Stranglehold

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Stranglehold

Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

Price & Acquistion Set Price Alerts

CM1

CMD

Ebay

Stranglehold Discussion

Zyracius on Norin and his good stuff's.

9 hours ago

Nice Deck! I love Norin and your take got all the best parts of his ETB stuff. I'd try to find room for Stranglehold if you playin red. Add Timesifter for extra hilarity.

SynergyBuild on Izzet's Divide and Conquer

3 days ago

Two stax lists, a midrange list, and five combo lists, all are tier one, and this had not won a single game against them.

I understand that "Competitive is far more than rushing through the first turns for a win, it about gaining of hold of every advantage the deck offers with the given hand and draws." I started this by going over the three competitive archetypes, combo, stax and control, this lists offers about nothing to all three of those archetypes.


Your list runs no powerful combos, no stax locks, and extremely little control. Your commander synergies very little with the deck, and runs no ramp, minimal card draw, and bad countermagic.


Lets take a look at this deck considered competitive:

What can you do turn one to a random hand against Food Chain Tazri, they can turn one a Bloodstained Mire into an Underground Sea, and cast an Vampiric Tutor for a Food Chain on your end step.

The best you can do is a Tome Scour, of course this won't mill the card on top, as they did it on your end step, but whatever.

Wow, you have all of 1 card that is actually castable turn 1. Half of your non-land cards require 4+ mana to cast. Many cEDH decks require 3 or less mana to cast every spell in their deck. You run all of 0 pieces of ramp, and no efficient way to win a game against those decks cosnidering even your commander won't cheat them out until turn 8 on your curve.

That is fine though, that means you aren't a fast-paced combo build, it doesn't mean you are not competitive though, stax and control can be great decks, that win very late in the game, turn 8-20 occasionally are when they win.

Stax decks attempt to shut out their combo opponents, you opponent over with Food Chain + Eternal Scourge trying to make infinite mana? Sphere of Safety shuts them down. Try to go off with turns in Narset, Enlightened Master, Stranglehold that. Trying to beat my face in with Blood Pod, Moat that. Then I will go off with infinite flying Pestermite tokens turn 13 with Kiki-Jiki, Mirror Breaker after all of you can't do anything.

What does this deck have in terms of stax?

Well, it has War Tax, which require mana that you cannot efficiently use against a Blood Pod deck, as they will stax you out before you them, Armageddon and Ravages of War are a blowout to this deck since you don't run artifact or creature mana. Propaganda would be a better choice, despite not being good enough a choice to make this deck competitive.

Opposition and Aphetto Grifter are decent options for token builds with tons of creatures, on the upkeep of an opponent's turn, you tap down all of their lands, it is pretty good, but as this deck can't do that before it will die, they aren't very good at a competitive table.

Frozen AEther this is truely the best stax you run, it can stop some Kiki-Jiki, Mirror Breaker combos, slows down other peoples mana in terms of dorks, rocks, and lands. It is also good as it doesn't affect you, if you could run a Sol Ring, Mana Crypt, Mana Vault or anything to make it come down before your opponents win, then it might be useful.

Urabrask the Hidden it is a bad version of Frozen AEther, you don't need haste to combo out or anything, and it just is slow and clunk and easy to remove.

Fatespinner at least it is in your tribe, otherwise it would just occasionally deny 1 or 2 damage, any time a player needs combat, they win that turn. If they do, they you deny a card, and die immediately after, otherwise they take away a combat they wouldn't need anyway.

Orbs of Warding good card if it was a couple mana less, or you could control/stax a game to pull it off, otherwise it doesn't need to be here.

All in all, you aren't a stax deck, you run little to no good stax cards, the few you run that sees play require ramp.


Well, I guess this is a bad cEDH deck, or control. You run 21 spells that could be used as removal or countermagic, 10 that are 4 or less mana. This is awful for a control deck, unless they are Force of Will and just look like 5 mana, or you run a lot of ramp, sadly neither are true.


Again, this is not a bad deck, simply a casual one, not cEDH material. That is why your list isn't competitive, yes, I have run a spellshaper tribal Damia deck at state level play, not a tournament at state level, just a game at a grand prix side event. That deck isn't good, but it is fun. State level play means nothing. cEDH is actual competitive decks, unlike this one, playing at the upper echelons of the format, in fact, it is so different compared to normal EDH, that is it called cEDH.

This may be winning games where you play, but I have tested it, and I implore you to sit down next to some good stax and fast-paced combo players, against $5600 The Gitrog Monster builds, $6000 General Tazri builds, $5000 Teferi, Temporal Archmage builds, and tell me this deck will win a game against them.

You are wrong, not based on my own opinion, but with playtesting a deck that supposedly wins by turn 10 at the slowest, goldfishing it.

I have yet to see another deck in ALL OF CEDH, that goldfishes a win, or complete stax lock down past turn 6, ever.


Your deck is misleading by using the hub "competitive", all I want is for you to remove it.

TimboSlicexx420ballz on Goaded Grenzo

5 days ago

Saw your post on Reddit! Lantern of Insight is a must have. Cloak and Dagger is a great equipment that automatically attaches to grenzo. Magus of the Wheel could be replaced with Sensation Gorger for that tasty tribal zest. Dolmen Gate is awesome for protecting your attackers. if Blood Moon or Magus of the Moon are within your budget, I highly suggest them. they are great on their own, and with Goblin King, all of your goblins are unblockable.

If you wanted to make this deck more competitive, I would move away from goblin tribal entirely. Krenko is really the best commander for goblin tribal and any deck with him in it just becomes a Krenko deck. There are awesome cards outside of goblins such as Pyreheart Wolf, Neheb, the Eternal, and Rapacious One that would really make the deck shine. those combined with mana doubling artifacts and a few stax elements such as Smokestack, Urabrask the Hidden, Stranglehold, Heat Stroke, and War's Toll make for a quite strong deck.

Last but not least Rite of the Raging Storm, Bitter Feud and Crown of Doom are my pet cards for this deck. You won't be disappointed if you choose to include them.

Karns_Pyromancer on Show me your red prison ...

2 weeks ago

Being Daretti, things like Tangle Wire, Smokestack, Winter Orb, and Stranglehold could be fun.

Mishraharad on BloodPod, EDDP Version

1 month ago

Ruric Thar Stax is a legit deck that people play!

Load your deck with things like Mana Dorks, Stoneshaker Shaman Possibility Storm Stranglehold etc and go ham!

ArronBelll on Zur the cycler

1 month ago

I think this card would shut down your strategy lol. Stranglehold

Spirits on Kaalia, Mirror Breaker EDH

1 month ago

UR2L8,

Tough to tell. A worst case I can see is that he replaces himself in my hand with a CMC < 4 card, So i haven't lost any card advantage. I get what your saying, I've wasted my Kaalia of the Vast swing for a 6/6 Flample at this point. If Kaalia of the Vast gets killed, it hasn't delivered any value. In my build 36 / 63 = 57.1% I'll only get 1 card as well. Using Hypergeometric probability, 24.9% I'll get 2 cards, 10.6% 3 cards, 4.5% 4 cards, 2.9% 5 or more. I can't tell if that is going to be worth the slot he's taking. If he draws me 3 cards (10.6%) I pay 3 life, I'm probably quite happy, because 2 cards are CMC >= 4 and 1 is CMC < 4. Need to see him in action a couple times, but worst-case I do not lose a card in hand advantage, gets me 1 card draw closer to that Iona, Shield of Emeria in my deck, and potentially he filters out some lands I would have top-decked (ew).

Trying to figure out his opportunity cost here, I already have Master of Cruelties and Iona, Shield of Emeria in my build, so those aren't options/opportunities. I can't see any other A/D/D that are on that level, I replaced Archangel Avacyn  Flip with Demonlord Belzenlok, but her CMC5 was challenging too, and it only made creatures indestructible, and on occasion would wipe out my Kaalia of the Vast with her flip ability.

To get a Master of Cruelties or Iona, Shield of Emeria that means I would need a Tutor to hand, Gamble? It is cast/gone and then it also forces a discard, so I go down net 1 card, which might actually be the card I tutored. Also with 0 cards in hand it's just an Entomb. Diabolic Tutor but that is CMC4, but maybe better, in general it is too high a CMC. Cruel Tutor for CMC3 does top of library only, but maybe? Beseech the Queen i've been thinking about for a while, but it is limited by the number of lands I have, so can't pull a Razaketh, the Foulblooded. There are CMC5 tutor with Cycling or Spell Mastery etc, none feel just right. Imperial Recruiter but there's no Power 2 creature that helps me out that much, tutor the Dark Confidant maybe would be his best option, or Grand Abolisher/Mother of Runes?

I've found I'm at critical mass of A/D/D where sometimes (occassionally), I do not have an A/D/D and Kaalia of the Vast sits without anything to resolve. For a while I've been thinking of increasing my A/D/D by another 1.

Some other creatures I'm considering are Angel of Sanctions small and doesn't permanently exile it, Archfiend of Depravity which is situational, Aurelia, the Warleader which doesn't trigger properly with Kaalia of the Vast, Bruna, the Fading Light which doesn't work with Kaalia of the Vast, Disciple of Bolas which is a different way to draw cards, but it requires a creature to sacrifice, Maralen of the Mornsong which by itself is a dead draw and not an A/D/D, only powerful with Stranglehold (High CMC), Silverblade Paladin who I miss, but he was cut to increase my A/D/D odds so Kaalia of the Vast wasn't sitting doing nothing, Steel Hellkite who since being in the deck since inception has done nothing except destroy 1 Mana Crypt and 1 Sol Ring for all his efforts, Zodiac Dragon which I can't afford, but even so, he's not trample or flying, so limited usefulness, if any.

What other opportunities are > Demonlord Belzenlok, that's the key question. Right now have to see how he goes. I'm ok if he pulls me 3 cards to my hand and gives me a 6/6 Flample. Maybe he pulls me a Tutor so I can pull Teferi's Protection and protect my Kaalia of the Vast long enough to play the Razaketh, the Foulblooded he also pulled to my hand? I know that's a best-case type scenario, but it could happen?

Let me know if you get him resolved and if he does work, or if he's just a big flop.

Regoober on Daretti Stax 1v1 Edition

1 month ago

No Stranglehold? My favorite way to make them scoop is Mycosynth Lattice + Vandalblast overloaded, Or Karn, Silver Golem, but to each their own.

My build is very similar: Daretti, Stack Savant. Currently dismantling it, though, because it's only really good in 1v1 and kinda boring sometimes to deny rather than play.

Happy Brewing!

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