Rage Reflection

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Rage Reflection

Enchantment

Creatures you control have double strike.

Browse Alters

Price & Acquistion Set Price Alerts

DPA

SHM

Ebay

Recent Decks

Rage Reflection Discussion

tlk_lone_knight on The Arch-Dragon

1 day ago

Frozen AEther help slow your opponents down.

Wound Reflection is a personal favorite. works especially well with Warstorm Surge

Boseiju, Who Shelters All potentially worth having biased on how consistently you play against blue control.

Cavern of Souls must have in my opinion. Name dragon and just go to town.

Lim-Dul's Vault is a great form of tutor card. can be extremely helpful.

Cathars' Crusade another great enchantment. Worth depending how if your producing tokens and such. or Gleam of Battle as you may be attacking more than dropping creatures.

True Conviction or Rage Reflection for permanent double strike or lifelink. Sunhome, Fortress of the Legion for select double strike.

Quicksilver Amulet a must have for cheating in the big creatures of cheep.

Hc_Clan on A Nightmare to Remember (Crosis, The Purger)

1 month ago

It definitely works, I won my last game against last week against an Ur-Dragon deck and a Roon deck by using burn and Rage Reflection. For the kill, I stole the Ur-Dragon with Nicol Bolas and killed him with his own commander.

GrixisDeckWins on The Angry Centaur

1 month ago

Id say Avatar of Slaughter is a good one, as well asBerserkers' Onslaught and subsequently Rage Reflection, simply because if you are already running big, stompy creatures, you may as well get twice the value. Also, there are a good handful of Gruul planeswalkers that give Trample, Haste, or both to creatures you control.

DragonFaceEater on Master of Cascade (Yidris)

2 months ago

I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.

MegaMatt13 on Wasitora: Mother of Cat Dragons

2 months ago

TheWallinator74: I really like the suggestion of Bear Umbra as it adds protection to Wasitora and gets her power up to 7 (important for commander damage). Runes of the Deus again is a possibility since overall it would buff her power to 7 and give her double strike.

Aggravated Assault would definitely be added if I owned a copy. It's a little pricey but I'll definitely add it if I pick one up.

I considered Hellkite Charger but my problem with it has always been 7 mana for the ability. That's a heck of a lot. Similar problem with Rage Reflection. It was a good option before they printed Blood Mist and Berserkers' Onslaught which are cheaper.

Thanks for your suggestions as I will seriously consider picking up Bear Umbra and Runes of the Deus :)

CardTyrant on ARK, Magic Evolved

2 months ago

I understand. I would run a few more dinosaurs. In my deck I run 27 dinosaurs. I don't run any of the "old" dinosaurs, I just run 27 dinosaurs from Ixalan. I don't really like any of the "old" dinosaurs that they changed to dinosaurs-beasts or dinosaur-lizards.

An artifact that I run in all my 3+ color decks is Chromatic Lantern. It really helps with color fixing. Herald’s Horn is a great tribal card. It makes the dinosaurs cheaper and lets you draw your dinosaurs.

I don't run a lot of top deck manipulation, but it's good with Gishath. I run Congregation at Dawn and Worldly Tutor. I would run Scroll Rack but I don't know what card to take out. To get cards out of your hand, cards like Hunting Grounds or Lurking Predators are great cards.

Combat tricks like Double Strike and extra combat phases are nice. I like cards like Berserkers' Onslaught, Rage Reflection, and True Conviction. Aggravated Assault and Savage Beating are nice too.

Bxbx on Ixalan Park (#1 Gishath Commander)

2 months ago

Hi, deck looks pretty solid so far.

here are a few suggestions:

Maybe you should add even more dinosaurs to get more out of the Gishath trigger. You did not add any of the old 'beasts' and 'lizards' that got errata'd. Check them out here: https://www.hipstersofthecoast.com/2017/09/14-mtg-creatures-erratad-dinosaurs/

You could also consider some of the shapeshifters like Mirror Entity.

Duelist's Heritage is a nice card for multiplayer and it lets Gishath trigger twice. Take out True Conviction, Berserkers' Onslaught or Rage Reflection because I think you only need the extra trigger for Gishath and everything else is 'win more'. And their mana cost is too high.

Cryptic Gateway might be cool to get dinosaurs into play that would otherwise be stuck in your hand. Take out Genesis Wave. Yes, it's a commander allstar, but Gishath does already cheat your permanents directly into play and I'm not a big fan of having cards in your deck that have more or less the same effect as your Commander. The same is true for Lurking Predators.

Scroll Rack is great in this deck as a good 'draw' engine for naya and to manipulate the top of your library for Gishath. It's also a nice way to make use of needless dinsoraurs in your hand. You could take out one of the cards mentioned above.

Warstorm Surge and Where Ancients Tread let you finish the game in combination with the Gishath trigger but they let you control the board as well. That's why I prefer them over True Conviction, Berserkers' Onslaught, Rage Reflection, Aggravated Assault or Overwhelming Stampede.

For Ramp I would consider some of the land fetching sorceries like Kodama's Reach and Cultivate because they thin out the library for the Gishath trigger. They also help colourfixing considering that you're in naya. Maybe take out Drover of the Mighty, Keeper of Progenitus or Exploration (yes, it's a good card but you do not generate that much card advantage to make it really really good)

You should also consider Sylvan Library as a green allstar that is perfectly suited for this deck. Another option would be Mirri's Guile. You can leave the big dinosaurs on top of your library for Gishath and only draw the useful stuff. Take out Vanquisher's Banner because it costs too much and the hymn-effect isn't needed when you're already playing the big guys.

That's all for now. I hope that you find some of my comments helpful

Load more