Praetor's Grasp

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
New Phyrexia Rare

Combos Browse all

Praetor's Grasp

Sorcery

Search target opponent's library for a card and exile it face down, then that player shuffles his or her library. As long as it remains exiled, you may look at it and cast it as though it were in your hand.

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Praetor's Grasp Discussion

Pheardemons on You shall be punished for your sins.

19 hours ago

Lilbrudder Praetor's Grasp is in the lust category because it can take out a combo piece. Of course it can go either way.

Lilbrudder on You shall be punished for your sins.

19 hours ago

You are getting there bud. Envy NEEDS Praetor's Grasp so bad

xyr0s on None More Black

1 week ago

This deck is a bit too... fair?!? It keeps trading 1-for-1. How about a couple of Phyrexian Arena to draw ahead? Also, I don't think you should bring more than 2 Grave Titan. They are useless until (at best) turn 6 (more likely turn 8, given your land count), and most likely you'd rather draw removal than a second copy of black tits.

Praetor's Grasp is not going to do much for you. Combo decks have redundant copies of their combo pieces, aggro decks don't really have anything worth stealing, and even a Death's Shadow is a poor thing to steal, if you can't lower your life total. A couple of Inquisition of Kozilek would do much better, in my opinion.

ArchangelAlchemist on EDH Damia bodysnatcher/reanimator HELP

1 week ago

The deck you are describing sounds exactly like what I used to run so I'm just going to post my favorite cards from it here. Memory Plunder, Wrexial, the Risen Deep, Diluvian Primordial, Sepulchral Primordial, Silent-Blade Oni, Mindleech Mass, Thada Adel, AcquisitorNightveil Specter, Knowledge Exploitation, Praetor's Grasp, Bribery, Blatant Thievery, and as said earlier Geth, Lord of the Vault. Green doesn't really have much in the thieving department but it does have ramp and non-creature removal which are both very important in commander.

ethorian on Blood Pod

1 week ago

SpellCheck Hello, this deck is for multiplayer commander. It can run many variation of cards, but combo remains same (Kiki-Jiki, Mirror Breaker/Splinter Twin + Zealous Conscripts/Village Bell-Ringer you can swap one of these two for Felidar Guardian, but i don't like him much. Also i'm playing 2 pieces of each combo, because Praetor's Grasp which are heavily played). In my meta i'm facing mostly Selvala, Explorer Returned, Yisan, the Wanderer Bard, Edric, Spymaster of Trest, Zur the Enchanter or Thrasios/Tymna which are fast combo decks instead of mine, so there are many cards which hurts them most. Currently testing it without Toxic Deluge, because many times i got 2 generals on table and don't want to kill them.Anyway I'm looking forward for any advice :-)

TheRedGoat on

1 week ago

Okay, so I think you're having an identity crisis here?

I personally see a significant difference between enforcing the seven deadly sins, and punishing them. The latter of which is not strictly possible solely within Grixis colors without some seriously specific card effects (though I will thusly try to point them out in my suggestions).

In my mind for instance I see the punishing of each sin like this:

Lust: dealing with longing means they want for a specific card, so, simultaneously disallowing them that card and/or the ability to go get it would be how you punish this. ex=Praetor's Grasp or Mindlock Orb.

Gluttony: excessiveness being this sin's focus would mean any myriad effects that scale up in power when opponents have something in abundance. ex=Decree of Pain or Price of Progress, but this doesn't truly include cards that are just more effective when the opponent has a lot of it, like with Vandalblast

Avarice: aka greed aka want of everything. Punishing this sin is easy enough to do because you just punish people for essentially wanting at all. ex=Trespasser's Curse, Underworld Dreams, Erebos, God of the Dead (he stops the want for more life).

Sloth: simply put this is inaction or accepted laziness. Thus, simply hurting someone for not playing spells, or not attacking is the point here. Although that's not that easy to do unless you allow for effects that force the person to take action. ex=Citadel of Pain, War's Toll, Curse of the Nightly Hunt.

Wrath: While not strictly the opposite of sloth, anger/hate does often invoke aggressiveness and rash action. To punish such actions you simply need to have negative effects for doing so. ex=Blood Artist, Exquisite Blood, Kazuul, Tyrant of the Cliffs, Library of Leng (this makes forced discard pointless).

Envy: Similar as gluttony, lust, avarice, and this all seem, they have their differences. Envy for instance specifically wants what it doesn't have that someone else does, which is easily punished in the same way as the related sins. But Envy can also be said to want the same thing as everyone else, so they may want an abundance of the same thing, so you punish them for having same named cards I guess? ex for latter type=Illness in the Ranks, Evil Twin, Swiftfoot Boots (for stopping stealing spells?)

You could also say envy will want you to have nothing, so maybe just have cards that work when you have your cards countered/blown up or stop them from doing so? ex here=Price of Glory, Defense Grid, Gibbering Descent.

Pride: maybe better interpreted as arrogance you could say this is punishing people with hubris? As in taking something they have and punishing them with that thing? You could also punish them for thinking they're "above everyone else". Some overlap could be had with the other sins at this point. ex=Backlash, Repay in Kind, Soul Conduit, Mind Slaver .

Sorry that I can't say how to balance out your card choices to also be competitive, but this is a super thematic deck building idea you have here. Past this all I can say is good luck!

maxon on gainlifepaylife

3 weeks ago

Stellato, thanks for checking out this deck. Praetor's Grasp and Sadistic Sacrament are both good, but they only allow access to the libary. With Infinite Obliteration, am guaranteed to exile the unwanted creature. I also get to see that player's hand, which is always nice. The only reason I play it at all is because of those two creatures I mentioned in the description. Craterhoof Behemoth and Lighthouse Chronologist are game winners and in my playgroup they are not uncommon. Mystical Tutor is awesome, but I kinda have Approach in there as a janky alt win. My main goal is to kill people with my life total. Whir of Invention sounds spot on though. I will have to get me one of those, and Chromatic Lantern too if I can ever trade for one, or they drop in price a little. Thanks for the suggestions.

Stellato on gainlifepaylife

3 weeks ago

Instead of Infinite Obliteration either Praetor's Grasp or Sadistic Sacrament would be better. With praetor's, you can cast the card or leave it out and it's face down so they wont know what it is.

And with Sadistic Sacrament you can take out 3 cards for 3cmc, or 15 cards if you kicker it.

Mystical Tutor would help you search out Approach of the Second Sun and Whir of Invention could put Aetherflux Reservoir onto the field from your deck.

And since you're running 3 colours I strongly suggest Chromatic Lantern for mana fixing.

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