Hero's Downfall


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Rare
Promo Set Rare

Combos Browse all

Hero's Downfall


Destroy target creature or planeswalker.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -25%

0.12 TIX $0.04 Foil


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Hero's Downfall Discussion

MrKrabs on All beg for mercy at the claws of Prossh

2 days ago

I've never been super impressed with Defense of the Heart.

Given the more sac-theme of your deck, you might have better results with Pattern of Rebirth?

I feel like there are more solid removal options than what you're including - Hero's Downfall is just better than Daring Demolition, for example.

Would Regal Force be a good option here, given the number of tokens you can produce?

RumAndCoke on Goldfingered

3 days ago

Very unique deck, I like it! +1 from me.

Card suggestions I have for you:

These cards highlight a few things you'll always need to do in a game of commander: remove creatures, draw cards, punish your opponents and take things that don't belong to you haha.

darleen on Obi

6 days ago

Suggestions for your mana base:

Remove: Evolving Wilds, Terramorphic Expanse, Warped Landscape, and Mind Stone. Add: Myriad Landscape, Cabal Coffers, High Market, and Charcoal Diamond.

Tower of Calamities depends a lot of mana to destroy only one creature. Try Black Market in its place.

Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).

34 lands is simply too few in my opinion so think about cutting Ascendant Evincar, Endrek Sahr, Master Breeder, Nightmare, and Shadowborn Demon for 4 Swamps.

Suggestions for draw and card advantage:

It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.

Suggestions for removal spells:

Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.

Bulldawg1310 on Traverse the Jundenwald

6 days ago

Curious as to why youre running only 1 Hero's Downfall in the main, but you have 1 Dreadbore in the side and dreadbore costs 1 less. I would cut downfall, and main 2 dreadbores as they are just much more efficient.

Hi_diddly_ho_neighbor on Amonkhet Spoilers and Speculation.

6 days ago

I'll leave the rest of my 2-cents here, but this discussion should probably be moved to a different thread. I personally like having diverse sets of removal and not one catch-all like Hero's Downfall as it allows for diversification of decks. I'd say that depending on the deck, one could argue that any of To the Slaughter, Ruinous Path, Anguished Unmaking, or the new one could be considered more powerful.

However, I think wizards has done a poor job of supplying colors outside of black with adequate PW removal. White and Red occasionally get a decent answer printed (i.e. Banishing Light or a decent burn spell), but that is rare. Though I hope Cast Out can fill the void in White. Green and Blue pretty much just have to rely on other colors, creatures, or counter spells, which are all inefficient.

Regardless of the removal though, I think the main issue is Wizards getting too PW happy. We don't need new ones every set, and they don't need to be playable, but that is just my opinion and a different discussion entirely.

Argeaux on Amonkhet Spoilers and Speculation.

6 days ago

I guess we see things differently.

I have been having more problems with Vroom Vroom in Standard than Planeswalkers.

Apart from Gids, but Hero's Downfall wouldn't stop his Emblem anyway.

Yes, Hi_diddly_ho_neighbor, I've had a lot of success with it as well.

In most decks you can get rid of any Creatures before playing To the Slaughter.

Might be that the card suits some play styles and not others.

Argeaux on Amonkhet Spoilers and Speculation.

6 days ago

Of course the tools to get rid of Planeswalkers aren't as good as Hero's Downfall, but to say that there aren't any real answers just isn't true.

Even with Hero's Downfall the owner of the Planeswalker gets to activate an ability before it is killed.

Instant vs Sorcery won't change that.

If you're playing you can easily wipe other Creatures off the board before playing To the Slaughter. Delerium decks should have little problem putting both abilities online.

You should also be gaining life with stuff like Shambling Vent, Kalitas, Traitor of Ghet, and Sorin, Grim Nemesis to offset any life lost with Anguished Unmaking.

There are lots of tools to use against Planeswalkers in the current Standard. You've just got to be cleverer at how you use them, than you had to be when Hero's Downfall was automatically a four of.

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