Pernicious Deed

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Conspiracy (CNS) Mythic Rare
Apocalypse (APC) Rare
Promo Set (000) Rare

Combos Browse all

Pernicious Deed

Enchantment

, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

Price & Acquistion Set Price Alerts

A25

CNS

APC

Ebay

Pernicious Deed Discussion

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

3 days ago

I mean, Strip Mine and Wasteland are staple inclusions in pretty much any deck, but if you really think the manabase is that weak then fair enough.

I suppose the deck really does run too many pillow-fort effects, but, yes, I tend to play in metas with lots of creatures, so I tend to think that having a wipe suite (unless you're playing mono-green or something) is effectively a necessity.

Land Tax isn't terrible when you also have Scroll Rack , but I suppose it could be dropped.

Also, what's wrong with Command Beacon, exactly? I suppose if you're just really looking for lands to axe, fine, but it's not a weak card in and of itself--at least when your commander is better than Daxos.

And you want to put in Crucible of Worlds , but take out Strip Mine ? Alright, I guess, but I have to say that that's a little disappointing.

I also completely forgot that Porphyry Nodes was a card, honestly. Otherwise, it'd be in there.

Your full list of replacements would make it to where we're playing a lot fewer enchantments, but I suppose Daxos isn't that great anyway, so, whatever. I'm honestly not sure if making that deck would qualify Daxos for tier 3, frankly, as it's more the deck than the commander or any synergy he has with it that's any good, but, whatever. I'm at least proud of how the mana curve in that deck is basically perfect, which is something your suggestions mess with slightly, but I suppose that doesn't really matter.

I just built that deck as an experiment, so I don't really care about it too much. Here, on the other hand, is a deck I've actually played extensively and have been tuning ever since I first made it:

Begin The Hymns. It's a Seton, Krosan Protector deck, and when I originally made it and shared it here, he was a very rogue af commander who was tier 4 or 5, but he got moved up to tier 3 after that point. The deck hasn't changed much since then, and I don't think I'm arguing for it to be moved up to tier 2 (the only mono-green commander in tier 2 is Selvala, Heart of the Wilds , and I'm assuming that's because she's draw in addition to ramp), but I would like to point out that Seton is perhaps the fastest mono-green ramp commander in the format. His ability effectively gives every druid in the deck haste (though, many of them have better abilities of their own), making him much faster than Azusa, Lost but Seeking , Omnath, Locus of Mana , and even Selvala (though she's probably still better).

At times, it's practically a storm deck--I've played some very interesting lines with it before. One time, my last opponent almost had me hard-locked by being able to recur Pernicious Deed and Liliana of the Veil with Doubling Season on the board thanks to Muldrotha, the Gravetide , and I believe what happened was I drew and played Green Sun's Zenith , got Eternal Witness , she got back Natural Order , I cast Natural Order getting Grave Sifter to get back all of the druids he'd previously wiped, then, with my remaining mana, I cast Aluren , then went off and killed him that turn (I had Zendikar Resurgent on the battlefield, hence why I had the mana for all that in the first place). I've cast Genesis Wave for 55 on turn 6 before thanks to Gaea's Cradle , Voyaging Satyr , Argothian Elder , and Vitalize . Yes, the deck dies to boardwipes (especially instant-speed ones) and counterspells, but it's surprisingly resilient, and also quite redundant, provided my opponents don't follow up by slamming some stax effect (which they probably would).

Gidgetimer on Does Kicker count as part ...

4 days ago

Cancel 's CMC is 3 no matter if you cast it for or your opponent cast it for in this scenario. The CMC of a card is the total of the mana symbols in the upper right corner of the card (or on future sight cards along the left side of the art frame).

The only time this changes is for cards with in their mana cost. In all zones except the stack is counted as zero. On the stack is considered the value you declared for it when casting the spell. This means that Chimeric Mass for =2 would be countered by a Chalice on 2, but would be blown up by a Pernicious Deed activation for 0.

thom-le on Home Alone

6 days ago

I meant that in my opinion this is one of the most fun to play-commander card in the set. As I'm not a competitive player I always look for interesting abilities and Thantis, the Warweaver looks great. For me this one, Saheeli, the Gifted and Xantcha, Sleeper Agent are awsome. But everyone has a different flavor, and that is good for commander as a format to play, because you never have the right answers against all different possible strategy.

It is in fact one of the hardest thing to cut down some cards, everyone who has brewed for his/her deck knows that. The best thing for me was the following to know:

1) Be clear what's your strategy is. Does {a specific card} help you to improve your deck and this strategy. For you this might be: Let everyone attack, but not me. If they do, they will lose their creatures. If they don't attack you, you will have enough time to build up a big board. Every turn creatures are attacking, so in my opinion it is not good, to have too much creatures. Because you have to attack with them and then you maybe will lose them.. Get in some good defenders, Wall of Stone

2) Collect information of a commander deck. To have the best chances to win a game (or to have the most fun), there are some simple tricks in building your decks.

2.1) Ramp: It is hard, to pass the turn without playing some stuff and having a great 8/8 fattie with awsome ability in your hand. So: Add some creatures with mana abilities. But be aware of your commander: Creatures must attack each turn. Cultivate, Kodama's Reach, or Explosive Vegetation get you early mana access.

2.2) Card draw: Fill your hand afterv playing some stuff. The more card you have in your hand the more options you have. And a better chance of drawing just the right card to the right time. I've mentioned some cards, also Phyrexian Arena, Necropotence, Skullclamp are awsome. At least 6-9 card should be something with card draw. Solemn Simulacrum is classical, it gives you an additional land and a single card draw. Also Wall of Blossoms, at least gives you early safe and a card draw.

2.3) Boardwhipes: In this deck, normally creatures are hitting other creatures and are dying anyway. but sometimes it is helpful to get everyone back to zero. Bane of Progress is a hero, also Vandalblast. Whirlwind against flying creatures. Maybe Bane of the Living, Pernicious Deed - or some red burn spells like Star of Extinction, Blasphemous Act..

2.4) Recursion: Sometimes creatures are going to the graveyard - so get them back. Eternal Witness, Golgari Findbroker or something like that. Zombify is also okay, I guess.

And last but not least: Find special cards! Natural Affinity turns everybody's lands into creatures, so they have to attack with them. Mortivore, cause there are for sure many cards in everyone's graveyard

So find the right balance of strategy, ramp and card draw and you are going to get the most fun out of every deck ;) Just my thoughts for now..

I

oliveoilonyaasscureshemorrhoid on BUG Birthing Pod Toolbox Control

1 week ago

And what do you think of a Mnemonic Betrayal package in your meta? Cards like Seeds of Innocence, Rampage of the Clans, Pernicious Deed lets you chain together your opponent's positive mana resources.

Syncharmony on Honorbru Meren (Finite Hulk)

1 week ago

Judas13 I ain't rogue, but I can tell you that decklists always need to be tweaked for your meta. It's common in cEDH for there to not be a lot of creatures on the field, so board wipes are at less of a premium than a more casual game of commander. If you were going to use Rogue's list as inspiration for your own Meren build and you play in a meta with a heavier emphasis on creatures, then you should absolutely think about slammin' more wipes. Personally, that's the situation I am in and I run Pernicious Deed and Living Death in my Meren build along with Toxic Deluge. Damnation is also quite viable and probably more competitive than Living Death but Living Death is yet another way to get hulk and other combo pieces onto the field after a spicy Buried Alive and it's just one of the funnest cards in the damn game when it all comes down to it.

Last_Laugh on Muldrotha EDH

2 weeks ago

This commander is very mana hungry. I've had great results out of Bear Umbra. Defense of the Heart is an excellent finisher here. Song of the Dryads and Imprisoned in the Moon are rather oppressive especially if your meta is guilty of having decks that are reliant on their commanders. Pernicious Deed is another bit of removal that works great here.

Feel free to check out my list for ideas. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Muldrotha's Madhouse - No Infinite

Pikobyte on Muldrotha gravedigger

1 month ago

For protection there are nice and cheap things such as Diplomatic Immunity or Curator's Ward. Both perform really well in my Muldrotha deck. As far as wincons go you have to find a way. You could add some combos or try to control the board with things like Pernicious Deed, Night Incarnate and Plaguecrafter and win with combat damage. Maybe you can find some wincons in my deck, but it’s clearly not a budget list.

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