Misdirection

Misdirection

Instant

You may exile a blue card from your hand rather than pay Misdirection's mana cost.

Change the target of target spell with a single target.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Mystery Booster: Convention Edition (MYSCON) Rare
Duel Decks: Merfolk vs. Goblins (DDT) Rare
Conspiracy (CNS) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Misdirection occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.17%

Misdirection Discussion

SideBae on Krenko, Mob Boss

4 weeks ago

I don't know how mean your meta is, but to take a page from legacy goblins you may want to pack some disruption in the deck. Thorn of Amethyst is a favorite of mine for decks that run 30+ creatures, and you may want to run something like Ruination in addition to your Blood Moon. Trinisphere is good if you want to be a douche. Since you're not running all TOO many artifacts with activated abilities, you could adjust the list to be more conducive to running something like Null Rod. It can be brutal in the right pod.

If you do run Null Rod, it'll turn off your Skullclamp. There are, luckily, non-artifact-based card advantage sources you have access to. Consider Outpost Siege, Experimental Frenzy (maybe), Chandra, Torch of Defiance, Commune with Lava, Wheel of Fortune/Reforge the Soul, Dark-Dweller Oracle, Sensation Gorger, etc. I think you can get away with hating on artifacts without giving up too much. Note that Null Rod does not turn off your Ruby Medallion.

Price of Glory is good. Grafdigger's Cage is arguably the best piece of disruption in EDH right now, and unless I'm missing something it doesn't hurt you at all. I'd definitely run it.

You may want to consider Mass Hysteria instead of Fervor. Being one mana is a big deal, since a quarter of your deck is three-mana and Mass Hysteria will free up t3 to cast a creature. My only reservation is that if you're playing against a mono-green elves strategy, it's not as good a card. 'Course, they frequently run Concordant Crossroads, so it may not matter...

Gamble is a pretty good tutor in mono-red.

Goblin Assassin is a card to consider if you want to go more midrange-y. You can sac the tokens Krenko, Mob Boss makes and effectively have a repeatable edict effect on the table.

You may also want to consider running a few more powerful non-basics. Since you're running Pyroblast, I assume you're in a relatively blue-heavy meta. If you have $50 to blow, Cavern of Souls is a great card. Ancient Tomb is also good, but it's also pricy.

A note on Pyroblast: In mono-red, I think Red Elemental Blast is very, very marginally better. In 99% of cases, it won't matter, but Red Elemental Blast can't get Misdirection-ed or Commandeer-ed onto a non-blue spell. People frequently run Pyroblast over Red Elemental Blast when they run Dack Fayden so that if he ults then they can steal a permanent for {r}. Here, though, I think Red Elemental Blast is technically better. By a tiny, tiny bit.

Faithless Looting gives you a good measure of card-selection. Same with Thrill of Possibility, which is an instant.

Right. That's all I got -- let me know if you have any questions.

Good luck

dingusdingo on Yuriko Reality and Consultants - cEDH

1 month ago

I'll cede the Nevermore point to you, the commander does indeed slip through it and yes I also know the card isn't played. The larger overall point though is that at any table you only have control over 100 of the 400 cards that see play and being vulnerable to a single card that shuts down your entire strategy is a liability. Especially when you play paper, people don't have 100% powered lists and often substitute hoser or situational cards. Regardless, the deck is still 100% dependent on the commander sticking on the table, and its practically your only source of card advantage. Any deck that handles the commander easily is going to shit all over your pile of 99. Replace Nevermore with Lignify or Kenrith's Transformation or Darksteel Mutation or Song of the Dryads or Imprisoned in the Moon and you have the exact same problem, your deck is shut off when your commander is handled. Rather than engage the actual logic of what I'm saying, you and your buddies are getting caught up on specific cards instead of overall types of interaction.

This deck crumples if it can't get commander triggers. That is the point I've been making. Stop misconstruing it.

You'll notice how when I talked about alternate costs, I even said you don't cast it for the regular CMC normally. I did say that in some situations, especially in grindier games, you may find yourself in a position where you end up casting the actual CMC of cards like Force of Negation as you don't wish to -1 card advantage your hand and you're packing the mana. Once again, why do you ask me if I'm reading your primer when you aren't reading my replies?

Yeah its neat that misdirection handles spells, I never said it didn't. I said it doesn't handle the 3 most important spells resolving in the format right now. I am well aware how it interacts with uncounterable cards. Once again, are you reading what I'm writing? Losing a permanent to Abrupt Decay sucks but losing the game to Tainted Pact is 100% worse. This is extremely easy comparative logic for anyone who is trying to win games.

I never spoke badly about Dark Ritual except to note its a consumable piece of mana, and doesn't help you in creating turn loops. I have no problem with its inclusion.

You must be seriously new if you don't understand that when I say Pyroclasm and variants, I'm talking about cards besides simply Pyroclasm. Every time I've mentioned it I've talked about pyroclasm effects, I'm talking about Anger of the Gods Earthquake Toxic Deluge Rolling Earthquake Fiery Confluence Sweltering Suns Fire Covenant Sudden Demise and Subterranean Tremors. There are also all kinds of "Destroy all creatures" effects that I didn't list. Yes, I am highly aware that 2 damage from pyroclasm doesn't kill Yuriko, but it sets back your board state, and all the other pyroclasm VARIANTS do kill Yuriko. This strategy is also seen in decks like Ruric Thar or Keranos. Its more usually seen in tier 2 decks that are able to engage the meta due to how creature heavy the current meta is. Being proud for playing cedh but only playing against 6 different decks doesn't really give you a huge representation of the viable decks in the format. It means you're still new. Yes its good to be aware of the tier 1 decks and the commonly played decks, but if you're running into more fringe decks that are able to leverage these kinds of cards against you, your deck is going to lose in more places than it should. Especially since many tier 1 partner decks are able to utilize these creature blow out cards with things specifically like Sudden Demise.

This leads into Xantcha being a competitive deck. It is 100% a competitive deck, there are decks besides Flash Hulk you need to be aware of. Especially in the current creature heavy meta, continuously blowing out the board turns your Pyroclasm effects into 3-for-1 or 4-for-1 trades to keep ahead of Blue and Green decks. It isn't a tier 1 deck, but if you play cedh you'll run into this deck or another deck that trades specifically on big creature hate. http://tappedout.net/mtg-decks/xantcha-combo-control/

Similarly, you'll run into a planeswalker commander like Animatou that is able to run big creature hate effects like Humility that once again, completely blow this deck apart.

I am not friends with SolelySelesnya and I don't know him personally or online. I just find these lists haven't explored new territory with Yuriko.

You guys can spend all day saying I'm rude until you're blue in the face, but I made a simple comment on both lists asking why they didn't run a specific card. Rather than respond, or tag me, or answer me, they deleted the comment and wrote a note about it that I received no notification for, and had to dig to find. Me posting on their lists is not passive aggressive, not being able to even respond to a comment and deleting it is passive aggressive. Also why complain about my tone when you use the same post to engage in the exact behavior you're so mad about? If you had just taken 3 minutes to respond giving your very basic reasoning for card justification instead of deleting comments, we could have had this conversation without you getting upset.

Now to respond to Rad Dummy specifically

If you don't think pyroclasm is cedh playable you need to reevaluate. Look at the proliferation of green due to the 7 mana different turn 1 mana dorks available to the color. Players keep 2 land hands because it includes a Llanowar Elves. Look at the amount of hatebear strategies that are significantly chipped away at from Pyroclasm and variants. Look at value enablers like Edric, Spymaster of Trest or even just Dark Confidant that are blown out by Pyroclasm. For real, the card definitely sees play. Board wipes ARE relevant for Yuriko because without a creature on the board you must cast then pass, not getting the immediate card advantage trigger. You also lose further card advantage from not being able to land other ninjas on players too for additional triggers. Your inability to see this makes me think little of your critical faculties.

Diving Top is indeed a grindier card, but you're missing the point I've been making the entire time. Your ONLY pile cracker outside of your commander is Brainstorm or Thought Scour. When your commander isn't available, your DD is a dead card in hand. Rather than respond to this point, you keep sidetracking about how its too much mana investment or only good for grindier games. Not every game is going to curve perfectly into a turn 4 or 5 win. Running DD and only running a pilecracker via your commander is short sighted. Rather than respond to that point, you keep sidetracking. Have you considered that maybe Doomsday isn't the exact same strategy as the rest of the Yuriko deck? Maybe by choosing to slot DD, you have to include build around cards to help find it and resolve it smoothly?

Its neat that you're getting real upset and want to patronize me about math. I only talked explicitly about mana costs, and didn't misspeak. The ability to start the time warp with 5 mana and take the extra turn into the land drop for the 6 mana for the loop is neat and should be included in the primer for the combo, but the combo has far bigger problems. You also never responded to my point about assuredly getting to 6 mana reliably with 29 lands and 4 pieces of ramp, only 3 of which can execute the loop. You're assuming a lot of Yuriko triggers that are not guaranteed. Once again, the back up combo still relies heavily on getting Yuriko triggers. It isn't helping you in match ups where Yuriko struggles.

  • Breezecaller is a creature and can be removed by LITERALLY any color at any point to disrupt the combo
  • Mystic requires 3 other islands in play, meaning you absolutely 100% cannot start the combo before turn 4 at the earliest
  • Mystic requiring 3 other islands means you are vulnerable to Strip Mine or Wasteland or MLD while setting up
  • Mystic returning from GY means literally any piece of targeted grave hate stops this combo. Any deck can run Tormod's Crypt, while many opt for more efficient pieces of GY removal or GY hate
  • Time Warp requires a cast every time and can be disrupted. It can also be Misdirection'd lol
  • Extra turn hate is present in some decks especially in the form of Stranglehold.

The combo is basically hoping everyone is tapped out or has 0 instants in their hands. While it may be slot efficient with other things that you wish to run, it is by no means efficient or fast overall.

I know you're trying to carve out a name for yourself, but you are clearly inexperienced. Playing against 6 decks that are copies of Shaper lists doesn't encompass the entirety of the competitive scene. Both this deck and your own list are extremely vulnerable to a handful of cards and a couple overarching strategies. Rather than engage critically and employ your big boy thinking pants, you would rather split hairs over "Xantcha could NEVER be competitive viable" or "Go watch casual YT video". My point stands. Rather than engage with honest critique, your ego is much too fragile to imagine that maybe the list you made has problems and isn't perfect. @ me if you wish to continue further discussing these points, otherwise lets save both of us any future headaches and leave this be.

metalemmanuel on Yuriko Reality and Consultants - cEDH

1 month ago

dingusdingo First Nevermore is never ever played in cEDH and it doesnt even affect Yuriko since Yuriko isnt cast at all.

Sol Ring is just a preference. It can be good, can be bad depending of your starting hand. If you also have another mana rock and enabler it can be amazing. I do agree it is amazing in a turn build, but he doesnt like it.

Dark Ritual is still amazing ramp for and mana either way and it is super efficient at one black

Misdirection is strictly better against a lot of the Uncounterable spells present in cEDH and isnt even that bad in a counter wars. It is still free

Swan Song is a good counter I wont say the opposite , but in his meta it is likely worse. I wouldnt play Tale's End if it was me, but he has probably reasons for it.

Pyroclasm doesnt kill Yuriko First. He still has other counters to counter Pyroclasm.

Whiplash Trap Contagion arent amazing in creature-less meta, but in a meta with a lot of dorks i can understand his reasoning.

About the no Top List... Again Top is a preference. It is an amazing late game grinding tool when you have the mana for it and can help in a pure burn/turn list like Selesnya, but in a more controlly/tempo one, you need all the mana available.

You are just being a rude guy and there is no need to be super agressive and treating him of clown. Maybe you are defending your friend, but no need to be passive/aggressive. You did make your point but it was unecessary to be rude.

I played against one of them with my Kess List (not updated on tapped out, it is a fully fledged one) and I was surprised by their differents build.

The Yuriko discord is a lot bigger than him and the other guy I'm pretty sure, and your "friend" selesnya should maybe come to the discord to discuss his choice

MadCatMax on Yuriko Reality and Consultants - cEDH

1 month ago

Misdirection also is about to redirect a Abrupt Decay and Dovin's Veto which are really common in the cEDH meta

dingusdingo on Yuriko Reality and Consultants - cEDH

1 month ago

MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.

Your combo costs

  • for the Oboro activation
  • Play a land and have at least 3 other islands in play
  • Cast Time Warp for
  • Total cost is
  • 3 Islands + Mystic provides
  • There is still required every execution of your turns loop
  • You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
  • Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
  • This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.

You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.

I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.

My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.

No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.

dingusdingo on cEDH - Yuriko: Doomsday Oracle

1 month ago

Rather than delete comments that don't give you a congratulatory high five for effectively making a worse list than SolelySelesnya, can you actually respond or give justification for deck building choices? Deleting my comment then adding two tiny notes with barely any justification is cowardly.

The intentional omission of Sensei's Divining Top in a deck that constantly utilizes the top deck seems myopic, and honestly, extremely bad when that build includes Doomsday

  • Plays well with other top deck tutors you already run like Vampiric Tutor Imperial Seal Mystical Tutor and Lim-Dul's Vault. Allows instant speed blowouts with counterspells or removal.
  • It is a pile cracker for Doomsday. I know you think you will always have Yuriko on the field to crack the pile, but you definitely won't, or combat won't always be an option. Running Doomsday and choosing not to run Sensei's Top makes me seriously question your ability to think your way out of a cardboard box.
  • Maneuver Yuriko triggers for maximum effectiveness and pressure life totals in a meaningful way
  • Yes, while you're goldfishing alone, Top is going to perform slower than simply running another 1 drop ninjutsu enabler. However, magic is not played in a vacuum. Consider how this deck fares against other strategies. If an opponent resolves a Blood Moon, this deck, with hardly any artifact based mana, and running a Tainted Pact land base, is pretty boned. Consider how this deck fares when an opponent runs a critical mass of Pyroclasm effects. Once again, if your combat step is shut off or you aren't able to hit players or an opponent is able to repeatedly resolve board wipes, this deck is almost entirely shut off. Top helps in mana screw situations against Moon effects by digging you to your basics or removal faster even with red mana, and helps against big sweeper decks by digging you faster and more meaningfully towards either Doomsday or towards finding the A + B consult combo pieces.

As far as Abjure

  • Unconditional counterspell with a very minimal downside
  • Commander ninjutsu for 2 mana means Yuriko is always an option for the sac
  • The argument of "Oh lowers devotion for Oracle" is beyond stupid. Casting Oracle outside of winning is beyond foolish. Even with ninjutsu to return to hand, you're giving valuable information to opponents while also putting Oracle in a zone it can be easily exiled from. You also require Oracle to attack and be unblocked to ninjutsu it, which is not guaranteed at all. After you casually cast your Oracle for card advantage and return it, your opponents are going to be aware you're halfway to comboing and hold up interaction and mana to deal with you. It is 100% a scrub move.
  • Using the clunky and -1 card advantage Misdirection over Abjure is also foolish. The CMC isn't high enough to significantly speed up the Yuriko burn, and the downside is that Misdirection is 100% useless against Flash or Demonic Consultation or Tainted Pact, you know, the 3 most important spells in the meta currently. Writing your pamphlet about why you can't ignore the arrival of Fish in EDH and then making garbage choices like slotting Misdirection over Abjure is embarrassing. While both are worth an include, if you must choose between the two there is a very obvious choice for the current meta.

You don't run Dark Confidant or other repeat card advantage engines. The majority of tutors in this deck are -1 card advantage because they go for topdeck. If your commander is shut down or opponents are able to shut off combat or opponents are able to with even close to somewhat regularity, this deck does nothing and durdles out due to lack of drawing power. Also running Doomsday without Top is just a joke man, you don't even have other good DD enablers like Lion's Eye Diamond or Yawgmoth's Will to help you, you're once again 100% dependent on commander triggers resolving after landing an extremely risky card with huge drawbacks. This deck easily loses 9/10 games in a pod against a Xantcha deck or any deck that can meaningfully use Ensnaring Bridge or even weird garbage tier 3 decks like Daretti that runs many Pyroclasm effects. I do like some developments this deck has made in regards to Yuriko, but ignoring obvious and easy choices is unfortunate. Deleting a comment that critiques your deck because you have a fragile ego is sad, and makes me have to write these multiple paragraphs rebuking you for being a child. Don't tag your pile of 99 as competitive if you're only posting it for the praise of scrubs and not for legitimate feedback.

Come on mate, this deck basically folds to a resolved Nevermore. Both the cards I suggested shore up weaknesses against deck archetypes or cards that blow this deck out of the water. Adding layered consult lines does nothing when you run practically 0 draw pieces outside of your commander. Edric, Spymaster of Trest is basically the exact same deck and people have been aware of the evasive creature spam strategy for a couple years now. Putting all your eggs in a basket that is easily bitched out means this is a poorly built deck, and easy to slot against.

firerif on Pir Imagination

1 month ago

Oracle is not gonna make the list. It's too hard to consistently draw exactly your entire deck. We don't have tainted pact or consult to create an A+B combo and most of the time when we win its by drawing 30 cards from a 15 size library.

Tales End is another potential piece of interaction. It's fine. I'm not thrilled about it in a blind meta but if your meta is very dependent on expensive commanders it seems reasonable.

LabMan is an alternative to copy artifact. I ran into having Jace exiled a few too many times and decided the deck needed a backup. So the backup is copy artifact on scepter kills. And outside of the combo copy artifact is just another 2 mana rock most of the time which is better than gray ogre.

The instant speed clone spells are fine, but worse than Displace which already doesn't make the cut given its mana cost. As far as storm turns go its more important that your draw effects are cheap and colored mana light. PI is also just a fine rate as a value creature- bob is a good card, and copying someone else's bob is good too.

Cyc Rift is good. I'm on submerge in my personal list rn as a single target removal. The deck is generally just good at going over the top anyway so its not very important to have access to its overload.

Gateway seems like a good effect, but feels too expensive.

Extract is a meme. If you start playing it people will start playing labman and blanking the spell.

Perilous Research seems fine. I don't like it over careful study, but it seems like a fine addition if you're trying to play more at instant speed.

Overburden is fine if your meta is good for it. It doesn't effect this deck, but the concern is that it also doesn't effect the standard 4c midrange pile enough. Hulk only needs 1U to win.

Mopal makes storm better. It's not amazing, but it is important.

Dispute is a auto include if you have gilded drakes in your meta. Countering gilded drake for 1 mana is huge. Very little else does that. To the point where I have seriously considered Spell Snare.

Free countermagic is nice. Misdirection is probably making the list in the next update. I understand pact can be frustrating, but it is really nice to have for proactive lines.

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