Creature — Treefolk
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
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Deadwood Treefolk Discussion
1 month ago
Meren of Clan Nel Toth and Ezuri, Claw of Progress might make good additions to your deck. Brawn and Wonder both make great cards to discard or let Sidisi, Brood Tyrant mill and get their abilities.Morbid Curiosity with some of your Grave Pact type of cards could mean a great value. Novijen, Heart of Progress seems like good deck tech. High Market is a good way for you to get a little life back. Blighted Woodland is actually better than it looks. Perpetual Timepiece helps with your self mill. Elixir of Immortality in case you go too hard on the self mill. The Gitrog Monster because he's annoying af. Nyx Weaver more graveyard manipulation. Massacre Wurm is good. Jarad, Golgari Lich Lord possible win con. Gisa and Geralf need to be able to use your graveyard as a resource. Zombie Apocalypse. Deadbridge Chant let's you use your graveyard as resource.Mikaeus, the Unhallowed so good. Risen Executioner another buff on a stick. Splinterfright more self mill. Evanescent Intellect let's sidisi mill without swinging. Extractor Demon could give you self mill your help you mill out an opponent.Mirror-Mad Phantasm and Hermit Druid both synergize well with sidisi. Laboratory Maniac as a safety net if you go too hard. Empty the Pits 4 mana plus your whole graveyard at an opponents end step could be stupid crazy. Eternal Witness grabbing what you need from your graveyard. Blood Artist makes all of those toekns even scarier as they are 2 point swings no matter what. Mesmeric Orb just have everyone mill. See the Unwritten this could do some work for you. Pharika's Mender another way to grab something from your graveyard. Deadwood Treefolk same as last card. Phyrexian Reclamation. Dig Through Time. Recollect. Praetor's Counsel all make your graveyard resource. Cellar Door. Eldrazi Monument. Distant Melody.Gaea's Blessing. Jarad's Orders.Unbreathing Horde. Lich Lord of Unx.
2 months ago
Slagwurm Armor is pretty great. Just an equipment with a +6/+6 buff for a mere 4 colorless mana.
Treefolk Harbinger is a strong 1-drop tutor that also has a high toughness.
Silklash Spider does an incredible job of protecting you from fliers, plus it's effectively a 7/7 to boot.
Oathsworn Giant gives your entire team a massive anthem boost and vigilance, which is a really relevant ability given all your high toughness creatures.
Behind the Scenes is interesting since most of your creatures have low power and skulk will make them unblockable, but Doran then assigns high damage afterwards. It also pumps your creatures in a pinch.
Bosk Banneret ensures your high-power (or should I say, toughness) Treefolk will hit the board sooner.
Spidersilk Armor is another anthem effect with Doran, plus it gives you another way to counter fliers.
Nyx-Fleece Ram has a high toughness-to-cost ratio and buffers your life a little bit.
Deadwood Treefolk gives you a small amount of recursion, which is always useful and powerful.
3 months ago
Perhaps you want to make it quicker? If you did, then Terrain Elemental is a solid 3/2 for two, not all that exciting, but fast and does his job, alongside Strangleroot Geist, fast, and can take a hit! Then for three mana you have Undergrowth Champion, an absolute powerhouse of a card! Tough to answer, sends some fear your opponents way early on! If you've won the lottery recently, then Vengevine is a crazy powerful and cool four drop. He's thematic, but golly he isn't cheap. He isn't gofy expensive, but it will still leave a hole in your pocket. Then looking into the mid-range side of aggro, Whisperwood Elemental. He can fill a board, apply pressure, the all purpose dark wood that keeps your opponents guessing.
A couple of honourable mentions quickly. Carven Caryatid, because cantrips are awesome, and Tree of Redemption because it's huge and fitting. Are either good enough, or exciting enough for the deck? No, probably not, but it would be remiss of me to leave them out.
Okay, last bunch, the big guys! Let's start with the two big boys that draw you some cards, Soul of the Harvest, and Deadwood Treefolk, because sometimes you need something back, or you need to refill your hand. Now, the stand alone win cons, the game changers! Gaea's Revenge, watch the face of your opponent as you play him, control hate it when their counters don't work, and none too happy if their removal doesn't really work either! Then we have Dungroves (worse) but bigger brother, well, brothers, the Kalonian Twingroves. Big right, and two of them, which is way better than one! Then we have the Avenger of Zendikar, I mean, how powerful does a card need to be, he brings his own garden and makes it into a forest, dark, fitting, powerful, and very cool. If you aren't bothered about speed so much, then Phytotitan is super hard to deal with, he just keeps coming back. Also, once you have two on the field (not that you normally do), they feel nice replacing each other every turn. The inevitability of him fills you with the feeling of true power! And then finally, Sekki, Seasons' Guide, another guy who brings his own army, and like any great general he can absorb all his own men and pop back on the field, he true end to a game!
Anyway, just a few things to have a think about, see if any suit you.
3 months ago
There's some pretty cool interactions here. Using Rakshasa Vizier to get extra value out of scavenge cards is one example. I think this deck's biggest weakness is that it has a fairly high average CMC which forces you to play from behind in most games. This can be alleviated by removing big creatures with relatively non-impactful effects like Acid-Spewer Dragon or by finding cheaper alternatives to existing cards. For example, I think Zephyr Scribe could just as easily be Merfolk Looter or even Necromancer's Stockpile or Wharf Infiltrator. Similarly, Deadwood Treefolk could be replaced by Golgari Guildmage or Undertaker,
4 months ago
Thank you for the suggestion as well as the !
6 months ago
Reach of Branches, Deadwood Treefolk and Tree of Perdition would fit your theme.
Song of the Dryads and Beast Within are also great removals, maybe even Lignify.
Crop Rotation and Green Sun's Zenith are some of my favorite green EDH cards.
Tower Defense is really good. Its like +5/+5, reach, to all your creatures at instant speed for only . You should play it.
Here is my Doran - EDH list, if you want more inspiration. Even if I'm not really playing tribal because my deck is more oriented on tokens and removals.
6 months ago
Making a Wild Pair/Birthing Pod toolbox centric mono green deck (azusa). What are the common (and uncommon) Wild Pair power combos
ex: Avenger of Zendikar -> Craterhoof Behemoth
Deadwood Treefolk -> Silklash Spider (treefolk being podded into avenger bring back craterhoof and attacking for the win, again).
tapping out fully for velroth, the ancient wild pairing Siege Behemoth.
Things like that.
7 months ago
It's 35 cents because at the end of the day, even if you have 15 3/3s, you still only have 15 3/3s. 3/3s just aren't that important or impactful.
To trigger war pride you have to attack with war pride. The likelihood of the opponent having a creature that can kill a 3/3 is very high. So you just spent 6 mana to get one attack phase out of it..... it's just not good essentially. Theres so much more impactful stuff 6 mana can give you immediately like Deadwood Treefolk for example.