Garruk Wildspeaker

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare
2011 Core Set Mythic Rare
Duel Decks: Garruk vs. Liliana Mythic Rare
2010 Core Set Mythic Rare
Lorwyn Rare
Promo Set Mythic Rare

Combos Browse all

Tokens

Garruk Wildspeaker

Planeswalker — Garruk

+1: Untap two target lands.

-1: Put a 3/3 green Beast creature token onto the battlefield.

-4: Creatures you control get +3/+3 and gain trample until end of turn.

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Garruk Wildspeaker Discussion

Scorprix on IPlayASadSongOnTheWorld'sSmallestViolin

6 hours ago

Play all of them, trust me. When I played Selvala I kid you not that I won more games off of the back of Praetor's Counsel than any other card in my deck.

Primal Command is pretty bad in EDH. It's a fine card overall, but is just generally used for decks on a budget because they can't afford a $50 Survival of the Fittest. I would also cut down on lands and up the ramp count, whether that's with creatures or extra land effects like Exploration and Burgeoning, and that should also allow you to add in Garruk Wildspeaker and Fauna Shaman, in addition to the EDH staple Vedalken Orrery. The card is good, but it is easily best in Blue and Green decks, and your deck happens to be one of those two colors. Genesis Wave is also pretty spicy, but your deck doesn't include filthy amounts of ramp yet so that inclusion is up to you. Staff of Domination also seems pretty weak, as your deck might make mana, but it doesn't make THAT much mana. Staff+Yissan is a 10 mana combo, and overall just isn't worth it imo. Thragtusk is more of a std/mdn/lgc card than an EDH one, and seems pretty underwhelming overall.

Cool deck, just needs some fine tuning.

theilluminaire on The Rise of Man's Fall

8 hours ago

Thanks for stopping by, CastleSiege.

I can understand where you are coming from with the Panorama lands as I don't particularly like the concept of paying out to sac either. Strangely enough, in real-world, this has not been an issue (yet).

I do like your inclusion of Buried Ruin and Inventors' Fair to tutor for Crucible of Worlds. I am considering those adds, but as you have also mentioned, the "Magus of the Crucible" (Ramunap Excavator), has me considering alternative strategy (or just including in addition to).

Now, as far as the Food Chain combo goes, while it does always generate above the casting cost of Titania, Protector of Argoth, the combo itself is geared towards the generation of 5/3 Green Elemental tokens ad infinitum -- not infinite creature mana. That said, it has proven to be a rather gnarly combo.

I went back and forth on Concordant Crossroads -- I am not the biggest fan of the symmetrical effect, but it is a one-drop. I own Akroma's Memorial, but its high-cost originally held me back from adding it to this deck. I am likely going to add at both, but now it is about finding out what to cut.

I actually just scored a foil Nissa, Vital Force earlier this week and was looking to incorporate her. Garruk Wildspeaker looks to be capable of some rather absurd stuff in this deck, which makes it hard to pass up. I plan to add both, but it all boils down on what I should cut to replace them.

Speaking of cutting, I am planning on taking out Birthing Pod and possible some other creature-based tutors, being that, short of winning conditions, I do not really have that many creatures I normally tutor for. I plan on keeping Tooth and Nail, Green Sun's Zenith, and Chord of Calling though, possibly Worldly Tutor as well (though 'reveals' tend to hurt me late-game).

You have brought up a god point about Primal Vigor being symmetrical in effect radius; I honestly overlooked that piece and thought it was a Doubling Season clone. Knowing that, I am more than inclined to agree with you -- does not merit an inclusion.

When it comes to Three Visits and Nature's Lore over Cultivate and Kodama's Reach, I think the trade-off would be worth it, but may require some real-world experimentation on your end. The fact that it does not come into play tapped means a fair amount to me -- I am not fond of losing my momentum.

I would agree that Natural Affinity is likely niche in terms of when it is going to be actually used. The only reason it is staying around is because my meta is pretty heavy on wrath effects and honestly...because I would like to pull it off at least once. Hahaha

Schlangenbob on Wurm Hydra

18 hours ago

Interesting Idea but what are the Evolving Wilds for? You only got 1 Color and no Landfall effects. Basically every evolving Wilds is a Forest that comes into play tapped.

I would add 2-3 Garruk Wildspeaker, Dismember is a good spotremoval I'd run at least 1 of them mainboard.

I feel you won't get to the point where you can actually overrun anyone except he's losing anyways due to bad draws.

Either the board is filled with Golins or whatever or you got a 4/5-5/6 goyf looking at you. Also you got no card-draw. Each card you'd have to discard or get countered will hurt you more than the opponent.

CastleSiege on The Rise of Man's Fall

20 hours ago

Hey, glad you liked my list. Thanks for referencing me, Daedalus19876.

My deck focuses heavily around Titania herself, so being able to get her out ASAP is really important. Personally, I don't like the Panorama lands because it costs mana to sacrifice them. Instead, I choose utility lands that synergise well with the essential cards in the deck. For example, I don't run many artifacts, but the ones I do run are critical to the strategy. Being able to recur them with Buried Ruin is important. I also run Inventors' Fair despite not having many artifacts to turn it on. Being able to tutor for Crucible of Worlds is that important. To assist with activating Inventors' Fair I added Tireless Tracker. The nature of the deck benefits the Tracker greatly and the clue tokens it generates not only grant me essential card draw, but also activate the Fair. Although, I might be making some changes to that substrategy soon with the more easily tutorable Ramunap Excavator.

The infinite mana combo with Food Chain is cute, but the deck should be able to generate immense amounts of mana without it (especially if you have Gaea's Cradle) and I don't see any way for you to abuse the infinite mana.

You're going to want Concordant Crossroads and Akroma's Memorial as win cons. They're the only way to grant all of your creatures haste in mono green.

I'd also definitely recommend Garruk Wildspeaker and Nissa, Vital Force. They are by far the two best planeswalkers for a mono green deck. Garruk with Cradle + Deserted Temple or any combination of them or/with Lotus Vale/Scorched Ruins is disgusting. Nissa is also everything a mono green deck wants: ramp, recursion, and card draw. If my opponents aren't able to stop me from ulting her there is a strong chance that I win that game.

The only creature tutors I use are Green Sun's Zenith (tutor for Dryad Arbor turn 1, puts the creature directly into play, and it shuffles back into the deck), Chord of Calling (instant speed, puts it directly into play), and Tooth and Nail (it's a win con, duh).

I like Parallel Lives and Doubling Season. I opt to not use Primal Vigor because it helps my opponents and I don't think the effect is powerful enough to warrant more than 2 card slots for extra consistency. Doubling Season is also worth the 1 extra mana on the chance of playing one of my two planeswalkers while it's in play. Getting that Nissa ultimate is extremely powerful.

I'm also not a fan of mana dorks in EDH unless it's an elf tribal deck that can make use of them outside of "tap add a mana," so I wouldn't run BOP.

I am thinking of replacing Cultivate and Kodama's Reach with Three Visits and Nature's Lore though. I haven't decided if the one less mana is worth it for also getting one less land (granted it comes into play untapped). With so many ways to play extra lands in my build, I haven't had a problem with the 3 cost ramp spells yet.

Natural Affinity is also cute. I ran it in my first iteration of the deck. I only ever cast it once in response to someone popping a Pernicious Deed. I cut it from the deck after that.

MoonTurtle7 on Plangeldrazi Deck

5 days ago

If you like Grand Abolisher so may want to consider Dosan the Falling Leaf or Dragonlord Dromoka both are really good, and Sisay can tutor for both unlike abolisher. Karametra, God of Harvests could help with some ramp, and she's hard to get rid of. Also noticing your planeswalkers Garruk Wildspeaker's +1 can help a little with ramp.

Kinda curious why you have a number of banned cards though? Emrakul, the Aeons Torn, Primeval Titan and Rofellos, Llanowar Emissary are these allowed in your play group, do they just not know they're banned? do they just not care? not trying to be a rules nazi, just not something I see often.

Hope I wasn't a bother.

Fresh303 on Thrasios and Kydele: Eldrazi Envoys

5 days ago

This deck is sweet! I love the combination of card draw and ramp in the command zone. I would definitely replace Whelming Wave with Cyclonic Rift, you shouldn't have any problems getting to 7 mana and the card is so much more powerful. I would recommend replacing the Serum Visions with Sensei's Divining Top for the repeatable library manipulation. I know many people have said this before, but in multiplayer games, Seedborn Muse can get out of control when you are activating Thrasios, Triton Hero on every turn. I'm not sure Spellbook or Diminishing Returns are cards you necessarily want to be playing even though they have synergy because they both have major drawbacks. Budget allowing, you could replace those two with any of the following: Garruk Wildspeaker, Teferi, Temporal Archmage or Tezzeret the Seeker . All of them are individually powerful cards with ramp capability and additional synergy with other parts of your deck.

mtgplayer100 on The Big Ramp

1 week ago

Why aren't Ranger's Guile just Blossoming Defense instead.

Garruk Wildspeaker works really well with Nykthos, Shrine to Nyx, and Genesis Wave is a real nice payoff.

clayperce on Argy

1 week ago

No surprise that deck was not you ... I was amazed to see you doing anything in Green! Especially since WB (and maybe UR) Control is much more your jam. And yeah, I know you love brewing from scratch ... I thought about not even sharing it but figured it was worth it in case some card caught your eye and made you go "Oooooh, that's exactly what I was looking for" :-)

I like all the Garruks (though I've only played with Garruk Wildspeaker ... I normally run 2x Chandra, Torch of Defiance in RG Ponza, but I can cast Garruk on T2 pretty consistently, and his +1 then yields another 3 mana), and am hopeful he shows up in a set again relatively soon. Your BG deck makes me want to try Garruk, Apex Predator out sometime though!

Speaking of BG, I've been fiddling with a +1/+1 counters deck in Modern ... trying to find a non-terrible mix of cards like Hardened Scales, Winding Constrictor, Corpsejack Menace, and Primordial Hydra. It's still SUPER-janky, but I think it's got some potential ...

Anyways, take care!

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