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Destroy target creature or planeswalker.
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Hero's Downfall Discussion
13 hours ago
Hunting Triad feels like a flavor card, but 3 tokens/ 3 counters seems kind of lack luster
Elvish Piper Your curve is peeking around 2-3 with very little high cmc creatures. Great card, but you wont benefit much from it. It's more for big green beatdown, not so much swarm
Selvala, Heart of the Wilds Another good card that works better in a big creature deck. You're making a bunch of little 1/1s. I can't see you really benefiting from her draw effect or her tap ability that much.
Elvish Visionary Cantrips are fine (play a card, draw a card), but if you are having a hard time cutting cards, you could do without.
Elvish Vanguard Needs a lot of set up and is very fragile with no protection or battle tricks
Elfhame Druid I didn't see a lot of kicker cards, and it looks like you have plenty of ramp already
Protean Hulk Sounds crazy, but if you don't have a combo you can search out with his LTB, I'm not sure how much uselful it will be.
Mass Discard. A lot of your discards are single target, you might want to add some more Multi target (if there are any more).
Win conditions. The most generic win con for token decks is a surprise mass buff like Craterhoof Behemoth, add some more. Tribal Forcemage fits your flavor, Overrun and (I'm gonna regret this) Triumph of the Hordes can be just as deadly as Craterhoof. Beastmaster Ascension takes a bit of set up, but in a token deck its pretty easy to activate.
There you go. Your 150 card edh deck is complete! xD
3 days ago
Modern has a massive card pool, as an example there are 1744 mono black cards. Your deck contains cards which have strictly better alternatives within the modern pool. For example Child of Night, is bettered by Gifted Aetherborn or Murder is bettered by Hero's Downfall, though in reality for removal Victim of Night, Smother or Fatal Push are preferable.
Modern is frequently described as a turn four format, this means that on turn 4 you are setup to win or you are winning. This means that cards which cast 4 or more mana need to have a significant impact on the game state. I'm bringing this up because it hits on the crux of the issue with your deck Sanguine Bond, Exquisite Blood and Diabolic Tutor are all too slow for modern without some form of mana ramp.
One of the colours that does mana ramp is Red, which also happens to be a colour vampires are in. The other ramp colour is green, or you could try artifact based options.
I hope this helps, have fun brewing your deck.
4 days ago
Colorless removal like Spine of Ish Sah, Scour from Existence, and Karn Liberated is kind of expensive mana wise but might help. Otherwise I would use edict effects like other people have said. Things like Fleshbag Marauder, Merciless Executioner, Chainer's Edict, Diabolic Edict, etc. Instant speed removal that can hit bruna is also good, stuff like Go for the Throat, Doom Blade, Hero's Downfall, Silence the Believers, etc. Besides that there isn't much you can do about enchantments in mono.
2 weeks ago
Responces to fools who believe attacking you can result in anything other than you're own death:
Methods of killing more fit for one of the Scarab God's boundless intellect:
2 weeks ago
Modern FNM 30/3/18:2-1: Testing Bontu's Last Reckoning again in a different meta.
1-2 Green White CoCoGame 1 they flood the board, I don't see a Bontu and I cant kill creatures fast enough. I thought they were on GW Hatebears and I was worried about Loxodon Smiter and Wilt-Leaf Liege, so i didnt use non targeted removal. Huge Punt on my part. Game 2 and 3 I aggressively target their hand. Game 2 they over commit into a Bontu's. Game 3 they get there after rebuilding because of a Bontu's, I had lethal next turn. Ensnaring Bridge would have been way better than Bontu's in this match up.
2-0 Rakdos MoonThis guy is a mate of mine and his deck is super sweet. He plays well and every game is a slog fest. This match up was not different. Game 1 he took a risk knowing the only way I could get lethal on my turn was a Wrench Mind as I had a few The Rack effects out. By him committing he had a three turn clock. I drew Wrench. Game 2, I side in two Night of Souls' Betrayal and I saw one. He runs Pack Rat, Dark Confidant and Goblin Rabblemaster, all were blanked. He ended up drawing heaps of cards off of Phyrexian Arena but was unable to utilise much of his draws especially since I am Blood Moon proof. He saw a Liliana and had no choice but to try Ult it. He died long before he could.
2-0 Boros BurnStandard Boros burn deck. I feel burn is an easy win, or at least heavily favored, at the very least the game plan is very simple. I kept in Thoughtseize and went for Boros Charm and Lightning Helix. Hero's Downfall was great to hold up for combat triggers off of Goblin Guide. Smallpox on game 2 helped me stabilize as they only had 1 creature and it kept them off of white for the rest of the game. Bridge would have been amazing to see, however he brought in Destructive Revelry game 2 and hit one of my Racks.
3 weeks ago
Maybe more tutors + Angel's Grace to combo off of Near-Death experience.
Insidious Dreams might be a great set-up card for you if you can protect your top deck from manipulation. The usual tutors (expensive and inexpensive alike) might all have a role to play, too.
- Dimir Machinations to fetch Solemnity or Unlife, for example.
- Vampiric Tutor
- Grim Tutor
- Cruel Tutor
- Mastermind's Acquisition
- Dark Petition
- Liliana Vess
- Rune-Scarred Demon
- Sidisi, Undead Vizier
- Razaketh, the Foulblooded
- Enlightened Tutor
- Academy Rector
If you want to play pillow-fort or "Abzan Prison" (or "Junk Prison"), which might also be a good name for the deck, you really want to assemble your defense as quickly as possible, so the more prison effects and tutors the better. You might be able to cut down on some creatures that don't advance your plan. That is to say, play creatures that tax like either Thalia, or provide a Banisher Priest or Shriekmaw effect).
I love the white counter-spells, but you're not really sitting in the control seat in this deck because you want people to be unable to interact with you, so trim everything that doesn't make you invincible or remove a threat. Think cards like Anguished Unmaking and Hero's Downfall.
Have fun brewing!
3 weeks ago
I agree, ramping in Grixis isn't easy. Mana rocks for days. I'd say a Dimir Signet would help you out more, yeah.
Reign of the Pit is cute, but I would say CM takes the cake. While it doesn't hit every player, it's a gut punch to a single player that's hard to recover from, even in Commander.
Refuse / Cooperate is also not great. If you want to copy things, the way to go is ultimately gonna be Reiterate. If you hardcast it, then pay the Buyback cost when you cast it from the graveyard, it'll go back to your hand instead of exile! Helps get a bit more oomph out of every card.
Go for the Throat and Walk the Plank are decent, but I'd consider upgrading to a planeswalker autokill, like Dreadbore, Hero's Downfall, or Ruinous Path if you can. If you want to go even more battlecruiser, Phthisis is slow, cumbersome, and expensive -- but in Commander, it can hit like a bag of bricks.
3 weeks ago
You need to get shock lands in there first, including Godless Shrine, Sacred Foundry, and Blood Crypt. Also, put in Throne of the High City for another way to get Monarch.The Immortal Sun is a useful toolbox when you don't have planeswalkers.Your deck creates a lot of tokens, so Anointed Procession and Westvale Abbey Flip is a good start, and Ruthless Knave can give you more mana through treasures.You then need to protect your monarchy, so creating a pillow fort using Windborn Muse+Norn's Annex+Ghostly Prison+Suppression Field. After that, Luminarch Ascension would be useful to you and Spear of Heliod can make sure your opponent loses the creature who steals the crown from you.For some control options, Chandra's Ignition+Queen Marchesa creates a board wipe, while Terminate, Anguished Unmaking, Hero's Downfall, Mortify, and Unmake provide more targetted removal. You also have some options in things such as Butcher of Malakir, Grave Pact, and Dark Prophecy because you will have creatures dying consistentlyTo make it faster, consider: Dark Ritual,Gilded Lotus, Pyramid of the Pantheon, Dowsing Dagger Flip, and Ashnod's Altar