|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Rare|
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Creatures you control have double strike.
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|Have (6)||Dr.Jackel , ZombieFood , Lindough , geazykagar , Dr_Jay , GoldGhost012|
Rage Reflection Discussion
1 month ago
Very cool flavor here.
Since you are heavy into creatures, maybe you could assemble more Overrun effects along with some more utility critters and then combine those with combat tricks and spells that grant you additional combat phases.
For example, Pathbreaker Ibex would let you run goats and overrun.
Terastodon would let you include an elephant that exiles stuff.
If you need a Biblical god here, Iroas, God of Victory, makes some sense.
Here are that grant you an "additional combat phase" so you could trample out multiple opponents per turn. Tricks like Boros Charm and Temur Battlerage that offer Double Strike might also be good (and enchantments like Berserkers' Onslaught and Rage Reflection), and something like Heroic Intervention could protect your attackers when it's time to alpha strike.
I might revisit the creature list (and maybe trim it to 36 or so), cut the swords, and focus your other spell types on either a) Overrun effects or b) additional combat phase effects.
Finally, check out your mana wheel at the top right of this page. You may want to rebalance your lands to make sure you draw the mana that is most likely to go with the spells you draw. You need a lot more G sources, a few more W sources, many fewer R sources, and a couple fewer U sources. Maybe start by looking at UR lands and swapping them out for more Forests and Plains. Then trim an Island or two and a few Mountains for more Forests and Plains. Then look at ways to make any dual lands you bring in include G. The deck should play more smoothly with a more aligned land base.
Have fun brewing!
2 months ago
You maynot be able to afford, Arid Mesa, Wooded Foothills, Cavern of Souls. With a Chromatic Lantern, I would sub City of Brass for Mana Confluence. I would pull Savage Beating and Aggravated Assault to add room for the other 2 cards. they are only 2 cards that give extra combat. If you wanted that I would make that the whole theme not just a few cards. I would also consider Kodama's Reach and Cultivate to add more mana ramp and it gives you mana in hand to take advantage of Burgeoning. I would also think about adding Iroas, God of Victory for your creatures to stay alive with the attacking you will be doing. I would remove Oblivion Ring and Rage Reflection
2 months ago
Frozen AEther help slow your opponents down.
Boseiju, Who Shelters All potentially worth having biased on how consistently you play against blue control.
Cavern of Souls must have in my opinion. Name dragon and just go to town.
Lim-Dul's Vault is a great form of tutor card. can be extremely helpful.
Quicksilver Amulet a must have for cheating in the big creatures of cheep.
3 months ago
It definitely works, I won my last game against last week against an Ur-Dragon deck and a Roon deck by using burn and Rage Reflection. For the kill, I stole the Ur-Dragon with Nicol Bolas and killed him with his own commander.
4 months ago
Id say Avatar of Slaughter is a good one, as well asBerserkers' Onslaught and subsequently Rage Reflection, simply because if you are already running big, stompy creatures, you may as well get twice the value. Also, there are a good handful of Gruul planeswalkers that give Trample, Haste, or both to creatures you control.
4 months ago
I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.
4 months ago
TheWallinator74: I really like the suggestion of Bear Umbra as it adds protection to Wasitora and gets her power up to 7 (important for commander damage). Runes of the Deus again is a possibility since overall it would buff her power to 7 and give her double strike.
Aggravated Assault would definitely be added if I owned a copy. It's a little pricey but I'll definitely add it if I pick one up.
I considered Hellkite Charger but my problem with it has always been 7 mana for the ability. That's a heck of a lot. Similar problem with Rage Reflection. It was a good option before they printed Blood Mist and Berserkers' Onslaught which are cheaper.