Vexing Shusher

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadowmoor Rare
Promo Set Rare

Combos Browse all

Vexing Shusher

Creature — Goblin Shaman

Vexing Shusher can't be countered.

: Target spell can't be countered by spells or abilities.

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Vexing Shusher Discussion

Snap157 on Put on your masks and animal skins!

1 week ago

I feel like Tajuru Preserver, Loaming Shaman, Vexing Shusher are very specific for the main deck and should probably be used in the sideboard against mill, stax, and counters. I also think that Kumano, Master Yamabushi is a drain on your mana that doesnt fit with the fast pace. Eternal Witness is mostly better suited for decks playing more spells and 3 mana for a 2/1 is weak compared to the other creatures.

With that being said, red decks run Lightning Bolt almost as an auto-include. Burning-Tree Emissary fits persectly with your ramp and I feel like having some more cheaper creatures would be great for early game. Shaman also is not the cheapest tribe, so while you do have Bosk Banneret, I feel like Urza's Incubator would do very well. Rakka Mar adds a faster aspect for the deck, and Signal the Clans is always some fun. Hope this helps! I could see this struggling with turbo fog, and if you run into board wipes you're not gonna have a fun time.

As for me, I'm very excited for GotG2, but more so for the Pirates of the Caribbean 5! I love those movies so much. My life has been all right, there isn't too much news from up in Maine. You?

EtheriumProdigy on Radha, gritty R/G edh multiplayer (Feedback)

2 weeks ago

Eternal Witness should get pulled of the maybeboard and slapped in.

Lifecrafter's Bestiary is the magic Pokedex. You'll love it top deck manipulation and card draw. (I see that you aren't running a single artifact. Does your meta hate on them that bad?)

Fires of Yavimaya is great for haste, and you could cut some of the heavier CMC haste enablers for it.

Your mana curve is kinda scary, people are going to be staring at your 2 CMC commander and nothing else for a minute, you might try looking for lower CMC substitutes for the cards you play for fun.

Here are a few other things I like, just bringing them to your attention for you to browse:

Savage Ventmaw

Vexing Shusher

Spellbreaker Behemoth

Courser of Kruphix

Boartusk Liege

Stonehoof Chieftain

Thunderfoot Baloth

TheVectornaut on

2 weeks ago

I'm not sure I'd classify this as burn, and moreover, I'm not sure that I'd want to mix ramp and burn in the first place. Because burn tends to want to close out the game as quickly as possible with an onslaught of spells and ramp tends to want to accelerate to bombs as quickly as possible, the potential for interference between the strategies is high. Every turn you spend burning your opponent is a turn you didn't spend ramping, and vice versa. Given the list you have, I'd focus on the ramp. Goblin Shortcutter, Skitter of Lizards, and Akoum Firebird are aggressive plays that could probably be stronger as additional ramp consistency. Lightning Bolt is the only aggressive card that might have merit as a splash due to its flexibility.

Furthermore, it may be worth dropping red altogether. Soulbright Flamekin and Vessel of Volatility pack a punch, but the preponderance of red mana makes it difficult to cast a bomb like Pelakka Wurm. Unless you intend to include only red and colorless beaters, I see the red-centric strategy posing a serious risk to the game-plan. There are some advantages to red, I will admit. If you run a large suite of mana dorks like Cobra hinted at, Xenagos, the Reveler becomes a very strong follow-up play. Some of my favorite dorks in Gruul are Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, Magus of the Candelabra, and Burning-Tree Emissary. These cards work well with multi-mana sources: Nykthos, Shrine to Nyx, Gruul Turf, Utopia Sprawl, and so on. I also appreciate that red gives access to solid haste options, although I'm not certain Goblin War Paint is the strongest of said options. I've personally been using Cyclops of Eternal Fury since he, like most bombs, can be fetched by a Fierce Empath. Xenagos, God of Revels is also really strong off of Tooth and Nail. Finally, there's always R/G's classic strategy of building up serious mana just to Banefire your opponent to death.

Back on the green side of things, I would recommend having a few more big plays at your disposal. It's pretty common for ramp to have bombs countered, so unless you are rocking a set of Vexing Shusher, having a little redundancy could be a big help. When I'm not making use of the original eldrazi titans, I like using Primeval Titan, Regal Force, Engulfing Slagwurm, Worldspine Wurm, Pathbreaker Ibex, and Archetype of Endurance. Primal Surge and Genesis Wave are also a joy to play. Anyway, those are just some of my musings on ramp after years of my own homebrewing. Staying in the casual format offers enormous opportunity for the archetype, so don't take anything I say as gospel and always be on the lookout for new options.

DeepbloodEclipse on Naya Burn (PLEASE HELP)

2 weeks ago

I don't understand, why do you play so many creatures? Is this supposed to be an aggro deck or a burn deck? A burn deck, at the very most, runs about 10 creatures, so, from what you have, keep Monastery Swiftspear, Vexing Devil and Goblin Guide, that sets you at 12 if you are playing 4 of each. So that gives you 4 open slots, your's sorceries and instants seem to be in order, except Boros charm, make Boros Charm 4 and drop Searing Blaze to 3. Fill those 4 remaining slots with Browbeat, it's either 5 damage, or you get 3 cards, either way, you stand to gain A LOT.

Your sideboard, there is multiple ways you can go at this as a burn. 1. Crumble to Dust or if budget isn't an issue, Blood Moon to counter Tron decks. 2. Ash Zealot to counter Graveyard delvers is a good choice, you did good on that. 3. Vexing Shusher to counter control, which is mostly Blue, you never know 4. Moonhold to considerably slow down your opponents pace. 5. Destructive Revelry to counter artifacts and enchantments, if for example, someone drops a Leyline of Sanctity. 6. Leyline of Punishment to counter lifegain decks. 7. Deflecting Palm to counter big hitters you cant just burn away, but can turn them against your opponents. Best thing is, Hexproof doesn't stop it :D

Almighty_Max on Saskia the Unyielding Suicide EDH

2 weeks ago

I will say it's hard to run a combo deck without blue. I would say add in some cards that says your shit can't be countered or even add in some red counter spells, like Vexing Shusher, Red Elemental Blast, Burnout

Winterblast on Why not Cthulhu?

3 weeks ago

I personally haven't built an Animar deck yet but I would try to go for an aggro/combo deck. As a general idea I would say you only need: artifact/enchantment removal that are NOT implemented on a creature (because of Humility and Torpor Orb for example), a good amount of spells that prevent opponent's spells in your turn (Dosan the Falling Leaf, City of Solitude, Leyline of Lifeforce, Vexing Shusher and maybe the new prowling serpopard from Amonkhet), a method to get counters on animar very fast, massive card draw and tutors, (mostly) colorless big beaters. Everything that doesn't fall into one of these categories can be considered for cutting imo.

Coiling Oracle, Wall of Blossoms would be cool for card draw upon entering, even better with cloudstone curio and aluren (which would be an infinite Loop then, drawing your whole deck if you want). On the other Hand the gearhulk, nyela, urzas incubator...well, cards like these don't do much and they are slowing down your deck. I would also reconsider using those mana makers that cost 2 mana to play - too slow imo. Rather use artifacts, such as Chrome Mox, Mox Diamond, Lotus Petal, Mana Crypt...with a lot of colourless creatures also Mana Vault and Grim Monolith with Voltaic Key (Trinket Mage to search for it and other useful stuff), Mox Opal is also possible then. the great aspect is they don't have summoning sickness and you can get your eldrazi titans out, even if your animar doesn't survive Long enough. you could indeed remove quite a few of your slower mana creatures in exchange and speed up your deck alot.

telepaper on Wort, the raid mother - X gon' give it to ya

3 weeks ago

If you want to run a full spell deck with Wort (Wich I do and it's a lot of fun), you can add Stunted Growth, Rebuking Ceremony and Plow Under to really deconstruct a board. Also, Vicious Shadows can be pretty neat at making sure no one wipes a board ever. On the "destruction" side, Decimate can be disgusting with this commander, especially if you decide to run Reverberate and/or Mirrari.

On the "one-shot someone whenever because lol" front, Brightstone Ritual can give you the mana for insanely stupid fireballs, as well as Dictate of the Twin Gods (you can turn a 15 damage spell in 60 damage with it).

Finally, since this commander relies a LOT on instants and sorceries to do her dirty work, running Boseiju, Who Shelters All and/or Vexing Shusher is, in my opinion, a must.

For some other fancy spells, Bonfire of the Damned can be great at wiping down someone's board and life.

And in order to 100-0 someone again, you could use Past in Flames and have fun again

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