Hinterland Harbor


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

Combos Browse all

Hinterland Harbor


Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

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Recent Decks

Hinterland Harbor Discussion

DruneGrey on GU Merfolk Future Safe

18 hours ago

As for the mana base you can add Hinterland Harbor as that was in DOM.

Hexaflexagon on Strate-G spot

1 week ago

You might also want the Ravinca Shocklands cycle for some dual lands. You also might want to get Sunpetal Grove, Glacial Fortress, and Hinterland Harbor.

Also, I do agree with DarkStarStorm. Tetsuko is an auto-include as MTG's Trump doesn't change the power.

NicS18 on Jodah's Maelstrom EDH

1 week ago

Hey! Saw your deck in the commander thread. My main suggestions involve your mana base.

The Temples have some utility in the scry but entering tapped is a big drawback. You could look at alternatives such as Hinterland Harbor, Isolated Chapel and the others from that cycle, along with the duals from Battlebond.

Reliquary Tower is always good to have, unlimited hand size never hurts. I saw you mentioned above that your primary wincon is combat damage. A land like Rogue's Passage would help there.


kdown on Elves on the Water

2 weeks ago

Just a note on your mana base you may be better with Hinterland Harbor over Botanical Sanctum and your Unclaimed Territory may be better off as islands or UG duals, they only help you with blue on 4 of your potentially 18 sources of Blue needed.

Hexaflexagon on Elves of Dominaria (M19)

2 weeks ago

When rotation kills us all, you might want to use Hinterland Harbor instead of Botanical Sanctum if you want to do Simic.

Stormforge_Mystic on DeathFed

1 month ago

Rinzl3r FNM isn't tourney so don't talk like that then. But remember that people still play lot of meta decks in fnm:s too.

Cut Forbidden Alchemys and play Thought Scours much more mana efficient.

Cut Naturalize from sideboard and play Nature's Claims. Mind Control Out and play Tormod's Crypt, you need gravehate.

If you want to get seriously good cards cut Acidic Slimes, Merfolk Looters, Viridian Emissarys and Llanowar Elves. None of those creatures are like actually good.

Then play stuff like Scavenging Ooze, Tireless Tracker, Birds of Paradise, Courser of Kruphix, maybe even Merfolk Branchwalker.

And sure you would need better land base. 4 of Yavimaya Coast and Hinterland Harbor would do.

But as i always say, you can play literally anything in fnm.

Khunjund on Bant control

1 month ago

Your mana base seems a bit light on white sources considering you want to cast Gideon and Settle. I recommend you try something like this:

1 Aether Hub

1 Forest

4 Glacial Fortress

4 Hinterland Harbor

4 Irrigated Farmland

2 Island

2 Meandering River

1 Memorial to Glory

2 Plains

1 Scattered Groves

4 Sunpetal Grove

Since your curve is pretty high, you could consider adding in a second Aether Hub or Memorial to Genius and going up to 27 lands.

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