Praetor's Grasp


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Praetor's Grasp


Search target opponent's library for a card and exile it face down, then that player shuffles his or her library. As long as it remains exiled, you may look at it and cast it as though it were in your hand.

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Recent Decks

Praetor's Grasp Discussion

rgwenceslao on Paradox Scepter Storm: cEDH Primer

2 days ago

What happens if Timetwister gets exiled (ex. Praetor's Grasp) and you can't counter? Wincons are solely dependent on twister loops without Aetherflux Reservoir don't you think? What is the secondary wincon outside of Twister loops?

Can you also explain why you decided to remove Windfall from the deck? Doesn't this decrease Notion Thief's synergy and some hand refill when need it after you put down all your rocks or dorks?

Diabolic Intent was removed but Culling the Weak is still here? I mean do you often find yourself needing the mana instead of searching for a card in exchange for a creature? Or Culling the Weak stays because it helps cast Paradox?

Lastly, I still can't seem to justify Arbor Elf in my list as there were a lot of times I have it on hand and no Forest at all given that this deck is 4-colored.

Your inputs are appreciated.

StopShot on Queen Marchesa: Politics, Aikido, and Control

5 days ago

@precociousapprentice, Well, I was going to suggest that if you insisted on keeping Vampire Nighthawk that Thornbite Staff makes a strong synergy with it.

If you're going to use only one copy spell I'd suggest using Fork over Reverberate. While they're very similar and neither is strictly better or worse than the other one common scenario Fork has over Reverberate is when copying counter spells and turning them red. This can be significant, because in past times when copying counterspells I've had cards like Red Elemental Blast, Pyroblast, and Guttural Response used to counteract my Reverberate when copying a blue counter spell or draw spell. Most non-blue decks that can run those cards will likely run them more-so than not and Fork bypasses that issue easily when needed.

It seems your meta is thoroughly diverse. Hand and deck disruption can be a strong asset for taking down a combo deck, but I wouldn't consider Praetor's Grasp or Wheel of Fortune strong enough effects since combo decks can always run back-up combos to rely on. What really hits combo is repeatable effects and some of the strongest you could probably run would be Mind Slash and Bottomless Pit which a lot of combo players would find nasty. (Painful Quandary is a close third place and can stop storm decks pretty effectively as well.) Also if you're going up against non-graveyard strategies Mesmeric Orb is a ballistic nightmare in any singleton format it's put in which would be the only effective mill card I'd ever recommend when hurting combo.

Do note graveyard-based combos are a little more resilient to the card suggestions I've given above, but so long as you have something like Rest in Peace and/or Planar Void you can easily avoid this issue without giving them any fuel to burn.

Given your meta I would imagine Torpor Orb would lift a lot of weight for you especially against Purphoros, God of the Forge, Palinchron/Deadeye Navigator, and whatever ETB effects the Muldrotha, the Gravetide deck is probably abusing.

One aspect about blue I've never liked was it's use of counter spells. If you find Reverberate helpful I'd recommend also using cards like Seal of Cleansing, Sinister Concoction, Gate to Phyrexia, Aura Fracture, Aura of Silence, and Umezawa's Jitte. Not only do they serve as good rattlesnake cards that deter your opponents from just putting their bombs on the field, but I've noticed blue decks only hold up counter spell mana on turns they might need it on. If you drop one of these early when they're not ready their counter spells won't be able to stop the card effects, and I can verify from past experiences that the blue players I go up against when using the cards I just mentioned hate them fondly because they know I save them for their combos which makes their job of combo-ing out much more complicated. In fact one card I've found more success with than I'd ever give credit to is Molten Vortex, because the number of utility creatures and win-cons it hits without needing to use prime removal spells is pretty big and as I said before it's another one of those spells that if resolved the blue decks are going to have troubles playing around with. The Vortex can remove Mizzix of the Izmagnus, Laboratory Maniac, Norin the Wary, Hermit Druid, Kiki-Jiki, Mirror Breaker, etc. and even when I don't have a land to pitch to it I've found it's presence alone is enough to deter plays entirely. Shattering Spree also plays well against blue, because not only can it hit multiple targets, but you can hit the same target twice or three times which would require more than one counter spell to stop a key combo piece being removed if needed.

As for multiple combat steps or a super massive army being swung your way you already can use Ghostly Prison, but if you need more options Norn's Annex can also work as well as Orim's Chant which not only stops combat but can also be used but can also stop storm or certain combos if you cast it at the right moment. It should also be noted that Rule of Law as well as the aforementioned Damping Sphere also does a marvelous job of stopping storm as well. Lastly if your opponents gaining life is an issue I think Rampaging Ferocidon makes a good option, because it can also punish your opponents if they try to build an army, so it fits two functions rather well, and I find the menace handy if you ever need to punch into a super-friends deck.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

6 days ago

StopShot, those are really good observations. I always appreciate the feedback.

As for responses, I will first address your question of Aikido. Aikido does not mean not defending yourself against attacks if it would mean disruption of your opponents' efforts. The discussion of ethics is about the most preferable ways to defend yourself. I include spot removal, and that affects board states and plans as well. The highest ethical level in Aikido is to defend oneself while preventing harm to both the attacker and the defender, but it leaves the possibility for defense that harms the attacker if necessary, it is just much less preferable. In the case of storm, you are right in that the board state of storm is the storm count, but no one goes off in storm without the intent to win the game, so defense in this situation can be justified. The alternative is to lose. Preferably, you could Deflecting Palm or Comeuppance an Aetherflux Reservoir for a win of your own, but causing the storm to fizzle is acceptable when you can't end the game yourself. The higher in the ethical hierarchy you play, the better you are, but dipping down to avoid disaster is OK.

I like a lot of your suggestions. As for Vampire Nighthawk, at this point it is sort of a legacy card. I think about removing it every time I consider an alternative. It is in the wincon spot now as an oversight from when I ran Hatred and had several lifelink creatures to go with it. Now it is just a flying rattlesnake. It currently occupies the most likely flex spot, and is in danger of losing it's place. If it is cut, it is likely to be replaced by something more than a simple flying blocker.

Mimic Vat is a fascinating idea. Limited graveyard hate and Aikido wincon. I will have to consider. Animate Dead has done a pretty good job for me, so I could see Mimic Vat doing the same.

Reverberate and Fork have been in the deck in the past. I think you are right in that they function very well in the right meta, and my previous meta was not the right place for them. My new meta may be. The fact that I now face combo and more counterspells means that it will probably function exactly the same way you say. I may trial this in the Vampire Nighthawk slot, probably my revised Fork. The other option I consider for this spot is Praetor's Grasp or Wheel of Fortune. Both can really mess with combo.

As for what combo I face, Karlov of the Ghost Council with Sanguine Bond and Exquisite Blood, both Mizzix of the Izmagnus and now Jhoira, Weatherlight Captain storm, a new Muldrotha, the Gravetide infinite Villainous Wealth, Gisela, Blade of Goldnight infinite attack phases, Purphoros, God of the Forge Kiki-Jiki, Mirror Breaker shenanigans, Damia, Sage of Stone infinite turns Deadeye Navigator, and Palinchron BS, and probably more. I would say that many decks use combo wincons in addition to other strategies, but there are some that only win with combo, such as the storm and Damia decks.

Sgtpopnfreash on Ad Nauseam Doomsday Zur

1 month ago

I mean the list has Grim Tutor now so maybe Praetor's Grasp or even Muddle the Mixture

sleeper_agent007 on The Bloodhall Season 1 - Dragonlord Silumgar

1 month ago

Nice list. I have a Lazav deck and my staple aikido cards in dimir are Thada Adel, Acquisitor (which you run) and Praetor's Grasp. These are very strong ramp options in our colors and Grasp is criminally underplayed.

VelvetVendetta on Sultai's Symbol is a Banana [cEDH]

1 month ago

Thank you Rusty_Shackleford I unfortunaly don't have time to make a good description right now tho...

Well the deck basically tries to not lose until it can make enough lands (feat loam+crucible+exploration+burgeoning) and/or rocks to establish a solid control using Tasigur, with the gameplan estabilized we look for a window to either assemble IsoRev or play Oath/Evolution/Polymorph to get Tidespout Tyrant and make infinite mana using him, use Tasigur ability infinite times and win by recasting over and over things like Praetor's Grasp, Thought Scour+Noxious Revival, Winds of Rebuke on any permanent and recasting it, or swan song our own spells infinite times and use noxious or necropotence to avoid losing from not having a card to draw on the deck next turn.

In last case I suppose I could bounce all their permanents with Tidespout and pass everyturn open with all my counters on my hand and win by Tidespout/Tasigur beats, each turn getting all the counters and back and bouncing everything back, not losing by using necro/noxious each turn.

griffstick on K and T Goodstuff

2 months ago

I found that the best way to beat cedh decks is to take the cards right out of their library with cards like Sadistic Sacrament and Praetor's Grasp effects. So for you since you're not in black. You should add Jester's Cap and Extract, you can remove their combo pieces from the game. Secondly you can run these two cards as well Bribery again taking something insane from their desk and using it to win yourself. And Acquire use this to grab something good like a Akroma's Memorial or a Blightsteel Colossus

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