Praetor's Grasp

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
New Phyrexia Rare

Combos Browse all

Praetor's Grasp

Sorcery

Search target opponent's library for a card and exile it face down, then that player shuffles his or her library. As long as it remains exiled, you may look at it and cast it as though it were in your hand.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.37 Foil

Ebay

Praetor's Grasp Discussion

Lilbrudder on Paradox Scepter Storm: cEDH Primer

1 day ago

trancer99: Thank you :-) Yeah in the end food chain sidisi is just a bad food chain Tazri. Now that does not make it a bad deck by any means as FC Tazri is amazing, there is just no reason to play Sidisi over Tazri besides novelty and suprise factor. My Paradox storm decks are almost a full turn faster on average. Yawgmoth's Engine is a legit turn 2-3 deck whereas food chain sidisi is a turn 3-4 deck. It is better in almost every possible way.

Losing the 4 cards you mentioned does not hurt the deck much at all as none of them are essential and all of them have budget replacements.

Timetwister is my least favorite wheel by a wide margin. It is easily replaced with Whispering Madness which goes better with Waste Not.

Imperial Seal can be replaced with Lim-Dul's Vault.

Candelabra of Tawnos Isn't even worth a spot in this list imo so replace it with literally anything.

Grim Tutor can be replaced by Dark Petition or Praetor's Grasp, which goes in and out of my list.

These changes simply make the deck a bit slower and less consistent at times, but you will still have the ability to pull off turn 2-4 wins with great consistency as well as grind out slower wins. It is so much better than any other deck I have made. It also makes for a very competitive budget brew

Rhadamanthus on How does flickering a manifested ...

2 days ago

@Clockwurk: What Gidgetimer was trying to explain is that Cloudshift's effect doesn't turn a face-down permanent on the battlefield face-up. Rather, it moves a permanent on the battlefield to exile, then moves it back to the battlefield. Other rules of the game will cause the face-down card to be turned face-up during this process, but it's not Cloudshift that's trying to do it.

Let's say we used Soul Summons to manifest a Lightning Bolt. It's face-down on the battlefield as a 2/2 creature. Now we cast Cloudshift targeting that creature. As Cloudshift starts resolving, we follow the instructions in order, so first we move the card to exile. It gets turned face-up when it moves to exile because:

406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards "exiled face down" can't be examined by any player except when instructions allow it...

That is, because Cloudshift doesn't specifically say to exile the card face-down (compare Praetor's Grasp, etc.), that means it's face-up. Note that because the card isn't on the battlefield, the ruling you found in the release notes doesn't apply here. So now we have a face-up Lightning Bolt in exile. As we continue to follow Cloudshift's instructions, we try to return Lightning Bolt to the battlefield but run into a problem:

304.4. Instants can't enter the battlefield. If an instant would enter the battlefield, it remains in its previous zone instead.

The last instruction on Cloudshift has become impossible, so we have to ignore it. The Lightning Bolt stays in exile.

Does that make more sense?

Lilbrudder on Yawgmoth's Engine

3 days ago

Wee_Dragonaut: While Arbor Elf can be a little inconsistent its ability to tap for blue and black far outweighs the downside. This deck has very little need for the green nonland ramp Llanowar Elves and his brothers provides. The key is to mullighan away hands where you draw arbor elf and don't have a fetchland or dual forest. Getting those turn 1 ramp sources is vitally important for the early win so I use arbor elf l despite its hoops.

BarbeChenue: Thank you! This is honestly the type of deck I have always wanted to make but I never had the right combination of cards/commander before.

Waste Not is a greedy card with little utility outside my wheels, but it does allow for some ridiculous early wins. It also helps alot on ad nauseams since if I get to 5 but don't have engine I can use all my mana for it and a wheel to get much more mana and a new 25 cards. Whispering Madness proved to good for me despite being one mana more expensive than what is ideal. A less "all in" deck could cut both and Helm of Awakening (which I may cut anyways since it is only a viable play on a combo turn) for more interaction. While the turn 2 win rate would likely drop below the 16-20% it has been testing at over my past 100 or so runs (I got 3 turn 2 wins in a 4 game stretch 10 minutes ago!), the deck would be more resilient and have more answers to killer stax pieces.

Indeed Codex Shredder is a neat backup win condition with alot of subtle uses (disrupting topdeck tutors/ regrowth effect/ mox opal activation), but I still may go back to Praetor's Grasp as it is more useful for this deck outside win condition situations.

The added rituals, Culling the Weak and Cabal Ritual fit the all in combo deck wonderfully, but I also think they make the deck more resilient. Just like Carpet of Flowers they make my ramp package less vulnerable to Null Rod and Linvala, Keeper of Silence. Both have tremendous upside on combo turns as well.

Snacrifice on Pocket Sand

1 week ago

Instead of Shadowmage Infiltrator you could run Tormented Soul for a lot cheaper mana-wise.

Praetor's Grasp gives you a fun way to steal a good blue or black centerpiece from an opponent-at the worst it's another Sol Ring or utility.

Since you're playing to avoid being picked on early, you can skip a turn with Magosi, the Waterveil and use it to a get a second turn later when it matters more.

Dauthi Embrace is neat because you can make any creature essentially unblockable-or so that it can't block at a critical juncture. May be fun political wise to aid someone with a swing, or make it so a critical blocker isn't there...

Great deck!

buildingadeck on Tasigur the Golden Fang of Seasons Past

1 week ago

Praetor's Grasp is interesting. I feel like it is a stellar answer to Food Chain builds, and it hurts many different combo decks while also allowing you to see any anomalies in the build whilst searching.

Arcane Denial to Delay feels weaker to me, but perhaps that's just me. I like that it draws you a card, and it works well with both Leovold, Emissary of Trest and Consecrated Sphinx.

Side thought: I was wondering the other day what makes Leo better than Notion Thief. Obviously, the cmc and the target abilities are major pros, but the pay-off from Thief seems astronomically better because the ability to draw a card still triggers (i.e. someone is playing a Padeem, Consul of Innovation, you get to draw an extra card). It would then operate as a pseudo Sphinx number 2 in a way.

Daedalus19876 on $850 Paradox Scepter Storm

3 weeks ago

Only complaint here is that I'm not much of a fan of Dark Petition. Despite the pre-included Dark Ritual, 5 mana is a lot for a tutor.

Also, Praetor's Grasp seems a bit weird here. What's the justification behind its inclusion?

I know how good Grim Monolith is, but if you swap it for Basalt Monolith (combo still works with Paradox Engine) you shave off a full tenth of the cost, which might get you some more public interest.

Load more