Boseiju, Who Shelters All


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

, Pay 2 life: Add to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Price & Acquistion Set Price Alerts




Boseiju, Who Shelters All Discussion

goldlion on Google Ghave (Lands Matter Route)

3 days ago

Good news - I just played a game with my Gitrog Monster deck. I slipped in my new (foil) Ob Nixilis, the Fallen and Scapeshift before the game (they just came in the mail). Around turn 8 I dropped Ob Nixilis with 2 land drops (making a 9/9 Ob), then played a turn 9 Scapeshift with 10 land on the battlefield, triggering Ob Nixilis, the Fallen. Killed two opponents with the 30 life loss, then swung with a 39/39 Ob and a 16/16 Gitrog (he had a Blackblade Reforged equipped) for the final kill. Too bad Ob doesn't have trample on board.

Ob Nixilis, the Fallen is a beast with the Scapeshift/Boundless Realms triggers! wow. And with a Wound Reflection or Exquisite Blood out? mhmmmm

hkhssweiss - The win-con I just got to work tonight is kind of an example of what I meant with my last comment. With a large amount of basic lands, I can not just use scapeshift to trigger it, but Boundless Realms as well. So I was thinking I could limit the non-basics, perhaps to 12. Boseiju, Who Shelters All seems like a perfect fit when it's time to play my win-con. Arch of Orazca, I never appreciated much before, but I can see the benefit as a turn-by-turn mana sink if I find I'm land rich later on. Maze of Ith could be a great secondary pillow to have in there if I haven't gotten Glacial Chasm out yet. I see myself not wanting to use Scavenger Grounds, however I think nearly every deck with the colours should have the ol' bazooka bog.

SynergyBuild - good call on Sylvan Scrying the only reason I'd says Expedition Map over it is that in the 3 colour deck if I'm not getting a green, I can go fetch a dual land with green. If I had Sylvan Scrying in it's place, I'd be waiting for the top deck. Is that poor thinking with just a 3 colour, or does that make sense?

hkhssweiss on Google Ghave (Lands Matter Route)

3 days ago

SynergyBuild, you right that card totally slipped my mind!

goldlion Hmm I'm not too sure what your main theme is going at the moment, but I would recommend Boseiju, Who Shelters All as one. For others, maybe Mikokoro, Center of the Sea for card draw. Arch of Orazca can also give you CA if you want asymmetrical value. Maze of Ith for aggro decks but that's the same with Glacial Chasm. Scavenger Grounds and Bojuka Bog is good grave hate cards.

hkhssweiss on Intet of Infinite Dreams (Combo)

4 days ago


Hey thank for checking out my baby!

In regards to your question on the ramp, I am a bit confused by that as I am running quite of ramp in the form of Farseek, Nature's Lore, Rampant Growth, Cultivate, Kodama's Reach, as well as Search for Tomorrow. I also have the fast mana rock ramp in the form of Chrome Mox, Mana Crypt, and Sol Ring. I currently don't have Mox Diamond in the build due to it being swapped over to my Kess deck. In addition there is another form of ramp with lands with Exploration and Oracle of Mul Daya. Not to mention Carpet of Flowers as well. That's 12 instances of ramp and more than adequate as this is not a deck, we only use the most efficient form of ramp. The only one that would be missing is Three Visits but I don't own one currently as of yet.

In regards to the lack of counterspells, this actually has quite of a history behind it. In the original V1 of this deck I used to run spells like Counterflux, Stifle, Misdirection, etc. however it doesn't help me to win. It just stalls this deck and slows down the speed of the combo, our main focus is to abuse Intet's ability and paying 2U to flip into a free cast counterspell is a feels bad. Most of the time we are tapping out quite a bit unless we have untappers in the form of Nature's Will or Bear Umbra or running tool box control. In the V2 I decided to go anti-counterspell route and that has actually worked out perfectly, in this iteration came in the package of Vexing Shusher and Boseiju, Who Shelters All along with tutors that can grab them reliably ex. Crop Rotation or Green Sun's Zenith. This improved the chances from our spells getting countered. The current iteration in V3 I was finally convinced that Mana Drain should be added in this deck no matter what as my friend convinced me that it is a ramp spell essentially and lo and behold it is the ONLY counterspell to make it in the deck as of now. There can be arguments where Pact of Negation can be fit in here, but when your going off on extra turns the paying 5 to protect your combo next turn is a detriment. Force of Will is actually not really good as well as most of the blue cards we are reluctant to pitch away whereas in the protection we only have to pay mana to make it uncounterable or life.

I play in a hyper competitive meta with optimized and tuned decks, this is the result of what I have currently for a "competitive" Intet deck. She is not a true competitive commander, but the deck build is competitive enough to go against other "true" commanders in a pod. She is easily cast on T3 or T4 but you have to be aware of the mindset as well, the turn you cast her, can you protect her? That's why we have cards like Autumn's Veil and Heroic Intervention. Our goal is to go off with Intet and one turn is all you need when you have any extra turn tutor in hand. We play with combat tricks and set up is important. All our early game plays is to set up overwhelming advantage and out value your opponents while disrupting them as well. We can play the long game as well, the Seasons Past combo takes 12 mana to execute, Intet short cuts this to 9 mana and we can easily achieve that by turn 4-5. Piloting Intet and decision making is also a core part of playing the deck as well as when your in the control pod you will go for the more stable route instead of burst.

I hope that clarifies some points for you, I'm always tuning and brainstorming to see how else I can perfect her, I still feel there is a better way to optimized her as I am still not fully satisfied with her yet like how I am with my Teneb deck. So I am open to any and all suggestions. This is my first EDH deck and it's been a wild ride refining her to this point. As of now the spellslinger/combo route is what I came up with as the most "optimized" version of Intet.

hkhssweiss on Oloro for life

1 week ago


I do love Azor's Gateway  Flip I been trying to find a deck that can actually make use of it haha, I pulled a foiled one in a random pack but it's been sitting in my binder :/

That being aside, in your current build I would recommend not running AotSS. It doesn't fit as a win condition only as a burst life gain trigger for 7 mana which isn't quite efficient. There are ways to stop them from countering it if that's what worries you, some way's include Boseiju, Who Shelters All, or adding in cheap counterspell magic suite like Flusterstorm, Dispel, Swan Song to protect it for the second cast. The way I built it revolves around AotSS as a win con, you have several other win conditions and will dilute your deck if it's added in. For your build I would actually add in Aetherflux Reservoir if you want an additional win con as that fits your build a lot more.

Depending on your meta as well, if you play with more control players most of the time focus more on protecting your combos or adding in more interaction :P

Killzun on Tuvasa the Second Sunlit (control voltron) > $350

1 week ago

I like the deck, although I'd feel more comfortable with Thrun, the Last Troll as the aura host in addition to the Spiritdancer. Since Tuvasa only cares about what you control. So, I agree with Noelqkazoo with the other players killing your Commander if you are planing on attaching the Auras to him/her.

I also think Mystical Tutor is a must if you plan to use approach. Especially if you hit Approach with Primal Surge. Also, I can't seem to play green, white and blue without Krosan Grip, Pongify, Swords to Plowshares, and at least 3-5 counterspells.

And, if I am playing Approach, I am definitely playing Boseiju, Who Shelters All with Expedition Map / Sylvan Scrying in order to fetch it. Just because there will be a dude like me playing at least 3-5 counterspells lol.

Also, Asceticism is really good with the limited amount of creatures you have, plus it's an enchantment.

Why no Enlightened Tutor ?

Ragnar0k on Tishana - Taijitu

2 weeks ago

Hey! I found your list on r/cEDH and I really enjoy what I'm seeing so far, but I've got a few things you may want to consider.

Assuming you are abusing Food Chain by getting infinite colored mana with Misthollow Griffin or Eternal Scourge, infinitely exiling and casting Tishana to draw deck, and at some point playing Labman in there to win, you are going to need a Cavern of Souls to guarantee it. I only say this because if someone counters Tishana or Labman you are kind of SOL.

Another interaction to consider is that of Sudden Spoiling with Labman. If someone casts it with your winning draw trigger on the stack, you are screwed.

If possible I would make the following switches:

Simic Signet >> Mox Diamond - Strictly better Dissipate/Void Shatter >> Delay - Exile pieces permanently is almost always better than dealing with them later Nature's Lore >> Sylvan Scrying - IF and ONLY IF you don't include the lands list below

I would cut 3 basics for:

+1 Cavern of Souls - protect the combo +1 Glacial Chasm - save your life from infinite damage +1 Boseiju, Who Shelters All - protect the combo or facilitate your counterspells and stop a combo

Lyscian on Lord Windgrace’s Landstorm

2 months ago

Scapeshift w/ no Valakut, the Molten Pinnacle or a Hanweir Battlements? Also Harrow is a sweet card, I've found that playing that early sets up nicely for a turn 4 windgrace -3. Also, I feel like you already know this, but you really ought to get the 9 fetches for this deck, terramorphic/evo wilds and friends aren't even close to the same power.

I didn't see that much dredge shenanigans, maybe that isn't what you care about, but in terms of increasing power you could cut some of the worse MLD stuff for Life from the Loam Grisly Salvage and Golgari Grave-Troll

penultimately, Hour of Promise is dope. Tons of mana? Gets kessig and a haste land. Not enough mana? get ancient tomb and Temple of false gods. 5 mana is a lot but it's a pretty legit toolbox card in the deck with lotsa land shenanigans.

and now lastly, you deck seems weak to counterspells (I know mine is) and especially if your tryina blow up lands, those are the spells that usually get countered. So Boseiju, Who Shelters All or Vexing Shusher might be cards you want to consider.

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