|Commander / EDH||Legal|
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|Duel Decks: Merfolk vs. Goblins (DDT)||None|
|Mercadian Masques (MMQ)||Rare|
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You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
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3 days ago
6 days ago
Continuing from above...
Given Bruna's high CMC you're usually tapped out after casting her. I'd recommend some of the cards below to ensure you get to attack with her next turn.
All the above have alternate ways to cast them even when you're tapped out.
I'd replace all the lands that enters the battlefield tapped with those that enters untapped.
Cavern of Souls ensures Bruna can't be countered.
Hallowed Fountain will be reprinted soon along with the other fetches so it's timely to grab one for cheap!
You can also consider the relevant Panoramas. Bant Panorama and Esper Panorama fetch both island and plains. It's slightly more versatile than Terramorphic Expanse and Evolving Wilds as the former an be tapped for and crafted only when we need that colored source. The trade off is of course the activation cost.
Hope you find my suggestions useful!
3 weeks ago
I am sorry for the late reply; law school started this week and I have been in the preparation stage for a while.
Your meta-game sounds fun and robust. I also agree Azami, Lady of Scrolls is potentially the number one mono blue commander. The Teferi, Temporal Archmage matchup is either 50/50 or at worst like 45/55. A lot of it comes down to luck in my opinion and/or who is consistently the better pilot. My record would suggest the matchup is closer to 50/50.
Your list sounds like a good list overall. I would be willing to test it online if you have it posted somewhere! My list chooses to include some stax elements Winter Orb namely, - as well as kind of Patron Wizard, Phyrexian Revoker, and Vedalken Shackles (for creatures). I am considering cutting Winter Orb however due to it being banned online in the 1v1 format, the new addition of High Tide to the deck, and in consideration of your advice. It does combo with a lot of cards in the deck, but most of the time I rather go for a straightforward win. I may try Lightning Greaves or Thousand-Year Elixir in its place to accelerate the deck. Time and testing will reveal the optimal build.
Personally, I like having many wizards. My experience would suggest that it is frequently too difficult to snowball draw without that many wizards in the deck list. I have been shaving the number down over the years but I feel that I am close to the sweet spot now. The number you suggest is far too few in my opinion. I just rather use wizards that provide good value for their cmc. I do not like wheel effects so that is probably why we disagree. Wheels defeat the advantage Azami brings to the table – late game gas in spades. We constantly have access to massive card draw in the command zone so it is rare that we stall out. That said, I do run some other cards for the purpose of card advantage when they are applicable and fit in well such as Fact or Fiction. These cover the moments when Azami is not quite ready to make her appearance on the battlefield with our shields still up. I only windmill slam her desperately if I am basically out of options already. Lastly, Mystic Remora can be played around and my deck cannot tutor for enchantments. As such, it is a doubly unreliable card that additionally does not provide immediate benefit.
I run more lands, because I avoid and counter wheels for the most part. I like hitting all my land drops if possible - having the utility lands help with this purpose and reduce the need to mulligan. Having a lot of mana allows us to develop and control the game. I get mana flooded sometimes of course but Azami almost always draws me out of it. Mana droughts are far worse to experience.
Winter Orb can be devastating and my deck utilizes significant synergy with it. It can indirectly win a game as can the best stax pieces. That said, I may cut it as it does not actively contribute to the main game plan very much. Jace, the Mind Sculptor is super brutal especially on turn two. He does it everything the deck enjoys and he can fill in for Azami. He even serves as another slow win con. Notably I cannot tutor for Jace, but I currently find him to be worth it.
I have tried Misdirection A LOT – early in my deck’s career and lately too. It honestly performs poorly on a consistent basis. I want it to be good, but often targets can be hard to come by at times and the card it exiles is a real cost. I lost a game to Teferi not too long in this exact circumstance. Maybe Misdirection just works better with your exact deck list composition.
Anyways, thank you for your thoughtful commentary! I will continue to Ponder your suggestions especially the one about Winter Orb. Feel free to write back anytime and I hope you have a great night! (And good luck in your Azami games! :P )
1 month ago
If you want another lock sorry but you will have to splash White for Kismet.
2 months ago
You are correct that Pyroblast van target non-Blue items, while REB can not.
Gatherer ruling for Pyroblast:
Pyroblast can target any spell or permanent, not just a blue one. It checks the color of the target only on resolution.
I suspect REB is more common for that exact reason - your opponent can not use Misdirection to change REB’s target to one of your spells/permanents, limiting the number of valid legal targets your opponents can misdirect toward.
In the alternative, REB requires a legal target, and can’t always hit cards like Phantasmal Image.
Their use is similar, but that key distinction means neither card is always the right answer.
2 months ago
a few things to note before I begin,
i just finished making this deck 100% competitive so im still new to cedh matchups as i dont have a lot of cEDH games except with a tymna/thrasios and blood pod, so there is still room for improvement of course. however, in regards to the point of arcane denial giving card advantage, it is true, but nekusar and wheels are forcefeed by nature, so although im trying to make nekusar as viable as possible he will never be tier 1 because of how many wheels are used
i think Luxury Suite would be a good replacement to tarpit, what would you recommend? cuz its a nice combo and all but tarpit doesnt have a lot of use outside whispering madness and 7 mana is quite steep
i find crucible to be super useful, as if i have multiple lands in my hand i can play one and wheel the rest to use in later turns, albiet not as good without Exploration effects, it has still been extremely useful for me. Temporal Mastery, Capture of Jingzhou and Time Warp, the latter which i recently cut out but remains a maybe, are pseudo-explorations as i get another untap, drae phase and land for turn. but if you really think its just a cute interaction, what would you replace it with for cedh?
i just feel vandalblast is too good, it can be a sorcery Smelt at its worst, and a 1 sided pseudoShatterstorm when overloaded. also, you actually overload it with flashback with snap/yawgwill or jace. its a board wipe that By Force would usually require a shitload of mana to match the amount of targets, and abrade is far from a board wipe, i would sooner add Evacuation as another creature wipe and/or Shattering Spree because although it needs red, each replicate has to be counterspelled individually, where by force would just get force of will'd, but i will keep your suggestions under consideration, thank you for your concern