|Commander / EDH||Legal|
Printings View all
|From the Vault: Realms (V12)||Mythic Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
Boseiju, Who Shelters All
Boseiju, Who Shelters All enters the battlefield tapped.
, Pay 2 life: Add to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
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Boseiju, Who Shelters All Discussion
6 days ago
A few concrete ideas: drop the Spyglass and Verdicts from the sideboard and play 2 Pithing Needle and a Nephalia Academy instead to protect against walkers and hand disruption. Replace the Relic with Grafdigger's Cage which is more versatile against Dredge, Storm, and Counters Company. Consider a few Split Second cards like Trickbind and Wipe Away in place of EE. No one ever expects them and they wreck Ballista decks, walker ultimates, man-lands, fetches, etc. Maybe run a Boseiju, Who Shelters All mainboard. Split Sleight of Hand 2-and-2 with Peer Through Depths. Since you need to stay alive, you may also want to replace or split Ballista with Hangarback Walker to get blockers. Maybe run 1 Academy Ruins in place of the 4th Fountain and 1 Mindslaver in place of a Sphinx's Rev to have an alt win con or a chance to buy more time.
Now for something more abstract. Since you are trying to combo off, I think Tron is the wrong shell here. I would adapt an Ad Nauseum shell. It's a deck that's made to dig and then use a ton of mana around turn 3 or 4 to win. You would have to do the same thing to cast your first Sunrise, and then dig for the second in an unfair way. Ad Naus buys you protection with Angel's Grace, as well, and Phyrexian Unlife, which you can make even better with Solemnity. You can protect your second casting of Sunrise with Pact of Negation, as well. I just think the Ad Naus mana base is much more effective here than the Tron one.
So, if we were to adapt an Ad Naus mainboard, it might look like this:
- 4x Approach of the Second Sun,
- 4x Simian Spirit Guide,
- 4x Angel's Grace,
- 3x Phyrexian Unlife,
- 3x Solemnity,
- 3x Serum Visions,
- 2x Sleight of Hand,
- 2x Peer Through Depths,
- 3x Pact of Negation (or Swan Song on a budget),
- 4x Spoils of the Vault (this is your all-star),
- 4x Lotus Bloom,
- 4x Pentad Prism,
- 3x City of Brass (or Mana Confluence),
- 3x Darkslick Shores,
- 1x Dreadship Reef,
- 2x Gemstone Mine (or 3 Mines and no Reefs),
- 1x Island,
- 1x Plains,
- 1x Swamp,
- 2x Seachrome Coast,
- 3x Temple of Deceit,
- 3x Temple of Enlightenment,
Something like that should be faster than Tron. You could also drop the Solemnity and run ad nausuem itself to put all of the Sunrises in your hand on turn 3 or 4 and then cast, cast, as able.
I hope that makes some sense. I love the Tron idea, and I encourage testing it, but I suspect a free-mana combo shell would be faster.
1 month ago
Some creatures that you may want to look into include:
Avenger of Zendikar - An elemental that makes more tokens that get stronger? Yes, please. A great card after board wipes to start rebuilding.
Vigor Elemental staple that essentially makes most combat in your favor. Also if it would get put into the graveyard in any way, it gets shuffled back into your library.
Sylvan Safekeeper So this guy is a good protector of creatures you control, especially with Ramunap Excavator. Also, he can win you the game with a four card combo. With Omnath, Locus of Rage and either Where Ancients Tread or Warstorm Surge sacrifice a decent amount of lands to Sylvan Safekeeper, then use Splendid Reclamation to bring all the lands back, making that many elementals and blowing an opponent out of the water.
Some non-creature cards to check out:Splendid Reclamation outside of that combo, this card is good for picking up lands that for one reason or another ended up in your graveyard. It also really sticks it to the mill decks.
Greater Good essentially lets you dig 5 cards deep for answers for usual the cost of an elemental. An easy way to draw cards and do damage. Goes well with some of the already mentioned cards. Also, it has real-life flavor text. Rare for cards now
Shamanic Revelation Draw cards and gain life. nothing to hate here.
Chain Reaction Sometimes you are going to need a board wipe. This spell will be your best option, as usually its a high enough number of creatures on your side alone to burn out the boards creatures. Couple this with Vigor and your playgroup will start picking up their cards, yielding to your overwhelming force.
Boseiju, Who Shelters All VERY IMPORTANT LAND. This thing makes sure your haymaker instants and sorceries go unquestioned. Praetor's Counsel , Splendid Reclamation ,Chain Reaction ,Second Harvest ,Boundless Realms: Boseiju has your back.
1 month ago
1 month ago
Frozen AEther help slow your opponents down.
Boseiju, Who Shelters All potentially worth having biased on how consistently you play against blue control.
Cavern of Souls must have in my opinion. Name dragon and just go to town.
Lim-Dul's Vault is a great form of tutor card. can be extremely helpful.
Quicksilver Amulet a must have for cheating in the big creatures of cheep.
1 month ago
Such a cool and different deck, and the primer looks very good to, so much information and tips on how to use this deck. I am actually trying to make this deck, still a long way to go since it is so expensive and i dont have almost any card but i am determined to get a competitive deck that is unique. But i do want your opinion on Boseiju, Who Shelters All, do you think its a good card for this deck, or unnecessary?
1 month ago
I built this deck and played it at a modern tournament and went 3-1 losing only to living end. I ended up siding 2 Acidic Slime (Artifact hate), 3 Choke (Because blue decks need to be taught a lesson), 2 Boseiju, Who Shelters All (Because counterspells suck), 3 Nylea's Disciple (for life gain), 3 Scavenging Ooze (Graveyard hate), and 2 Villainous Wealth (to replace for Primal Surge when against decks that run stuff like Ensnaring Bridge)
1 month ago
11/24 FNM Update:
Went 2-0-1, 2nd place.
Matches 2-0, 1-1-1, 2-0.
R1 vs Elves
Killed a couple guys each game with path and push, wait for traps, stabalize with lifegain, and mop up with Damnation.
G2 bring in counters, Swan Song is busted.
R2 vs UB Faeries
G1 double crab, win on tempo because he drew only 1 counter.
G3 went to time, but Boseiju, Who Shelters All really shines in the long matches. Happy with the new addition.
R3 vs 4C Shadow-Zoo (no U)
2 months ago
2 things... neither of them are instants or sorceries.
(or as it's known in my friend's Azorius control deck, "Sphinx of Shut the F*** Up").