|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|Masters Edition III||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Land — Swamp Forest
(: Add or to your mana pool.)
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1 day ago
Greetings! I'm seriously cutting down on my collection (may end up selling everything), and will be listing a lot on ebay over the net few months. Currently, the cards listed are:
2 days ago
My first upgrades would probably be the dark confidant, the ancient tomb, and the counterspells - at least in my opinion. I also switched out the tarnished citadel for an exotic orchard because there's more than enough u/b/g in the decks where I'm playing. At a very minimum, it taps for U/B every time, and almost always gets me all 3 of the more important colors.
4 days ago
Howdy there. I see you have a number of cards I'm terribly interested in, but you seem to have no wants list. Would you be willing to take a look at my binder and see if there's anything you'd like? Binder
I'm interested in the following, priority first.
So a fair amount of things...I've got some shiny stuff, please let me know.
3 weeks ago
The fetches are strictly to get the manabase in place as soon as possible. Bayou and Overgrown Tomb can be fetched by all of them and allow for very quick plays. After that, just go for the applicable basic. The deck works great on even just a max of like 6 lands. By then you should have already tutored, buried and reanimated a win condition. If you haven't then you are playing a control line with the lock pieces to get there.
I really do like your suggestions for Phyrexian Dreadnought, Defense of the Heart and Shambling Shell for a midrange brew. I am in the process of making a shell for that too for more casual play so that others don't feel so defeated without the chance to really interact and will definitely remember those for such a decklist.
3 weeks ago
If you're going for a single-out-a-player-hunt-them-down theme:
I think the curses are pretty funny:
Also, since you're removal heavy:
Going to need some card draw:
Recur some of your curses and other combo cards with:
Some other dick cards include:
Plow Under - Nothing says "Screw you" like setting them back 2 mana and 2 draw steps.
Kamahl, Fist of Krosa - Another way for you to animate lands.
Nature's Revolt - Another way for you to animate lands.
Some generally good cards:
Toxic Deluge - a scale-able board-wipe that can kill indestructible things
Maelstrom Pulse - Another removal spell that can hit walkers (as well as anything else)
Abrupt Decay - Another removal spell that can hit a ton of non-creature threats
Bane of Progress - too many artifacts and enchantments to run this guy
Burnished Hart - more for non-green decks that need ramp. The stuff you have in here is already way better.
Butcher of Malakir - Never a big fan of this guy, especially if you don't have ways to control when his trigger happens (with ways to sac guys whenever you want)
Creakwood Liege - Not a lot of 2-color creatures to take advantage of his buffs
Jarad, Golgari Lich Lord - Works best when you use dredge mechanics to fill up your Graveyard. He doesn't look at opponent's graveyards, where - hopefully - most of the creatures will be.
Necroskitter - Only have 1 other card to enable the -1/-1 counters, so this guy won't be doing much.
Pathbreaker Ibex - Is generally considered a weaker Craterhoof Behemoth, but attacking in waves will be less frequent considering you'll be spending a good amount of the game using your mana to kill things.
Seedborn Muse - Not a lot of instants or other effects to use on other people's turns to run this guy.
Explosive Vegetation - You should be good with what you have ramp-wise
See the Unwritten - Not enough 4+ power creatures to use this. I'd be totally onboard if Garruk made 4/4s instead of 3/3s
Golgari Signet - You should be good with what you have ramp-wise
Ruinous Path - Might have too much removal, considering your PW is removal as well.
Thornbite Staff - Best coupled with Deathtouch, which I'm not seeing any of in here
Attrition - The non-black clause is pretty touch to swallow, and you have better removal already
Food Chain - You have better ramp
Palace Siege - Not feeling either mode.
3 weeks ago
I have a NM Revised Bayou for sale. TCG market price is currently at about $170, but what sounds fair to you?
3 weeks ago
I had the thought a couple months ago that Death's Shadow might be playable in Legacy if you play the Modern version almost card-for-card. I don't have the money for any copies of Badlands or Bayou, and I figure the deck would play the same lands anyway. Could possibly be an easy way to transition from modern. Anyone have any thoughts on this? Experience? Suggestions on cards to play, like Berserk?
3 weeks ago
I would cut back a little bit on your noncreature cards as they're kind of a nonbo with your commander, other than that it seems fine.
But, these are also assuming that budget is not an issue. Pretty fun looking deck, I've always wanted to build him.