Sword of War and Peace
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
|Have (3)||rockleemyhero , gildan_bladeborn , Hellsing|
|Want (2)||darksteelgiant , coltonsama|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|New Phyrexia (NPH)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Sword of War and Peace occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Sword of War and Peace Discussion
3 days ago
I don't know what your budget is but a Stoneforge Mystic would fit nicely in this deck.
Also all the "good swords": Sword of Fire and Ice, Sword of Feast and Famine , Sword of Body and Mind, Sword of Light and Shadow, Sword of Sinew and Steel, Sword of Truth and Justice, and Sword of War and Peace.
They're an investment for sure, but super on theme with the deck (I mean, knights and swords go together like tuna and mayo).
1 month ago
Dictate of Kruphix Fevered Visions Font of Mythos Kami of the Crescent Moon Rites of Flourishing Well of Ideas Empyrial Plate Sword of War and Peace You should also look at Instant speed cards that have people draw cards maybe? And have them draw fail? That's how I would make the deck
2 months ago
Sword of War and Peace? Can stack the triggers so that the mutual curiosity resolves first
2 months ago
Very cool deck. I always love seeing mono-red decks that do something other than vomit a bunch of Goblin tokens onto the board.
2 months ago
I really like the design, although I think it's a tad weak, although Shadowborn Apostle is lowkey broken. Not sure, maybe it'd be fair. Difficult to gauge these effects.
Here's the Red one:
Creature - Elemental
A deck can have any number of cards named Flamekin.
At the beginning of your endstep, sacrifice Flamekin, then exile any number of cards named Flamekin in your graveyard. Each card exiled this way deals 1 damage to any target.
I'm reissuing my challenge, as actually that's not what I meant, but very cool nonetheless.
So the Ascend/City's Blessing mechanic cares about the number of permanents
Undergrowth, Delirium, Threshold Crackling Drake all care about the graveyard, and the latter also care about Exile.
I meant total number cards in library, or exile, or types in these zones etc. Is important to your common.
2 months ago
I don't think balance is the only central design aspect to but I do think it can be pushed further to not only bring everyone low (then effectively built around to take advantage... stax) but can see more table balance effects that raise everyone else's play to optimal to be on par with whatever player is frequently dominating in some major game aspect. I would like to see it done to card draw-centric decks to take away the advantage by gifting that advantage to others. This could also fork into utilizing those punish for hand size/Sword of War and Peace effects in a new non-combat strategy for the much-malligned which has the same pigeon-holed strategy complaint.
RNR_Gaming so more Aura Shards but a little different for specific strategies for ? I guess I could get on board with that, though that requires more careful balance than focused semi-symmetrical effects.
3 months ago
MindAblaze Thank you for the praise and your own suggestions.
If I may offer a bit of feedback;
I avoided the +1/+1 counters on the Green-White one because it's already present on Sword of Truth and Justice, and that one is a guaranteed 2 counters on one target plus whatever more you can proliferate.
I think getting all the creatures from the revealed cards is maybe a bit strong on the card advantage side. More so the closest spell I find that does the same is Beast Hunt or Lead the Stampede - a 3 CMC (well, there is Winding Way as a 2 CMC). Whereas selecting one out of a mass is more like Commune with the Gods - a 2 CMC.
I would replace the counters with another effect and tone the creature-grabs a bit down. Otherwise, very nice idea.
I think the trigger is way too much. Lands are effectively free for the opponent to discard but any higher CMC is causing a lot of damage or free card draws. Sword of Fire and Ice is already considered one of the best Swords because it provides unconditional card draw in colorless. This one is easily better on average.
Turning it around so you choose to pay the life just makes it into a 3-copied Dark Confidant with an opt-out for the life loss. And Dark Confidant is already considered one of the stronger cards in Magic, even when it is enforced draw.
I don't even think there's a way to tone this particular effect down without either still having it way stronger than Sword of Fire and Ice or having the cost be so minimal that it effectively just has increased damage on-hit and the card draw portion is non existent while exiling your own library.
If you were to keep the card advantage aspect of it, I would rather suggest a very different approach to this particular Sword than what is done with the rest, which is not unlike how that color pairing has previously been treated - something that is a bit stranger than usual. Figure something like this:
"Whenever equipped creature deals combat damage to a player, exile up to seven cards from the top of target player's library. For each card less than seven exiled this way, put a Shadow counter on ~. Then you may remove X Shadow counters from ~, and cast a card exiled with ~ with converted mana cost X or less without paying its mana cost."
It's something akin to Villainous Wealth but on a much slower scale, but obviously repeatable. You need to choose between getting more options and getting resources to play those cards. If you first exile a bunch of cards and later need the resources to play them, you can opt to not exile any more cards but instead generate resources for the Sword and immediately cast the wanted card. You can also choose a mix, to exile top 3 and generate 4 counters to cast up to a 4 CMC spell.
The effect is also still practically milling, so it can work in tandem with blue-black's mill strategies if need be, but it provides an alternative value for other strategies by granting access to pseudo card draw and pseudo ramp.
This version could also be changed to be very restricted to only creatures or only instants & sorceries to lower the power level, as this version is still very strong. It could also be changed to only be able to exile cards from target opponent's library, so you cannot ensure the outcome through manipulating your own library - think Vampiric Tutor, Brainstorm.
I think your idea needs more work and balance, as it is very strong.
It's a neat little design. Not much to say, but it feels a bit underwhelming. Also that the Fight is conditioned on discarding specifically a creature means you need a critical mass of creature cards in your deck to take advantage of half the triggered effect. Not that that is too unfamiliar for the Swords when considering Sword of Sinew and Steel, Sword of Light and Shadow, Sword of War and Peace.
Self reflection and consideration for the Swords Show
I think you need to craft the Swords from a mindset that all colors should find it useful and properly valuable and not be too niche. One of the worst Swords is Sword of Body and Mind because milling is such a niche parameter for all colors but blue and blue/black and the odd Altar of Dementia deck, and the token is so small value that it doesn't change much. Add on top that the protections are not as valuable, as green and blue have the least amount of targeted removal on the board, and while pro-green makes you unblockable or a nice wall against green's massive creatures, it's still overshadowed by trample.
I think for my Selesnya Sword I should give the option to grab a land as well - not in addition but as a choice. I think more off-colors (than green & white) could appreciate fetching a land more so than an aura or equipment.
3 months ago
Quite simple, we all know the Swords of X and Y, we all know WotC have intention of completing the cycle for all 10 color pairings. We're still missing out on 3 pieces, so lets try our hand at brewing what they should do:
We already have:
Azorious Sword of Truth and Justice
Orzhov Sword of Light and Shadow
Boros Sword of War and Peace
Izzet Sword of Fire and Ice
Simic Sword of Body and Mind
Rakdos Sword of Sinew and Steel
Golgari Sword of Feast and Famine
We're missing out on:
The general premise is that the swords give equipped creature +2/+2 and protection from the two colors that make up their identity and grants two triggered effects corresponding to their implicit color identities upon dealing combat damage to a player.
What would the remaining 3 Swords look like?
Sword of Unity and Prosperity
Artifact - Equipment
Equipped creature gets +2/+2 and protection from white and from green.
Whenever equipped creature deals combat damage to a player, create a Treasure token, then look at the top five cards of your library. You may reveal a Creature, Aura, or Equipment card from among them and put it into your hand, and the rest on the bottom of your library in a random order.
Sword of Past and Present
Artifact - Equipment
Equipped creature gets +2/+2 and protection from blue and from black.
Whenever equipped creature deals combat damage to a player, you may exile a card from a graveyard, if you do you gain 2 life. Then target instant or sorcery card in your graveyard gains flashback until the beginning of your next turn. The flashback cost is equal to its mana cost plus "pay 2 life".
Graveyard removal is a nice tech option, especially for Commander where the Swords are more popular. The flashback may very well require a CMC limit of maybe 4 or 5.
At first I wanted it to grant "until end of turn spells you cast have Surveil 2" (look top 2 cards of library, you may dump them into the graveyard or back on top in any order). It could also just trigger a Surveil 2 or 3 by itself. Black likes cards in the graveyard and Blue has an affinity for flashback.
However I was drawing a blank for the other half of the effect, seeing as Surveil is both Blue and Black (the Dimir mechanic of Ravnica 3) the other effect could be either of. Discard is covered, milling is covered, destroying creatures might be a bit much, drawing is covered, recurring creatures is covered. The effect also needs to be small and not too wordy.
Sword of Rage and Serenity
Artifact - Equipment
Equipped creature gets +2/+2 and protection from red and from green.
Whenever equipped creature deals combat damage to a player, you may have equipped creature fight another target creature, then exile the top card of your library, you may play that card until end of turn.
Definitely one of the stronger Swords and is very close to Sword of Fire and Ice. I failed to find something else that was truly interesting.
It is a fun but ultimately a bit weird interaction by having a creature with protection fight another creature, as fighting a red or green creature is essentially just a one-sided fight or Aggressive Instinct.
Enchantment removal was considered for both this and for the variant but it felt too powerful on a Sword and not very interesting. Sword of Sinew and Steel have a powerful combination of destructive capabilities, but it is rare that you will find a target for the Planeswalker, especially beyond the first as players generally wont cast their Planeswalkers if SoSaS is on the field. Enchantments are often a bit more plentiful, ensuring you can keep hitting relevant targets for a while and keep players from playing any new out of fear of losing it with the next hit.
For a moment I considered an extra combat step trigger that only allowed the equipped creature to attack during that step, but I figured that would be too powerful for Voltron strategies, which is where you usually use equipment like the Swords.
It could have added non-emptying mana to your mana pool as a replacement for either effect, seeing as both colors likes doing that as seen on Savage Ventmaw and a few others.