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Destroy target creature or planeswalker.
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Hero's Downfall Discussion
4 days ago
-Birds of Paradise is legal in the Brew-Off. It's the best mana dork, no contest. I don't like Arbor Elf that much, as he's not always active. Given your wealth of mana dorks, Gavony Township might give you extra late game.
-Lingering Souls with your self mill is great. It stalls aggresssive decks and gives midrange decks fits. Control can deal with it a bit easier, but it's still card advantage. Did I mention those Gavony Townships?
-Sever the Bloodline is okay, but I'm not sure you want to be wasting a removal slot for it. That's just something that will be borne out in testing, and it's great at answering a lot of popular threats. Abrupt Decay, Putrefy, Hero's Downfall, Devour Flesh... so many options.
-If you need a discard outlet, instead of going for the rickety 4C plan, you could play Liliana of the Veil. She lets you bin cards, gains card advantage with the help of flashback spells, and stops Geist of Saint Traft/Thrun, the Last Troll.
-Fiend Hunter is similarly not exciting to me. This format has a lot of efficient removal, so all he does in a lot of games is give your opponent an extra ETB trigger and some tempo.
-Blood Baron of Vizkopa is amazing. Lifelink helps you stabilize against aggro, and it has protection from so many of the format's best spells. I remember your reaction to Stormbreath Dragon (and my reactions to losing to it a lot), and Blood Baron is the WB equivalent.
6 days ago
I love this combination of commanders. Nice list!
Greed might be good for card draw since you gain so much life, as well.
1 week ago
Great deck. Seems like a lot of fun to play. A few thoughts:
Aetherflux Resovoir could be a good addition.
38 lands seems like a lot for your CMC. You could cut two lands in favor of ramp spells to help you get there faster. Orzhov Signet and a Commander's Sphere make a lot of sense, especially because Commander's Sphere will turn into a free card if you ever are mana flooded.
1 week ago
If you really want this to be competitive in Modern, there's going to be quite a few changes, I think.
Firstly, the removal. Fatal Push is the best removal in Modern currently. You should play 4 before things like Hero's Downfall (seems like a sideboard card at best) and Go for the Throat (Affinity is a popular deck).
Thirdly, the creatures. Guul Draz Assassin is just not that good. It takes a giant amount of resources to utilize his abilities; and if you just need someone to trigger Mavren Fein's ability, maybe consider Bloodghast. 3 Gifted Aetherborn is perfectly fine; 3 Bloodline Keeper Flip might be a bit greedy and 3 Kalitas, Bloodchief of Ghet is never going to work (a 7-drop with 20 lands and no ramp!).
Fourthly, the planeswalkers. Sorin, Solemn Visitor is perfect for the deck but Sorin, Grim Nemesis is a tougher call because of its CMC and the number of lands you play. Maybe consider Sorin, Lord of Innistrad or more copies of Solemn Visitor?
Lastly, the lands. It's probably a budget reason why there aren't Marsh Flats and Godless Shrine in the deck, but there are ways to work around that. More importantly, 20 lands seems too few for what is essentially a mid-to-late game deck. Even typical BW Tokens, which has a much lower curve than this deck, runs 23-24 lands.
My personal opinions.
1 week ago
Impale is so horrible; all of the following cards are superior to it: Murder, Mortify, Putrefy, Unmake, Utter End, Anguished Unmaking, Hero's Downfall, and Vindicate. How could WotC honestly think that they could get away with making such a terrible card, or that anyone would use it?
2 weeks ago
Definately Jace. Arcanis seems to be too much of a removal magnet.
Some other cards you could run, maybe instead of Despise.
Go for the Throat - Two mana removal with a rather managable downside.
Dismember - Very diverse.
Smother - Surprisingly good. Mostly at protecting you early-game. But don't play two many.
Victim of Night - You probably shouldn't play this until you get better lands.
Doom Blade - Normally, I wound't recommend this, but you know your playgroup, so only you can tell wether or not you think this is playable or not.
2 weeks ago
Wheres the Volrath's Stronghold?
Unlke what Carrion-Rack stated, keep Bob, Rec. Sage, Executioner. Don't add Exploration. Abrupt Decay, Hero's Downfall Dismember Snuff Out go a long way. You can cut Dismember to keep Executioner though.