Garruk Wildspeaker

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Mythic Rare
2011 Core Set (M11) Mythic Rare
Duel Decks: Garruk vs. Liliana (DDD) Mythic Rare
2010 Core Set (M10) Mythic Rare
Lorwyn (LRW) Rare
Promo Set (000) Mythic Rare

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Tokens

Garruk Wildspeaker

Planeswalker — Garruk

+1: Untap two target lands.

-1: Put a 3/3 green Beast creature token onto the battlefield.

-4: Creatures you control get +3/+3 and gain trample until end of turn.

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Garruk Wildspeaker Discussion

deepon on Go Big Green

1 day ago

I have a few suggestions for this deck.

Sticking with mono-green, Dungrove Elder and Primeval Titan synergize immensely. You can play Dungrove as early as turn 2 with 2 Forests and a mana dork and it just gets stronger and stronger as you play. Find a way to get Prime Time out quick, going over that in a bit, and you instantly power up Dungrove with 2 forests hitting the field when Prime Time is played.

Sticking with Prime Time, his ability also works with Nykthos since it the ability states that any land card can be searched for and placed on the battlefield tapped. Mana ramping lets you get the Prime Time out faster i.e. Search for Tomorrow, Explosive Vegetation, Skyshroud Claim and Nature's Lore if you are sticking with Casual format.

I love Mwonvuli Beast Tracker for the card search ability. I stick stick with 4 of those and 1 or 2 of the bombs that you want to draw out like Rhonas or Gearhulk. In fact, make sure the only creatures you run have the searchable abilities like hexproof, reach, deathtouch and trample sans multiple Beast Trackers and mana dorks.

I like some of the creatures you have listed like the Hornet Queen because you utilize the tokens it makes AND the 3 devotion you get towards using Nykthos. A REALLY good devotion card like Khalni Hydra is a good game ender because unless it gets removed, you can literally summon anything in your deck at that point plus with running mono-green creatures, its super easy to summon with just your forests.

The only instants you should keep at this point are Giant Growth if you really want to make stuff bigger but I think a better sweeper would be Nylea, God of the Hunt. You could run 2-3 of these because it you can use it as a enchantment to give everything on your side of the field trample plus if you have the devotion (and it counts itself too) you have low costing 6/6 Indestructible which can only be removed with exile.

The true instants that every green deck will need is Beast Within for literally the best green spot removal in the game or to troll your opponent, Snakeform. Other instants are to protect your your field and your face. Heroic Intervention, Blossoming Defense, Ranger's Guile all protect your creatures from either a boardwipe or targeting with exile spells. Tower Defense is for protecting YOU from taking damage from flyers because that is one of the biggest weaknesses of mono-green. Clip Wings is good to take out big bad flyers like dragons and angels.

Rancor is ok if you aren't going to run other trample creatures or Nylea but unless its 4 of, I think its not all that great tbh.

Not sure if you want Planeswalkers but if you do, Garruk Wildspeaker is great for ramping and Garruk, Primal Hunter is good for getting card draw/creatures played and both have a win-con with their ulti. Similar win-cons are Overwhelming Stampede or Overrun.

Hopes this helps! +1

entheogeneral on my first super friend deck

1 week ago

I'm not a nice person but I want more people to be dicks to eachother by playing Superfriends. It really depends on your price range. I always find that blue and blue-multicolored really works for 'walkers, like Venser, the Sojourner, Tezzeret the Seeker ,Jace, Architect of Thought, Jace, Unraveler of Secrets, Tamiyo, the Moon Sage, Jace, the Mind Sculptor, and Narset Transcendent. Good blue support cards: Deepglow Skate, Cyclonic Rift, Thrummingbird,Tezzeret's Gambit, Inexorable Tide, and Atraxa, Praetors' Voice.

As for green and greenish planeswalkers: Nissa, Voice of Zendikar and Nissa, Vital Force and Nissa, Steward of Elements, Tamiyo, Field Researcher, Garruk Wildspeaker, maybe either Kiora, Ajani, Mentor of Heroes and Unyielding and Vengeant (the ones you already have), Xenagos, the Reveler, Vraska the Unseen, Sarkhan Vol, Garruk Relentless  Flip, Samut, the Tested, Oath of Nissa, and Primal Vigor.

As for White: Gideon of the Trials and Gideon Jura, Ajani Steadfast, any Elspeth, Oath of Gideon, Djeru, With Eyes Open and the other non-planeswalker white spells (which you seem to have covered), and Nahiri, the Harbinger.

As for Red: none of them. Fuck red. All the Chandras but the new one don't appeal to me and you should only splash red.

And last (but certainly not least); BLACK: Sorin Markov and Sorin, Lord of Innistrad, Kaya (if you wanna be bitchy), Sarkhan the Mad, Liliana of the Veil and Liliana Vess and Liliana, Death's Majesty, Ob Nixilis Reignited, Tezzeret, Agent of Bolas, Ashiok, Nightmare Weaver, Oath of Liliana, and that one black removel spell that proliferates.

And as for three colors and colorless: Karn Liberated, Ugin, the Spirit Dragon, Rings of Brighthearth, Contagion Engine, and maybe even Throne of Geth.

Sorry for how unorganized this is, don't give none. Good luck on pissing all your friends off until they get sick of you then you sell all the 'walkers and buy Eldrazi Tribal and they don't invite you to parties 'n all... And about your deck, my advice would be too follow the above suggestions and try to lower the mana-curve.

xyr0s on Modern Stompy [In Progress]

1 week ago

Not sure that I like this deck. It's bit of stompy... and a bit of ramp... and an inkling of something-with-counters. But the parts do not play all that well together, I suspect. You might get a hand of ramp (2 lands, Arbor Elf, and Utopia Sprawl), and then get the cheap creatures that go well with stompy - a pair of Kalonian Tuskers. That's not really great, even though it's playable. It had been better to get a pile of stompies, or a couple of huge creatures you could ramp into.

Dungrove Elder is going to disappoint. You only have 20 forests, and no way of ramping them into play. That means - in averages - that forest number 4 could be quite far away (it could take up to 5 turns, and attacking with a 4/4 hexproof in turn 6 is not really a game changer), and Dungrove Elder is not really worth playing as a 3/3.

The +1/+1 counter-creatures might simply never meet. And if they do, you might have an Arbor Elf on your opening hand, which you'd rather play turn 1... or which will be an almost dead card at any time later. Oh, but if you want to play with that kind of ramp, try out Garruk Wildspeaker. It's can be played on turn 2 (if you have the rest of your ramp set-up, and then give you a token, or untap lands for even more early spamming of creatures.

Anyway, I think you have to make up your mind, if you want to play stompy, ramp, or something with +1/+1 counters.

Hi_diddly_ho_neighbor on Welcome to Skund

1 week ago

Thanks for the comment. This is a go wide deck that is sorta token-ish, which is why I originally had it in here. Alongside the two creatures you mentioned the enchantment plays well with Rampaging Baloths, Garruk Wildspeaker, Oviya Pashiri, Sage Lifecrafter, Arachnogenesis and Wolfbriar Elemental, not to mention the fact that Nacatl War-Pride + Parallel Lives basically says "eliminate target player". That being said, it is a bit of an awkward card in this deck and probably will be taken out eventually.

I have been considering Bane of Progress, but I already pack 8 other ways (3 of them are mass removal) to interact with problematic artifacts and enchantments so I was hesitent to add another.

Primeval Bounty is one of those trap commander cards IMO. It seems really good on paper, but never performs well in real life.

I have been considering some haste enablers like Concordant Crossroads, or additional land animators like Natural Affinity, or including Nissa, Worldwaker in the list as they all promote my deck theme. I just need to figure out how hard I want to go into beating down with lands (which this is Jolrael...so pretty hard I guess haha)

KsP_FtW on Mana Ramp Confusion

4 weeks ago

I'd say instead of Naturalize and Fog, throw in Elvish Archdruid, that'll get some serious ramp really quick. Also, I don't think splashing white is necessary for Midnight Guard, I know it's for the combo, but I don't think it really fits in here. Instead I'd throw in like Garruk Wildspeaker or Heritage Druid.

xyr0s on Explosive Mono-Green Ramp

1 month ago

Isn't Garruk Wildspeaker missing? Untaps lands like a baws, and if you don't draw much other than small creatures, he's good for an Overrun every now and then.

Wistful Selkie is a decent enabler for this type of deck - carddraw and 3 devotion, that's not bad.

Kosmokatze on The Rock

1 month ago

Thank you for your time and your detailed answer! It has been very helpful.

My question regarding the mana elfs came up, because I am playing with the german highlander banlist (http://www.highlandermagic.de)

Our meta is diverse with different and changing archetypes, but I haven't seen a GB Rock around so far. Anyhow, I currently face Ux Control (Izzet, Azorius) and RDW in approx. every third match. Overall I have quite good results against the creature style midrange decks and can beat RDW. Now I want to work on the weaknesses.

Mox Emerald, Mox Jet, Sol Ring, Sensei's Divining Top and Mind Twist - which recently you put in for Deathgorge Scavenger - are banned. On the other hand I include Demonic Tutor.

Running one or two mana elfs seemed to me like an okay replacement. However, I am not sure if they'll stay longer. I just don't see replacement options for the Mox's at the moment.

I don't consider Chrome Mox and Mox Diamond, because I feel like the speed isn't really worth the card disadvantage in this archetype. I have tried different numbers of mana elfs. These work better in midrange creature decks (like Jund, Abzhan, 4c Goodstuff), where curving into 4-drop in turn 3 and then protecting your board state is the key (or in elfball decks etc.).

Since I want to survive and win through the end game, the remaining options are second to Wall of Roots and Sylvan Caryatid which provide better protection.

If you have a good advise on the replacement question, I'll be happy to hear it!

I'll try Praetor's Grasp, thanks for the suggestion. I think it's more versatile then, for example, Chalice of the Void, which I was planning to test to shut down combo decks.

Everyone keeps telling me it's crazy not to play Deathrite Shaman, but in the end I came to the same conclusion. I prefer more solid and reliable ramp, lifegain and even graveyard hate. Some players add ABU duals just for using the flexible options of the Shaman, but I haven't really missed him so far. Personal preferences, I guess.

I can also confirm your rating of the planeswalkers, even if still kinda undecided. Vraska, Relic Seeker is out for me, too. Nissa, Vital Force was okay, but mostly ended using the +1 ability with no additional board presence. Garruk Wildspeaker is better in the previously mentioned midrange creature style decks. Sadly, he makes tokens with the -1 ability, so still unsure about him. Since the purpose of Ob Nixilis of the Black Oath is creating sustainable board presence, maybe Grave Titan could fit the role. He is one mana slower, but it's 10 power for 6 mana and provides a more aggressive strategy. After three rounds, Grave Titan and Zombies have attacked for 42 life, Ob Nixilis for 15.

Have you tested Ugin, the Spirit Dragon? He could possibly fit, since he provides great board control, can immediately turn around and win the game, compared to Karn Liberated, who is kinda win more.

I am curious to see what changes you'll make in the future.

Last but not least, I will most likely include Thrun, the Last Troll to improve the matchups against Ux control decks. Unfortunately, he has no direct ETB impact. Still, Thrun is hard to handle for other control decks and he was okay for me so far.

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