|Commander / EDH||Legal|
Printings View all
|MTG: Commander (CMD)||Mythic Rare|
|2011 Core Set (M11)||Mythic Rare|
|Duel Decks: Garruk vs. Liliana (DDD)||Mythic Rare|
|2010 Core Set (M10)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Planeswalker — Garruk
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
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Garruk Wildspeaker Discussion
4 hours ago
Yes, I do have some suggestions but your curve might not get better. Since prison aims to lock the opponent into a haze from which they cannot escape, your curve should be very low. You are already playing a lot of the staple cards, so there isn't much to change. But to start, I recommend Garruk Wildspeaker instead of Garruk Relentless, His untap 2 lands ability is amazing for the deck, plus he'll generate creatures for you. I know you want the wolf deck thing as well so you could play both, really you should at least play 2. Ancient Stirrings Will help you get the artifacts you need to win, so I'd play 4. I'm not a fan of Narnam Renegade, I recommend more Scavenging Ooze for your 2 drop spot. If you don't care about budget, Noble Hierarch is practically a must have. A fun play is Obstinate Baloth, normally a sideboard card but if you are playing this casually it's a really fun card. You could play Pendelhaven(1), because I'm about to recommend a bunch of mana dorks. Llanowar Elves and Elvish Mystic would be interesting. You don't necessarily need them though. Something you may not expect me to recommend, Smuggler's Copter. All of your creatures can crew it(mostly), and it'll draw you cards, plus it has flying. And it's a 2-drop, added bonus. I can't really give you many pointers, I really like your deck, these are just cards you could play. Maybe even consider Throne of the God-Pharaoh and Bottled Cloister. Those could be really fun. Again, your deck is super solid, with late game plays, I like the unorthodox play with Master of the Wild Hunt, I've never seen that before. Well done! I will say you don't have to play any of these cards but if I had to tell you what to take out, I'd say Narnam Renegade would go and put in Noble Hierarch, or any of the other mana dorks. Definitely Smuggler's Copter for Nissa. You might not even need Courser. Good luck with your deck!
1 day ago
+1 The deck looks fun to pilot. Some suggestions
Metallic Mimic - grants all your elves +1/+1 counters.
Path of Discovery - helps you filter the top card and puts +1/+1 counters on your creatures.
Triumph of the Hordes - Swarm opponents with infected elves!
Lifecrafter's Bestiary - Free Scry every turn and card draw for just an additional .
Growing Rites of Itlimoc , Gaea's Cradle - Who doesn't love more mana at their disposal.
Heroic Intervention - A staple in almost every Green deck. Protection against target removals and board wipes.
Herald’s Horn - Awesome for tribal decks. Synergizes well with "Explore" and "Scry" mechanics and Sensei's Divining Top if you decided to play it.
6 days ago
Howdy. An interesting deck idea you've here with a "hidden" commander.
Since she starts the game in your library, I'd recommend including more ways to grab Vraska out early.
Dimir House Guard synergizes pretty well with the deck, acting both as a tutor for Vraska, Sac-outlet and a 2/3 beater with embedded evasion.
32 lands and a few mana rocks/dorks and ramp spells may be insufficient for you. I'd up the land count slightly. Gaea's Cradle is always awesome in token based decks but it's price is exorbitant these days...
1 week ago
There are a few pieces you might be missing here.
First off, the one oath that you're missing: Oath of Jace
And finally, the planeswalkers you may have missed. Sorin, Lord of Innistrad creates tokens with the + and the ultimate is devastating. For the creatures that you have, Ajani, Mentor of Heroes is insane. Ajani, Adversary of Tyrants does the same thing as Mentor of Heroes, but eventually gives you another kind of token. Aminatou, the Fateshifter and Deepglow Skate. Garruk Wildspeaker is some lovely ramp. Jace Beleren is card draw and can gain you some early-game allies. Jace, Architect of Thought is a little protection for the walkers. Jace, Unraveler of Secrets + is an Opt. Kaya, Ghost Assassin is a nice swiss army knife. Teferi, Hero of Dominaria is just the best. Venser, the Sojourner is insane with Deepglow Skate, or if you get Djeru, With Eyes Open it's just the best thing.
1 month ago
I'd consider Evolving Wilds/Terramorphic Expanse over Blossoming Sands, as it fixes all colours and dodges Blood Moon if you crack them before turn 3. Naya Panorama is also interesting, but less amazing in such a colour-intensive deck. Brushland, Karplusan Forest, Battlefield Forge exist, but only one has been printed recently enough to smoothly slot into budget lists.
Radiant Destiny- compared to Always Watching its more expensive beacause its in standard, while more difficult to turn on, so I'd consider a switch. Beastmaster Ascension is on-theme and slightly cheaper, and my personal preference. Mayael's Aria can also be fun.
Beast Within is on-theme premium removal.
Garruk Wildspeaker's various incarnations all make beast tokens, which can work well.
Good luck, and I hope that you get that streamlined deck of your dreams. Its always good to see more weird tribal lists around.
1 month ago
Thanks for the suggestion MurderForBrunch, I didn't think about Imprisoned in the Moon. I'm going to organize my enchantment pretty soon. For Merciless Eviction, it's a great card, but I want to test a new card from the commander 18 edition first.
Now the new change:
1 month ago
@fearfactor19 There are some decent options, but it's important to view them as utility cards that support your game plan - NOT replacements for creatures. Gotta keep that quotient high for Mayael to be reliable!
Then there's the trio of Domri Rade, Nahiri, the Harbinger, and Vivien Reid: plus ability for card quality/card advantage, minus ability for removal, ultimate that pushes your creatures into the red zone. These are all playable, but you'll find better options as you continue to upgrade.
Oh, and I've also done some playtesting with Elspeth, Sun's Champion. Given that this is a primer I wanted to focus on synergistic card selections, but Elspeth is powerful enough in a vacuum that you'll never be sad to have her hit the table.
1 month ago
Hey, you're right there's a lack of ramp here and the avg. CMC is 4.16. Without lots of ramp is too high for a Commander deck. Even with ramp this is too high to be competitive. There's too many five drops here I think you can trim some, this will help the lower the avg. CMC. My suggestions will be semi-budget, no card over $40.
I suggest you upgrade the manabase with Shock lands and Check lands.
- Overgrown Tomb
- Temple Garden
- Breeding Pool
- Godless Shrine
- Watery Grave
- Hallowed Fountain
- Woodland Cemetery
- Sunpetal Grove
- Hinterland Harbor
- Isolated Chapel
- Drowned Catacomb
- Glacial Fortress
Other good low CMC ramp to consider (staying away from mana dorks because of board wipes): Mana Vault, Chrome Mox, Fellwar Stone, Everflowing Chalice, Coalition Relic, Talismans: (Talisman of Unity, Talisman of Progress, Talisman of Dominance), and Signets: (Simic Signet, Selesnya Signet, Golgari Signet, Azorius Signet, Orzhov Signet). I'm a fan of Talismans over Signets for the very reason that I can tap a Talisman to make . I don't need another land or mana source to make mana like I do with a Signet.
You can expand on the theme of locking your opponents with three cards: Stasis, Winter Orb and Garruk Wildspeaker. Stasis is just a good card with a Superfriends strategy because Planeswalkers don't tap, your free to use loyalty abilities for the turn while your opponents are locked down. Lock them for only a few turns and ultimate all the Planeswalkers you control. Orb is the same once you get some Planeswalkers into play drop Orb. Garruk can untap two lands and given that you can potentially use his loyalty abilities more than once a turn makes him great with a Stasis or Orb lock.
Consider Enlightened Tutor and Mystical Tutor? These one drop instant tutors are some of the best in Commander. Enlightened can tutor for Doubling Season or Stasis or any other enchantment or artifact such as The Chain Veil. Mystical can tutor for a board wipe or Armageddon, etc. These are powerful cards for only one mana. Consider Eternal Witness? Witness is a staple in Commander for green. Her ETB ability can get back any card from the graveyard including a land or Planeswalker.
Consider Burgeoning, Mystic Remora, Rhystic Study? These are good low CMC Commander cards. They can disrupt your opponents and/or give you card advantage simply by letting your opponent's play the game.
I have other suggestions, but I'll stop here.
Good luck with your deck.