Praetor's Grasp

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Praetor's Grasp

Sorcery

Search target opponent's library for a card and exile it face down, then that player shuffles his or her library. As long as it remains exiled, you may look at it and cast it as though it were in your hand.

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Praetor's Grasp Discussion

Qolorful on Men of Low Moral Fiber (Pirates)

1 day ago

I think this style of deck could be fun if you added more of a pirating theme than a pirate theme. "All of your creatures are belong to me" type deal. Admiral Brass already steals people's cards when you hit with a lot of pirates, so you really could take that and run. Captivating Crew is the first pirate that comes to mind for that, but you also have flavorful cards like Blatant Thievery and you have other Control Magic effects available to you, as well as other fun cards like Slave of Bolas and Insurrection effects. You already have quite a few cards that are good for that strategy, so it might be fun. Also, with Arcane Adaptation you can run other non-pirates more freely and still get brass' triggers, such as Gonti, Lord of Luxury. One last idea is cards to take peoples' spells, such as Insidious Will, or Praetor's Grasp? I think it could be fun, though your current list still looks pretty solid

Jagd_Tallgeese on Maralen Search Stax

5 days ago

Silent Arbiter can slow your opponents down. Some other cards you might want to add so you can really limit options for your opponents. Gonti, Lord of Luxury can swipe spells from your opponents, as would both Sadistic Sacrament and Praetor's Grasp. Nirkana Revenant would double your black mana production so you can use more spells.

Leptys on Gitrog Land Combo [Primer]

1 week ago

@Makkimakki234

It loses to Rest in Peace effects including Leyline of the Void, creature theft like Gilded Drake, and extraction effects on Dakmor Salvage (especially Praetor's Grasp because that way you can't take it back via Riftsweeper). Cursed Totem/Linvala, Keeper of Silence will also slow down Gitrog considerably, especially Linvala because it's so hard to remove with our particular removal suite.

Those are the "special tech" against the combo itself, but really the most glaring weakness of the deck is removing Gitrog when it hits the table or countering it. The main goal for Gitrog is to have a discard outlet and the general on the field at the same time, so it's important to make sure that never happens. Gitrog also is a very powerful value engine, which is why it should be removed as soon as it lands, as getting extra draws and dredges can quickly win the game for her. In short, run more cheap creature removal and cheap board wipes.

Instant-speed grave hate works as well, but it's harder to pull off and you will need more than one instance of it. Scavenging Ooze helps here, as you can repeatedly try removing Dakmor or Kozilek in response to the shuffles depending on the situation. Mainly your target should be Kozilek, but if you're sure the Gitrog pilot can't put any lands to the graveyard in response to your exiling activations, then go ahead and target Dakmor instead. Just remember that the pilot will have more and more resources to nullify any exiling effects targeting Dakmor the more lands they draw, so be sure to target Dakmor immediately when they start going off if that is your goal.

Decrepit_Angel on Paradox Scepter Storm: cEDH Primer

2 weeks ago

So here is some hopefully useful data about my experience (25 or so games) with the updated list:

Notion Thief + Winds of Change/any other wheel effect: has been decent but fragile and I rarely ever want to tutor for one of these. Winds of Change in particular has been incredibly bad when I did not have the Notion Thief or if it was not cast post Ad Nauseam to mix up my hand. This is to be expected but I am still not sold on this card. For now, I will continue testing it to see if my opinion changes.

I still think this combo needs some more redundancy in case Notion Thief gets hit by removal or is taken by a Praetor's Grasp effect. If only Leovold, Emissary of Trest wasn't banned. The removal spell problem happens a lot considering this deck does not run a lot of relevant creatures to remove so I have noticed a lot of the time the rest of the table ends up "stockpiling" on creature removal. I can usually Force of Will my way through one or even two, but when there are 4+ removal spells that have been dead against our deck the whole game finally being useful again, it is hard to get this combo to work.

Tormod's Crypt: even with a bunch of graveyard decks floating around my meta, I have been incredibly disappointed by this. Although it is good as a free untap after a Paradox Engine, I would almost always prefer another source of acceleration or at least a card that cycles upon use. Relic of Progenitus is bad because it hits our own graveyard so I recommend Nihil Spellbomb. I feel the 1 extra mana is entirely justified because it can replace itself when it is not needed or to keep you up on resources if it is needed.

Llanowar Elves: I understand why turn 1 acceleration is important, but this card has been terrible for me in testing. Green mana is almost always irrelevant so it might as well just make colorless and mana dorks are mediocre on Paradox Engine lines because they are far more vulnerable to removal and cannot be used the turn I play them. If this was a more dedicated mana dork deck that could abuse Gaea's Cradle, I would like it far more, but I am not a fan. I would at least consider Candelabra of Tawnos as a potential replacement due to how good it is on Paradox Engine lines to just filter away the abyss of colorless mana we make into actually relevant mana. Candelabra of Tawnos can also help you fight through Back to Basics effects which are incredibly good against this deck (and have picked up in popularity since all of the 4 color flash+hulk decks took over).

Dark Petition: I finally actually had some good experience with this card and I do believe it is better than Fabricate. Although the 5cmc hurts on Ad Nauseam lines, the explosiveness of this card on Necropotence/Yawgmoth's Will lines is very good. Not a fan of it for Notion Thief/Wheel of Fortune lines considering the BBB is not particularly relevant but it is at least reasonable.

Gund4m18 on Wrexial, the Risen Deep edh

2 weeks ago

I Personally love Wrexial, the Risen Deep as a commander. But you're missing a few cards you could seriously abuse.You're running Urborg, Tomb of Yawgmoth, You need to have a Cabal Coffers in there. It would speed up your ramp so hard it's not funny, You need a Magus of the Coffers, Crypt Ghast, and a Nirkana Revenant. Imagine putting nearly 80 mana into a Mind Grind! It's immediate game for someone.

You definitely should focus more on tearing your opponents deck to pieces, because if you take out all their combo pieces and win con's it's nighty night. Things like Sadistic Sacrament, Kicked, exile 15 cards!!! It's silly in commander, with Cabal Coffers You'll easily have the mana, Praetor's Grasp Could devastate them if you pick carefully, even if it's just getting rid of a card they need to win. Killing Wave Could end up being a win con for you, or a very devastating board wipe.

If you'd like to look at a Wrexial deck that focus' on mill, deck control, exiling graveyards, and just in case my creatures drop. Zombie support. Check out my Wrexial deck, Great start to one of the most broken commanders ever though!! Definite +1!

http://tappedout.net/mtg-decks/wrexials-stealin-everything/

Pheardemons on Haakon, the Mountain that Rides [[Primer]]

2 weeks ago

Right now I can only find/think of things like Praetor's Grasp and Lost Legacy which somewhat requires us to know their deck beforehand. We could also get lucky with cards like Thoughtseize, but that isn't a consistent thing to hope for. Was wondering if maybe you could think of some things that were more consistent.

AlwaysSleepy on Zur Doomsday

4 weeks ago

mad_hatter_md01

There are two main ways to win with this deck. Doomsday is the primary win-condition, and you pile with Laboratory Maniac in a way which you can run through your 5 card library in a single turn. That pile is constructed so you can draw through it, play Maniac, then draw into an empty library, and then win. Essentially, we just deck ourselves with a Maniac in play.

The other way to win involves Ad Nauseam and Angel's Grace, or AG+AN. This combo allows us to draw our deck and then play Maniac and draw to win in a similar way to Doomsday, it's just much easier since playing with your deck in hand makes life really good.

There is a way to win post-AG+AN using Windfall if you have Maniac exiled and Pull from Eternity is also useless. This happens when Maniac is hit by Praetor's Grasp. The line is as follows:

  1. Draw deck

  2. Cast Brainstorm to put Yawgmoth's Will and maybe Pact of Negation on top of your library (ideally though, lead with Silence before any of this)

  3. Cast Windfall

  4. Everyone else draws 80+ cards, you draw the two on top

  5. Cast Yawgmoth's Will

  6. Cast Windfall, everyone will draw, again, 80+ cards, and you win since Angel's Grace prevents you from losing when you draw into an empty library

This line is also very resilient, and believe it or not, will win right through graveyard shuffle effects like Kozilek, Butcher of Truth! When sequenced in the order above (and leading with Silence), no amount of hate or deck construction will actually prevent you from winning. If graveyard hate is on the table, after Silence, bounce it with Chain of Vapor. If the hate is real and everywhere, feel free to put Cyclonic Rift in your list to just clear out the board post-AG+AN.

If you want an in depth look at how to win using Maniac + DD, I'll direct you below for a technical discussion:

Doomsday Primer

m0use on Teneb, the Harvester

1 month ago

Living plane is very expensive. A more budget friendly option would be Natural Affinity. The advantage is that it costs less mana, is an instant so is much harder to interact with, and can be cast in response to someone targeting Elesh Norn, Grand Cenobite with removal. The downside is it does not combo amazingly with Linvala, Keeper of Silence. The downside of running Living Plane like cards is that they do not pull any weight by themselves, so they can be dead draws. They also can't be tutored as easily as creatures in your deck, so they might not even be worth running despite the combos.

Also, have you considered Praetor's Grasp instead of Grim Tutor? This depends highly on the people you play with, but if your playgroup runs similar cards as your deck, it can be basically the same thing, with an added upside of taking it away from your opponents.

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