|Commander / EDH||Legal|
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Creature — Spirit
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a swamp for mana, you may add to your mana pool (in addition to the mana the land produces).
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|Want (2)||Turtlelover73 , Desol4tion|
Crypt Ghast Discussion
17 hours ago
20 hours ago
20 hours ago
4 days ago
I will put in some dual lands as soon as i get my hands on them. When my budget allows it i'll get myself copies of Cabal Coffers and Urborg, Tomb of Yawgmoth. But strangely enough i never had mana problems. With Black Market, Cryptolith Rite and Crypt Ghast there is some ramp. Black market can produce a ton of Mana to use for Torment of Hailfire. Tapping the tokens for mana with Cryptolith Rite synergizes really well with Throne of the God-Pharaoh. Sometimes i muligan down to 5 to get a forest and a swamp in my opening hand so dual lands would be my first go to.
The problem with Doubling Season is that it also doubles he tokens of my opponents and it only doubles the counters put on my own creatures. So it would likely hurt me more then my opponents.
5 days ago
Hey, I love you.
I would take out Approach of the Second Sun you don't really draw alot and in a format where you can only run one of it its a bit meh. but I see why you put it in. I'm a big fan of Fling in here like it is in my Uril deck. "Oh I can't hit you with my giant commander? meh throw it at you". If you are going enchantments Daybreak Coronet is always fun. Plus you could use Underworld Coinsmith Felidar Umbra is fun. Deflecting Palm is also a must. Crypt Ghast is good in like any black deck
1 week ago
@man1ac Nice observations. I came mostly to same concluisons. I have been tuning my deck yesterday based on some games we had with our playgroup recently.
Totally agree on targeted removal. Myself, I prefer Pongify, Snuff Out (free removal so more mana to use the God) and Curtains' Call (as it takes out two creatures unconditionaly. Some other observations I had:
1) You may end up playing against spell decks, had a hard time playing against Glissa and combo Hanna, Ship's Navigator. both reccuring artifacts and enchantments from the graveyard. So you need a beatdown plan and also gravehate for other than creatures. Therefore I added Withered Wretch
6) Memory Plunder continues to impress. Played Toxic Deluge in opponents combat phase or Krosan Grip to take out a combo piece I wouldnt be otherwise able to ged rid of. This card is an all-star in the deck.
1 week ago
I've run vampires before but they are a tricky tribe since they do have some support but not as much as other tribes. The biggest problems I've found are that the best vampires are expensive (mana and money wise) and the game is a bit grindier. So you have to be ready to play the long game but their life-gain abilities help keep you in the game.
Budget pending, I would recommend cutting out some of your weaker non-vampire creatures for the following:
Drana, Liberator of Malakir
Kalitas, Traitor of Ghet
Kalitas, Bloodchief of Ghet
Olivia, Mobilized for War
Anowon, the Ruin Sage
Bloodlord of Vaasgoth
Gatekeeper of Malakir
Pawn of Ulamog
The thing to keep in mind with vampires is most tribal decks that use Olivia will be mostly Black with a bit of Red. So you need to accelerate your Black mana production more. You've got some solid mana rocks but here are a few additional ideas:
Increasing your card draw is my final recommendation. Black offers tons of ways to draw cards but I recommend Phyrexian Arena the most.
I hope this helps! Best of luck!
1 week ago
Ok everyone, made some edits!
@chaosumbreon87 removed some of the hatebears, like Elesh Norn, Grand Cenobite, and replaced them with more enchantments synergy, mainly Doomwake Giant. At first I was thinking about Elesh to hose creature based decks, like Yisan, but Doomwake Giantcan do the same thing, trigger exp counters, and wipe the board later on with more mana. I think more synergy is better. Also lower CMC if it is relevant.
@SaberTech removed those two enchantments as they were really shutting off my main combo line. During playtest it happened twice, and I had nothing to deal with them in hands, so I could not combo... I replaced them with some more enchantments, like Brain Maggot and Blind Obedience, because those would either help removing a card from hands or combo easier while still harming opponents speed. Also, extort can help us get some life back to spend more to our spells.
@iAzire Leyline of the Voidwill replace Nether Voidin this list since it as a similar effect to Rule of Lawand won't let me combo off with my main combo line (Bomberman). I ham not sure about the Helm, but maybe it will be considered in later updates if during some playtests it shows up to be strong enough, and if I find something else to swap.
@Zenaku17 so, Nether Voidand The Abyssare in fact getting cut, not because of budget constraints, but because they prove to be not as good as I initially thaught... Nether Voidprevents me to combo off with my main combo line, and The Abyss is not that good in cEDH, with not a lot of creatures to get rid of. If it was a creature of my choice, maybe it would have stayed, if it was more than one creature maybe it would have stayed, but sadly it was underperforming in playtests so it is going. I will replace them with Leyline of the Voidand Crypt Ghast.
Please comment on my new changes if you think they are for the best, and if I missed anything that could make the deck better!