|Commander / EDH||Legal|
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|Masters Edition III (ME3)||Rare|
|Starter 1999 (S99)||Rare|
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Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
Grim Tutor Discussion
enpc on Combo Tutors
4 days ago
Thank you to everybody who commented, sorry about the delayed response. Good ol' fashioned life getting in the way (not to mention I wasn't getting notifications for a while).
DrukenReaps: The extra tech with Tez is nice. Ultimately, the reason I like him so much is that once he's down, it's an ability which fetches the artifact and puts it straight into play. He can also get a mana rock (read Mana Vault ) turn N and Isochron Scepter turn N+1. The untap is the icing on the cake, but not why I would play him. The double blue is a bit of a shame, but what can you do. I think he's a relatively strong contender for the slot.
Joe_Ken_: I think I'm goingto swap Impulse for Spellseeker - she just seems better (albeit at sorcery speed). It's a shame she doesn't have flash, but I get why she doesn't have flash. And I think I agree with you on Whir of Invention , while the deck can hit triple blue, you effectively need quad blue held up to resolve it.
jaymc1130: I both agree and don't agree with you. First off, I'll touch on Mystic Forge - I don't mind the combo but I don't think it has a place in the deck. The thing about PE was that sure, there was a combo with Sensei's Divining Top , but more than that it tied the rest of the combo packages together in the deck and acted as a nice piece of redundancy against losing access to reversal/scepter. And I don't think that Mystic Forge does the same thing.
On the topic of 3+ CMC tutors - while I agree to an extent, I don't want to discount them either. Grim Tutor is probably the worst tutor in that paying 3 mana is basically a bad Demonic Tutor (which, granted, is one of the best tutors in the entire game), but even still there is zero restrictions on what it can get.
The rest of the tutors however provide some kind of additional value, most of them in the form that they deploy the tutored card into play, effectively uncounterably (yes, I know that Stifle is still a card). So while you are paying ultimately 1 additional mana, you get to test the waters a little bit. And in that light, the difference is a single mana. Dark Petition is a bit different, but again the ability to get anything is super strong. Not to mention that when getting then playing an Isochron Scepter , there is no cost difference between it and D Tutor. But on the flipside, I'm not going to be cramming Diabolic Tutor into my deck anytime soon just to increase the tutor density.
As for the whole fast v slow matchups, again, I agree and I don't. sure, expensive spells are generally bad against lightning fast decks, but that also comes down to what else is going on in my hand. Generally the faster a deck, the more glass cannon-y it is, so in those games I'm focused more on a counterspell or two anyway - I'm playing the slower game. But that doesn't always mean I'm going to generate value with Tymna. A common table for me is Kess storm, OG Sisay combo/beats hybrid and Tasigur control (I appreicate this may not be toppest of top shelf cEDH but they're still not casual, pub-stomp games). Kess will be about on par with me speed wise, but all of the other decks outcreature me. At this point, I don't mind paying a bit more for a value tutor - especially since most tutors I'm interested in do more than just putting a card in my hand.
On the topic of your Tymna/Thrasios deck, I had a look and it looks really cool. It's interesting to see the amount of proactive hate the deck runs, which is not as common to see these days compared to just packing a deck full of counterspells (which is I guess what you're going for). That being said, in my playgroup and for my playstyle, it's not the deck for me. If all I was versing was fast combo it would be much more appealing. But as it stands, I'm happier with the direction the deck is currently taking and given my group, I think the list has more potency for what I'm up against (not to mention it seems like it would be a lot more stressful to pilot :P).
The transmute cards are interesting. I think that Muddle the Mixture is by far the strongest of the three (which is why I re-included it). Shred Memory is nice GY hate, but feels like it's just a tutor and at that poing costs the same as Grim Tutor . And Dimir Infiltrator is cool (especially with Tymna) but you want ot cast it as soon as possible for CA, which tehn means it's no longer a tutor.
I hand thought about Tribute Mage but he just feels too narrow.
I don't like Reshape here - I'm basically eating mana rocks to get the thing which combos with mana rocks.
Long-Term Plans is a cool card, but yeah, it feels a bit weak here. Good in Melek though.
StopShot: I had thought about Diabolic Intent before and the benefit that worst case scenario you just eat your commander. I'm still on the fence about it though. Again, I don't want to eat a thing to fetch a thing which combos with what I just ate.
I completely forgot about Wargate though and I have to say I'm very intrigued by it. The fact that it can fetch a part of any combo (except Dramatic Reversal and even then it can get Spellseeker assuming I make space for her) is very nice and the fact you don't sacrifice the end goal card if gate is couterspelled is really cool. The mana coast is a bit tricky but I think it could be a strong contender.
Scroll Rack is nice, but potentially a bit slow and can feel really empty if you're stuck topdecking for whatever reason. It's good wheel insurance though. I'll have a bit more of a think about this one.
I had thought about Tainted Pact , however the mana base will cause issues since I run 4 Island s for High Tide (which is surprisingly good). If I cut this down to 2 I could do the whole land/snowland trick, but I'm not sold on it.
Again, thank you all for your comments - there is a lot to digest here but I very much appreciate people's thoughts on it. Also, I think I really overthink card swaps :P
enpc on Combo Tutors
6 days ago
Commander / EDH*
SCORE: 7 | 10 COMMENTS | 1657 VIEWS | IN 2 FOLDERS
On the artifact side, I'm considering swapping Dark Petition out for either Tezzeret the Seeker , Whir of Invention or Grim Tutor (budget isn't an issue). At the end of the day, they each cost 5 mana to get Scepter into play, however each has their own benefits and drawbacks.
Also, any other feedback would also be appreciated.
1 week ago
I removed the hub itself from my Yargle deck because Inventors' Fair & Expedition Map are, indeed, technically “Tutors” (the rest of the cards listed by SynergyBuild only fetch basic lands, but I rather not dive into the hair-splitting semantics of that)..
The rational, as KongMing quoted from the “Notable Exclusions” section of my deck description, still stands..
I originally jumped into the discussion because it spoke to the paradox of building a Mono-Black EDH deck, without any real budget restriction, not running any of the “usual suspects” that people would suggest ( Demonic Tutor , Vampiric Tutor , Grim Tutor , etc.)
And DarkStarStorm.. Your line of reasoning has me believe that you’re a reasonably intelligent person who loves being a contrarian just for the sake of being a contrarian.. (I’m frequently guilty of this myself)
2 weeks ago
Apologies if I sound blunt -- this deck seems like it lacks focus. Your curve is very, very high, you've got a lot of expensive cards such as Mana Crypt but lacking cheaper staples such as City of Brass / Mana Confluence , you're running terrible cards such as Murder / Grim Tutor but lacking FAR better options such as Anguished Unmaking / Vampiric Tutor , etc. I can help more if you can give a detailed explanation of what this deck is intended to be/do, but it just seems like a pile of cards stuck together as-is...
(Also, you've got an extra Chromatic Lantern , just fyi.)
3 weeks ago
2 months ago
I played a total of four games this weekend. I wanted to try using Leonin Relic-Warder , So I intentionally played Two games trying to win with it. well, Both games...I was able to win on T4 using Leonin Relic-Warder . Which at first I thought was going to take awhile to pull off, having to tutor for everything but I found it to be quite simple.
Another game, which was a pod of 5, I won on T6 using the good ol' Buried Alive | Karmic Guide + Kiki-Jiki, Mirror Breaker + Restoration Angel . I could have actually won on T5 but I misplayed. So what I did was, having 3 Mana left open, I Grim Tutor on T5, grabbing Reanimate , setting me up for the win on T6, when I should have played Mausoleum Secrets (which I also had in hand) to tutor for Reanimate and with the remaining I could have played Reanimate that same turn. Which goes to show, I still need a lot more play time, So these simple mistakes don't happen.
The last game was 1V1. I could have won on T5 with Kaalia of the Vast + Master of Cruelties but I didn't end up playing it because, well, I felt a little bad. And I ended up losing on T7 that game But realistically, we could just say I won if I hadn't shown mercy.
Sir_Flash Lifegaining is working but its hard to maintain to utilize Hatred . The reason being is i'm almost instantly the target. It's hard holding onto life when i'm up against 3 or even 4 other players and they're all pinging/attacking me each turn. The lifegain is there but it never maintains along with my tutoring, just makes it harder for the use of Hatred . But I have yet to die by life total becoming 0. I'm either knocked out by infect or by someone else going infinite before I do.
And the thing with Gamble , every time I play it, I cross my fingers and I clench my jaw and think to myself "I can win if it plays in my favor" but then it's like it can set me back a bit if it doesn't. I may have played this deck a total of 25 times so far and used Gamble about 8 of those times and it's played in my favor each time except for once (during a tournament of all games, go figure)
Although Sneak Attack is great. I don't see it fitting the tempo of this build. I could be wrong, Spirits would have a better assessment about this than I would but so far from playing, the deck would have to alter a bit to accommodate Sneak Attack which would take on a slightly different build. I have yet to win a game with creatures attacking, the only thing I could see it working with is throwing out Rune-Scarred Demon or Doom Whisperer for some quick tutoring and possibly even Demonlord Belzenlok or Razaketh, the Foulblooded . But with a to cast and an additional to play, it gets me thinking of just throwing in Diabolic Tutor as an additional tutor source. But I could certainly be wrong and i'd be more than happy to receive some clarification as i'm still fairly new and getting a hang of this.
3 months ago
What up man, anything new to report?
I just wanted to give an update. So after playing maybe a total of 20 games without the following cards: Hellkite Tyrant and Grim Tutor . I can say the deck is averaging T5 wins. Sometimes T3,T4 and T6 but generally, the average is T5.
Gamble Surprisingly, has been working in my favor with tutoring, each time. This has been the most played tutor out of the bunch.
Combat Celebrant has been put inplace of Hellkite Tyrant but I still havent been able to abuse Combat Celebrant yet. I was going to add in Hatred in its place but at least for me, during my gameplays I wouldn't have enough life to knock someone out with it. Plus I feel its similar to Master of Cruelties + Kaalia of the Vast combo.
So now my thoughts are adding another win con. Is it a good idea? I dont know but since I haven't filled the gap of Hellkite Tyrant , it leads me to explore some options.
I'm thinking of adding in Felidar Guardian inplace of Combat Celebrant which takes the original place of Hellkite Tyrant and taking out either Steelshaper's Gift or Stoneforge Mystic for Altar of the Brood
It's just an idea, a suggestion, another way to win but I don't know. What are your thought's about it, like I said, just trying to come up with other ideas. Hell, in the end I might just throw in Hellkite Tyrant and be done. Who knows.
3 months ago
Stitcher's Supplier seems reasonable at first - a sac'able zombie that generates "card advantage" for a very minimal cost. Having tested Liliana, Untouched By Death in many games, I've found that the "card advantage" supplied by putting the top-3 into the yard - more often than not I'd have milled into 3 non-recursive combo pieces - no joke out of ten attempts - the first activation hit Phyrexian Altar in eight games.
If you have genuine success & good vibes about the zomboi, let me know. I'm a little more comfortable with trying out Grim Tutor . Good to see you're going for crypt of agadeem - it puts in overtime with Deserted Temple .
Grim Tutor occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%