Hero's Downfall


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Hero's Downfall


Destroy target creature or planeswalker.

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Hero's Downfall Discussion

MizzMizz on Altered Sworn to Darkness

2 days ago

Hero's Downfall is another great removal spell.

ZenTheGlomper on Abzan Reanimator

4 days ago

-Birds of Paradise is legal in the Brew-Off. It's the best mana dork, no contest. I don't like Arbor Elf that much, as he's not always active. Given your wealth of mana dorks, Gavony Township might give you extra late game.

-Lingering Souls with your self mill is great. It stalls aggresssive decks and gives midrange decks fits. Control can deal with it a bit easier, but it's still card advantage. Did I mention those Gavony Townships?

-Sever the Bloodline is okay, but I'm not sure you want to be wasting a removal slot for it. That's just something that will be borne out in testing, and it's great at answering a lot of popular threats. Abrupt Decay, Putrefy, Hero's Downfall, Devour Flesh... so many options.

-If you need a discard outlet, instead of going for the rickety 4C plan, you could play Liliana of the Veil. She lets you bin cards, gains card advantage with the help of flashback spells, and stops Geist of Saint Traft/Thrun, the Last Troll.

-Fiend Hunter is similarly not exciting to me. This format has a lot of efficient removal, so all he does in a lot of games is give your opponent an extra ETB trigger and some tempo.

-Blood Baron of Vizkopa is amazing. Lifelink helps you stabilize against aggro, and it has protection from so many of the format's best spells. I remember your reaction to Stormbreath Dragon (and my reactions to losing to it a lot), and Blood Baron is the WB equivalent.

chadsansing on Does that hurt?

6 days ago

I love this combination of commanders. Nice list!

Aetherflux Reservoir, Blood Artist, and Zulaport Cutthroat will all give you extra life-gain triggers for the Blood/Bond combo, and Felidar Sovereign gives you another win con.

Maybe Hero's Downfall over Ruinous Path? Path to Exile or Swords to Plowshares, and maybe Anguished Unmaking or Banishing Light or Oblivion Ring for exile-target-permanent effects?

There are also some decently-costed walkers that might work well with Vial Smasher and your life-gain theme like Elspeth Tirel and Sorin, Grim Nemesis.

Greed might be good for card draw since you gain so much life, as well.

Happy brewing!

Keel11 on Athreos, Life Gain

1 week ago

Great deck. Seems like a lot of fun to play. A few thoughts:

Unmake could be changed to Swords to Plowshares.

Aetherflux Resovoir could be a good addition.

I only see one board wipe in the deck. A few more with some versatility may be helpful. Merciless Eviction, Austere Command, or Day of Judgment.

A good amount of removal spells. You could add to your versatility by switching Hero's Downfall for Utter End. Also Vindicate for Anguished Unmaking.

Chromatic Lantern is amazing, but not necessarily needed in 2 colors. To protect your mana rock, you could switch it to Darksteel Ingot.

38 lands seems like a lot for your CMC. You could cut two lands in favor of ramp spells to help you get there faster. Orzhov Signet and a Commander's Sphere make a lot of sense, especially because Commander's Sphere will turn into a free card if you ever are mana flooded.

Draw more cards with Erebos, God of the Dead, Phyrexian Arena, and Necropotence. You should have the life to spare anyway.

zephyr_chang on Orzhov Vamp Token Engine

1 week ago

If you really want this to be competitive in Modern, there's going to be quite a few changes, I think.

Firstly, the removal. Fatal Push is the best removal in Modern currently. You should play 4 before things like Hero's Downfall (seems like a sideboard card at best) and Go for the Throat (Affinity is a popular deck).

Secondly, the discard spells. 4 is probably not enough, and you should play some number of Inquisition of Kozilek - people usually play this in greater number than Thoughtseize.

Thirdly, the creatures. Guul Draz Assassin is just not that good. It takes a giant amount of resources to utilize his abilities; and if you just need someone to trigger Mavren Fein's ability, maybe consider Bloodghast. 3 Gifted Aetherborn is perfectly fine; 3 Bloodline Keeper  Flip might be a bit greedy and 3 Kalitas, Bloodchief of Ghet is never going to work (a 7-drop with 20 lands and no ramp!).

Fourthly, the planeswalkers. Sorin, Solemn Visitor is perfect for the deck but Sorin, Grim Nemesis is a tougher call because of its CMC and the number of lands you play. Maybe consider Sorin, Lord of Innistrad or more copies of Solemn Visitor?

Lastly, the lands. It's probably a budget reason why there aren't Marsh Flats and Godless Shrine in the deck, but there are ways to work around that. More importantly, 20 lands seems too few for what is essentially a mid-to-late game deck. Even typical BW Tokens, which has a much lower curve than this deck, runs 23-24 lands.

My personal opinions.

DemonDragonJ on Rivals of Ixalan Spoilers

1 week ago

Impale is so horrible; all of the following cards are superior to it: Murder, Mortify, Putrefy, Unmake, Utter End, Anguished Unmaking, Hero's Downfall, and Vindicate. How could WotC honestly think that they could get away with making such a terrible card, or that anyone would use it?

Kjartan on Black/Blue control/destroy

2 weeks ago

Definately Jace. Arcanis seems to be too much of a removal magnet.

Some other cards you could run, maybe instead of Despise.

Hero's Downfall - Straight up better than Murder if you can find any.

Go for the Throat - Two mana removal with a rather managable downside.

Dismember - Very diverse.

Smother - Surprisingly good. Mostly at protecting you early-game. But don't play two many.

Victim of Night - You probably shouldn't play this until you get better lands.

Doom Blade - Normally, I wound't recommend this, but you know your playgroup, so only you can tell wether or not you think this is playable or not.

Shadowz6677 on Ultra Competitive Meren Stax - The Unholy Bible

2 weeks ago

Wheres the Volrath's Stronghold?

Unlke what Carrion-Rack stated, keep Bob, Rec. Sage, Executioner. Don't add Exploration. Abrupt Decay, Hero's Downfall Dismember Snuff Out go a long way. You can cut Dismember to keep Executioner though.

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