Boseiju, Who Shelters All
Boseiju, Who Shelters All enters the battlefield tapped.
, Pay 2 life: Add to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
|Want (4)||Tezlik , MasterJebaiter , paalbs , Gaous|
Printings View all
|From the Vault: Realms (V12)||Mythic Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Boseiju, Who Shelters All occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.03%
Boseiju, Who Shelters All Discussion
5 days ago
Very nice fish hulk list. The triple stifle is nasty for mirrors indeed, not just from stopping Hulk but also from cards like Survival of the Fittest and fetchlands.
- Grab Grand Abolisher Nomads en-Kor Cephalid Illusionist and any 1 CMC creature
- Breakfast that shizz, mill library with Nomads + Cephalid
- Flashback Dread Return by sacrificing Nomads + Cephalid + 1 CMC dork
- Grand Abolisher on field entire time makes interaction extremely limited for opponents.
- Thassa's Oracle comes from Dread Return, seeing 2 devotion (or more, but 2 from Thassa) on 0 card deck for winning trigger.
No Utopia Sprawl ?
Talk to me about Neoform . It seems like an odd inclusion to me but I see it frequently in hulk lists. Is it just for value for turning 1 CMC dorks into Dark Confidant or Gilded Drake or Grand Abolisher ?
1 week ago
Vorincl3x Thank you for your help and for your time!!! I've removed Valakut, the Molten Pinnacle and Prismatic Omen for Boseiju, Who Shelters All and Torment of Hailfire . I think that Craterhoof Behemoth is better than Rubblehulk and Finale of Devastation is better than the sage. I also want to keep playing Green Sun's Zenith cuz i can do it in early-game to find Dryad Arbor but i will try to replace it with Worm Harvest . Horn of Greed is a good card for politics and i'v replaced Myojin of Infinite Rage with it.
2 weeks ago
3 weeks ago
Ha. Well Eldrazi was just a vague way of saying indestructible/pain in the *** cards that i don't want someone to combo off with or whatever. My main point was EXILE. Eldrazi isn't really a problem at all. But when someone gets out that Bribery'd Indestructible Ulamog on turn 2/3, I know Muderous Rider won't do it. Really, it is just about the exile for me.
Nighthaze is another cantrip, and combos well with a bunch of cards really. Repay in Kind for example. If my life is 5 and now everyone else is aswell, then Nighthaze can make sure they can't block(almost guarantee it in a way). Mostly I use it as a cantrip/extra counter/get around a blocker.
Lake of the Dead honestly isn't always that good in this deck at all...When Urborg is out, its good, but when its not, its hard to even play since I run so little swamps. You'd think that'd make me want to cut it..however it has also saved me a few times by giving me extra mana. Its really something I think about cutting, but don't think I will. This is one of the reasons why I put "Plans for this deck: 1) Balance lands." and put it as #1. The lands definitely need some tweaking. LotD is awesome at times, other times, its a dead card in your hand. We'll see how things turn out after I re-do the lands.
Repay in Kind was a card I thought was way too expensive/not good enough for competitive. It is easily countered and Imp's Mischief is one way of stopping that. I've thought about running Boseiju, Who Shelters All , but it is slow and I hate wasting 3 life. Eating away even more at my life total seems bad...which makes it even worse. Back on subject, Repay in Kind surprised me. It is one of those cards that will run the game out of nowhere. It is more of a mid-late game card for when people have tried to win but have been stopped numerous times. Blood Celebrant Greed etc. can all drain my life to a low enough number...then I can cast GARY or Extort a few spells to finish the table...Even if the game doesnt end, its a good feeling when it does resolve. Pontiff of Blight has been a card that was(is currently in my "sideboard") and it works even better to extort and win the game. Repay in Kind is another reason why Bontu's Monument is in the deck. Usually depending on the board state, If i have a creature or two to play, I'd use as much as life to get me as low as possible(5 starting life, 5 generic mana+ 4 life brings me down to 1 life...Now that everyone is at 1 life, I play a single creature to win the game.)
Also, Repay in Kind makes me think of another card. It is hilarious when it resolves and I have Exquisite Blood ! Exquisite Blood is another card I don't see too many K'rrik players using. The Sanguine Bond combo is of course a game winner, but that isn't even what i usually use it for. It's a great feeling when another play loses life to Mana Crypt or gets swung at and loses 10 life etc. All that life will go to me...even if I did nothing to deserve it. It can make you a slight target, but usually it isn't the scariest thing at the table since it is only gaining life and there is usually a scarier permanent/player(like K'rrik himself!)
God I love
3 weeks ago
Add an Imp's Mischief for combo protection
3 weeks ago
Let me start off by saying I hate being mana screwed, that being said, you should cut 2 islands to go down to 38 lands.
Cut Curious Homunculus, Docent of Perfection, Murmuring Mystic, Sphinx of Uthuun and Stormtide Leviathan. Talrand decks don't need creatures. The few good creatures to add are out of your budget. I know you have the polymorph package but the creatures you are getting arent even that good. If you want to make this optimized (even on a budget), replace them with the 5 following cards....
- Rapid Hybridization - Removal
- Essence Scatter - Counter
- Wizard's Retort - Or another counterspell
- Pongify - Removal
- Deep Analysis - Draw. Bonus points if you yell DEEP ANAL!
REMEMBER, the biggest issue with Talrand is being forced to tap out! Keep this in mind for below...
Cut Gravitational Shift for Misdirection - Shift is winmore. Misdirection allows you to interact while tappedout making opponents think twice before trying to remove your talrand. Note that misdirection can redirect removal, counter counterspells (should you not be the only blue player) and redirect some extra turn spells
For the 2 lands you cut, add Isochron Scepter and Future Sight - Scepter is just pure value (remember to make sure to have mana open to cast the imprinted spell AND another counterspell in hand to ensure they don't bait your counterspell!). Future sight, while redundant to Precognition Field , is very powerful. I understand it costs 1 more and reveals the card, but it allows you to play lands and everyone knows you are counterspell + draw tribal so it really doesn't matter. I would tell you to cut the field for future sight, but I think both might serve your deck well.
Cut Island (3rd island to cut) for Strip Mine / Ghost Quarter / Tectonic Edge , etc.... Cavern of Souls , Boseiju, Who Shelters All , urborg, coffers, field of the dead are all powerful cards that need to be dealt with.
Cut the polymorph package aside from polymorph itself
Cut Mass Polymorph for Narset's Reversal - Oh no, you cast Thought Distortion ? What ever will I do.... get's around can't be countered. What's better than countering their Torment of Hailfire ? Copying it and returning it back!
Be sure to let me know what you think of the sugge
1 month ago
- Inkmoth Nexus - I don't like it. It does nothing most of the time.
- Boseiju, Who Shelters All - I realized this deck needs more protection against countermagic. So, I figured this would make a great inclusion.
1 month ago
kpotrzuski I've been trying to make room for Muddle the Mixture . I just have no idea what to take out for it. As for Boseiju, Who Shelters All I never really considered it but it should be in here to ensure the win. Now for your other suggestions. They can work but but for the style of this deck not sure how they will fair.
Glint-Horn Buccaneer is great for stripping down life totals but the loot effect, which is the part I would want to use, would probably be able to go off only once. Undead Gladiator can pretty much do the same thing but can be used on multiple turns. Another problem is that Glint-Horn Buccaneer uses a lot of red mana. This deck is predominately fueled by Cabal Coffers and getting multiple uses out of it in a turn. So cards in black are more ideal.
Shadow of the Grave has the potential to go in this deck but it just doesn't have the consistency I'm looking for. It can be dead in the hand.