Hero's Downfall

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Hero's Downfall

Instant

Destroy target creature or planeswalker.

Hero's Downfall Discussion

Grubbernaut on Esper of Insanity

1 day ago

Sub Duress for Thoughtseize

Either max your island count or remove Mystic Sanctuary

Sub Sinister Sabotage for Absorb

Hero's Downfall / Fatal Push / Murderous Rider for Mortify

Drown in the Loch is pretty bad in pioneer unless you're milling your opponent, IMO

Cut big tef, go up to 3x t3f

Also wants Opt

Regardless of how you run the mana, you'll want Fabled Passage and/or checklands

There's potential, here. Cheers!

abbatromebone on UB mill Budget Help

2 weeks ago

Mdmaster13 on Golgari Scales Aggro

3 weeks ago

No worries fam! So to start I think Tormod's Crypt is just a straight upgrade to Scarab Feast, Cycling is irrelevant, if you sided it in you want to be casting that bad boy. 0 mana to hit the whole graveyard is sooo much better than 1 mana to hit 3 cards. Also Inspiring Call is neat, but not what you want. The lack of Hexproof matters alot, I've been looking up some decklists of the current projected "tier" decks and UW Control especially runs a lot of cards like Cast Down and Detention Sphere that call does not protect against, but Heroic Intervention does. That said, 2 intervention is fine, go up to 3 if you're really worried about removal. Speaking of removal, I would cut Price of Betrayel for either Hero's Downfall or Assassin's Trophy , I personally recommend Trophy. PoB is just way too niche for what you want to be in your sideboard, Trophy can destroy any permanent you want, including the above mentioned enchantments that exile your board. Life Goes On is okay. I Think the difference between it and Feed the Clan are worth considering, 1 mana less doesn't matter nearly as much in a deck that isn't looking to stop you from casting it, so gaining more life more consistantly may be your better play, but it's a judgement call tbh. Lastly I'd prob cut the Mistcutter Hydra and maybe use one other slot for at least 2 Return to Nature . If you want an example of a proper flex slot that card is it, and as much as I L-O-V-E me some Hydras, unfortunately the pro-blue doesn't matter much in the games you'll prob side him into. He still gets hit by Cast Down and Seal Away . Keep the 4 Duress, having those against control or combo is fantastic, and I wasn't sure about QB but since alot of Nexus of Fate decks are running Fog effects, making your damage unstoppable is real good.

Azeworai on Let the Nightmare Go On..

3 weeks ago

Profet93

Alright! Thanks for the suggestions. I will definitely be considering these. However, I do have some counterpoints:

This deck doesn't have too much card draw, so having a high land count aids in making sure I hit each land for the turn. If I have any excess, I can just discard them to my effects. I'd love to have Urborg in here, but I haven't been able to get ahold of one. I do intend to add Ransack the Lab over a land, as well.

Murderous Rider could be fine, but it loses me two life and I prefer the promo art of Hero's Downfall .

Hellfire is just a pet card of mine. I've had it for years, and I don't intend to remove it. Mutilate is a good addition, though. I'll have to find room for it.

This deck always just loses to Rest in Peace , or effects of the sort, so Nevinyrral's Disk is fantastic. Same with Ratchet Bomb ; that has efficacy to it. Ugin and Karn are a bit out of budget, however.

Ill-Gotten Gains exists for the political aspect. If I return a Mindslicer , I can kind of control what my opponents do with the cards or they just risk losing them entirely. But I do see your point. Xiahou Dun, the One-Eyed would be great, but that's over one-hundred dollars right now. Necromancy is probably my best bet.

Thank you very much!

Profet93 on Let the Nightmare Go On..

3 weeks ago

Cut Swamp to go to 38 lands, 39 is too much

Cut swamp for Urborg, Tomb of Yawgmoth - Upgrade and goes with coffers and non-swamps

Cut swamp for Thespian's Stage - Copy coffers or any utility land like cradle, strip mine, etc...

Murderous Rider > Hero's Downfall

Hellfire is such an expensive card that hurts you, cut for something cheaper like Dead of Winter , Mutilate or Toxic Deluge .

How are you dealing with artifacts and enchantments? One Rest in Peace and you lose unless you make them proactively discard it which isn't always possible. Some suggestions of budget and nonbudget include....

Karn Liberated , Ugin, the Spirit Dragon , Ratchet Bomb , Lux Cannon , Nevinyrral's Disk , Oblivion Stone , Boompile , Ratchet Bomb , Perilous Vault , Blast Zone etc...

Ill-Gotten Gains seems like it can backfire a large portion of the time. What is the purpose of it, to put creatures in yards or general recursion? If you're looking for recursion of black cards, Xiahou Dun, the One-Eyed can do the trick. General recursion can be down with Yawgmoth's Will . Artifact/Creature recursion can be done with Beacon of Unrest (not suggesting beacon, but just an idea to note).

MrBoombastic on Hardened Snake Rhino

4 weeks ago

Hi there.

Winding Constrictor continues to be one of my favorite cards. Great to see it prosper in Pioneer!

A few suggestions:

Good luck brewing!

MrBoombastic on Spectral Dimir

4 weeks ago

Hi there.

Fun idea you have here. Loved playing Thief of Sanity , when it was viable in GRN Standard.

A few suggestions:

  • Bontu's Last Reckoning is quite horrible here, as you will technically take a turn off when you play it early, giving those aggro decks lots of time to rebuild. I'd play something like Languish instead. If you think you'll get run over by some hyper-aggro, how about Cry of the Carnarium ? Incidentally it also deals with most Aristocrats decks, as they don't get any on-death triggers.

  • Murderous Rider is mostly better than Hero's Downfall . Both because of the added value after you remove something, but also because it can be a creature in a pinch or when you have no targets (which does come up occasionally). I know it doesn't tigger God-Eternal Kefnet , but that's a small price to pay.

  • Fatal Push can do a lot against those pesky aggro decks. I'd cut some number of Cast Down and/or Tyrant's Scorn to make room for them.

Good luck!

xaarvaxus on

4 weeks ago

Having Anger in your graveyard could be key in getting value out of Magus, Neheb, etc so that you don't need to worry about them surviving a full turn of the table before trying to use them.

Could use a board wipe like Blasphemous Act and at least one more piece of targeted removal that doesn't require jumping through any hoops to make decent; Bedevil , Terminate , Hero's Downfall , etc.

Shenanigans is repeatable artifact removal and a 'safe' card to discard.

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Hero's Downfall occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.06%

Black: 0.71%

UB (Dimir): 1.14%

Golgari: 0.14%

Rakdos: 0.39%