Hero's Downfall


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Hero's Downfall


Destroy target creature or planeswalker.

Price & Acquistion Set Price Alerts



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Recent Decks

Hero's Downfall Discussion

SchlongDong77 on Sen Triplets - EDH

2 weeks ago

I like what you're trying to do with this. My friend have a ST deck too. A few improvements you could make is to take out some of the less useful creatures like Magus of the Balance and Silent-Blade Oni and replace them with Wrath of God and Day of Judgment because otherwise your deck will struggle with creature heavy decks. Adding in Descend upon the Sinful for an Exile effect is probably also a good idea. Swords to Plowshares is a cheap removal you're missing. It's the best removal spell ever printed. Personally I'd swap it for Condemn as that requires something to attack first. Hero's Downfall is another good one to add because it's just a better version of Murder and it pretty much a dollar rare.

Snap157 on Modern Assassins (Cruel Control)

2 weeks ago

Grubbernaut has a point. Walk the Plank is sorcery speed removal and could be easily replaced with Victim of Night. With Merfolk being a viable tier 2 deck in modern, having instant speed removal to go against them is perfect.

Vraska's Contempt is powerful for sure, however you'll be spending to get rid of something that (in modern) is probably less than 3 cmc. I would add Hero's Downfall if planeswalkers are an issue in your meta. Additionally, Assassin's Trophy is just too flavorful here not to mention.

Having 4 Polluted Delta (as opposed to the expensive Verdant Catacombs can help search for Overgrown Tomb, of which I would include a minimum of 2. I say delta instead of Windswept Heath because in the event you search for both of your Overgrown Tombs, you can still grab parts of your manabase whereas windswept wouldn't have legal targets for fetching after you have both shocklands on the field.

In terms of hand disruption, Brain Maggot and Duress are fine, but can be replaced with Thoughtseize and Inquisition of Kozilek. I usually go for 7 cards dedicated to hand disruption, and you could probably settle for 4 Duress and 3 Thoughtseize.

Hope this helps, I really like this deck. Cheers!

Country88 on Modern Assassins (Cruel Control)

2 weeks ago

@Grubbernaut Thank you for the suggestions. I do agree with the two more Fatal Push, and Hero's Downfall. I see your point about the manabase. The mana base for me personally it has suffered very few issues, but yet for me it is something I always worry about. I could stand to throw in a Blooming Marsh. I did try Llanowar Wastes but I ended up using them more often to get black mana, and just taking unnecessary damage. I also saw your suggestions for Phyrexian Arena, Gatekeeper of Malakir, and Gifted Aetherborn. I like these cards, but I have found the need to be careful when dropping Assassins in favor of other cards. This I have found takes away from Scareblade's effectiveness. I will try a few of these suggestions. Thanks!

Grubbernaut on Modern Assassins (Cruel Control)

3 weeks ago

I would use Hero's Downfall over contempt

Cut 2 grasp for 2 more Fatal Push

Only 4 green sources which are also non-fetchable seems sketchy; even a set of Marsh Flats or Windswept Heath (to keep it cheap) could help, with Overgrown Tomb. Alternatively, Blooming Marsh and Llanowar Wastes are other options.

Cards to consider: Phyrexian Arena, Gatekeeper of Malakir, Gifted Aetherborn


zenozia on Need help: Grimgrin Assault

4 weeks ago

hello really like your deck

Cloudstone Curio with Rooftop Storm is the combo you are probably looking for boucing Gray Merchant of Asphodel to drain everyone or bouncing Grave Defiler to cast all zombie in your deck but you could stick with only Rooftop Storm + Grimgrin, Corpse-Born + Gravecrawler + Diregraf Captain

for the cut it really depend on how you play the deck the problem is that you are trying to do everything you have control/agro/combo going on you should pick combo/agro or control/combo

for the card that in my opinion arent worth to play are : Consuming Aberration , Fatestitcher, Geth, Lord of the Vault, Ghoulcaller Gisa, Josu Vess, Lich Knight, Liliana's Reaver, Noosegraf Mob, Stitcher Geralf, Undead Alchemist, liliana, death's majesty, Liliana Vess , Cancel, Counterspell, Hero's Downfall, Murder, Negate, Silumgar's Command, Quietus Spike, Sword of Vengeance, Freed from the Real, Training Grounds, Army of the Damned, Dark Salvation, Rise from the Tides, Ruinous Path also cut some of the worst land like Dimir Guildgate and run some more basic

for the card that you should be adding to the list: Grave Defiler, Kalitas, Traitor of Ghet, Phyrexian Altar, Skullclamp, Throne of the God-Pharaoh, Bitter Ordeal could be good if your local meta is a lot of food chain/flash hulk or combo deck , Diabolic Intent and all the other tutor if you have the money Cabal Coffers + Urborg, Tomb of Yawgmoth

ps: my recommendation fit for a agro/combo deck

Feltrix on Heroes get Remembered... But Zombies Never Die

1 month ago

I think in the deck you have, I'd stick with Never / Return over Hero's Downfall. It synergizes with both your zombies and your graveyard themes. Abrupt Decay is probably the strongest of your removal and Geth's Verdict is the weakest, but ideally I'd put in some Fatal Pushes. I'd drop a copy or two of Sign in Blood. It's really not a great source of card draw. Maybe 1x Grisly Salvage? It's nice, but not amazing in an aggressive deck. Also, I'd run Lord of the Accursed over Death Baron.

David_H18 on Heroes get Remembered... But Zombies Never Die

1 month ago

You think I should move Abrupt Decay, Never//Return, or Geth's Verdict into the main board? What would you move into the sideboard? Also do you think that Hero's Downfall being an instant makes it more valuable than Never//Return?

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