|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Modern Masters (MMA)||Rare|
|Duel Decks: Knights vs. Dragons (DDG)||Mythic Rare|
Combos Browse all
Knight of the Reliquary
Creature — Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
Knight of the Reliquary Discussion
9 hours ago
i agree with you on ditching Rites of Flourishing and probably switching it with Wayward Swordtooth but not sure about the Knight of the Reliquary since its not cheap and splashing white just for that card doesn't seem worth it. the reason i think Voyaging Satyr is better than Sakura-Tribe Elder its just cause if you mix it with a Gruul Turf its 4 mana with only 2 card
1 day ago
You should have no problem splashing a third colour with this many lands - even with basics you’ll find what you need quickly enough.
So on that front, i’d suggest splashing white to add Knight of the Reliquary . It’ll help get you all the lands you’ll ever need, as well as making himself and Multani, Yavimaya's Avatar bigger in the process. He can also help colour fix you for playing an early Seismic Assault (which s quite red-hungry).
Another great card is Sakura-Tribe Elder , who gives you ramp into whatever colour you need, but also a free chump-block. It’s probably more useful to you than Voyaging Satyr , as it’ll help thin your deck and also can be happily sacrificed for the greater good.
I would ditch Rites of Flourishing , the card draw helps your opponents too much, and it’s not particularly advantaging you.
3 weeks ago
3 weeks ago
VexenX- Oh Elvish Reclaimer is very much worth it in this deck. It has synergy alongside Titania, Protector of Argoth which makes Crucible and Excavator better (as well as Wrenn and Six funnily enough). Yes, the land comes into play tapped, but fetching up any utility land at instant speed right before our turn starts is big game, especially if your early ramp spells have only found you basics like many of them do. Some people have been comparing it to Knight of the Reliquary , which I think we would very much be running in this deck if the color identity matched up. The ability costs mana yes, but costing only 1 mana means we can throw it out there in a convenient turn and start getting value when we have the mana to spare. I personally will be replacing Hour of Promise for this card just to lower my curve and because they both bring the lands out tapped, but I'd rather not spend my whole turn doing that. I'd rather just play a Cultivate or something and hold up 2 mana to get a land at my opponent's endstep.
1 month ago
Abzkaban this is essentially a revised version of my old ghave deck Tokens and Counters Everywhere, now outside of the obvious answer to some of your suggestions of "I don't have it and follow a build the deck you can play with brewing idea" (mainly the ballista, it came out when I was away from the game and I'm stuck hoping hangarback can do a close impression) I admit I love defending card choices (often it can drive me to want to change it up when I actually type it out) so here we go.
Though I will pause and say I honestly am not currently in any meta, it's usually a long drive to find anyone who's into commander and quite often the games I am in I have to carry many decks of varying strengths, my tasigur is aimed to be the high power deck while this one I'm more looking for something that is strong, but I can play it against non cedh people.
as for why Martyr's Bond over pact or dictate it's partially because I've made my mana base purposefully heavy in plains for the Emeria Shepherd Sakura-Tribe Elder combo and bond procs off itself, another reason it because quite often if I'm going to get a game of commander in I'll have to let people borrow from my decks, one of which is Sigarda, Host of Herons and yeah in the past someone borrowing a ghave deck would just clear the board of everything but the tron angel just making voltron strat stronger seeming than it really is. and now that I think about it there's a few Rest in Peace or leylines in some of the decks I have sleeved atm...
Now the undying creatures and persist ones are definitely interesting, but that level of tuning the deck likely will go for the higher power level and less the janky Doubling Season power level. I might look into it if I ever get to play paper mtg as much as I really want to.
the macabre was picked mostly just to be the surprise uncounterable gy hate that I can Haunted Crossroads back. though maybe I should put back the Knight of the Reliquary back in and add the bog over the archdruid, question is if I have a spare bog lying around.
1 month ago
Knight of the Reliquary seems like a cool include that I’ll try out and my deck should definitely have Ancient Tomb in it. Yeh Seance is so good, was taking over a lot of games to the point where my play group almost always instantly remove it if they can. It can perform very poorly though if you have no way of putting cards in the grave. Think I’ll give Seedborn Muse a try as well.
1 month ago
1 month ago
(This is the guy from Ron's Comic World)
My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.
My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc Flip better.
Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .
Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.
I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.
I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.
Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.
Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.
Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.
Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.
Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.
All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.
All the best, and good luck.
Knight of the Reliquary occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.01%