Stranglehold

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Stranglehold

Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

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Stranglehold Discussion

Argy on Unfinished Kaalia needs HELP

16 hours ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

Gates88 on [List - Multiplayer] EDH Generals by Tier

22 hours ago

Keranos Blood Moon is a real deck and it's pretty good. It uses the mana denial strategies of old Daretti decks (MLD, Stranglehold, Blood Moon, Vandalblast) backed up by strong blue support cards (counterspells, bounce spells, Arcane Laboratory, Mana Maze, Frozen AEther, As Foretold). Keranos' ability is useful for card draw, removal, or pressuring life totals, and he's indestructible so he almost never goes away. It's a solid tier 2.

Keranos Blood Moon

Calsifer on Budgetless Kess Doomsday/Storm (CEDH)

1 day ago

This is being tweaked for a meta which allows sideboards and penalizes players who win before turn six and/or go infinite.

Mostly looking for thoughts and suggestions on the sideboard choices but any feedback is appreciated!

Ive elected to go with Burning Wish over Cunning Wish due to CMC and flashback potential.

Targets include: Mind's Desire: often a little clunky and painful Ad Nauseam and Dark Confidant so I moved it to the wish board.Void Snare: redundant Chain of Vapor mostly to clear stax effects.Grim Tutor: arguably the worst of the unconditional tutors so I moved it to the wish board. Not sure about this one, may be better in the main.Pyroclasm: clears little guys.Damnation clears big guys too!Vandalblast: By Force is better but its always good to have redundancy.Exsanguinate: infinite mana win condition.Thoughtseize: counter magic bait or strip a win condition etc.Stranglehold: there is an extra turns Kess deck in the meta.Serum Visions: the worst of the cantrips so, to the board! Good for cracking a Doomsday pile.

Azdranax on How Long is Too Long?

2 days ago

As someone who doesn't get to play nearly as often as I'd like, I'm not sure there is anything worse than watching play time burn while someone durdles away on a soft-combo that doesn't win and ultimately just wastes time. If it happens once, it's one thing, but if a player continues to repeat this type of action (or inaction) with a specific deck, I'd almost certainly encourage them to leave that one at home in the future.

I've been guilty of it myself, having built a Yidris wheel/prison deck centered around cards like Leovold, Emissary of Trest, Chains of Mephistopheles, Maralen of the Mornsong and Stranglehold, and didn't realize what a fun-sucking void the deck was until the third time I played it live...game lasted more than 3 hours and I apologized profusely to my fellow lgs players and vowed to tear it down immediately, which I did.

IMO - if you're going to combo, go for a combo that kills...because no one wants to be maimed and left for dead all night. Going 0-5 is almost always more fun than going 0-1 and twiddling your thumbs the rest of the night. Making house rules that limit non-kill combos to a specific number of repeated iterations (ours is 3 times) can also be a good idea, as well as potentially even calling a clock after a certain amount of time - like in poker.

Entrei on Maralen Competitive

2 days ago

... absolutely dies to Stranglehold and Mindlock Orb

Bxbx on Kumano: The Art of War

5 days ago

Hi,

I like your deck because it's about smashing the opponents face in pure and simple!

I think you already made a really good job with your card choices. Many of those I would have suggested as well.

Here are the few that still come into my mind:

  • Illusionist's Bracers would economize mana if you activate the ability of Kumano, Master Yamabushi at least three times (assumed you play and equip the bracers the same turn you want to start shooting)

  • with Basilisk Collar your commander becomes a machine gun, because dealing one deathtouch damage to a creature suffices to kill it. It might also be good to gain some life with the collar here and then, though lifelink does only work with combat damage.

  • Repercussion has huuuge combo potential in this deck. It might be even dangerous for yourself. But normally you should be able to play it in a way that it hurts your opponents more than yourself. Imagine playing Blasphemous Act or Chandra's Ignition while this is on board and your opponent having 2 or 3 creatures. It will often be a game ender.

  • Commander's Sphere as another Mind Stone, Hedron Archive

  • maybe play Mind's Eye or Seer's Sundial

  • Radiate is a funny card

  • and why don't you play Skullclamp? It doesn't work with the ability of Kumano, Master Yamabushi because the creatures won't die, but you have enough sweepers and burn effects in this deck to cash in a lot of draws when you equip your creatures with skullclamp before.

  • you could use some land destruction as well: Volcanic Offering, Strip Mine, Tectonic Edge

  • Stranglehold establishes parity between you and all the black, green and blue decks that have the ability to play a lot of tutors. It is a great card and a bit underrated I must say.

  • Braid of Fire generates mana that you can use for Kumano, Master Yamabushis ability in your upkeep

That's all for now. I hope my comments are helpful.

ay.lobo on Purphoros, God of Tokens (Multiplayer EDH Primer)

6 days ago

Good morning, Bxbx. You are right, I need to update the Budget list by starting with your recommendations.

The other thing I need to add is Stranglehold is not exactly a budget card (above $5), however, I will add it as a side-board. You are correct, as other colors have tutors and searches galore, we need to protect ourselves better. I'll switch it in with War's Toll if I find myself against many or Captain Sisay-like tutor players.

Thanks!

Bxbx on Purphoros, God of Tokens (Multiplayer EDH Primer)

1 week ago

I'm sorry, but this really is the last comment. Stranglehold is also good in this deck, because it hinders the opponent from searching for Return to Dust or All Is Dust to remove your Purphoros, God of the Forge.

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