Hero's Downfall

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Theros Rare
Promo Set Rare

Combos Browse all

Hero's Downfall

Instant

Destroy target creature or planeswalker.

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Cardhoarder (MTGO) 100%

0.04 TIX $0.02 Foil

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Hero's Downfall Discussion

StoryArcher on Backer in Blacker

58 minutes ago

lithium142,

Thanks again for lending your expertise to my ongoing efforts to 'catch up' with Modern Magic.

The primary appeal of Arena was, of course, to have a little fun with Phyrexian Obliterator, which was why I made it the 61st card in the deck. I've bounced it back to the 'maybe' board for optimization purposes. I've also replaced Go for the Throat with Hero's Downfall... I was wondering why Dismember would be recommended ahead of it = is it because of the -5/-5 affect being able to overcome the Indestructible trait?

The intent behind Surgical Extraction was less going after redundancy in a deck, or even lands for that matter, and more about using in conjunction with an early Inquisition of Kozilek or Thoughtseize to cripple combo decks or ferret out sideboard options. Is that really not a good main-decking strategy?

Your suggestion regarding fetch lands got me to thinking - if I'm going to have them in there anyway, this deck seems woefully short on its ability to deal with non-creature artifacts, and I find the versatility and potency of Kolaghan's Command to intriguing to ignore. Obviously its inclusion would disavow my mono-black purity, but that's life, eh? Just not entirely sure where to slip it on, and whether or not the additional commitment of resources necessary to dip red would be worthwhile.

It seems after a cursory glance that there is some very strong, very commonly used anti-graveyard sideboard cards today, so one of the things I was considering doing (something from my old side-boarding days) would be to include enough cards of a certain type to shift my deck away from that theme... effectively countering what I anticipated their initial sideboard to be. That may be overthinking it in the modern era but it won me quite a few games back in the day. What are you thoughts on that?

Planeswalkers are something that I have zero familiarity with - they were included in my 'maybe' board as a reminder to look into them. Your recommendation Liliana, the Last Hope seems ideal in that regard, though again I'm not sure where I'd put her.

Its funny you mention the old-school mono-black, as that was absolutely my wheelhouse. I was the first in my local environment to find and make use of the value of Necropotence (along with Lake of the Dead when it followed), and even before that it was Dark Ritual, Hymn to Tourach and Hypnotic Specter all day. The only deck I ever had as much success with was a Land Destruction theme I put together who's unconventional (at the time) backbone was using Millstone and Orcish Spy to filter land out of the opponent's draw.

At any rate, I appreciate your continued insights and hope - perhaps foolishly - to return the favor at some point.

PickleNutz on Life-death and combos

1 week ago

I really like this deck, maybe two Verdant Catacombs and four Overgrown Tombs would round it out better for those times you don't get the mana combo from your Elf early game.

Grisly Spectacle would probably be better off traded out for Hero's Downfall, Fatal Push, or Doom Blade also.

I'm not sure that Conspiracy and Turntimber Ranger is a great strategy either. It's super costly and you might just be better off making an ally themed deck.

Melira, Sylvok Outcast will completely negate your mama combo that Devoted Druid and Quillspike create. If you can't give your creatures a -1/-1 counter then the effect that untaps Devoted Druid is nullified because it can't create the counter.

The idea you have is great, but it does need work. You could do more of an Elf tribal with Quillspike and Rite of Consumption as part of your Wincon.

Tyrant-Thanatos on First 11 days in M.T.G.! Help me defeat my gf!

1 week ago

Yup, MTG cards are written like computer code, and for good reason. There should never be room for interpretation, and most words have very specific meanings in said "code". In the example with the Nightmare, the word "you" in "number of swamps you control" refers specifically to the person who controls the creature. "You" always refers specifically to the controller of the spell/permanent/effect, not the original owner of the card. If a card does refer to the owner, it will specify "owner" like in Unsummon, or Blitz Hellion.

FNM is generally Standard or Modern, and moderately competitive. You'll want to do some research into what's legal in each format if you plan on doing any FNMs.

If you want to be playing MTG in a similar fashion to things like Chess, then maybe you'd be interested in a more control-oriented playstyle. At the very least you probably want to run some hard removal. Cards like Go for the Throat, Hero's Downfall, Reckless Spite, etc.

K0rt on Modern Sultai Control

1 week ago

Spell Pierce Can dead very quickly, especially in a hard control deck like this, I would recommend more hard removal such as Hero's Downfall, a few Murderous Cut and Go for the Throat. Or More counter magic. I would recommend more Mana Leak or Spell Snare.

GuardGamer on Snakes, and Beetles, and Elves, Oh My!

1 week ago

Increasing Ambition is a good tutor as it has a pricey flashback, but you get to look for 2 extra cards.

If you wanna keep the Infect in your deck (I personally really like the ability) add Serpent Generator! It won't take up space for your creatures and allows you to gain snake tokens with infect :D

Hero's Downfall is only slightly better than Murder because you can kill plainswalkers as well and I personally like running it instead.

All in all I really like this deck :) I had a similar idea with having Pharika the Commander, but made it a mono-black infect instead.

xehanortsguardian on Shirei - Return of the One

1 week ago

dana.roach I don't think Hope of Ghirapur would be very efficient, sure flying makes hitting easier, but my playgroup would get rid of it rather quickly. It also doesn't really benefit much from being recurred by Shirei.

Hadn't seen Hero's Downfall before and will replace Doom Blade.

yungxak on Street Hustle

1 week ago

I currently play a T5 Storm Nekusar in a competitive meta, but I played a similar deck to yours a short time ago. How fast is your meta? I can give suggestions, but dialing in the power level of the deck is strongly dependant on what you deal with and how fast you are aiming to go off. This reads like a tempo build to me.

Suggested Cuts: Fevered Visions (Doesn't net you much in terms of damage), Day's Undoing (No damage from any of your permanents, as this effect pushes the turn to the cleanup step), Archfiend of Ifnir (An interesting option, but is highly dependant on your opponent being creature heavy), Nin, the Pain Artist (Same reasoning as Archfiend of Ifnir), Sangromancer (Life gain delays game loss, but does not further your goals), Propaganda (Sideboard for dealing with faster token decks), Dack Fayden (If he isn't here to steal known artifact threats, he's not much better than Fevered Visions.

Suggested Replacements: Elder Mastery (2-card softlock with Nekusar), Cabal Coffers (You're running Urborg, Tomb of Yawgmoth, so why not take advantage of it?), Expedition Map (When you need a specific land), Temporal Mastery (Fun combo with Mystical Tutor), Rhystic Study (Most players will let you have at least three off of this before they remove it), Chaos Warp (Spot removal), and Hero's Downfall (Spot removal).

Manabase: Cut the lands that always enter tapped. I kid you not, basics are better than drawing into a tapland/Scryland/karoo/etc when you need the mana. Lands like City of Brass, Mana Confluence, Crosis's Catacombs, Reflecting Pool, Exotic Orchard, and Reliquary Tower are all better options.

Spirits on You can't Touch That! Under 50$ format

1 week ago

Hi SolomonsEfreet,

Nice to have seen the 1/1 Snakes be set free on Thursday.

Black Sun's Zenith $3 would be all star.

Gale Force is a high CMC, it will kill 1/1 Thopter but little else in this format. Why not just Toxic Deluge for 1.

Really like Sorceress Queen, very cool.

Guul Draz Assassin is just -2/-2, he doesn't use counters so he's not right, won't make 1/1 Snakes. Why not just a Royal Assassin for 1/3 the cost.

Gladehart Cavalry for CMC 7, he adds +1/+1 counters, which actually remove -1/-1 counters, which you then won't be able to proliferate. He's counter productive with this Commander.

Rendclaw Trow has Wither and Persist, so he makes 2 1/1 Snakes when blocked, plus 1 1/1 Snake when he persists. 3 1/1 Snakes, a 2/2 wither, a 1/1 wither for CMC 3 is pretty OP for $0.25.

Alpha Authority, Enchantment based Hexproof (unless it's Bestow or something), isn't usually good, Swiftfoot Boots a far better option.

Never//Return could be a Hero's Downfall which is Instant speed and less than $3.50.

Carnifex Demon can keep making snakes for . CMC 6 for 4/4 Flying + 2 1/1 Snakes then for another 2 1/1 Snakes and he becomes a 6/6 Flying. Pretty decent. You have some other CMC 7 creatures that do much less for $0.60, like Arachnus Spinner, Skysnare Spider.

Midnight Banshee could create a few 1/1 Snakes, he doesn't hit himself or Hapatra, Vizier of Poisons. Just think of the poor 2/2 Wolfs though! He also is Whither, much better than a Arachnus Spinner or Skysnare Spider.

Grim Affliction the proliferate seems good, but not sure how many lingering -1/-1 there are. Definetely if you continue to pump up your -1/-1 counters through Wither and ETB's it would be useful. It's 2 1/1 Snakes but could be many more depending on the board state.

Deity of Scars CMC 5 for a 5/5 Trample is good, comes with 2 1/1 Snakes and for can make 2 more 1/1 Snakes and regenerate! $2.50 though, not sure if anyone of value can come out.

Some ideas anyway.

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