|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Rare|
|MTG: Commander (CMD)||Rare|
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Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
2 weeks ago
It would be a good fight I must say. I have a vintage control/stall deck that uses Maralen of the Mornsong and Stranglehold combo. I want to make a good modern control deck. My first magic deck was a stasis trap deck back in 99 when I first got into magic
2 weeks ago
Potential Cuts Show
Quest for Pure Flame One double damage trigger is nice but I feel would take too long. Plus, it deals double damage from one source you control, it doesn't look nice you have one source that does a particularly large amount of damage that would be benefited by this. I'm slow and also half awake myself so please correct me if I am incorrect.
Enchanter's Bane - Lots of enchantments in my meta are lifegain based. Even if they weren't, most of the time the opponent would rather take the 2-3 damage rather than lose the enchantment. I feel this isn't impactful enough. I would rather you add an Oblivion Stone , Lux Cannon or even Blast Zone .
If you tend to avoid infinite combos, why not take out the Godo/Helm combo and use those slots for more interaction or ramp?
Cards to consider.... Show
Voltaic Key untaps...
Tome of Legends
Idol of Oblivion
ring of 3/planar
Hedron Archive might be slow, but it gets you ramp and card draw. Not 100% sold on it for your deck but it's worth a mention.
Confusion in the Ranks is very powerful! I know you are trying to avoid chaos cards, so am I. But this reads, steal target enchantment and creature. Then steal more creatures. Really funny with dockside extortionist as well or your token generators (remember, mrys can be swapped for artifacts or creatures)
Volcanic Offering Gives you so much value and politics in 1 card. Instant speed is nice. I know holding up 5 mana might be rough, but I've never been unhappy to see it except after a boardwipe. Even then, it's nice to have.
Read above you weren't into warstorm surge sadly, but how about Sunbird's Invocation ? SO much value. I understand casting a 6 drop with no immediate value might not be what your deck wants, but I thought I should mention it.
Stranglehold is a powerhouse. Stops fetches, tutoring, nonartifact ramp. Puts everyone else on the same playing field as red.
3 weeks ago
Finally had some time to give some insight!
Here is a list of possible cards that you can use depending on the route/direction you want it to go for!
- Viscera Seer
- Baleful Strix
- River Kelpie
- Jace, Vryn's Prodigy Flip
- Gilded Drake
- Blood Artist
- Zulaport Cutthroat
- Mayhem Devil
- Judith, the Scourge Diva
- Drana, Liberator of Malakir
- Gray Merchant of Asphodel
- Imperial Recruiter
- Gonti, Lord of Luxury
- Hostage Taker
- Vindictive Lich
- Zealous Conscripts
- Kiki-Jiki, Mirror Breaker
- Agent of Treachery
- Rune-Scarred Demon
- Vilis, Broker of Blood
- Sheoldred, Whispering One
- Jin-Gitaxias, Core Augur
- Praetor's Grasp
- Yawgmoth's Will
- Altar of Dementia
- Ashnod's Altar
- Cloudstone Curio
- Lim-Dul's Vault
- Faithless Looting
- Frantic Search
- Wheel of Fortune
- Dance of the Dead
- Animate Dead
- Wake the Dead
- Shallow Grave
- Corpse Dance
- Buried Alive
- Living Death
- Phyrexian Reclamation
Feel free to ask about any card choices! There is probably more cards but I can't think of any off the top of my head haha
3 weeks ago
How do you deal with enchantments? Ever considered nev disk or o-stone? Maybe even Ugin or Karn Liberated?
Volcanic Offering offers you so much value and politics in 1 card.
I used to run tuk-tuk but I replaced him for Manic Vandal . Comes down more quickly and the lifeloss is negligible.
1 month ago
In my grenzo im using or tested before some of these cards. ill put here like a brainstorm to us, to try to be figuring out the best competitive and fun: Temple of Malice Dragonskull Summit Skirk Prospector Blood Moon Scroll Rack Chaos Warp Rakdos Charm Slaughter Pact Fire Covenant Stranglehold Vandalblast Treasonous Ogre
1 month ago
Hey, I like the new direction away from voltron. Nice Wheel of Fortune :)
I think you can push your deck further by adding disruption. When your General can make mana without needing lands then this gives you an effect that you should take more advantage of. Being only red means you don't have access to as many effects as decks with multiple colors therefore you want to slow down the multicolor decks.
Cards to consider adding:
- Blood Moon and/or Magus of the Moon : all mono red decks with as high of a budget as this one should play these cards.
- Price of Glory : land destruction that players have control over. Mana is made with Neheb during your turn and sorceries make up the majority of the spells here therefore this will disrupt your opponents much more.
- Smoke : underrated disruption in red. Other than Neheb you don't have a lot of creatures who want to attack.
- Arcane Signet
- Price of Progress : one of the best mana efficient burn spells in multiplayer Commander. Still does damage to each player with Blood Moon on the battlefield.
- Sulfuric Vortex : repeatable damage to opponents that doesn't cost you any mana. Good with Torbran, opponents take 4 each turn you take 2. Not letting white decks gain life is also helpful.
- Viashino Heretic : repeatable artifact destruction that can also do damage to the player.
- Shivan Gorge : repeatable damage to each opponent.
- Anger : with all the discard effects it's good to discard giving Neheb haste.
- Forgotten Cave : one mana to cycle.
Cards to consider cutting:
- Myriad Landscape
- Desert of the Fervent
- Bloodfire Colossus
- Syr Carah, the Bold
- Quest for Pure Flame
- Cryptolith Fragment
- Firebrand Archer
- Breath of Darigaaz
- Swiftfoot Boots
- Sword of the Animist
1 month ago
Play more cards that are pingers! Even really small creatures like 0/1s or 1/1s because when you have an army of pingers, no one can attack you because you just ping the creatures and kill them before they can deal damage. "End step, deal 15 damage to all your creatures" is feasible in Torbran. Cards like Brimstone Trebuchet , Vulshok Sorcerer , Lobber Crew , Cinder Pyromancer , or Vithian Stinger . Usually all of these cards are 3 mana with upside which is perfect because once Torbran is on the field on turn 4 or 5, none of them will have summoning sickness and you can bolt away
And play fewer cards that aren't pingers! like wtf do you need The Immortal Sun for? 6 Mana Artifacts in red should be winning the game, not dragging it out longer. In red, I think, cards that aren't killing things aren't worth it. Stranglehold ? Why? It's so corner-case. It's not that cards like that are bad, but why play that when you could play another pinger or bolt? What does Caged Sun even do in the deck? Double your mana and buff your few creatures? A top of the curve artifact that lets you cast things you could already cast, lovely. Red Elemental Blast AND Pyroblast ? What does a burn deck think it's doing carrying around counterspells. And not just counterspells, but corner-case counterspells, and 2 of them?? Corner-case cards are just terrible in high variance formats. Like compare Demystify to Forsake the Worldly or Return to Dust . These cards are more versatile. Cards like Fiery Confluence , which you have, are flexible cards that can do either multiple things or can hit a variety of targets
Chaos Warp is an interesting card and most people use it on their own permanents to chance a better one. In this deck, it probably hits a land card or a non-permanent card. However, against an opponent, it's a removal spell at best (Target a permanent, shuffle, they flip and it's a non-permanent), but at worst your opponent gets a better permanent. for in Torbran, you can be dealing upwards of 5 or 6 damage, which pretty much kills most creatures. Chaos Warp does hit permanents, which red usually does have a hard time dealing with, but there are very few silver bullets. Off the top of my head, Leyline of Sanctity . But a card that gets around that (and that I think you should be playing in place of a mountain) is Detection Tower . However, more reliable permanent destruction could be Unstable Obelisk
Lands and permanents are hella good in Burn. Like sure, you can dump your hand and deal 31 damage, but that doesn't win the game. You've got at least 40 life to kill. You can use your lands! Valakut, the Molten Pinnacle , Dwarven Mine , or Spinerock Knoll , all great lands that can be used to keep getting hits in. Vance's Blasting Cannons Flip is super easy to transform into Spitfire Bastion , especially with cantrips
Strictly Worse / Particularily Bad Cards-
Sentinel Tower -> Not red, no buff. 4 mana for something that probably does about 1 or 2 every turn
1 month ago
yeah Heartwood Storyteller has no business in a Cedh meta. Sure you get to draw a card but so does a flash hulk player or one on consult lines. That’s why I think scheming symmetry is a no go unless you’re playing Stranglehold
Stranglehold occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%