Akroma's Vengeance

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
From the Vault: Twenty (V13) Mythic Rare
MTG: Commander (CMD) Rare
Planechase (HOP) Rare
Onslaught (ONS) Rare

Combos Browse all

Akroma's Vengeance

Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

CMT

CMD

HOP

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Akroma's Vengeance Discussion

darmpark on Odric hates your board.

1 week ago

In my (admittedly novice) opinion, this deck seems pretty well rounded. If you want more board wipes, Planar Cleansing, Hour of Revelation, and Akroma's Vengeance are ones you don't have in yet. Speaking of Akroma, Akroma, Angel of Wrath is the QUEEN of keywords. She's also expensive (by my standards) and I don't know what your budget is. If your budget is really high, you could just cut out the middle-man entirely and buy an Avacyn, Angel of Hope

On a different note, I don't know if you're interested in tokens, but Darien, King of Kjeldor is an old favorite of mine in mono-white. 1/1's aren't impressive on their own, but a flock of them with every key word in the book might be, not to mention his added defensive bonus of dissuading people from hitting you. Martial Coup is token generator and a board wipe all wrapped up into one, so that's something to consider. Since your side of the board will have indestructible a decent amount of the time and will survive the board wipe, Phyrexian Rebirth may not be a viable option for you, but I always thought it was a fun card.

There is ONE reusable board wipe in the form of Worldslayer. If you can guarantee indestructibility, (there's an aura literally called Indestructibility, btw) this might be something to throw in.

All in all, good deck dude.

NV_1980 on Avacyn, Judgement Day 8/22/97

1 month ago

Hi High_Priest_of_Avacyn,

This deck lacks focus. It looks a bit like an Avacyn-wipe/Angel-tribe deck, to which you have added a whole host of cards that imho prevent you from executing a predictable, repeatable, solid game-plan. If this is not what you want, all power to you. However, if this is what you do want, I think you would have to make at least some of the improvements I am about to suggest:

Mana-base/ramp

A typical commander deck contains at least 36 lands and between 8-10 mana rock/ramp cards, depending on the color(s) that are being played. Especially when you want to cast big creatures like Angels, this becomes pretty important. Aside from adding some land, I would recommend some artifact mana rocks like Sol Ring (which is the most included card in EDH/Commander of all time), Mind Stone, Worn Powerstone and/or Thran Dynamo. As you are using snow-covered plains, you could also consider adding Extraplanar Lens; that way you can profit from double-mana, while opponents using normal plains cannot. There are also some great ramping creatures for mono-white decks, like Knight of the White Orchid, Oreskos Explorer and if you want to throw some money around, Weathered Wayfarer.

Creatures

There are a few fantastic creatures available that synergize really well with an Avacyn-wipe/Angel tribe deck. Herald of War has the potential to make casting your Angels, including Avacyn, much cheaper. Sunblast Angel provides you with a one-sided wipe, making it unnecessary for Avacyn to be under your control and still be wiping the place effectively :) Admonition Angel is a great point-remover, and a powerful Angel to boot! Angel of Jubilation is fantastic at restricting the power of many decks; especially those who rely on infinite combo's through sacrifice. Angel of Finality is fantastic if you do not just want to wipe your opponents' stuff, but exile it too. Last but not least, Platinum Angel can be a lot of fun; especially when you have Avacyn on the battlefield to protect her from harm. And since you seem to like cards that grant protection, how about Mother of Runes and Eight-and-a-Half-Tails? I think they are a lot more versatile than the protection cards you have included now.

Wiping

Some really great wipes/wipe-enablers that do not just target creatures (like the Akroma's Vengeance you already have included), could be Nevinyrral's Disk and Worldslayer. Also, since you are playing mono-white, Mass Calcify could be really useful. If you want to wipe creatures, but Avacyn is not available yet, some great options to protect your own stuff are Rootborn Defenses and Make a Stand.

Utility

Last but not least, I would like to propose some all-purpose cards. First of which are Lightning Greaves and Swiftfoot Boots. Avacyn, though indestructible, is not impervious to harm. These will ensure that removing her will prove much more difficult. A great way to slow your opponents down is by letting his/her artifacts and/or creatures enter the battlefield tapped. Authority of the Consuls and Blind Obedience are awesome, cheap ways to make this happen. Also, you could consider adding tax cards to make your opponents pay for attacking you. Ghostly Prison, Sphere of Safety and/or Norn's Annex could fulfill those needs. As white is terrible at allowing you to draw more per turn, I would also suggest maybe adding artifacts like Mask of Memory, Staff of Nin or even Mind's Eye.

Ok, that's it for the additions I would suggest. If you want, I can also dedicate a post on what I would cut in order to make room for the above. Let me know.

With regards,

NV_1980

Gypsyhatten on Karametra - I heard you like ramp

1 month ago

Upptckte att tappedout inte tillter svenska bokstver, men fuck it

ADDITIONS

  • Farhaven Elf - en smre Wood Elves men fortfarande rtt s bra

  • Whitemane Lion - om du gillar att rampa med Greenbelt Rampager s finns den hr jkeln, och flash innebr att du kan gra det precis innan det blir din tur (t.ex. hlla uppe mana fr Beast Within men om inget farligt behvde removas s kan du rampa p instant speed), men utan din commander r det ett rtt s dtt kort om du inte har ngon annan hftig ETB creature p bordet som du kan returna och recasta

  • Stonecloaker - som Whitemane Lion fast med inbyggd graveyard hate vilket gr honom mer relevant ven utan din commander

  • Ramunap Excavator - bra med Krosan Verge, Myriad Landscape osv. och mot mill/discard, men r annars inte s relevant

  • Solemn Simulacrum - vldigt bra att ha men lite trkig i en grn lek som inte bygger runt sacrifice/reanimation/artifacts

  • Elemental Bond - effektiv card draw nr man spelar med stora dudes

  • Temur Sabertooth - lter dig runka med extra ETBs och galen mngd ramp, men r vldigt irrelevant i situationer dr du behver ngot med mer impact

  • Mirri, Weatherlight Duelist - duglig combat buff, duglig pillowfort

  • Primordial Hydra - vill du ha en spelbar manadump hydra utver Hydra Broodmaster s r den r en ordentlig must-answer nr man castar den fr X>=5

  • Tireless Tracker - att den blir strre r inte s relevant men det r riktigt bra landfall, dock att behva betala 2 fr card draw r lite meckigt men bra om du ofta knner att du fr slut p gas

  • Emeria Angel - landfall som kanske inte r helt smst, men inte srskilt impactful heller

  • Woodland Bellower - om du har kort som Reclamation Sage, Eternal Witness och Wood Elves s r det hr ett ganska mysigt toolbox-kort

  • Sylvan Reclamation - vldigt bra removal och basic landcycling kan rdda dliga starthnder, men cmc5 r rtt s dyrt

  • Return to Dust - ocks bra removal men jag fredrar Sylvan Reclamation, denna r ett mana billigare men man vill oftast lgga den p sorcery speed

  • Oblation - ganska stor downside att ge motstndaren card draw, men jag gillar mjligheten att lgga det p en egen permanent som hller p att bli removad eller p en token fr lite emergency card draw

  • Momentous Fall - instant speed r det viktiga hr, kan lggas som svar p att ngon frsker remova en fet creature s fr du fet card draw istllet, eller bara lggas p sin tur nr man behver grva efter ett svar och olikt Rishkar's Expertise & co s kan man inte dda creaturen som svar p att du frsker dra kort, fr sacrifice r del av kostnaden (dock kan du counterspellas och d har du varken din creature eller kort)

  • Seasons Past - ungefr en till Praetor's Counsel fast billigare, det r inte allt fr ofta man behver returna mer n ett kort per cmc och recursion av flera kort kan vara vrt att spela mer n en kopia av

  • Traverse the Outlands - relativt billig big ramp men krver board presence och din strsta creature kanske blir removad som svar

  • Hour of Revelation, Planar Cleansing och Akroma's Vengeance - jag gillar dessa board wipes vldigt mycket, extra mycket nr din commander kan ta smllen utan att bry sig, och nr din lek r creature heavy s pverkar dessa dig nstan lika mycket som en Wrath of God medan dina motstndare fr ta massiv skit

  • Day of Judgment - en extra kopia av Wrath of God

  • Explosive Vegetation - bra ramp, men inte p samma niv som Cultivate och Kodama's Reach, och inte heller creature synergy som med Wood Elves och Farhaven Elf

  • Lightning Greaves och Swiftfoot Boots - du har en duglig mngd creatures som vill sl direkt och/eller vill bli skyddade, men det r ltt hnt att du fr slut p gas med kort som dessa

  • Seer's Sundial - en lite smre men lite tligare Tireless Tracker, n en gng bra om du fr slut p gas ofta

  • Primeval Bounty - inte srskilt bra fr 6 mana men mysig mngd token spam och lifegain om du gillar det

  • True Conviction - kostar mycket men lifeswingen man kan f r absurd

  • Mirari's Wake - big mana becomes even bigger, skulle inte sga att den r bttre n Zendikar Resurgent i din lek men man kan alltid ha en extra av samma effekt

  • Evolutionary Leap - bra stt att uppgradera mana dorks och dylikt till pseudo-card draw, men r inte alls lika bra som riktig card draw

  • Garruk, Primal Hunter - primra syftet r att lgga -3 fr en lite smre Rishkar's Expertise, men man kan ocks vara modig och spawna tokens och frska lta honom verleva

  • Temple of Plenty - helt okej dual land, scry ska inte underskattas men den kommer nd in tapped och gr inte att fetcha

  • Homeward Path, Scavenger Grounds, Ghost Quarter och Tectonic Edge - det r bra att ha svar pklistrat p lnder som kommer in untapped, men man vill inte ha fr mnga lnder som gr colorless (och som inte kan fetchas)

  • Blighted Woodland - en bttre/smre Myriad Landscape om du gillar effekten, denna kan man anvnda fr mana direkt men att det kostar totalt 5 fr att rampa med den r dyrt, speciellt nr du vill lgga din commander nr du har 5 mana

  • Emeria, The Sky Ruin - ett vldigt lngsamt och mysigt kort men som du kan f igng rtt s tidigt med din commander, du har dock ingen annan sacrifice/reanimation synergy s ibland har den inget att returna

  • Eventuellt fler basics - ven om din commander rampar och du har mycket annan ramp s mste man kunna behlla bra hnder och ha rd att lgga sina kort speciellt med en s hg average cmc, det r rekommenderat att sikta p 45 reliable mana sources (lnder + unconditional ramp som inte kostar 4+)

  • Sigarda, Host of Herons - en duglig beater och protection, men har utver det inte s mycket med leken att gra, jmfrelsevis s har Avacyn, Angel of Hope mer impact

  • Oracle of Mul Daya - vldigt bra ramp/pseudo-card draw, simply put

  • Lotus Cobra - kan balla ur med din commander p samma stt som Amulet of Vigor

  • Teferi's Protection - nnu bttre n Heroic Intervention, nstan lite trkig fr att den r fr bra men skaffa den om du har cash

  • Austere Command - en av de bsta board wipesen i spelet, flexibiliteten r absurd

  • Akroma's Memorial - en ordentlig soppa av combat buffs men kostar vldigt mycket mana fr ett kort som inte gr ngot i sig sjlvt och kommer vilja removas allt fr ofta

  • Mind's Eye - vldigt bra card draw nr man har mycket ramp

  • Sylvan Library - otroligt bra card selection och i ndsituationer kan man betala liv fr att gra det till otroligt bra card draw

  • Asceticism och Privileged Position - ganska trkiga "sluta interagera med mig"-kort och du ter fortfarande skit mot board wipes, men det kan vara snt som avgr games ocks

  • Aura Shards - vldigt bra removal nr man r creature/token heavy, fuck alla mana rocks

  • Temple Garden och Savannah (lol kp inte pls) - de bsta dual landsen som kan fetchas med din commander och Krosan Verge , auto-include om man vill spendera pengar

  • Windswept Heath - fetch land som kan leta upp duals untapped, auto-include om man vill spendera pengar

  • Nykthos, Shrine to Nyx - big devotion big mana, din commander ger dig big mana but you can always go bigger

CUTS

  • Elvish Visionary, Wall of Blossoms, Wall of Omens - de kommer antagligen vara bra just pga. din commander men de kan cuttas fr roligare kort om du har ont om plats

  • Pathbreaker Ibex - utan haste r han ganska tveksam, men man kan ocks gamblea p att motstndarna inte har removal s ballar han ur

  • Selvala, Explorer Returned - vldigt incosistent ramp och det r inte bra att ge motstndare card draw, men hon r kawaii

  • Subjugator Angel - en finisher fr aggro mot trga board states men hjlper inte mot pillowfort enchantments/lnder och riskerar att bara tvinga ut en Cyclonic Rift/Evacuation/Fog osv., beror p hur ofta du sjlv har knt att den har legat p handen och varit irrelevant

  • Trostani, Selesnya's Voice - enablar devotion och lifegain kan vara mysigt, men populate r sllan relevant och r bara en 2/5

  • Ulvenwald Observer - card draw r bra men folk kommer antagligen inte lgga vanliga board wipes med honom ute och du har inget eget stt att sacrifica, och han sjlv har inte trample

  • Mosswort Bridge och Windbrisk Heights - jag har gett upp p hideaway, alldeles fr inconsistent och conditional

  • Boundless Realms - vldigt bra spell men kanske blir ett dtt kort lite fr ofta om du redan har rampat med din commander, beror p din uppfattning

  • Nature's Lore - typ den bsta rampspellen fr 2, men personligen tycker jag Cultivate/Kodama's Reach r bttre pga. card advantage och Wood Elves pga. creature synergy

  • Revive - smre n Regrowth, fortfarande kanske spelbar

  • Selesnya Signet - signets r bland de bsta rocksen men grnt ska inte behva artifact ramp, just signets kan dock lta en keepa hnder med bara vita/colorless lnder

  • Thought Vessel - samma argument som ovan, no maximum hand size r vldigt verskattat, ven om du ngon gng drar 15 kort s behver du nstan aldrig behlla mer n de 7 bsta, och i grnt kan du spela med recursion som gr discarden nnu mer irrelevant

  • Staff of Nin - borde cuttas nr du lgger in bttre card draw, den r vldigt lngsam

Argy on Unfinished Kaalia needs HELP

1 month ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

TheWallinator74 on Arahbo and Cats of Old

2 months ago

Some board wipes you could consider:

Akroma's Vengeance

Cataclysm

Harsh Mercy

Hour of Revelation

Sublime Exhalation

Tragic Arrogance

Wave of Vitriol

Nevinyrral's Disk

Other spot removal you could use:

Swords to Plowshares

Krosan Grip

Return to Dust

Sylvan Reclamation

As well, I think your deck could make use of the fight mechanic and similar effects.

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