Hinterland Harbor

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

Combos Browse all

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

: Add or .

Set Price Alerts


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Hinterland Harbor Discussion

multimedia on Tatyova v1

4 days ago

Hey, very good first Commander deck :)

Because of all the great Fetch lands you have consider a Breeding Pool ? Flooded Grove is another good ETB untapped Simic dual land. Hinterland Harbor works well with lot of basic Forests and Islands. Can cut Simic Guildgate, Thornwood Falls and Woodland Stream for these three better dual lands.

Other card upgrades to consider:

More expensive cards to consider:

If you would like I offer more help. Good luck with your deck.


Hexaflexagon on Sea Monster Tribal

1 week ago

Have you considered tutors such as Worldly Tutor and Mystical Tutor , which might help the consistency of your deck? Nimbus Swimmer , Prime Speaker Zegana , Spearbreaker Behemoth , Murkfiend Liege and Beast Whisperer might also be good for this deck. Also, you might want a better manabase with Breeding Pool , Misty Rainforest (if you have the budget for it), and Hinterland Harbor .

sylvannos on Newbie needs help getting into ...

3 weeks ago

Is this the Fish deck you're using?


Merfolk return

Standard* Farel

2 COMMENTS | 58 VIEWS


The reason you're losing is you're not playing the two strongest cards for the deck (which are also the reason you play the deck in the first place)!

Those cards are Deeproot Waters and Kumena, Tyrant of Orazca . You should have 4 of each. I'd recommend the following decklist:

Lands:
========================================================================
4x Breeding Pool (or Simic Guildgate if you're on a budget)
5x Forest
4x Hinterland Harbor
6x Island
4x Unclaimed Territory

Creatures:
========================================================================
2x Benthic Biomancer
4x Kumena, Tyrant of Orazca
4x Kumena's Speaker
4x Merfolk Branchwalker
4x Merfolk Mistbinder
1x Merfolk Trickster
4x Mist-Cloaked Herald
4x Silvergill Adept
1x Tempest Caller
3x Watertrap Weaver
1x Zegana, Utopian Speaker

Other Spells:
========================================================================
1x Spell Pierce
4x Deeproot Waters

Sideboard:
========================================================================
2x Carnage Tyrant
4x Dive Down
1x Merfolk Trickster
1x Sentinel Totem
1x Shapers' Sanctuary
2x Sorcerous Spyglass
2x Spell Pierce
2x Thrashing Brontodon

You should have no problems steamrolling non-red aggro decks, control, and have okay match-ups against midrange. You won't beat RDW/Burn, so if you get paired up against them don't sweat it if you lose. R/W variants are easier to beat. Just keep Goblin Chainwhirler in mind and don't get 10-for-1'd by overextending with 1/1s.

Spell Pierce and Dive Down laugh in the face of boardwipes (like Deafening Clarion or Settle the Wreckage ) because you can often just go full HAM and keep 1 mana open, which will force your opponent to tap out for the wipe. They get BTFO'd and you kill them anyway.

Watertrap Weaver and Tempest Caller can often end the game just by creating so much tempo, especially against decks that rely on smaller amounts of large creatures.

You should still get a Kumena, Tyrant of Orazca even if you decide to play EDH because he's a powerhouse of a general.

Farel on Newbie needs help getting into ...

1 month ago

I can't deny that Merfolk and their philosophy did fit me quite well. I overall like combo mechanics, powering up, and things like that.

Also, I wish to say that I do own some more rare cards, which could potentially be helpful for future upgrades of whichever deck I'd get: - Hinterland Harbor - Temple Garden - Clifftop Retreat - Azusa, Lost but Seeking - Myojin of Infinite Rage - Scion of the Wild - Earth Surge - Novijen Sages - Sensei's Divining Top

Is there anything out there for me? Some pre-made commander? Is there anything out there that I could potentially create with my cards? Is there something that I could build towards?

Iquasi on EDH - Animar, Soul of Elements

1 month ago

Small lands update:

I've decided to cut all six off-color fetches and to replace them with one of each basic land and Rootbound Crag , Sulfur Falls and Hinterland Harbor . This is to power the deck down just a notch and to accommodate to the unspoken agreement of my playground to not play off-color fetches.

blakeivey12 on Grandma, what big teeth you have..

1 month ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

Cloudius on Tatyova, Benthic Druid

1 month ago

+1 Refreshing take and new fun synergies you've listed.

Some recommendations:

Throwing in more tutors to ensure greater consistency in assembling your combos, the likes of:

Creature tutors - Worldly Tutor , Green Sun's Zenith or even Chord of Calling

Other tutors:

Muddle the Mixture - Counterspell that doubles up as a tutor to fetch your key 2 CMC pieces (e.g. Llanowar Scout , Walking Atlas , etc).

Long-Term Plans - One of the rare blue cards that searches for ANY card in the library. Putting the tutored card third from the top of the library ain't too big an issue with Tatyova's drawing power.

Crop Rotation - Fetches you an important land and draws you a card (if Tatyova is in play).

Also, I noticed quite a few key Simic lands are missing from your list. Is that due to budgetary constraints?

Breeding Pool , Misty Rainforest , Flooded Grove , Hinterland Harbor , even Bant Panorama , etc. If your budget allows, I'd recommend playing all the Fetchlands that fetches for either Island or Forest too.

I've a Tatyova deck too but I've taken it in a different direction. Linking it here nonetheless, feel free to give your comments and upvote too!


Life is Like A Hurricane

Commander / EDH Cloudius

SCORE: 42 | 33 COMMENTS | 4178 VIEWS | IN 13 FOLDERS


Hope this helps. Cheers!

Hexaflexagon on Simic Doing Simic Stuff

1 month ago

What about Hinterland Harbor to get up to 8 dual lands?

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Hinterland Harbor occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

G/U (Simic): 1.89%

RUG (Temur): 3.09%

BUG (Sultai): 1.4%

GWU (Bant): 1.59%

Modern:

All decks: 0.13%

Standard:

All decks: 0.88%