You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
|Have (2)||, metalmagic|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Duel Decks: Merfolk vs. Goblins (DDT)||Rare|
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
6 days ago
As far as cards I would take out to make room for other slots, Misdirection and Slaughter Pact look like good options for replacement. You might also consider swapping Avacyn's Pilgrim for a Priest of Titania.
Nice deck. :^)
2 weeks ago
DivineKhaos Thanks for the comment and upvote!
I personally like having 2 cards in the "Burn" category in case one ends up in my hand, that way I can still tutor up the other if I want to end the game quickly. Although Blinkmoth Infusion isn't particularly useful for casting, you can pitch it to Force of Will, Force of Negation or Misdirection since it's blue. I don't find myself ever having enough mana to hard cast Expropriate, but I think Treasure Cruise is a great option if you need more card draw.
As for Gingerbrute, I think it's a great card in cEDH versions of Yuriko since it has haste. But in grindier, damage-focused Yuriko decks, I find paying 1 to make it unblockable isn't worth it, since you could just play something like Mist-Cloaked Herald instead.
In my opinion, Jace, the Mind Sculptor isn't the best fit for Yuriko decks because our creatures are so small and unable to block attackers. More often than not, you'll pay 4 mana to brainstorm on the turn you cast Jace, and he'll be dead by the time it gets to your next turn.
I hope this was helpful! :D
4 weeks ago
Here is it with working cardlinks
Potential Auras: Octopus Umbra, Auramancer's Guise Potential Creatures: Grismold, the Dreadsower, Volrath, the Shapestealer, Vorel of the Hull Clade Potential Lands: All the Vivid lands ex. Vivid Grove, Potential Artifacts: Helm of the Gods Potential Instants: My favorite, Misdirection
1 month ago
Any reason you're running Time Warp over Temporal Manipulation? While I like the art better on Time Warp, it's technically suseptible to Misdirection like effects whereas manipulation isn't (unless you have a reason for giving opponents additional turns).
Also, you should add Runechanter's Pike to the deck and go full voltron :P
1 month ago
I encountered a Squirrel Nest deck of all things. It had a bunch of other enchantments including Worship, Mirri's Guile, and Beastmaster Ascension. True jank. But we split games though. Jank sometimes plays on a different axis. I said to someone “A Standard deck is going to shrug off your Chalices and Null Rods.” That isn’t to demean or diminish the deck. Hey! Whatever wins wins and I’m on a quest to find the winningest winner. You get tunnel vision on the format and eventually someone’s gonna come right up to your face, look at it, and give it a solid whack. So I’m sitting on Mindbreak Trap and Misdirection while he’s being me with his 5/6 Birds of Paradise. But it was a split so I got my scalp too.
1 month ago
So I built this deck and took it to my LGS commander night to test it out, but ended up making one addition which i think you'll really like.
Ghostly Pilferer is a fantastic card that fits right at home here. It's cheap. It's a discard outlet so you can pitch your Lazav targets easily. It gets evasion while doing so. And it can draw you cards. Honestly not sure which creature does more for you in this deck.
1 month ago
I can see a case for it. Idea. A dedicated control shell with Tinker and Show and Tell backed by all the best counters? Then you can control you way to combat rather than combo. Pack the deck with Commandeer, Misdirection, Forces, Mindbreak Trap, Leylines, etc.
2 months ago
Blue is the key interaction color, black is good too, but green is effectively a mandated color. Loam is the best grindy value engine, and effectively says "permanents" instead of lands in this format. On it's own that is op, dredge makes it beyond busted. Scapeshift is a strong wincon too, but manlands, Field of the Dead, and Dark Depths/Thespian Stage all work.
Remember unlike legacy where that's a 1 hit win, in this format it does take two hits. I enjoy Awakening of Vitu-Ghazi, but I enjoy it because it can hit hard on end-steps and just has the haste value. Against Field of Ruin you can toss it on a basic, but putting it on a Lumbering Falls or Raging Ravine, maybe even a Celestial Colonnade, so if you activate them they get really buff.
Secure the Wastes, Sylvan Awakening, Finale of Glory, etc. Can win as well, trust that a lot of decks have numerous wincons they can run, and while when entering the game without creatures it seems hard, its certainly not impossible. The goal is to build around the card advantage of the game.
Life from the Loam is overpowered because of this, and the fact countering it doesn't stop the engine. There aren't a ton of these type of card advantage engines without most permanent types, and that's why the few we have are valuable, and while Ponder, Brainstorm, Preordain give card selection, advantage is hugely in need, so when looking through what you want, here are the following pieces of card advantage:
Hymn to Tourach and Gerrard's Verdict both are cheap ways to grind out value by 2 for 1ing an opponent from cards, it's no engine, but it functions well to disrupt whatever your opponent has going on. Be scared of Misdirection or Divert as they can blowout this style of card advantage, and are highly valuable pieces of "anti-interaction", but even a Veil of Summer can be a seriously bad turn for this card.
Sorry, started writing this I need to follow up later, hope this gives a brief intro!