Sword of War and Peace
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
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|Have (3)||Nemesis , warcry02 , Randomdeath|
|Want (7)||Riders_of_Brohan , TheRealPeaches , bradyofportdetroit , sirbar , golgarigirl , Psycheretic , Roadhog|
Sword of War and Peace Discussion
21 hours ago
Thanks so much for the input, both of you! I'm down for either direction with the deck. dotytron, I think mattman856 was trying to go more heavily leaning towards making them have a larger hand size and killing them with cards like Ebony Owl Netsuke, Gaze of Adamaro, Sword of War and Peace, etc. Currently, both work well together in the deck. However, dotytron, I think was more correct in the original theme and it not leaving. The other kind of evolved from the first, if that makes sense.
dotytron, Toil / Trouble was actually in the original standard version of the deck. Decided to take it out because of speed. I'd love to see it come back if there's room for it. Cerebral Vortex I've been having a hard time thinking of where to slot it. I just recently learned of it myself. Removing Damnable Pact is definitely an option (theoretically the same slot). I guess I don't see how it best fits. Where were you thinking. Also, I've never actually heard of Niv-Mizzet, the Firemind until you posted it. Do you think it's too big though for Modern? I'm interested to see what you'd take out and slot in, in general.
mattman856, the Tezzeret the Schemer were really added as replacements to Tezzeret, Agent of Bolas (who I wont lie, I have a soft spot for). But to be honest, it hasn't faired well. I thought it'd be a good addition alongside making Fatal Push a little bit better when I needed it. Disciple of Deceit + Smuggler's Copter works great when it happens. The Kederekt Parasite also offers another early crew member for the vehicles. If it's speed the deck is worried about, it provides something there. I'm all for putting Fate Unraveler back into the board.
Tezzeret the Schemer can definitely come out. He's been meh.
2 days ago
Ideas for deck
Ugin, the Spirit Dragon for Lich Lady
Apocalypse for damnation
4 days ago
I built this deck to be super janky with the ability to maybe pull off a win. Lately its been a serious force. Couple weeks ago I played out a few rocks, slapped down Hero's Blade, followed up with Aurelia for the win. Took out the table. Last FNM i pulled it out and with a LITTLE help (Playing secret partners) my secret partner stopped my "Enemy' from putting me down to 5 life by playing Reality Shift on their commander who had Sword of War and Peace, after making me draw a ton of cards. Next guy in turn order did nothing, followed by the dude that saved me, then my turn. I untapped and did 28 commander damage to my target.
So how it happened... turn 2 Boros Charm. Turn 3 Sunforger. Turn 4 Gilded Lotus then Darksteel Ingot. Turn 5 I opted to play out Gratuitous Violence and Palace Siege, instead of Iona, Shield of Emeria. This was a risky decision because it could have stalled up the game, then again it did paint a giant target on my head. Well, that was when my opponent played out his best attempt to kill me. Played an extra turn card to do it, too. Luckily for me, my secret partner saved my ass with that Reality Shift. On my turn 6 Aurelia was a 7/4, dealing 14 damage each combat. It was great.
2 weeks ago
Gleeock, the other creatures are working great for me. I hear what you're saying about commander damage though: the clock is so much faster hitting people with commander damage than regular combat damage.
The main thing I like about the angels is the lifelink. Even though this isn't a lifegain deck, lifelink has worked great by buying me time. I think lifelink is an underappreciated ability in voltron decks for that very reason. Basilisk Collar, Batterskull, Loxodon Warhammer, and Sword of War and Peace also help out in this regard.
Having said all that, I may cut back on the number of creatures/vehicles in the deck. I need enough that I'll see at least one per game but I don't need a ton. I've thought about cutting Untethered Express, Kor Duelist, and Auriok Edgewright.
How has Moonsilver Spear been working for you? That's one I'm curious to try out.
3 weeks ago
Also, most 0-1cmc Equipment are pure trash. Bone Saw, Accorder's Shield, and other such Equipment have no place in a tuned Voltron list. They don't do enough in an format where you're fighting against multiple opponents with higher life totals.
There's no need to be fancy. Drawing off of Sram should be seen as a bonus, not an excuse to dilute a deck with crap. Bad Equipment that suddenly cantrip are still bad.
Flagstones of Trokair does absolutely nothing unless someone's using mass land destruction. Even in the event of that, one Plains is meaningless as the player who cast the mass land destruction spell should have sealed their victory with it. Otherwise, they're wasting everyone's time and ruined the game.
Eiganjo Castle's damage prevention is extremely narrow and minuscule. Why bother with a land that prevents 2 damage to a legendary creature when this deck has three of the Mirran Swords, Darksteel Plate, Mother of Runes, and Eight-and-a-Half-Tails?
Fetchlands are pointless in a mono-coloured deck. The main purpose of using Fetchlands is colour-fixing, which Mono-coloured decks do not need.
Deck-thinning through Fetchlands is a completely negligible gain. The lone Sun Titan in the 99 doesn't change that.
My land base is extremely tight. I can't just plug in every single utility land available. Some utility lands are simply not that great in this deck or in Commander in general.
I don't use the other two Mirran Swords because they don't generate the same level of value the others do.
- Outside of its impractical milling, Sword of Body and Mind only creates 2/2 Wolves.
- Sword of War and Peace is completely boring and doesn't generate any tangible value at all. Protection from White also causes issues with Godsend and any Aura additions that make their way into this deck.
Why would I force space in this deck for them when their effects aren't worthwhile?
I plan on adding Flickering Ward. It's a really good utility card.
But I don't have any current plans on adding other Auras. This is still an Equipment Voltron deck. I'm not going to fill the deck up with Auras. No intention of using Angelic Destiny.
Dispatch is conditional. It requires metalcraft to be active for it to kill a creature, whereas Path to Exile and Swords to Plowshares can always kill a creature regardless of my boardstate. Path and Swords are the King and Queen of White's creature removal. Dispatch is the court jester.
Ancient Den and Darksteel Citadel aren't used because they don't do anything. Every utility land in this deck offers some meaningful ability. The artifact lands only produce mana. Ancient Den is also collateral damage from an opponent's artifact sweeper. There's too little gain from the artifact lands.
I'm keeping mana rocks to an absolute minimum. With Equipment being a central focus of this deck, every other artifact can end up as collateral damage against an opponent's increased use of artifact hate directed towards my Equipment. I have a few mana rocks in my Maybeboard, but Mox Diamond's potential for a Turn 1 Sram will win out. No interest in additional mana rocks beyond that.
Mass land destruction has too much stigma attached to it and I personally don't like them for Commander. Never going to use them. If I'm going to win, it's through an Equipment-boosted creature, not because I popped everyone's land and they couldn't play the game.
I've had this deck for over 5 years. I've exhausted pretty much every option available to construct a deck that I'm comfortable with and enjoy playing. Not every card can fit into a single deck and not every person likes the same cards.
1 month ago
My first advice would be that your artifact count is simply too low to reliably hit Metalcraft. I would add the artifact lands (Darksteel Citadel, Ancient Den, and Great Furnace) and more strong, cheap equipment (like O-Naginata, Tenza, Godo's Maul, Sword of the Animist, Inquisitor's Flail, Fireshrieker, etc).
I've never liked Hero's Blade much, since its equip cost is so prohibitively high unless you attach it to a legendary creature.
Mirran Crusader seems both on-theme and powerful. Bastion Protector can protect your commander pretty easily. Silverblade Paladin and Duelist's Heritage give that most-sought-after keyword, double strike. Bruse Tarl, Boorish Herder and Akiri, Line-Slinger both seem really good here.
I didn't have much time to really make an in-depth analysis at the moment, so I'll take a little more time to look it over later, but you definitely get my +1 ;)
1 month ago
Duuland this deck is most like soldiers but with bigger power and attack the equipment's are key to get out if you wish to win my biggest win condition has to be when i put Sword of Body and Mind and Sword of War and Peace on Hand of Honor he gets protection from all colors and if you get lucky put Shield of Kaldra on him and he pretty much cant be touched. i do run a Enlightened Tutor in here because my friends dont really mind it if im only 2 cards out of the modern format which makes it WAY easier to get your equipment out.
1 month ago
Thanks for taking a look Daedalus19876 I'll be making a few changes based on your suggestions, first is Mother of Runes is now in the deck, originally I misunderstood what she did but she has now earned a spot.
Also Scroll Rack I didn't really know how to use it properly (I'd always put something on top that I wanted and accidentally tutored and shuffled it away and other various misplays) but after reading through your primer it's an auto-include for the scroll rack + land tax combo.
Most mana doublers I've tried but found they slowed me down in the past, this deck has evolved so much however so maybe Caged Sun might help. Extraplanar Lens in my meta isn't run because it's a huge target (mainly for personal reasons, I'll just say when any of my friends play it I destroyed it so they'd also be down a land and now they seek revenge.) Had to cut it from my colorless wastes deck for that reason lol.
As for the lands I've just been testing I change between 34 to 37 lands all the time since the land base is one of my biggest weakness when deck building.
I cut Haunted Cloak and am thinking about cutting Helm of Kaldra. I only keep the helm for the off chance I have the other two pieces (or Stonehewer Giant since I'll search for both those pieces anyway) and will tutor it for an indestructible 9/9 that can't be Gilded Drake'd or Toxic Deluge'd but on it's own it's kind of a dead card. What do you think?
Duelist's Heritage and Silverblade Paladin would love a spot, I'm just bad at making cuts. I can think of one card I could cut but I don't know which to add both Silverblade Paladin can beat down on his own but if I don't have another creature he's a 2/2 and is more susceptible to removal but can be recurred with both Emeria, The Sky Ruin AND Sun Titan. Duelist's Heritage seems like the stronger of the two can be tutored with Enlightened Tutor and if I understand it correctly I can give an opponents creature double strike if they hit an opponent?? Only down side I can think of is Sword of War and Peace and Etched Champion.
Again thank you for the kind words and suggestions, I previously skimmed through your primer when building this but finally fully read it ;)