Boseiju, Who Shelters All


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
From the Vault: Realms Mythic Rare
Champions of Kamigawa Rare

Combos Browse all

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

Tap, Pay 2 life: Add to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 7%

4.51 TIX $3.65 Foil


Boseiju, Who Shelters All Discussion

outofnothing0 on Kaho, Minamo [Witty Joke]

2 days ago

I'd highly recommend Boseiju, Who Shelters All and Riptide Laboratory for lands and Cyclonic Rift for board wipe although you can't overload it with Kaho unfortunately (Evacuation could work as well).

Also Thousand-Year Elixir should definitely be in (i saw it in the maybeboard) and Time Stop always catches people off guard so consider it as well.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 days ago

Infral: My current meta is not very blue heavy, but still has a good amount counterspells and things I would like to counter, so I am running Wild Ricochet, Boseiju, Who Shelters All, Cavern of Souls, and Null Brooch currently to work within my playgroup. When I am happy with the deck and venture into FNM with it, I will probably switch out Wild Ricochet for one of the anti-blue counterspells because I am much more likely to see heavy blue there.

Karzalar on The Ultimate Board Position

5 days ago

The ONLY way i see that can screw you over is a Cyclonic Rift in overload paired with Boseiju, Who Shelters All.

May I suggest a copy of Nevermore, naming Cyclonic Rift to save yourself from that end?

Otherwise, this seems a VERY complicated way of ultimate pillowforting, but hey, i like it. Take a +1!

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 week ago

Additional Update:

With the removal of Land Tax and Scroll Rack, I have less need for basic lands. With that in mind, I can remove the remaining four basics and replace them with utility lands that are on theme.


Plains x2




Flamekin Village - Haste for my Master of Cruelties, as well as other attacks. It can be used to make other people's creatures have haste, so it adds another political element to the deck, and a pseudo-Pillow Fort in a similar vein to Duelist's Heritage.

Rogue's Passage - Making a big Hatred or Master of Cruelties attack unblockable is a game ender. Also possible to use as a pseudo-Pillow Fort, you just have to wait until they declare attackers and who they are attacking before using it or you could find yourself on the wrong end of a backstabbing unblockable attack.

Boseiju, Who Shelters All - Removes some of the danger of running into a Counterspell.

Scorched Ruins - Both Ramp and trims lands. Sort of like the Sol Ring land to my Lotus Vale.

Panas on Ertai likes Birds

1 week ago

SaberTech, thank you for taking the time.

Concerning budget, I rarely justify spending more than $15 on a card. For example, Academy Rector is an exception here.

As this is a concept still, that I'd like to flesh out somewhere in the coming months after playtesting with proxies, there's very few must haves. Dovescape and Guile as well as most of the tutors, including the ones that look for lands. Other than those, Boseiju, Who Shelters All is the only other card I'd like to keep, which is the reason I'm going heavier on instants and sorceries. Oh, maybe Supreme Verdict as well for it being the perfect answer when I need it.

That is all, so feel free to fire away any and all suggestions you may have! I wouldn't mind taking the deck through a series of revisions to make it as pleasant to pilot as possible. Already considering Enchanted Evening, it looks amazing!

On a last note, I play in a casually competitive environment, if that makes sense. Winning is not everything, but we don't shy away from anything that's interactive and promotes the game without stalling/creating chaos unnecessarily.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago

Made some strength and curve changes.

Altar of Dementia out for Phyrexian Altar: Even though Dementia is stupidly strong with Coat of Arms out, when it isn't this card is kind of dead. Sideboarding it for now.

Impact Tremors out for Purphoros, God of the Forge: I took this out before because of the higher cost, but now that my curve and ramp package are much better, it is a straight upgrade for me.

Snow-Covered Mountain out for Boseiju, Who Shelters All: Making sure my Scrap Mastery or Blasphemous Act go off is really important if I am keeping priority and saccing in response. Without it I could cast it, sac in response, and then get counterspelled and have almost no boardstate left over.

Damping Engine out for Tangle Wire: Just a stronger version of the same effect.

Snow-Covered Mountain out for Mox Diamond: This is normally not a strictly better trade off, but with so many fetches and extra land mechanics, I can run off of fewer basics.

Goblin King out for Gratuitous Violence: I've been wanting to fit this card in for a really long time. Even though Goblin King combos very well with Blood Moon, since I don't have any real pump spells for my Goblins besides Coat of Arms, I actually end up doing less damage overall. I could use Goblin King as a finisher, but Gratuitous Violence gives me a bigger boost, regardless of when it comes out. Sideboarding Goblin King for now, in case I do want to add him in just as a finisher later.

Snow-Covered Mountain out for Stranglehold: This puts me down two lands total from where I was, but it gives me a ton more control over the battlefield. I didn't realize it's potency before, until I realized it included cracking fetches as well. This actually makes me consider running From the Ashes instead of Ruination in my future MLD additions.

I will have to playtest a lot more to see if I took out too many basic lands, or added too many non-basics, but with all the ramp and mana rocks I should be okay.

Still looking for ways to get sideboard cards into the deck, but as it stands the deck is more consistent and stronger than ever.

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