Hero's Downfall

Hero's Downfall


Destroy target creature or planeswalker.

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Hero's Downfall Discussion

Gidgetimer on Product Changes

18 hours ago

Standard is also designed to entice new players. All of the other spells he mentioned are not in standard. If Vindicate, Counterspell, Force of Will, hell even Hero's Downfall were in standard the walkers that are good in standard would no longer be nearly as good. Walkers are running wild because there are no good spells to remove them.

ShadowtheHedgehog on zombie tribal EDH

1 day ago

Very nice deck. Love your usage of zombie cards and abilities. I recommend adding in some removal like Foul-Tongue Invocation and Ulcerate, possibly also Hero's Downfall and Death Wind.

EverythingIsK on Day Traders: The official buyout ...

1 day ago

Non-red decks should probably run Hero's Downfall in case they need it for their meta.

Denthrass on That which is dead will kill you quickly (Karlov)

1 day ago

Wannahokaloogy, good suggestion, will definitely keep an eye out for Hero's Downfall

Mortem on my jund(need sb help)

2 days ago

I would put either a Dreadbore or Hero's Downfall somewhere; I've heard they're important against Jeskai Nahiri.

abby315 on Arlinn on the Midrange (Jund with Full Primer)

4 days ago

Hi luckyasian, thanks for your comment! I believe this is a midrange-control deck that fits the playstyle of Jund. We'll have to agree to disagree in short, but I'll explain some of the choices I made and maybe it'll help show why I built it this way.

Overall, this list is built like modern Jund: dismantle the opponent's gameplan through hand disruption and removal, while maintaining a strong creaturebase. That way it can exist between creature-aggro and control, just like a midrange deck.

If you look back to Khans of Tarkir standard, this is also build a lot like Abzan control, which ran Fleecemane Lion and Siege Rhino and sometimes Wingmate Roc, but also End Hostilities, Drown in Sorrow, Abzan Charm and Hero's Downfall. It's solidly an archetype of controlly midrange that's been around for a long time.

The idea is to be faster than a control deck but outlast an aggro deck. The original version of this didn't have Kalitas or Languish in the mainboard, but through a lot of testing against the very, very aggressive white weenie archetypes, I learned it's necessary. Just because it sometimes kills my own creatures doesn't mean I'm not coming out on top whenever I play a sweeper against a more creature-heavy deck.

Instead, all of the creatures are built to make the deck faster than regular control. If you look at G/B, B/W, Esper control, they all pretty much win with planeswalker ults or manlands. That's slow, gives the opponent lots of draw steps. This deck can control the boardstate, removing planeswalkers and creatures, but then can quickly establish a threat and put pressure on the opponent. Sylvan Advocate is either an early blocker or a lategame beater; Pia and Kiran Nalaar are evasion and removal all in one; Tireless Tracker is our creature card advantage; Kalitas, Traitor of Ghet stops graveyard strategies, gains life, makes tokens.

The planeswalkers work the same way. Chandra, Flamecaller is both a boardwipe and a HUGE 6 damage threat. Arlinn Kord  Flip makes a body to block and can bolt to remove threats, or she can buff some Sylvan Advocates or Kalitas tokens and start ending the game.

The key is versatility in every card. The sweepers in the main are there because otherwise hyper aggressive matchups like G/W humans are a game 1 loss. I don't know if you've tested it, but against Esper Creatureless control, my game 1s with this deck have been reasonable. I explain the choice to mb against aggro over control in the primer.

To the Slaughter underperforms against aggro creature decks, but against midrange and control it's very effective. Since I pack so many sweepers for the aggro matchup, I needed to give the deck some more mainboard outs against control game 1. If you look at G/B, Esper, B/W control they've begun running that over Ruinous Path (though this deck still needs Path to go overhead to Gideon, Ally of Zendikar).

I am keeping an eye on Ob Nixilis Reignited, but currently I don't have room and every time I see him played against me I'm not impressed. If I find I don't need a certain spell anymore I'm not opposed to adding a copy. Read the Bones, though, hasn't been necessary. It was in the original build but removed in favor of Tireless Tracker, who generates more value over time and provides good pressure or trades up into bigger creatures.

Sorry for the long reply; I find the creature control deck a fun and interesting archetype. Thanks for looking. :)

xJonahSlayerx on Black/Red Deck

5 days ago

Lots of Removals are needed to beat That creature, but Have you considered, Goblin Rabblemaster or Blightning. Maybe some Kolaghan's Command? Might suit your needs. Maybe replace Dreadbore with Hero's Downfall at instant speed, that would piss off opponents. What I use is Gods like Mogis, God of Slaughter and Purphoros, God of Forge, which provide Buffing up creatures, direct damage, and creature removal. There indestructible and at 4 mana, but if not like the deck some far.

Auron3991 on B/G Heartless Eldrazi Deck

6 days ago

I don't see Emrakul, the Aeons Torn. I am disappoint.

Now that the contractually obligated is out of the way, on to the real suggestions:

I'd personally vary the titans a bit, as they are susceptible to cards like Infinite Obliteration or Cranial Extraction and end up less helpful draws if you hit multiples.

If you have some money to burn, I'd suggest Verdant Catacombs instead of Llanowar Wastes as it will improve draw quality.

To the Slaughter or Hero's Downfall for sideboard to handle nasty planeswalkers like Karn Liberated. Downfall is better in general, but Slaughter has the potential to get a 2 for 1 trade.

Also, Choke, all the Choke. There's so much blue running around modern (at least last time I checked) that being able to lock them out with one card is amazing.

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