Misdirection

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) None
Conspiracy (CNS) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Misdirection

Instant

You may exile a blue card from your hand rather than pay Misdirection's mana cost.

Change the target of target spell with a single target.

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Recent Decks

Misdirection Discussion

Rabid_Wombat on Stasis

3 days ago

I'd take out the 4x As Foretold or the 4x Ancestral Vision but as card draw is so important I would be leaning towards the former rather than the latter.

Misdirection is great not just for protecting Stasis but also for "countering" Force of Will (by redirecting it to Misdirection ) and also for redirecting Legacy staples such as: Hymn to Tourach, Thoughtseize, Lightning Bolt etc.. onto the spell's caster ;)

Rabid_Wombat on Stasis

3 days ago

Nuce deck! However- 4x Misdirection is a must because of Abrupt Decay :)

n0bunga on The Silver Fang (Budget Tasigur Control)

1 week ago

Misdirection and Foil are some great budget hard counters!

And Demonic Collusion is a great GY-based tutor. You can pitch two cards you want to bring back with Tasigur to buyback your tutor, and get whatever it was you needed.

Unlife on Huzzah!

1 week ago

Misdirection, Glyph Keeper, 2 Slaughter Games and Gurmag Angler come to 4.13. The 3 masque brainstorms come to 4.02 of that works

Clyde_Bankston on Talrand, you're stupid and no one likes you

1 week ago

Omgomgomg, I love drakes lol. I'd suggest maybe an Obelisk of Urd and just choose drakes because you'll get so many. Another spell could be Misdirection because it'll make people pull their hair out. Why don't you have Cyclonic Rift in the deck, for it'll make you a drake as well as plowing the way for them. Jin-Gitaxias, Core Augur could be a may-board because you'll get a bunch of cards, not allow your opponents consistent gameplay, and it combos well with Drake Haven. Hope this helps.

SynergyBuild on Super Competitive Four-Color Thrasios Combo

2 weeks ago

Respect the deck man, gotta say, I don't think you need Misdirection when you don't run Mental Misstep.

Other minor changes, you run enough tutorage, but normal filtering/card draw seems a tad lacking, I am not thinking much, just like Treasure Cruise or whatever floats your boat, like two more cheap card draw spells seems to be all this deck needs.

Bigger card draw spells also seem good, only Timetwister and Windfall, but if you think the deck could support a Time Spiral, use it.

On to a more specific topic, you look like fast ramp could help. You don't have robust enough a landbase Mox Diamond nor the deck to use Mana Vault, but I see no reason not to run Gemstone Caverns other than the absurd price tag... but I don't think that is your problem.

The most major thing this deck needs is Intuition, it is the OTHER Buried Alive. Many times it can be better, in this deck, not as much, but close. I know you had it in the deck, but I'd like an explanation to why it isn't at least, because the way I see it, it should be in.

outofnothing0 on Zur's Perfection

1 month ago

@mhegara: I used to run both Phyresis and Battle Mastery but eventually cut them as I found them to be more "win more" cards. Basically a good chunk of the time I used them I had a big enough board position that they really didn't matter. I do like that flavor text though! As far as Mox Diamond goes... if you can't justify the new inflated price tag you're right in the fact that big mana increaser rocks like Mana Vault as mentioned and Grim Monolith would probably work as suitable alternatives provided you are able to pull enough colored mana rocks to cast Zur. Basically you should just playtest them with your list and see how they interact with the cards in your deck.

@wipperwhill123: Thanks! Generally I'm not worried about what other people are playing unless it has a direct impact on my game plan; to that effect I find that preventing things with counterspells to be more effective than black discard as they may have several things that are gonna ruin my day but only have enough mana to do one per turn whereas a counterspell would stop that dead in its tracks. Also Hymn to Tourach is a little color intensive with the double black. If I do decided to throw some discard in in the future Mind Twist and Thoughtseize would indeed be at the top of my considerations. Thanks for the suggestions!

@Demonio_de_Laplace: Dark Confidant is way better than Dark Tutelage because I can get it out a turn earlier for one and also it can do a little damage, block a bomb of a creature or take the fall if a Fleshbag Marauder or Diabolic Edict slip through. It is nice being able to tutor up the Dark Tutelage but it's just not as versatile.

@MtgMaster02: True. Greater Auramancy does do a great deal in protecting Zur but I found that it was overkill with the amount of other things that protect Zur and could sometimes mess up an aura I wanted to cast from hand. It's always in mind though so if I find things aren't going so smoothly anymore I just may put it back in. Thanks for the input!

@Jewishman: I'd say to each their own and that my build would at least stand up fairly decently against it. I personally feel like it takes away the essence of a Zur deck being a toolbox commander, but that's just me.

@Kynelan: I had Ancient Tomb in the deck at one point but found it was too painful when combined with all the other ways that I make myself lose life in the deck.

@1992lucas: The deck needs redundancy in case something gets removed Armageddon and Swiftfoot Boots are just that. I do agree that 3 mana for Disallow is pretty hefty and Misdirection is hit and miss so I am keeping my eye on both of those as potential cuts. The only real target for Idyllic Tutor without Zur is Rest in Peace so that's just too limited. I highly dislike Remand as it gives whatever I deemed threatening enough to counter back to my opponent, Memory Lapse is better as it slows them down a whole turn; the card is negligible. Dig Through Time/Treasure Cruise both cost a ton and I normally don't want to exile anything from my graveyard as I can generally get the important things back, especially with me thinking about the addition of Yawgmoth's Will. Tainted Isle is too situational with the swamp requirement; if I were to swap anything out it'd be for an Adarkar Wastes or Underground River. Thanks for all of the suggestions! I'll definitely think about some of 'em during the next time I have time to do some editing

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