Enchantment — Aura
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
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2 weeks ago
This is a super cool deck! I like the combo of Kraum and Thrasios. I think if you're trying to out value your opponents, why not trying out Maelstrom Wanderer. If you're trying to lower your curve, it is a bit weird to add in an 8 drop, the value it offers is strong.
Perhaps Treachery over Control Magic? It lets you get more value out of your mana. Adding in an Exploration or Chrome Mox would lower your curve and ramp you. Oracle of Mul Daya would also be helpful to give you more mana opportunities, and let's you know what Thrasios would draw.
Overall, super cool deck. I think it looks like a fun one to play!
1 month ago
You might as well run Gigantoplasm over Clone.
1 month ago
1 month ago
Hi! Nice Deck you got there, but i think there is room for improvement. I am going to point on some cards, that look to much multiplayerish for me.
Rhystic Study This card is great in multiplayer, but in singleplayer it is most of the time: skip your turn 3 and pay 3. To much choice from the opponent involved. I think adding the second Propaganda suits the deck better.
Phyrexian Metamorph since wizards abolshid the old legend rule, i have no love for cloneffects anymore.
Azorius Chancery that land wants to get hit by a wasteland. I think you are better off with an Island.
1 month ago
Sure, the chance of Ugin's Nexus hindering yourself isn't high, whatever the exact propability is. Nevertheless, there are lots of inherent reasons why a Magic deck can malfunction to some degree: Drawing too few lands, too many lands, multiple Jaces, both Vedalken Orrery and Leyline of Anticipation, etc. None of these individual events is very likely to happen, and it's not always a big problem, but all of them happen occasionally, and sometimes it hurts you. Minimizing the potential for scenarios where your own cards interact unfavorably is an important aspect of deckbuilding, because every percentage point matters in the long run.
If you absolutely need tools to fight opposing extra turns, why not choose effects that have broader utility? I think your deck could use some more cheap countermagic anyway to ensure its plan works out, and counters are great at stopping Time Stretch etc. My suggestions are Swan Song, Negate, Arcane Denial, Disdainful Stroke, Muddle the Mixture and Commandeer. All of them can help protect Braids or your expensive stuff while also interacting with many threats your opponents present, including extra turns.
I also noticed that you currently have very few ways to get rid of Braids once you no longer need him. Having him around for too long after he has done his job could backfire if your opponents benefit more than you. Adding High Market and/or Riptide Laboratory seems like it would help with that, and those lands can also protect you against cards like Gilded Drake, Treachery or Song of the Dryads.
1 month ago
You make good points. Suggest cuts without having more information about my meta is a bit tough. That said, you nailed it re: Consulate Surveillance: I see a couple of Purphoros decks, Voltron Uril, Voltron Narset, Voltron Sram, plus lots of big dumb creatures that hit really hard and Brago's 2/X's can't really stand up to in combat. Surveillance is a relatively new addition and I haven't seen it enough yet to know whether its upsides are going to outweigh the occasions where it's not really doing a whole lot.
Faerie Artisans is another recent addition, and one I thought I'd try out due to the sheer number of ETB effects at your typical commander table. You're right that it falls into the category of "even more value", and an argument could absolutely be made that too much of a good thing is not optimal. But I couldn't resist the call to at least give them a try in Brago... Being able to flicker them each turn to make the otherwise-temporary token into a permanent one seems like it is at least worth exploring. Plus it's another 2/2 that's tutorable with Recruiter of the Guard and recurrable with Reveillark. Once I've seen it a few times in game, I'll have a better idea if it deserves a slot or if it's just too reliant on opponents' plays and is otherwise win-more.
I do need a Pristine Talisman though for sure... I should add that to the acquire board just so people making suggestions know that it's on my radar; I just need to pick one up! I find that adding Treachery, Teferi, Temporal Archmage and Gilded Lotus have all helped to provide additional colored mana since slotting them in, and I've thought about adding Parallax Tide as well for the land untap effect + MLD potential when paired with Strionic Resonator.
I think you're right about mana sources though. I'm immediately going to try cutting 2 or 3 lands and see how that feels. Thanks for your suggestions!
1 month ago
Nice deck, +1 from me. I love the Pillow Fort and Aikido archetypes. I run Queen Marchesa: Politics, Aikido, and Control, which is obviously a very different deck, but it does run white and red, so there are some cross over cards and strategies. I am curious about your experience with some of your cards.
First, Silence was ultimately a disappointment for me, and it seems like you have access to many better cards in blue. I ran it and others like it as a pseudo Time Walk, or when I didn't want to have to face blue control for a turn. I just found that trying to guess when I needed to react, instead of just reacting when I needed to, made less of an impact on the game than almost anything else I could be doing. Given that you can, and do, run blue control, I would guess that you have many better options than Silence. What does it do for you? Wouldn't another blue counter be better in almost every case?
Fourth, is Elixir of Immortality in there for lifegain or recursion? Because there are better cards for both in your colors. I run Mistveil Plains for recursion, and a couple of lifelink creatures for lifegain.
Fifth, your Pillow Fort could be made more effective. It appears it is limited to Fog Bank, Guard Gomazoa, Boros Reckoner, Wall of Reverence, Kazuul, Tyrant of the Cliffs, Dissipation Field, Ghostly Prison, and Propaganda. All are effective, but you are missing some of the best Pillow Fort cards out there. I use Ghostly Prison, Delaying Shield, Duelist's Heritage, Gossamer Chains, Kor Haven, Maze of Ith, Mystifying Maze, Solitary Confinement, Sphere of Safety, Sun Droplet, Windborn Muse, Michiko Konda, Truth Seeker, Slumbering Dragon, Woolly Razorback, as well as an entire Fog suite, and the best card ever for Aikido decks, in , Deflecting Palm! There are others, but that is what I run, along with some really great black Rattlesnakes. At least for multiplayer, the goal of a Pillow Fort is not to make it impossible to attack you, it is to make your opponents decide that, after a risk/benefit analysis, other targets make more sense. Each one of those cards either poses a threat to them if they attack you, or costs them extra resources to do so, when other targets may not require those resources, hence making them the easy target. Cards like Fog Bank function effectively identical to Maze of Ith, and duplicating this strategy is helpful. It is effective to repel the attack, but it is more effective for the attack to never be directed at you in the first place, since attacks directed at your opponents are better than attacks that you effectively repel. Having a Guard Gomazoa and a Gossamer Chains means that they need 3 creatures to get through your defense with the smallest, so aiming all 3 at someone without those defenses means that it is better for your opponents to attack each other, and not you. That is what you want.
Sixth, I highly recommend a Fog suite, for the same reasons as the Pillow Fort. No one wants their turn to be ineffective. If your opponents know that you run Fogs, many will think twice about attacking you when they could either keep their creatures for defense or attack someone else, knowing that you would let it through. Awe Strike, Dawn Charm, Deflecting Palm, Ethereal Haze, Master Warcraft, Selfless Squire, and Holy Day all do great work in the Aikido archetype. Probably the strongest are Selfless Squire and Deflecting Palm, as both can be a wincon by themselves, on top of a Fog effect, but Dawn Charm is also quite strong. There are also many others, so there may be ones that fit your deck better than these that I have not mentioned because they don't fit my deck as well. Check into these, as they are a nice adjunct to a Pillow Fort strategy, and can save your butt just by being in your deck and causing some intimidations sometimes.
And last, I would potentially think about the fact that changing Commanders may make this deck's Pillow Fort more effective. Numot, the Devastator gets hated on due to it's land destruction ability. No one likes land destruction, and at least in my meta, any deck advertising land destruction would get hated on right out of the gate. This is the idea of lowering your threat level for a Pillow Fort deck, and is actually the main reason I run a relatively lackluster Commander like Queen Marchesa for my deck, instead of the various other Commanders. The other options get hated more. To be honest, I would consider Zedruu the Greathearted in this deck, and tune it to that. The threat level goes down when you run it, even if it is relatively well known as a Commander. Other good options would be Ruhan of the Fomori or many of the partner combinations of the new partner Commanders. Each of those would give you a wincon without drawing as much hate.
Anyway, I like the take on this deck. If interested, I explore the concepts outlined here in the comments on my deck Queen Marchesa: Politics, Aikido, and Control, and I link some of my influences in the Influences section of my, as of yet, incomplete deck description. Check it out if interested. The Rachmiel primer is of particular interest, and actually has a great section on Pillow Fort Aikido.
1 month ago
Blatant Thievery is another good card for taking things.
I have a "king-maker" deck using this guy, feel free to check it out! Gay(m) of Bones.