|Commander / EDH||Legal|
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|Duel Decks: Merfolk vs. Goblins (DDT)||None|
|Mercadian Masques (MMQ)||Rare|
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You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
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1 week ago
I added Vendilion Clique and a bunch of other value etb creatures. The true power in this deck is the ability to abuse really good etb steal effects Puppeteer Clique, Cloud of Faeries. Next combine with extra turns and high cmc spells you can cast for less. Dig Through Time, Commandeer, Misdirection.
2 weeks ago
Kapitein_Koekblik Congrats, 3W-1L is pretty awesome results there. Narset was the original "Top Deck Wins" commander so she's pretty hard to beat once the stars are aligned for her.
Pretty smart move to swap in Denying Wind to adjust to the meta. You can also consider Sadistic Sacrament if the meta is Combo heavy, since sometimes, 3 cards is all it takes to shut down a combo deck and 15 cards is just icing on the cake. Misdirection is simply wicked there, great job!
I tend to agree with you about Timetwister. This deck is tutor heavy but lacks card draw engines. I did run some card draws in my earliest version of this deck but has since removed them, e.g. Overflowing Insight, as drawing more cards don't win me the games, tutoring for the right card(s) does.
Looking forward to your updates! Good luck with the games!
2 weeks ago
went 3W-1L today. Switched some cards at the last moment after checking out the competition. Out of the 16 people there I noticed that at least 5 played with an alternative wincon deck, so I swapped out Jace for Commandeer and Dimir Machinations for Denying Wind. I know Denying Wind sounds janky but it really did a number on 2 people in those 4 rounds, killing their combo's and removing their wincons. It basically left them with a dead pile of cards and they were sitting ducks from that point onward. Them complaining after that Denying Wind should be banned was icing on the cake. I wouldn't play it other wise to be fair, at a certain point I had it in my starting hand and if I didn't have a Scroll Rack to go with it I would have mulliganed. Won twice with Approach of the Second Sun (feels good man) and once with Misdirection redirecting a 25 mana Fireball that was aimed towards me to another player with low HP and then killing the last guy with commander damage and extra turns galore. The last round was undo-able seeing one guy went infinite with his Narset, Enlightened Master on turn 5 and no one could do anything anymore at that point.
All in all, works great! Still needs some tuning here and there, but it also depends on what people are playing. Was looking into maybe putting Timetwister in their but I get the feeling I give my opponents more answers to the cards I'm going to play.
Will try to update you if I find something out.
3 weeks ago
great build! it looks great, i do feel its a bit overblown and that you could have the same consistency, and i feel some of your "response" cards are not really needed. mana drain for example could be replaced with a Misdirection as it works as great counter-counter magic.
the affinity artifact creatures also are good fuel. those, jhoira orMetalwork Colossus along side Energy Tap can give lots of mana for one blue. Repeal is good removal and can be one blue to draw two.
some of the $$ costly cards you have in this list are truly great, such as the wheel effects. but i do feel some of the cards are not doing their best work per slot they take up.
im working on a tight budget and so dont have access to the mana rocks or other more costly cards but do check out my list, im always down to see how and why other jhoira pilots use the list they do.
my list: https://tappedout.net/mtg-decks/05-07-18-jhoira-edh/
i have yet to use it, and it probs works better in a more kamikaze Cheerios build like mine but check out Drafna's Restoration
3 weeks ago
Thanks for the suggestions!
The problem with Foil is that it rips two cards from your hand. In a deck that doesn't have many ways to produce "clean" card advantage (apart from Phyrexian Arena and Rhystic Study), this can be a remarkable drawback. I still think that Misdirection and Pact of Negation are more preferable, but I do see its potential.
As for Nyxathid, I included it in my initial build of the deck. Being a 7/7 is very important because it represents a 3-turn clock, but apart from that there aren't many other reasons to want it in the deck. It doesn't have evasion nor trample and it costs three mana to copy, which makes Phyrexian Dreadnought, Hunted Horror and Eater of Days strictly better. I can see it as your "plan D", but I don't think you need it that bad. You can consistently get the three aforementioned creatures whenever you like, so I would not include any other.
1 month ago
on Bruna the 女神
2 months ago
Continuing from above...
Given Bruna's high CMC you're usually tapped out after casting her. I'd recommend some of the cards below to ensure you get to attack with her next turn.
All the above have alternate ways to cast them even when you're tapped out.
I'd replace all the lands that enters the battlefield tapped with those that enters untapped.
Cavern of Souls ensures Bruna can't be countered.
Hallowed Fountain will be reprinted soon along with the other fetches so it's timely to grab one for cheap!
You can also consider the relevant Panoramas. Bant Panorama and Esper Panorama fetch both island and plains. It's slightly more versatile than Terramorphic Expanse and Evolving Wilds as the former an be tapped for and crafted only when we need that colored source. The trade off is of course the activation cost.
Hope you find my suggestions useful!
2 months ago
I am sorry for the late reply; law school started this week and I have been in the preparation stage for a while.
Your meta-game sounds fun and robust. I also agree Azami, Lady of Scrolls is potentially the number one mono blue commander. The Teferi, Temporal Archmage matchup is either 50/50 or at worst like 45/55. A lot of it comes down to luck in my opinion and/or who is consistently the better pilot. My record would suggest the matchup is closer to 50/50.
Your list sounds like a good list overall. I would be willing to test it online if you have it posted somewhere! My list chooses to include some stax elements Winter Orb namely, - as well as kind of Patron Wizard, Phyrexian Revoker, and Vedalken Shackles (for creatures). I am considering cutting Winter Orb however due to it being banned online in the 1v1 format, the new addition of High Tide to the deck, and in consideration of your advice. It does combo with a lot of cards in the deck, but most of the time I rather go for a straightforward win. I may try Lightning Greaves or Thousand-Year Elixir in its place to accelerate the deck. Time and testing will reveal the optimal build.
Personally, I like having many wizards. My experience would suggest that it is frequently too difficult to snowball draw without that many wizards in the deck list. I have been shaving the number down over the years but I feel that I am close to the sweet spot now. The number you suggest is far too few in my opinion. I just rather use wizards that provide good value for their cmc. I do not like wheel effects so that is probably why we disagree. Wheels defeat the advantage Azami brings to the table – late game gas in spades. We constantly have access to massive card draw in the command zone so it is rare that we stall out. That said, I do run some other cards for the purpose of card advantage when they are applicable and fit in well such as Fact or Fiction. These cover the moments when Azami is not quite ready to make her appearance on the battlefield with our shields still up. I only windmill slam her desperately if I am basically out of options already. Lastly, Mystic Remora can be played around and my deck cannot tutor for enchantments. As such, it is a doubly unreliable card that additionally does not provide immediate benefit.
I run more lands, because I avoid and counter wheels for the most part. I like hitting all my land drops if possible - having the utility lands help with this purpose and reduce the need to mulligan. Having a lot of mana allows us to develop and control the game. I get mana flooded sometimes of course but Azami almost always draws me out of it. Mana droughts are far worse to experience.
Winter Orb can be devastating and my deck utilizes significant synergy with it. It can indirectly win a game as can the best stax pieces. That said, I may cut it as it does not actively contribute to the main game plan very much. Jace, the Mind Sculptor is super brutal especially on turn two. He does it everything the deck enjoys and he can fill in for Azami. He even serves as another slow win con. Notably I cannot tutor for Jace, but I currently find him to be worth it.
I have tried Misdirection A LOT – early in my deck’s career and lately too. It honestly performs poorly on a consistent basis. I want it to be good, but often targets can be hard to come by at times and the card it exiles is a real cost. I lost a game to Teferi not too long in this exact circumstance. Maybe Misdirection just works better with your exact deck list composition.
Anyways, thank you for your thoughtful commentary! I will continue to Ponder your suggestions especially the one about Winter Orb. Feel free to write back anytime and I hope you have a great night! (And good luck in your Azami games! :P )