Hinterland Harbor

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

Combos Browse all

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

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Hinterland Harbor Discussion

77hi77 on Omnicience Combo Deck

3 weeks ago

Hey Everyone!

Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).

I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.

Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:

CREATURE

4x Arboreal Grazer

2x Llanowar Elves

2x Druid of the Cowl

1x God-Eternal Oketra

1x God-Eternal Bontu

1x Goring Ceratops

1x Zetalpa, Primal Dawn

1x Torgaar, Famine Incarnate

1x Ghalta, Primal Hunger

ENCHANTMENT

2x Gift of Paradise

2x New Horizons

1x Omniscience

SORCERY

2x Open the Gates

2x Divination

2x Sleep

3x Blood Divination

1x Finale of Revelation

INSTANT

2x Growth Spiral

ARTIFACT

1x Arcane Encyclopedia

2x Mana Geode

PLANESWALKER

1x Jiang Yanggu, Wildcrafter

2x Samut, Tyrant Smasher

LAND

8x Island

8x Forest

1x Hinterland Harbor

2x Simic Guildgate

4x Woodland Stream

The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.

Thanks!

multimedia on Thrasios, Triton Hero // Tymna the Weaver

1 month ago

Hey, nice version of Thrasios/Tymna :)

Lots of expensive price cards and interesting interactions here, but the manabase is not good. 17 of the 34 lands ETB (enter the battlefield) tapped which is too many for a $600+ deck. The manabase doesn't match the rest of the deck. The Temples, Vivid lands and ETB tapped Fetch lands are not competitive lands. If you're wanting to improve the casual competitiveness of your deck my advice is upgrade the manabase.

Some lands to consider adding:

These are the least expensive price playable land options in these four colors. In fact many of these land suggestions can be further upgraded with more expensive price lands. Adding a Nature's Lore can also help because it can search for one of Pool, Tomb, Garden or Vista.

Cards to consider cutting:

  • Vivid Creek
  • Vivid Grove
  • Vivid Meadow
  • Bad River
  • Flood Plain
  • Grasslands
  • Gateway Plaza
  • Temple of Deceit
  • Temple of Enlightenment
  • Temple of Malady
  • Temple of Mystery
  • Temple of Plenty
  • Temple of Silence

TortillaConfetti on Bant-SuperHydra

1 month ago

Hey man! love the concept, for lands, I think this would be a smoother way to fix your colors:

4 Breeding Pool
3 Glacial Fortress
4 Hallowed Fountain
3 Hinterland Harbor
3 Sunpetal Grove
4 Sunpetal Grove

And 4 basics of your choice, I will go rather Forests or Islands, then...you could sneak a Hydroid Krasis to fit the Hydra theme and replace the Pollenbright Druid with a Evolution Sage also if you mainly run all creatures and no spells what so ever, Vivien, Champion of the Wilds could be a nice addition, keep it up :)

multimedia on Trump Special

1 month ago

Hey, looks good well made deck, but I really dislike the name :)

Why playing all the opponent anti attacking cards: Propaganda, Prison, Collective? Playing one of these is fine, but I think three is overkill. The one thing that Walls have is defense. Opponent attacking into you doesn't do much since you can block the ground and air.

Because of the manabase having so many great Forest dual lands consider upgrading the land ramp? Nature's Lore and Three Visits are better than Cultivate or Reach because these two drop spells can search for a dual land and put it onto the battlefield untapped. Visits is a rare card and expensive, Farseek or Wood Elves are alternatives. Wood Elves can be blinked which is helpful for ramp.

Eladamri's Call is a great creature tutor for Bant colors and Worldly Tutor is another powerful creature tutor. Mystical Tutor is very helpful since there's quite a few instants and sorceries here. Enlightened Tutor has many cards to choose from. Congregation at Dawn is an often overlooked creature tutor in Commander and it could be good here to make sure you draw three defenders after getting Arcades on the battlefield. If can afford it, adding the tutor trifecta of Worldly, Mystical and Enlightened can make any Bant deck better.

Wall of Roots is a good Wall for ramp especially when playing ways to blink it which will remove the counters from it. Drift of Phantasms is 5 toughness flying defender three drop that also has transmute. Wall of Shards is 8 toughness flying Wall two drop. Brago, King Eternal is an upgrade for Conjurer's Closet because Brago can potentially blink any number of defenders you control. A potential repeatable Ghostway each time you attack with Brago. Brago can also blink other permanents such as mana rocks and Mystic Remora to reset it. He has flying which means most of the time your doing combat damage to an opponent with him.

Pongify can be upgraded to Beast Within or new Generous Gift since either can destroy a permanent. Aura Shards is a powerful enchantment in Commander for repeatable removal especially with blink. The manabase can support Counterspell and it's an upgrade for Dispel . Evolving Wilds and Terramorphic Expanse look out of place being in the same manabase as Tundra, Tropical Island and Savannah. Some options are could replace Wilds with Wooded Foothills or Hinterland Harbor . Could replace Expanse with new Prismatic Vista or Sunpetal Grove .


Cards to consider adding:

Cards to consider cutting:

  • Cultivate
  • Kodama's Reach
  • Ghostly Prison
  • Collective Restraint
  • Slaughter the Strong
  • Amaranthine Wall
  • Nivix Barrier
  • Pongify
  • Conjurer's Closet
  • Belbe's Armor
  • Abundance
  • Evolving Wilds
  • Terramorphic Expanse

SideBae on 5 Color Dragons

1 month ago

Yeah, thanks Sarkhan420X! That’s exactly what I meant by dorks; I should’ve been more clear.

The problem with getting non-tapped lands, as I’m sure you’ve already noticed, is that they tend to be (very) expensive because every deck wants them. Shock lands are at a low right now because of the recent reprint, and if you can I advise picking up a copy of some of those soon. Check lands may be a good addition; I see you’re running Drowned Catacomb , but picking up a Glacial Fortress or Hinterland Harbor can be helpful. Lands like Exotic Orchard aren’t bad, but I just checked and apparently Forbidden Orchard has jumped in price again.

Five-color decks are tough to get a good land-base for; you can easily spend $500+ and hardly notice the improvement. I suggest thinking of your deck as vase green, and utilizing green ramp spells to find you other colors. For the first few turns, playing basic forests from your hand is OK if you also have mana rocks/dorks/ramp that can get you the other colors you need.

Last thing I have to say on this point is that I think Prismatic Vista , from Modern Horizons, will probably tank a good amount. I do tend to be wrong about these things, but I would be shocked if it stays anywhere NEAR $30. So keep an eye on the price, at least for a while; it is a strictly better Evolving Wilds .

You have more courage than me, building a five-color deck without proxies.

Dead2Value7theredo on Shark Control *WAR Update!*

2 months ago

hey weird thing, your deck is almost rotation proof, there are only three cards in the main deck that would need to be swapped out, even there a few of them have decent replacements. the cards are Hinterland Harbor which is probably the most difficult to replace, Shapers of Nature which could be swapped with Combine Guildmage which has somewhat similar utility but sadly has no draw effect and the final card is Hadana's Climb  Flip which could possibly be replaced with something like removal or a spell like Contentious Plan

TheAnnihilator on H: Mono-U Merfolk W: Standard ...

2 months ago

abby315 My apologies, I haven't updated my binder in a while. I actually don't own any Incubation Druids right now, but in looking a bit more at the trade, could we make a few changes? I found a few extra cards in my stuff that you might need, and that I actually already have 1 Mutavault. So how would you feel about the following?

My:
Hallowed Fountain (Ravnica Allegiance, $7.75)
Shalai, Voice of Plenty ($2.98)
Glacial Fortress (The old art, I'm not sure exactly which set but I'll say it's around $7)
Breeding Pool (Ravnica Allegiance, $12.30)
Time Wipe ($0.53)
2 Hinterland Harbor (ISD, $5.75ea = $11.50)
Sylvan Advocate (it's like .13 so you can just have it, I just saw it in your wants) Total: $42.06

Your:
3 Mutavault ($6ea = $18)
1 Aether Vial ($29)
Total: $47

I'm $5 short, so I'll update my binder and then maybe you can find close to that amount from my stuff? Check back later tonight and I'll have it updated by then.

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Hinterland Harbor occurrence in decks from the last year

Standard:

All decks: 0.88%

Modern:

All decks: 0.13%

Commander / EDH:

All decks: 0.12%

GU (Simic): 1.89%

RUG (Temur): 3.09%

BUG (Sultai): 1.4%

GWU (Bant): 1.59%