Hero's Downfall

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Hero's Downfall

Instant

Destroy target creature or planeswalker.

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Hero's Downfall Discussion

Catpocolypse on WUBeR

2 days ago

Maybe Nihil Spellbomb to bring in some graveyard hate. It is in your curve too. I was also think about Hero's Downfall. 3 mana straight kill spell with no downsides that can also target planeswalkers? Thats pretty good and only 1 mana above your given curve. Cryptic Command might work as it actually counters the spell and draw you a card. The only think with that is that you only play 20 land which is fine with this curve, but if you miss a couple land drops you could find that you simply don't have the mana to cast Cryptic Command. Also, what about elves? I'm pretty sure that they are still a thing. You can cast 1 spell on turn 1, 2 spells on turn 2 etc. They can cast 1 spell on turn 1, 3 spells on turn 2, and six spell on turn 3, given that all the spells are mana dorks. That just does seem like something you can keep up with. You can't flip Thing in the Ice  Flip until turn 4(I think). Elves could easily have killed you by then, overloading the baord with just too much to counter or kill.

flippeixoto on Esper discard (Need suggestions)

4 days ago

You should switch Quest for the Nihil Stone for The Rack. If you test, you'll see it's not that easy to get those quest counters. The best creature for this deck is Nyxathid. No arguments there.

You should sideboard Disenchant or something to get rid of enchantments and artifacts and add some creature and board removal.

For me, the useless cards are Dream Salvage, Noetic Scales and Asylum Visitor. They just don't match with the deck strategy.

What you can add is Funeral Charm, Inquisition of Kozilek and Hero's Downfall.

Anyway, hope I helped.

ajackson20 on Mardu Vampires

1 week ago

Try using Blood Moons instead of Damping Spheres in your sideboard. Also, maybe try to go for some more removal such as Dreadbore and Hero's Downfall. And for a bit of synergies maybe throw in some Falkenrath Gorgers and Collective Brutalitys. This isn’t me demanding this, it is just a suggestion to make this specific deck a bit more entertaining and look more scary. For a reference look at my personal vampire modern deck Vampire Bloodlust. Thanks for listening m8!

ThallionDarkshine on Guilt-Leaf (Needs Suggestions)

1 week ago

I'm not a huge fan of one-use single-target discard, especially stuff that's very conditional like Pulling Teeth (probably like a 50% chance to do nothing), or stuff like Necrogen Spellbomb (needs some kind of artifact recursion engine to be powerful).

In addition, I feel like a couple of your card choices have much better versions that you could run. Withstand Death feels much worse than Heroic Intervention, and the 1 mana difference is not all that significant. Eyeblight's Ending, while very flavorful, is a 3-cmc kill spell and there are quite a lot of powerful elves you'll want to be killing. Doom Blade, Murderous Cut or Hero's Downfall feel like much better options.

Finally, you're missing the best mana elf of them all: Priest of Titania. A 2-cmc dork that taps for tons of mana is incredibly powerful, and with a 5-cmc commander, you'll want every bit of powerful ramp available to make sure you can keep casting him and making hordes of elves.

Kayne117 on Aryel

1 week ago

I highly suggest four to five more lands, Anguished Unmaking, Vindicate, Victim of Night, Hero's Downfall, Orzhov Signet, Gilded Lotus, Coat of Arms, Burnished Hart, Solemn Simulacrum, and also any other big forms of card draw, as you have very little. Cards like Phyrexian Arena, Underworld Connections, Bloodgift Demon, Staff of Nin, The Immortal Sun, and Wretched Confluence could all help a great deal. Also, Arch of Orazca, because I don't mention it enough. You could also consider Geier Reach Sanitarium and Mikokoro, Center of the Sea if you feel like you can't find anything to cut in your nonland cards.

Chasmolinker on Pattern Recognition #70 - Removal

1 week ago

Great read as always.

Ever notice how black spells only deal with creature/planeswalker removal? Vraska's Contempt and Hero's Downfall for example. Yet there is NO way for black to remove any other non-land permanent without dipping into a secondary color. Namely Artifacts and Enchantments. It seems deliberate by R&D and annoyingly so. This drives Mono Black decks out of competitive play because oppressive cards like Damping Sphere against Devotion strategies, Authority of the Consuls against Aggro builds and Leyline of Sanctity against discard; give the mono black player no way to get around them. Any thoughts on this subject?

kamarupa on Mono black

2 weeks ago

I'd drop 2x Killing Wave, as it's best later in the game when you might not want to lose life to keep a big wincon creature on the battlefield.

Lands: Cabal Stronghold, Urborg, Tomb of Yawgmoth, Scavenger Grounds, Bojuka Bog, Mortuary Mire, Buried Ruin

Sideboard: Geth's Verdict, Pithing Needle, The Rack, Tainted Remedy, Hero's Downfall, Ratchet Bomb, Elixir of Immortality

Other spells worth considering: Sign in Blood, Crypt Ghast,

Scytec on Grixis Control

2 weeks ago

I didn't even see Anger, sorry. Haha. Hero's Downfall is quite clunky unless you absolutely have to deal with walkers. Dreadbore is an exceptional card if you don't mind waiting until your turn. I love Terminate as well. I run a few in a Rakdos Aggro. Victim of Night is underrated, but I keep mentioning cards that require double black. Haha. I'm a black player at heart...just can't help myself. Speaking of a single Urborg, Tomb of Yawgmoth wouldn't go amiss here I don't believe.

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