Treachery

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Urza's Destiny Rare

Combos Browse all

Treachery

Enchantment — Aura

Enchant creature

When Treachery enters the battlefield, untap up to five lands.

You control enchanted creature.

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Treachery Discussion

Emzed on Let's Go(nti) and steal some cards! [Help]

1 day ago

High Market and Myriad Landscape are two great lands for this archetype, i can really recommend them.
Personally, when playing black EDH decks, i was suprised how often removal restictions like "destroy a nonblack creature" hurt me, and therefore i try to really limit the number of those restrictions to the bare minimum. Based on that, i suggest you replace Nekrataal with Noxious Gearhulk since that doesn't care what you want to kill, and gains you some life as well.
Since you have a minor reanimation theme going on, Baleful Force might be useful for you. That guy just draws a huge amount of cards over a few turns.
I have had some really good experiences with Faceless Butcher, often used to exile my own creature to reuse ETB triggers or return it after it was stolen by Treachery, Bribery or Animate Dead.

CoachT on Hello Sweetie

2 weeks ago

I run Archfiend of Depravity over Rune Scarred. I also include Sheoldred to make them sac a creature each upkeep. To keep from being overwhelmed by tokens, that I don't want to waste Merieke ability on, I run Eye of Singularity. Pemmin's Aura is an auto include for me due to its' multiple abilities. Etherium Sculptor is another way I deal with artifacts and creatures. Merciless Eviction gives you multiple options (all with exile) that might take place of Wrath of God. Same reason I run Austere Command in my deck. I try to force my opponents to focus on everything that I have on the board more than Merieke. That said, I run Bribery, Treachery, Steal Artifact, Steal Enchantment,Copy Artifact, Copy Enchantment,Preacher and Seasinger.

spuiopq on Braggy

3 weeks ago

Hi, Emzed, Glad that you liked the deck, and thanks a lot for the advice.

Rather than a meta call, Containment Priest is more of a personal pet card having foiled a good number of Tooth and Nails when the playgroup was more casually. However, apart from hosing Derevi and occasional green tutors and graveyard shenanigans, I'm not sure whether the card is that crucial to my deck performance nowadays. Say If I'm gonna swap out the card, should I swap in some cheap counterspells or not?

Secondly, in my meta, owing to Brago not being the number one threat to eat removal on the spot, Sisay, that is, unless Cursed Totem 'd, I might be reluctant to run both boots. My preference on Swiftfoot Boots is that there were more than one Static Orb from both myself and the Derevi deck, and that I was too eager not to break the parity. But now I agree with you that Lightning Greaves is actually better, and I may try to swap out Static Orb for something not so troublesome to myself, with Derevi's swapped out earlier due to similar reasons.

As for the Palace Jailer, it's the card I've totally overlooked. In my opinion, it might create enough diversion to the beatdown player, I being monarch or not. I'll definitely give it a try, maybe in place of Lavinia of the Tenth or Treachery, due to the steep cost.

In order to give Palace Jailer a try, I'm currently considering replacing Rishadan Footpad, Static Orb, Lavinia of the Tenth with Recruiter of the Guard, Hokori, Dust Drinker, Palace Jailer. Furthermore, there's chance that Treachery may eventually become a Parallax Wave or, more aggressively, a Humility. I'm a fan of the latter one, simple and strong, but again, hard to break. I could use it as a last resort, when Strionic Resonator is not an option, hoping to hose the table long enough to assemble Helm of Obedience + Rest in Peace before death by furious 1/1 vanillas.

At last, I'm always sceptical of the use of Prophetic Prism. As a 2-drop that replace itself, with a meagre activated ability, it is the card that simply not good enough without commander presence. Some possible replacements are listed as follows: Ancestral Knowledge has more or less the same problem, if more mana intensive. Open the Armory might actually be good, being a tutor at least, fetching boots or Spreading Seas when necessary. However, the third possbile target, namely Treachery, is almost impossible to fetch and cast in the same turn, so this usage is niche. Steelshaper's Gift is a cheap, but narrower boot-fetcher. Idyllic Tutor can fetch any enchantment, but the cost is a bit more steep that the capability of fetch-and-cast is not guaranteed.

English is not my mother tongue, so pardon me for the glitches, if any. Thanks for reading. Any thought is welcomed.

GeneralTzu on Nekusar, The Dominant (COMPETITIVE EDH)

3 weeks ago

Hey themysterypoop!!

Thanks for the up vote and comment and kind words!!

Ok so I definitely considered Hive Mind in the deck, but didn't end up keeping it because; a) this card can be mega abused (for good) and this decks purpose isn't really to abuse it. b) it's a 6 casting cost that'll likely get countered just cause it's f*cky and control players won't like their calculations being scrambled.

That said, other than adding mega value to wheels, and some f*ckery to tutors and such, and don't get me wrong I can see how this would be pretty crazy, I often see people add it for protection against counters. Maybe I'm missing something but I don't see how this would work for me in many cases. Say at the table of 4 I'm in position 1 and I drop a spell (say nekusar) that the player in position 3 counters, wouldn't the stack resolve like this; nekusar --> player 3 counter targets nekusar---> player 4 counter targets nekusar --> player 1 me, tries to counter 1 of the two nekusar counters and politics my way into convincing player 4 to counter the other --> player 4 realizes I'm a little shit and counters nekusar. And thus, Nekusar is banished from eternity (or to the command zone)

In other words does this really help for counters? I don't know if I can bank on that. But besides that, I really also don't think the control players in my groups would allow any of that f*ckery and I'd be out 6 mana. haha

Gilded Drake is hard not to auto include in blue. SO much value. 1) with the amount of Treachery and other players dropping Gilded Drake (why did I ever show them that card) half the time (literally) I'll use it to get my own commander back haha. BUT say all is well and I have my commander, or I have my notion thief and I decide I don't want to be defensive with the GD, for two mana I can not only shut down their commander but abuse it myself??? Mega value for I just really don't see how I can remove it for these reasons.

In regards to Overburden it's part of acknowledging my play group. Half the people I'm up against this card will crushhhh them.. or at the very least draw out a counter for which is also not bad. In particular it'll crush Ryan with Momir Vig, Simic Visionary and chris with Edric, Spymaster of Trest and with his Azami, Lady of Scrolls deck and hell even Kevin with Brago, King Eternal... A lot of creatures are put into play with these decks. Bouncing a land will break all of their balls and I will take great joy hahaha

I've considered more copy spell trickery, but really having trouble taking anything out without majorly altering what's been built here. I do want to have some uniqueness in it, and in play tests it's been quite powerful already. Red is just splashed so far, so the more red I add the more I have to consider altering land distribution (or being bound to only one red spell or one blue or one black because I don't have enough coloured mana to accommodate). Copying instants and sorceries seems really fun to me, and very versatile and powerful. If these next play tests don't prove strong enough, this will be in my consideration for the next update. :)

I'd like to check your deck out. Got a link?

Thanks brother, any other thoughts you have or continuation on this discussion is appreciated.

GeneralTzu on Nekusar, The Dominant (COMPETITIVE EDH)

3 weeks ago

Hey Entrei !!

The fine details are still being ironed out ;) but that's the goal.

I honestly did overlook Curiosity and Helm of the Ghastlordbut you're right, they synergize really well here. The only thing I'll have to be concerned about is keeping the commander safe, and adding more protection. The more OP I make him the more he'll be targeted.

Ramp; this is one I'm debating quite a bit. And you may be right, but my playgroup runs A LOT of blue. And we definitely see Treachery and Gilded Drake very frequently. The map allows me to tutor a homeward path or a Reliquary Tower though I have been debating Wayfarer's Bauble and Burnished Hart I wanted to have a little protection against destruction and stax. Notably, one of my opponents runs Null Rod and it sees play pretty regularly. I know I cannot let this dictate all of my play, the destruction and star were part of my thinking. That said, cheating more lands out does make Land Equilibrium less drastic.

As for question on speed of games. Well, as things started to get nastier, we started to see a lot of turn 4 wins maybe turn 5, with a god hand turn 3. BUT since this shift weve seen the meta get heavy control and stax. Because of this even competitive games end up being stalled. It's an interesting dynamic, but that's why I've included a few cards that are maybe a little effect as the game goes on, such as Ob Nixilis, Unshackled and
Stranglehold there's often a lot of building, wiping/reseting, and grinding out an edge. Before the meta went this control/stax it was simply whoever got out the gate best in the first three turns in most cases.

I think you're right about the Mind Over Matter combo, it is more in suit than the Mindcrank combo.. i've bumped that in favour of the Mind.

Definitely looking for as much scrutiny as possible, so this deck can become the best version possible. I appreciate it, and any other ideas you contribute.

Tigersol on I'll Have What She's Having!

1 month ago

Treachery is a must.

bobbyboo on I'll Have What She's Having!

1 month ago

Talrand, Sky Summoner, Young Pyromancer, Metallurgic Summonings, and Insectile Aberration  Flip should help you along quite well, Guttersnipe too. Tezzeret's Gambit and Steady Progress work well to gain experience, Inexorable Tide will give a similar effect.

In terms of theft a Stolen Goods is usually value, Treachery and Domineering Will too. For when you put money into it Bribery is effective as anything, same with Commandeer and Desertion.

Rzepkanut on Bant Auras!

1 month ago

Nice deck, it's remarkably like one of mine :) so i have some ideas to throw at you from mine.... Grasp of Fate, Quarantine Field, Infiltrator's Magemark, Aura Gnarlid, Enchantress's Presence, Finest Hour, Kor Spiritdancer, Sram, Senior Edificer, Invisible Stalker, Treachery, Corrupted Conscience, Eidolon of Countless Battles. Here's a link to mine too, I'd love to hear your feedback as well. Happy gathering!


Rafiq of the Hexproof Enchantress

Commander / EDH Rzepkanut

SCORE: 6 | 6 COMMENTS | 1110 VIEWS | IN 3 FOLDERS


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