Boseiju, Who Shelters All


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
From the Vault: Realms Mythic Rare
Champions of Kamigawa Rare

Combos Browse all

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

Tap, Pay 2 life: Add to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 6%

3.96 TIX $3.86 Foil


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Boseiju, Who Shelters All Discussion

Love-in-Theory on That MASTERLESS Little Kami

55 minutes ago

Asher_Maid - Tolarian Academyisn't legal in EDH unfortunately.

maxon- I really like Boseiju, Who Shelters All, and Tolaria West. Boseiju allows you to get your most crucial instant/sorceries to resolve at the price of 2 life.

Tolaria can Transmute for any 0cmc card, (including lands like Reliquary Tower + Boseiju, Who Shelters All)

Staley on 8½ Tails of Pillow Fortitude EDH

1 week ago

Hi Warxuaroz!

I'm actually in the process of doing some tuning now. I've swapped out a lot of the pillow fort type elements for more control and things with a bit more bite.

Lately our meta has been fairly slow and the deck has done pretty well overall. I found that a lot of the attack deterrents like Windborn Muse and Norn's Annex weren't really doing much for me in practice and deeper in the game they were basically dead cards.

If there were more token decks in our playgroup and less board wipes/mass bounce played they would be a lot better. Same situation with Crawlspace.

I did find in the last version that I was wanting for some more aggression in the later game. From a political point of view I probably wouldn't play Iona, Shield of Emeria or Catastrophe in the early game but later on they would be very helpful.

When I first built the deck I had left out stuff like that but now that I've played more I would definitely prefer the cards be in my hand and decide whether to use them in the moment.

For control I basically swapped in more cards to protect my stuff like Eerie Interlude, Rebuff the Wicked, Mana Tithe and Lapse of Certainty.

Grand Abolisher has been the MVP in a lot of games so I also added Boseiju, Who Shelters All and Cavern of Souls as backup.

I'm interested to see how these latest changes work out. My hope is that the control elements will be useful in more situations but we'll see!

Russ1981 on That's a nice deck you have, mind if I borrow it?

1 week ago

I decided to add Boseiju, Who Shelters All and Netherborn Phalanx to my deck, and I'm also considering replacing Treasury Thrull with Sun Titan to get my more important things on the field easier. It's not only a much bigger body but it's also a little less mana intensive.

Russ1981 on How does Boseiju, Who Shelters ...

1 week ago

If I cast a spell with Boseiju, Who Shelters All with Dovescape in play, what happens? Obviously the spell will resolve, but does Dovescape have to be able to counter the spell in order for me to get the tokens, or is that a separate effect?

ChaosJester on If You Ever Needed A Glass Cannon...

1 week ago

I love this flavor +1. I would just suggest to increase the number of your Treasure Hunt from 2 to 3. Boseiju, Who Shelters All is an amazin card! But also very expensive. I hope one day this price will fall haha.Please check out my other Junky deck and upvote/comment it, if you like it and/or have any suggestions. :)

DVLuca on My Sen Triplets deck needs ...

1 week ago

Russ1981 try to run Boseiju, Who Shelters All instead of Sphinx of the Final Word that's too much easy to kill and if you want Crucible of Worlds for more land stability

Teal_Fox on Tap that ass

1 week ago

City of Solitude seems like a pretty good way to keep your opponents from ruining all of your fun. Hell, even a Boseiju, Who Shelters All is a pretty solid way to make sure your Squall Line doesn't get stopped.

cityflower on

1 week ago

I think you have enough synnergistic things in here. You want more draw/get there cards. I'd suggest replacing the cheesy/unlikely combos (ie Tree) with things like Vampiric Tutor, Sylvan Library, Mirri's Guile, Nature's Lore, Skyshroud Claim, Phyrexian Altar etc.

Given that you have 2/3 of the combo in your deck already, I'd throw in an Avenger of Zendikar.Also a must include is Eternal Witness.

Here are some (in my opinion) strict upgrades:

I'd suggest maybe the Butcher of Malakir, Grave Pact, etc combo.

  • Diabolic Tutor &

  • Harmonize --> There are much better of these two, and I think you have enough effects that do these two.

Other than that, I like it a lot. You have a good shell here. Make sure you know your game plan - you're playing a very midgame board state reliant stax/control deck, where you can basically control what's on the board. You have a lot of awesome early game that transitions well into the mid/late. You have a handful of wonderful outs late game.

I might throw in an Exsanguinate as a really awesome finisher. If you're unafraid of countermagic/have a Boseiju, Who Shelters All untapped - you can sac your entire board into ashnod's and just blow up the game with exsanguinate.

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