Hero's Downfall

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Hero's Downfall

Instant

Destroy target creature or planeswalker.

Price & Acquistion Set Price Alerts

THS

Ebay

Recent Decks

Load more

Hero's Downfall Discussion

PhyrexianWombat on Bloody Darkness

13 hours ago

My suggestions:

New Blood is pretty funny and completely on theme.

You may want some removal, like Hero's Downfall, Murder, Go for the Throat, Dreadbore, Terminate, etc.

I'd also say Exsanguinate could be great here.

Oh and Kindred Dominance maybe.

Seems like a fun deck by the way, Rakdos is always my favorite color combination.

GrizzL on Marchesa Don't Play No Games

1 day ago

Play Dream Halls for extra cheese and wincon/combo piece. It is instant win with either Omniscience or Enter the infinite (maybe even with Razaketh, the Foulblooded, depending if you have 1-2 other creatures on the battlefield). Also it is really good with the amount of tutors and card draw you have. I'd also replace Obelisk of grixis and replace it with Chromatic Lantern or Coalition Relic for extra ramp and better fixing. Maybe Oblivion Stone is just better Nevinyrral's disk asweel? Oh, and play Hero's Downfall over terminate as an option for planeswalker removal.

If you want to see your friends and playgroup salty and amazed, you should also play Withering Boon for extra lolz ;D

Spirits on Kess, Dissident Mage

3 days ago

Cards that I don't like:

Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing

Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there

Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible

Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.

Big Cash $$$ Money Land Upgrades (Have fun with these): Underground Sea, Volcanic Island, Wooded Foothills (cheap!), Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats

I would go down 1 net land to 36 as well.

Cut list:

Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.

Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.

Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck

Tolaria West go down a land!

Tutor Plans?:

Beseech the Queen >> Necropotence or Show and Tell or Laboratory Maniac

Demonic Tutor >> Necropotence or Omniscience or Enter the Infinite

Fabricate >> Sensei's Divining Top or Seat of the Synod or Mana Crypt (Add) (Not really that utility, doesn't pull any combo pieces, could be a cut list, I would probably cut this card)

Gamble >> Necropotence (High Risk, High Reward) or Show and Tell or Demonic Tutor

Imperial Seal >> Necropotence or Omniscience or Enter the Infinite

Merchant Scroll >> Lim-Dul's Vault or Intuition (Add it) or Mystical Tutor

Personal Tutor >> Enter the Infinite or Show and Tell

Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.

Throw an Imperial Recruiter in there as well to Tutor a Laboratory Maniac heh

Trinket Mage >> Sensei's Divining Top or Mana Crypt (Add). He doesn't pull combo pieces so he can be cut. Once you have Mana Crypt he only cost you , without it, he's not awesome.

Lim-Dul's Vault >> Any Tutor cluster or Any two combo cards, hard to plan this one because it relies on random cluster, or a Necropotence

Long-Term Plans >> Necropotence or Omniscience or Enter the Infinite

Mystical Tutor >> Show and Tell or Enter the Infinite

Tainted Pact >> Entire Library with Laboratory Maniac, or a specific solution, or to find a final combo piece

Vampiric Tutor >> Necropotence or Omniscience or Enter the Infinite

Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.

Street Wraith, Doomsday (Don't need Lion's Eye Diamond you have other ways to win with it) honorable mention for adds.

Intuition, Mana Drain, Force of Will, Grim Tutor, Mana Crypt are all-stars.

Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.

Don't need Thought Scour, it builds the graveyard for Kess, Dissident Mage but it's too dangerous if it pushes a Omniscience or Necropotence

Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.

Leyline of Anticipation can be cut, but I like it. Helps with protecting the top-decking tutors. Actually works against Kess, Dissident Mage though if you delay cast, in some random cases.

Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)

You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.

Phyrexian Metamorph could go too if needed. 9 Artifacts, and 7 creatures, BUT, I would keep it to copy a Vendilion Clique or Snapcaster Mage or Laboratory Maniac to win.

Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.

Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.

Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!

epajula on Minions of the Scarab God

1 week ago

Looks fun. Wouldn't Butcher of Malakir give you more value than Ruthless Deathfang? If you wanted to play both I would consider replacing Noxious Ghoul. I understand your Pongify is foil, but there is so much better removal that exiles, or may also target planeswalkers. Hero's Downfall, Silence the Believers, Reality Shift, and Vraska's Contempt all feel better in that slot despite the increased cost. On a more fun note, have you considered Memory Plunder? It's always a possible dead draw, and it's fun shenanigans when using discard effects.

multimedia on Yahenni, Sacing Partisan

1 week ago

Hey, consider Bloodline Keeper, Erebos, God of the Dead, Zulaport Cutthroat, Hero's Downfall and Tragic Slip?

Keeper could replace Noosegraf Mob, Erebos could replace Greed, Cutthroat could replace Charcoal Diamond, Downfall could replace Doom Blade and Slip could replace Go for the Throat.


milohenry13 on Inalla Control/Combo (Budget)

1 week ago

I hear you. I like your mana base a lot actually. I like your rocks. I am a huge fan of 2-drop rocks, and you have all of the best ones. No need to add more. I'm a big fan of the scrying temples lands, especially when you can use them multiple times with cards like Dimir Aqueducts. There is another three color land Crosis's Catacombs which i like a lot, and also combos with any land that has etb effects.

I would say dump the curses for something more powerful, like some Planeswalkers. dump most of the spot removal for just better spot removal. find the best red removal and black removal. something like Hero's Downfall

Dump: Aether Adept, Stonnybroke, Viscera.

Dump disspel, and negate. There's just better counterspells out there, like Counterspell and Countersquall . I LOVE Dismiss

Also... Less is maybe my favorite card in this deck. That think is powerful! So it's really important to have very powerful sorceries and instants.

I do like Hedron Archive, but it might be overkill for you. It's not like you're playing a ton of big spells. or you're at 37 lands... you could probably go 36.

Hope that kind of helped.

Suns_Champion on Doran's Friends with Benefits

1 week ago

Hey PJ! Happy to help!

Things I like:

Immediate +1 for the name haha!

Elspeth, Sun's Champion... I mean, obviously.

I like that Sylvan Caryatid I see in there.

Abzan Beastmaster. He's cool.

Suggestions to put in:

You seem lacking in spot removal. Swords to Plowshares, Putrefy, Mortify, Utter End Hero's Downfall or a million other options in black and white.

Belligerent Brontodon is kinda a copy of Doran, just for your guys. Beware his cmc though!

Treefolk Harbinger if you want to go more into the tribal aspect of Doran.

Courser of Kruphix kinda does a similar thing to Oracle of Mul Daya but costs less and has a bigger butt.

Ayli, Eternal Pilgrim with some mana open, she's a great way to respond to an enemy boardwipe and gain a ton of life.

Grim Contest is a great fight effect that will almost always favor you.

Some to take out:

You have a ton of boardwipes. Maybe that's okay meta wise but you could probably drop the less useful ones like Whirlwind.

Obelisk Spider doesn't really synergize with anything else in the deck.

Painful Truths can be replaced with better draw options.

Kambal, Consul of Allocation seems kind of weak. Maybe it's a meta call.

Other than that, I suggest looking at the top of you curve and determine if those cards are worth it. Do you really need True Conviction or Ikra Shidiqi, the Usurper? Etc Etc

Hope some of this helps!

Ballzanya on Mono Black Control

1 week ago

Ghost Quarter is around 1 or 2 dollars. Considering you have some cards around 4-5 dollars in your list, I assumed that would be budget friendly. I suppose if you meant a total budget of x amount of dollars regardless of what individual cards cost, then i suppose it can all add up. Also, I forgot about Night's Whisper for card draw and Vampire Nighthawk and Desecration Demon. Normally these won't see much modern play, but as budget options, they are more than good enough.

I also don't like cards like Torment of Hailfire, Remorseless Punishment, or Sword-Point Diplomacy. They cost too much mana for modern, considering they give your opponent the choice of what to discard or sacrifice etc. They're true home is in a good mono-black commander/edh deck.

I don't like Temporal Extortion either for mana cost reason. Unless you're next turn you take with it wins you the game, it might not necessarily do much for all that mana. (Also, feels bad to get it countered by Mana Leak, Remand, or Cryptic Command which are many modern control decks.

I also don't know how I forgot about Hero's Downfall, I'd run two of those regardless of whether they end up in the sideboard or the main. As for big finishers, in addition to everything I've mentioned up to this point, you could run Tombstalker as a one-off.

Load more