|Commander / EDH||Legal|
Printings View all
|Urza's Destiny (UDS)||Rare|
Combos Browse all
Enchantment — Aura
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
6 hours ago
Treachery has actually been super lit, in all the games I played with it, untapping either Serra's Sanctum , Nykthos, Shrine to Nyx , any land that is enchanted with Wild Growth / Utopia Sprawl or any conjunction with it has allowed me to reach a unbeatable board state or able to one shot any one.
Nature's Claim is there for sheer efficiency, what else spells is there with no restriction that is pure artifact/enchantment removal spell for one CMC? In regards to my meta, we are pretty degenerate. I have cEDH pods as well as "casual" pods and than the jank pods. I bring this deck to my casual pods but even then I wipe the floor with them. This is also a 75% build so I'm not expecting to take this go against like Maximum tier decks.
9 hours ago
Only other cards I would really consider cutting is either Treachery since it doesn’t really fall into the whole storm strategy you want to go for, or Nature's Claim , since its a one for one “destroy” spot removal, that again, doesn’t help you storm off.
I can see why Treachery can be a spicy tech, though, since you could essentially cast it for freesies at the right moment, but idk what kind of meta you’re up against that you’d need it.
3 weeks ago
Command Beacon seems the most important one. Things like Spore Frog and Treachery come to mind. Also stuff like Night Incarnate may help to control the board. Stuff like Curator's Ward and Diplomatic Immunity really help to keep your commander on the board. For your Second Chance combo you should add ways to bring your life below 6 life on the opponents endstep, Necropotence and similar cards could help with that a lot. There are also some more expensive combos that may win you the game. Lion's Eye Diamond , Necromancy and Phantasmal Image form a combo to play all your permanents from your grave in a single turn and generate infinite colored mana the same time. All 3 are fetchable with Intuition and it doesn’t matter which one you get to your hand.
If you haven’t seen it already you may like to have a look at my Muldrotha list. Not a budget version but you will find a lot of cheap cards that really do great things with Muldrotha.
3 weeks ago
4 weeks ago
1 month ago
So, Greater Auramancy was too much of a non-bo making everything shroud, I was unable to enchant my own things. To play Aura Thief , I’d need a couple sac outlets, which I do not have. Faith's Reward is definitely a good consideration. Where would I find room for Treachery after all the other things I might like to add? Unfortunately the list is already really tight. I’ve had to make a lot of hard cuts already, one of which was Squeeze , and I want to add it back.
1 month ago
1 month ago
@Philoctetes i have playing with ur kami deck in cockatrice and I found much better all the assemblies I've ever played, at least for me xd. But I'm thinking of making this deck in real life and currently it does not fit into my budget. So I took some cards: Grim Monolith , Pithing Needle , Sunstone , Blightsteel Colossus , Spellseeker , Back to Basics , Copy Artifact , Treachery , Cryptic Command , Academy Ruins , Maze of Ith , Tolaria West and Expropriate (I accept suggestions on removing some non-essential and expensive cards.)
Could you give me suggestions to replace them? I think you're the best person for this, I admire your post.
Is my first time on tappedout and sry for my english.
Treachery occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%