Vexing Shusher

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare
Promo Set (000) Rare

Combos Browse all

Vexing Shusher

Creature — Goblin Shaman

Vexing Shusher can't be countered.

: Target spell can't be countered by spells or abilities.

Price & Acquistion Set Price Alerts

SHM

000

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Vexing Shusher Discussion

chirz2792 on What’s Yours is Mine (suggestions pls)

5 days ago

Just so you know, looking at your maybeboard and Grand Arbiter Augustin IV, Mirrorweave, Vexing Shusher aren't legal because they're outside of your commander's color identity. Vorinclex, Voice of Hunger, Consecrated Sphinx, and Genesis Wave might be fun though.

Xica on Nahiri's Wrath

1 week ago

Polupus
Thanks for bringing that to my attention.
Then Spiteful Shadows have to make do in its place.

xyr0s, IlGuale
Spending at the opponent's end step, then spending on your own turn, is not even remotely as hard as paying - preferably when the opponent is tapped out.

If there is risk for the distruption of the combo by removal, then paying in a single turn can solve the situation, if you have the correct cards in hand.
As you Nahiri's Wrath targets multiple creatures, and you can play ragged veins in response to removal on a creature that is not targetd by said removal - as it has "flash", or at least it can be cast at instant speed.

Adding the tipical discard fodder like Squee, Goblin Nabob hinders the deck, as it needs card that have high nominal mana costs to win.



In terms of being fast, being able to win on turn 3 seems good enough for modern in my humble opinion.

I agree that counters would be the bane of this deck - and that targeted discard is a weak solution, since such low costed spells, reduce the damage from the combo.As plan B stuff like Boseiju, Who Shelters All, or Vexing Shusher could help.

goblinguiderevealpls on Rage Forger doing WORK (T3 Wins!)

1 month ago

Shaman.

(shaman, shaman, shaman)

I hope you like shaman too

As an avid edh Wort, the Raidmother featuring the combo Of Kiki-Jiki, Mirror Breaker, and Lightning Crafter and shaman stuff, I like jund/gruul as much as i love grixis, always looking for new ways to play the colors in modern and edh, this deck gets my vote

Its subtly powerful and original, and well built

In the event blue is a threat in modern again,id recommend 1 or 2 Vexing Shusher to counterproof spells, also Burning-Tree Shaman could see sideboard play

Maybe Crimson Mage, Firedrinker Satyr, Fulminator Mage, Goblin Arsonist, Oracle of Mul Daya, Rattleclaw Mystic, Thrun, the Last Troll, Thermo-Alchemist, or Stonewright?

My first modern brew was red goblins, and if you ever get enough store credit to buy a few, id recommend 2-3 Cavern of Souls mainboard for another Stomping Ground type of land that hoses blue

Besides other non budget things such as Wooded Foothills and Aether Vial cant think of anything else,

Cheers!

Daedalus19876 on Sidar and Tana

1 month ago

I'm going to make my comments here relatively brief, if you don't mind.

You have about zero removal or interaction, which worries me (excluding Price of Glory and City of Solitude, which are proactive). I would simply never leave home without Beast Within and Swords to Plowshares, at least.

Meekstone would be bonkers here. Might be worth picking up a copy.

Aggravated Assault but no Sword of Feast and Famine, in a mana-hungry deck? Shame on you ;)

Eldrazi Monument seems absolutely vital here. Gives you protection against board wipes, and even more evasion to boot. Speaking of protecting against board wipes, Selfless Spirit and possibly Dauntless Escort.

You seem VERY worried about counterspells here, in a (mostly) non-combo deck: you have Vexing Shusher and no less than FIVE "play only during your own turn" cards. Those largely seem like wasted spots - you're going wide, so I'd be much more worried about mass removal, no matter whose turn it is on.

Mother of Runes seems...okay? Protection is helpful, I guess, but she's more suited towards a deck that goes tall rather than wide. Speaking of going wide, True Conviction is neato, and Hazezon Tamar could fit in the 99 here.

If you're aiming hard for the Breath of Fury combo, I'd also add Idyllic Tutor for another way to find it.

And finally, for a deck that's 60-75%, you're sure investing a lot of money and using a lot of high-power cards. Might want to reevaluate how you look at what "75%" is.

PrivHate on 'Wait... You Wanted to Play?!'

1 month ago

well maybe you included Battlefield Thaumaturge for a mistake. he doesnt reduce the cost of your counters.the key word "creture" is different from "creature spell". "creature" refers to a permanent, "creature spell" refers to a creature card which is in the stack, but not a permanent already (see Remove Soul). By the way. you should include some kind of removal (Pongify and others), since heavily played cards like Cavern of Souls, Dragonlord Dromoka, Prowling Serpopard, Spellbreaker Behemoth, Surrak Dragonclaw, Vexing Shusher etc..make your deck powerless. and 29 lands are too few =)

Tsaan_de_Malice on Mana Ramp Goliaths

1 month ago

Hey mate,

  • Avoid Fate is a green counter spell for modern, but its kind of limited in its use.
  • Guttural Response is also limited in use, but far more useful than avoid fate.

Vexing Shusher is a tight way to make sure your spells become "Cant be countered"

But otherwise there are only 2 mono-green counterspells playable in modern. You would have to splash blue for access to better counterspells sorry.

Salmonman1064 on ARK Survival

1 month ago

Vexing Shusher or Prowling Serpopard would be solid includes to make sure your Dinos actually hit the board. They're a little pricey but they help a ton.

Winterblast on The Incredible, Undisruptable Hulk

1 month ago

Wurmlover it's there because it can protect my stuff during ALL turns (which was the main purpose in almost all games in which I had spellskite) and because I can pull off the hulk combo in an opponent's turn as well...and it's easier to cast if it's outside the hulk combo. Double white isn't easy to get for a 2 drop. Another bonus is that it has the potential to interact with targeted stuff that opponents want to cast on their own creatures and artifacts, for example to steal a Power Artifact or something like that.

I might exchange Vexing Shusher with grand abolisher though...but then, if Abolisher doesn't even resolve, the shusher is better again.

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