|Commander / EDH||Legal|
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|Commander Anthology (CMT)||Rare|
|From the Vault: Twenty (V13)||Mythic Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Destroy all artifacts, creatures, and enchantments.
Cycling 3 ( 3 , Discard this card: Draw a card.)
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|Have (11)||abby315 , switchkill65 , LoneCrusader399 , Nemesis , Falte , mziter501 , machiavelli2081 , ibraJG84 , TheBl0b , MattN7498 , pskinn01|
Akroma's Vengeance Discussion
2 weeks ago
Some board wipes you could consider:
Other spot removal you could use:
As well, I think your deck could make use of the fight mechanic and similar effects.
3 weeks ago
Added: Unclaimed Territory Vanquisher's Banner
1 month ago
Cards I think are still bad here:Sarkhan Unbroken is just for lols, he's fine if you have a board to support him but he basically just says "here I am attack me till I die" and in EDH that's not doing enough I don't think.
Karthus is still a terrible card to play. There are enough reanimator effects, clone effects, steal before resolution effects etc. etc. that the second he's out of your hand and library he's a liability to you ever winning the game. Would not play.
Deathbringer Regent is slow and conditional for a wipe. Why not play Damnation or literally any wrath spell. Heck for a 6 drop you could be playing Akroma's Vengeance to wipe everything or Austere Command for versatility or Catastrophe as a spell that locks you into a winning position, or Deadly Tempest to stay in colour but add a face-beating to your opponents who are going wide, and on and on. There are WAY WAY WAY better options than this sub-par beater who plays into tribal theme.
I think Skithiryx, the Blight Dragon is kind of a win-more card here. I guess it trades for one removal but I don't think it will win you games with its infect ability, and it's other abilities keep you very heavy in black which you're already dipping to with reanimator.
Fist of Suns helps you to cast 8 cards in your deck, and not by much; also requires you to have perfect 5c fixing whereas you are leaning towards having a heavier jund theme. I'd cut for a straight up rock or tribal profit card so it is dead less often. Does NOT remove commander tax (I.e. it cuts cost of your commander by 4 but realistically you're ramping so hard and have other cheapening effects that do it already, playing your commander is the purest form of gravy in magic I've conceived of. "Oh do I already have stupid mana and a field of dragons? Guess I'll dump 9 in all 5 colours to draw 5 cards and use an omniscience one time, plus have lethal in 2 turns"
Not sure why you took out Wasitora, Nekoru Queen because forced sacrifice is great against voltron and incidental large tokens which are fucking cute are pretty nice. She's a political powerhouse, in your theme colours and comes out fast, dodging indestructible, hexproof, etc. etc.
Mana base can still be corrected, there are individual cards that have purely better replacements (and I don't mean duals for shocks, you're fine there) like Murmuring bosk, which is a nice card in that it taps for 3 colour, but it will ALWAYS come in tapped and then hurts you to produce its two colours beyond green. I guess it's nice that you can search for it as a forest? I would rather just be playing more dual types that don't hurt me or sandsteppe citadel honestly.
2 months ago
2 months ago
I run a similar list including anya in the 99 but with tajic at the helm.
Due to her indestructible nature and access to stuff like Boros Charm Frontline Medic Avacyn, Angel of Hope and Iroas, God of Victory, i would recommend running powerful spells that indestructible creatures like anya, see my list for reference, but a ton of spells exist that anya survives but everything else wont
Also, your lack of tutors is disturbing :/
As far as artifact theme, you're missing a few key cards
Without this, a single Vandalblast neuters your game plan
not just flavor, this card allows you to run a "toolbox" of 1-4 cmc instants, some i run in tajic are
Creatures constantly being destroyed? Fear not. Leave 4 mana open and anya and friends will NEVER die, it also abuses etb effects like Godo, Bandit Warlord
2 months ago
1,2)I fixed the mana base a bit wasn't able to choose which two cards to take out to add lands.
3) I plan on keeping Akroma's Vengeance for just that reason, I wanna keep it for in case of emergency also to just wipe the whole board under the right circumstances, for the lolz.
2 months ago
As far as cuts go I think you can turn the transmute cards into something else, especially if you are adding additional unconditional tutors. Anything that can't cycle has to be very special to be included, although I'm also not exactly sure how many cycling cards you need for the cycling combo thing to work in general. It's possible that card draw spells are mostly unnecessary with all the cycling and tutoring already going on...although you do need 7 in hand for New Perspectives to work...hard to say without testing the deck personally. I do like Treasure Cruise though since it will basically always only cost .
Some more random ideas... maybe turn Akroma's Vengeance into Wrath of God or Supreme Verdict so it doesn't kill your New Perspectives and Fluctuator. Grasp of Fate and Detention Sphere are both upgrades on Oblivion Ring too. Possessed Skaab and Restoration Gearsmith could be a great blink targets to recur cards with Astral Slide too. And Gilded Lotus and Thran Dynamo are pretty much the best ramp spells you can get in Esper, can't have too much mana. Good luck friend :)