Vexing Shusher

Vexing Shusher

Creature — Goblin Shaman

Vexing Shusher can't be countered.

: Target spell can't be countered.

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Printings View all

Set Rarity
Double Masters (2XM) Rare
Shadowmoor (SHM) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Vexing Shusher occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Vexing Shusher Discussion

saluma on Only Creatures smell good

10 hours ago

Jcpamer great suggetstions! Im considering Vexing Shusher and Rhythm of the Wild but I cant really decide on what to cut. Do you have any suggestion? Im personally not a fan of Anger, dont really know why cuz its a strong card. I will consider it tho.

Jcpamer on Only Creatures smell good

1 day ago

Vexing Shusher or Rhythm of the Wild (also a haste enabler) could be useful as redundancy for Prowling Serpopard (or if you somehow have access to an Allosaurus Shepherd), especially against an opponent that is really hating on RT. Normally I would play all three but RT tends to pseudo act as one of these due to the kickback. I would also consider Anger.

Necrocol on Not Creature? THEN DIE!

1 week ago

I absolutely love the theme and the devotion to sticking to it. I was thinking of doing this exact thing myself with all creatures that do the same or similar things as other types of permanents to maximize synergy. This is going to make my time tooling the deck 1000x faster thank you!!!


  • How often do you get messed up by counterspells where you could add a few more securities like Spellbreaker Behemoth and Vexing Shusher?

  • How often do you find yourself needing to refill your hand but can't? Do you think that adding a few more card draw creatures like Beast Whisperer or Drumhunter would help? Or even Grothama, All-Devouring to refill your hand because you fight it with your own creatures on the turn you play it?

Look forward to your response and again fantastic deck!!

DemonDragonJ on Double Masters Speculation

1 week ago

Wow, this is a surprise! Oubliette is finally being reprinted! However, its wording was changed, and WotC has said that they rarely give functional errata, so I wonder why they did that.

Ad Nauseam, Thoughtseize, and Merciless Eviction are all excellent reprints, as well, and I also am very glad to see that the final two cards of the reflection cycle are being reprinted, as well.

Why was Vexing Shusher not downgraded to an uncommon? I know that it was originally a rare, but, given how narrow its focus is, I feel that it should not be a rare.

Now that Sword of Feast and Famine has been added to this set, is it safe to presume that the final two swords from that cycle shall be reprinted in this set, as well?

SynergyBuild on Getting Rid of the Majority ...

2 weeks ago

Apologies, I had already posted a comment however it appears to be missing, may I see images of Vexing Shusher, Gaea's Cradle, Mox Diamond, and Abrupt Decay?

I'm also down to pick up a Swords to Plowshares, Arboria, etc. But as their physical damage matters less I don't mind not getting images!

0rc on Sunastian Falconer Hates Mana

4 weeks ago

Ok, Dad.

Life from the Loam will allow us to repeatedly recur our Dark Depths & Thespian's Stage combo, which would be useful if some jerk decided to Obliterate our Ramunap Excavator and/or Crucible of Worlds--but what kind of terrible person would do such a thing? :|

As for card draw, Runic Armasaur isn't bad, is expendable, and is an unlikely target that produces consistently.

I look forward beating this deck. Speaking of which: Veil of Summer and Autumn's Veil will be nice to have after I counter your Vexing Shusher.

Eternaldark866 on Mayael’s Overwhelming Stampede

4 weeks ago

Recommended additions and reasoning:

Mirari's Wake, Mana Reflection: These come at cheaper mana costs than your Zendikar Resurgent. Drawing a card on the Resurgent is good, but not good enough, since you have to cast the creature. While you likely will have enough mana to do so, it is going to be less common than cheating out the creatures. Additionally, Mana Reflection will work with all permanents, not just land. So your creature and artifact mana will double as well.

Strionic Resonator, Rings of Brighthearth: This lets you copy Mayael's ability. Digging 15 cards for 3 creatures is better than 5 cards for 1...

Exploration, Oracle of Mul Daya, Bloom Tender: all phenomenal sources of ramp. Highly recommend Oracle for the ability to remove land fromt he top of your deck, allowing you to dig that one card deeper... where you will find...

Kozilek, Butcher of Truth: Even if you aren't casting Kozi, you get a massive beater with Annihilator, and as a huge bonus, he helps recycle your graveyard in the event of a board wipe. Nykthos, Shrine to Nyx, Gaea's Cradle: You run a ton of green permanents, and if you take the Mana Reflections from earlier, you double the number of green you get from it. It is a really cool way to generate a ton of mana super quickly. about the Cradle, creature heavy decks can always benefit from it, and again... Mana Reflections doubles it.

Warstorm Surge, Stalking Vengeance: 2 enchantments that give you free damage that you can use as removal for opponent's creatures or nukes to the face. Additionally, fun interaction with the surge and the Blightsteel Colossus I also recommend, the Surge says the creature deals the damage... unblockable 11 infect shoots someone out of the game.

Panharmonicon: In a deck with a ton of creature based ETB effects, this artifact is a must. With the Surge from earlier out, now you get 2 of those triggers.... Eternal Witness: Phenomenal recursion, and can save you by getting back something you need from the graveyard.

Genesis Wave: Now that we have you pumping mana out like a pro, Genesis Wave for 40, and watch as a large amount of unnecessarily large creatures enter the battlefield and turn them sideways because you have...

Urabrask the Hidden: Yeah that's right, get that haste, and if someone tries to flash in a blocker it's useless.

Avacyn, Angel of Hope, Sigarda, Host of Herons, Privileged Position, Vigor: Because nothing says "fun" like having a boardstate that is hard to remove. Additionally, damage to your creatures makes them bigger. Thank you, Vigor.

Craterhoof Behemoth: You play this with 10+ creatures on the board, and you have an automatic 100 damage added to your total.

Tooth and Nail, Kiki-Jiki, Mirror Breaker, Zealous Conscripts: This is an infinite combo as well as the tutor to get it. Tap Kiki, copy the conscripts, use the new copy's trigger to target Kiki, untap Kiki. Tap Kiki, copy the conscripts... Create infinite Zealous Conscripts to attack everyone for yes damage.

Gisela, Blade of Goldnight: Amazing for both extra damage and protection.

Vedalken Orrery: Because playing on your opponent's turn is funny. And your Seedborn Muse really gets to put in work in a 4 player game, on top of the Mayael useage.

Vexing Shusher: Because nobody likes blue. This card is a big middle finger to blue.

Lurking Predators: So your opponent wants to cast things? Maybe you get a free creature for it. Can be quite useful.

Recommended cuts and the reasoning:

Desolation Twin,Krosan Tusker: They don't do enough to better your boardstate in my opinion. Desolation Twin is a 10/10 sure, but other than that, nothing. Chances are, you won't be casting it that much to get the second 10/10 anyways. The Tuskar only benefits you if you cycle it, otherwise it is just a mediocre creature. Additionally, cycling it only gets a basic land, of which you are running very few. This is not a criticism of your land base. I didn't want to touch it too much because my own landbase is significantly more expensive.

Gigantosaurus, Woolly Thoctar: These are just vanilla big creatures, which isn't too bad on it's own, but I like to have creatures that actually DO something more than sit there and look pretty.

Pathbreaker Wurm, Tectonic Hellion, Tyrant of Discord: These guys are all decent, but the Pathbreaker only helps one other creature. The Hellion is cool, but what if you have the most lands? You aren't running Crucible of Worlds, but your opponents might be. the Tyrant is more of a personal preference, I don't like it because of it's random factor.

Rith's Grove: It is a bounce land, without the benefit of tapping for 2 mana like the dual color bounce lands. Not worth running in my opinion.

Pure / Simple: This card is too restrictive. Running the Krosan Grip, Swords to Plowshares, and Path to Exile are all better options. They don't force you to choose multicolor creature, or equipment or aura. They just remove a target.

Tragic Arrogance: I love boardwipes as much as the next guy, but this hits you just as hard as your opponents, and instead of using Invincibility to get through it, you have to sacrifice. Wrath of God would be a much better option in my opinion.

Emerald Medallion, Ruby Medallion: In my opinion, these guys are less useful since you are trying, for the most part, to cheat everything out.

Firemind Vessel, Firewild Borderpost, Wildfield Borderpost: While mana rocks are good, I feel that these guys are far too slow to be running.

Rith's Charm: To me it doesn't do enough by itself to warrant keeping. You have little to no ways of getting it back or making more uses of it, so it is a 1 shot item. I'm sure by now you have noticed I prefer things that have multiple and recurring uses.

Overall, I love it. I love Mayael, and she has been my strongest and favorite deck for a very long time (2012). My current version relies very little on her ability, because I played with a bunch of rather rude people that played Pithing Needle and named her all the time. It was not fun, but building my deck to use her ability as an option, instead of a strategy, changed the way I used her, meaning that the needle no longer leaves my deck dead in the water.

Please keep in mind that my recommendations are just that. if that Gigantosaurus doesn't do anything, but you like it because it's a dinosaur, and you don't want to cut it, you do not have to. I unfortunately gave up all my dreams of having cards I like for flavor, aesthetics, etc, because I decided to build my deck to compete and even stomp on combo and control decks. I have no room for cards that don't serve to better my boardstate as a whole.

Final Note: I will be more than happy to provide further insight and feedback if you have any other questions.

PhoenixHDGaming on Mayael EDH

2 months ago

I would try and improve the pod chain from 2-6. I don't see too many creatures that you would like to pod into and pod away. I would also suggest some more land ramp. To reach both of these goals I would personally add some of these cards: Wood Elves Yavimaya Dryad Eternal Witness Karmic Guide Reclamation Sage Knight of Autumn Restoration Angel Felidar Guardian Eerie Interlude (To protect from Board Wipes, while also getting ETB triggers again) Ghostway (Same as Eerie Interlude) Kodama's Reach Cavalier of Thorns Vexing Shusher Selvala, Heart of the Wilds Natural Order Nature's Lore Green Sun's Zenith

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