|Commander / EDH||Legal|
Printings View all
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Creature — Zombie Giant
(Black)(Black)(Black), Tap: Destroy target land. If that land was nonbasic, untap Helldozer.
Price & Acquistion Set Price Alerts
1 week ago
Arcanis the Omnipotent - Draw plus protection
Dark Impostor - why settle for only our own creatures abilities
Eater of the Dead - "free" untap + graveyard hate
Fatestitcher - tap down / untap
Geth, Lord of the Vault - reanimation
Hoard-Smelter Dragon - artifact destruction
Jace's Archivist - windfall
Kalitas, Bloodchief of Ghet - creature destruction + token
Mean suggestions that will make you lose friends
1 month ago
I've been updating my card inventory recently and noticed a few issues.
Cards Displaying Incorrect Art
Swamp (Duel Decks: Elspeth vs. Kiora) shows Unstable artwork
Jwar Isle Refuge (Planechase Anthology) shows Commander 2017 art
Ascendant Evincar (Planechase) shows Duels of the Planeswalkers art
Profane Command (Planechase) shows Modern Masters 2015 Edition art
Consume Spirit (Planechase) shows Magic 2012 Core Set art
Leechridden Swamp (Planechase) shows Duel Decks: Nissa vs. Ob Nixilis art
Syphon Soul (Planechase) shows Conspiracy art
Cards With Missing/Broken Art
Liliana's Specter (Planechase Anthology)
Death Baron (Planechase)
Withered Wretch (Planechase)
Cadaverous Knight (Planechase)
Rotting Rats (Planechase)
Cards With Missing Printings
Cards Completely Missing
- Cinder Barrens I found no valid printings that it would let me put into my inventory
4 months ago
A really cool list! As far as reccomendation goes, I've made a list of cards I would consider when making a Dimir Mill deck. I've included a short explanation to all the cards to express my opinion on them!
Mind Grind has the potential to mill a lot, especially in the late game!
Sanity Grinding is pretty cool and can screw someone up if you get a lot of blue mana symbols.
Dire Undercurrents, while useless by itself, can quickly become a nuisance if it sticks on the board for multiple turns.
Ghastlord of Fugue gets in whether your opponents like it or not. In addition to hitting for at least 4 a turn, you get to unconditionally exile the best cards in your opponents' hands.
Lich Lord of Unx gets pretty good as a mana sink in the late game. In the early game, he can sit back and spawn chump blockers. This card might not be the best in your current deck though, as it requires a focus on Zombies to become good. But I mentioned it anyway so that you know that this card exists.
Mirko Vosk, Mind Drinker is pretty good when he gets in. He doesn't have the most impressive body, but he mills at least 4 cards upon dealing combat damage to a player.
Nightveil Specter works in a similar manner to Mirko. However you can actually play the cards exiled with it. Note that you can't spend mana as it was of any color to cast the exiled cards!
Oona, Queen of the Fae is dumb and people are going to hate you forever if you play her. The hate is justified though, as she has a really strong milling ability and can clog up the board with tokens. Hated or not, she is very strong!
Perplex might not be the best counterspell out there, but it can trip an opponent up. It also has the strange but useful Transmute ability that lets you tutor for a card with the same CMC as Perplex. Note that while this card is an Instant in itself, you can only Transmute as a Sorcery!
Memory Plunder lets you cast any instant or sorcery in your opponents' graveyards. It even is a spell that lets you cast sorceries at instant speed! Imagine having access to instant speed In Garruk's Wake and Time Stretch!
Havengul Lich allows you to cast creatures from any graveyard and copies their activated abilities until end of turn. Just imagine reanimating a Helldozer and suddenly being able to kill all the lands! Note that just like Nightveil Specter, you can't spend mana as if it was of any color to cast the creatures!
Isleback Spawn is a bomb, no doubt about that! If your milling plan is going as it should be, this Kraken becomes a gigantic 8/16 for 7 mana! It even has Shroud to protect itself. This card is one of Phenax's best friends, especially when its toughness is 16.
Sire of Stagnation is a very good creature for these kind of decks. It doesn't even really need to do anything, it just sits there and diminishes your opponents' decks two cards at a time. In the worst case, it eats a removal spell or a counterspell. Its nice toughness is appreciated by Phenax. Note that the draw ability is not a "may"! You may find yourself having to discard if it gets out of hand. Should this card seem interesting to you, then it might be a good idea to include cards that increase your hand size, such as Reliquary Tower
Lastly Tree of Perdition has the power to put an opponent within kill range. Is your opponent playing lifegain and sitting safely on a three digit life total? Not anymore! In addition, it combos really well with Phenax, God of Deception!
I hope some of these cards seem interesting and that they help you with your deck! :)
5 months ago
Does exiling Fatestitcher give him the Unearth ability? If so, thats fantastic!
6 months ago
I think I'd still prefer Bitter Ordeal, though, to Grasp 'cause Bitter costs one, as well as always hitting more cards than Grasp.
The lack of Realms was weird to me, though. I kinda get why you don't run it... ish. My meta isn't aggressive enough to need to win the second Get Good hits play.
Also: I didn't say Helldozer was good, I said it was fun. XD
6 months ago
DudelRok: Thanks for taking time to look at my deck, I am always open to new suggestions. I'll talk a bit about each of the cards you recommended for the list.
Drownyard Temple is useful but there is no need for it in the deck. It can give you value in grindy games, but this is a fast combo deck so a colorless land that doesn't ramp you and isn't part of the combo is not worth it.
Helldozer is about as casual a card as they come. Anything over 3 cmc has to be game winning or a combo piece to be worth including in the deck. Definitely not worth it.
Bitter Ordeal is a decent wincon for the deck. Due to the nature of the combo though, we only need a single sorcery speed wincon and I think Praetor's Grasp is the best card for the slot. It has the most utility outside of the combo and can randomly mise games against certain focused combo decks (like other Gitrog decks). You could definitely run Bitter Ordeal instead, but you probably don't want both.
Retreat to Hagra is a terrible card and not a strong wincon. This style of card does nothing to help the combo and is completely unnecessary to win once the combo is going. Because the combo draws your entire deck, you don't need much wincon redundancy and there is no need to run wincons that are not good on their own.
Last Laugh see Retreat to Hagra
Realms Uncharted is a card that has seen play in the deck before. It is a decent tutor for Dakmor Salvage but it costs 3 mana. It is nice that it is an instant, but I have found that there is no need to be running any of the 3 drop tutors (except Praetor's Grasp which is a wincon). In the more midrange version of the deck this card is a powerhouse. It is by no means a bad card, I may even put it in the maybeboard so people know it is worth considering.