Hero's Downfall

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Theros Rare
Promo Set Rare

Combos Browse all

Hero's Downfall

Instant

Destroy target creature or planeswalker.

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Hero's Downfall Discussion

Jewishman on It's Brains, for Breakfast!

3 days ago

This deck is too expensive for zombies, I think you definitely need cheaper spells; Tragic Slip is a better Hero's Downfall. Grave Pact is a better Call to the Grave. Buried Alive + Victimize lets you fetch and play any creature for a sac. Undead Warchief is a bit too expensive, coming out too late for his reduction to be worth much, Geralf's Messenger might be a better.

Army of the Damned I love this card but its stupidly expensive, Legacy games don't last all that long even with your ramp I doubt you'd get this out unless you'd already won, you may also find Cabal Coffers again is too slow to get going, Lake of the Dead and Culling the Weak gives an easy and reliable 8+ mana burst by turn 2.

JaceArveduin on Frontier Format

3 days ago

That's true, and thinking some more on it I'm inclined to agree that a more typical control deck just won't be able to exist without cards from Theros at the very least, and would need Return to Ravnica to truly be good. I do still think a Dragon Control deck would exist, but not having cards from the two previous sets would sting. Hero's Downfall will also be sorely missed.

gitaxian-probe111 on I don't really know what to do with my hands

4 days ago

Maybe add some more removal? Like Hero's Downfall or something

Quicksilver on Easy Kill

5 days ago

Hero's Downfall > Murder. Sol Ring and some ramp like Exploration and Cultivate would be useful here too.

Bif_Slagthor on Bow Down to Queen Teysa

6 days ago

Well, I guess my first question is, how do you win? Sure, you could go for commander damage, but that's fairly slow, and creature removal is often plentiful and prevalent, at least in my experience. as stated above, draw power is lovely, so you don't run out of gas. I would also recommend running Urborg, Tomb of Yawgmoth in addition to Cabal Coffers for some heavy mana for use with Exsanguinate or Debt to the Deathless. Also, given your curve, I recommend Sun Titan and Grave Titan as your top-end creatures, or even Harvester of Souls. There's also Deathbringer Liege, as you are a bit light on removal, and replace Murder with Hero's Downfall. As for what I'd cut, Pariah, as it's pretty gimmicky, Custodi Lich which is lackluster, Deadly Designs, 12 mana to destroy 2 creatures? no thanks. Also, replace one Swamp with Bojuka Bog. Hope this helps, and if you need any other suggestions, just ask.

dbub on Vampires!

1 week ago

Mark of the Vampire, Blade of the Bloodchief, Mirri the Cursed, Falkenrath Marauders, Mephidross Vampire (too expensive for the effect, not running non-vampire, already have too many +1/+1 counter dumps) and (especially) Chosen of Markov  Flip. Overall, seems like there are maybe 5-10 too many creatures, with quite a few high curve ones that kinda just do nothing.

Urge to Feed is not strong enough in edh, I think. -3/-3 doesn't kill enough things that I would care about.C0Need Chaos Warp to deal with Enchantments. Remember my red/black deck a couple weeks ago? Chaos Warp is the only thing that can deal with stuff like Humility which halts your deck completely.

Not sure if you need as many +1/+1 counter generating vampires to spread over your team, since many do nothing without a big boardstate (same with Vampiric Fury, which is a dead draw when you only have one or two creatures on board). At least the curve is low (could be lower, still).

This is a deck that is pretty weak to boardwipes but desperately needs one or two. It is somewhat resilient to wipes due to a lower curve, but I don't see any recursion on board. Most of the combo-y and synergistic vampires are magnets for removal, so having a way to give them another chance will be a strong play and is on theme with vampires (Gotta do specific things to kill them, so they keep coming back).

You don't have enough removal or discard to set Bloodchief Ascension off, and you don't run Mindcrank to make it a win-con combo, so I would cut it.

Hammerheim is a really cool land.

I also like the Indulgent Aristocrat. If you do add some recursion, I would only consider adding maybe one more sac engine with him and Kalitas, and that is Ashnod's Altar, simply because it can ramp you extremely fast and let's you get value out of weaker vampires that don't help much in the late game. They can contribute to a big Exsanguinate or some other bombs you need to cast.

I think Voldaren Pariah  Flip is pretty good for a big drop flavor-win that actually impacts the board unlike a couple of the above cards. Since you are in tribal, Urza's Incubator is surprisingly absent.

Quietus Spike is something I see in a lot of lists for vampires. Seems good and on theme.

Maybe Door of Destinies? Gives you room to cut some of the +1/+1 generators.

No Rakdos Signet? Not really much ramp in general, but at least run that, surely?

Dreadbore is too good to not include, especially without the off-theme Hero's Downfall. Ruinous Path looks like there is a Vampire on the art.

Blood Seeker is amazing vampire tech. It prevents opponents from making infinite tokens, recasting creatures infinitely (read, Palinchron and Triskelion), and gradually makes the opponent suffer for playing their cards. It is a two drop, also. Brutal against most decks, including competitive ones.

Bloodghast is pretty good for a do nothing type of creature that is hard to get rid of. I probably would only consider him for Contamination, but some of your sac engines might like him. I doubt you should put him in, but just throwing that name out there.

Asylum Visitor seems great if you do expand to a discard theme. I wonder how often it is a dead draw without the discard, though. Might still be good.

Stromkirk Occultist is the boss. Get that card.

Viscera Seer is also a Vampire. I still need one of those, myself.

Skeletal Vampire is great since you already run big mana like Cabal Coffers. Really silly abilities.

Rakdos Charm prevents infinite token deaths, destroys artifacts, and is anti-gy tech.

Obelisk of Urd is interesting.

Okay, I am done typing.

Torin21 on Teysa, Orzhov Scion

1 week ago

Just theme I suppose. This is my first rough draft of the deck so I'll need to find a spot for Hero's Downfall as well. Thanks!

joecool1299 on Because if you laugh, you die!

1 week ago

Atony1400 You should probably play Hero's Downfall regardless so the weird upside is even better.

RazortoothMtg The one thing about Platinum Emperion is that I don't think you can pay Gallowbraid upkeep cost. Or any life for that matter. But I'll keep it in.

Thank you for the suggestions!.

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