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|Masters Edition III||Rare|
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Grim Tutor Discussion
4 weeks ago
Missing some staples like Ancient Tomb, Mana Vault, Mana Crypt, Mox Diamond, Chrome Mox, etc. By now they're just staples in mana acceleration that there should be zero reason why any deck claiming to be higher than 4 doesn't run them at this point. Especially for a creature that's .
There's also a significant lack of countermagic like Force of Will, Flusterstorm, etc. No other tutors like Grim Tutor, Imperial Seal, or even Sidisi, Undead Vizier and Cruel Tutor and questionable slots like Sword of the Animist, Choked Estuary or Cancel.
I always dig a good Tribal Zombies, but perhaps we can filter out some of the repetitious slots for more utility creatures. I think the big thing to focus is - how do you want to win, and what do you want to win with? Are the zombies tools for mill outlets/drain outlets? If so you could use a massive overhaul. Are you just going swinging with a horde? The same result still kind of applies.
I'm trying to figure out what Kozilek's in for? I understand if you were doing a self mill deck akin to the Gitrog, but this doesn't seem to be the case - thought I could be mistaken.
4 weeks ago
@ZeGinger: They aren't expensive in comparison to the heavy hitters of EDH, and they're a great investment. You can play them in literally any deck outside of standard, and they allow you to build basically any EDH deck well. I'm not saying they're cheap by any means, but they aren't Timetwisters. I simply don't like playing with bad mana bases. I'll substitute Praetor's Grasp for Grim Tutor any day, but playing with wonky lands is the worst.
My point was: don't buy bad cards to complete a deck. Save up and buy good ones one at a time, and swap basics out as you go along. No sense in spending money on bad cards.
4 weeks ago
thegigibeast I know I have you helping of daxos. But I have built food chain Prossh from the tier one list I have everything for it except Grim Tutor and Imperial Recruiter and the mana base is shock and fetch lands instead of all the expensive duel lands. But my question is would Impact Tremors be better then Goblin Bombardment?
1 month ago
FOr now I don't think there has been a lot of discussion about Daxos the Returned, so unfortunately we have no decklist available for him ATM, but I still have a few suggestions for you.
If I was to build this deck, I would try to include things like Glistening Oiland Phyresis. You could have fun sacrificing Glistening Oilto cards like Auratog, returning it to your hands to cast it multiple times a turn and stack on exerience counters. From there, you could simply create some huge tokens with your commander, give them infect and swing to take down a player in 1/2 swings.
Luckily for you, W/B has access to good enchantments, enchantment support, good tutors, removal... For a tier 3 deck you are not in a bad spot. For sure, all the black tutors allowed by your budget (Demonic Tutor, Vampiric Tutor, Imperial Seal, Grim Tutorare amongst the best) would be good. More specific tutors like Enlightened Tutor, Idyllic Tutor would be good as well.
You have a lot of enchantment support, and depending on the route you decide to go you might need different enchantments, but on top of my head I would for sure try things like Ghostly Prison, Worship, Phyrexian Arena, Necropotence, Chains of Mephistopheles, Moat, Island Sanctuary, Luminarch Ascension, Sphere of Safety...
For lands, you always have the white version of Gaea's Cradle, Serra's Sanctum. You could also include Urborg, Tomb of Yawgmoth+ Cabal Coffers, with lots of tutors you could get those reliably and you would never miss mana.
You also have access to enchantment creatures, they would also trigger your exerience counters. Some hatebears also would not be that bad, and I am thinking about Spirit of the Labyrinth.
And also don't forget removal (lots of options so I won't list them all here.)
Good luck and if your decklist seems optimized enough don't be afraid to come back here for a review and improvements!
1 month ago
About Sinkhole: You can argue that a Glacial Chasm or a Gaea's Cradle are good targets but, I think adding some powerful draw or recursivity engines might be more useful. Yawgmoth's Will/Magus of the Wheel, for example. (ALL HAIL YAWGMOTH) Let the opponents do what they want but you will do your stuff faster than theirs.
About Diabolic Tutor: Beseech the Queen is better. In an average game you won't activate Diabolic Tutor until turn 3 or 4. By then you have about 3-4 lands in play. Also, Beseech the Queen can be cast for the same cost of Diabolic Tutor, for or for white mana only. Flexibility is always a good thing. Also, you could run Grim Tutor, I mean, your are playing Ayli, Eternal Pilgrim.
I've just become aware of it, you are running Karmic Guide and Ashnod's Altar but not Reveillark?! I mean, those 3 create an infinite combo of mana. With Altar of Dementia instead of Ashnod's Altar you can mill everyone to 0. Karmic Guide and Reveillark enable pretty nasty combos and are a wincon, pls, run both.
Viscera Seer is a good pick too. It works really well with the combo.
PD: Question, what enchantment/artifact hate or spot removals are you running?
PD2: Have you considered running razaketh, the foulblooded ?
2 months ago
I like it! My previous mono-black CMDR that used a lot of these cards was Maralen of the Mornsong. I can sleeve up almost the entire deck but due to budget I plan to replace Candelabra of Tawnos, Imperial Seal, Grim Tutor, and Bazaar of Baghdad with Liliana of the Veil, Geth's Grimoire, Crucible of Worlds, and Inventors' Fair. I think I will try Paradox Engine over Voltaic Key and Painful Quandary instead of Oppression.
2 months ago
Another not fun combo I forgot to mention is Helm of the Ghastlord and Nekusar, the Mindrazer. Or Windfall effects and Notion Thief. Or just Notion Thief at all. Let's just say my bro has a nekusar deck that is not fun to play against. Just add tutors for Helm of the Ghastlord with a nekusar commander (hey, you're just play-testing Imperial Seal, Grim Tutor, etc. , amiright?) and make him completely unable to draw cards. Sorry about the double post.
2 months ago
Hey Mataogetrekt !!
Nice man!! Glad to see you running it too.. and that play testing this build treated you well. Tonight will be the first test in person, so I'm excited to give it a run and test the strategy out. Like I've said, I've play tested an earlier version but have since changed the strategy a bit and modded about 10-12 cards. So this'll be a new experience.
Phyrexian Tyranny was a hard one to bump. And may be one I bring back if I find I'm not winning enough. If this build doesn't prove strong enough I suspect Megrim and Phyrexian Tyranny will be added back in.. or at the very least considered. That or.. I could add more redundancy for infect. I have a feeling this will play well as is, but you may be right. This deck has the potential to do a decent amount of self inflicted damage, what with all the shock lands, Mana Crypt Grim Tutor Vampiric Tutor etc.. I felt, when making the final cuts for this deck, that the rate that could do damage to myself would mean I'd have to really prioritize life gain in many scenarios, and I felt that ultimately I can deal enough damage to not need Phyrexian Tyranny but I guess we'll be testing that assumption :P
If you do decide to run it, or any changes please do keep me posted with the results! Or if you just end up playing this deck! Really interested in what we can all hammer out for a competitive Nekusar with a flavour of control.