Boseiju, Who Shelters All


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

, Pay 2 life: Add to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Price & Acquistion Set Price Alerts




Recent Decks

Boseiju, Who Shelters All Discussion

Phaetion on Hallar, She Who Kicks Fire

1 week ago

luffington: That's the beauty of kicker cards. They provide a lot of utility that you can find in other EDH staples. The deck's almost like a "Goodstuff deck with outside-the-box choices" in that respect.

I was missing a few ways to deal with enchantments, and I didn't consider Strionic Resonator. What tech.

I suppose I can cut a mountain and a forest. Of the three, I'd pick Mirrorpool and maybe Boseiju, Who Shelters All.

For the nonland cards, do you have suggestions for any cuts?

Oh, and thanks for the Upvote (though I believe you didn't click the button).

luffington on Hallar, She Who Kicks Fire

1 week ago

When I saw the commander, I was skeptical for a bit there, but golly, let's get started:

This deck surprises more and more the longer I look at it. You may have something here. All these kicker spells are pretty solid. You draw them early, you get a decent effect but don't kick it. Then late game your deck doubles in power!

You are missing a few key cards like Krosan Grip, which can't be countered, and Beast Within. You might actually like Strionic Resonator as well to get her trigger going twice.

I also recommend some more non-basic lands. Boseiju, Who Shelters All, and Arcane Lighthouse for starters. Mirrorpool for that big end game kicker spell or even just to double your ramp.

I'm actually really surprised at the potential in this deck. Upvoted! <3

Thousandoaks on Forbidden Justu - Dragon Reanimation!

1 week ago

Thank you to everyone who has been providing feedback, I really appreciate the options your suggestions have given me! (Shout out to MattDovah and Nethereon!)

This deck has been performing tremendously well! So far, I've only lost one game where I was hated out because of "Dragons!" (I was even hated out before Atraxa Superfriends!)

Based on the recommendations made by those in the comments, I decided to make the list just a little more competitive and consistent, I made the following adjustments:

  • Replaced Kaalia of the Vast with Bloom Tender. Kaalia's ability is great when the entire deck is built around her. Otherwise, it is very situational. In addition, in a deck centered around reanimation, our hand isn't normally stocked with bombs for Kaalia to exploit. Instead, I've added Bloom Tender to give me some dedicated ramp.

  • Replaced Ulvenwald Tracker with Feldon of the Third Path. This is a straight value trade. Ulvenwald Tracker's ability was very situational removal and often required some form of synergy with Scion of the Ur-Dragon. Feldon is a much better pick for this deck and offers much more value and synergy with the graveyard!

  • Replaced Sarkhan's Triumph with Rite of Replication. This was a tough call, however after play testing, a late game Rite of Replication was often much more valuable than a late game Dragon Tutor. I emphasize "late game" because this is indeed a late game deck (as are most dragon decks). Particularly, if Boseiju, Who Shelters All can guarantee a kicked Rite of Replication in combination with any of the Kamigawa Dragons... well then, GG!

Please let me know what you think of the changes! As always, all suggestions are welcome and all upvotes are appreciated! Thank you!

DrukenReaps on GODS of healing and burn

2 weeks ago

My own version is here The Fire Of Life. Some things you could maybe use below:

Emeria, The Sky Ruin- just a good card that works well in mono and 2 color

Mistveil Plains- great card with Sunforger

Boseiju, Who Shelters All- if you can get it this will work wonders

Basilisk Collar- works off the commanders 3 damage trigger to Murder 4+ toughness creatures

Well of Lost Dreams- amazing card draw

Treasonous Ogre- tons of extra mana

Zonel55 on BUG Birthing Pod Toolbox Control

3 weeks ago

Hey love the idea of this deck. I am actually converting my lock-out combo control Damia deck to something like this to switch things up. How do you feel about the following cards?

Buried Alive for dumping creatures directly into the graveyard

Deadeye Navigator obvious synergy with ETB effects but might be too slow and clunky for this deck. My Damia deck was built around this card and had plenty of protection for it.

Boseiju, Who Shelters All + Rite of Replication Casting on something like Grave Titan or Rune-Scarred Demon as another wincon.

Boseiju, Who Shelters All + Tooth and Nail another wincon.

Boseiju, Who Shelters All + Yawgmoth's Will yuge turn.

Vedalken Orrery Another way to flash things in addition to Alchemist's Refuge

Sword of Feast and Famine - Discard can work in Mim's favor, essentially two turns in one

Woodfall Primus instead of Terastodon

Xinofos on The Mask: Starring JiMizzix Carrey

3 weeks ago

Boseiju, Who Shelters All?

Side note: If you could squeeze in more colour mana rocks (coalition relic, chromatic lantern), you can go infinite with Capsize and just bounce the opponents out of the game. ;)

Labaru on Mono-Black Combos

3 weeks ago

Gregorian_17 Thank you, and yeah, the deck doesn't have much protection. You could always use Defense Grid, Imp's Mischief and Boseiju, Who Shelters All if you feel like you need them in your meta.

boomerang42 on a good orzhov deck POGGERS

3 weeks ago

So if you can't include "auto wins" (which is lame, but understandable), you're best playing a really flexible midrange deck.

Some includes I'd suggest:

-- Bitterblossom

-- razaketh, the foulblooded

-- The entire Cabal Coffers Urborg, Tomb of Yawgmoth suite. Vesuva, Thespian's Stage, Expedition Map.

-- Exsanguinate

-- Tutors. Pick one or more: Shred Memory Diabolic Intent Demonic Tutor Vampiric Tutor Beseech the Queen Dark Petition Sidisi, Undead Vizier

-- Lightning Greaves are good

-- Include some countermagic/protection: Boseiju, Who Shelters All Lapse of Certainty Imp's Mischief Withering Boon

-- I don't know if your group will allow it but I've always enjoyed Tainted Remedy / False Cure + Beacon of Immortality

-- Ditch Sorin Lord of Innistrad. Replace with Sorin Markov and Sorin, Grim Nemesis and Kaya, Ghost Assassin or maybe one of the two Elspeths.

-- I know they're expensive but consider Mana Vault \ Grim Monolith \ Mox Opal \ Chrome Mox \ Mana Crypt

-- Should run Dark Ritual and Cabal Ritual and Culling the Weak

-- Silence time walks someone.

-- Bitter Ordeal is pretty brutal in your deck.

-- Lingering souls seems low value as a one-off.

-- Sensei's Top.

-- Smokestack is easy to mitigate for you but brutal on your opponents.

-- Consider Marsh Flats and/or Flooded Strand or Bloodstained Mire, Polluted Delta Fetid Heath Strip Mine Westvale Abbey  Flip Wasteland Strip Mine Field of Ruin

-- Meekstone seems good here.

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