Enchantment — Aura
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
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|Have (4)||Vasbear1 , The_Munchkin , twospires , Benniator|
|Want (8)||Willis1994 , pskinn01 , Tiddilywinkus , essex0619 , xpsychovampx , hippienproud , sonnet666 , dplerner|
3 days ago
Seedborn Muse+Orrey=Prophet of Kruphix
That mana base could use some real help. Here are some cheaper upgrades
1 week ago
Where there be pirates, there ought to be Treachery afoot!
This be the savviest pirates deck I've seen since I first set me eyes on the Black Pearl herself! Yargh!
2 weeks ago
Here are a few cards I'd recommend.
Treachery, Grinning Totem, Supreme Inquisitor, Voidmage Prodigy, Willbreaker, Animate Dead, Reanimate, Aura Thief, Clever Impersonator, Sudden Spoiling, Tolarian Entrancer, Puppeteer Clique, Nicol Bolas, Planeswalker
Cards you should remove
The reason why is you want to use create wizards and some of these cards don't fit the theme, cost too much mana, or doesn't provide synergy. I suggest running better cards that require less mana yet still do some filthy things.Also run some more ramp and a few more instants and sorceries
3 weeks ago
Oh, I didn't realize you needed a mana doubler. Got you. That's a beautifully evil way to win and I love it :)
1 month ago
Cool deck; though with a budget constraint that's slightly higher, I think it can be improved upon. Cards I'd add, would be some additional steal-creatures like Empress Galina, Memnarch and Roil Elemental. I think cards like Control Magic and Mind Control should also be in here (and Treachery, if you can get one).
Also, I'd try make this deck even more reactionary than it already is by adding cards like Teferi, Mage of Zhalfir, Leyline of Anticipation and/or Vedalken Orrery. Make people afraid to attack you by stealing attackers from them (or your allies).
Last, but not least, I think Blade of Selves would look absolutely brutal on Keiga.
Cards I'd remove to make room for all of this: mostly cards that are either less powerful than some of the ones I just mentioned OR cards that do the same thing but have a higher CMC. Some examples: Saheeli's Artistry, Tempt with Reflections, Vesuvan Shapeshifter, Vizier of Many Faces, Curse of Verbosity and Mulldrifter.
1 month ago
Nice deck. Some thoughts/suggestions
cut Underground River and friends
add Underground Sea and friends
You're trying to run High Tide, so you need as many actual Islands as you can get.
cut Dragonskull Summit and friends
add Misty Rainforest etc
Same idea here. Also, you really don't want lands coming into play tapped in a deck built for combo if you can help it.
add Temple of the False God
add Ancient Tomb
These make the "free" spells negative mana cost.
Strongly consider Treachery as this is both removal and free storm count. It is also negative mana cost with a resolved High Tide.
Vendetta and Snuff Out might be better off as Dismember and perhaps Terminate or even Unsummon. Unsummon is as good as destroying when you're following up with a Wheel of Fortune.
Not sure the Traumatize / Past in Flames plan is worthwhile. This cost 7UUR + whatever you want to flash back. Doing it over multiple turns invites someone to flip up Rest in Peace or Tormod's Crypt or Relic of Progenitus.
Helm of Awakening is dangerous due to symmetry, but can lead to added explosiveness. Could experiment here with Semblance Anvil and similar.
Mystical Tutor usually just as good as vampy.
1 month ago
1 month ago
Also, thoughts on Treachery? In case someone copies one of your heavy hitters, steals them, or has one you'd like to take?