Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

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Printings View all

Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Hinterland Harbor occurrence in decks from the last year

Commander / EDH:

All decks: 0.21%

GU (Simic): 18.73%

Hinterland Harbor Discussion

multimedia on Kalamax, the Bomb Droppin Dinosaur From Hell

2 days ago

Hey, good version of Kalamax.

32 lands is low especially when you're trying to get to nine mana for Chord to combo with Kiki. My advice is add more lands or more two drop mana rocks or both. Arcane Signet and Fellwar Stone are mana rock options, they could replace Docent of Perfection  Flip and Mizzix of the Izmagnus. This can help to reduce the avg. CMC and improve ramp. Docent is not as good, much slower, than Talrand/Murmuring and your not going to gaining very many experience counters from Mizzix since you have mostly low CMC instant/sorceries. Invigorating Surge, Refuse / Cooperate, Rapid Hybridization and Sublime Epiphany are options to cut to add more lands.

With a budget of $600+ could make some upgrades to the manabase. Lands such as Rupture Spire, Gain lands (Rugged Highlands), Scry lands (Temple of Mystery) are for low budget decks and Fast lands (Spirebluff Canal) will more times than not ETB tapped. I'm not a fan of Fast lands in Commander because as one ofs the consistency of having one in your opening hand or drawing one before turn three is too low.

Kalamax being a four drop also makes Fast lands not good if it's your turn four land drop then it makes it more difficult to cast Kalamax. Fast lands, Gain Lands, Scry lands and other lands that ETB tapped don't go well with Bounce lands (Simic Growth Chamber) together in the same manabase since having to bounce a Fast land sets you back even more for mana. Bounce lands also ETB tapped, but they're better at making mana/color fixing and with Seedborn/Reclamation.

Some lands to consider adding:


There's several cards in the sideboard that are better than cards in the main deck. Reverberate and Twincast are more two drop Forks that combo with Kalamax and Ral as the win condition. They're better cards than Invigorating Surge and Refuse / Cooperate. Chandra's Ignition is better than Immolating Gyre especially if you add more Forks to the main deck. Ways to give Kalamax infinite power which makes Ignition a win condition. Dig Through Time is better than Thassa's Intervention since you only have to pay for delve once.

I offer more advice, would you like more advice?

Good luck with your deck.

DemMeowsephs on X games

2 days ago

You can push it pretty dang far that I can tell you XD. I have my own Zaxara deck, so I might have some tips you find useful. First off let's look at your lands. Many of the lands I recommend may be out of budget, so feel free to ignore this comment if you can't use anything I talk about.

Anyways enough about mana! There are a couple cards that might do very well in your deck, and I can't name them all, so I would recommend checking out my deck: The X Files EDH! However I will try to mention as much as I can!

  • First off, did you know that there are two cards that can give you infinite mana with your commander? Yup! Pemmin's Aura and Freed from the Real, both give you infinite mana when you enchant your commander with them. Zaxara adds two mana, you use one of that mana to activate the enchantment and untap Zaxara, and then you can tap her again to add two, and then untap, and do that again and again as much as you want to get INFINITE mana! If you have an X spell in your hand you can cast X for literally infinity and pretty much win! Its cool. Because of these cards I would recommend tutors like Demonic Tutor. If you get the tutor you can search for one of these enchantments and then get infinite mana. These enchantments also give you infinite mana with Bloom Tender and Selvala, Heart of the Wilds which i mentioned before, using the same infinite process as your commander.

Some other fun cards are:

  • Parallel Lives and Doubling Season! You can get double the tokens Zaxara makes and put DOUBLE counters on them! Very fun!
  • Sylvan Library, Rhystic Study, Necropotence for card draw
  • Unbound Flourishing for obvious reasons.
  • and many more which you can find under my decklist here

  • Anyways though, sorry to make you read all this, I hope it was helpful, and if you don't want/like any of the cards feel free to completely ignore this! If it does help though, be sure to check out and support my main deck, Double Trouble EDH, I would appreciate it! Any suggestions are also welcome. If you have any questions about the cards I mentioned or want more help with a deck feel free to post on my wall, I'd love to help! Anyways though, Hope this helps, good luck on your deck, and have a great day!

Stardragon on Walking the Eternities

1 week ago

Update 2

Cards cut:

All red cards cut going Bant instead of Jeskai

Jace, Unraveler of Secrets

Cards Added:

1xBasri Ket- as early game Elspeth for token generation to either attack my opponent or defend my walkers

2xKiora, the Crashing Wave- because her +1 protects my walkers, her -1 is ramp and draw all in one and her ult brings a big boy to the field each turn which is nice even if it can be chump blocked

2xTeferi, Master of Time his +1 is draw, his -3 again protects my walker and me from creatures artifact and enchants for a turn has phasing might as well be a bounce effect with added benefit that it doesn't trigger enter or left the battlefield effects at instant speed. And his +10 which granted will be hard to get to but if does happen two extra turns.

1xTeferi, Hero of Dominaria- Oloro_Magic explained better than why i should add this card

3xForest

2xTemple Garden

2xHinterland Harbor

2xBlind Obedience- mainly to slow my opponents down but has extort to keep me alive a little longer and to kill my opponent a little faster

2xDig Through Time- for its Scry 7 add 2 to your hand

added to side board Archetype of Imagination to hate against flying deck as none of tokens have flying though Elspeth, Sun's Champion ult could give them that.

Stardragon on Walking the Eternities

1 week ago

Thxs LeaPlath, TriusMalarky, Flooremoji and Oloro_Magic for all your help

Now Update

Cards cut:

Archangel of Tithes

Baird, Steward of Argive

Isperia, Supreme Judge

Syncopate

Call the Gatewatch

1xOath of Teferi

Jeskai Banner

Raugrin Crystal

Nahiri, the Harbinger

Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer

Tezzeret, Artifice Master- Moved to Maybe

Narset of the Ancient Way

1xMountain

1xPlains

1xIsland

Cards Added:

2xNarset, Parter of Veils

3xOath of Nissa

4xGrowth Spiral

2xFires of Invention

2xOath of Chandra

2xDig Through Time

2xDeploy the Gatewatch

2xRender Silent

2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer

4xQuench

2xInterplanar Beacon

2xSunpetal Grove

2xCinder Glade

2xHinterland Harbor

1x Ugin, the Spirit Dragon- For big finisher

2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much

Still going to find room for Wrath effects

DemMeowsephs on Sultai_Sir

1 week ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

DemonDragonJ on Should I Add the Filter ...

2 weeks ago

In each of my two-colored "normal" (i.e., non-EDH) decks, I have two cycles of dual lands, the appropriately-colored "shocklands" (i.e., Hallowed Fountain, Godless Shrine, and so forth) and "check lands" (i.e., Hinterland Harbor, Glacial Fortress, and so forth), and those usually are sufficient for providing whatever mana that I shall require for casting the spells in those decks.

However, the enemy-colored "filter lands" (i.e., Rugged Prairie, Flooded Grove, and so forth) were reprinted in Masters 25, which greatly decreased their prices, and the allied-colored cards of that same cycle (i.e., Mystic Gate, Wooded Bastion, and so forth) are soon to be reprinted in Double Masters, which shall almost certainly decrease their prices, as well.

Therefore, I am wondering: should I add the appropriately-colored filter lands to each of my two-colored decks? The increased versatility of the mana bases of those decks would be excellent, but one or two specific players in my normal group have a habit of using cards that punish players for using non-basic lands (most notably Blood Moon), and eight dual lands per deck is already very impressive, so what does everyone else say about this? Should I add the filter lands to my normal decks?

Balaam__ on Interdimensional Initiative

1 month ago

Interesting idea, haven’t seen this often. Nice build. Unless budget is the concern, Breeding Pool and Overgrown Tomb are going to enable faster play than Hinterland Harbor and Woodland Cemetery.

DemMeowsephs on Derevi, Holder of Lanterns

1 month ago

The Bant Land Recommendation

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