Garruk Wildspeaker


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare
2011 Core Set Mythic Rare
Duel Decks: Garruk vs. Liliana Mythic Rare
2010 Core Set Mythic Rare
Lorwyn Rare
Promo Set Mythic Rare

Combos Browse all


Garruk Wildspeaker

Planeswalker — Garruk

+1: Untap two target lands.

-1: Put a 3/3 green Beast creature token onto the battlefield.

-4: Creatures you control get +3/+3 and gain trample until end of turn.

Price & Acquistion Set Price Alerts





Garruk Wildspeaker Discussion

WrathofCod on Saskia's Blitzkrieg

11 hours ago

@ Blitzak Glad you appreciated my opinion on what you have done so far! Overall, I really agree with the point you are making, specifically with Sunforger. I was confused why you weren't running it at first, but now I completely understand your reasoning! As far as cuts go there are many, but there are probably 5-6 cards that might be worth letting go of. Overwhelming Forces - Decree of Pain is just better, besides it seems too expensive for what you are trying to do. Rakdos, Lord of Riots - The mana cost is incredibly color-intensive, has the same cmc as you commander making it awkward to curve out, and the cost reduction is not amazing since the majority of your creatures are cheap and require lots of colored mana. Yahenni, Undying Partisan - Stats are not great for the mana you pay, and although it does have haste, I feel like there are both better sac outlets and 3-drops. Glory-Bound Initiate - While it is an AMAZING card in standard, I have never been impressed with this card in EDH and feel like it's mediocre stats combined with the fact that it needs to exert to gain lifelink makes it suboptimal in your deck. And finally Garruk Wildspeaker - While he is a great card in some decks, I don't know if your deck is built to maximize the effect he provides. In addition, he paints a target on your back and the ability you want him most for is his ultimate. Anyways, these are just a few small suggestions and my opinion, so feel free to do with them whatever you like! Best of luck man!

LordNazahn on It's Not Easy Being Green

1 day ago

ok so some suggestions:

~Blighted Woodland and Myriad Landscape: Cheap 'fetchlands' to get out your Forests and thin out the deck.

~Garruk Wildspeaker is a little better then Primal Hunter in my opinion, your free to keep him but i suggest adding Wildspeaker.

Chord of Calling: A good Green mana sink

Craterhoof Behemoth: A game ender...though you need:

Mana Dorks: Freyalise, Llanowar's Fury makes 1 each turn plus some utility and card draw, but basic dorks are also great Arbor Elf, Fyndhorn Elves,Elvish Mystic, Llanowar Elves

IlGuale on Which deck should i buy ...

1 day ago

First thing, thank you all.

clayperce, that list (along with Competitive RG Ponza On A Budget) is actually the base for the budget Ponza list i brewed. It's really good and i love his/her analysis. Still, after all that math, my inner Timmy is also inspired by RG Ponza, PPTQ WINNER!!'s number of big creatures.

rothgar13 and Oloro_Magic, that was my same stream of thought: Ponza is a really solid deck, and even without BM or fetches can fight is way to a Top8 (at least during a FNM). BUT token (and BW in general) can be upgraded in many different ways: Smallpox (which includes Death Cloud, Aristocrat, Vehicles, Abzan... My difficulty comes exactly from that choice between a solid, tiered deck and a good base to build more than one possibly good decks. So thanks again. :)

Ps. Even what i already have for the builds is "balanced": 4x Arbor Elf, 4x Lightning Bolt and 2x Garruk Wildspeaker for Ponza and 4x IoK, 4x PtE and a Sram's Expertise for BW.

QuantumMechanic on Cutting Cards from my Selvala ...

3 days ago

As stated in the title, I'm working on finalizing my first ever hand-built commander deck, a Selvala, Heart of the Wilds deck. The deck is a Mono-Green Ramp deck featuring plenty of Eldrazi and mana ramp, and long story short, it needs to be cut down a bit; both in cards and in price. So, I'd like suggestions on which cards I should cut (and why, please)! (Any other suggestions are also welcome.) I need to cut 8 cards to make the deck legal!

Here's the deck itself:

Selvala's Eldrazi RAMPage!

Commander / EDH* QuantumMechanic


Now, these cards below are the 20 most expensive ones in the deck (aside from Selvala or ones I already own). I'd like to cut cards from here to help reduce the cost of the deck, as I plan on buying it. Or, if there are cheaper alternatives to these cards or other cards in the deck, let me know!

Eldrazi Conscription


Garruk Wildspeaker

Darksteel Plate

Urza's Incubator

Eye of Ugin

Elvish Piper

Song of the Dryads

Lightning Greaves

Reliquary Tower

Pathbreaker Ibex

It That Betrays

Spawnsire of Ulamog

World Breaker

Sol Ring

Sword of the Animist

Wirewood Lodge

Tempt with Discovery

General's Kabuto

Elvish Harbinger

Qolorful on A Spark Awakens

6 days ago

Having not played the deck, it is hard to say what to remove, but I will say that with doubling season Samut, the Tested is basically a super friends tooth and nail. Any two walkers on the field when you get that combo.

There are a few arguments that I could try to make for what to remove, but ultimately you are the one using it, and you know better than me what works well for the deck and what doesn't. That being said, here are my picks for potential removal:

Garruk Wildspeaker- with the rest of the deck comp it seems like he's mainly useful for untapping lands. The 3/3 token every turn just doesn't seem impactful for edh, and his ult certainly doesn't. If I'm right, then I feel like samut is worth testing here because of the potential value of her ult. while I'll admit her two other abilities are no good either, i think the combo potential warrants a test.

Sorin, Lord of Innistrad- for a similar reason to garruk. It seems like only his 3rd ability is what you want to me, and he isn't the only walker you have that can have that sort of effect on the game, so the ability to fetch and play any two walkers seems strong in this slot as well. I'm actually less confident in how I feel about replacing him, because he's still really good. I just wanted to give at least two options I considered viable.

Holtzman on Omnath Locus of best looking tokens ever.

1 week ago


I have an Ramunap Excavator in the mail with my Eldrazi Monument and Shamanic Revelation will update my list when it comes in.

Yes I'm waiting to spend the money on a Mana Crypt and Lotus Cobra for early ramping. The dorks are there for budget reasons definitely not ideal.

I've had really good experience with all 4 PW I run,

Garruk Wildspeaker is 2 mana exel that can block for himself, and he is often ignored enough to get his Overrun off.

Nissa, Worldwaker is similar though its hard to get 4 forest sometimes may switch for Nissa, Vastwood Seer  Flip note though that her other +1 does not end at end of turn, so the land stays an elemental

Xenagos, the Reveler has been amazing he truly can produce ridiculous mana and can generate blockers before omnath is out like the other two

Koth of the Hammer is the most likely to get his ult off because his +1 is underwhelming and his -1 is situational, and the power of mountain ping is insane even with only 4-5

Sarkhan_Dragonclaw348 on Vorel and his Merry Counters

1 week ago

I also suggest Altered Ego as a strict upgrade on Clever Impersonator, unless you're using the Impersonator to copy noncreature permanents.

Look at your legality section. Lumbering Falls and Kiora, Master of the Depths are both illegal, apparently.

I don't know how much success you're having with Undergrowth Champion, but I never liked it very much. Just personally, I would suggest dropping it.

Somehow, you're not running Master Biomancer. Do it.

Spike Weaver and Spike Tiller both enter with counters and transfer a counter for 2. The Weaver has a fog effect and the Tiller makes 2/2s, so that's also nice.

Instead of Lighthouse Chronologist, use Sage of Hours. My personal suggestion; I see you've already considered him, though.

Two enchantments I like: Bred for the Hunt and Curse of Predation. They give you counters for attacking and dealing combat damage to a player respectively.

Sapphire Drake gives everything flying. That's always a good thing in mainly green decks.

Instead of Woodland Bellower, Genesis Hydra. Much more flavor in this deck.

You've got mostly green, so Reverent Hunter would make a good choice.

If you have tokens or lots of creatures often, play Stag Beetle.

Vastwood Hydra gives away its counters even when it dies, as does Servant of the Scale.

Oran-Rief, the Vastwood makes for a good land for boosting your creatures, as do graft lands.

Minamo, School at Water's Edge lets you untap Vorel.

Gutter Grime creates increasingly large slimes. Ew.


Garruk Wildspeaker is a useful endgame planeswalker.

Everflowing Chalice for ramp.

For adding +1/+1 counters at instant speed, Strength of the Tajuru.

Often, you can check Auto-suggestions for cards this deck could use. I used that to bolster my advice. (Bolster is another nice +1/+1 counters ability, btw.) I also used my Vorel deck: . It has a card-draw subtheme, but most of the cards are related to this.

A couple other deck ideas:- Atraxa, Praetors' Voice covers so much more ground with +1/+1 counters--you can play Abzan/Dromoka cards, Golgari cards, even the Orzhov Syndicate has powerful spells with counters. And those are just tribes/guilds.- Partner commanders. If Sultai is workable, use Reyhan, Last of the Abzan and Kydele, Chosen of Kruphix for a sacrifice-card draw theme. I have a deck based on that.

xyr0s on Antonio's Ponza R/G deck

2 weeks ago

Destroying lands that late in the game, as what you get to do with deus and aura, is not very good - your opponent has gotten his lands by then, and can play whatever he has available to stop your one mega-threat. If you want to destroy lands, do it earlier (consider playing against G/x tron - do you really want to let a tron deck have 4 turns without interfering with his lands?).

Your ramp plan is fragile. Persn'ly I've never really thought ramp creatures are much good in modern (elf-tribal decks being the exception), but even then, you have some weak ones (if it has to to that way, Arbor Elf and Birds of Paradise are better). What makes it even worse is using Xenagos, the Reveler for ramp. His ability to give you mana is completely dependent on your opponent leaving your small ramp creatures alone. A decent ramp package could be 4 Arbor Elf, 4 Utopia Sprawl, 3 Garruk Wildspeaker, 4 Search for Tomorrow. It has some creatures, and some other things, and the planeswalker is good for things other than ramping - beast tokens are ok for defense too. You could also go with a devotion/nykthos kind of ramp...

And other than that, some mix of cards from the ponza deck - Mwonvuli Acid-Moss, Stone Rain, Goblin Dark-Dwellers... forget about combat tricks - you just draw them when you'd rather draw something else, and an opponent without land doesn't really fight back anyway.

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