Grim Tutor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grim Tutor

Sorcery

Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.

Profet93 on Tri-bal

2 weeks ago

Oops, not sure how I missed that. Couple of questions...

  1. How often do you get a chance to meld them together?
  2. How often does your creature get removed in response to equipping gift of immortality?
  3. Budget? I ask because Demonic Tutor/Grim Tutor > Diabolic, mostly due to your curve.

Master of Cruelties > Ironas - Given all your creatures have flying, how often do you run into fliers stopping them? Master is deadly.

Sneak Attack > Quick amulet - maybe

Profet93 on Visions of Erebos

1 month ago

Sheoldred, the Apocalypse - Offsets commander lifeloss, great against blue/draw decks. Deathtouch is nice. Synergy with Peer into the Abyss (which also goes well with underworld dreams).

MAYBE Heartstone? - I'm unsure if this works with your commander only if he's a creature or even if he's just an enchantment.

Cabal Coffers - Ramp. Cabal Stronghold is more budget.

Deserted Temple - Untap coffers + politics

MAYBE Rings of Brighthearth - Copy commander ability without paying life. Also Coffers + Deserted temple + rings = . Urborg, Tomb of Yawgmoth - Makes you need less swamps but is not budget (or needed, but helpful).

Imp's Mischief - "Counter" counterspells while redirecting targeted removal, extra turns and draw.

Necropotence - Draw

I am unsure what your wincon is, beatdown? You lose a lot of life with your commander's ability. Perhaps a The Meathook Massacre could help as a wipe + lifegain effect?

Diabolic Tutor/Beseech the Queen/Beseech the Mirror. Tutors are black's biggest strength, utilize it for consistency.

Alhammarret's Archive - Extra draw

Black's 3rd biggest strength is massive mana. Aside from coffers, Crypt Ghast, Nirkana Revenant, Caged Sun, Gauntlet of Power

Once you determine your wincon, you can start to mold the deck to achieving that goal.

EDIT: Removed the non-budget options

LTNDR on Nekusar Control/Wheels v4

1 month ago

Azoth2099 I originally had 34 lands, but not an insanely wild variety in fetches or duals that are considered "good." I mostly built from hand and havent had a group to playtest with for a small period of time. The reasons its so janky or inconsistent, is mainly price of certain cards. I have Diabolic Tutor instead of Demonic Tutor or Grim Tutor is because it costs so much.

Ive been hoarding cards for years now and have been heavily debating trading it all to pay for cards i could really use in the deck. Id like a more control based deck, more creatures and removal, as opposed to a storm deck, which is ironic considering i play Melek, Izzet Paragon. I believe the goal or decks similar would be


Drawing Conclusions

Commander / EDH Shierahath

SCORE: 3 | 3 COMMENTS | 254 VIEWS | IN 1 FOLDER


which i think looks fantastic and ive been drawing inspiration from it as well as

Oh look, it's another Nekusar deck.

Commander / EDH Local_Hethen

SCORE: 2 | 2 COMMENTS | 467 VIEWS | IN 2 FOLDERS


Id be happy to discuss possible cards I might already own and what could really increase the consistency of the deck.

capwner on "Master of Cruelties" - Budget but Strong?

1 month ago

As an x/4 in a no fury meta I think this card could potentially be good. The deck really wants Ragavan but yeah that's not very budget. Bowmasters too.

About 'understanding what to replace,' the way I think of it is, you know there are always more potential good cards than you can actually run in any deck, usually there are multiple good ways to build a deck. Every card should play into your synergy, except for sideboard cards which can attack something very specifically. And every card should be the best possible option for its slot (most versatility, most synergies with your other cards, most favorable in specific interactions vs. specific cards). Example, this is why I love Apostle's Blessing in here, it's versatile because it protects and evades, and these are both things your deck REALLY needs. And it's a cheap instant. Great card.

But now look at Goblin Tunneler, I see a card that is part of the gameplan, but it's also an x/1 non hasty creature and a 2 drop. This is going to fall short a lot of the time. Maybe a card like Wedding Invitation or Key to the City could be better in this slot. Generator Servant is great for the haste but it has the same weakness. Splitting that with artifact ramp like you did is good, maybe consider options like Pentad Prism but go with what you think plays the best. Molten Collapse is a strictly better Dreadbore and not expensive. Sunken Citadel might be a good land to combo with Rogue's Passage, maybe then Field of Ruin instead of Ghost Quarter? And Graven Cairns? On the lands topic I really like the idea posted above of adding Leechridden Swamp but you do need the fetches to really make it work.

Alesha, Who Smiles at Death has a nice effect but doesn't really synergize with anything besides bringing your Master back, which it can't even do vs. LB and Solitude. Maybe adding cards that combo with her like Fulminator Mage or Augur of Skulls could make her better. Lightning Greaves also makes her and a lot of your other creatures better too, this is a card I'd consider for a 1 or 2 of. But without adding more support, you might consider cutting Alesha and adding something along another angle.

I like Brainspoil, the tutor is nice because finding the Master is definitely a bottlneck in the deck. Grim Tutor is an option but a bit more expensive, Profane Tutor is affordable but has some problems. Having at least one other tutorable 5 drop would make your BS a lot better. 1 of Glarewielder would be kind of cute.

Hand disruption is another angle you might consider, it's really good for a slightly slower combo deck like this to nullify your opponent's big early plays and buy you a couple extra turns to combo them out. Collective Brutality is a pretty decent flexible card that also finishes your opponent.

In the end I think tuning your list and making cuts is about trying to make as many of these meaningful synergy connections between different cards as possible, getting the right amount of each type of effect you want (3 vs 4 of a specific effect like Dreadbore matters a lot vs some decks!), and then you cut either your lowest synergy cards, or effects you think you could safely go down a count on. Usually you want 6-8 ways of getting your key card in action, or 6+ of each combo piece/synergy if it involves multiple cards, and in a perfect world you want 4+ post board copies of HATE for particular meta decks, like 4 Leyline of the Void vs. Living End, or 8 killspells that can kill a Primeval Titan or Sheoldred. Your board cards should address aspects of other decks that really threaten you, no need to run those Leylines if you already beat that deck most of the time. It often comes down to having the right reactive cards, so you want good numbers of the ones you'll need the most.

Sorry for the whole ass book! It seemed like you wanted the help and I liked the concept/got into it a bit once I started looking. I think there's a lot of work and playtesting you could do to really optimize this, and maybe it could end up being pretty good+still affordable!

capwner on Date Night with Phage

2 months ago

Very sweet and well put together list. Absolutely love it. Only thing I could think of is maybe running more tutors, such as Grim Tutor, and I personally am a fan of Increasing Ambition especially when on swamp synergy. Speaking of which I'm guessing you're aware of Extraplanar Lens and Gauntlet of Power and have specific reasons for avoiding these... Very cool deck +1

Profet93 on

2 months ago

Goldberserkerdragon +1

Budget per card? Meta? Anything you feel you want to add to your deck or is lacking?

Phyrexian Arena > Dark tutelage. I get that you want to lose more life to trigger your commander's ability, but you already have so much redundancy. Rather than adding to that redundancy, it would be better to more cheaply draw while you set up your commander in the early game. While your avg CMC is low enough that this isn't a huge deal, every bit helps.

The Meathook Massacre - Removal and lifegain in 1

Some flexibility in your mana base might suit you well, budget dependent. Let me know if you're interested in the that route.

Given that your commander is the linchpin of the deck, you need more ways to protect (and recur it). Imp's Mischief - It redirects targeted removal, draw, extra turns and can "counter" counterspells. All while losing life as desired.

Grim Tutor - Solid tutor with lifeloss for commander

Toxic Deluge - Surprised this isn't in here already. 1) Boardwipe, 2) Specific lifeloss 3) Synergy with profane transfusion

Azoth2099 on So basically dimir Talrand

2 months ago

Hey man! You're gonna need a higher density of card draw, ramp and tutors if you want this bad boy to he more consistent, there's no way around it. Fortunately you're in , so that's no big deal. I'd recommend the following options:

Tutors: Demonic Tutor, Diabolic Intent, Grim Tutor, Beseech the Mirror, Mystical Tutor, Personal Tutor, Solve the Equation, Fabricate Spellseeker, Merchant Scroll & Lim-Dul's Vault.

Draw: Talion, the Kindly Lord, Necropotence, Black Market Connections, Dark Confidant, Dark Tutelage, Night's Whisper & Ad Nauseam (if you can lower your mana curve).

Ramp: Talisman of Dominance, Dimir Signet, Fellwar Stone, Springleaf Drum, Dark Ritual, Cabal Ritual, Culling the Weak, Bubbling Muck & High Tide. Maybe Rain of Filth.

Other synergistic value: Praetor's Grasp, Bribery, Acquire, Entomb, Reanimate & Mnemonic Betrayal.

Other than that I'd probably say add more cheap counterspells and instant speed removal so you can control the board and bolster your own. Let me know if you need help with cuts, I'm seeing a lot of them.

wallisface on

3 months ago

Some thoughts:

  • don’t include either of those sideboard cards into your deck, they’re bad.

  • Profane Tutor is much better than both Grim Tutor and Diabolic Tutor. I’d just run the Profane Tutor and ditch both of these other tutors entirely in favour of more early game interaction (killspells).

  • your land count of 28 seems good, especially as Cabal Coffers ”isn’t a land” and won’t be helping you at-all until you have 3 other lands in play anyway. However, you could replace some swamps with Troll of Khazad-dum, as they can act both as land-fetches early game, and large creatures late game.

  • if you’re planning on making big mana, Tainted Adversary is going to be a lot more useful than Gifted Aetherborn.

  • you never want to be paying more than 2 mana for a killspell. In that vein i’d recommend either Infernal Grasp, Bloodchief's Thirst, or Sheoldred's Edict instead of Murder.

  • I don’t think Hypnotic Specter is very useful - a lot of decks will already be empty handed by their own play-patterns before this thing swings. I’d swap it for one of the before-mentioned killspells (or Damnation),… if you really want a creature, maybe something like Tourach, Dread Cantor.

I think the biggest hurdle to this deck is that while you’re probably going to be able to play a land every turn, that’s still pretty slow ramp-wise, so you should be investing a lot more resources into ensuring you can slow the game down in those early turns (by killing your opponents threats) so that you can reliably do stuff with your big spells in the late game.

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