Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or to your mana pool.
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Hinterland Harbor Discussion
21 hours ago
I think your mana base is a little messy.
- There's no need for the Panoramas (Bant Panorama and Naya Panorama), you could just go with Terramorphic Expanse and Evolving Wilds.
- Checklands (Rootbound Crag, Hinterland Harbor and Sulfur Falls) and Bouncelands (Simic Growth Chamber, Izzet Boilerworks and Gruul Turf) benefit most from decks having more basics, so I'd tell you to replace some utility lands with basics (drop Alchemist's Refuge, Desolate Lighthouse and maybe even Kessig Wolf Run)
- Manlands (Lumbering Falls, Raging Ravine and Wandering Fumarole) aren't all that useful in EDH. Considering the amount of lands in your deck, I think you might want to cut them as well.
- Considering the amount of card-draw in the deck, you might want to consider Reliquary Tower
As for ramp in itself:
- Gilded Lotus is amazing, but it only nets you one color of mana, which can be a bummer at times.
- I always advocate for the use of all available signets (Simic Signet, Izzet Signet and Gruul Signet in your case), since they fix your colors in the early game and help you ramp up a bit (plus, a Sol Ring + Signet starting hand can go crazy pretty fast)
- Thought Vessel and Mind Stone are other 2-mana artifacts with some great extra utility.
Cards I don't like/I don't find useful enough:
- Crystal Shard - Reusable bounce is good, but I don't think this card is good enough to be here.
- Ranger's Path could be replaced with Nissa's Expedition (if you tap a creature it's exacly like a Explosive Vegetation) or Nissa's Renewal (costs more, but gets you 3 lands and 7 life). Or simply drop it. You run too few basics and with all the sorcery ramping you might run out of lands to search for...
- Recurring Insight - In the late game where you can give in to the luxury of spending 6 mana to draw some cards it can be great, but I'd rather use it in a See the Unwritten or Seasons Past or Selvala's Stampede or Saheeli's Artistry.
- Zendikar Incarnate - poor defenses and no trample. You can do better. Mystic Snake or Ogre Battledriver or Master Biomancer or Faerie Artisans (you can clone the token with Riku in order to keep it)
- Charmbreaker Devils can be good, but they might do nothing as well
- Deadwood Treefolk doesn't seem that appealing to me either; specially considering it only gets back creature cards. Greenwarden of Murasa is almost strictly better (bigger body and returns any card, but no "leaves the battlefield" trigger)
- Rampaging Baloths seems out of place. Yes, it creates some good tokens for playing lands, but generating 1 trample-less 4/4 per turn seems pretty bad. This creature is better suited for landfall-based decks in my opinion.
- Sphinx of Uthuun and Fact or Fiction are cards I just can't enjoy. I think the impact they make is negligible in the game, but I understand the appeal and sometimes it can be quite interesting. I'd say keep the creature and ditch the spell.
Other suggestions (mostly more creatures to use as a toolbox):
- Farhaven Elf another ramp on a stick.
- Reclamation Sage is a staple in the format for a reason
- Peregrine Drake generates infinte mana in conjunction with Deadeye Navigator and gives you some quick ways of ending the game (such as paying buyback of Capsize to Upheaval everyone but yourself constantly)
- Triumph of the Hordes - another win con
- Ghostly Flicker gives you a way to reuse ETB triggers or save something from removal. Also has a combo with Peregrine Drake + Archeomancer.
- Coiling Oracle forces you to reveal the top card, but the fact that it ramps if it's a land makes it so much better
- Phyrexian Ingester - removal on a stick. You could also go with Duplicant
- Drowner of Hope - never underestimate this little guy, since it's quite versatile. The "sac a scion: tap a creature" has saved me quite a few times and it can also work as some sort of ramp tool (It costs , but it refunds with the tokens).
- Nim Deathmantle brings a creature back for one more round.
1 week ago
Budget concerns? well... maybe exchange Hinterland Harbor for Yavimaya Coast. That should make it possible to commit to such major investments as $ 0.16 Cloudfin Raptor and $ 0.23 Coiling Oracle without breaking the 35 dollar upper limit. I still think there should be some kind of land capable of producing both colors of mana, though.
How much is the deck now without maybeboard?
The differences between Jhessian Infiltrator and Cloudfin Raptor are smaller than they seem, as very few modern decks has anything ready to block fliers by turn 2. I just favor Cloudfin Raptor, because it works of any other creatures you might play, where Jhessian Infiltrator requires a very certain sequence - or it will remain a 2/2.
2 weeks ago
You need Beast Within in this deck. Unconditional removal at instant speed is pretty good in this format, as it's basically a Rapid Hybridization or Pongify that hits anything, not just creatures. That's worth two more mana, honestly.
Rhystic Study is likely better than Lifecrafter's Bestiary. It taxes your opponents, not yourself, so you don't have to choose between meeting curve and drawing a card- instead, your opponents do. Whether it slows them down or draws you cards is a good thing for you, certainly.
Hinterland Harbor might be a nice inclusion for your mana base.
2 weeks ago
So, if you are looking to speed up the deck there are a lot of ways to do so!
Firstly, and most importantly, remove all lands that MUST enter the battlefield tappe. Those slow you down A LOT! I know mana bases are really expensive, but there are some cicles that are much better than straight up "tapped lands", such as Innistrad check lands (Hinterland Harbor and others).
3 weeks ago
For starters, you should run Breeding Pool instead of Yavimaya Coast, run two more Hinterland Harbor, and get rid of the Evolving Wilds entirely. Next, run something like Turn Aside or Disallow or even Counterspell instead of Mana Leak. I am confused as to why you run Become Immense when you have no creatures with trample, and also confused as to why you don't run Hardened Scales. Other than that, its OK for this price...
1 month ago
1 month ago
Just to make the color requirements easier, Disallow is strictly better than Voidslime. Other than that, I'm not sure what Peregrine Drake is doing there (maybe I just missed the combo) but I don't think hes worth playing without infinite mana, and Nephalia Smuggler's ability is pretty expensive, so I would consider benching him. Also, I like to have just a few more basics against annoying stax decks and to help out your buddy lands (Hinterland Harbor and co.). Those are just the changes I'd make, but the deck still looks really fun. Good luck!
1 month ago
You might consider playing Woodland Cemetery, Drowned Catacomb, Hinterland Harbor since you are playing the full set of Duals and Fetchlands. You might even think about Snow-Covered Forest, Snow-Covered Island and Snow-Covered Swamp to add Tainted Pact to the deck.
Otherwise, nice deck!