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Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
Price & Acquistion Set Price Alerts
3 days ago
Ha thanks so much OneShoeCharlie! Let me know how it goes. In my playtesting I've realized that there are a ton of decision-points that make piloting it especially difficult. Also, Stranglehold would just wreck this deck lol. I'm contemplating putting Oblivion Stone and Perilous Vault in to deal with opposing strategies that hose the deck.
4 days ago
Taking out Lightning Crafter and Thornbite Staff for now. This removes all of the infinites that are possible with the deck, but I never had fun doing those anyway, and they were definitely win-more cards with the way the rest of the deck is balanced. These, along with Mana Web/Stranglehold/Manabarbs, may make it back in for FNM outside of my regular playgroup.
This opened up slots for the fantastic Curse of Opulence and Kindred Charge from C17. The curse will fill the ramp spot that removing Treasonous Ogre made (without any negatives!), and Kindred Charge is just straight up stupid in any red tribal deck.
Still looking for a slot for Disrupt Decorum. Not only is it a really strong card, but it also fits this deck's playstyle very well.
I want to playtest Surveyor's Scope. The exile aspect is rough, but since I can all but guarantee that I can have less land that the other players, this is basically "free" goblins and landfall triggers for Valakut, the Molten Pinnacle. Put it on the stack and then crack a fetch in response and you are already at -1. In my regular playgroup this is good for 3-5 basic lands. You can use Rings of Brighthearth on it as well, so that helps.
I need a little more protection for the more important creatures, so getting a Swiftfoot Boots in to backup the Lightning Greaves is probably my best option in MonoRed. Not sure what to cut for it though.
As always, if you have any suggestions or criticisms, start screaming them at me!
4 days ago
Blood Moon was suggested somewhere else and its definitely something I need to grab a copy of. I don't want to cut Stranglehold atm though, b/c in my local playgroup I see Tooth and Nail at least once a night. I might try a swap with Chandra.
4 days ago
What, no Blood Moon? I think that card would have a good impact on multi-color decks, probably more profound of an effect than Stranglehold ever will. That card seems so specific and niche that it just wouldn't do your deck much good in the long run.
1 week ago
Here is a list of budget cards I think you should consider:
Here are some cards that has a little more value:
Another thing I noticed you are lacking is card draw, here is some suggestions:
1 week ago
Sideboarding Stranglehold for now. It is really good whenever you play it, but the amount of hate it generates is something that is hard to prepare for. I prefer the kind of stax that I can work around more easily, and have an effect that compliments the rest of the deck more. This one just felt like a tacked on Stax effect that I can't justify anymore.
Testing Feldon of the Third Path in its slot.
2 weeks ago
I want to try an experiment to free up funds for future decks. Can I cut expensive cards by finding functional replacements or by spreading the functionality over multiple cards? Need the keen eyes of some people that can think of good functional replacements or equivalents.
Commander / EDH*
SCORE: 113 | 101 COMMENTS | 10739 VIEWS | IN 46 FOLDERS
Ideas so far:
arena of ancients for War's Toll. A different slowing effect.
geier's reach sanitarium for Mikokoro, Center of the Sea.
Anybody got any other ideas?
3 weeks ago
Really cool deck! You have a good mass of the most important stax and LD pieces but I think the biggest think you can do now to up the competitiveness of the deck is to really drop you mean CMC. At the moment it is quite high, dropping it would allow you play more stuff in a single turn getting to your lock pieces quicker and reducing the number of dead draws in the early game.
Trimming your curve is pretty time consuming, it's something I have been working on over a long time with my decks - but it's really worth it! Looking at your list briefly I have a few suggestions (caveat: I don't play Daretti personally so these won't be the most informed).
Things i would consider cutting:Nullstone Gargoyle - this is very expensive for a fairly mediocre effect. Would swap this out for Myr Retriever.Magus of the Wheel - not sure you need any more wheel effects than you already have.Chandra Ablaze - I think Chandra, Torch of Defiance is just much better.Outpost Siege - I appreciate the pseudo card advantage but I think you are better served playing a few more card selection spells like Cathartic Reunion, Tormenting Voice, Faithless Looting.Stranglehold - This might be a meta call, if you are playing against Narset turns or something it seems good but in most situations i think it's a bit too specific. Stopping players from searching libraries is good but if you achieve a faster lock they won't be casting anything anyway...Crucible of Worlds - don't think you get enough value out of this to be worthy of the include. Goblin Charbelcher - I think there are definitely more synergistic things you can be doing at this slot. Mirrorworks - I think instead of copying what you already have these slots are better dedicated to getting to the things you need quicker. Prototype Portal - I think this is just a bit slow, also same thing as for Mirrorworks.
In terms of what to put in i think Paradox Engine is an auto include. It makesThe Chain Veil even better besides allowing you to generate absurd amounts of mana - particularly good after you have wiped the board of lands leaving your mana artifacts behind. I would also definitely try and squeeze in Possessed Portal this is a super hard lock if you can keep it around. As I said, more card selection so I would think about the suite of Faithless, Tormenting and Cathartic. Ruination is noticeably absent, this card is great here. I didn't notice and graveyard hate? Maybe Grafdigger's Cage is worth a shot?
Anyway I am not sure if my suggestions are of any use but I stand by the lowering the mean CMC argument. It may just take a lot of play testing and time to figure out!