|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|New Phyrexia (NPH)||Mythic Rare|
Combos Browse all
Sword of War and Peace
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
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Sword of War and Peace Discussion
2 months ago
@Saint1129 The main focus of the deck is to get a Darksteel Axe and a Worldslayer on either a Stuffy Doll or Darksteel Myr. There are various ways for each to get through and trigger Worldslayer leaving only my indestructible creatures, indestructible lands, and indestructible weapons on the battlefield.
Ghirapur Orrery lets me draw more cards when my hand is empty. Since the Tron Lands produce so much mana I'm often without cards in my hand.
Sword of War and Peace is there to offer protection from red and white because they are most likely to have exile in them.
I'm in the process of making a description just haven't got around to finishing it off yet. Did that help explain it a little better?
2 months ago
Perhaps you could benefit from running cards that protect Tajic, as his ability doesn't protect himself. Things like Darksteel Plate and Hammer of Nazahn are both great, and if you have the money, Sword of Fire and Ice and Sword of War and Peace are both fantastic
2 months ago
@chickenekcihc Those are both awesome cards. I don't want to add Ugin, the Spirit Dragon or Karn Liberated because I like to create my own decks and brews. I feel like adding either of them into them mix would taint this brew. As for Sword of Feast and Famine it is a very good card, but it also seems like a "win more" card. With the urza lands out I can easily play my entire hand in a single turn if needed, no need to untap my lands. If I were to add a sword from that cycle into this deck it would be Sword of War and Peace because it offers protection from the most common sources of exile; and it does a little bit more damage and gains me some life. I did have some of the Sword of War and Peace in here in the last iteration of this deck but removed it in favor of more Dead-Iron Sledge and Nemesis Mask. Its just too funny to attack with a 0/1 Darksteel Myr with a Dead-Iron Sledge and Nemesis Mask equipped. I enjoy playing magic for fun, not necessarily to win, although winning is always fun!
2 months ago
jon_hill987 I haven't yet played with Damping Sphere but I think it will work well the card I'm curious about is Sword of War and Peace if I get it equipped it ends the game against burn but theres a lot of instant speed opportunities for them to kill my infect creature and the sword doesn't work well with Inkmoth Nexus maybe -1 Invisible Stalker -1 Sword of War and Peace +2 Feed the Clan
3 months ago
Hello! Long time Kalemne player here! I have a few answers for you!
1: Pro-black is more important than pro-red. This depends on your meta, obviously, but I've found that having protection from black creatures and spells can be far more relevant than red. If you run lots of Earthquake effects then you should take that into account, but otherwise I like pro-black more
2: Creature recursion is very important! Even with a low creature count in a deck like mine, being able to recur a fallen Elesh Norn, Grand Cenobite or Sun Titan or even your commander, is invaluable. I noticed in your deck that you run a whopping 21 creatures! Almost a quarter of your deck is creatures and you call that a low creature count?
3: The extra damage from War and Peace doesn't count towards commander damage. Although the damage you get from War and Peace's triggered ability can get out of hand at times, it ultimately won't matter as much because the goal of the deck is to win through commander damage
I used Sunforger when I first built the deck, and it was fun for a while! I ended up taking it out because it's way too slow and I needed room for more important equipment. Without other pieces to support it like Leonin Shikari or Sigarda's Aid, it can be kind of underwhelming
I hope you're joking with Mask of Memory. Nothing else in Boros comes close to Wheel of Fortune - it's one of the best draw spells in the whole game. Mask of Memory isn't even as good as Sword of Fire and Ice because it doesn't give evasion. It's very useful in your case because Aurelia, the Warleader naturally has evasion. If I ever needed more draw, I would run something that wouldn't require me to have a creature with evasion already on the field - something like Magus of the Wheel, or maybe Wheel of Fate or Sram, Senior Edificer
Spector's Shroud is only one quarter of Sword of Feast and Famine, and I can't imagine ever running it over any other equipment
Destructive Urge is terrible and I don't know why anyone would run it over Stone Rain or any other kind of targeted land removal. If I ever needed more land hate, I'd run either Wasteland or maybe Crucible of Worlds
Balan is an excellent card - as a commander. In the 99, he's not so useful. If I ever wanted a "plan B," I would put Aurelia back in because she's useful even if Kalemne is still on the field. That being said, if Kalemne gets killed too many times and I can't recast her, that's a sign that I might need more ramp or more ways to recur Command Beacon, but so far that hasn't really been the case
Thank you for the comment! I'm sorry for sounding like an ass, but I want to make the most efficient deck possible! Every meta is different, and maybe yours allows for more options for what to play
I will check out your deck soon!
4 months ago
This would fall under a Casual or a Modern format from some of the cards you have. It shouldn't be too hard to turn it into a Standard deck since you predominately do have Dominaria cards here.
As far as some suggestions are concerned, I'd drop Evra, Halcyon Witness for Josu Vess, Lich Knight. Lich's Mastery in your sideboard doesn't really go with this deck. Vicious Offering wouldn't be a bad choice allowing you to kill a number of other creatures that can get in your way. A Detection Tower can be a nice addition if you run across hexproof abilities. Invoke the Divine is good for artifacts and enchantments. Blackblade Reforged or Forebear's Blade could replace Sword of War and Peace to direct it to the Standard format.
5 months ago
5 months ago
- Dig Through Time out -> Tezzeret, Artifice Master in (Cheaper, repeatable draw)
- Aetherworks Marvel out -> Saheeli's Directive (Probably usable as another win con)
- Epochrasite out -> Karn, Scion of Urza (card draw and big tokens)
- Jor Kadeen, the Prevailer out -> Vedalken Humiliator (Make opponents creatures not matter)
- Sword of War and Peace out -> Saheeli, the Gifted (Cheaper artifacts once makes her worth it)
- Silas Renn, Seeker Adept out -> Jhoira, Weatherlight Captain (Card draw)
- Thopter Spy Network out -> Raff Capashen, Ship's Mage (Flash)