Stranglehold

Stranglehold

Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

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Trade

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Printings View all

Set Rarity
Commander Anthology (CM1) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Stranglehold occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.35%

Stranglehold Discussion

Gleeock on Why do people hate Blue?

2 weeks ago

Some players want to create action more than they want to impede it & that can be frustrating in a format where there tends to be more ease & reward stapled onto passive cards. Gidgetimer a punisher with upside (something additive..though parallel) is Captive Audience - zombies is a nice additive effect. Curse of Opulence is less of a punisher but is another action promoter than gives possible benefit to the casting player. Cindervines has stapled on removal (I consider this an upside). They definitely are heading in the right direction now to have benefits stapled onto more action-pushing cards that aren't just removal fodder. There was just a long history of Price of Glory type-punishment where there isn't a payoff for the player using it & all it really accomplished was to waste a field slot until some player finally used some sort of bounce-effect or splash removal & then just went ahead & kept sandbagging, in affect these types of punishment accomplished the opposite of the intended effect by making players have to play MORE responsively. Another good example is Stranglehold, all you really do is play it & wait for an opponent to remove it. Also, those Murder examples are not catch-all. There is so much higher of a ratio of workarounds for removal than there is counterspells. also has Rewind types of effects, essentially making some lame game-delay free, which is bound to tick some people off. To be completely honest though, I think some people hate on blue because it is fun to hate on it. It is fun to route against the NE Patriots too! It is just part some identities to force action (not necessarily creature stompy) in games & if you get too much traditional strategy in a meta you have to build very specifically to not get dogpiled into oblivion. It is like a fun deciding tool for me to point to where my damage or targeted effects will go instead of flipping coins on who I'm going to mess with. & I partially hate on because history shows it is usually smart to do so while you have the means to do so :) Also, I often hate on because usually as a byproduct of playing the color, a player will have a clutch of cards in hand (& cards in hand is one of my major determinants for who I will be messing with). I hate on because, until fairly recently, passive strategy was the most winnable & most rewarded EDH playstyle & punishment of passive-play has been historically inadequate at actually punishing.

ANemoAcids on Can someone help with a ...

2 weeks ago

What if I persuade you in a different direction? Now that we have established there will be no blue tainting this honest list, are you regardless opposed to Dromoka being in the 99?

Marisi, Breaker of the Coil still has a similar ability (albeit slightly worse yes but with a nice trade-off: red).

Now, I know what you're thinking. "But ANemoAcids, how does red help in any way? Surely red is just as evil as blue?" Well, maybe, but it does have a unique set of cards that are about punishing instant speed play...

War's Toll, Price of Glory, Manabarbs. (Toll and barbs goes nicely with a card like Ghostly Prison might I add). Stranglehold and Blood Sun help keep a game honest but some people don't enjoy the extreme tax.

Also, Dosan the Falling Leaf is an obvious include, Defense Grid.

Kradz on Blue Fox [Companion]

1 month ago

Just a heads-up: Stranglehold and Sylvan Library don't have activated abilities

rubix215 on two cards combo in casual ...

1 month ago

personally i say do it!

There is no doubt deck synergy is the most vital component in deck building. I would even argue that combo decks themselves are type of synergy (tutor/combo).

But what happens if your running a combo deck and your opponent drops a Stranglehold

That maybe a bad example but the point is if the tighter you make a deck function around a single mechanic the easier it is for your opponent to stop you.

So i always suggest to stray a little from the flavor.

as Gleeock pointed out "single-play impact cards" will give you the most value by always being usable. how ever i consider causal to mean 10+ turns before a win con so your not looking at 2 in 99 its more like 2 in 82 that means 2 card combos can happen. i would not push to 3 or more.

Gleeock on Flash is innocent and i ...

1 month ago

Caerwyn or strong tutor punishers with upside so they are not just dead-drops or removal bait. Achem! - Looking at you Stranglehold, which would be great with some mild or easy condition upside... but is too often dead-drop, removed, then tutor occurs anyway...after removal

smilodex on Zada Storm

2 months ago

Cards you really should consider:

smilodex on Tymna and Vial Smasher

2 months ago

When you already play Exquisite Blood you should consider to play the Exquisite Blood + Sanguine Bond-combo.

If you want to take this deck to the next level, you should consider the following cards:

Milkspy on cEDH Kroxa - Loops | Primer

2 months ago

Hello what's your reasoning on not running stax pieces like: Cursed Totem, Blood Moon, Magus of the Moon, Stranglehold, etc. Those cards seems damn strong in this deck.

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