Treachery

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Treachery

Enchantment — Aura

Enchant creature

When Treachery enters the battlefield, untap up to five lands.

You control enchanted creature.

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Treachery Discussion

Joumba on NO! Only I can have the things!

1 week ago

Nice deck good sir!

Budget friendly steal-a-funcky creatures! ; Dominus of Fealty (note the flavor text) and Dominating Licid (this one is more artfully flavourful). Maybe Blatant Thievery?

If one day you turn toward madness, consider Bribery and Treachery... big money... big crazy...aiaiai. Also, to a lesser extent, Insurrection.

Have a pleasant day/night

QKey on Emissary of Salt

1 week ago

Yeah 37 lands + Ramunap Excavator was to greedy. I had to add a Land back (Dust Bowl) and added Life from the Loam, for more stability. I am not going to add cyclelands or Intuition any time soon, since that would be a super slow engine and this deck does not need that. Intuition could be interesting since, i am running 2 lands, that can combo with Leovold and i am running enough LD on Lands. On the other Hand, this would be slow as well.

Treachery left the Deck, for Sword of Feast and Famine. I think, since you can separate casting and equip over two turns, this will help the deck, to be more manaefficient. Also it protects Leovold and allows me to stay at home and block without losses against most decks. Spellskite came back to the party for similar reasons.

Since Zurgo is on a decline, i decided to cut Collective Brutality (A card, that never made me happy), Simic Charm (Was more of a filler, then in the deck for a specific reason) and Vampire Nighthawk. Compared to the rest of the deck, i could not justify running a creature that had such an low impact on the board.

Final addition is Thragtusk. I wanted another lifegain in the deck and since Treachery was cut, i could convince my self, that a 5-drop should be ok for the deck. Also i saw this video on youtube and it reminded me of the power of this card.

@kev41

Hypnotic Specter could be very interesting. But i think, he might be to slow and only good vs other controldecks. Wydwen looks to slow to me, i would rather play Notion Thief.

bushido_man96 on Take up the Quill...

1 week ago

If you want to steal stuff, I highly recommend Bribery and Treachery.

Hazankob on U/G Anti-spike Commander (EDH)

2 weeks ago

Some tweaking, was playtesting 1v1 (will do multiplay tomorrow) and while the deck certainly performs close to how it was expected, it still takes too long to kill the opponent with Teferi, Mage of Zhalfir as the biggest creature in the deck.

Cut Eternal Dominion for Bribery. Without any copy effects Epic is too much of a drawback to be worth attempting and adding copy effects would require changing the nature of the deck so its out for a card with basically the same effect at half the mana.

Sakura-Tribe Elder out Kodama's Reach in. 1/1 simply isn't relevant and its replacement generates more card advantage.

Thran Dynamo out Leyline of Anticipation in. Cutting down to 3, 6+ mana cards (one of them which would destroy the Dynamo) makes dynamo relatively useless when taking the rest of the ramp into consideration. Leyline is just solid utility in any control style deck.

Mold Adder out Draining Whelk in. While its a huge increase in mana spent, this is basically adding another win condition to the deck. Mold Adder isn't bad but without evasion its not all that great either.

Mystic Snake out Cryptic Command in. Counter + Draw is almost always preferred to counter + 2/1, the other modes are just gravy.

Plagiarize out Treachery in. While Plagiarize is potentially very powerful there are many situations especially if you end up in top-deck mode where it is '4 mand draw a card', there are few situations where Treachery simply isn't the best control magic spell.

Clone out Phyrexian Metamorph in. Better card. Devastation Tide out Cyclonic Rift in. Better effect. I'll probably try to fit tide back in in the future but for now I'll settle for swapping it for a better version.

Addendum: I'm toying around with adding Empress Galina but so far it seems like she'd be too slow compared to relying on clone/control magic effects.

bushido_man96 on Oloro Reanimator

1 month ago

Ok, first set of substitutions with the cards I had on hand:

Out: Transguild Promenade, Pulse of the Grid, Well of Ideas, Waterfront Bouncer, Probe, Gravedigger, Fallen Angel, Cephalid Broker, Pestilence Demon, Dromar, the Banisher.

In: Dromar's Cavern, Arguel's Blood Fast, Rhystic Study, Propaganda, Archfiend of Depravity, Kismet, Palace Siege, Treachery, Soothsaying, Sol Ring.

More changes to come. I plan to get the rest of the Maybeboard in here over the course of my next few orders. I probably should find some Signets to run in it, too.

Profet93 on Did you ask before you played that?

1 month ago

pooki

Always great to see another Talrand player. +1 from me!

Oboro, Palace in the Clouds synergizes with Quicksilver Fountain. I'm also curious as to your experience with the fountain. I have a competitive talrand deck but don't run it because it feels slow. Thoughts?

As Foretold - (Read) EACH TURN!!!

back to basics - Who needs friends

Future Sight - A lot of people don't like this card because your opponents will know what you're drawing. Since your deck is basically counter, draw and bounce, it doesn't really matter if they know if they can't stop you. I like this card because it provides CRAZY value

Invoke Prejudice - Who needs friends right?

Land Equilibrium - I watch the show friends since I have no friends once I played this card.

Mystic Remora - MORE TAXING!

Rhystic Study - Surprised you don't already have it in the list

Treachery - Very useful. You don't always want to counter something when you can just steal it later and have lands open for counter magic later. Works well with mana doublers like Caged Sun

I love proteous staff, but you seem to have too many creatures for a talrand deck. If you really wanna play the staff, you should limit yourself to just a few bombs or very useful utility creatures like Snapcaster Mage.

Speaking of wizards, add Riptide Laboratory to save talrand and get extra uses out of snapcaster.

I recommend to take out the following...

Dissipation Field - Allows opponents to abuse ETB effects.

Favorable Winds - Win more. Not needed if you're behind, not too impact if you're ahead.

Curse of the Swine - It's an ok card, meta dependent.

Distant Melody - Replace with nonconditional draw. This card is great if you can pull it off, useless if you can't. You should go with something more traditional.

Temple of the False God - Replace with Ancient Tomb as it is non conditional.

If you have any questions, please let me know. If you want some more ideas, check out my competitive deck Tisk Tisk Talrand

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