Deadwood Treefolk

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Planar Chaos (PLC) Uncommon

Combos Browse all

Deadwood Treefolk

Creature — Treefolk

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.

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PLC

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Deadwood Treefolk Discussion

VietMoneys on This Deck is Xena-Gross

2 weeks ago

I'm seeing some nice overlap with Matt's new deck, Animar the Smashy. Glad we're gonna be seeing some big ole creatures in the meta now!

I agree with Eric, this deck needs some more recursion! Conqueror's Galleon pales in comparison to something like Regrowth in my opinion, though. Even Deadwood Treefolk could be an option...

Just because this deck is Gruul, I want to put Contested Cliffs on your radar too. You've only got one beast at the moment, but keep it in mind!

Naksu on

4 months ago

There are decent ideas and I'm happy you decided to make your first deck a Treefolk brew. There are however quite alot to work on here even if it's meant just for casual games. I don't know if you've ever looked into any deck building guides, but you mana curve is really important to be in line with your lands and ramp. Now your curve is super dependant on LUCK, which is not great. Unless you have consistent ways to cheat out your excessive amounts of 6 drops, you shouldn't have that many or they will clog your hand. I'll list a few semi-budget changes that will help.

Lurking Predators could be swapped with Descendants' Path. It won't net you as many procs, but you can cast it on turn 3.

Go up to full playset on Treefolk Harbinger, cause it tutors up any creature you need from your deck and that allows you to go down on the quantity of big threats.

Emerald Medallion is nice on mono color, but the heavyness really calls for more Bosk Bannerets or Medallions. Medallion is better when it's in your opening hand, since it drops topdecked Bosk to a 1-drop, but Bosk is tutorable with Harbinger (Might not matter which you run more of, so go with your gut.)

I really like Verdeloth the Ancient and Fungal Sprouting, so you could switch some other lesser 6 drop for another Verdeloth.

These couple swaps helps with consistency:

+2 Treefolk Harbinger | -2 Deadwood Treefolk

+1 Emerald Medallion and +1 Bosk Banneret | -2 Orchard Warden

+2 Battlewand Oak | -2 Kalonian Twingrove

+2 Assault Formation | -2 Bog-Strider Ash

You don't need full playsets of any big drops if you go with 4 Harbingers.

All the greatest treefolks are ridiculously expensive, but if you ever want to invest little by little and keep your Tribal/Zoo theme, I suggest looking into my primer here Treefolkdancing my way to competitive scene!.

PartyJ on

5 months ago

Ik heb nog wat kaarten voor je die je mss wel interessant vindt:

Ik speel nog wel meer andere kaarten. Deze doen het goed icm onze commander.

Mvg,Jos

PartyJ on Walls of Death

6 months ago

Hey,

I am always willing to help new and established deckbuilders evolve and finetune their decks. I play a Doran too, which is still on private, cause my meta likes to see how I build it :p

I looked at your list and I came up with the following suggestions you might want to consider:

If you need more help on this deck or any other Commander project, then give me a headsup on my wall :) Just click my name and post something on there.

It is always great to recieve an upvote on my favourite deck, which you can see here. Just click the 'Upvote' button on the left if you like what you see.

Enjoy the game!

PJ

dreamistt on

7 months ago

My Suggestions:

I think your mana base is a little messy.

As for ramp in itself:

  • Gilded Lotus is amazing, but it only nets you one color of mana, which can be a bummer at times.
  • I always advocate for the use of all available signets (Simic Signet, Izzet Signet and Gruul Signet in your case), since they fix your colors in the early game and help you ramp up a bit (plus, a Sol Ring + Signet starting hand can go crazy pretty fast)
  • Thought Vessel and Mind Stone are other 2-mana artifacts with some great extra utility.

Cards I don't like/I don't find useful enough:

Other suggestions (mostly more creatures to use as a toolbox):

blackhawk22 on Sidisi's Zombie Arsenal

9 months ago

Meren of Clan Nel Toth and Ezuri, Claw of Progress might make good additions to your deck. Brawn and Wonder both make great cards to discard or let Sidisi, Brood Tyrant mill and get their abilities.Morbid Curiosity with some of your Grave Pact type of cards could mean a great value. Novijen, Heart of Progress seems like good deck tech. High Market is a good way for you to get a little life back. Blighted Woodland is actually better than it looks. Perpetual Timepiece helps with your self mill. Elixir of Immortality in case you go too hard on the self mill. The Gitrog Monster because he's annoying af. Nyx Weaver more graveyard manipulation. Massacre Wurm is good. Jarad, Golgari Lich Lord possible win con. Gisa and Geralf need to be able to use your graveyard as a resource. Zombie Apocalypse. Deadbridge Chant let's you use your graveyard as resource.Mikaeus, the Unhallowed so good. Risen Executioner another buff on a stick. Splinterfright more self mill. Evanescent Intellect let's sidisi mill without swinging. Extractor Demon could give you self mill your help you mill out an opponent.Mirror-Mad Phantasm and Hermit Druid both synergize well with sidisi. Laboratory Maniac as a safety net if you go too hard. Empty the Pits 4 mana plus your whole graveyard at an opponents end step could be stupid crazy. Eternal Witness grabbing what you need from your graveyard. Blood Artist makes all of those toekns even scarier as they are 2 point swings no matter what. Mesmeric Orb just have everyone mill. See the Unwritten this could do some work for you. Pharika's Mender another way to grab something from your graveyard. Deadwood Treefolk same as last card. Phyrexian Reclamation. Dig Through Time. Recollect. Praetor's Counsel all make your graveyard resource. Cellar Door. Eldrazi Monument. Distant Melody.Gaea's Blessing. Jarad's Orders.Unbreathing Horde. Lich Lord of Unx.

Austin_Smith_of_Cards on [Primer] Doran the Unstoppable

9 months ago

Slagwurm Armor is pretty great. Just an equipment with a +6/+6 buff for a mere 4 colorless mana.

Treefolk Harbinger is a strong 1-drop tutor that also has a high toughness.

Silklash Spider does an incredible job of protecting you from fliers, plus it's effectively a 7/7 to boot.

Oathsworn Giant gives your entire team a massive anthem boost and vigilance, which is a really relevant ability given all your high toughness creatures.

Putrefy and Mortify are efficient, relevant spot removal. Definitely should include.

Behind the Scenes is interesting since most of your creatures have low power and skulk will make them unblockable, but Doran then assigns high damage afterwards. It also pumps your creatures in a pinch.

Cultivate and Kodama's Reach should be included to help fix your mana base; very necessary in a 3-or-more-color decklist.

Bosk Banneret ensures your high-power (or should I say, toughness) Treefolk will hit the board sooner.

Spidersilk Armor is another anthem effect with Doran, plus it gives you another way to counter fliers.

Nyx-Fleece Ram has a high toughness-to-cost ratio and buffers your life a little bit.

Deadwood Treefolk gives you a small amount of recursion, which is always useful and powerful.

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