Destroy target creature or planeswalker.
|Want (5)||androkguz , Luntsu , Facelezz , Pyrezz , Moixa137|
Printings View all
|Promo Set (000)||Rare|
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|Commander / EDH||Legal|
Hero's Downfall occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.06%
UB (Dimir): 1.14%
Hero's Downfall Discussion
4 days ago
I would drop a few creatures to focus more on other cards that have synergy with zombies and have some cards that have interaction.
Rooftop Storm is a good enchantment since it will make all you zombie creatures cost so you can focus more on dumping mana into Scarab god.
Whip of Erebos is a good card for your creature focused deck since it will keep your life total at a nice spot
Endless ranks of the damned is pretty much a card that will build you a massive army of zombie if it’s not dealt with quickly.
You can also use Altar of Dementia to sacrifice your board in response to a board wipe to fill your opponent’s graveyards to give Scarab god more targets.
2 weeks ago
I was wondering why you would run Hero's Downfall over Murderous Rider. I'm not sure if you feel the life loss is relevant, but I would generally say that the upside of having a creature to cast as well is worth it.
3 weeks ago
Hi, welcome to edh!
First off, I want to say I think the deck looks great so far! I've been playing Yuriko for about 8-9 months now, and here are some things I'd suggest:
Mu Yanling I personally don't like planeswalkers in Yuriko decks. Since you won't have very good blockers, it likely won't survive until your next turn. I'd play something like Thassa, God of the Sea instead
Decree of Pain the cycling mode hurts your creatures much more than the rest of the table since you play lots of 1/1 's and 2/2 's. Commit / Memory has a cmc of 10, and can be a temporary removal spell or counterspell
Kindred Dominance unless you have an effect like Conspiracy out on the board, this hurts you a lot too. I'd play something like Evacuation instead. It's instant speed, and you can re-play your creatures a lot faster than your opponents can.
12-16. Inkfathom Infiltrator, Invisible Stalker, Quickling, Shadowmage Infiltrator, and Spark Double aren't good enough to justify their mana cost in my opinion. Some replacements I would suggest are Changeling Outcast, Dimir Infiltrator, Gudul Lurker, Mist-Cloaked Herald, Tormented Soul, and Baleful Strix
I hope this was helpful! If you want to check out my Yuriko deck, the link is https://tappedout.net/mtg-decks/26-07-19-yuriko-edh/
Don't hesitate to ask if you have any questions!
1 month ago
Without analyzing the deck like crazy, one thing I would recommend is upping your basic land count. Fixing in 3 colors isn't as hard as you may think, and playing too many tapped lands will have a very real effect on the speed of your aggro deck, a deck type that is not favored in EDH. It would also mean your Myriad Landscape will function more reliably, but that's a smaller upside. Another small thing is perhaps removing Cleansing Nova for Austere Command. For one more mana you can cause significantly more damage to your opponents while leaving your own goodies untouched, or at least less effected. Other than that it's mostly smaller optimizations, like removing Ob Nixilis's Cruelty for something like Bedevil, Hero's Downfall, Terminate, or Anguished Unmaking. Honestly there's a lot you can go with, but it won't make a massive difference if your playgroup isn't on the competitive side. All in all, looks like a solid deck. Oh, and I just remembered you're more on a budget. Perhaps Mortify in place of cruelty :p
1 month ago
I used this deck for my first pioneer fnm and I went 3-2 really solid deck that’s on a budget. In one of the matchups there was a planeswalker deck with elspeth and tefari in it and was quite the problem for me but I ended up losing 2-1 in a close matchup. But I would maybe sideboard Hero's Downfall just as an answer to planeswalker centric decks. Other than that I love this deck and have no other complaints
1 month ago
Defile - You're running a 3 color deck, where the majority of your lands are likely to be non-basics. This won't do anything reliably.
Divine Verdict - Very expensive for the effect, could just be an outright kill spell. There are cards that force your opponent to sacrifice attacking creatures that would get around indestructible and hexproof/shroud if you wanted that sort of effect. Ex. Blessed Alliance
Ray of Revelation - Flashback for this is Green homie, counts as both white and green so you can't run it in a Mardu deck.
Shatter - Just make this something like Shattering Spree and give yourself the chance to hit more than one thing. Or something like Crush Contraband to get more than one target exiled instead of destroyed.
Victim of Night - already going to be difficult at times to use due to the 2 hard black in the cost. Why not have it be something like Hero's Downfall and get unrestricted creature removal and planeswalker removal as a bonus? Murderous Rider serves a similar function and doubles as a creature. Vampires and Zombies are popular, so there will be times where it won't work for you.
Arcum's Whistle - It's a rather expensive effect to force a creature to attack, but it is repeatable. You don't get a choice for where the creature goes, so I'm not sure if that was your intent.
Scarab of the Unseen - Are you going to be running a lot of enchantment auras to put on your creatures? If not it seems like this is only there to draw a card. You should be running something like Sign in Blood or Night's Whisper for more value at the same cost.
Enters the Battlefield Tapped Lands - The nature of these lands is for a budget deck. If you have access to lands like the ones I threw in the maybeboard, you're increasing your chance of playing things on curve as well as reducing the likelihood of having to wait to play the threats/answers in your hand. Even if the condition for them to enter untapped is conditional like with something like Dragonskull Summit, shocklands and basics will make it possible to have access to more colors sooner, which can make a world of difference in the early game. The temples at least offer a benefit with the scry, so that's going to help you draw into what you want/need (ex. bottoming a land you don't need or a spell you don't want/can't cast).
1 month ago
Stonecutter85, thanks for the suggestions!
1) As for Mystic Sanctuary, I reliably get the trigger, with fetches snagging Island/X lands and then drawing into basics I have yet to whiff honestly unless its in my opening hand. But I do like the idea of Castle Vantress as a mana-sink mid/late game, i'll have to test that one out.
2) I actually took out Vraska's Contempt in favor of Eat to Extinction for the psuedo-surveil and less color restriction. I also have counter-magic, Reality Shift, Hour of Devastation, Languish, Black Sun's Zenith and Cyclonic Rift to handle Gods but I have been considering dropping Hero's Downfall, but its just been such a handy removal spell before especially at 3cmc, it does alot of work.
3) I do like the inclusion of surveil over the damage, but in all honestly, I run Ionize not for the 2 damage but just because it only requires 1 blue, which helps free up my mana for potential counter-magic wars or multiple counters during a turn cycle. I might cut Archmage's Charm instead for Sinister Sabotage.
5) It's a cool PW, is a actual win-con if the game goes on that long lol, but i'm not sure what I would cut for it because there isn't much room, i'll try that one out as well.
Thank you very much bud, I do appreciate a second set of eyes checking out my list.