Boseiju, Who Shelters All

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

, Pay 2 life: Add to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

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Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Boseiju, Who Shelters All Discussion

valentin74 on Teysa Karlov's Citadel

1 week ago

Boseiju, Who Shelters All

I think, it works fantastic with Agadeem's Awakening  Flip, Rally the Ancestors and Heliod's Intervention.

In addition i think, you could play Expedition Map, Ancient Tomb and Cavern of Souls (but the lands are expensive). What do you think about that?

Balaam__ on Japanese Garden

2 weeks ago

Boseiju, Who Shelters All might fit your theme.

am0ral on Swan-pocalypse Now

2 weeks ago

Doesn't this need Boseiju, Who Shelters All?

zapyourtumor on Indomitable Transmogrify

3 weeks ago

seshiro_of_the_orochi I mean something like Thrill of Possibility still works since Emmy will get shuffled back anyways

I would put the 2x Boseiju, Who Shelters All into the mainboard, since you're mono red and color fixing shouldn't be a problem. Also frees up space for other SB cards.

DemMeowsephs on Long Live the Monarch

4 weeks ago

Hey there! I think I can help a bit regarding your mana base. Let's take a look at that.

You have 26 lands, out of 100 cards, but your average mana cost is 3.72!!!! Usually you run about 30-32 if your mana cost is even at 2.20, so in my opinion, your deck needs A LOT more lands, and ramp. Let's take a look at lands first!

Lands

Ok, so there are MANY MANY lands you should use that you are missing. Our goal should be for you to include at minimum 33 lands. I understand it will be hard to find cards to take out but trust me- you need at least 33 otherwise it'll be very difficult for your deck to even function. You should include the following.

  • Shock lands. If you need mana THAT turn, they can come in untapped! If you don't want to take the damage you don't have to, but you'll always have the option to which makes them so good. They can also be used with fetch lands, but more on that later
  • Godless Shrine
  • Blood Crypt
  • Sacred Foundry

  • Fetch Lands! These are pretty much the best lands in magic. You can look for ANY colors you need, if you have the shock lands I just mentioned. The fetch lands can search for the shock lands, allowing you to get WHATEVER COLOR YOU NEED. They can also search for basics which is less helpful but still possible. They can also search for Savai Triome. (They search for anything that has a subtype they specify)

  • Marsh Flats
  • Bloodstained Mire (Budget: Rocky Tar Pit)
  • Arid Mesa

  • Fast lands! These are extremely useful the first couple turns, and they help you set up your board quickly so you can have a good start!

  • Concealed Courtyard
  • Blackcleave Cliffs
  • Inspiring Vantage

  • Filter lands! You have the red/white version- but not the rest! Add all three! They can give you any combination of the two colors they supply, which is extremely useful! They are also very cheap with double masters out- so get them soon!

  • Fetid Heath
  • Graven Cairns
  • Rugged Prairie

  • Pain and Horizon Lands! These are AMAZING because you can always rely on them for mana, without worrying if they come in tapped- at the expense of only ONE LIFE. Remember your life is a resource- if you win at 1 life it's the same as winning at 40. Getting good mana is much more important than paying some life.

  • Caves of Koilos or Silent Clearing
  • Sulfurous Springs or [No Card Exists Yet]
  • Battlefield Forge or Sunbaked Canyon

  • Check lands. Now these I would recommend not using, but if you have a budget and you want to improve your manabase, these are much better than what you have now.

  • Isolated Chapel
  • Dragonskull Summit
  • Clifftop Retreat

  • Battlebond/C Legends Lands! Some of these aren't out yet, but be sure to get them if you normally play with multiple players!

  • Vault of Champions (COMES OUT SOON)
  • Luxury Suite
  • Spectator Seating (COMES OUT SOON)

  • So in the end, these lands are VERY VERY VERY helpful and make your manabase much faster. There are also a BUNCH of single lands that are even better than some of these! Try to include as many as you can of the following:

  • Ancient Tomb

  • Prismatic Vista
  • Fabled Passage
  • City of Brass
  • Mana Confluence
  • Reflecting Pool
  • Exotic Orchard
  • Strip Mine/Wasteland
  • Forbidden Orchard
  • Gemstone Mine
  • Gemstone Caverns

  • So again, I would try to include many of these, and trust me- aim to have 33-35 lands in your deck. A lot of your lands come in tapped- slowing you down and making your manabase worse. Take those out. A couple lands could be replaced with better things. (Temple of the False God for Ancient Tomb). Take those out. You also have some good lands that don't relate to your deck. I get Boseiju, Who Shelters All and Eiganjo Castle (Etc) are cool, but they don't really make sense in your deck, and could be replaced with cards I mentioned before. To make a good deck you need a good mana base, and I recommend making that mana base, and definitely adding more lands in general.

If this helps be sure to check out and support some of my decks like Double Trouble EDH and A Deal With the Devil EDH! if you have any questions about what I wrote, want more help, or want some ideas, feel free to ask me on my wall or just tag me here, I'd love to help! Anyways, I hope this helps, good luck on your deck, and have a great day!!! Happy tapping!

Hoobynobber7395 on Zaxara got a phat X

1 month ago

I am running Zaxara, Nightmare Hydra currently as my mane focus deck.

depending on budget some cards to look into would be:

Bloom Tender and Selvala, Heart of the Wilds for better mana and infinite combo

Walking Ballista alone can win a game in this deck with infinite damage

Spell Burst is my favorite x cost counter

Animist's Awakening, Astral Cornucopia, and Boseiju, Who Shelters All are amazing mana includes for this deck

Doubling Season and Doubling Cube are great for doubling tokens and counters for hydras as well as doubling your mana base

Helix Pinnacle and Mind Grind are both great wincons for the deck interesting ones at that

The Ozolith is a way to protect your counters

and Wildest Dreams helps you get things back that get answered

if you want any help please feel free to tag me and ask! these are only suggestions, every player builds and plays their decks differently

defamagraphy1 on A Quest for Power: Unrestricting …

1 month ago

Fastbond UV Since its not a typical deck, it's a little bit off from fully functioning, but it's an idea for sure.

With Boseiju, Who Shelters All it makes those Force's a little unusable when you draw 7.

DemMeowsephs on I ain’t playin any games ( actually you aren’t)

1 month ago

Howdy! You might like some of these.

Ramp wise, the following might be useful

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