Vexing Shusher

Vexing Shusher

Creature — Goblin Shaman

Vexing Shusher can't be countered.

: Target spell can't be countered by spells or abilities.

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Trade

Have (1) Azdranax
Want (1) A_Local_Bear

Printings View all

Set Rarity
Shadowmoor (SHM) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vexing Shusher occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Vexing Shusher Discussion

Shyachi33 on Reanimate Korvold

2 weeks ago

Wishclaw Talisman > Scheming Symmetry you should never be helping someone in cedh with a tutor like Scheming. but wishclaw at least lest you pop off on your turn without someone tutoring a counterspell to stop you.

Gamble > Diabolic Tutor diabolic tutor is just bad, 4 mana to tutor something is really bad unless it's letting cheat mana cost somewhere else, like Natural Order

unless you add more discard synergy, i would cut Sire Of Insanity and Protean Hulk you don't have a consistent way to dump them in the gy to cheat their cost. i would even consider cutting Mikaeus too, as it is one of the more expensive ways to activate your persist combo.

and since you're going for the persist combo it looks like: Putrid Goblin is a decent plan B if murderous redcap is off the table. Grumgully, the Generous is probably the better replacement to mikaeus. and with that said, Goblin Recruiter becomes a great line to get your persist combo if Korvold is out. top to bottom: Dockside Extortionist, Vexing Shusher (if you need the protection), grumgully, Skirk Prospector, and putrid goblin or the redcap.

i highly recommend Pyroblast and Red Elemental Blast just for some interactions. it's a good way to shoot rhystic study at the least, but you can protect your fairly fragile persist combo as well. unless you're magically playing in a meta without any blue, which for cEDH standards is absurd.

also some other cheap ways to draw cards is also something i noticed this deck missing, all you really have is library, dark confidant, and Korvold himself. decent add-ons are: Oakhame Adversary, Mindblade Render, Azra Oddsmaker, or Runic Armasaur

if you end up cutting all the top end (cmc 5+) cards out, you can also add in ad nauseum for a very strong draw power.

Milkspy on Lavinia Omen Pool *Primer*

2 weeks ago

"Food Chain Sliver

Favored Have you read what Lavinia does? It completely shuts down what TFS is trying to do. They cannot win through a Lavinia. With that in mind, keep hands that can get her out early and defend her."

To be fair, with one extra they can cascade into Vexing Shusher and then cascade into Veil of Summer, make it uncounterable with Vexing Shusher and win the game the regular way. Also FCFS is really flexible in that it's running all the constult win-conditions (as backup plan). It's not really Lavinia that's stopping FCFS it's more the Sphere of Resistance type effects.

Lanzo493 on Golos, Tireless Pilgrim

1 month ago

I agree with everyone else, so here’s what I propose. Dolor lower costed creatures that support your bigger ones would work out best. Cards like Vexing Shusher and Destiny Spinner are great support cards. Faeburrow Elder can get you a lot of mana easy. Even just getting 2 is a pretty good payoff. Cards like In Garruk's Wake and Plague Wind are haymakers. Use something like Mystical Tutor, Worldly Tutor, or if you want to just win on the spot then Congregation at Dawn and you’ll pull ahead. Don’t forget everyone’s favorite blue cantrip Brainstorm is powerful to topdeck three cards in your hand. Liliana Vess is also great at this. Yes, you don’t have as many big creatures. But you will get more of them more often and more consistently.

SaberTech on Pattern Recognition #141 - Voltron

1 month ago

Hey Berryjon, thank you once again for producing another fun article.

I just wanted to say though, I don't think that you gave Green all the kudos that it's due for what it can add to a voltron strategy. So just to even things out a bit, I'm going to toss some additional info here for people who might be new to the format and/or the voltron strategy.

First off, Green does offer protection for your commander with cards like Heroic Intervention and Vines of Vastwood, which not only protects your creature but can also help it hit harder as well. Granted, White's color protection spells also allow your creatures to attack past blockers while Blue's counterspells can stop wrath effects and enchantment/artifact removal, so I do understand that Green's additions may seem lackluster in comparison.

But where green can shine is that it is the primary color for Hexproof, which shows up on a number of its creatures. You see it on the Sigarda, Host of Herons that is mentioned in the article, and on other classic voltron commanders like Uril, the Miststalker. Being able to save some card slots on protection because your commander already has some built in allows you to include more cards for hindering your opponents so that your commander has more opportunities to swing in.

Speaking of hindering, Sigarda, Host of Herons's ability to prevent sacrifice effects is part of the green color pie, although I think it only also appears on Tajuru Preserver. Green can hate on counterspells, which are a particular bane of strategies like voltron that focus primarily on producing single big threats, with the help of cards like Prowling Serpopard, Vexing Shusher, Rhythm of the Wild, and the newly printed Destiny Spinner. Green likes to see its creatures hit the board and it has the tools to help make it happen.

Green is also one of the colors for a notable selection of effective voltron commanders beyond the ones that have already been mentioned, so just to list a couple more:

Jenara, Asura of War can often enter the battlefield as early as turn 2 with the help of something like Birds of Paradise, has built in evasion with flying, and is capable of permanently pumping herself. If nothing is done about her, A turn 2 Jenara can potentially kill an opponent as early as turn 5 all on her own.

Rafiq of the Many is another classic voltron commander that can quickly kill opponents with his exalted boosts and double strike. Giving double strike with cards like Silverblade Paladin is really effective at ramping up a voltron commander's kill time, and Rafiq already has it built in. Rafiq's double strike also make him a dangerous carrier of equipment like Sword of Fire and Ice since it lets you get twice the number of triggers if you manage to deal combat damage.

As a side note, both of those commanders being Bant colors means that they get access to Finest Hour. Who needs red for extra combat steps? :D

So yeah, Green can contribute some pretty strong tools when it comes to the voltron game. Is it better than Red? I have to admit that all the extra combat step cards that Red has makes a compelling argument for its superiority. But when I see an Aggravated Assault teamed up with a Nature's Will or Bear Umbra to create infinite combat steps, you'll have to forgive me for smiling just a bit. ;)

Requillias on Korvold Commander

1 month ago

Deck Upgrades:

Creature Upgrade

To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin

To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman

Artefact Upgrade

To Remove: Thaumatic Compass  Flip, Witch's Oven, Bloodsoaked Altar, Golden Egg, Mask of Immolation, Rhonas's Monument

To add: Sol Ring, Arcane Signet,Lightning Greaves, Ashnod's Altar, Haunted Cloak, Skullclamp

Enchantment Upgrade:

To remove: Gift of Paradise, Warbriar Blessing, Wolfwillow Haven

To Add: Necrogenesis,Cindervines, Grave Pact, Grave Betrayal, Attrition

Sorcery Upgrade:

To Remove: Severed Strands, Taste of Death, Victimize

To Add: Unearth, Reanimate, Blood for Bones, Return from ExtinctionTerminate, Dreadbore, Hull Breach, Diabolic Intent

Instant Upgrade:

To Remove: Bake into a Pie, Heartfire, Murder, Return to Nature, Shock

To Add: Artifact Mutation, Putrefy, Guttural Response, Veil of Summer, Abrupt Decay, Assassin's Trophy

Greetings, Brian

ShaDoWz_6677 on Weatherlight Consultation *Primer*

1 month ago

CallahanIsHere and Vexing Shusher? I totally agree with you that its way to telegraphed on leveler. no arguments there. It sees fringe play at best in slower decks. It was a small thought that maybe can get away with it in this deck specifically. Its more of a one shot wonder. once people see you win off it, they'll stop it. as far as Search for Azcanta  Flip. I run in a very blue meta. Search has been able to consistently get me pieces (Such as DC or TP) while playing Consultation Kess, and win outright with it that next turn, telegraphed or not. (thats the issue your probably having with SfA) And thats a viable reason to not run it if you worry about telegraphing everything. ~Shadowz

ShaDoWz_6677 on Weatherlight Consultation *Primer*

2 months ago

Vexing Shusher should be in this list as well. Redundancy is a huge thing in cEDH. To pay G/R to make a creature uncounterable is HUGE when you're trying to go off and win on the spot.

Have you considered Leveler? Exile your library and then Thassa's Oracle to win the game on the spot. Its something that I've been slowly gearing my decks towards doing with the emergence of Thassa's Oracle. Because we are blue we can WoI, Fabricate. White can Enlightened Leveler. Black just tutors it. Its a pretty early set up with the appropriate Mana rocks early game to just get there. 5 mana is heavy I know, and he's not legendary, but he does come out and just drop the bomb that you win.

Haima13 on Korvold, Aristocracy

2 months ago

My spoilers in the comment above arnt working for me so im trying something different. "If you want to sift through some cards you can look at each section, but I would recommend just looking at the first grouping to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

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