, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
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Pernicious Deed Discussion
1 day ago
That's certainly something to consider. The Deed also hits my own equipment from Stoneforge Mystic unless it's a Batterskull, which is why I'm hesitant to maindeck it. Pernicious Deed works a lot better in decks that are trying to ramp into Thragtusk and such. Card selection in a midrange deck like this can get a little tricky because of the balance between synergy and power. Obviously slamming Deed would be an argument in favor of "power", but then the question is whether it's worth the cost in synergy. Same with Toxic Deluge, but with Empty the Warrens so big right now I feel like a sweeper maindeck is relevant. Definitely something for me to think about though.
The mana is a little weird, but it works. I do it more often in Modern, but I'm not scared to throw down a filterland or even a check or fastland if it fits. Being able to cast Hymn to Tourach off a turn 1 Horizon Canopy or Dryad Arbor can be a big surprise too, and they often aren't expecting the hymn when they see the non-black source turn 1.
1 day ago
Yup and Praetor's Grasp his opponents decks. If those fail he goes for a Conjurer's Closet and Avenger of Zendikar all the while holding counters and waiting to drop a Biomass Mutation or Boundless Realms for critical swings. Usually he'll drop a Pernicious Deed fairly early on to wipe out enchantments and artifacts too.
2 days ago
Fair decks in Legacy require great answers and clocks. When disruption is not followed up by a threat the pilot is in a good situation. All 17 of your creatures are very effective at blocking your opponent after you spent 1-4 turns disrupting their plays.
My only suggestion here is Pernicious Deed move from the SB into the mainboard. The combination of Toxic Deluge and Pernicious Deed would give you a massive edge against the delver decks. Many delver decks try to sneak a DRS or another threat after you have answered their initial threat(s). The delver decks draw so many cards that they reliably find a way to reload their board 2-3 times.Twilight Mire seems to be an odd inclusion in a legacy deck where you have pain free dual lands.
3 days ago
Hey, glad you liked my list. Thanks for referencing me, Daedalus19876.
My deck focuses heavily around Titania herself, so being able to get her out ASAP is really important. Personally, I don't like the Panorama lands because it costs mana to sacrifice them. Instead, I choose utility lands that synergise well with the essential cards in the deck. For example, I don't run many artifacts, but the ones I do run are critical to the strategy. Being able to recur them with Buried Ruin is important. I also run Inventors' Fair despite not having many artifacts to turn it on. Being able to tutor for Crucible of Worlds is that important. To assist with activating Inventors' Fair I added Tireless Tracker. The nature of the deck benefits the Tracker greatly and the clue tokens it generates not only grant me essential card draw, but also activate the Fair. Although, I might be making some changes to that substrategy soon with the more easily tutorable Ramunap Excavator.
The infinite mana combo with Food Chain is cute, but the deck should be able to generate immense amounts of mana without it (especially if you have Gaea's Cradle) and I don't see any way for you to abuse the infinite mana.
I'd also definitely recommend Garruk Wildspeaker and Nissa, Vital Force. They are by far the two best planeswalkers for a mono green deck. Garruk with Cradle + Deserted Temple or any combination of them or/with Lotus Vale/Scorched Ruins is disgusting. Nissa is also everything a mono green deck wants: ramp, recursion, and card draw. If my opponents aren't able to stop me from ulting her there is a strong chance that I win that game.
The only creature tutors I use are Green Sun's Zenith (tutor for Dryad Arbor turn 1, puts the creature directly into play, and it shuffles back into the deck), Chord of Calling (instant speed, puts it directly into play), and Tooth and Nail (it's a win con, duh).
I like Parallel Lives and Doubling Season. I opt to not use Primal Vigor because it helps my opponents and I don't think the effect is powerful enough to warrant more than 2 card slots for extra consistency. Doubling Season is also worth the 1 extra mana on the chance of playing one of my two planeswalkers while it's in play. Getting that Nissa ultimate is extremely powerful.
I'm also not a fan of mana dorks in EDH unless it's an elf tribal deck that can make use of them outside of "tap add a mana," so I wouldn't run BOP.
I am thinking of replacing Cultivate and Kodama's Reach with Three Visits and Nature's Lore though. I haven't decided if the one less mana is worth it for also getting one less land (granted it comes into play untapped). With so many ways to play extra lands in my build, I haven't had a problem with the 3 cost ramp spells yet.
4 days ago
The staples of a format are just the cards that see play in a wide variety of strategies. For example, if you play in a Legacy tournament, you can reasonably expect some number of your opponents to be playing Deathrite Shaman, Force of Will, Swords to Plowshares, Delver of Secrets Flip, etc. because those cards are staples of the format. You would likely not expect to see Pernicious Deed, though some decks do play it. Deed is a part of Legacy, but is not a staple. This heuristic (what you expect to play against in a tournament) is a solid determinant of what is and isn't a staple.
1 week ago
With the amount of recursion in this deck, plus Urborg and play-more-than-one-land-a-turn cards, how do you feel about the potential inclusion of Lake of the Dead? BBBB isn't always useful but it could provide unexpected acceleration.
2 weeks ago
A couple of suggestions:
Spore Frog is a fog each turn that ups Meren's experience counters.
If you can get a hold of one, Survival of the Fittest is nuts in Meren.
Altar of Dementia is probably my favorite sac outlet in the game. Great flavor, it's free, and you can increase the size of your own yard easily.
Pernicious Deed is always a good card to have. It's also very political in nature, and you don't always have to pop it. In a multiplayer game, often times people won't mess with you knowing you can wipe their board.
Entomb puts whatever you want into the yard.
Living Death is another win con.
Hope some of that helps.
2 weeks ago
Trying to find a spot for Pernicious Deed, any suggestions ?