Hinterland Harbor

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Innistrad Rare

Combos Browse all

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

: Add or to your mana pool.

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Hinterland Harbor Discussion

CSchademann on Simic Stratagem

6 days ago

No problem, This might be a little long winded but I hope you find it helpful. 1) Breeding Pool gives the player the option to have the land enter the battlefield untapped at any point during the game. Other dual lands will have conditions that won't always be as easy to meet. For example, Botanical Sanctum will only really be good in the first few turns (before you play more lands). While Hinterland Harbor requires you to have another land already on the battlefield to enter untapped. Breeding Pool and the other shocklands give the player the power to choose if it's worth 2 life for an untapped land without any other costs. Addionally the shocklands like Breeding Pool (which is both and Island and a Forest) have basic land types and that allows players to put them onto the battlefield with cards like Misty Rainforest. Whereas cards like Botanical Sanctum and Hinterland Harbor can't be searched for because they lack the basic land types.

2) A shockland is the cycle of lands like Breeding Pool (or Temple Garden, or Steam Vents, etc...) that can enter the battlefield untapped if a player takes 2 damage. It's a nickname for those lands because when a player has the land enter untapped it's almost like they have hit themselves with a Shock spell.

Sorry about the lengthy post but I hope it was helpful. Feel free to ask more if you want. Welcome to Magic, always nice to see more players joining the game.

Emzed on (Almost) Mono-Green Infect

3 weeks ago

I just remembered there is also Hinterland Harbor as an untapped blue-green land, so that's another option. But Botanical Sanctum is probably a little better since it's always untapped in the early turns.

PurePazaak on Current Ezuri Build

4 weeks ago

So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD

The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!

This is alphabetical, not in order of relevance:

  • Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
  • Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
  • Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
  • Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
  • As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
  • Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
  • Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
  • You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
  • I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
  • Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
  • Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
  • Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
  • Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
  • PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
  • I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
  • Yavimaya Coast is another solid and inexpensive option for mana

This is kinda alphabetical... but not really. _()_/

Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!

superman101 on Ezuri

1 month ago

I think you need some better duals. Botanical Sanctum, Yavimaya Coast, Hinterland Harbor, Flooded Grove, Command Tower. Alchemist's Refuge is also very good.

PookandPie on General Tazri FCT

1 month ago

No Tainted Pact seems like a pretty strong oversight considering you're going the route with Manipulate Fate, Riftsweeper, et al. It's also perfect for finding that one card you're missing, though your mana base is going to need to be improved to truly take advantage of it since you can just cast the creatures from exile to win via the food chain you find using Pact lol. I'm going to assume fetches and the like are out of the question, but Forbidden Orchard (who cares about a token when you have the right color of mana you need?), City of Brass, Mana Confluence, Exotic Orchard, etc., aren't very expensive and can be used pretty easily by this deck. The check lands, like Glacial Fortress and Hinterland Harbor, may not be a bad idea either. I'd strongly recommend an Urborg, Tomb of Yawgmoth as well, to help cast Necropotence reliably on with mana base.

Anyway, back to tutors. You've got Vampiric Tutor, but no Demonic Tutor. There's probably a reason for it, but I think it would be a good idea to include DT anyway. With how many instants/sorceries you run, Dark Petition seems like a solid choice (and another great way to cast Necropotence- tutor plus Necro is a very hard to beat third/fourth turn given your ramp). I don't see the harm in using Ad Nauseam as mass draw, either, for what it's worth- drawing into Food Chain or a tutor to grab it is very important to this deck. Plunge into Darkness may be a nice idea too, since you can pitch a Griffin or Scourge it may show you and you can pay the life pretty easily assuming you win quickly thereafter. Paying 1B to look at your top 20+ cards isn't bad at all, honestly.

Sinist3r on Budget bant manabase

1 month ago

For the post above, he means Glacial Fortress. Continuing on his examples; all check lands, pain lands, battlelands, and show lands are good (just google search: landname mtg to see the cycle). You should run either checklands or showlands, but never both as they create negative synergy.

For a little less budget friendly solution, (still a good option to get a playset of fetches out of the way if you plan on upgrading later and building a competitive deck in UWx or UW) I would buy 4x Flooded Strand or Windswept Heath depending on if you favor green or blue more (strand is better imo, unless you want to try W/G hatebears later) then buy 2-3 of each battleland in bant colors.

Example lists for both

Short term with check/show:

4x Plains 5x Forest 2x Island 2x Evolving Wilds 2x Glacial Fortress 3x Sunpetal Grove 2x Hinterland Harbor 2x Rogue's Passage 2x Seaside Citadel Long-term with a fetch:

4x Forest 2x Plains 1x Island 4x Flooded Strand/ Windswept Heath 3x Evolving Wilds 3x Canopy Vista 2x Prairie Stream 2x Rogue's Passage 2x Yavimaya Coast 1x Seaside Citadel

I looked at your deck and would suggest some mana dorks and going down to 24 lands and going up to 3 tamiyos for casting newlamog.

Whew, that's a lot... hope it helps since it kept me busy on my commute home.

Homer127112 on Roon of the flickering realm

2 months ago

No problem. The main thing I would focus on is upgrading the mana base as well as working on upgrading your narrower blink targets. For the lands, I would prioritize dual lands that have the ability to come into play untapped, such as Prairie Stream and the check lands (Glacial Fortress, Hinterland Harbor, Sunpetal Grove)

I would also look into the Scry Lands as well, as they not only fix your mana, but also smooth out your draws:Temple of Enlightenment, Temple of Mystery, and Temple of Plenty.

Just the changes to the mana base alone will give you more consistency and speed up your development, as you will have fewer lands come into play tapped, plus those suggestions come in at just over $17, but you can save almost $5 by holding off on Hinterland Harbor for the time being.

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