Hero's Downfall

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Destroy target creature or planeswalker.

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Hero's Downfall Discussion

greenkingwashere on Master of the FNM (need help)

58 minutes ago

Straight outta standard! No really, some of your standard cards like Hero's Downfall and Bile Blight are really lacking. If you're going kinda the deadguy route, look in to modern removal like Dismember or something. Plus Master of the Feast sucks.

Kaleli on Empty the BUG Pits! (WIP)

4 hours ago

Hm, I actually really like this! Personally, I would make only a few changes. I dont really like Rakshasa Vizier . It seems cute, but I dont know how good he really would be. He seems unneeded. Cancel Should be Dissolve or just removed entirely. With this sort of midrange/tapout control style counterspells are often clunky. My changes would be

-2 Cancel -2 Villainous Wealth -2 Rakshasa Vizier -3 Taigam's Scheming -3 Divination -2 Sagu Mauler -2 Negate -2 Sultai Ascendancy -4 Sultai Charm

+4 Hero's Downfall +4 Courser of Kruphix +4 Satyr Wayfinder +1-2 Sidisi, Brood Tyrant +3 Murderous Cut +4 Elvish Mystic +2 Sylvan Caryatid

Sidisi, Brood Tyrant Is incredibly strong. By lowering the spell count and upper the creeatures it makes her better by more often hitting those creatures to make 2/2's. between Satyr Wayfinder , Sidisi, Brood Tyrant , and Nyx Weaver Cards should be flowing into the graveyard. Murderous Cut is a removal spell begging to be in this deck. often is 1 black for a catchall creature killer. Hero's Downfall to deal with planeswalkers and I could see this going down to 2-3 and maxing out Murderous Cut . Satyr Wayfinder also helps to make land drops, which makes running only 22 lands possible.

Murderous Cut , flashback with Nyx Weaver casting it again seems broke. Another card I would definitely consider is Nemesis of Mortals . Probably better than the 2x Sylvan Caryatid . GG for a 5/5 who only gets bigger is so powerful in this deck. Good luck man! I really like it!

TheBoss69 on Abzan Control

5 hours ago

Personally I would go anywhere between 25-26 land. I would probably go no more than 6 creatures total but that's just a personal preference. The Fleecemane Lion would be good to keep. I would also add 1-2 more Hero's Downfall another utter end maybe a couple bile blights in there. Also I would cut both ajani as you will not have a ton of creatures. Elspeth is always good as a win condition her plus one alone makes 3 creatures a turn for you so I'd keep her in there. The rest of your deck should b whatever you make of it I can only give you tips from my personal point of view. Hope it helps.

Kapper322 on Sultai Self-mill

5 hours ago

I use Hero's Downfall instead, because it can deal with planeswalkers aswell

Femme_Fatale on No Mr. Bond, I expect you to die!

8 hours ago

There is no reason to run Hall of Triumph . There is enough artifact and enchantment removal that makes the inclusion of 3 Spear of Heliod s really nice, and it is a really powerful card.

Iroas, God of Victory is inferior in every way to Purphoros, God of the Forge . Swap the Iroas for Purphoros. As for Spirit Bonds , you aren't going to be able to use it very effectively do to the amount of mana investment it is. It is better to run only two of them. As for Stoke the Flames , I feel that Lightning Strike or Hero's Downfall would be better due to the lower mana investment. Hero's Downfall is probably the better one due to that it can guarantee a kill. You'll find that the convoke isn't actually used much because you'll either want those creatures left over via blocking or swinging, and that the tokens never help you. Goblin Rabblemaster makes none of those tokens actually survive, and Mardu Ascendancy makes the tokens ETBT.

BorosPlayer on No Mr. Bond, I expect you to die!

8 hours ago

I find removal is necessary in aggro decks such as this. You have many options, and I think the best are:

  • Hero's Downfall
  • Banishing Light
  • Suspension Field (more of a sideboard card though)
  • Murderous Cut as a 1 or 2 of
  • and perhaps

  • Utter End
  • Silence the Believers
  • Ohthenoises on MY GAINS!

    9 hours ago

    GlistenerAgent I tagged you mostly because you don't pull punches when it comes to pointing out cards you feel are sub par. You ALSO have experience in G decks so I figured you would be a good person to tag.

    This deck was my main inspiration I took ideas from it and tweaked it a bunch based on what I had on hand.

    Ajani's Pridemate has proven to be a rockstar, I think the main reason I like it more than Fleecemane Lion is that he puts himself out of range of Lightning Strike and Mardu Charm without an additional investment (outside from what I'm doing anyways). There are a lot of people in my meta who are VERY experienced with Fleecemane Lion and know exactly when to pick him off so I very rarely get to use his monstrous.

    Rakshasa Deathdealer I've talked about before, the mana intensity bothers me. I need open after casting him for so that essentially makes him a drop. Kinda not ideal in a tri color deck. After all, I'm not //splash o' .

    I have both sets of lands in my collection but the lifegain lands have proved really useful. If for some reason I do switch away from Ajani's Pridemate I'll add the Scrys in but only if the switch is made. (So in essence I kinda agree with "which I feel is correct no matter what." but only if the pridemate isn't around.)

    Elspeth, Sun's Champion is a win condition, she can really just win the game on her own. Sorin, Solemn Visitor doesn't really have the ability to close out a game on his own he kind of requires help. That's why he's a 1 of right now.

    Banishing Light is already in my sideboard.

    4 Hero's Downfall is a absolute must. That one is kinda non negotiable, as it's been a 4x in most decks with removal since it's printing. Abzan Charm has proven to be incredibly strong just because it's always relevant. Even if I can't kill anything with it I can draw with it or, worst case scenario, make a 4/5 rhino into a 6/7. I feel like 4 is amazing but it's mana intensity can be worrisome, possibly -1 Charm and +1 Murderous Cut ? Bile Blight has a that can be very hard to cast early game, yes it hoses tokens but I could just get rid of their producers with spot removal so I think it should be relegated to the SB for now.

    Thank you so much for your thoughts and I'll play around with the pridemate thought. Let it rattle around in my head for a while.

    belligerence on Red Burn

    10 hours ago

    -4 Howl of the Horde it is just too slow most of the time. I would run 1 of Crater's Claws and i wouldn't run Arc Lightning . if you are having problems with aggro just s/b in Anger of the Gods and maybe maineboard Searing Blood or at least s/b kill a creature and deal 3 damage, sounds good. You can sb Hero's Downfall for walkers or creatures that are just out of range of your burn. and if you wanted something to spice things up Dictate of the Twin Gods flash that puppy in, then lay waste.

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