|Commander / EDH||Legal|
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|Promo Set (000)||Rare|
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Destroy target creature or planeswalker.
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Hero's Downfall Discussion
16 hours ago
Ok then, I have seen your card pool and I've seen lots of interesting cards.
As said before: Oblivion Strike, it's a too slow removal and you have tons of other things that exile, making it useless. Probably I'd change it with Dismember, Hero's Downfall or Go for the Throat; they do what you want them to do (destroy an opponent's creature) and they are faster and cheaper than the strike.
Other cards I would take in consideration:
Drift of Phantasms cause of it's ability that tutors Ashiok, Nightmare Weaver, Dismember, Titan's Presence and other good 3 cmc cost cards (the problem is that in 1x I really don't know if it's woth).
Lifecrafter's Bestiary let's you scry 1 every turn and, since you have tons of creatures, if you have mana to spend it also makes you draw a card (the problem is that this in 1x isn't worth, it should be put in 2/3x, that means you have 3 creatures less. Maybe do some tests with it and without).
Things I would consider as sideboard are:
Bontu's Last Reckoning (what if you are playing against an aggro and very fast deck?).
Prowling Serpopard (what if you are playing against a control deck?).
Ratchet Bomb (if opponent has enchantments or artifacts you don't know how to whipe out).
Now, what I DON'T like of your deck:
Fathom Feeder, 2 specific mana to cast an easily destroyable creature. And it's ability costs really too much.
Oblivion Strike, I've already expressed my opinion on it.
Benthic Infiltrator, at first sight it seems good, due to it's "unblockable" effect, but is it really worth? it's a 1/4 (and so sometimes you would prefer to leave it as a blocker instead of attacking, thing that it's supposed to do), it costs 3 mana, so it will attack for the first time, we hope, on turn 4, doing just 1 damage to the opponent. You have better options than this.
4 days ago
For starters I think this is very flavorful and themed and like decks that do that sort of thing. So +1 from me. As far as help with instants and sorceries I could recommend either Inquisition of Kozilek and or Thoughtseize for some hand control and then Cast Down and or Fatal Push for some other removal options. You could always splash red for Fling and or Lightning Bolt. If your meta uses planeswalker frequently then Hero's Downfall is good for that. Cool deck.
2 weeks ago
I would suggest your more removal like Hero's Downfall or Toxic Deluge. Anyway, looking forward to see how this deck develops, Yennett, Cryptic Sovereign is a pretty interesting commander. I am considering her for a sphinx tribal.
2 weeks ago
@mcpilz. While I agree with Vraska's Contempt being to pricey mana, Torrential Gearhulk fits because they should have a creature, which prolongs the game until I can effectively put Torrential Gearhulk into play. I've been toying with Hero's Downfall instead of Vraska's Contempt.
2 weeks ago
Agreed, you are light on removal, but if you use it on only major threats i think it should be ok every deck has a weakness its hard to cover everything within a 60 or even 61 card limit. However i already mentioned Vault of the Archangel gives your creatures lifelink and death touch so you can use it as a multi-purpose tool in some situations not only can you use it as removal it can some times prevent your opponent from wanting to attack you, plus its a land so its very hard to remove. considering your running a fair amount of vampires Feast of Blood comes to mind.Hero's Downfall could also be a consideration. This is personal preference but i do prefer Soul Warden over Ajani's Welcome and i feel Doom Blade is an upgrade compared to Terror its less situational and you do loose the "cant be regenerated" part, however not many cards in the world of magic allow you to regenerate creatures.
2 weeks ago
You are INCREDIBLY land heavy. Most commander decks run 32-38 lands, with decks based entirely around lands usually only playing up to 45. In a deck like this with a curve like yours, probably drop down to 35. That also gives you 21 more card slots to fill.
Seems to me you're pretty light on removal - you might find it hard to keep up with your friends if they're playing more 'Hardcore' creatures. For some budget-ish options try Hero's Downfall, Ruinous Path, Beast Within, Putrefy, Tragic Slip, Sever the Bloodline, Murderous Cut. There's plenty of other playable removal spells but those are some of the best. Have fun!
3 weeks ago
here are some suggestions:
- Hero's Downfall
- Alms of the Vein, or Sovereign's Bite
- Tainted Remedy
- Trespasser's Curse
- Read the Bones
3 weeks ago
magicsheep, Instead of Vraska's Contempt I think Hero's Downfall would work well. It's 3 cmc instead of 4 and still at instant speed. I did pull 2x Death Baron between my M19 box and prerelease packs, so those and 2x Lord of the Accursed are definitely taking the place of the 4x Ammit Eternal. Then, once rotation happens I'll probably take out the Lord of the Accursed for 2x Diregraf Captain. Trespasser's Curse will also come out in favor of 3x Relentless Dead and 1x Grave Titan. For the time being though the 4x Ammit Eternal may just hold their place until rotation.