Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
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|Have (4)||gildan_bladeborn , IcyLightning , , GeminiSpartanX|
|Want (9)||gobzombie , Trickgt , MsPickletonIII , deman464 , Ripsawn , RodWalton , EKTurduckin , temote , DawnbringerRB|
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|Commander / EDH||Legal|
Hinterland Harbor occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
GU (Simic): 1.89%
RUG (Temur): 3.09%
BUG (Sultai): 1.4%
GWU (Bant): 1.59%
All decks: 0.13%
All decks: 0.88%
Hinterland Harbor Discussion
1 week ago
I first want to say this is a beautiful deck. You have obviously thought out what you want your play style to be like, and I encourage you to stay on that road for your deckbuilding.
The major issue I see is with your mana base. I can tell you are building on a budget, but beyond expensive dual lands, there are other options that won't slow you down like what you are using now. I hope some of my suggestions will work with what you are willing to spend.
I would urge you to cut out all lands that come into play tapped except Seaside Citadel and Cathedral of War. Here is what you can use instead : Every commander deck needs a Command Tower; Bountiful Promenade and Sea of Clouds, provided you are in a multiplayer group, Glacial Fortress, Sunpetal Grove and Hinterland Harbor that work well if you use a lot of basic lands, Mystic Gate, Wooded Bastion and Flooded Grove can provide colorless at first and are also great mana-fixers. Port Town and Fortified Village could be viable options. You should also run Krosan Verge and Myriad Landscape.
Sigil of the Nayan Gods doesn't seem to bring much value; I would replace it with Dueling Grounds that ties in directly with your Exalted strategy.
Shalai, Voice of Plenty would be great in here, maybe instead of Appeal / Authority.
I am sure it is again a question of price, but the obvious omission here is Noble Hierarch. So sad to see a nice Exalted deck missing that piece.
Finally I would ask myself how essential is Tamiyo in here, and are there other Planeswalkers taht would add more value?
Hoping some of this is useful,
3 weeks ago
I would fix the lands a bit. You have some filter lands, bounce lands, fast lands, but not consistently for each color combination in sultai. Maybe consider adding some of the following:
- These are the Sultai Filter Lands:
- Twilight Mire
- Flooded Grove
These are the Sultai Fast Lands
- Darkslick Shores
- Botanical Sanctum
These are the Sultai Check Lands
- Drowned Catacomb
- Woodland Cemetery
These are the Sultai Shock Lands
- Watery Grave
- Overgrown Tomb
These are the Sultai Fetch Lands And Multi Fetch Lands
- Prismatic Vista
- Fabled Passage
- Verdant Catacombs
- Misty Rainforest
Sultai Pain Lands and Multi Pain Lands (And Other)
- Mana Confluence
- City of Brass
- Forbidden Orchard
- Exotic Orchard
- Ancient Tomb
- Nurturing Peatland/Llanowar Wastes
- Waterlogged Grove/Yavimaya Coast
I'm not sure if these are within budget for you, but having consistent lands instead of having them all over the place work wonders! If you find this helpful consider upvoting and giving feedback to my deck: Double Trouble EDH! Good Luck on your Deck, Hope this Helps, and Have a Nice Day!
1 month ago
1x Azorius Chancery - (2)
1x Command Tower - , , or (3)
1x Field of Ruin - (4)
1x Flooded Grove - : or , : , , or (5)
6x Forest - x6 (11)
1x Glacial Fortress - or (12)
1x Hinterland Harbor - or (13)
4x Island - x4 (20)
1x Jungle Basin - (22)
1x Karn's Bastion - (23)
1x Myriad Landscape - (24)
1x New Horizons - : Add two mana of any one color (25)
1x Oran-Rief, the Vastwood - (26)
4x Plains - x4 (30)
1x Reliquary Tower - (31)
1x Seaside Citadel - , , or (32)
1x Selesnya Sanctuary - (34)
1x Simic Growth Chamber - (36)
1x Sol Ring - (38)
1x Sunpetal Grove - or (39)
1x Temple of Enlightenment - or (40)
1x Temple of Mystery - or (41)
1x The Great Henge - (43)
1x Treetop Village - (44)
1x Weaver of Currents - : (46)
I miss counted earlier. Up to 46 total mana available
1 month ago
- Shimmerwing Chimera >> Eidolon of Blossoms
- Cold-Eyed Selkie >> Destiny Spinner
- Jace, Wielder of Mysteries >> Oko, the Trickster
- The Magic Mirror >> Song of Freyalise
- Annul >> Swan Song
- Island >> Hinterland Harbor
- Island >> Novijen, Heart of Progress
- Island >> Karn's Bastion
- Island >> Breeding Pool
- Island >> Evolving Wilds
- Island >> Terramorphic Expanse
- Kiora Bests the Sea God >> Primeval Bounty
- Kumena's Awakening >> Bow of Nylea
- Combine Guildmage >> Simic Guildmage
- Stroke of Genius >> Enigmatic Incarnation
- The First Iroan Games >> Master Biomancer
- Thada Adel, Acquisitor >> Kalonian Hydra
- Nessian Hornbeetle >> Avatar of the Resolute
- Folio of Fancies >> Zameck Guildmage
- Thirst for Meaning >> Courser of Kruphix
- Archetype of Imagination >> Primordial Hydra
- Regenesis >> Arasta of the Endless Web
- Prosperity >> Nylea, God of the Hunt
1 month ago
Alright, so right off the bat it's a pretty strong deck with lots of synergy but is lacking big payoffs or interaction which means you'll struggle to do much against combos. As a creature-based deck you're also naturally weak to board wipes and removal.
We can start by improving the mana base: 24 is probably the right number considering the Reefs, and looking at the stats it looks like what you want early are Forests and Mountains. I'd definitely recommend Cinder Glade/Sheltered Thicket due to their having the basic subtypes, so can be utilised alongside both the reveal (Game Trail)) and check (Rootbound Crag/Hinterland Harbor) lands. Unclaimed Territory gives you all three colours but will get slightly worse if you start including more non-creature spells, while Lumbering Falls seems pretty good for you what with being an Elemental and all. Finally there are the shock lands and a strict upgrade to Evolving Wilds in Fabled Passage but they cost money. Ps you want to put "ZEN" in the square brackets after the lands of you want them show up as those lovely original Zendikar ones.
Ok, with that out of the way, we can take a look at the creatures. I maintain that a single Omnath, Locus of Rage is the best top end you can have here, as he'll do silly things with all your lands entering and if anyone tried to wrath your board they'll probably just end up killing themselves! Also two copies of his latest incarnation (Omnath, Locus of the Roil) again gives you some damage to ping around and some card draw. Undergrowth Champion is a beast, and the Cavalier cycle might be worth looking into as well. I think you can easily afford to cut some creatures in order to get other spells in - maybe down to 28? Stuff I'm thinking of would be Temur Battle Rage, Growth Spiral, Neoform, Hadana's Climb Flip, and Retreat to Kazandu.
Finally there's your sideboard, if you want to get into that for the paper version. Here you'd probably want to consider Plasm Capture, Broken Bond, Cindervines, Shapers' Sanctuary, Rhythm of the Wild, 2 Pithing Needles or Sorcerous Spyglasss and maybe a single Chandra, Awakened Inferno.
2 months ago
Lands to consider: Prismatic Vista, Blood Crypt, Bloodstained Mire, Bountiful Promenade, Breeding Pool, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fabled Passage, Flooded Strand, Glacial Fortress, Godless Shrine, Hallowed Fountain, Hinterland Harbor, Isolated Chapel, Mana Confluence, Marsh Flats, Misty Rainforest, Morphic Pool, Overgrown Tomb, Polluted Delta, Reflecting Pool, Sacred Foundry, Sea of Clouds, Steam Vents, Stomping Ground, Sulfur Falls, Sunpetal Grove, Temple Garden, Verdant Catacombs, Watery Grave, Windswept Heath, Woodland Cemetery
2 months ago
Hey, saw your forum topic asking for help.
Seasons Past + Demonic Tutor is a value engine with Tasigur. You already have Demonic which is great. For control, Past can alone fill your hand up with cards and Demonic can keep tutoring for Past. You have some control over what cards you recur with Past which is excellent with a control strategy. Past + Demonic is better with an infinite mana combo, but you don't need this combo to get excellent value from the two cards.
Speaking of infinite mana combos you already have Bloom Tender which is also great and if you enchant it with Freed from the Real this can be infinite mana since then Bloom can tap for at least two colors one of which is blue which can untap Tender with Freed netting you at least one mana each time you tap Tender.
Narset, Parter of Veils , Ashiok, Dream Render , Karn, the Great Creator is the trifecta of powerful opponent disruptive Planeswalkers who are great with control. Ashiok is especially good since it can be a repeatable source of self-mill to feed Tasigur and shutting down your opponents from using most tutors is very controlling in Commander. Flux Channeler with all the noncreature spells can proliferate these Planeswalkers which is worth it.
Nezahal, Primal Tide is a fantastic finisher creature for control with Tasigur especially in multiplayer Commander. Discarding cards to protect Nezahal is good with Tasigur. Jin-Gitaxias, Core Augur is more expensive price, but flash it in surprising your opponents or it's one of the best creatures to reanimate with Animate Dead . Animate can also reanimate an opponent creature which makes it very versatile for two drop reanimation in multiplayer Commander.
Deathrite Shaman is a good control creature in multiplayer Commander. Repeatable exile of your opponents or your own cards for value. Runic Armasaur can give you repeatable draw just by being on the battlefield and it has fat toughness which is good as a blocker. Blood Artist can alone shut down an opponent infinite creature combo. Gives you value when a board wipe happens since Artist triggers when any creature including himself dies. A source of repeatable life gain can be helpful.
The manabase is where you should really look for upgrades. The current manabase isn't for a $500 deck it's for a much lower budget deck. There's some good lands (Tower, Orchard, Coast), but most lands are subpar. Some lands within the budget to consider adding:
- more Forests
- Llanowar Wastes
- Underground River
- Ash Barrens
- Sunken Hollow
- Cephalid Coliseum
- Reliquary Tower
- Woodland Cemetery
- Hinterland Harbor
- Drowned Catacomb
- Twilight Mire
I offer more advice, good luck with your deck.
3 months ago
Hand of the Praetors is good way to repeatedly give your opponents infect. Praetors triggers on cast of an Infect creature which can take advantage of the interaction of Shrieking Drake with Yarok. With Yarok Drake gets two bounce triggers, first one bounces itself and the second can bounce any other creature you control with Infect.
Yarok + Shrieking Drake + Cloud of Faeries + four lands equals infinite mana by tapping and untapping those four lands with two Cloud triggers. Use this infinite mana with Viral Drake / Merfolk Skydiver for infinite proliferate after you have given all your opponents a poison counter. You're constantly casting both Cloud and Drake meaning that each time can you trigger Inexorable Tide as another way for infinite proliferate.
Should consider adding a few more dual lands and cutting some basic lands. Cabal Coffers is displayed twice in the manabase which is not allowed in a Commander deck. Sandsteppe Citadel has white mana in it's color identity which isn't allowed because Yarok doesn't have white in it's color identity. Llanowar Wastes , Yavimaya Coast , Breeding Pool could replace three Forests since they can be tapped turn one to make green mana. Hinterland Harbor and Drowned Catacomb are the other Sultai Check lands and they could replace two Islands. With 34 creatures Guardian Project can be good repeatable draw especially since it triggers Yarok, you draw two cards when the creature ETB.
Good luck with your deck.