|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Rare|
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Enchantment — Aura
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
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|Have (5)||Benniator , The_Munchkin , Vasbear1 , Azdranax , twospires|
|Want (8)||Willis1994 , pskinn01 , Tiddilywinkus , essex0619 , xpsychovampx , hippienproud , sonnet666 , dplerner|
1 week ago
Nice deck good sir!
Have a pleasant day/night
1 week ago
Yeah 37 lands + Ramunap Excavator was to greedy. I had to add a Land back (Dust Bowl) and added Life from the Loam, for more stability. I am not going to add cyclelands or Intuition any time soon, since that would be a super slow engine and this deck does not need that. Intuition could be interesting since, i am running 2 lands, that can combo with Leovold and i am running enough LD on Lands. On the other Hand, this would be slow as well.
Treachery left the Deck, for Sword of Feast and Famine. I think, since you can separate casting and equip over two turns, this will help the deck, to be more manaefficient. Also it protects Leovold and allows me to stay at home and block without losses against most decks. Spellskite came back to the party for similar reasons.
Since Zurgo is on a decline, i decided to cut Collective Brutality (A card, that never made me happy), Simic Charm (Was more of a filler, then in the deck for a specific reason) and Vampire Nighthawk. Compared to the rest of the deck, i could not justify running a creature that had such an low impact on the board.
Final addition is Thragtusk. I wanted another lifegain in the deck and since Treachery was cut, i could convince my self, that a 5-drop should be ok for the deck. Also i saw this video on youtube and it reminded me of the power of this card.
1 week ago
2 weeks ago
Some tweaking, was playtesting 1v1 (will do multiplay tomorrow) and while the deck certainly performs close to how it was expected, it still takes too long to kill the opponent with Teferi, Mage of Zhalfir as the biggest creature in the deck.
Cut Eternal Dominion for Bribery. Without any copy effects Epic is too much of a drawback to be worth attempting and adding copy effects would require changing the nature of the deck so its out for a card with basically the same effect at half the mana.
Thran Dynamo out Leyline of Anticipation in. Cutting down to 3, 6+ mana cards (one of them which would destroy the Dynamo) makes dynamo relatively useless when taking the rest of the ramp into consideration. Leyline is just solid utility in any control style deck.
Mold Adder out Draining Whelk in. While its a huge increase in mana spent, this is basically adding another win condition to the deck. Mold Adder isn't bad but without evasion its not all that great either.
Plagiarize out Treachery in. While Plagiarize is potentially very powerful there are many situations especially if you end up in top-deck mode where it is '4 mand draw a card', there are few situations where Treachery simply isn't the best control magic spell.
Clone out Phyrexian Metamorph in. Better card. Devastation Tide out Cyclonic Rift in. Better effect. I'll probably try to fit tide back in in the future but for now I'll settle for swapping it for a better version.
Addendum: I'm toying around with adding Empress Galina but so far it seems like she'd be too slow compared to relying on clone/control magic effects.
3 weeks ago
1 month ago
Ok, first set of substitutions with the cards I had on hand:
More changes to come. I plan to get the rest of the Maybeboard in here over the course of my next few orders. I probably should find some Signets to run in it, too.
1 month ago
Cards I'm thinking of adding:Akroma, Angel of Fury
1 month ago
Always great to see another Talrand player. +1 from me!
Oboro, Palace in the Clouds synergizes with Quicksilver Fountain. I'm also curious as to your experience with the fountain. I have a competitive talrand deck but don't run it because it feels slow. Thoughts?
As Foretold - (Read) EACH TURN!!!
back to basics - Who needs friends
Future Sight - A lot of people don't like this card because your opponents will know what you're drawing. Since your deck is basically counter, draw and bounce, it doesn't really matter if they know if they can't stop you. I like this card because it provides CRAZY value
Invoke Prejudice - Who needs friends right?
Land Equilibrium - I watch the show friends since I have no friends once I played this card.
Mystic Remora - MORE TAXING!
Rhystic Study - Surprised you don't already have it in the list
I love proteous staff, but you seem to have too many creatures for a talrand deck. If you really wanna play the staff, you should limit yourself to just a few bombs or very useful utility creatures like Snapcaster Mage.
Speaking of wizards, add Riptide Laboratory to save talrand and get extra uses out of snapcaster.
I recommend to take out the following...
Dissipation Field - Allows opponents to abuse ETB effects.
Favorable Winds - Win more. Not needed if you're behind, not too impact if you're ahead.
Curse of the Swine - It's an ok card, meta dependent.
Distant Melody - Replace with nonconditional draw. This card is great if you can pull it off, useless if you can't. You should go with something more traditional.
If you have any questions, please let me know. If you want some more ideas, check out my competitive deck Tisk Tisk Talrand