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Creature — Goblin Shaman
Vexing Shusher can't be countered.
: Target spell can't be countered by spells or abilities.
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Vexing Shusher Discussion
4 days ago
For a beginners deck this looks promising. I too like mono-green/gruul decks the most. I'll list a few cards I've found to be pretty effective against any meta, as they are all tackling some of the more common adversaries.
- Mistcutter Hydra
- Nature's Claim / Naturalize
- Vexing Shusher
- Relic of Progenitus
- Vines of Vastwood
All depends on what your LGS is playing, but those should get you started.
2 weeks ago
So if you're looking for removals, I'll copy paste the same format as my former post here, reasons and all.
- Ahn-Crop Champion
- Ahn-Crop Crasher
- Beetleback Chief
- Bitterblade Warrior
- Bloodmark Mentor
- Champion of Rhonas
- Honored Crop-Captain
- Khenra Charioteer
- Knight of New Alara
- Prowling Serpopard
- Elixir of Immortality
- Day of Judgment
- Somberwald Sage
- Gaea's Blessing
- Explosive Vegetation
- Ash Zealot
I'll skip over any of the cards that TearsInRain23 already covered (with two exceptions) as he already did a great job explaining why they shouldn't be run.
Exert Creatures: These guys seem great for standard, but their smaller-scale effects don't translate well to a drawn-out commander game. The fact that they Crippling Chill themselves is just icing on the sad cake. Champion of Rhonas is the exception here, but there's only really the Stonehoof Chieftain worth pulling out, which means you exert champion maybe twice all game?
Beetleback Chief: I've actually got a replacement in mind for this guy, and his name is Mardu Strike Leader. The tokens Strike Leader generates are warriors, unlike the goblin chief, and he does it by doing something you were goin to do with him anyway.
Prowling Serpopard: I except with a Superfriends and Atraxa deck at the table, that counterspells will be common, so why limit it to just creatures? My ideal card to slot in here would be Vexing Shusher. Sure it costs mana, but it uses up enemy resources, and makes all of your spells uncounterable in essence.
Elixir of Immortality: Stalls out a game you're likely about to lose anyway. Elixir is the worst possible panic button you could put in. If you really must have a card that gives you back your hand Creeping Renaissance, and Praetor's Counsel do a fine job.
Somberwald Sage: Just like with the Serpopard, I'll simply give a replacement, rather than cover what Tears has already explained quite well. My replacement of choice this time is Shaman of Forgotten Ways. The reason should become obvious when looking at his Formidable ability. This will nine-times out of ten win you the game, unless you have no creatures.
Now to completely ruin all that hard work I did suggesting removals, I'll throw some more suggestions. Assume all my old suggestions stand, and that I automatically agree with all of Tears's Suggestions. My goal here is extra reach, so that's what these cards aim to supply.
For reasons why, just follow me from the top of the list to the bottom.
Gisela is what every creature deck wants to end up playing. Unless she dies immediately, she will get some damage done for you.
Really just Mardu Strike Leader's big brother. Also, his name is really awkward to say, and I think it's funny.
If you've made it through the sea of cards, and what I think of them, then I thank you. Hope this helps, even if only a bit, and I wish you the best of luck.
3 weeks ago
Honestly my only suggestion... don't use Daretti to take out your anger on blue. White has a much better time preventing blue players from having fun, but if you want to be a real dick just build a Naya deck. Red/white has a lot of blue hate on it own but you can get some "creatures can't be countered" out of green. Plus there's Vexing Shusher. If you want no one to have fun build an anti blue Oloro, Ageless Ascetic with cards like Notion Thief, Stasis, & Grand Abolisher. Daretti is built to be a combo deck that comobos out.
4 weeks ago
Thanks for the suggestions. Vexing Shusher is for sure going onto my shortlist, I completely forgot about that card. I might add the boots, but I already have two pieces of protection that I would consider better than it. However, it might be able to go in due to the lower mana cost.
Unfortunately, I will not be adding Asceticism strictly because it costs too much mana and I am trying to lower the curve. As for draw options, I am leaning more towards wheel effects because the deck already has lots of wheel support (also might try to make the deck work without Yidris), and while Jori is nice, she only draws you an extra card each turn.
1 month ago
Love Yidris! But I realized myself that when playing him he normally is the first target of EVERY removal spell. So I began to try to protect him as much as I can. In Yidris' color combination are a ton of cards that can give you additional protection like:
Vexing Shusher: Can't be countered AND protects every spell you cast. Totally awesome!
Asceticism: Is also a perfect card to offer some protection even if they get lethal damage.
Now for card draw. One problem with Yidris is that he's only good if you have enough cards in hand. Therefor I'd recommend Jori En, Ruin Diver since she ALWAYS triggers when you cast a cascade spell. Also Rhystic Study is something I wouldn't underestimate. Of course you don't want ALL your cards in hand but at least a decent variety of possible next spells.
Hopefully, that helps!
1 month ago
necropedal Hmm, that is a tough question.
For the 10 cards i've mentionned, i'd personally remove :
First, those choices maybe aren't adapted to your meta (If i check by your cards, there's a lot of mill and counterspells). If that's the case, you could probably change something else.
If they are adapted to, take the first 8 cards i suggested, or...
Second, your mana base is SOLID. (Really!) But, you could use some land tutors like Farseek, Crop Rotation, Harrow instead of only Explosive Vegetation. Cultivate and Kodama's Reach are good for ramp, also.
Some cards also to consider against some match-ups :
I'll probably make myself a deck similar to this one (except the Taiga and co., i'm not rich enough or lucky enough to have them). Multicolor tokens decks have a lot of ooptions, and are fun to play.
1 month ago
I like your list. It seems more aimed at beating face with big hitters. I especially liked to see Molimo, Maro-Sorcerer and Abundance in there. Also a quite affordable list! Here are some thoughts I had for you to consider.
- First thing that I notice is your curve. I think your deck might perform better if you could smooth out the curve somewhat. Do you ever have issues with consistency? Curve could be a key consideration for future adaptations of your list. You are especially low on 2-drops and 5 drops and probably a little too high on 6+ drops and 3 drops.
- Here are some cards you could consider in those slots: Scavenging Ooze. Vexing Shusher, Life from the Loam, Lightning Greaves, Lotus Cobra, Gatecreeper Vine, Sylvan Library, Urabrask the Hidden, Primal Command, Garruk, Primal Hunter, Creeping Renaissance, Titania, Protector of Argoth
- I would cut Gruul Signet for something that fetches you a land instead, as that is more synergistic (perhaps Nissa's Pilgrimage?).
- Mountain Valley is strictly better than - Evolving Wilds / Terramorphic Expanse as it can fetch one of your duals. I am also more fan of the panoramic lands (like Naya Panorama) than wilds and expanse, because you can time the landfall it provides.
- Some other land tips in no particular order: Ghost Town (great with Burgeoning), Undiscovered Paradise, Khalni Garden, Radiant Fountain, Glacial Chasm and the new Scavenger Grounds are great lands to consider for more land-shenanigans without blowing your budget through the roof. Also, if you can get your hands on a Dryad Arbor, that would very well match your Green Sun's Zenith.
Hope that there is something there that meets your vision for the deck!
GL and HF,
1 month ago
I would like to say thank you for the great suggestions here guys, poor Ruric Thar, the Unbowed has been sorely neglected for the past 9 month or so in favor of me either purchasing cards for my Alesha, Who Smiles at Death deck, or building one of my other budget projects. Once I finally finish that, I will bring my focus to updating/upgrading everything.
TheACTR. As usual, solid suggestions. Sorry for taking so long to get back with you.
EternalBrewmaster, thanks for your feedback! I have been hunting for copies of the Modern Masters Basilisk Collar since it is at such a lovely price right now. I appreciate the enchantment and artifact suggestions, and will definitely look at ways to incorporate them in for the Ogre! I really like the idea of having lifelink to offset his ping for non-creature spells, I had not thought of that before. Thanks!
RumAndCoke. Thanks for the kind words man! This was my first from scratch commander build, and I have done very little to it since then. It is rough around the edges, but I still love it. Spy away my friend, for I am doing the same to you lol.I have been thinking about Vexing Shusher for a while now. I think this deck needs ways to ensure it doesn't get countered, so thanks for that!