Bayou

Bayou

Land — Swamp Forest

(: Gain or .)

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Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Oldschool 93/94 Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bayou occurrence in decks from the last year

Legacy:

All decks: 1.18%

Commander / EDH:

All decks: 0.05%

Golgari: 0.29%

BUG (Sultai): 0.61%

Bayou Discussion

DemMeowsephs on The Power of my Graveyard

1 week ago

Woah Woah Woah Woah. Complete basics for your lands? I guarantee you, if you use some of the following lands instead, you will win SOOOO much more. Try some of the following:

Mortlocke on The Song of Phyresis

2 weeks ago

AscendedLandfalls, thanks for the comment and suggestion. I haven't thought about running Dryad of the Ilysian Grove because outside of color-fixing and a psuedo Wayward Swordtooth effect for it doesn't offer the deck much. Worse yet, it's a very unsafe form of color-fixing as it is on a creature body that can easily be removed by a whole host of different targeted and non-targeted spells. I'll argue that it suffers from something similar to the "glass cannon" trope where it's super strong in some aspects - but super vulnerable at the same time.

Rampant Growth is good ramp in a certain context. I don't run that many basic land cards in this deck (only 3) so it's not really worthwhile to include. Farseek is probably more worthwhile as it can find typed lands, but paying for a tapped land doesn't seem as appealing as a mana rock for the same cost. You say Skyshroud Claim is not efficient? For I can tutor for two lands that come into play untapped and can fetch any forest typed land. That means I can fix my manabase by fetching any two of the following - Tropical Island, Bayou, or Savannah (or their shockland equivalent). If you think this spell is not efficient, then please tell me what i'm missing because I think it's nothing short of amazing for a multi-color deck.

MTGconstructor on How to Get Kicked out of Your Playgroup

1 month ago

Kaioken88 If you want to add in more competitive cards Here is a list: Vorinclex, Voice of Hunger, Yosei, the Morning Star, Acidic Slime, Liliana of the Veil, Reveillark, Survival of the Fittest, Jarad, Golgari Lich Lord, Phyrexian Altar, Ashnod's Altar, Grave Titan, Tooth and Nail, Savannah, Scrubland, and Bayou. But in all honesty, its how you play the deck and if you want to combo off or not that will determine if you are competitive or not

Mortlocke on Competitive Sliver EDH

1 month ago

stubear89, In reference to your previous statement regarding YawgWill - "usually with Yawgmoth's Will you will not have the mana to fully recover that one turn unless you have Morophon, the Boundless or Mana Echoes, typically I rely on Patriarch's Bidding".

Typically you're trying to fish for one maybe two cards in the graveyard that will result in a win. Be it a Sliver Queen or a Mana Echoes you only want one card not the whole graveyard. Not to mention, it also results in a land drop in the case of fetches being used earlier in the game. If you can't manage to spend any more mana after the for the will and play what you need from the graveyard then you should look into more efficient means of ramp such as: Skyshroud Claim and Nature's Lore and including more mana rocks such as: Arcane Signet and/or Fellwar Stone. A direct result from the inclusion of any of the previously mentioned cards is that you will have a more consistent flow of mana and the right type of mana as well - as you will be able to fetch any of the forest typed Revised duals in the deck (e.g. Taiga, Tropical Island, or Bayou to name a few).

I implore you to take another look at YawgWill as it's some of the most powerful recursion in all of magic (if not some of, then it is the most powerful - there's a good reason why it's on the reserved list). I think any deck with black mana would be hard pressed to not find a good use for it.

jesuslovedhumor on targeting Thespian's Stage with Vesuva

1 month ago

I am almost certain that if I have Thespian's Stage out and copying...say... Bayou the Thespian's Stage land now reads like this Bayou: Forest Swamp: tap for G or B mana: 2 and tap: Thespian's Stage becomes a copy of target land and gains this ability. So if I play Vesuva the next turn targeting Thespian's Stage it becomes a Bayou that reads like this Bayou: Forest Swamp: tap for G or B mana: 2 and tap: Thespian's Stage becomes a copy of target land and gains this ability. Am I right?

TCG-Player on Honorless Meren cEDH

1 month ago

I took this deck to a few commander tournaments and it definitely did what it is supposed to, but every game I play with this deck makes me realize, why I dislike cEDH. It is just hit or miss most of the time. If my opponent resolves Ad Nauseam at the end of his turn 2 (my turn 1), there is absolutely nothing I can do. And if I go first and open Protean Hulk, Lesser Masticore, Mana Crypt, Bayou and Necromancy I win without interference. Also, almost no one in my regular LGS plays cEDH and this deck does not fare well against regular EDH decks. It either wins way too fast, is too resilient for the other players to stop, or I just brick too much to win in a reasonable time.

But there are also many things I like about this deck specifically, namely it's speed and consistency. And I am not talking about what turn it can go into combo, but rather it always having a fast start and not many bad opening hands (aside from drawing combo pieces). Since Meren is my favorite commander, I decided to make this deck into a reanimator/toolbox deck.

And now we reach the reason for me commenting: I lack a win condition. I always play decks that are "perfect" within the boundaries I set for myself when building that deck and it is not uncommon that I am asked to play another deck, after winning a game. And that is what I want to avoid. I find that most people don't particularly dislike losing to combo, as long as they feel like it was "fair", myself included. But to me it is one of the worst things to happen in a commander game, if I have to explain to someone why they are not allowed to play the game anymore and that they have to scoop up all their cards now. In my experience, it is always bad if a player wins in a single turn and that everyone prefers to be killed by an army of creatures (or any "foreseeable" thing for that matter), because it just feels "more fair".

So how does this deck win, when combo is entirely off the table? The wincon I most adore is for sure Queen Marchesa's. It combines Group Slug, Pillowfort, Politics and strategic resource management to "control the game without controlling it". It punished decks for what they do best without removing their ability to play the game. It only strikes down other people's strategies when they point their aggression towards the player piloting the Marchesa deck and manages to keep it's opponents in line trough "fear". Once the other players are done fighting and only one victor emerges, it is time to use up all the stored resources to utterly crush the last remaining foe. Truly wonderful

So please tell me if you can think of any "fair and fun" wincon for this deck. I also always liked the idea of Groupslug, as it can't ever be unfair, because it only punished opponents for what they are doing. It does not exclude anyone from the game, while still keeping everything in check. The only decks that need to be destroyed are these glass-cannon cEDH decks. Most of them combo and win, or fail to do so and lose. I do no know a way to make a game enjoyable for this kind of deck, so it just just be crushed.

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

2 months ago

WUBRG97: Hmmm. If I were trying to tone down the power level, I'd add a few of my older favorite cards back in: Parallel Lives, Garruk Relentless  Flip, Archfiend of Ifnir, Survival of the Fittest... But I'm probably not going to make an explicit separate list with these changes. I will say that I've never been a fan of Blowfly Infestation here; it causes Problems and is often a dead card. I have easier-to-tutor-for combos :)

skeletonkey8: The only real cards I'd add if I had infinite money are Bayou, the rest of the fetches, maybe Chains of Mephistopheles or Living Plane? Plus foiling more things, of course ;)

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