Hinterland Harbor

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

: Add or to your mana pool.

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0.18 TIX $0.52 Foil

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Hinterland Harbor Discussion

ginko2580 on Eternal Burning of Temur (Modern)

1 day ago

Just a couple of quick thoughts for you..... and my new Deck coming... I'll give you the finders credit.

For starters, Any need of Mana fixing? Sulfur Falls Hinterland Harbor Rootbound Crag's??? Think i'm going to "Adjust" it.

Next, What about Serum Visions for Sleight of Hand? With the Slight, it would suck looking at a draw of Orochi Leafcaller and Zhur-Taa Druid, On Turn 1 ........ Serum affects 3 cards, positively I believe?........ ?

How attached are you to the Kird Ape's and Wild Nacatl's (8 Cards total). They are 2/2 Creatures for 1 CMC..... So! If you really want to use the "Combo" as the Main Win-Con, Then i'd protect it a little more... These 8 cards are not even gonna be a "Target" for Thoughtseize or Path to Exile's to help YOUR MAIN Win-Con and the combo....

I don't know if I would suggest stuff like Counter Spells or Hexproof or maybe faster draws.... yet.... Ape's and Wild Nac's Are my issues though... I think Instants are my Direction for 8 cards.

Cheers, I'll Be back later. GL

TheHelvault on CHEAP MODERN INFECT

1 week ago

Hello! I appreciate the effort put in to make a cheap Infect deck. Just a couple things I see wrong here:

Hope this helps!

Rashuff on All-You-Can-Eat Reef Worms for $4.99

1 week ago

Chasm Skulker doesn't seem to fit quite right, have you thought about adding a splash of green just for Rancor, Overwhelming Stampede, or Overrun maybe adjust the manabase just by adding Flooded Grove, Hinterland Harbor, or Simic Growth Chamber?

Miniferg on Budget Bogles

3 weeks ago

Being a purveyor of Simic Bogles myself, I have a few suggestions for you.

First, try adding a little more power and toughness to your creature. An effective option for me is Unstable Mutation. If you like instant speed pump spells better, Might of Old Krosa & Groundswell are decent choices. The way I add massive power& toughness to my Bogles is by running more land so that I can play Auramancer's Guise (which basically ends the game when played if you're running the right build for it).

So what to switch out for these suggestions? Try ditching Spider Umbra and probably also Ordeal of Thassa since it's too slow.

Second, you need a bit more card advantage, and in a quicker, more lightweight form than the Snake Umbras that you have in the deck now. Might I suggest Curiosity or Keen Sense? & by the way, 2 Aqueous Form mainboard is good, and probably also the right number to run mainboard; having an extra one in the sideboard is useful though.

Third, having enough targets for your auras. I don't mean to rub it in, but you saw the earlier comments, and I agree that you could benefit from a couple or a few Silhana Ledgewalkers. Also an honorable mention for a bigger creature to include is Witchstalker; just in case you find Silhana Ledgewalker to be a bit lackluster when compared with Invisible Stalker.

Fourth, having a proper land base. You don't have to go all out like I have with fetches and shocks, but nevertheless a land upgrade would greatly benefit you. Hinterland Harbor is a great choice, but for your build - Since you're running Yavimaya Coasts - I would say that Botanical Sanctum is likely the better choice. Personally, I'd recommend replacing the temples with the check lands and the pain lands with the fast lands.

Last but not least, regarding your counter-magic suite, try running Stubborn Denial instead of Rune Snag or Mana Leak once you've improved your ways to make those Bogles BIG!

Best of luck with your improvements...

P.S. I thought about running the man lands - Specifically the Treetop Village & the Faerie Conclave. Ultimately, I think that they just slow the deck down and are inifeective since they aren't hexproof.

P.P.S. Surgical Extraction is great to have in the sideboard if your oppent is running board wipes.

Firebones675 on First Attempt - Blue/Green

3 weeks ago

Great start, and welcome to the format!. I do want to quickly add that progenitus isn't legal because your commander has a blue/green color identity. Since progenitus has all 5 colors of mana, you could only play it in a 5 color deck. As for cards to add I'd look into a few ways to manipulate the top of your library like Brainstorm, Soothsaying, Sensei's Divining Top, Sylvan Library, Scroll Rack, Momir Vig, Simic Visionary, Noxious Revival, Thassa, God of the Sea etc. This allows you to make sure that the top of your library is a good card and that you are able to cast it for free. There are also ways to make sure you know what the top of your library is at all times like Future Sight and Magus of the Future. One thing your deck doesnt have alot of is card draw. Late game you might start to run low on cards in hand and while your commander does help, i might add a few ways to restock like Rhystic Study(I find a lot of people just ignore this and let you draw cards early game), Mulldrifter etc. I'd also look at your mana base a bit. Here are a few lands i would think about adding: Command Tower(taps for both blue and green in your deck), Temple of Mystery, Hinterland Harbor, Breeding Pool, Misty Rainforest, Yavimaya Coast, Lumbering Falls, Simic Growth Chamber, Botanical Sanctum. As for making cuts here are a few cards in your deck i think could be replaced and why: Stream of Life(you don't have any life gain synergy and this card takes your whole turn. If the reason you are at low life is is because you are getting beaten down by creatures all this does is buy some time rather than solve the problem. Omniscience( don't get me wrong this is a very strong card but unlike legacy decks that run this, you cant cheat it into play easily, you would probably be casting it. Once you have that much mana, you should already be able to empty your hand pretty easily without needing them to be free.) Sorry this comment ended being longer than i anticipated but I hope this helps!

Aondail on Roon of the Hidden Realm

1 month ago

I love Roon and I love the fact you've used a bunch of cards I may not have thought of or had forgotten could be abused in this deck. The fact its on a budget too is

However there are some cards that Im just unsure about.

Azami, Lady of Scrolls to start - there appears to only be 8 Wizards (7 if you exclude azami herself) in the deck. This seems a bit light to make her really effective. My personal opinion is you want around 15 or so Wizards to be able to use her ability reliably then just tapping her. If I was going to swap her out - and wanted to keep something that drew me cards, id look at Cloudblazer

Sunpetal Grove and Hinterland Harbor would be great additions to your mana base that are relatively cheap and help improve late game over some of the 'come into play tapped' lands (like Promenade and Rupture Spire). I hate having to pay the one early game as it can reallly hurt some games. Mana Confluence could also just be better here if you want to spend a little bit more money.

Trostani's Summoner is another card im not sold on. For 7 mana i feel we can play a card that has better impact on the board. Thragtusk would likely get this spot for me - especially since the Leaves the Battlefield trigger is worded in a way to really be abused by Roon decks. Restoration Angel would also be a good choice somewhere in the 99 of this deck.

Lastly, Deputy of Aquittals is another one id consider swapping. The only reason i dont really like her is that you can't use her to bounce your opponents things when you need to. As such I'd want to play Venser, Shaper Savant over her - just so I have the option to bounce anything i wanted/needed.

Lord_Olga on Fishfight

1 month ago

Rhystic Study and Coastal Piracy are both pretty good. Rashmi, Eternities Crafter is some draw with a bit of free spell casting.
Fathom Mage fits your Evolve theme so that might work. Bred for the Hunt also combos really well with Evolve for some draw.

On a side note, I'd maybe add Gyre Sage and remove one of your other two creatures that tap for mana, as Gyre Sage has potential to give you a lot more mana (and also fits your use of Evolve again).

Also maybe add some dual lands like maybe Hinterland Harbor or if that's too expensive Thornwood Falls. That might get rid of your need to have creatures that tap for "mana of any color"

Cool deck! :) I love the Simic Combine.

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