Crypt Ghast

Crypt Ghast

Creature — Spirit

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a swamp for mana, you may add to your mana pool (in addition to the mana the land produces).

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Azdranax
Want (5) Buttz , 00Mowgli , learntooplay , sparta1893 , MarvtheMallard

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Gatecrash (GTC) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Crypt Ghast occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Black: 1.44%

Golgari: 0.09%

WB (Orzhov): 0.85%

Rakdos: 0.58%

Crypt Ghast Discussion

LadyZ on Gisa

3 days ago

In my opinion, every monocolor deck should have a Caged Sun and/or Gauntlet of Power, and every monoblack deck should run some of black's doublers like Crypt Ghast, Nirkana Revenant, or even Bubbling Muck. Nyx Lotus and Nykthos, Shrine to Nyx can really help too.

God-Eternal Bontu is a fun, strong zombie. It's powerful, it lets you draw cards and you can get it back to your deck if it would be exiled. Sidisi, Undead Vizier is one of the strongest zombies in the game, since it can search any card in your deck. I always love boardwipes, and I think your deck is missing one of the best ones for it. Kindred Dominance will leave your field almost untouched, making it pretty useful.

I personally don't like Nim Devourer. It costs 5 for a 4/1, and it won't often get stronger than that with the number of artifacts you run. even if you add more, it's still not the most impressive for it's cost and there are zombies that can come back easier too. Lotleth Giant also doesn't feel worth it. It's much stronger in terms of raw stats for it's mana cost which is good, but a few points of damage when it enters the battlefield doesn't feel worth it when you could be running some of the other cards I've mentioned instead. Death Denied likely won't do as much as you think. It doesn't get any creatures into play, just back to your hand. lets say you want to get back Syr Konrad, the Grim. That would require you to pay 3 mana to get him back to your hand, plus 5 to cast him again. better to just run some sort of revival. I would also argue that instead of Ash Barrens, it's better to just run another swamp. Sure it thins your deck a tiny bit, but it costs you a mana to do that. Finally, Archfiend of Ifnir and Grave Scrabbler. They can both be powerful in the right deck. But I don't think this is it. Your deck doesn't discard enough for them.

ShibaWiz on Scarab god - Let the zombie apocalypse begin!

3 weeks ago

Interesting creature cards:

Hynx on Mono Black, Weaken and Annihilate

4 weeks ago

also if oyu have blood tribute you can turn it into a win con if you have something like Sanguine Bond on the field. with that combo.

Vampire Envoy+Blood Tribute+Sanguine Bond is a win con. might want something like Crypt Ghast for mana ramp up though

TySherwood on Rakdos, Lord of Riots + ...

1 month ago

Does the following combo work the way I think it does (in a 4-player game)?

Rakdos, Lord of Riots + 4 damage + Ancestral Statue + Crypt Ghast/any Extort + K'rrik, Son of Yawgmoth = infinite casts from Statue, Extorting on each cast for a cost of 2 life, to drain and gain 3 life from opponents. Repeat until GG.

TempestArmor on Karlife of the Party

1 month ago

One very important aspect of commander is a proper ramp setup and some kind of draw engine. Three artifacts and Crypt Ghast just aren't going to cut it-- shoot for 8-12 sources to really streamline the deck to a consistent, playable status. Also, maybe slim down on the 5 drops to push down your curve; you'll find yourself having more consistently enjoyable games. Next, while Well of Lost Dreams is nice, you gotta get some more repeatable draw. Black has all kinds of Bloodgift Demon effects that can help with that.

On a separate strategy note, intentionally dropping Karlov of the Ghost Council on turn two puts a giant target on your back. Have a life trigger engine set up and then drop him once you're fairly certain you can use him that rotation. He'll usually be safer that way.

Cheers!

multimedia on

1 month ago

Hey, already been suggested, but Vilis is amazing with Erebos. It's also amazing with K'rrik, Son of Yawgmoth because then you're drawing cards when paying Phyrexian mana (life) for black spells you cast. Vilis is a big upgrade for Harvester of Souls .

Some other upgrades to consider:

Good luck with your deck.

Lanzo493 on

2 months ago

As for cards to remove, though, I would suggest removing cards that try to take your deck in a different direction. If you want to go all in on the combo, then this is what I'd suggest. Crypt Ghast can go. Combo doesn't need extort to win, and you don't have many swamps. Tezzeret the Schemer is even worse ramp. Athreos, God of Passage actually doesn't help your combo, it hurts it by giving control to your opponents. Better to just have more tutors. Aether Gale and Depths of Desire don't do much to support your gameplan, so I'd toss them. It's good to interact with opponents, but if your deck can win without caring what anyone else is doing, that's a good enough reason to focus your deck on protecting your game plan instead of interaction. After all, there's no need to interact with an opponent you can kill.

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