Bayou

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Bayou

Land — Swamp Forest

(: Add or to your mana pool.)

Price & Acquistion Set Price Alerts

3ED

2ED

LEB

Ebay

Bayou Discussion

rockleemyhero on LF: Volcanic Island Have: Underground ...

2 weeks ago

Hey there, would you be open to trading it for something else? I've been trying to get my hands on a underground sea. I have a Bayou and plenty of value stuff, just no volcanic island

LeaPlath on Esper Delver

3 weeks ago

You nbeed a Bayou or Tropical Island for Deathrite Shaman's other ability, which also lets you run an Abrupt Decay out the side.

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

1 month ago

hurricane219: Thanks! The only card I'd really still like to get for this deck is Gaea's Cradle (plus updating the landbase with Bayou and fetches) haha.

gdm1989: For now, I think I'll pass on those. They don't overly fit the direction I'm trying to go with the list.

sirbar on H: EDH Cards W:$

1 month ago

I am getting out of magic. I simply don't have people to play with anymore so there is no point of keeping this stuff around.

I have my Gitrog Edh deck for sale. Either piecing things out at 10% below tcgs lowest price for the same condition or 350$ for the entire thing.

Some notables are:

Bayou

Survival of the Fittest

Damnation Full art

full set of fetchlands.

Midwest on ALL IS SACRIFICE EDH

1 month ago

I see no reason for Golgari Signet to not just become Nature's Lore. The land enters untapped, you have Bayou and Overgrown Tomb to mana fix, Dryad Arbor if you need a body, and the land matters much more to your overall strategy than having an additional mana rock does.

Lord of Extinction gives you a fling condition with Jarad that requires fewer hoops to jump through. In a multiplayer game it doesn't take long for Lord of Extinction to grow large naturally even before factoring in your dredge and mill effects such as Life from the Loam and Mesmeric Orb. If you add Lord then I would also recommend adding Rogue's Passage. You have multiple ways to tutor for lands and it gives you an additional way to leverage Lord of Extinction as a win condition. Your Commander's body is also large and Rogue's Passage doesn't hurt on that front either.

If you don't want to play additional tutor effects, I get it. You touch on it lightly in the deck's description, but Demonic Tutor would obviously be a welcome addition. In the vein of powerful redundant effects I'm going to also recommend Regrowth in addition to Eternal Witness. The cards are powerful generally, but I think their stock goes up even higher in a deck like this where you are often milling yourself.

Sylvan Library and Abundance are both great enchantments that help improve your card quality and even combo together.

CampbellStev on H: EDH, Legacy, Modern Staples ...

1 month ago

Stuff I own Show


Main Wants:

THIS Show

OR

THAT Show

Also Show


To be clear the Wheel of Fortune will most likely only be traded if it is going towards multiple copies of Force of Will or towards a Dual Land. I would like to say that the same goes for the majority of cards listed valued at $60 or more as well but feel free to offer something else none the less, I don't mind looking through binders. Also Prefer to move the RTR shocks Together but again, I will consider Splitting them up for the right offer / offers.

I just listed more of my expensive cards not being used currently, Link to my Binder for more of my cards / lesser wants, thanks!

Fiftyshotzlater on Mardu Curse of Bounty

2 months ago

magicdestroyer89 i really wish I had the money for a Badlands and all the other revised duals, once bought a Bayou but I gave that to a friend as a gift. Sadly I am a little short on money in that regard. I do hear what you are saying in that my creatures have a high CMC but the creatures I have chosen all fit very specific purposes in draw card, preventing people from attacking me, recursion, and even removal. I do really like the idea of Vexing Devil especially on turn one to see who will sac the 4 life to remove him just so that would be my target lol. But at this point I have no idea what I could take out for him. Only card I could think of would be a removal spell... Any suggestions on what to take out?

Penthoplayer on Weeb Lethality

2 months ago

Competitive

Alright, we can work with that. However, looking through the list, you'll need a lot of changes.

Let's start with the mana base.

I find most of your land choices questionable at best. I like that you started on a few of your shocks, so you're heading in the right direction there. The only other lands you're running I'd keep are Mana Confluence, Command Tower, City of Brass, and the 1x of each basic. You'll want to add the original duals (Tundra, Underground Sea, Tropical Island, Scrubland, Savannah, and Bayou) and all 10 fetchlands. This will bring us to 29 lands, leaving up to 3 slots for meta decision utility lands. I wouldn't go above 32 total, though. I also personally use Maze of Ith in every deck, but that's preference. I won't be counting those three slots in my running card total.

Next is your ramp. I like that you have Sol Ring and Birds of Paradise, but we can do more. You already have Simic Signet, but I suggest getting all the others, especially the blue ones (Dimir Signet, Azorius Signet, Golgari Signet, Orzhov Signet, Selesnya Signet). We can also run Mana Crypt, Mox Opal, Mox Diamond, Chrome Mox, Mana Vault, Talisman of Dominance, Talisman of Progress, and Talisman of Unity. Then, we start looking at fleshing out your mana dorks. Deathrite Shaman, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Elvish Mystic, and Elves of Deep Shadow should all go in. Finally, Carpet of Flowers to get ahead of other blue players.

On to the tutors.

The only tutor you have I like is Enlightened Tutor. I'd suggest Vampiric Tutor, Demonic Tutor, Mystical Tutor, and Merchant Scroll to flesh out your tutor package.

For card advantage:

I like you have Necropotence, Eternal Witnesses, and Rhystic Study, but we can do more. We can add Mystic Remora, Ad Nauseam, Regrowth, Snapcaster Mage, Windfall, Timetwister, and Noxious Revival.

Current card count: 69.

Control:

This is where it gets interesting. I like Cyclonic Rift, Swords to Plowshares, and Winter Orb, but, as before, we can add to those. Abrupt Decay, Mana Drain, Force of Will, Flusterstorm, Counterspell, Mental Misstep, Silence, Negate, Dispel, and Angel's Grace can all find a home here. We can also run Smokestack, tanglewire, Nether Void, The Abyss, Arcane Laboratory, and Notion Thief.

Card total: 87.

Cantrips:

I don't see any in your list, so this is a new category. We'll start with the basics. Brainstorm, Ponder, Preordain, and Gitaxian Probe. With the best wincons I can prescribe, you'll also want Gush and Night's Whisper.

Card total: 93

So, our wincon. How does Doomsday, Laboratory Maniac, and Aetherflux Reservoir sound? It'll take some practice, but those are the best options available.

Card total: 96.

3 slots left, able to be flex slots, but I'd rather see if I can fill them. Sensei's Divining Top, Dark Confidant, and Lotus Petal are all good options here.

Or we can not call it competitive. Usually a cheaper option.

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