|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Rare|
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Enchantment — Aura
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
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1 week ago
Thank you notorius-B.D.A.W.G,
Siren Stormtamer counters a spell or ability that targets you or a creature you control. Since Bojuka Bog and most other grave removals like Tormod's Crypt are targeted abilities, you can counter those and then replay Siren Stormtamer next turn. In addition it can counter stuff like Mindslaver an opponents Treachery or any kind of x-cost burn spells, pretty useful card.
1 month ago
@brianguy132: Treachery is a card I really love in here. First it’s an enchantment and doesn’t count for the 1 creature each turn since that space is often needed to control the board. Beyond that it is a free control magic, it even nets you mana with a cradle or bounceland. I tested Gilded Drake in the deck and it’s a card I would love to add. But that’s not possible in my meta since it does backfire way to often. A lot of people in my meta play cards like Animate Dead, Necromancy, Mimic Vat, Reanimate, Sepulchral Primordial and others cards like that. So they can easily steal my muldrotha and it’s hard for me to get it back. I don’t like the idea of giving my opponents the tools to beat my commander. But if you play in a meta with fewer of this cards, Gilded Drake is a good choice.
For your idea about the chains: that card seems really nice in here. Sadly I don’t own a copy of it and it’s quite expensive for a card with such limited uses. Maybe I’ll be lucky some day and find someone to trade for it.
1 month ago
Treachery can only control one creature at a time. Gilded Drake has the potential for more if you can kill it and it is harder to take back as there is no aura to target. Do you play treachery just because it's an enchantment?
2 months ago
Good job on keeping it 60 cards, and its good you're keeping a 24/36 land ratio.
I will say, if you are wanting to reduce the $ Cost, consider cutting bribery down to 2 copies and adding some Archaeomancer. You can expand on that tactic to include some Boomerang bouncing for both your creatures and threatening opponent cards. After you are finished getting the spell you need from it, you can use it as a chump blocker.
Your deck is very vulnerable to tokens and aggressive decks, so consider a Dissipation Field or some AEtherize. Much of your deck doesn't even begin to lay the groundwork for it's winning strategy until late game, so consider some cheaper mind control tech like Persuasion and Mind Control or quicker ramps with mana rocks like Sol Ring or fixers like Gauntlet of Power and Caged Sun. If you like artifacts, you can do some mean things with Mindslaver and Trading Post.
Carnage Altar and Ashnod's Altar are nice to use against an opponent who can destroy your enchantments/artifacts. May also consider Memory Plunder. Treachery Is expensive, and without a lot of card draw (think Fact or Fiction ), it'll be hard to make the second ability REALLY worth it. Save some time and put one of those 5 cost control enchants out there.
Have so much stealing, the opponent can't match up, be choosy about what you take, and use counterspells for things you just don't have another answer to. Like when your opponent brings out Martial Coup with plans to Burn at the Stake next turn.
3 months ago
I've always thought leyline of anticipation was trash. You would be right to cut it even if most of your deck was sorcery speed. Reason being that if you want to operate at instant speed, build your deck to do just that instead of wasting a deck slot. Speaking of sorcery speed, you might get a kick out of Treachery and Gilded Drake. The later is especially fond of bounce spells.
3 months ago
mikazukyuun: It really depends on the direction you wanna take Tuvasa (combo, enchantment goodstuff, or aura voltron?). I don't think they are bad additions but maybe Altered Ego could be Clever Impersonator unless you want more clones? Regarding the more expensive cards, Replenish can be substituted with Open the Vaults. Treachery can be replaced with Corrupted Conscience/Take Possession.
4 months ago
Looking good so far I'll just add a few notes if thats ok. Probably replace one of those Acquire with Bribery. Coalition Relic is strictly better than Obelisk of Grixis. While Dragon Blood isn't the worst I think Unspeakable Symbol is most likely better (6 mana for the first +1 counter is rough) especially since you need kinda low life to trigger dethrone. Feast on the Fallen is a card that seems good but that I don't super like since to get max value out of it relies on your opponents attacking each other instead of you. Finally Fork or Twincast are always better than Doublecast.
I did not know this until today, not only does Marchesa's ability effect herself but it still triggers if she herself isn't on the battlefield so wrath effects like Damnation,Toxic Deluge and Blasphemous Act will basically only effect your opponents.
Soul Channeling is some sweet old school tech but I'd rather get haste so you can get those counters on asap since once they're on your team is safe, Fervor and Lightning Greaves are classics, Bloodsworn Steward, Urabrask the Hidden, and Dragonlord Kolaghan are also fair options.
On the creature front I won't say too much more other than maybe cosider a few cards that just get +1/+1 counters in other ways like Scourge of the Throne, Markov Blademaster, and Taurean Mauler. Although none of those are compulsory inclusions by any means.
ps. you might like Wild Ricochet