Garruk Wildspeaker


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare
2011 Core Set Mythic Rare
Duel Decks: Garruk vs. Liliana Mythic Rare
2010 Core Set Mythic Rare
Lorwyn Rare
Promo Set Mythic Rare

Combos Browse all


Garruk Wildspeaker

Planeswalker — Garruk

+1: Untap two target lands.

-1: Put a 3/3 green Beast creature token onto the battlefield.

-4: Creatures you control get +3/+3 and gain trample until end of turn.

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2.5 TIX $5.25 Foil


Garruk Wildspeaker Discussion

GreenisGod on Green/Black Hydra Heavy Hitter

1 week ago

Kalonian Superpump This is my hydra deck, I've been tweaking it for awhile now and its a consistent performer in tournaments. The key with hydras is to ramp your mana with cards like Utopia Sprawl and Arbor Elf. After you play those two cards 1st and 2nd turn you still have 4 mana leftover, which I then use to play Garruk Wildspeaker, use his ability to untap your lands again and then cast a Lightning Greaves. This is all on the second turn, which makes it easy for you to have upwards of 10+ mana on your third turn, very helpful when most of our strong creatures have X in their mana cost. The key to making your deck the best it can be, is to simplify. Using more copies of less creatures makes your deck more consistent. Kalonian Hydra with Lightning Greaves is a deadly deadly combo.

GreenisGod on Hydras, headchoping all day long

1 week ago

Hey take a peak at my deck if you want some more ways to get mana quickly. Kalonian Superpump.. Similar style deck and I've been tuning that thing for awhile now. The key to getting effective ramp quickly is to use land enchantments like Utopia Sprawl and then untapping those enchanted lands with Arbor Elf and Garruk Wildspeaker, in some cases Nissa, Worldwaker and Kiora, Master of the Depths. Hope this helps!

xyr0s on Mono G Stompy

2 weeks ago

How about a Garruk Wildspeaker? It synergizes neatly with your Utopia Sprawls, and it can make 3/3 tokens, 6/6 when you count for forcemage - and then they can be sac'ed to Greater Good.

what happens in games where you don't draw forcemage?

UpsetYoMama on Feel the Beat

2 weeks ago

Sorry for taking so long to get to this. Overall, I think the deck is probably a bit slow for what you're trying to do? Are you trying to go with a counters theme? Or are you really wanting to push the legendary theme? I honestly think you could make a better deck by not bothering with all legendaries, which feels kind of janky, but rather just good stuff. My philosophy about life gain in edh is that it is bad haha. It's only worthwhile if you are gaining repeated utility out of it (i.e. using Phyrexian Reclamation or Erebos, God of the Dead). I also believe that signets should be added to just about every edh deck out there. A few suggestions:

Swap out for cards with "better" utility:
Merciless Eviction for Fracturing Gust
Phyrexian Arena for Read the Bones
Greater Good for Momentous Fall

Suggestions to add:

Lightning Greaves, Shizo, Death's Storehouse, Rogue's Passage, Conqueror's Flail, Hero of Bladehold, Chrome Mox, Aurelia, the Warleader, Sun Titan, Solemn Simulacrum, Grave Titan, Cultivate, Kodama's Reach, Oracle of Mul Daya, Krosan Grip, Beast Within, Explosive Vegetation, Gruul Signet, Golgari Signet, Selesnya Signet, Sylvan Library, Mana Crypt, Ghostway, Boros Charm, Garruk Wildspeaker, Recruiter of the Guard, Mother of Runes

Suggestions to cut:

Kari Zev, Skyship Raider, Reki, the History of Kamigawa, Thalia's Lancers, Tsabo Tavoc, Ruric Thar, the Unbowed, Heroes' Podium, Evolving Wilds, Genesis Wave, Harmonize, Momentous Fall, Soul's Majesty, See the Unwritten

If you decide to go with tokens or counters as a theme, of course the requisite Doubling Season and then a card like Assemble the Legion would be fun. Another route you could take is multiple combats.

If you add more ramp, you might be able to shave a land or two. Do you already have this deck built or is it a work in progress?

Let me know if you want me to explain why I'd cut, add, or replace something.

TheDuggernaught on goblin tokens

2 weeks ago

In that case, what I would suggest is removing Dragon Broodmother. I love the card -- but it just requires too much mana to be a 4-of in a deck with only 22 lands. If you want a similar effect, Mycoloth is better. I would also look to cut Birds of Paradise, as it does not help you further your strategy aside from helping you ramp into those higher drop cards -- which are very much just "win more" cards. They can certainly help you win; but in the cases they do help you win, you would have probably won anyways. Speaking of which -- I would probably try to cut 1 Doubling Season. Those doubling effects are super good -- but you only need 1 in play to seal the game; and they are not the cheapest cards to cast.

In place of 4x Dragon Broodmother, 1x Doubling Season, and 4x Birds of Paradise; I would add 2x Nissa, Vastwood Seer  Flip, 2x Mycoloth, 2x Lightning Bolt, 2x Beastmaster Ascension, and either 1x Second Harvest or 1x Garruk Wildspeaker. As the first poster stated, Goblin Dark-Dwellers would also be a solid addition. You could probably add those in place of Mycoloth if you wanted.

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