|Commander / EDH||Legal|
Printings View all
|MTG: Commander (CMD)||Mythic Rare|
|2011 Core Set (M11)||Mythic Rare|
|Duel Decks: Garruk vs. Liliana (DDD)||Mythic Rare|
|2010 Core Set (M10)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Planeswalker — Garruk
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
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Garruk Wildspeaker Discussion
multimedia on Derevi
1 week ago
Hey, saw your forum topic. If you want to abuse tap/untap and disrupt your opponents with Derevi then consider expanding on the Stax/hatebear theme? But like Bchong said if you're playing the Stax theme then you want to limit the amount of high CMC cards because you will not be able to consistently have enough mana to cast these cards.
You say you don't have mana problems, but I find that hard to believe because there's a lack of ramp here with only 33 lands. There's no one mana dorks, only one two drop mana rock (Vessel) and no land ramp spells (Into the North, Farseek, Nature's Lore, Rampant Growth, etc.)? Mana dorks and land ramp are the main reasons to play green in Commander.
If you're tapping down lands then consider adding mana dorks? Mana dorks are not effected by effects that tap lands therefore they can still make mana. Other cards that are helpful when you can untap lands with Derevi/dorks are the enchant land ramp enchantments. Most mana dorks are one mana 1/1 creatures who can also attack when you have your opponents locked down. These dorks can attack, do combat damage to an opponent and be used to untap a permanent with Derevi. Edric, Spymaster of Trest and/or Nature's Will can make attacking with dorks or hatebears very beneficial.
Ramp to consider adding:
- Birds of Paradise
- Llanowar Elves
- Avacyn's Pilgrim
- Elvish Mystic
- Arbor Elf
- Garruk Wildspeaker
- Wild Growth
- Utopia Sprawl
- Fertile Ground
More set-up that your opponents cards become tapped consider these cards:
There's a hatebear theme here consider expanding on it:
Budget lands to consider adding:
- Yavimaya Coast
- Canopy Vista
- Prairie Stream
- Sunpetal Grove
- Hinterland Harbor
- Glacial Fortress
- Temple Garden
Consider Yisan, the Wanderer Bard or Birthing Pod? Both are very good with having the ability to untap a permanent with Derevi. They can give you a repeatable way to tutor for and put a creature right onto the battlefield, paying only one, two or three mana; this is helpful with the Stax/hatebear themes. As far as high CMC cards Sun Titan is one I suggest because he can reanimate a Stax/hatebear card especially good with Stasis or Tangle Wire.
An equipment strategy is not good in Commander unless going all out playing Voltron with a ton of equipment, cards that care about equipment and cards that can protect your creatures while being equipped. My advice is cut the equipment strategy (Helm of Host, etc.) and focus more on expanding ramp and Stax/hatebear strategies.
I will help you make cuts to add these cards if you like some of these ideas.
Good luck with your deck.
1 week ago
Yes, the abilities of a planeswalker may be used while the permanent is tapped.
"606.3. A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if no player has previously activated a loyalty ability of that permanent that turn."
Loyalty abilities are treated much the same as any other activated ability in this regard. Nowhere in the rules is it stated that a planeswalker must be untapped to use a loyalty ability. The only time a permanent must be untapped for an activated ability to be used is when that ability includes the tap symbol as part of its activation cost.
In this case, you can tap the Garruk Wildspeaker to untap the Honor-Worn Shaku and still use one of his loyalty abilities afterward. With 2 basic lands, 2 Shaku taps, and Garruk's first ability, you should be able to produce 6 mana. However, you can't use Garruk's loyalty ability to create mana to respond to an opponent's action since it must be activated at sorcery speed as per 606.3.
1 week ago
I don’t know if this is the right spot for this question
I’m not sure if this is how a scenerio like this would work out. Let’s say I have Honor-Worn Shaku out. If I had any planeswalker out, for example Garruk Wildspeaker and haven’t used it for the turn (as if to respond to an opponents action with something like a counterspell). I think, with garruk, i could do something like tap 2 lands then I can tap shaku for 1 mana, then tap the planeswalker to untap shaku, and again tap it for 1 more mana, correct? Assuming my planeswalker stays around, am I still able to use it? (in this case it would be to Untap the lands)
I guess my question comes down to, can a planeswalker be used while tapped?
1 week ago
many of your card choices for wincons focus on creature counts like craterhoof or having a lot of cheap spells and nonland mana sources like Paradox Engine, I'd suggest applying an elf ball into the list (the mana dorks, with maybe Priest of Titania and Elvish Archdruid). Also elves can hold big weapons too.
Now atm the deck is quite lacking in interaction, I would suggest running some amount of removal like Beast Within and Naturalize effects(not the actual naturalize, but any of the much better options), without interaction your playgroup can quickly learn they just need to answer your occasional threats as you cast them and they can assume you won't be able to stop their plans, be it a game ending combo or for the most part just hitting you with their big voltron commander.
Now for the most part it might be expensive, but I'd suggest playing the forest finding fetch lands, they give you extra triggers of landfall (at instant speed!), let you shuffle your deck so you can see a better top of deck, and they're a land intended to go to the graveyard for that excavator. Hell for these uses you could probably run Evolving Wilds, Terramorphic Expanse, and Blighted Woodland as a budget solution with only a small power down over the non budget (running them with the non budget fetches might be good too, get that critial mass). there is also the abundance of Cultivate like spells that can get you going in a similar manner.
2 weeks ago
No offense, but this needs a lot of work. Good thing I'm here to help.
Yes this deck is a ramp deck, but step 1 is to figure out what kind a ramp deck you want to play. Are you running a standard ramp deck with Arbor Elf and Utopia Sprawl? Are you running a Genesis Wave style ramp with Nykthos, Shrine to Nyx and Garruk Wildspeaker? Or are you running jankier version of ramp, which I brought into fashion, using Primeval Titan and Vernal Bloom? Each one has its ups and downs. A standard ramp might be more consistent, but it lacks the pure explosive power the other two have. A Genesis Wave ramp style might have the most sheer mana producing power, but it needs certain things to hit its full potential; kinda likw a combo deck. And the jank style a ramp might make a large amount of consistent mana, but it commonly sacrifices a stable board state.
Step 2 is to make whatever style of ramp more consistent. If you are running a standard ramp build for example, you want a playset of Arbor Elf, Utopia Sprawl along with at least a set 3 of whatever you want to ramp onto, such as Inferno Titan.
Step 3 is too establish a win-con. Just in case you don't know or are new, a win-con is that one card in your deck that is designed to win you the game. Some decks have many; like my humans deck Thalia's Horde of Humans. With this decks synergies, anything can be a threat with enough +1/+1 counters. Other decks like my Anti-Tron deck; All 3, Really? That's Overkill uses 1 single card(Spawnsire of Ulamog) as it's one way to win.
3 weeks ago
First off, a big apologies for the delay in getting back into this comments section. Work got the better of me for a week and I've hardly had the time to get on here! Thank you all so much though for pitching in :) It's beyond appreciated!
I'll address each of you individually in here as well, but as a bit of general information, v1.1 of the deck is only incorporating changes from hkhssweiss as his suggested cards were the only cards I was able to get my hands on before the work rush. I do have some from other user's suggestions, but I wanted to get my hands on all suggested cards, not just the few I had.
Thankfully, I do now have a decent amount of spare time on my hands and will be visiting my LGS to purchase and try out all card suggestions within the next couple of days.
@MillersEdge - Wow, dude, what an effort you put into that, thank you ever so much! It's quite clear you know your stuff :)
Regarding ramp, I can certainly appreciate your observation. The lack of mana rocks in this deck is definitely a big thing. I really like the idea of Coalition Relic, Astral Cornucopia and Everflowing Chalice and believe all 3 of these will make it into v1.2. Forest retrieval cards are nice but can become dud draws fairly quickly in the game. I've added both Nature's Lore and Three Visits to the MaybeBoard anyway and will play-test with them as well. I want to get both Birds of Paradise and Noble Hierarch in somehow too.
Phyrexian Scriptures has also made it onto the MaybeBoard. It's certainly an eye-catcher with all 3 abilities having relevance, and I do like the idea of Saga's (never played them before). In saying that, one of the common players at my playgroup has both a Sharuum the Hegemon deck and a Breya, Etherium Shaper deck. We'll see how it goes.
In terms of the prison related cards, I'm actually probably going to move away from this plan, as to do it effectively you do seem to dedicate a large amount of slots. However, Spike Weaver genuinely looks amazing. I've no doubts that he'll see some MainBoard action in the future.
Privileged Position is currently in for a late game pillow fort strat involving Privileged Position, Sterling Grove and Avacyn, Angel of Hope. To be honest though, the three of these cards might be swapped later for others anyway as they really only hold relevance to themselves. Or I'll simply add Shalai, Voice of Plenty as well as Privileged Position as quite a few other users are also recommending it. Armageddon is hated at my playgroup, but I don't mind being 'that-guy' every so-often ;) I'll play test it this week and see what the general reaction is.
The walkers got a pretty big shuffle around since you might have last seen the deck, but I do see the relevance of Tezzeret the Seeker and Garruk Wildspeaker. Tezzeret the Seeker could come in handy if I can increase my mana rock amount, and I think I prefer the idea of him over Garruk Wildspeaker. Will get back to you with results.
Leyline of Anticipation has landed in the MaybeBoard with high chances of being MainBoarded. I genuinely forgot all about this badboy!
Really really like the idea of Nexus of Fate, looking forward to seeing what sort of shenanigans I might be able to pull off with that. Savor the Moment is definitely competitive, but the late game appeal of Nexus of Fate is striking me more.
I'll definitely jump onto your list as well and have a fish around :) As well as throwing in my own 2 cents! Thanks again.
@Aragon_Neotrix - Thank you! Definitely hearing you regarding proliferate-able targets. I'm hoping to improve on that in the next iteration with counter based mana rocks etc.
Aetherworks Marvel is amazing, hardly surprising it was banned in standard eh?! I did admittedly forget about energy and experience counters. I'm sure this is going to make it onto the MainBoard.
I'll take a closer look over your own version over the next day or two for some more proliferation ideas, and will throw in any suggestions I have myself :)
@ManSauce - Man, every suggestion here is on point. Thank you so much!
Captain Sisay is a card that wouldn't have occurred to me. Very likely become one of the main tutors in the deck. Mox Amber and Noble Hierarch - Yep. Definitely keen on both. Ramp is becoming the main concern of the next update.
Plaxcaster Frogling is another one that I don't think I ever would have found. Interested to see how I can use it. Shalai, Voice of Plenty has received a few recommendations now. I'll be likely to find a spot for this too. Llanowar Reborn could pretty much be an auto-include.
I've jumped onto your profile and bookmarked your own version to go over in more depth. Thanks heaps for the suggestions :)
@Jimmy_Chinchila Man I've been spamming Search for Azcanta Flip in Magic Arena lately and for whatever reason it didn't even occur to me here! Thalia's Lancers is indeed solid but I think it might lack by comparison to some other tutors. Regardless it's been added to play testing.
Forgive me for the bulk of cards sitting in the MaybeBoard, my worst ability is choosing what has to come out! Aha. As mentioned earlier though, I've setup a large chunk of time to go through all current suggestions over the next couple of days and look forwards to coming back to cull the list :)
Thanks heaps for the suggestions, I've also bookmarked yours to go over in more depth!
@hkhssweiss - You're more than welcome my man! :) Thanks heaps for coming back again! Aha.
Not to worry regarding the planeswalker suggestions. I may be a little rash with my initial judgement of Vraska, Golgari Queen but admittedly the current objective has me focused on getting other utility spells in over planeswalkers.
Assassin's Trophy is amazing. I'd expect to see this in just about every G/B deck moving forward! Likely to make it in, just need to allocate a spot. Djeru, With Eyes Open is definitely one I hadn't seen before! His second ability might just make him a prime tutor candidate. Windgrace's Judgment is also phenomenal. Most of my games have 5+ people making this awfully attractive.
Shalai, Voice of Plenty has popped up 3 times now making her impossible to ignore! xD Pir, Imaginative Rascal is beyond amazing and as the more important part of Doubling Season is almost guaranteed a spot.
Thanks heaps yet again my dude! I do more than appreciate you sticking around :)
Ty all! Now to testing, woo!
3 weeks ago
Hey, consider adding more good ramp? The avg. CMC here is 4.5, that's very high without having a lot of ramp. Dinos can benefit from lots of ramp because most have high mana costs. Zacama is also nine mana.
- Birds of Paradise
- Llanowar Elves
- Elvish Mystic
- Garruk Wildspeaker
- Wild Growth
- Fertile Ground
- Dawn's Reflection
- Voyaging Satyr
Other cards to consider:
- Lifecrafter's Bestiary
- Greater Good
- Eladamri's Call
- Eldritch Evolution
- Vizier of the Menagerie
- Deathgorge Scavenger
- Swords to Plowshares
- Chaos Warp
- Krosan Grip
- Momentous Fall
- Eternal Witness
Budget lands to consider:
- Kindred Summons
- Warleader's Helix
- Relic Crush
- Gleam of Battle
- Rite of Passage
- Path of Mettle
- Orazca Relic
- Bellowing Aegisaur
- Huatli, Dinosaur Knight
- Sun-Blessed Mount
- Snapping Sailback
- Charging Tuskodon