|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition III (ME3)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Land — Swamp Forest
(: Add or to your mana pool.)
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|Have (3)||NostalgicAce , TheRealPeaches , tragic_slip|
|Want (11)||Sasuin , pskinn01 , Roadhog , MindAblaze , Poptartz95 , Ocheyo , zachi , Spinalripper , dplerner , Vergil_Redgrail , mazrimtaim|
2 weeks ago
magicdestroyer89 i really wish I had the money for a Badlands and all the other revised duals, once bought a Bayou but I gave that to a friend as a gift. Sadly I am a little short on money in that regard. I do hear what you are saying in that my creatures have a high CMC but the creatures I have chosen all fit very specific purposes in draw card, preventing people from attacking me, recursion, and even removal. I do really like the idea of Vexing Devil especially on turn one to see who will sac the 4 life to remove him just so that would be my target lol. But at this point I have no idea what I could take out for him. Only card I could think of would be a removal spell... Any suggestions on what to take out?
3 weeks ago
Alright, we can work with that. However, looking through the list, you'll need a lot of changes.
Let's start with the mana base.
I find most of your land choices questionable at best. I like that you started on a few of your shocks, so you're heading in the right direction there. The only other lands you're running I'd keep are Mana Confluence, Command Tower, City of Brass, and the 1x of each basic. You'll want to add the original duals (Tundra, Underground Sea, Tropical Island, Scrubland, Savannah, and Bayou) and all 10 fetchlands. This will bring us to 29 lands, leaving up to 3 slots for meta decision utility lands. I wouldn't go above 32 total, though. I also personally use Maze of Ith in every deck, but that's preference. I won't be counting those three slots in my running card total.
Next is your ramp. I like that you have Sol Ring and Birds of Paradise, but we can do more. You already have Simic Signet, but I suggest getting all the others, especially the blue ones (Dimir Signet, Azorius Signet, Golgari Signet, Orzhov Signet, Selesnya Signet). We can also run Mana Crypt, Mox Opal, Mox Diamond, Chrome Mox, Mana Vault, Talisman of Dominance, Talisman of Progress, and Talisman of Unity. Then, we start looking at fleshing out your mana dorks. Deathrite Shaman, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Elvish Mystic, and Elves of Deep Shadow should all go in. Finally, Carpet of Flowers to get ahead of other blue players.
On to the tutors.
For card advantage:
Current card count: 69.
This is where it gets interesting. I like Cyclonic Rift, Swords to Plowshares, and Winter Orb, but, as before, we can add to those. Abrupt Decay, Mana Drain, Force of Will, Flusterstorm, Counterspell, Mental Misstep, Silence, Negate, Dispel, and Angel's Grace can all find a home here. We can also run Smokestack, tanglewire, Nether Void, The Abyss, Arcane Laboratory, and Notion Thief.
Card total: 87.
I don't see any in your list, so this is a new category. We'll start with the basics. Brainstorm, Ponder, Preordain, and Gitaxian Probe. With the best wincons I can prescribe, you'll also want Gush and Night's Whisper.
Card total: 93
Card total: 96.
Or we can not call it competitive. Usually a cheaper option.
Fine_Dough on Meren
4 weeks ago
Ok! I've got a lot of suggestions, so here goes.Alrighty, I'd recommend:
Razaketh, the Foulblooded (Weenies = Tutors.)
Mikaeus, the Unhallowed (Big combo daddy.)
Triskelion (Also combos with Mikaeus.)
Phyrexian Devourer (See above combo.)
Walking Ballista (The holy grail of combo pieces.)
Bayou (Very expensive, but worth picking up if you feel like affording it.)
Contamination (A mean green stax machine, you can infinite lock them with a token generator like any of the two above.)
Survival of the Fittest (The almighty god of hand sculpting.)
Mana Crypt (Another expensive one. It's very good, but very expensive, so if you don't wind up running it, it's perfectly understandable.)
Mox Diamond (The pricetags on these cards are ridiculous.)
And that is about it. Sorry for nuking you with all of these cards lmao but I would be very happy if I could help you out. And, of course, you don't have to use my suggestions, if you don't feel like it. After all, they're pretty pricey lol.
4 weeks ago
4 weeks ago
I'm alright with it as long as the proxy is a card that is crucial to holding his deck togheter but he just can't afford it for now, or if he's just trying a card to be sure it's worth buying.
I won't accept someone who proxies Bayous for example.
1 month ago
Thanks for the upvoteandrewcaldwell9. You are 100 percent correct about the lack of black mana sources. I've since added 2x Underground Sea and 2x Bayou in place of 2x Misty Rainforest and 2x Noble Hierarch. Finally could afford the extra dual lands to complete the deck ;)
1 month ago
Great suggestions! I have been playing this deck for over a year, and I have tried those cards. Lake of the Dead is very good, but I am heaver in green than black and I don't want to be sacrificing a Bayou or Overgrown Tomb.
In terms of Worm Harvest, it works great with The Gitrog Monster, but I don't need it to win. I had more token support in an earlier version of the deck, but now it would't fit as well. Thanks for the comment!
1 month ago
Don't know what your budget is on this deck, but some things I think you should consider adding are, Force of Will (you need free counterspells in legacy or else your going to auto lose to combo decks), Tarmogoyf, Liliana of the Veil, and maybe Deathrite Shaman. Cards I think you should cut are, Lim-Dul's Vault (it's not impactful enough, and just isn't as good as other cards you could play in it's place), Ashiok, Nightmare Weaver (there aren't a ton of huge creatures your gonna want to steal and overall she's pretty slow for legacy), Dismember (Force of Will and Fatal Push are both better), Architects of Will (Hard casting it is bad, and cycling it isn't great either, plus gettting delirium shouldn't really be that hard anyway). As for the land base I recommend around 22-23 lands depending on wether or not you choose to run Deathrite Shaman, I think your lands should look something like this:1 Swamp 2 Wasteland (a lot of decks run either broken lands, or very few lands) 3 Underground Sea, 4 Bayou, 1 Tropical Island, 4 Polluted Delta, 4 Misty Rainforest, 4 Verdant Catacombs.
Hope these suggestion help you, I'm always around if you have any questions.