Misdirection

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Misdirection

Instant

You may exile a blue card from your hand rather than pay Misdirection's mana cost.

Change the target of target spell with a single target.

Price & Acquistion Set Price Alerts

CNS

MMQ

Ebay

Misdirection Discussion

Profet93 on Talrand, Sky Summoner

2 weeks ago

athieschafer

Always nice to see another Talrand user. Some cards to note...

Take out.. Show

Put in Show

smackjack on How many Brainstorms?

3 weeks ago

4 brainstorms, +4 fetches. No foil, maybe Misdirection is a better FoW replacement? It catches all counterspells, and when countering removal its often better than FoW

VelvetVendetta on Control Zur

3 weeks ago

As far as my long experience in playing Zur I learn a bunch of things that might be useful to you.

Firstly Vanish is unnecessary because people will shot Zur down if they have removal even before Zur is able to fetch Vanish, meaning that every time you are able to fetch Vanish, is because people don't have removal or don't care to remove Zur, so its virtually only protecting you against sorcery speed removal, which is scarse and not worth the slot, if you are worried about protection you might wanna use Diplomatic Immunity, although I recommend using things that can protect Zur BEFORE he hits which can be used for other things, like Spellskite and protection counterspells like Dispel and Misdirection

IF you are going to use Darksteel Mutation, then Imprisoned in the Moon is almost a direct upgrade since it prevents the creature to sac'd for sac outlets, flashbag marauders and exiled with Swords to be recasted, if you want to lock something, then Imprisoned is the best way of doing that. Imprisoned also had (in corner cases) been usefull dealing with powerful lands like Gaea's Craddle or a Stripmine that would kill my Reliquary Tower next turn.

Daybreak Coronate is just not necessary (if you are not using the Vigilance to lock people with Stasis), the condition to only enchant something that is already enchanted matters as you will need to spend 2 Zur hits to fetch it, its just not worth it, if you are worried about firepower then Copy Enchantment would likely be better to kill people faster, is also more versatile.

cuff822 on Die Another Day

1 month ago

No problem, also you may want to fit a couple of counter spells (I tend to run on the light side 3-5) and and some cheap removal along with Isochron Scepter

Spells that are generally good and or work with ScepterCounter:Disallow, Misdirection,
Counterspell, Spell Swindle (lots of value), Swan Song, Muddle the Mixture

Single target removal (you can also use these on your own creatures: preferably tokens to gain some life or fix your mana)Path to Exile,
Swords to Plowshares

For more utility and recursion add something like Archaeomancer or Snapcaster Mage in conjuction with flicker effects or isochron scepter to get more uses out of single target removal.

toastySmorc on That's mine

1 month ago

Just some 'strictly better' additions (because I run a modern deck using Silumgar as the main win condition). Diabolic Tutor can be replaced by Liliana Vess, who costs more but has way more utility. Expropriate is good with the flavour of the deck.

IMO Twincast can be replaced by Misdirection but that's purely personal preference, and I tend to prefer Telling Time or Serum Visions over Impulse.

Last thing, 33 lands not enough in a commander deck with no accelerants. I would suggest cutting some of your expensive mill effects like Sire of Stagnation for some basic lands.

But still, +1 for Silumgar!

PartyJ on IntruZur Alarm | Zur EDH

1 month ago

Hi,

after reviewing the decklist and the comments already posted I feel there is no big uncharted territory that has been left out. Some valuable resources have been put here. Something that T/O community is famous for and hopefully will be for a loong time ahead.

But then I saw a vital piece of the puzzle missing... where is the famous and glorious Elspeth, Sun's Champion ?? .... pauzes ....Just kidding... I could not resist this 'urge'.

... onwards...

Lately I ran into a Zur decks that played Notion Thief which is a great card engine in EDH. Especially combined with cards like Windfall you achieve great value. Both cards are standalone value hits already. Combined they will become a wincon that is hard to overcome for an opponent.

I see you run Lightning Greaves and Swiftfoot Boots as protection measures. But did you think of other protection cards like Misdirection, Stifle or the less appraised Vanishing?

I hope I brought you something interesting to consider :)

Best of luck and fun!

PJ

Profet93 on Terrific Talrand

1 month ago

pettigrew23

It's always nice to see another talrand user. The way Talrand is typically built is by maximizing your instants and sorcerries and minimizing your creature count. With Talrand in play, each instant or sorcery turns into a drake to do your bidding. As such, I would recommend AT MOST 10 creatures that's pushing it.

Your land count is a little low, I would go to at least 36 (if not 38).

I don't know what your budget is, but feel free to take a look at my deck Tisk Tisk Talrand for ideas of instants and sorcerries you could utilize.

Here are some budget options for now

Future Sight can help you dig through your deck (works well with Mystic Speculation)

Engulf the Shore is a great reset card. I would trade out your cycling lands for islands regardless as to whether or not you add this.

Twincast is useful utility

Telling Time, replaces itself and sets up your draws

Rewind "free" counterspell (works well with caged sun)

Muddle the Mixture is useful on it's own and can tutor for 12 cards in your card. Add it.

Misdirection make them think twice even if you're tapped out

Isochron Scepter IS A MUST

Speaking of the scepter, add a Memory Lapse to it to ruin's someone's life.

Dismiss - counterspell that replaces itself

Disdainful Stroke

Let me know if you have any questions or want more feedback.

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