Hero's Downfall

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Hero's Downfall

Instant

Destroy target creature or planeswalker.

Hero's Downfall Discussion

iAzire on Planeswalkers as Generals: Is it ...

4 days ago

Both Elspeth, Sun's Champion and Sorin Markov are 6 drops. That's pretty slow especially for abilities that don't warp the game. A couple of tokens? That's weak, her board wipe is more useful. Sorin can only hit one opponent, then what? Lose the game?

Planeswalkers can be attacked directly. There are enough Planeswalker removal spells which would replace other staples we use now. Hero's Downfall immediately comes to mind.

One protection Commanders have now, is if they are important to your game plan, you can keep them on the field. People have to use removal spells, whereas with a Planeswalker they can just kill it every turn in the Combat step.

Destroy all creatures power 4 or greater for 6 mana? Then for 8 mana? Then 10 mana? Are you going to win like that with Sorin? That is an especially horrible game plan.

Maybe some could be good, but like it was already mentioned, unless they were made specifically for the format, they probably aren't going to be very good. It's the same thing with creatures, those made for the format just make the best decks.

If I sit down at a table and someone wants to use a Planeswalker as a Commander today, I'll let them. Unless you're playing for prizes, let people do what they want.

Jimmy_Chinchila on Why Utter End, and cards ...

2 weeks ago

TypicalTimmy you know, I have similar issues, and while I respect and appreciate your hindsight, I actually don’t think your post came off as hostile or aggressive. A bit of passive aggressiveness isn’t horrible in online interactions, is more an issue with personal relationships. I think you were still respectful, but were dealing with someone making blanket statements that left little room for debate (X card is bad versus X card seems bad to me, for example) so it’s tough to rebut from the get go. Either way, just thought I’d offer some feedback.

SynergyBuild the question you’ve posed is interesting, I just wish it was more of a jumping-off point for debate than a lecture. As has been previously mentioned, many of your “better” comparisons are not Strictly better but rather better in your opinion. For example, Hero's Downfall is strictly better than Murder because it’s the same cost and cast speed but also hits planes walkers. So while Ruinous Path seems better to you, there are a multitude of situations in which the instant speed of Downfall is far superior. I think context is huge and with so much variety in strategy and card selection there really aren’t “bad” cards in the format. Cancel seems bad, but what if your commander was Baral, Chief of Compliance ? Just saying...

pskinn01 on Why Utter End, and cards ...

2 weeks ago

Your opinions are noted.

I would like to point out edhrec takes into account the 90% who don't play cEDH. And by looking at your other "X is a bad spell" threads points to the fact you play mostly in the 10% who do cEDH. I have decks that do both. So I understand the major difference in which cards are playable.

I agree Cancel is bad considering the number of 1, 2 cmc counter spells that are not cost prohibitive, unless you are already using those in a control heavy deck.

Doom Blade / Go for the Throat are also to restrictive in many metas as artifact/black creature can be seen in most casual ones and many cEDH games.

Hero's Downfall is better than Ruinous Path due to instant speed. I'd rather have instant speed in any game I'm playing. The higher costing ability is irrelevant most games.

The charms are played for their flexibility. But the more competitive the meta, the less the felxibity of the card justifies the 3 colored mana.

Yes, Dreadbore is worse than Terminate . And they all hit walkers, which is relevant in many metas, but not many in cEDH ones.

But Anguished Unmaking is better than Utter End in either casual or cEDH, as I gladly pay 3 life to use it at instant speed. And hitting any permanent and exiling it is more than worth the cost, unless in cEDH where stopping a combo, in turns 2-5 are things that need to be done. I used to play food chain prossh, and I'm building tazri, which will have only 15 cards above 2 cmc (and I don't proxy at all, my lgs does not allow them to be played in the store).

But from cEDH stand point (which is where I'm assuming you play most), most things that are not played in legacy are not good enough to be considered for a deck. And most metas are not that competitive, nor do they wish to be. A lot of groups don't like combo or stax, which is what most tend to become the more cooperative you become. That's not to say that a less competitive player shouldn't play more cost efficient spells, but in casual games that usually go much longer in general, the higher cost spells with fexlibilty might be better choices in the decks.

SynergyBuild on Why Utter End, and cards ...

2 weeks ago

What are some of the most popular instants and sorceries according to EDHREC?

Putrefy , Utter End , Terminate , Mortify , Krosan Grip , Hero's Downfall , Crosis's Charm , Bant Charm , Sylvan Reclamation , Go for the Throat , Doom Blade , Murder , Grixis Charm , Cancel , Dreadbore etc.

What do these have in common? Well, they are bad removal (or countermagic... or both), all of which are overcosted.

Why? Well, these all fall under different categories, however, I will go from the easiest to explain to the hardest.

Cancel is too expensive, countermagic should be one or two mana so you don't have to clearly have a sign up that you are holding countermagic. This is really cheap, and I can't compete with that, but Mana Leak or Counterspell would be better in the spot tenfold.

Murder is the same, as creature removal, but at least can be cast on endsteps. The issue lies with that many spells cost less, like even Doom Blade , which I also don't like, or do more, like Terminate , another I also don't like.

Disdainful Stroke is way too specific, so many spells costs 3 or less you may hold up the mana multiple turn cycles in a row without a target, wasting mana and a card. Too expensive considering cards like Swan Song , Spell Pierce , Red Elemental Blast , Flusterstorm , etc. exist. Even at a low price Mana Leak , Negate , etc. do work.

Doom Blade and Go for the Throat are the same, except they still have application when used on an endstep. Too expensive despite that, as Swords to Plowshares , Path to Exile , Dismember , Fatal Push , etc. exist if you can spend the money, while on a budget Murderous Cut , Tragic Slip , etc. do a lot.

Hero's Downfall is just a worse Ruinous Path , another Murder with slight upside. All of these are bad. Go with any of the options in Murder or Go for the Throat / Doom Blade .

Grixis Charm and Crosis's Charm cost Grixis, 3 mana, and are just too hard to cast to be worth the half Vindicate esque effect they do. They bounce anything, kill some things, and one has a minor benefit like 2 extra power. It just doesn't serve consistent enough for removal. 3 mana in Grixis is too much altogether.

Bant Charm is nearly the same, with the counter upside. It has a Dispel attached to it, making it the least bad, but for 3 specific mana, it is simply too much to hold up easily.

Dreadbore is a sorcery, costs two specific mana, and doesn't hit many permanents. I'd rather a Terminate , though I dislike both.

Terminate only hits so many permanents, and costs 2 mana. I'd replace it with most of the cards mentioned at Go for the Throat / Doom Blade above.

Sylvan Reclamation five mana is too much unless it is a sweeper. This has utility, hitting two permanents, and is an instant with landcycling, but the mana cost needed to be 1 lower to be efficient. Nature's Claim , Return to Dust , Disenchant , Natural State , Naturalize , etc. are all better.

Krosan Grip is sweet against some decks, don't get me wrong, however, is too specific and too high mana cost to be argued better than a Beast Within or Nature's Claim or Natural State .

Utter End is too high mana cost to be worth it. It is a worse Anguished Unmaking , another bad card, and is just too much to warrant using it over a card like Chain of Vapor , Swords to Plowshares , Nature's Claim , Dismember , or any of the other 1 cmc removal spells.

Putrefy / Mortify staples for price, not because they are good. For better options, look at the ones listed at Go for the Throat / Doom Blade or the ones listed at Sylvan Reclamation .


Thoughts?

(BTW this was an April Fools, all of these cards can be good or bad in specific metagames or decks.)

redbird97 on Relentless Obliterator

3 weeks ago

I would drop your 6 and 7 drops as well as your 2 Death's Shadows. I'd replace Go for the Throat with Hero's Downfall . I would also add 2 copies of Vraska's Contempt and replace Dismember and Killing Wave with either Ruinous Path or Fatal Push . I still gave you an upvote, so good luck!

PhotogenicParasympathetic on General problems with Deckbuilding

3 weeks ago

The answers to your questions vary more based on your deck than they do based on your meta.

If you are playing a control deck, 8ish counterspells is usually sufficient (providing you've got plenty of card draw to make sure they show it). I usually go for some selection of Disdainful Stroke , Arcane Denial , Counterspell , Negate , Essence Scatter , Dissolve , Sinister Sabotage , Swan Song , Commit / Memory and if you can afford them Pact of Negation , Mystic Confluence , Cryptic Command and Mana Drain . Important to remember that Cryptic is not as good in commander as it is in 60-card formats, and Force of Will is mediocre at best. If you are NOT playing control, don't play counters.

Board wipes, if you are playing a heavy creature based aggressive deck, should be zero. If you are playing control, three-four. If you're playing superfriends, 8-9. At least two of Wrath of God , Day of Judgment , Supreme Verdict and Damnation should always be the first ones you put in, followed by Merciless Eviction , Blasphemous Act , and Austere Command then some selection of Cyclonic Rift , Evacuation , AEtherize , Settle the Wreckage , Fumigate , Kaya's Wrath , Chain Reaction , Akroma's Vengeance , Terminus , In Garruk's Wake , Necromantic Selection , All Is Dust and Kindred Dominance . Prioritize your picks to 1) be cheap so you aren't restricted from casting them and 2) be flexible - Merciless Eviction and Austere Command should be high pirority picks, and things that bounce/tuck/sacrifice are good for indestructibility.

As for spot removal... play little to none. Unless your deck focuses on it, it's fairly weak. I'd run things like Hero's Downfall / Vraska's Contempt / Beast Within / Swords to Plowshares / Path to Exile because they are cheap, flexible, and can deal with hard-to-answer permanents, but I wouldn't typically run more than two-three in a deck. The exception, of course, is right here: Shameless self promotion.

Remember that you're playing in multiplayer pods. If you spend one card to answer an opponent's one card, you're down by the two cards your other two opponents didn't have to spend. That makes both spot removal and counterspells much worse than usual. Board wipes are by far preferable to both options.

Diddle on Friendly Teysa Karlov Deck

3 weeks ago

The thing i'm noticing first is a pretty big lack of removal. I'd consider replacing Kaya's Wrath with Fumigate , as it is a bit easier to cast and will gain you some more life. For single targets, Mortify is often much better than Final Payment , and Hero's Downfall is always a good choice. Revel in Riches is cute, but even in a casual deck I don't think you will be doing much with it. For fun effects, I'd recommend Mausoleum Guard or Maalfeld Twins . Sifter of Skulls fits into this perfectly, and I'd consider using that to replace Shadows of the Past .

photosinensis on Teysa_Karlov_EDH

4 weeks ago
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Hero's Downfall occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.06%

Black: 0.71%

U/B (Dimir): 1.14%

Golgari: 0.14%

Rakdos: 0.39%