|Commander / EDH||Legal|
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|Masters Edition III (ME3)||Rare|
|Starter 1999 (S99)||Rare|
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Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
Grim Tutor Discussion
2 weeks ago
What up man, anything new to report?
I just wanted to give an update. So after playing maybe a total of 20 games without the following cards: Hellkite Tyrant and Grim Tutor . I can say the deck is averaging T5 wins. Sometimes T3,T4 and T6 but generally, the average is T5.
Gamble Surprisingly, has been working in my favor with tutoring, each time. This has been the most played tutor out of the bunch.
Combat Celebrant has been put inplace of Hellkite Tyrant but I still havent been able to abuse Combat Celebrant yet. I was going to add in Hatred in its place but at least for me, during my gameplays I wouldn't have enough life to knock someone out with it. Plus I feel its similar to Master of Cruelties + Kaalia of the Vast combo.
So now my thoughts are adding another win con. Is it a good idea? I dont know but since I haven't filled the gap of Hellkite Tyrant , it leads me to explore some options.
I'm thinking of adding in Felidar Guardian inplace of Combat Celebrant which takes the original place of Hellkite Tyrant and taking out either Steelshaper's Gift or Stoneforge Mystic for Altar of the Brood
It's just an idea, a suggestion, another way to win but I don't know. What are your thought's about it, like I said, just trying to come up with other ideas. Hell, in the end I might just throw in Hellkite Tyrant and be done. Who knows.
3 weeks ago
Stitcher's Supplier seems reasonable at first - a sac'able zombie that generates "card advantage" for a very minimal cost. Having tested Liliana, Untouched By Death in many games, I've found that the "card advantage" supplied by putting the top-3 into the yard - more often than not I'd have milled into 3 non-recursive combo pieces - no joke out of ten attempts - the first activation hit Phyrexian Altar in eight games.
If you have genuine success & good vibes about the zomboi, let me know. I'm a little more comfortable with trying out Grim Tutor . Good to see you're going for crypt of agadeem - it puts in overtime with Deserted Temple .
4 weeks ago
Very cool. Did you win any of the games? Wasn't sure if you mean you won on turn 5 in the 1v1's or if the game was won. If you were going for it on T5, and winning, that's pretty good.
Depending on the Commanders in the pod, Breya, Etherium Shaper for example, Hellkite Tyrant can be quite useful (remember he has Trample to get around the Thopter army). Reya Dawnbringer is too slow, if you want the recursion, go with Adarkar Valkyrie can be responsive (protecting whats getting controlled), and has combos:
Reya Dawnbringer doesn't trigger properly and just puts your threat assessment higher when trying to combo. Maybe with a Rune-Scarred Demon and a Goblin Bombardment she would be ok, but I would probably still go with the Adarkar Valkyrie to protect Kaalia of the Vast .
Will take a while to learn how to play too, Master of Cruelties can be a powerful ally, with Instant tutor Tainted Pact . Remember, Master of Cruelties puts their life to 1 in the "declare blockers" step, and Kaalia of the Vast hits them for 2 damage eliminating the player, usually remove the highest threat or faster commander first.
Gamble is great, CMC1 tutor. I just worry on T5 it's not going to be helpful because Mardu doesn't draw well enough, so the probability of discarding the card you Tutor is very high. On T1 or T2 it's great, plus its , which if you play Badlands T1 is fine, but usually I try and build first. Still a great substitute card! Very playable in any version.
Multi-Player commander, the best commanders only win 50% of the time. Usually how it goes, is 1 person goes for it, gets Force of Will or Pact of Negation , then the next goes, same, then finally someone goes. Usually, if I have it, I go for it, figure I'll win more often that way than lose.
If your going to play Mardu , play to it's strengths, avoid putting in high CMC tools to make it into .
Orzhov Cluestone = - or = Total Cost . Can't easily be played off other rocks, and doesn't convert colorless into colored mana either which Kaalia of the Vast needs. CMC to draw 1 card, and sacrifice your mana source is bad business, too situational, and slows you down in the 80% rule, ignore the 20%, like T5 when it can draw you a card for CMC!!! Yikes.
Commander's Sphere is borderline playable, because:
CMC - = Total Cost then Sacrifice to draw (No additional cost or required). If you think a slower rock is needed, Commander's Sphere is the only playable one of those listed, don't do that please!
Just have to accept that your never going to have good draw, choose a commander with is the best, if that's what you want, then you are just going to Show and Tell a lot. Commander usually ends where everyone is about the same T3-T5. Often if your the first to try, you get countered, Sometimes you get lucky and a Kess, Dissident Mage tries to Show and Tell an Omniscience and you successfully get it with a free cast Angel of Despair and they can't Enter the Infinite to get the Force of Will to hand, and hopefully they were tutoring their win-con and can't stop you when you go!
I usually attack the control player Serra Ascendant is always awesome T1, it puts them on a timer, like 4 turns or so, and sometimes it disrupts their tutoring, pulling Slaughter Pact / Toxic Deluge or like trying to overload a Cyclonic Rift instead of going for it themselves in some cases, thats a win for me, even if I don't win. Unless there are unbalanced decks in the pod, by T5-T6 everyone should be ready to go, or 1-2 turns from going anyway, just who successfully do it. Sometimes I strategically wait till someone tries to win and gets countered, but I play aggressive, I usually just go for it asap lol. If I can combo T2, usually people have been playing mana sources and don't have the mana to commit to a Counterspell of any kind. I did get Pact of Negation on turn 2 and the player had no way to pay the cost and was eliminated lol, luckily that game I had a Yawgmoth's Will and went the next turn, oh, remember with Yawgmoth's Will , it's CMC - play a fetch land from your graveyard = CMC. Always remember to play that land from the graveyard!
Grim Tutor is pricy, just because of the set printed in which sucks, needs a Judge Foil reprint.
I usually try and hit the control player with a Rakdos the Defiler as well, it really slows them down, or they have to control Rakdos the Defiler and then usually can't control when you go for the win. Give it time, will take you a bit to figure out your tutor progression. A Lightning Greaves scares people, and a Razaketh, the Foulblooded is almost always a win (unless you cast the Kaalia of the Vast that turn with Haste, then I usually drop in Ob Nixilis, Unshackled first, stops tutoring for lands, tutoring for win-con's etc, or if they do, puts them close enough to kill with damage!). Be aggressive with Doom Whisperer try to Surveil win with it, sometimes it doesn't work, sometimes it hits! All you need is the Buried Alive or Reanimate depending on the situation. One time I didn't have enough life to win with Razaketh, the Foulblooded so I tutored Whip of Erebos then attacked with Razaketh, the Foulblooded and then won after.
Oh also, Kiki-Jiki, Mirror Breaker + Restoration Angel obviously can attack and win, but sometimes, Post-Combat Main Phase, I just tutor Goblin Bombardment and sacrifice all the angels to win (instead of from attacking damage).
Anything you found ineffective? I wouldn't worry about T5-T6 land drops, hopefully you have a mana rock, so casting Kaalia of the Vast with Lightning Greaves for CMC should still be possible. If she CMC, then the game going very long, and others just killing instead of tutoring/going for the win.
If you win, 40%-50% of 4-player pod games you have a strong deck. Theres a link to some statistical spreadsheets in this article Pursuit of Knowledge - Intro, The word data is the hyperlink, other than Adun Oakenshield (for some unknown reason to me), the best commanders only win like 50% even if they are $7,000 vs $350 opponents.
4 weeks ago
What up spirit
Any new gameplays/ ideas you can report on? I seen you replaced Terminate with Faithless Looting I got around to playing the deck (Keeping in mind, I put Gamble inplace of Grim Tutor , Reya Dawnbringer inplace of Hellkite Tyrant and Faithless Looting inplace of Mausoleum Secrets )
I played a total of five games, two of which were 1 on 1's. The two that were 1 on 1's, both were won on turn Five, One on first main phase and the other on second main phase. The other three group games won on turn 8, 9 and 10 (Although I technically lost, we kept the game going to see when i'd win. The turn 8 and 9 loss was due to the player going infinite 1 turn before me. turn 10 win was a legit win, it was just one long controlling game)
The group games were a bit difficult, especially when you're against counter heavy/controlling decks. Found myself needing more card draw/tutoring. And that doesn't at all justify anything yet. I still need more gameplay.
I did miss some land drops in two out of those three group games. A turn 5 land drop in one game and a turn 5 and 6 in another game. I think I'm going to keep Gamble and if I can find Grim Tutor for a decent price, add that in as well. Was going to add in cruel tutor over Grim Tutor but tutoring straight to the hand is more beneficial than to the top of the deck. I'm also going to put back in Mausoleum Secrets as I always found myself needing either Reanimate or Animate Dead .
I'm also contemplating on replacing Orzhov Signet with Orzhov Cluestone , Mardu Banner or a simple yet affective Commander's Sphere just to take advantage of that card draw if needed. All in the air, I definitely do not have enough game time with the deck yet but I will say one thing, its very fun to play!
1 month ago
If you want to optimize this, there is a significant amount of work to be done.
I would cut every one of your lands that enter the battlefield tapped; you absolutely need untapped mana on every turn if you want to be sufficiently aggressive. I'd cut Path to Exile for Swords to Plowshares , cut Grim Tutor (it's far worse than, say, Vampiric Tutor here). You're running original duals and shocks, but no fetches (and I'm not convinced that Cabal Coffers fits here). Your curve is very high for an aggressive deck, and I would cut most everything you're running above 4 mana to start with.
Good luck! Always good to see someone building some classic vampire tribal ;)
1 month ago
If you really want to take this deck to the next level then you need all of the fast mana and tutors: Mana Crypt , Mana Vault , Grim Monolith , Mox Diamond , Mox Opal , Chrome Mox , Mox Amber , Talisman of Indulgence , Lotus Petal , Dark Ritual , Cabal Ritual , Pyretic Ritual , Desperate Ritual , Rite of Flame , Culling the Weak , Infernal Plunge , Lake of the Dead , Bubbling Muck , Rain of Filth , Grim Tutor , Imperial Seal , Vampiric Tutor and Diabolic Intent .
Rakdos is also the color combination you need for Worldgorger Dragon + Dance of the Dead , Animate Dead or Necromancy infinite combo. Use Buried Alive or Entomb to pitch one of the Kiki combos or to pitch the dragon and then use one of the enchantments to start the combo. Be sure with Dragon combo to have another creature in the GY or you draw the game with an uninterruptible infinite combo. Other cards that help these combos are Victimize and Final Parting .
1 month ago
I completely agree, The importance of automatic card draw is key to any game, drawing through your deck for those win cons. You have an interesting build; I wanted to try it out, So I was putting it together and The only 2 card I didn't have on hand was Doom Whisperer . Which is why I mentioned Indulgent Tormentor , I felt it was the only next similar card despite its drawbacks(uncertainty/randomness) and Grim Tutor which I replaced with Diabolic Tutor and threw in an Ancient Tomb to make up for that extra CMC cost it adds. I'm considering taking out Diabolic Tutor and adding in Gamble instead. Still unsure if I'd like to gamble with my hand.
The other difference I made was adding Mox Diamond in place of Fellwar Stone . Is having your lands more important, Would it be crucial to discard one? I feel Fellwar Stone is situational, well not situational I guess more of a sideboard card along with Mox Diamond . They Can both be sideboard cards, They can both easily be added in before the game if you're knowing who you're up against.
Another consideration I'm thinking was Mishra's Bauble . You mentioned why play 99 commander when you can play 98. Well why play 98 when you can play 97? I know Street Wraith Synergizes with Mausoleum Secrets and Mishra's Bauble doesn't really have any synergy but It gets you that card draw for 0. You can sync it with a tutor such as Vampiric Tutor or Imperial Seal . What are your thoughts about that? I appreciate the reply by the way, very detailed and the explanations you give for your reasons, puts it all into perspective.
1 month ago
In regards for tuning for competitive play, if going all out the fast efficient mana rocks. The standard usual Mana Crypt , Mox Diamond , Chrome Mox , Sol Ring , Mana Vault should be included. All tutors for consistency ex. Vampiric Tutor , Demonic Tutor , Diabolic Intent , Imperial Seal , Grim Tutor , Enlightened Tutor , Worldly Tutor , and I would also include Idyllic Tutor .
Next would be your main avenue for balancing your combo pieces. You need the life gain, so running all your soul sister effects are priority. I would run pretty much only the one drop ex. Soul Warden , Essence Warden , Soul's Attendant , and Deathgreeter . Both Blood Artist and Zulaport Cutthroat doubles as your win cons when you have every thing set up. You also need to set up ways to proc Ghave when your Carnival is on the field so in goes Ivy Lane Denizen , Elenda, the Dusk Rose , Juniper Order Ranger , and Champion of Lambholt . All of these ones can lead to infinite triggers and than infinite tokens.
Card draw is fairly important, so the usual engines are in ex. Sylvan Library and Necropotence . With having non-token creatures dying, you have them listed but they will also go in, ex. Midnight Reaper and Dark Prophecy . Dark Confidant will also go in with the low CMC curve. Skullclamp will also be an outlet for you as well to draw out your whole deck. You can test it out but Mentor of the Meek can be an outlet as well.
Protection for your combo pieces are important. Riftsweeper should be included and Pull from Eternity only if you are dealing with a lot of exile effects. Silence has always been super helpful, and since there will be a lot of enchantment type effects you can consider running Greater Auramancy in conjunction with Sterling Grove . Sterling Grove also helps tutor for Carnival when needed.
The rest of the cards can be filled with either similar effects, interaction, or advantage.
Now going for your "Carousel" effect with Athreos. For this you would have to go with the infinite mana route, I would be adverse in going this route as it dilutes too much of the "Carnival" route. With the infinite mana you would need to add in cards like Phyrexian Altar , Ashnod's Altar , or Earthcraft in order for you to gain infinite mana. With that as well you need cards that will bring your creatures back to the battlefield or hand, so Phyrexian Reclamation , Corpse Dance , Disturbed Burial can be considered.
There can be probably more things I can think of but accept this short response before I take a more indepth look at it when I not sleepy lolol
Grim Tutor occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%