Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

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Trade

Have (3) CompleteWaste , Azdranax , DemMeowsephs
Want (5) ephemeralAubade , lridg7 , Denikke , amecham , CaptainFruffles

Printings View all

Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Arena Legal
Leviathan Legal
Historic Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pioneer Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Hinterland Harbor occurrence in decks from the last year

Latest Decks as Commander

Hinterland Harbor Discussion

LitchOubliette on Commander Staples Cube

4 days ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

gatotempo on Lifegain cards

3 weeks ago

9-lives Great List! Uro, Titan of Nature's Wrath is one of the most powerful cards in pioneer. It gains life passively and repeatedly and ramps you while doing it. It requires blue, so the mana is tricky but is powerful enough to be worth it. I would recommend the following changes to make this work.

Darwinscarecrow on COWABUNGA!!! Turtle power is a great toughness!

3 weeks ago

seshiro_of_the_orochi I have added Cowabunga to my collection, I also got some sweet star city games turtle sleeves to go with it! I made some very tiny adjustments to the deck, Replaced evolving wilds with Hinterland Harbor, gonna side deck 3 Spidersilk Armor mainly because my wife always plays her faerie deck which EVERY creature in it flies, and I dropped 1 land for a 4th assault formation because that card is essential and I like making sure it gets out and stays out. I will post your deck on my profile tomorrow or the next day.

tacolover25 on Simic Madness

1 month ago

I like your substitute for Intuition. Very nice. Personally, I would cut one Careful Study since you aren't playing Uro, Titan of Nature's Wrath, and in it's place I'd play an additional Just the Wind or a Savage Swipe for removal.

For budget land upgrades I would suggest running 4 Hinterland Harbor and removing 2 Simic Guildgates and 2 Woodland Stream.

Your sideboard is going to need a way to deal with other decks that toolbox the graveyard. If you cannot afford Echo of Eons I would recommend just playing a few copies of Tormod's Crypt. The burn matchup can be tough without Uro. For this reason, I recommend you also side two copies of Golgari Brownscale as well.

Job well done on making the deck more budget. I look forward to watching the deck's progress. Cheers!

Omniscience_is_life on Kruphix says "ni" in your general direction

1 month ago

multimedia I am ashamed at myself for missing those staples, I promise I usually know that! The end-step untappers are mice, (can't wait for the new Commander Collection art of Seedborn Muse!) but I play tested with Mass Manipulation and it just doesn't cut it as a win-con (just like how people don't play Insurrection that much anymore). Hinterland Harbor and Alchemist's Refuge are pretty nice--but I don't care much for the other duals. I might grab a Leyline of Anticipation as per your flash suggestion, though! Thanks for helping out!

Massacar thanks for the suggestion: that's a very powerful combo that I don't feel the need to run. Kinnan, by himself, is a decent fit--it all depends on my land-acceleration to direct-to-the-pool mana-acceleration balance in the final iteration. I'll take a look at my land count: seems very likely too high, as you said. Thanks a ton!

multimedia on Kruphix says "ni" in your general direction

1 month ago

Hey, Sol Ring and Command Tower are some staples in Commander. Carpet of Flowers, Seedborn Muse, Wilderness Reclamation and Mana Reflection can make lots of mana with Kruphix. You can use colorless mana to pay for the upkeep cost of Mystic Remora keeping it on the battlefield to draw a lot of cards. Overload Cyclonic Rift is a powerful effect to use colorless mana. Mass Manipulation can gain control of a lot of creatures/Planeswalkers.

Because of the mana dorks more dual lands that can ETB turn one to make green mana: Command Tower, Yavimaya Coast, Waterlogged Grove, City of Brass. Other good Simic dual lands: Flooded Grove and Hinterland Harbor. Alchemist's Refuge lets you cast your win condition in response to something your opponent does or with Pinnacle at the end of your last opponent's turn before your next upkeep.

RNR_Gaming on Slivers

1 month ago

My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy

duals I know eww reserved list but if you got em or can proxy em play em

Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga

fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!

Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa

Utopia lands

Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge

I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)

shocks - you already got a few I'll recommend getting the rest

Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry

Utility lands very overpriced cardboard but the power is definitely there

Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle

From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)

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