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Creature — Goblin Shaman
Vexing Shusher can't be countered.
: Target spell can't be countered by spells or abilities.
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Vexing Shusher Discussion
4 hours ago
Vexing Shusher might be a big help in this deck depending on the meta you play in.
2 weeks ago
Scapeshift w/ no Valakut, the Molten Pinnacle or a Hanweir Battlements? Also Harrow is a sweet card, I've found that playing that early sets up nicely for a turn 4 windgrace -3. Also, I feel like you already know this, but you really ought to get the 9 fetches for this deck, terramorphic/evo wilds and friends aren't even close to the same power.
I didn't see that much dredge shenanigans, maybe that isn't what you care about, but in terms of increasing power you could cut some of the worse MLD stuff for Life from the Loam Grisly Salvage and Golgari Grave-Troll
penultimately, Hour of Promise is dope. Tons of mana? Gets kessig and a haste land. Not enough mana? get ancient tomb and Temple of false gods. 5 mana is a lot but it's a pretty legit toolbox card in the deck with lotsa land shenanigans.
and now lastly, you deck seems weak to counterspells (I know mine is) and especially if your tryina blow up lands, those are the spells that usually get countered. So Boseiju, Who Shelters All or Vexing Shusher might be cards you want to consider.
PB80 on Surrak test
3 weeks ago
Cultivate gone for a card with lower CMC
Doubling Season Change in strategy
Garruk, Caller of Beasts Change in strategy
Jace, the Mind Sculptor Change in strategy
Jace, Unraveler of Secrets Change in strategy
Kodama's Reach gone for a card with lower CMC
Maelstrom Wanderer It just hits too many cards to be productive
Mirror Image Found it a really nice card but needed the slot
Riku of Two Reflections to mana intensive for current build
Samut, the Tested Change in strategy
Stingscourger Nice card but missing something
Timestream Navigator too slow in this build
Vexing Shusher Change in strategy opens up this slot
Vivien Reid Change in strategy
Amulet of Safekeeping Like the way this tests
Chrome Mox to improve mana
Banefire extra Win con
Etali, Primal Storm heavy hitter and target to force a move
Flash opens up options
Farseek mana improvement
Grinning Ignus combo piece and mana boost
Phyrexian Revoker toolbox
Peregrine Drake combo piece
Protean Hulk combo piece and toolbox
Rampant Growth mana improvement
Trinket Mage tutor
Walking Ballista combo piece
3 weeks ago
I agree that Prowling Serpopard should go in but there might be an argument for Gaea's Herald over Vexing Shusher. Since Animar doesn't run many counterspells, you could look at Dosan the Falling Leaf as a way to stop both counters and removal spells on the turn you want to combo off. If you are willing to look at non-creature inclusions, Autumn's Veil is another option.
I would also suggest considering Scryb Ranger. It's ability can untap Kiki if the opponents tries to stop you from comboing with removal, which would allow you to keep the combo going. It can help with mana ramping by untapping mana dorks or just returning a Tropical Island or Taiga to be replayed if you don't have another land to drop that turn. Its Protection from Blue also makes it a surprisingly viable blocker against a lot of the more aggressive commanders.
Because your life total is only 20 in Duel Commander, red decks are a lot more viable. Lightning Bolt sees a lot of play, as do other burn spells, which means that there are a lot more removal options floating around that can hit Animar. Lots of decks also run a Vintage format style package of blue and black counters and removal. Animar itself doesn't need to worry about the black spot removal but it does have to look out for the higher percentage of blue bounce spells. All of this makes Animar more fragile than it is in cEDH, so you will have to both play the deck more carefully and possibly shave some of the cards that are in for consistency out for a slightly higher concentration of cards that can function as stand-alone threats.
Animar decks used to see around a 1% meta play-rate at duel commander tournaments but was still powerful enough that for a while it was on their watch-list as a potential commander that needed to be banned. Now it looks like it sees less play than that, which is likely due to the life total being dropped from 30 to 20 and making red more viable in the format.
1 month ago
You're missing the core of a lands deck to play lots of lands with things like Azusa, Lost but Seeking, Exploration, Mina and Denn, Wildborn, Oracle of Mul Daya, Storm Cauldron, Wayward Swordtooth, and Burgeoning. Also, recursion from Crucible of Worlds, and more lands that sacrifice. These will be much stronger than the typical ramp cards you are playing like Birds of Paradise and Sylvan Caryatid and Chromatic Lantern.
Rather than all the mana doubling effects that help your opponents, just play Mana Reflection and Vorinclex, Voice of Hunger. Mirari and Wort, the Raidmother can help copy spells. You might as well add in some good removal like Decimate, Windgrace's Judgment, and Lavalanche to copy. You might have too many spells that just copy spells though.
I would cut Doubling Season and all the planeswalkers since they don't contribute much to that strategy.
1 month ago
2 months ago
2 months ago
red green has been one of the funnest decks i have built somethings that would make it stronger is Azusa, Lost but Seeking, Courser of Kruphix, Oracle of Mul Daya, Vexing Shusher, Constant Mists is a never ending fog for land decks.Valakut, the Molten Pinnacle, Horn of Greed, Splendid Reclamation, Praetor's Counsel, Creeping Renaissance, Greater Good, Burgeoning, Abundance and one of the most important cards for landfall decks is Scapeshift it is so strong and now that they just reprinted it you can get it way cheaper. i would jump on this card before it starts to go up in price. plus one from me here is my red green deck check it out if you like upvote it also if you like it's not omnath but he is in it. BAD LANDS