in this slot. For ramp fixing, Hour of Promise would go a long way for you because it allows you to fetch any land from your deck, including nonbasics, i.e. Emeria, as would Mirari's Wake. An easy include would be Sword of the Animist, since it gets you closer to Emeria, but that's up to you. Great overall improvements, Blind Obedience is strictly better than Authority and Reclamation Sage is leagues better than Manglehorn because of the versatility it provides. If you want more "enters play tapped" effects, play Kismet but opt for versatility with your ability to destroy stuff.

One thing I've learned about tax and stax decks, they draw hate the moment your opponents figure out what you're doing. With that being said, I really advise you to add boots to protect your Commander and lock pieces, and, since people are going to hate you anyway, might as well go all out and play a sword or two. The best ones for your strategy are Sword of Feast and Famine, Sword of Light and Shadow, and probably Sword of War and Peace.

A very interesting deck and take on Mirri. I never would have thought to build her like this. I hope my suggestions are useful. Best regards.

Razulghul on H: FTV Dark Depths, ++ ...

4 weeks ago

Hey all, with the the Iconic masters set just coming out I am finally trying to grab 3 cards I have wanted for awhile: Elesh Norn, Grand Cenobite, Magus of the Moon and Bloodghast.

My binder isn't complete yet because I've been busy but I have a large collection and these are my primary trade candidates currently: Bloodchief Ascension, Sword of War and Peace, Birds of Paradise, Growing Rites of Itlimoc  Flip, Hall of the Bandit Lord and Dark Depths. Thanks!

Pieguy396 on Seeking Immortality

1 month ago

Hey there! I would cut:

  • Brainstorm, as it's rather weak unless you care about the top of your library and/or you have 10-20 shuffle effects.
  • Nectar Faerie, as your Faeries are fairly small, and its ability is rather weak.
  • Search for Azcanta  Flip, as its effect is pretty minimal.
  • Stoneforge Mystic and Batterskull, as you really need to maximize equipment synergies to make them worth it.
  • Sword of War and Peace, unless you're finding that you really need the lifegain or the protection, it doesn't really impact your game plan all that much.
  • Any land, as Zur is a fairly low-to-the-ground deck, 2.7 average CMC means that you will rarely need more than, say, 6 lands

Dredgar on Selling swords and binder

1 month ago

Would really like the extra cash

I have some swords I would like to sell to pay some bills.

Sword of Body and Mind MRD 8$ MPS 35$

Sword of Light and Shadow DST 20$ MPS 50$

Sword of Fire and Ice MPS 80$

Sword of Feast and Famine MBS 18$ MPS 95$

Sword of War and Peace MPS 50$

Prices negotiable as long as it's not an uber lowball, thanks for looking!

Also check out my binder. Everything is for sale and extremely negotiable;)

Dredgar on H: Swords W: Cash

2 months ago

I have some swords I would like to sell to pay some bills.

Sword of Body and Mind MRD 8$ MPS 40$

Sword of Light and Shadow DST 20$ MPS 65$

Sword of Fire and Ice MPS 95$

Sword of Feast and Famine MBS 18$ MPS 115$

Sword of War and Peace MPS 50$

Prices negotiable as long as it's not an uber lowball, thanks for looking!

Dredgar on H: Swords W:Cash

2 months ago

I have some swords I would like to sell.

Sword of Body and Mind MRD 8$ MPS 40$

Sword of Light and Shadow DST 20$ MPS 65$

Sword of Fire and Ice MPS 95$

Sword of Feast and Famine MBS 18$ MPS 115$

Sword of War and Peace MPS 50$

Thanks!

Fullmetalmage on Razulghul

2 months ago

hey, dlamars, thanks for the interest in the Serra's Sanctum but I actually already have the Sword of Feast and Famine on route from another trade, and I no longer need the Sword of War and Peace. Sorry about not updating my binder to reflect that. I am still willing to trade the sanctum if you have anything else.

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