InstantDestroy target creature or planeswalker.
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Hero's Downfall Discussion
1 hour ago
Summoning sickness is shorthand for the rule that prevents creatures from tapping or attacking the turn they've entered the battlefield. What's really happening is that every creature asks "has this card been under this player's control since the beginning of this turn," understanding this is important for cards that become creatures like Gideon Jura. As a Planeswalker, Gideon may activate Planeswalker abilities the turn it enters the battlefield, but if it becomes a creature on that turn it will have summoning sickness and be unable to attack.
Damage dealt to Planeswalkers results in that many loyalty counters being removed from that Planeswalker. It is not like damage that is marked on creatures that goes away at the cleanup step, those counters are lost. Not being creatures, Planeswalkers cannot "fight" or be targeted by spells or abilities that target creatures. If you want to target a Planeswalker the ability must specify Planeswalkers or Permenants like Vindicate or Hero's Downfall. If a spell or ability would deal damage to a player, the controller of that effect may redirect that damage to a Planeswalker that player controls but that doesn't actually change the target of that effect..
7 hours ago
10 hours ago
It seems like your chances of drawing the Shadowborn Apostle's are 95% from Turn 1 to 10, as well as your Swamps. Since you are a mono colored deck, it won't hurt to run some artifact ramp to help yourself out. As for starters we can work on the mana-base. I recommend running Basalt Monolith, Temple of the False God, and most of all Sol Ring. I do not believe any Commander deck should be played without it. All the mana mentioned thus far is colorless, in order to improve the amount of Swamps you can dish out, I suggest Lake of the Dead, and also Songs of the Damned has some synergy with all the Apostles you will be sacrificing to get the Demons. Since your Apostles might get picked off early in the game, the ramps from these cards should allow you to simply hard cast your Demons if need be. If you want to spend a bit of money I'd suggest picking up Cabal Coffers.
As of right now the earliest your deck can go off is about Turn 5 or 6, depending on whether or not you draw into Dark Ritual or some mana-ramp.. Now this is without disruption, which means that as long as the opponent is at least competent he/she should be able to stomp you out. In spite of this, I recommend running more disruption: Dismember, Doom Blade, Tragic Slip, or Hero's Downfall to name a few.
The speed of your card draw is quite slow as well. I recommend running Phyrexian Arena and if you want to be a bit daring maybe run Maralen of the Mornsong. I wouldn't use Maralen if the opponent is running a combo deck.
Also since you intend to sacrifice the Apostles I think you should consider running Mortal Combat as an alternate win-con. As for a low cost board wipe you might be able to get away with Killing Wave or Nevinyrral's Disk.
10 hours ago
Originally, Hero's Downfall wasn't included because it was too expensive, but it has dropped in price, so I shall.
12 hours ago
You could definitely use a playset of Den Protector and Hero's Downfall. They might be out of budget but just in case you weren't aware of them. I like some number of Ultimate Price, but it will depend a lot on your local meta. Dromoka's Command is also a great addition, opening up all number of 2 for 1s. Some number of Read the Bones in the 75 is also great, helping the Esper matchup as well as the mirror match. Perhaps taking out the Drown in Sorrows, but that'll again depend on your local meta.
23 hours ago
I can't help but feel like Theros is a "fixed" Kamigawa. As in, the block is sooo flavorful, but 90% percent of the cards were either just sub-par or bad. However, there are those choice few of stupid good cards; examples being Thoughtseize, Hero's Downfall, Elspeth, Sun's Champion, Courser of Kruphix, and Eidolon of the Great Revel off the top of my head. As far as I can remember, the Standard environments that Theros block was in (RTR-THS and THS-KTK), it was mainly cards from the other block running the cards I listed above if they could.
All-in-all, Theros wasn't bad, but it was certainly lacking. If there was a good overall level of power distributed between all the cards (or the rares/mythics, at least), it would have been much better. I'd personally like to see a Return to Theros, because I love Greek mythology, so the lore of the block is great to me. They'd just need to put better cards in the block.
1 day ago
What did I hate... How the block slowed standard down to a first play on turn three format for two years. Between that and the overall lack of good cards, the set just made standard bad for such a long time.
What will I not miss from Theros Standard... Hero's Downfall being a useful removal spell agaisnt every deck ever. It's too efficient for that environment and turns off any planeswalker that doesn't put something else onto the board immediately.
Final Impressions... Theros is by far the worst block of the last 10 years. Very flavorful, very good as a block environment, but as a standard set it's just unplayable. Fortunately the sets surrounding it were amazing (Khans and RTR, both top notch sets). If we had had something like an Alara with Theros, I would have quit playing Magic.
I'm sure other people will have much more affection towards the set than I do, but hey, to each their own. I did not like Theros and am glad to see it gone.
|Commander / EDH||Legal|
Printings View all
- Hero's Downfall + Utter End
- Academy Rector + Hero's Downfall + Test of Endurance
- Dreadbore + Hero's Downfall
- Banishing Light + Hero's Downfall + Murderous Cut
- Abzan Charm + Hero's Downfall
- Agent of the Fates + Hero's Downfall
- Dissolve + Hero's Downfall
- Abrupt Decay + Dreadbore + Hero's Downfall
- Hero's Downfall + Ink-Eyes, Servant of Oni