Misdirection

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Rare
Conspiracy (CNS) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Misdirection

Instant

You may exile a blue card from your hand rather than pay Misdirection's mana cost.

Change the target of target spell with a single target.

Misdirection Discussion

Dankey on Rashmi Draw-Go Control

1 week ago

You have me nearly sold on Mission Briefing . I personally save my blue mana for potential instant speed cantrips and counterspells we may draw with Rashmi's trigger. If single target graveyard hate is a serious problem, you should go for it!

Counterspells work wonders on cards that extract. I'd rather answer with Misdirection than something that costs ≈ 7 mana.

I'm gonna have to strongly disagree with removing Chrome Mox . A turn 2 Rashmi can give you such a huge lead by turn 4, and we run too few lands for Exploration .

Ashen0ne on Smacking A Dragon-God Off His Own Citadel!

2 weeks ago

Hey buddy! Like the deck so far. As I’ve never tried control in cedh I don’t have much in the way of suggestions but a couple things did come to mind.

Misdirection , while not being a common choice among Cedh players does give you a secondary FoW like effect. And you can always bait people into playing into it in some way by appearing tapped out. That being said it is a little more situational than FoW so it might not work as well.

Silence will ensure any other control players or anyone with spot removal can’t disrupt you on the turn you want to win. Or it can lock an opponent down on the turn they want to win.

Otherwise I’d say it’s looking pretty good. Torpor Orb shuts down 3 of your 6 creatures but it’s too good not to run as a control piece. Might consider swapping some of them out with even more control like Glen Elendra Archmage or even Spellskite to save you’re aetherflux or citadel from spot removal.

drpeppercan on Sen Triplets

3 weeks ago

Pillowfort/Taxation:

Thievery:

Control:

Mana Fixing:

The Rest:


Cards to consider ousting:

Funkydiscogod on If you dont like burn. ...

1 month ago

I would play the hell out of Misdirection , especially because it can turn Thoughtseize back on its owner.

sylvannos on If you dont like burn. ...

1 month ago

I'm really hoping for Misdirection in Modern Horizons.

Artatras on "The Many-Faced God" - [[Primer]]

1 month ago

Hi and thanks for appreciating!

It depends on what you mean by "competitive decks". If you refer specifically to the cEDH meta (decks like Food Chain Tazri, Jeleva Storm, Zur Doomsday, Thrasios & Tymna, Breakfast Hulk or Blood Pod) then the answer is no, my friends and I are not interested in this variation of the Commander format. If, however, you mean strong, optimised decks with powerful cards in them, then the answer is definitely yes. My personal metagame is all 75% decks: cards like Force of Will , Mana Crypt and Mana Drain are all over the place. I usually play against explosive/control decks such as The Locust God , grindy decks like Muldrotha, the Gravetide , aggressive ones like Edgar Markov and even fast combo decks like Food Chain Prossh, Skyraider of Kher and Teysa, Orzhov Scion . In addition to that, my friends have started including lots of "sideboard" cards in their maindecks to deal with decks such as mine. As a result, I also have to face multiple Rest in Peace s and Nihil Spellbomb s in every game.

So, how does my deck perform in this scenario? Quite well. Of course I'm not winning every single game, because as I have said the other decks at the table are all very powerful. One thing I have noticed in these months of playtesting is that no matter how fast my opponents can be, I am always faster. If I want to kill an opponent before he or she can combo-off (therefore, by turn 4 or 5), nothing can stop me from doing so. The way I have built the deck, it is very easy for me to have one of our lethal combos ( Phyrexian Dreadnought + Vector Asp , Ornithopter + Crackdown Construct or even Wall of Blood ) available very early in the game with some cheap counterspell like Force of Will , Misdirection or Mental Misstep to save me from removal. Very few decks have the tools to deal with such nonsense. This is, however, not your ideal gameplan in a 4-player game. You would waste too many resources while at the same time leave yourself vulnerable to disruption from the two opponents left. Oftentimes, then, you just want to play the slow game until you have more mana and resources available in the late game. As a result, I generally don't even play Lazav until turn 5 or 6 (unless I have a Cavern Harpy in my graveyard to save him from removal). I tend to leave mana open in the early game for some counterspells, and then start committing more stuff to the board once I'm sure I can protect myself. In the meantime, hopefully my opponents have started damaging each other. Do keep in mind that this is a deck that shines in 1v1, sometimes 1v2. You have very few chances if three opponents gang up against you. Having a 12/12 on the board on turn 2 will likely put a target on your head, so that's why you generally want to wait until one or even two opponents are already out of the game to expose yourself. This strategy has given me a lot of success so far, so that's the one I recommend to you.

hkhssweiss on We Love Freebies! *Primer*

2 months ago

Cloudius Same here I run that package, with the exception of Misdirection , as well as Boseiju, Who Shelters All , Vexing Shusher , and most cheap efficient counters.

I'm curious, is there a reason why you don't run Cavern of Souls or is control not really an issue in your meta?

Cloudius on We Love Freebies! *Primer*

2 months ago

hkhssweiss I can imagine each game would end very fast since either one of us would combo off quickly. Unless the other draws some ready answers.

Yes we both have the same issue of having high cost commanders and they're the most vulnerable during the turn we summoned them. I run Force of Will , Pact of Negation and Misdirection as means to protect Yennett even when I'm all tapped out. I've considered Hall of the Bandit Lord but it is in my Maybeboard cause I don't like lands that come into play tapped.

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Misdirection occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.17%