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, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
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Pernicious Deed Discussion
3 weeks ago
In my opinion any deck that abuses -1/-1 counters and risks putting them on their own creatures should be running Mikaeus, the Unhallowed. It turns black sun's zenith into a one-sided boardwipe.
If you're worried about removal, would replace Grim Affliction With straight up Murder. It isn't as in theme but it does actually kill a creature right away even if your board isn't set up, and lets be honest that removal is for the situations where you are either responding to a win con or saving yourself.
I'm assuming you endeavour to win with the infinite combos granted by Blowfly Infestation? (Put a counter on your 1/1, make a 1/1, the 1/1 dies, put another counter on the second one, rinse repeat with blood artist or zulaport cutthroat?) I see you're playing with Butcher of Malakir so why not Dictate of Erebos? You could either replace the butcher for a cheaper copy of the effect at instant speed (very good against targeted removal, one sided wipes (A la Pernicious Deed or Steel Hellkite etc.), and can turn the previously mentioned combo into an instant-speed one-sided wipe of your own. Also turns black-sun's zenith for 3 mana from a 3 mana board weakener to a 3 mana board wipe provided you have some 1/1 tokens out there.) Either way I've never liked Butcher for this effect, I only play it if I'm looking to double up on the effect or have a creature-tutorable version (given that sometimes you aren't in black colours that tutor enchantments easily). Considering you have transmute at 5, this could also be an instant speed transmute-play response if you have the mana (although that is 10).
1 month ago
Hmm well there is 3 options I'd consider, trade out Vindicate for Engineered Explosives, Abrupt Decay for Pernicious Deed and possibly a forest for Ghost Quarter. Hopefully being able to wrath for 3 can get you out of a bind and trading two lands for a basic may save you the game.
1 month ago
A few cards you could consider Deathrite Shaman, Grim Flayer, Lotleth Troll, Pernicious Deed, Pharika, God of Affliction Steel Hellkite, Wurmcoil Engine, Death's Shadow, Hunted Troll, Hunted Horror, Varolz, the Scar-Striped, Reaper of the Wilds, Deity of Scars, Lord of Extinction.
1 month ago
That's certainly something to consider. The Deed also hits my own equipment from Stoneforge Mystic unless it's a Batterskull, which is why I'm hesitant to maindeck it. Pernicious Deed works a lot better in decks that are trying to ramp into Thragtusk and such. Card selection in a midrange deck like this can get a little tricky because of the balance between synergy and power. Obviously slamming Deed would be an argument in favor of "power", but then the question is whether it's worth the cost in synergy. Same with Toxic Deluge, but with Empty the Warrens so big right now I feel like a sweeper maindeck is relevant. Definitely something for me to think about though.
The mana is a little weird, but it works. I do it more often in Modern, but I'm not scared to throw down a filterland or even a check or fastland if it fits. Being able to cast Hymn to Tourach off a turn 1 Horizon Canopy or Dryad Arbor can be a big surprise too, and they often aren't expecting the hymn when they see the non-black source turn 1.
1 month ago
Yup and Praetor's Grasp his opponents decks. If those fail he goes for a Conjurer's Closet and Avenger of Zendikar all the while holding counters and waiting to drop a Biomass Mutation or Boundless Realms for critical swings. Usually he'll drop a Pernicious Deed fairly early on to wipe out enchantments and artifacts too.
1 month ago
Fair decks in Legacy require great answers and clocks. When disruption is not followed up by a threat the pilot is in a good situation. All 17 of your creatures are very effective at blocking your opponent after you spent 1-4 turns disrupting their plays.
My only suggestion here is Pernicious Deed move from the SB into the mainboard. The combination of Toxic Deluge and Pernicious Deed would give you a massive edge against the delver decks. Many delver decks try to sneak a DRS or another threat after you have answered their initial threat(s). The delver decks draw so many cards that they reliably find a way to reload their board 2-3 times.Twilight Mire seems to be an odd inclusion in a legacy deck where you have pain free dual lands.
1 month ago
Hey, glad you liked my list. Thanks for referencing me, Daedalus19876.
My deck focuses heavily around Titania herself, so being able to get her out ASAP is really important. Personally, I don't like the Panorama lands because it costs mana to sacrifice them. Instead, I choose utility lands that synergise well with the essential cards in the deck. For example, I don't run many artifacts, but the ones I do run are critical to the strategy. Being able to recur them with Buried Ruin is important. I also run Inventors' Fair despite not having many artifacts to turn it on. Being able to tutor for Crucible of Worlds is that important. To assist with activating Inventors' Fair I added Tireless Tracker. The nature of the deck benefits the Tracker greatly and the clue tokens it generates not only grant me essential card draw, but also activate the Fair. Although, I might be making some changes to that substrategy soon with the more easily tutorable Ramunap Excavator.
The infinite mana combo with Food Chain is cute, but the deck should be able to generate immense amounts of mana without it (especially if you have Gaea's Cradle) and I don't see any way for you to abuse the infinite mana.
I'd also definitely recommend Garruk Wildspeaker and Nissa, Vital Force. They are by far the two best planeswalkers for a mono green deck. Garruk with Cradle + Deserted Temple or any combination of them or/with Lotus Vale/Scorched Ruins is disgusting. Nissa is also everything a mono green deck wants: ramp, recursion, and card draw. If my opponents aren't able to stop me from ulting her there is a strong chance that I win that game.
The only creature tutors I use are Green Sun's Zenith (tutor for Dryad Arbor turn 1, puts the creature directly into play, and it shuffles back into the deck), Chord of Calling (instant speed, puts it directly into play), and Tooth and Nail (it's a win con, duh).
I like Parallel Lives and Doubling Season. I opt to not use Primal Vigor because it helps my opponents and I don't think the effect is powerful enough to warrant more than 2 card slots for extra consistency. Doubling Season is also worth the 1 extra mana on the chance of playing one of my two planeswalkers while it's in play. Getting that Nissa ultimate is extremely powerful.
I'm also not a fan of mana dorks in EDH unless it's an elf tribal deck that can make use of them outside of "tap add a mana," so I wouldn't run BOP.
I am thinking of replacing Cultivate and Kodama's Reach with Three Visits and Nature's Lore though. I haven't decided if the one less mana is worth it for also getting one less land (granted it comes into play untapped). With so many ways to play extra lands in my build, I haven't had a problem with the 3 cost ramp spells yet.