Vexing Shusher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare
Promo Set (000) Rare

Combos Browse all

Vexing Shusher

Creature — Goblin Shaman

Vexing Shusher can't be countered.

: Target spell can't be countered by spells or abilities.

Vexing Shusher Discussion

Beebles on Mina and Denn's Landing Lands

12 hours ago

Nice! If you face a lot of blue control you could consider adding cards like Boseiju, Who Shelters All , Dosan the Falling Leaf or Vexing Shusher . My meta is quite light on blue or combo decks, so I haven’t had to add such cards yet. But I agree about the weaknesses you mention. Curious to see how your list will evolve. +1 from me ;).

7xprototype on Boros Alliance

1 week ago

I want to thank everybody for their suggestions on how to improve my deck. I have decided to listen to multimedia's suggestion and open up to the other colors available to me. But I have decided to only include Hybrid mana cards (such as Vexing Shusher & Saheeli, Sublime Artificer ) in order to keep the Boros color identity. Rather than focusing on warriors, this deck is meant to support itself without relying solely on the commander's ability. But more suggestions are always welcome.

SideBae on Gas Powered Stick V4.1

2 weeks ago

Yo! RG decks are interesting. Here's what I think -- feel free to disregard it:

The main attraction of running green is having access to one-mana mana-dorks. Llanowar Elves , Birds of Paradise , Fyndhorn Elves , Elvish Mystic and Orcish Lumberjack will all speed up your deck tremendously, while giving you bodies for Overwhelming Stampede or similar finishers. Exploration is a good accelerator, though it can be expensive; search for tomorrow is similar. There are some two- or three-mana dorks you might also want to consider, like Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage . Having dorks ramps green faster than any other color is capable of.

Overwhelming Stampede is an excellent card; in that vein, Overrun and Triumph of the Hordes are both good finishers. If you want to put money into the deck, Craterhoof Behemoth is a great card in Legacy Elves that also works here. Grabbing Craterhoof with something like Natural Order can produce a really fast win. Green Sun's Zenith is another good tutor-spell, which can also fetch Dryad Arbor turn one.

I see you're running Nature's Lore . Farseek is a great card to fetch a mountain, especially if you choose to run Stomping Ground , Sheltered Thicket and/or Cinder Glade . Taiga is good, too, but that's pushing $200 these days... effing OG duals.

Growing Rites of Itlimoc  Flip is a good card, and an affordable version of Gaea's Cradle . Similarly, Slate of Ancestry is a very underrated EDH card that would be a powerhouse in this deck. In the line of card-draw, Beast Whisperer and Harmonize are worth considering.

Karplusan Forest , Spire Garden , Command Tower and Grove of the Burnwillows are four excellent non-basic, ETB-untapped lands for your colors. You should run these, if at all possible. I think they're better than Jund Panorama and Naya Panorama , as well as Rogue's Passage . You should consider Kessig Wolf Run , as well as cutting one or two lands from the final list.

Depending on how sadistic you are, you may also want to consider running some stax pieces. Thorn of Amethyst is an excellent card in most green decks, as these decks tend to produce oodles of mana and not cast too many non-creature spells. Pyrostatic Pillar and Eidolon of the Great Revel are excellent ways to keep low-curved decks in check. Harsh Mentor varies with meta calls, though it can be very strong. Stranglehold can ruin some strategies, and Price of Glory can nuke counter-heavy decks. Similarly, Vexing Shusher is useful to avoid getting countered, especially since you don't have to activate it until after an opponent casts a counterspell. Scab-Clan Berserker is worth considering.

I suggest Gamble . It's the best tutor in your colors. Eternal Witness is another pretty good card you may want to consider to get you back in the game after a board-wipe. I suggest running Grim Flowering or Nature's Resurgence for the same reason.

Your spot removal will be dependent on how hard you want to lean into Ruric Thar, the Unbowed . If you want to keep him, Reclamation Sage and similar effects are the way to go. Without him, or while thinking of him as a secondary creature, you should run Nature's Claim and/or Krosan Grip . Chain of Acid is an interesting card I've been wondering about recently, so you may be interested in experimenting with it. Hull Breach is similar to Decimate , and is often a two-for-one. Shattering Spree , By Force , Ancient Grudge , Vandalblast and Fiery Confluence are good as well.

Neheb, Dreadhorde Champion is an efficient, powerful creature that helps cycle away dead cards in your hand, all while generating mana. Huntmaster of the Fells  Flip is another super-efficient creature. Boartusk Liege is valuable for its anthem effect and not-insignificant body. Siege Behemoth is another recommendation, for obvious reasons.

Depending on your meta, Sunder Shaman , Choke , Carpet of Flowers , Flashfires and Boil are options. If you keep your mana-base with only a few non-basics, Blood Moon , Magus of the Moon and Ruination are good cards. If your meta is super aggressive, you should consider Loxodon Warhammer or Basilisk Collar in order to recoup life points. Runic Armasaur is another good consideration if your meta has a lot of fetch lands and the like.

Using Sylvan Tutor can let you stack your deck for Lurking Predators , and you can cast Worldly Tutor in response to it triggering to just fetch whatever creature you want from your deck for .

Strionic Resonator is a way to copy your general's trigger, and may be tremendously helpful. Resolving them in succession on the same creature results in quadrupled power.

From Modern Horizons, Collector Ouphe and Throes of Chaos are worth considering.

Alright, that's all I got for now. I hope you found these suggestions at least a little helpful. Good luck with deck building!

VexenX on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

2 weeks ago

Hey everyone! Sorry for my absence. I am currently deployed in the Middle-East, and I didn’t bring this deck with me (didn’t want the sand to destroy it..). However, I want to be more active from now on with replying to the comments and stuff. There has been quite a dry-spill with new cards for a while, but we have quite a few new goodies to look at now! (More on that in a bit).


GeminiSpartanX, Guerte, Dankey, Sylvanrush BlackShads, Wurmlover: As you can tell by this list, it seems like a ton of your metas deal with quite a few blue players. I guess I have been blessed enough to not really have that problem in my meta. Most people I play with (which is a good pool of 20+ people) are not really fond of blue as a primary color, so counterspells are pretty rare for me. However, I realize I am the exception here, so I decided to add a section of the Primer dedicated to “Anti-Blue”. This also got me thinking that I should add an “Anti-Artifact” and “Anti-Enchantment” sections too. I hope that you guys are excited about this! It will be part of my v3.4 update in the next couple days. I want to get your opinion first before I post the update. Ill list what I can think of myself, so please let me know if you have any other ideas! (Note: There might be some repeats among the list, and please fill free to mix and match as needed.

Anti-Blue: Boseiju, Who Shelters All , Spellbreaker Behemoth , Vexing Shusher , Rhythm of the Wild , Leyline of Lifeforce , Prowling Serpopard , Gaea's Herald

Anti-Artifact/ Enchantment : Song of the Dryads , Beast Within , Krosan Grip , World Breaker , Chaos Warp , Bane of Progress , Ingot Chewer , Acidic Slime , Cindervines , Decimate , Vandalblast

That is what I came up with so far, please let me know if you have any other ideas!


On another note, Odysseus_97: Crop Rotation will likely be making it was back into the deck. I still have to think about cuts, alongside recent cards that might be added.

Ripwater: Welcome the the Om_rath family! (sorry for the 3 month delayed welcome…). I’m glad you like the decklist! It’s cool you are building it with the pricy stuff first, most do it the other way around lol. Are you done building yet? I don’t know how your games have gone so far, but I win in a few different ways. The two most common methods are through attacking with a hoard of tokens, or sacking tokens to burn everyone to death. Better yet, Where Ancients Tread and Warstorm Surge are the most effective way to burn. However, Purphoros, God of the Forge , Craterhoof Behemoth , Akroma's Memorial and Genesis Wave are all great win-cons too!

I am not a fan of three card combos, even more so when one of the pieces are not the commander itself. The expectation is when each piece of the combo are great in the deck by themselves anyway. The problem with the Valakut, the Molten Pinnacle + Prismatic Omen + Scapeshift combo is that only Scapeshift is good in the deck by itself. Not enough Mountain s for Valakut, the Molten Pinnacle and Prismatic Omen is pretty useless. However Zendikar's Roil is fine in the deck!


New for some potential changes!!!

POTENTIAL ADDS (trying a new thing where I rate them 1-10)

  • Prismatic Vista 10/10 - Best card for EDH in years! It is right at home in Om_rath!

  • Springbloom Druid 9/10 - A strictly weaker Harrow on a stick! Pretty sweet!

  • Wrenn and Six 8/10 - I spent a LONG time starting at this card, trying to figure out if I like it or now… Then it accord to me that it is pretty much a Ramp spell in a deck with 11 lands that sack themselves! It makes me more included to keep Evolving Wilds around.

  • Crop Rotation 7/10 - I have been milling over this card for a while. When I play games, I try to think to myself, “would I want Crop Rotation right now? I have realized that the answer is almost always yes. So, it is coming back. But I must fork over $100 for a stupid foil one…

  • Force of Vigor 7/10 - Lets be honest, this deck is with a splash of , so this spell will always be free!

  • Circuitous Route 6.5/10 - A third Explosive Vegetation never hurt no-one!

  • Living Twister 6/10 - Out of all the cards suggested, I am the most skeptical here. The fact that it is an Elemental does not matter to me. I am curious what you all think (for those who are not playing tribal).

CHOPPING BLOCK (MAYBE!!!)

Please let me know what you think about these potential changes!!!


Stefouch: I am not a fan of Nissa, Who Shakes the World in this deck. I think it is generally fine, but not worth a slot overall.

It was good to finally catch up with you guys. I am really looking forward to what all of you think about some if my thoughts. Quite a bit going on here, but it is an exciting time to be an Om_rath player!

Cloudius on Manatee Dragon

3 months ago

+1 I'd recommend going with a "One Turn Knock Out" (OTKO) main strategy, perhaps through Commander Damage, and perhaps a back up Plan B (Creature damage).

With the OTKO strategy in mind, here're some recommendations:

Ramp

Mana Crypt / Ancient Tomb - Really awesome ramps though slightly on the expensive side.

Talisman of Impulse / Fellwar Stone / Mind Stone / Gruul Signet - I'd consider all the 2 or less CMC ramps 1st before I throw in the larger CMC ones.

Nature's Lore / Farseek - Simple effective land ramps.

Recommend to remove Freyalise, Llanowar's Fury, Grand Warlord Radha, Runaway Steam-Kin, The Mending of Dominaria as they're either too high CMC or don't synergise well with the OTKO strategy (e.g. Radha prefers that you go wide).

Card Draw

Cathartic Reunion - Lets you discard Anger and draws you 3 cards.

Mirri's Guile - Not exactly draw but great card filtering in green.

Recommend to remove Elemental Bond and Lurking Predators as they make you jump through hoops before you get that extra card. At 6 CMC, there're more impactful spells to cast compared to Lurking Predators.

Protecting your Spells

Cavern of Souls / Prowling Serpopard / Vexing Shusher - All makes your (dragon) spells uncounterable. The latter 2 helps eat up a target removal too before your boss comes out.

There're other alternatives like City of Solitude and Dosan the Falling Leaf to guard against counter spells and instant removals.

Beginner-Budget-Builder on Domri Rade Gruul

3 months ago

Metropolis39 I'll toss Ranger's Path and go for more Cultivate , maybe toss in more mana dorks so Myr Superion is easier to get out. I try to eliminate control with Vexing Shusher and Rhythm of the Wild .

I like to stay away from Lightning Bolt , as I don't want the hassle of online ordering and my local magic store has them at about 3-6 dollars, I don't remember.

I just want to abuse Utvara Hellkite with Dragonmaster Outcast to create more powerful tokens to constantly threaten my opponent with. Once I can get two dragon tokens out, I can get out Ghalta, Primal Hunger for two mana.

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Vexing Shusher occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%