Treachery

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Urza's Destiny Rare

Combos Browse all

Treachery

Enchantment — Aura

Enchant creature

When Treachery enters the battlefield, untap up to five lands.

You control enchanted creature.

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Treachery Discussion

AsinineFutility on Bruna Is Bae

2 days ago

You have quite a lot of lands and minimal acceleration, you should probably cut between 3 and 6 lands and replace them with some mana ramp like Azorius Signet, Azorius Keyrune, Azorius Cluestone, Fellwar Stone, Coalition Relic, Knight of the White Orchid, Solemn Simulacrum etc. You can find lists of the best mana rocks in EDH online, these are just a few examples.

You could probably use a few more utility cards, like removal and boardwipes, and remove a few buff enchantments since you have quite a few. Invocation of Saint Traft doesn't work well with your commander damage goal, Pariah isn't fantastic since you usually want to prevent your commander from dying, Charisma often won't work since she'll be big enough to kill anything that blocks, and Corrupted Conscience and Treachery don't really mesh with the deck's theme.

I think you should replace these with efficient removal and some boardwipes; Path to Exile, Swords to Plowshares, Return to Dust, Cyclonic Rift and Relic of Progenitus/Tormod's Crypt covers most threats you might face.

Since you're playing a voltron deck with no way to make massive amounts of mana, Sphinx's Revelation isn't a great way to refill your hand, try Recurring Insight.

Depending on your meta, you might want to replace some countermagic with ways to refill your hand after you play it all with Bruna; there are a lot of draw spells in blue/white so I'll leave that to your discretion, but I think Fact or Fiction is a must since you can get back any enchantments that go to your graveyard and Sage's Reverie works really well with your theme.

I think I'm about out of specific suggestions, so I'll just leave a list of stuff that probably isn't great in your deck and stuff that I think would be good:

Good luck with your deckbuilding, Bruna is a super fun commander :)

eeriekiller on Tier 1 Stax General?

5 days ago

I made a $60 version of Brago, King Eternal that did really well for a casual deck. Sadly, I don't have a list because it's been upgraded but here are the main pieces.

Strionic Resonator, Altar of the Brood, Sol Ring (any amount of mana rocks that produce a total of two mana), and brago = infinite mill

Strionic Resonator + Oblivion Ring/Detention Sphere + brago exiles the board permanently

Muddle the Mixture toots for Strionic Resonator

other cool cards are Peregrine Drake, Grand Arbiter Augustin IV, Thorn of Amethyst, Vryn Wingmare, Tangle Wire, Parallax Tide, Parallax Wave, Reality Acid, Stunt Double/Clever Impersonator, Traveler's Cloak, Act of Authority, Storm Crow for power, Treachery, Phyrexian Ingester, Resolute Archangel, Duplicant, Sun Titan, Genesis Chamber, Stasis (personal favorite), Mystic Remora, Lavinia of the Tenth, Lyev Skyknight, Cloudblazer, and Unquestioned Authority.

Brago plays best in a pod. 1v1, he doesn't really have a lot of time to set up his stax/combo. I hope you like the deck as much as I do!

Here is my current build.

Cadoiz on This Deck Is Oozing Potential...

3 weeks ago

Some more Suggestions to the ones of dudualdo42:

Abduction, Confiscate, Control Magic, Dominate, Mind Control, Treachery, etc.)

Beguiler of Wills and Willbreaker are worth a look at too, if you ask me.

Maybe you can include Shrewd Negotiation for some shenanigans? Maybe to give the opponent a tapped Mana Vault, Steel Golem or something disruptive?

Found even more:

Chromeshell Crab, Dream Leash, Persuasion

Maelstrom_Artificer on Temur Partners (Valuetown)

1 month ago

This is a super cool deck! I like the combo of Kraum and Thrasios. I think if you're trying to out value your opponents, why not trying out Maelstrom Wanderer. If you're trying to lower your curve, it is a bit weird to add in an 8 drop, the value it offers is strong.

Perhaps Treachery over Control Magic? It lets you get more value out of your mana. Adding in an Exploration or Chrome Mox would lower your curve and ramp you. Oracle of Mul Daya would also be helpful to give you more mana opportunities, and let's you know what Thrasios would draw.

Overall, super cool deck. I think it looks like a fun one to play!

ClockworkSwordfish on What's Yours Is Mine

2 months ago

You might as well run Gigantoplasm over Clone.

Also, you should try to get your hands on a copy of Bribery and Treachery - they're two of the best creature-stealing cards in the game. Acquire might be worth running, too.

etheraldreamer on Dralnu Control

2 months ago

Frantic Search Rewind Snap Treachery For that sweet sweet value/keeping mana open

QKey on Even More Red Tape: GAAIV Duel (French) Commander

2 months ago

Hi! Nice Deck you got there, but i think there is room for improvement. I am going to point on some cards, that look to much multiplayerish for me.

Rhystic Study This card is great in multiplayer, but in singleplayer it is most of the time: skip your turn 3 and pay 3. To much choice from the opponent involved. I think adding the second Propaganda suits the deck better.

Disenchant i think Dismantling Blow is better, since it gives you an additional option.

Gilded Drake donating a 3/3 flyer is very greedy in a 20 life format. Treachery can steal creatures while having counterbackup, the next turn.

Phyrexian Metamorph since wizards abolshid the old legend rule, i have no love for cloneffects anymore.

Azorius Chancery that land wants to get hit by a wasteland. I think you are better off with an Island.

Halimar Depths i think the card is to weak, Temple of Enlightenment will do a much better job for you.

Emzed on Braids, Conjurer of Wins

2 months ago

Sure, the chance of Ugin's Nexus hindering yourself isn't high, whatever the exact propability is. Nevertheless, there are lots of inherent reasons why a Magic deck can malfunction to some degree: Drawing too few lands, too many lands, multiple Jaces, both Vedalken Orrery and Leyline of Anticipation, etc. None of these individual events is very likely to happen, and it's not always a big problem, but all of them happen occasionally, and sometimes it hurts you. Minimizing the potential for scenarios where your own cards interact unfavorably is an important aspect of deckbuilding, because every percentage point matters in the long run.
If you absolutely need tools to fight opposing extra turns, why not choose effects that have broader utility? I think your deck could use some more cheap countermagic anyway to ensure its plan works out, and counters are great at stopping Time Stretch etc. My suggestions are Swan Song, Negate, Arcane Denial, Disdainful Stroke, Muddle the Mixture and Commandeer. All of them can help protect Braids or your expensive stuff while also interacting with many threats your opponents present, including extra turns.
I also noticed that you currently have very few ways to get rid of Braids once you no longer need him. Having him around for too long after he has done his job could backfire if your opponents benefit more than you. Adding High Market and/or Riptide Laboratory seems like it would help with that, and those lands can also protect you against cards like Gilded Drake, Treachery or Song of the Dryads.

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