Helldozer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Helldozer

Creature — Zombie Giant

(Black)(Black)(Black), Tap: Destroy target land. If that land was nonbasic, untap Helldozer.

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Helldozer Discussion

MahBoi100 on Phenax's Deception

1 week ago

A really cool list! As far as reccomendation goes, I've made a list of cards I would consider when making a Dimir Mill deck. I've included a short explanation to all the cards to express my opinion on them!

Mind Grind has the potential to mill a lot, especially in the late game!

Sanity Grinding is pretty cool and can screw someone up if you get a lot of blue mana symbols.

Dire Undercurrents, while useless by itself, can quickly become a nuisance if it sticks on the board for multiple turns.

Ghastlord of Fugue gets in whether your opponents like it or not. In addition to hitting for at least 4 a turn, you get to unconditionally exile the best cards in your opponents' hands.

Lich Lord of Unx gets pretty good as a mana sink in the late game. In the early game, he can sit back and spawn chump blockers. This card might not be the best in your current deck though, as it requires a focus on Zombies to become good. But I mentioned it anyway so that you know that this card exists.

Mirko Vosk, Mind Drinker is pretty good when he gets in. He doesn't have the most impressive body, but he mills at least 4 cards upon dealing combat damage to a player.

Nightveil Specter works in a similar manner to Mirko. However you can actually play the cards exiled with it. Note that you can't spend mana as it was of any color to cast the exiled cards!

Oona, Queen of the Fae is dumb and people are going to hate you forever if you play her. The hate is justified though, as she has a really strong milling ability and can clog up the board with tokens. Hated or not, she is very strong!

Perplex might not be the best counterspell out there, but it can trip an opponent up. It also has the strange but useful Transmute ability that lets you tutor for a card with the same CMC as Perplex. Note that while this card is an Instant in itself, you can only Transmute as a Sorcery!

Memory Plunder lets you cast any instant or sorcery in your opponents' graveyards. It even is a spell that lets you cast sorceries at instant speed! Imagine having access to instant speed In Garruk's Wake and Time Stretch!

Havengul Lich allows you to cast creatures from any graveyard and copies their activated abilities until end of turn. Just imagine reanimating a Helldozer and suddenly being able to kill all the lands! Note that just like Nightveil Specter, you can't spend mana as if it was of any color to cast the creatures!

Isleback Spawn is a bomb, no doubt about that! If your milling plan is going as it should be, this Kraken becomes a gigantic 8/16 for 7 mana! It even has Shroud to protect itself. This card is one of Phenax's best friends, especially when its toughness is 16.

Sire of Stagnation is a very good creature for these kind of decks. It doesn't even really need to do anything, it just sits there and diminishes your opponents' decks two cards at a time. In the worst case, it eats a removal spell or a counterspell. Its nice toughness is appreciated by Phenax. Note that the draw ability is not a "may"! You may find yourself having to discard if it gets out of hand. Should this card seem interesting to you, then it might be a good idea to include cards that increase your hand size, such as Reliquary Tower

Lastly Tree of Perdition has the power to put an opponent within kill range. Is your opponent playing lifegain and sitting safely on a three digit life total? Not anymore! In addition, it combos really well with Phenax, God of Deception!

I hope some of these cards seem interesting and that they help you with your deck! :)

GoldenDiggle on

1 month ago

Good to see AEtherling and Torchling in here, definite must includes. Jace's Archivist also finds a nice home here.

Kuro, Pitlord and Demonic Hordes can lock opponents out pretty well. Helldozer or Trench Wurm also smash lands if you're into that.

Does exiling Fatestitcher give him the Unearth ability? If so, thats fantastic!

DudelRok on Just Froggin' Around - The Gitrog Monster Primer

2 months ago

I currently can't make infinite green so I need ways to utilize the black, and Drownyard Temple does that. I was only suggesting it and Bitter Ordeal.

I think I'd still prefer Bitter Ordeal, though, to Grasp 'cause Bitter costs one, as well as always hitting more cards than Grasp.

The lack of Realms was weird to me, though. I kinda get why you don't run it... ish. My meta isn't aggressive enough to need to win the second Get Good hits play.

Also: I didn't say Helldozer was good, I said it was fun. XD

kiebitzen on Just Froggin' Around - The Gitrog Monster Primer

2 months ago

DudelRok: Thanks for taking time to look at my deck, I am always open to new suggestions. I'll talk a bit about each of the cards you recommended for the list.

Drownyard Temple is useful but there is no need for it in the deck. It can give you value in grindy games, but this is a fast combo deck so a colorless land that doesn't ramp you and isn't part of the combo is not worth it.

Helldozer is about as casual a card as they come. Anything over 3 cmc has to be game winning or a combo piece to be worth including in the deck. Definitely not worth it.

Bitter Ordeal is a decent wincon for the deck. Due to the nature of the combo though, we only need a single sorcery speed wincon and I think Praetor's Grasp is the best card for the slot. It has the most utility outside of the combo and can randomly mise games against certain focused combo decks (like other Gitrog decks). You could definitely run Bitter Ordeal instead, but you probably don't want both.

Retreat to Hagra is a terrible card and not a strong wincon. This style of card does nothing to help the combo and is completely unnecessary to win once the combo is going. Because the combo draws your entire deck, you don't need much wincon redundancy and there is no need to run wincons that are not good on their own.

Last Laugh see Retreat to Hagra

Realms Uncharted is a card that has seen play in the deck before. It is a decent tutor for Dakmor Salvage but it costs 3 mana. It is nice that it is an instant, but I have found that there is no need to be running any of the 3 drop tutors (except Praetor's Grasp which is a wincon). In the more midrange version of the deck this card is a powerhouse. It is by no means a bad card, I may even put it in the maybeboard so people know it is worth considering.

DudelRok on Just Froggin' Around - The Gitrog Monster Primer

2 months ago

Have you considered Drownyard Temple at all? I run it with the land outlets, Helldozer is a funny one by the way, and Bitter Ordeal to exile decks or with Retreat to Hagra for infinite life drain/kill. I also am currently running Last Laugh for the same thing.

I mean, even if they counter Laugh/hagra/etc, I can just redraw them unless they have been exiled and that just requires a single green to resolve with Riftsweeper.

MagicalHacker on MagicalHacker - List of All Gold-Hate Cards

5 months ago

Helldozer was initially dismissed, but being able to pay to destroy two lands because the first one was nonbasic makes this work for this list.

Imagine getting a bunch of black mana from Urborg, Tomb of Yawgmoth plus Cabal Coffers plus Thespian's Stage plus Vesuva plus Nykthos, Shrine to Nyx plus Deserted Temple and then dumping that mana all into Helldozer... The salt would be unreal.

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