Cascade Bluffs

Cascade Bluffs


: Add to your mana pool.

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Have (4) metalmagic , Azdranax , WillofForce , lorddarkstar
Want (6) GrandeKhan , Volkolar , vidarski , cole_scholtz , uncappedmarker , GhostMajor

Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cascade Bluffs occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.05%

UR (Izzet): 1.28%

UBR (Grixis): 0.62%

Cascade Bluffs Discussion

Mortlocke on The Queen's Egg

2 days ago

Yarok, interesting. There seems to be a big push for the inclusion of Sliver Hive - what do you think about my recently voiced thoughts in the comments above? My consensus is that it's a good land, but not a great one. The third ability is completely worthless and shouldn't be on the card - or it should be better. The second ability is good, and the only reason to use the card - but ultimately falls short. Why can't that colored mana it be used for all spells? The first ability is alright - ultimately making the card more comparable to a Filter land (i.e. Cascade Bluffs). I'd play test it if I thought it was a better card overall.

Now why on Dominaria would I cut a bunch of lands to make room for basics? What do you mean the ramp won't work well without them? You can't just give such cryptic advice and not explain your logic.

hobolegs on Saheeli

2 months ago

Think you had mentioned that you already have Cascade Bluffs on the way, and Spire of Industry was a possibility we talked about, and you might want to consider Castle Vantress . I think now is about the time that you'll want to start honing in on what you want the deck to have a focus on; given the push for eldrazi and X spells, I think you could drop Brudiclad, Telchor Engineer and Thopter Engineer . I'd personally cut Reverse Engineer , Saheeli's Artistry , and Masterful Replication and start looking into more payoffs for Saheeli's +1. You may want to consider one or two of the following for casting on other people's turns to avoid as much trouble on your own turn: Shimmer Myr , Vedalken Orrery , and/or Leyline of Anticipation ; these will also play well into Unwinding Clock . I think Palladium Myr is droppable given if it doesn't have haste it's functionally a Worn Powerstone , and Pristine Talisman , Prismatic Lens , and Izzet Locket can be pretty underwhelming. Blue Sun's Zenith and Expansion / Explosion are draw spells that use Saheeli's ability as a payoff, and BSZ will shuffle back in. If you want more draw, Slate of Ancestry is good if you find yourself with a lot of creatures, Tower of Fortunes if you end up with a lot of extra mana to spend, and Loreseeker's Stone if you find yourself empty-handed most of the time.

multimedia on Twilight of the Thunder God

3 months ago

Hey, if this is really your first Commander deck then well done especially in choosing the better higher priced cards which is not easy when building a budget deck since there's a lot of choices.

Cards to consider adding:

The majority of these suggestions are draw because that's a good direction to expand on especially if you want to win with Crawler. More draw also helps to fuel the cards that create creature tokens when you cast spells since you will have more spells in your hand to cast.

Cards to consider cutting:

  • 3x Mountain
  • Enigma Drake
  • Spellheart Chimera
  • Crackling Drake
  • Stormchaser Mage
  • Niblis of Frost
  • Hypersonic Dragon
  • Divination
  • Invert / Invent
  • Chemister's Insight
  • Expel from Orazca
  • Niv-Mizzet, Dracogenius

If you find a need to cut an expensive card to fit in a couple of other expensive cards then can cut Spirebluff Canal . Fast lands are good lands, but are less good in Commander than other formats since in Commander they will consistently ETB tapped. As a one of land that can only be played as a land drop for the first three turns to have it ETB untapped is subpar. As a land upgrade Cascade Bluffs is less expensive then Canal and it's a much better land in Commander.

DemMeowsephs on The Mishra Corporation

5 months ago

Nice Deck, Mishra is a cool commander! The only suggestion I have regards the lands. Lands are my favorite part of magic as weird as that seems, so I am very specific about them. If I were you I would consider the following types of lands: Fast Lands, Reveal Lands, Filter lands, Shock Lands, Battle Lands, Check Lands, and Fetch lands: These types include but are not limited to the following cards: Darkslick Shores , Choked Estuary , Sunken Hollow , Polluted Delta , Sunken Ruins , Blood Crypt , Dragonskull Summit , Bloodstained Mire , Blackcleave Cliffs , Foreboding Ruins , Smoldering Marsh , Graven Cairns , Steam Vents , Sulfur Falls , Spirebluff Canal , Fiery Islet , Cascade Bluffs , and Scalding Tarn . If you end up finding any of these lands helpful, I would appreciate if you upvote and support my commander deck: A Deal with the Devil! Thanks, good luck on your deck, and hope these cards help!

FenIsABasicSwamp on Sevinne, the Pariah

5 months ago

Damn that's a long maybe list. Trim out the stuff you are sure you don't want for readability or hide the list. I think you've realized it already, but putting a bunch of good stuff niche combos in here like Saheeli cat doesn't make sense with Sevinne. You need to go all-in on the Sevinne plan. To that end, 100% add

- Swans of Bryn Argoll - Sphinx's Revelation - Soulfire Grand Master - Waves of Aggression - Repercussion - maybe Coalhauler Swine


- Gateway Plaza - Guildmages' Forum - Path of Ancestry - Rupture Spire - Transguild Promenade - Evolving Wilds - Terramorphic Expanse

and replace with lands that don't ETB tapped. You don't need the tempo loss from the slow basic fetches with all the dual-type lands in this deck. Play a basic in the spot of each of those and then pick up the filter lands to replace the slow sac lands, namely:

- Rugged Prairie - Mystic Gate - Cascade Bluffs

For the last two lands slots if you want to stay at 37, I'd recommend Geier Reach Sanitarium for this deck since it lets you discard a card into your yard for Sevinne's second ability, and Emergence Zone for that surprise factor.

WalbenQuakeblade on Jhoira Vintage Commander

6 months ago

Changes 7/25

Out- Rhystic Study , Semblance Anvil , Hangarback Walker , Myr Retriever , Phyrexian Revoker , Paradise Mantle , Thought Vessel , Great Furnace , Seat of the Synod , Reliquary Tower , 1x Mountain , 5x Island , Paradox Engine , Reality Shift

In- Swan Song , Talisman of Creativity , Manifold Key , Aether Spellbomb , Whir of Invention , Gilded Drake , Cascade Bluffs , Mana Confluence , Command Tower , City of Brass , Misty Rainforest , Polluted Delta , Flooded Strand , Prismatic Vista , Fiery Islet

Reasons for Out:

Lets get the easy ones out of the way first Paradox Engine and Reality Shift . Yes I missed an update where I put Reality Shift into the deck. I added it to give me more options with Isochron Scepter as a way with Engine to exile every other player's libraries. With the banning of Engine though both got cut out from the deck.

Semblance Anvil was cut because I originally ran it as a way to make my artifacts cost 2 less and on rare occasions make my creatures also cost 2 less by exiling an artifact creature under it. The more I played with it though the more times I fizzled on a turn where that 1 more artifact in had would have continued allowing me to combo.

Rhystic Study became a semi mana intensive spell. I constantly found myself with plenty of counters and artifacts in hand but unable to cast rhystic because of the speed of the table. So I cut it for my meta. Will probably go back in for blind tables though.

Hangarback Walker , Myr Retriever , Phyrexian Revoker , Paradise Mantle , Thought Vessel these were the last of the main cuts. They were all cut to make room for more efficient mana rocks and spells.

Lands I cut were to allow for the addition of fetches into the list as well as the lands that tap for any color. Deck thinning is always a good thing and so is having access to all your colors.

Notable mentions for inclusions:

Whir of Invention was originally pushed into this list when Mystic Forge was spoiled but before the Engine banning. I thought with the addition of another 4+ mana artifact win condition that Whir was finally in a good spot to make its way into my list. I still think it should have been there probably all along but I'm glad its made its way finally into the deck.

Future cuts!:

Voltaic Key 's days are numbered in this list. With the spoil of Arcane Signet Key will be cut from the list once again. I say again because I originally cut Voltaic Key when trying to find space for Manifold Key, but with the banning of Engine freeing up 2 slots in my deck Voltaic Key and a much needed additional land made their way back into the list

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