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Cascade Bluffs Discussion
5 days ago
In doing so thought I'd mention a few things, see if anything is helpful, probably not,
Fabricate can pull the Isochron Scepter for your Isochron Scepter + Dramatic Reversal (or the Mana Crypt/Sol Ring that is needed to enable the combo?). I know you have Muddle the Mixture to tutor these, but you could Muddle the Mixture the Dramatic Reversal and Fabricate the Isochron Scepter as an additional tool. Worst case you Fabricate a Mana Crypt for net mana.
Personal Tutor can pull a Fabricate to top of deck, or if you have Temporal Mastery it can pull that to the top to Miracle for (Personal Tutor) + Temporal Mastery miracle to get the extra turn. You don't actually miss a draw, because you still draw on the extra turn you wouldn't have had anyway (technically). Also I find even if Temporal Mastery is in my hand, Brainstorm can make it favorable, or just wheel it away (not super effective), but you may even cast it for CMC7 in odd cases. Think Twice can Miracle it on opponents turns too, that would be fun.
You could run Show and Tell + Omniscience + Enter the Infinite, I think Niv-Mizzet, the Firemind would trigger? (but not sure), but your already tutoring enchantments which is very difficult. I know it sucks (no card advantage), but Gamble is a way to tutor a Curiosity and go for the win early. I think Gamble is a necessary evil here due to the difficulty of tutoring enchantments. You could also run Laboratory Maniac to win, even when you Niv-Mizzet, the Firemind + Curiosity maybe you need it to overcome a Trostani, Selesnya's Voice that's gained 60 life or something, just as an alternative to the draw/damage, once your out of cards in your library, no more way to output damage. Beacon of Tomorrows can also save you here too.
Faithless Looting can help with the cycling of the cards too for . Trinket Mage could tutor a Mana Crypt or Sol Ring for or you could add Great Furnace / Seat of the Synod and tutor a land, since Niv-Mizzet, the Firemind is CMC6, ramping spells never hurt.
Lightning Greaves can Haste enable him so he doesn't have to survive, although you have the Counterspell if you don't have a Pact of Negation or a Force of Will handy can protect him, especially in a 4-player pod where you can't Gitaxian Probe everyone. With so few creatures, I get why it's out.
I use Turnabout + Nivix Guildmage to Infinite mana, they can also be used with Frantic Search + Izzet Boilerworks + Nivix Guildmage to Tutor Curiosity or Ophidian Eye or Mind Over Matter. I really over-utilize Nivix Guildmage so probably not right here, but thought I'd mention as it is a tutor to your combos.
Scalding Tarn and Cascade Bluffs would be good land upgrades, you have other fetches so probably didn't need to say this, but Ash Barrens also good because if you need a color it can landcycle and filter out a land, if you dont need it, it comes in untapped and doesn't slow progression down at all.
Anyways, like I mentioned, not a Niv-Mizzet, the Firemind player, but I know how Tutoring really flattens out the consistency on a combo deck, especially one where you have no direct tutors (Gamble) to get the Enchantments to your hand, so some Janky ones might be of interest.
PS: some evaluations,
Magmatic Insight feels wrong, I like the draw, but sacrificing a land with a CMC6 commander still feels wrong? Plus if you draw it later in the game, it could be a dead draw until you draw a land.
Thought Scour is a pod-specific card? I don,t see much graveyard recursion here, so I assume your pod is top-deck tutoring that you need a response too? Or maybe just looking for as many Cantips as possible? Maybe Whispers of the Muse if you have the infinite mana going, gives you the infinite draw too.
Flusterstorm feels like a dead draw sometimes, especially against . If it's in your opening draw, it probably great, outside of that it's going to be less effective (but not always).
1 week ago
meatsmith, I believe that the filter lands are awesome, some of the best dual lands in the game, other than the original dual lands and the shocklands, because they enter the battlefield untapped and also have unrivaled flexibility with the mana that they generate; for example, if a player controlled a Mountain and a Cascade Bluffs, they could cast Counterspell, which they could not do with a mountain and a Steam Vents.
izzetkid987, both Ravnica blocks have featured hybrid mana, and the first one actually introduced it, so I believe that the filter lands could easily be reprinted in a third Ravnica block.
1 month ago
First off I'd suggest Sulfur Falls or Cascade Bluffs in preference to Shivan Reef, you don't want to be doing yourself damage and you are running 9 Islands so meeting the condition on the Falls should be fine and Buffs is good from turn two. Second, advice given to me about a similar deck was "the maindeck shouldn't have creatures, so opponent midrange and control decks would find their removal spells useless."
If your curious my deck is Grixis Owl-ing Mine, it's still a work in progress but it might give you some ideas... Hope this is of help.
1 month ago
2 months ago
All right! Solid Deck, just that there are some things to improve.
1:Improve your Burn spells
Bolt was obviously a good choice. You could take the deck Jeskai to play Boros Charm, but other than that you should cut Turn/Burn and Lightning Strike.
2:Improve your creatures
Cut Chandra, Fire of Kaladesh. Replace it with Eidolon of the Great Revel and maybe Goblin Guide to put pressure on the opponent. Also, cut Soul-Scar Mage and replace it with Snapcaster Mage. Monastery Swiftspear could also be good.
3:Make your deck Modern-legal
4:Improve your manabase
5:Improve your name(mostly joking)
Not an instant-win, you can run out of burn or draw the wrong things at the wrong time.
2 months ago
And filter lands I knew it after seeing these multicolour mythics!
2 months ago
In my opinion, there will be four aspects that end up either setting Masters 25 apart from other similar sets as the best of the bunch, or just make it another installment in the masters series. They are:
Draftability: Masters 25 needs to stand alone as a competitively draftable set, and so far, I think we have a very positive start. In order to drive sales and maintain interest, "chase" mythics and much needed reprints won't be enough, as this set is going to be challenged to clearly pull ahead of even MM3 in terms of staple rares and mythics. In order to immediately stand apart, the draft aspect of the set really needs to play strongly, which should be fairly clear with additional spoilers and my second point, which is...
Depth: Masters 25 will only be a better draftable set if the depth of the set includes multiple playable commons and uncommons in each color to drive the drafting experience further. So far, Dark Ritual, Cursecatcher, Pillage and the elemental blasts are a good start, but it's going to take a lot more than that to make a great drafting experience. Hopefully these playable commons and uncommons are just the tip of the iceberg for the set, which then leads to the third point.
Lands: Masters 25 has to give us the ability to draft and play multiple colors well, so lands that produce multiple colors are going to be a necessity. To that end, the best possible outcome for spoilers would be two sets of multi-color lands - one at uncommon and one at rare. Preferably, the original pain-lands (Adarkar Wastes, Brushland, Shivan Reef, etc.) at uncommon and the filter lands (Mystic Gate, Wooded Bastion, Cascade Bluffs, etc.) at rare. Rather than the typical ETB tapped-lands, it would be nice to see lands that change the dynamic of draft play via life rather than wasted turns. And finally...
Vital Reprints: As a collector myself, I understand the previous post and their disappointment in seeing their ultra-rare cards being reprinted; however, if it's not on the reserved list, it's going to get reprinted at some point, and why not now to really up the stakes with Masters 25. Obviously Imperial Recruiter hits that mark, and based on the rarity of PTK, I don't think the original is going to tank in value too much. The same would be true for another insanely priced card that sees plenty of play in the right deck - Rishadan Port. WOTC will have me sold on the set if it's the mythic land included, and in all honesty it should be. Imperial Seal would be another good choice, as again, it's going to happen at some point. There are numerous other solid choices that could appear in the set, and I hope we're all pleasantly surprised once the spoilers are done.
I think if WOTC hits all these marks, the set will truly stand alone and be a great playable draft experience as well as a much needed infusion of reprints into modern, vintage, legacy and commander decks. I'm pleased with today's spoilers, but until Rishadan Port is spoiled, I won't consider myself excited.
3 months ago
np. Also, your mana base is fairly slow. You want to be dropping things turn 2/3 (and probably turn 1 when you add more cards in). As such, lands that ETB tapped are generally going to be a hinderance, even if they do help set up your draws.
That's what stuff like Serum Visions are for. Think about it. You either:
have a land like Halimar Depths enter tapped and you stack your deck (and are down 1 card from your hand)
Same net result, except the untapped land (eg Island) will enter untapped when you need it to.
Moreover, your deck isn't particularly dependent upon combo pieces; it just needs one of it's levelers out to win. So stacking your deck shouldn't really be a huge concern for you. What's more important is getting your levelers out early and to start swinging often. And for that, you need accelerant and mana rocks, not tap lands.
P.S. I'd suggest throwing at least a few basic lands in there. You never know when they could come in handy (cough cough). (Ghost Quarter is also a good card you should add at least one or two of anyways)