Cascade Bluffs


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all

Cascade Bluffs


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Cascade Bluffs Discussion

westerhack on What!? Your deck is leveling up!?

3 weeks ago

np. Also, your mana base is fairly slow. You want to be dropping things turn 2/3 (and probably turn 1 when you add more cards in). As such, lands that ETB tapped are generally going to be a hinderance, even if they do help set up your draws.

That's what stuff like Serum Visions are for. Think about it. You either:

  • have a land like Halimar Depths enter tapped and you stack your deck (and are down 1 card from your hand)

  • play an untapped land (eg Island or whatever) (you're down 1 card), tap it and play Serum Visions (now you're down two cards). Draw a card (now you're down one card), then stack your deck.

Same net result, except the untapped land (eg Island) will enter untapped when you need it to.

Moreover, your deck isn't particularly dependent upon combo pieces; it just needs one of it's levelers out to win. So stacking your deck shouldn't really be a huge concern for you. What's more important is getting your levelers out early and to start swinging often. And for that, you need accelerant and mana rocks, not tap lands.

If you're looking for untapped lands, I'd suggest looking at Cascade Bluffs or Spirebluff Canal (and obviously Scalding Tarn and the other fetchlands if you can afford them)

P.S. I'd suggest throwing at least a few basic lands in there. You never know when they could come in handy (cough cough). (Ghost Quarter is also a good card you should add at least one or two of anyways)

Revenantmike on Breya Engine: Angry Esper Queen

1 month ago

Stefouch: you make good points. I may have to get one on preorder. I got lucky today in getting a Cascade Bluffs nd Mana Crypt through trades. Slowly tryin to get the mana and rocks i need.

LVL_666 on The Queen's Egg

1 month ago

Rian, re-reading my previous comment (now deleted) I think I made a simple explanation way too complicated. Let me re-try.

Is there a reason you're not playing Unclaimed Territory, Ancient Ziggurat, Exotic Orchard and Path of Ancestry?

  • Yes. It's because they're all strictly worse than Gemstone Mine and all the other 5 color lands I placed in the deck. This deck is designed to be the most efficient tribal sliver edh deck possible. The previous cards you mentioned ether come into play tapped (Path of Ancestry is too slow) OR are dependent on factors that are outside of my control. Basically, if I needed access to mana but i'm facing a mono red deck, then Exotic Orchard is of no use. If I need to play something that isn't a creature (and not colorless), then Unclaimed Territory, and Ancient Ziggurat are wasted slots.

None of the lands you mentioned are better than Gemstone Mine, Cascade Bluffs, Flooded Grove, Mystic Gate, or Sunken Ruins.

  • Why? Because the lands you mentioned have limitations based on factors entirely outside of your control. The filter lands and Gemstone Mine don't have such limiting factors. You can spend the mana they produce on anything your deck plays. Not just creatures - your mana options are not limited when you absolutely need to play something.

Rian on The Queen's Egg

1 month ago

Looking at your landbase, is there a reason you're not playing Unclaimed Territory , Ancient Ziggurat, Exotic Orchard and Path of Ancestry ? They all seem potentially better than Gemstone Mine, Cascade Bluffs, Flooded Grove, Mystic Gate, Sunken Ruins.

chadsansing on The Locust God

1 month ago

I love this commander! I update my The Locust God list over at Revenge of the Nibblers.

Neurok Stealthsuit might be a good addition to test, too, since you can equip at instant speed for UU. It seems like you might also want to test with a better mana balance by swapping out some R sources for U ones. I would try swapping out Highland Lake, Izzet Guildgate, Swiftwater Cliffs, Temple of the False God, Vivid Crag, and Vivid Creek for some number of Island and maybe a Cascade Bluffs.

Perhaps also shed the cluestone and keyrune for a signet and a flex spot.

Mana Echoes is bonkers in this deck if you can get one.

It seems like your plan is to go wide with tokens or burn out opponents with Purphoros and Impact Tremors and a combo like Ashnod's Altar + Skullclamp. Is that correct?

I play a few more burn/draw spells for flexibility - sometimes it's fun to use Kindred Discovery (with Laboratory Maniac as a back-up) instead of the altar and clamp; sometimes it's fun to use the altar and clamp to fuel an Altar of the Brood or a giant Blue Sun's Zenith, Comet Storm, or Firemind's Insight; sometimes it's fun to go wide with Shared Animosity super early in the game.

I might test with some more win cons and hard counter magic here if your playgroup is competitive and cool with combos. I would add more group hug pieces if your playgroup is more casual or hates on combos. I'm thinking of cards like Anvil of Bogardan, Dictate of Kruphix, Howling Mine, Jace Beleren, Kami of the Crescent Moon, and/or Temple Bell.

Have fun brewing!

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