|Commander / EDH||Legal|
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Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or to your mana pool.
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Hinterland Harbor Discussion
4 days ago
Since blue and green is great for card draw you might want to consider a Reliquary Tower.
In place I would eliminate the following: 1x Arch of Orazca1x Gleaming Barrier1x Ipnu Rivulet1x Manalith1x Orazca Relic1x Pillar of Origins1x Simic Cluestone1x Skyline Cascade1x Survivors' Encampment1x Woodland Stream(and at least x number or forest and islands to get your land count down).
2 weeks ago
Hi! Like the coding and love the art in the background, but it does make the comments hard see :)
That said, here are some suggestions!
Triumph of the Hordes Will give you a sneaky one shot kill.
Lifecrafter's Bestiary value card draw
Your mana base could use some work. Cut the groves, guildgate, woodland stream, and a few basics.
Then throw in a Simic Signet and you'll be set!
Hope some of this helps! Good luck!
3 weeks ago
If you want, I can trim your deck for free. You'll be the talk of the town with your shiny foiled cards!
Moving on to deck advice, to start, what are you trying to do with your deck? It seems to be a bit all over the place. You have domination spells, cards that add counters, and cards that tap down your opponents. I can try to provide more useful advice once I know what your goal is.
If you are going to increase your budget, the best thing you can do is fix your mana base. Lands that entered tapped, particularly the bounce lands like Azorius Chancery, are slow and inefficient. Check lands, like Hinterland Harbor are a strong budget choice--you are running a decent number of basics, so they will usually enter untapped. The Odyssey filter lands, such as Skycloud Expanse are also passable, and tend to be relatively inexpensive. I am also a big fan of of the rainbow lands. City of Brass, Exotic Orchard, Mana Confluence, Meteor Crater, and Reflecting Pool are all very useful.
1 month ago
Also the mana base looks like its leaning majority blue, but you have a large green demand. Maybe look at running a full playset of Evolving Wilds and shift to Forest dominant to ensure hitting them in the early plays for Arbor Elf.
Other options for smoothing out your mana development try:
1 month ago
Hey, looks good, but I think you're overestimating the aggro nature of Merfolk. When you break it down the lands are not good enough with two colors to be aggressive. We need Yavimaya Coast or Hinterland Harbor, another Simic dual land that can ETB untapped to have a chance. The two explore Merfolk are very much wanted to help with lands.
Wizards kinda failed by not reprinting in RIX the enemy Check lands, Hinterland Harbor, etc. Instead they reprinted the Planeswalker deck crap duals Woodland Stream, etc. For this reason alone slower going wide strategies make more sense.
Do you want to be aggressive or go wide with Merfolk? Both strategies are different and I don't think they can combine because Deeproot Waters and Kumena are too slow for aggro, but good with slower going wide tokens strategies. I think going wide is the more likely strategy to succeed because of the manabase and overall high powerlevel of Kumena with tokens.
That being said for aggro consider Jungleborn Pioneer? He has potential because he's great with Deeproot Elite. Two Merfolk bodies ETB for three mana and being able to right away begin putting counters on a hexproof Merfolk or any one or two drop Merfolk is good.
Simply said Pioneer puts more Merfolk bodies on the battlefield faster. I also like that Pioneer is a Merfolk as opposed to Waters which helps Silvergill Adept. Pioneer helps with ways to strengthen the early game aggro curve: Speaker into Elite into Pioneer into Mistbind, etc. is pretty aggressive. Pioneer is also a good three drop for a slower going wide tokens strategy with Kumena and Waters. After a board wipe getting two Merfolk for three mana is nice.
Good luck with your deck.
1 month ago
This looks a lot better! However, I ma not sure I would want to run the Arbor Elf + Utopia Sprawl package in addition to tron lands. You need a green mana source in order to turn 1 Arbor Elf, which is not always feasible when you are running 12+ colorless lands -- and sometimes you may not want to if you have 2-3 tron cards in your hand (in which case, the Arbor Elf package just feels bad). Instead, aiming to consistently hit your tron lands might be a better option. As such, including those Expedition Maps into the main would be my go-to option. Most lists will also run Chromatic Stars, Chromatic Spheres, Ancient Stirrings, Thirst for Knowledge, and or Relic of Progenitus to help dig through your deck for threats or to finish your tron package. The stars and sphere also help make your mana base a bit more reliable.
As far as threats go, there are lots of options. Some list like Batterskull as an extremely resilient threat. Wurmcoil Engine is never a bad card. Karn Liberated (especially deadly as he costs exactly 7 -- the amount of mana you get from your tron package), and Ugin, the Spirit Dragon are solid finishers. Sundering Titan can destroy your opponent's mana base. Mindslaver is my personal favorite in tron. You can run a Gifts Ungiven package to search for Life from the Loam, Mindslaver, Academy Ruins, and any other card (normally a tron land). No matter which cards they put in your graveyard, you will be able to establish a Mindslaver lock you permanently lock your opponent out of their turn. Academy Ruins can also recur tron's board wipe of choice being Oblivion Stone (although you can also run All Is Dust). If you wind up wanting to run the Sundering Titans, one thing I might suggest is to run down your your lands with basic land types. Instead, run cards like Yavimaya Coast, Temple of Mystery, Hinterland Harbor, or Botanical Sanctum.
Another counter spell I forgot is Spellburst.
1 month ago
Sorry to be the one to break this to you, but your $5 per card max is quite unrealistic if you want to seriously upgrade your lands.
Hinterland Harbor is about $5...
Isolated Chapel is about $5
Canopy Vista is about $2
Hallowed Fountain (from RtR) is $7
Sunpetal Grove about $3
Woodland Cemetery is right above your cap ($6)
That's pretty much it.
Unless, of course, you want to get into shock lands (sans Hallowed Fountain), but those are mostly up over $10 and some close to $20...
2 months ago
there are much better ways to copy your Biovisionary than Progenitor Mimic or Infinite Reflection. those cost too much mana. Phantasmal Image would be an example of a good replacement. also, if Overgrown Battlement is the only creature in the deck with defender, its not worth it. at that point its basically a worse version of Llanowar Elves, which outside of an elf tribal deck, is already worse than Birds of Paradise. Predator Ooze is really mana intensive, and can't reliably be cast on curve with your current land base. the fact that your land base is all basics, with exactly half in each color, tell me you're a really new player. i'd recommend dual lands like Misty Rainforest, Breeding Pool, and Hinterland Harbor. but without actual removal spells to kill off opposing creatures, the Predator Ooze isn't worth it in the first place. the Prime Speaker Zegana is basically worthless here. the highest power among your cards that will "always" be creatures is 2, and even if you have the devotion for Kruphix, God of Horizons that only raises it to 4. there are better things you can do for 6 mana. Biovisionary isn't worth it as a win condition unless you actually have some sort of draw and/or scry effects to pull it out reliably, such as Serum Visions, Opt, or Nissa, Steward of Elements.