You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
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2 days ago
I think you have far too many creatures in here, most of which do litttle to nothing. For example The Unspeakable...is there even a single arcane in the deck? I don't think so.
The main problem with Jhoira is that you show in advance what threats you have available. The opponents can prepare for what is coming and will most likely try to kill the Jhoira player before any suspended spell resolves. This is why you need a lot less suspend targets and a lot more defense, for example counterspells...preferrably those with VERY low mana cost or alternative casting costs, such as Mental Misstep, Spell Pierce, Daze, Thwart, Force of Will, Pact of Negation, Misdirection, Swan Song, Remand, Memory Lapse...mass removal such as Devastation, Wildfire and Jokulhaups are also great, something that destroys lands and creatures.
2 weeks ago
I want Goblin Recruiter unbanned in Legacy. I don't think it's on anyone's radar though to have any changes.
I'm wondering what will happen with Vintage. Last update saw the restriction of Gitaxian Probe and Gush. These haven't done anything to the metagame as Mentor and MUD variants continue to dominate the format. If anything, the format got worse because archetypes outside of those two decks were hit disproportionately. I still think the problem is with Monastery Mentor. Gitaxian Probe and Gush were merely symptoms of a larger problem.
Personally, I don't think Death's Shadow is all that good. The deck is pretty glass cannon. The problem isn't the power the deck, it's that there isn't a strong control deck left in the format.
A lot of the U/R/x control lists have so many issues sideboarding against everything you just have to cut your losses and save the space, hoping you don't need a certain card in your 75. The loss of Splinter Twin and Dig Through Time really hurt the archetype. B/G/x Rock variants haven't been able to keep up much, either.
There's been sprinkles of good control cards here and there (Nahiri, the Harbinger and Fatal Push come to mind). There's just not a whole lot of catch-all answers in the format for control or card advantage engines. Maybe we need something like a Deathrite Shaman unban or Dig Through Time taken off? Artifact lands so Affinity can just race Death's Shadow even faster and keep the deck in check that way? Maybe they should just reprint Force of Will, Misdirection, or Daze in a Standard set so we have something that's a consistent Counterspell and we can eliminate the turn 4 rule?
Honestly, I hope they don't ban anything in Modern and start unbanning cards. I think we've gone in circles with the format. A lot of the No Banlist Modern tournaments have shown things are actually quite diverse. If anything, the banlist is hurting format diversity. The real problematic cards are essentially Treasure Cruise, Skullclamp, Stoneforge Mystic, Green Sun's Zenith, Blazing Shoal, Umezawa's Jitte, Sensei's Divining Top, Jace, the Mind Sculptor, and Hypergenesis. While other cards on the banlist may also be problematic, these are the only ones that really come to mind as being cards that should never come off.
3 weeks ago
I'd not say Ravnica karoos are bad - if you're a control player on a low-medium budget they are perfectly decent as long as you don't overdo it. The issue of land destruction that targets non-gamebreaking stuff will come up only in competitive metas. What you, Dim, should do overall, is reduce the amount of taplands in general. Look for shocklands, battlelands and painlands, as well as on-colour checklands. Cyclelands are decent, you may want to look at the Amonkhet cycles. Don't forget your alara triland if you haven't included it already.
Regarding some other stuff in your deck:
- I am not a big fan of Daze, but it's one of those cards that gets better in EDH the more competitive your meta is - same as lightning bolt. In multiplayer, same goes for FoW and Pact - they are good put not having them is not back-breaking. If you do want free counters, Foil and Misdirection are good budget alternatives.
Regarding counter unless you pay X-spells - I also found them lacking in my games. Lategame they are often useless, with the amount of mana edh decks run.
I do however agree with Winterblast about trying to avoid 3+ mana counterspells - exceptions being Disallow and maybe Dissolve against graveyard-heavy meta. Delay is good. Deprive is usable. Arcane Denial is more questionable in your deck but also possible - especially since it's not mana intenvise and replaces itself. My general philosophy about counters is that in multiplayer EDH you can't - and shouldn't - play "permission" by countering everything. You only need to counter the thing that kills you.
1 month ago
Stoneblade (more specifically deathblade) is my favorite deck in magic. I've been picking up pieces for it for awhile now, but I'm a college student and I've seen too many posts about people selling collections to pay bills that I don't want to invest in anything like duals or force of wills. I'm totally down for trading for them over a long period of time, but I don't want to buy them.
That said, I still want to participate in weekly LGS legacy tournaments if I can. I have no intentions of winning much, but I would like to take a few games a night. Oh yeah, and I'm super stubborn and insisting on playing a deck with Stoneforge Mystic and probably a blue deck at that, since I own Snapcaster Mage and fetches already. I can spend a little bit acquiring pieces to complete a list, but nothing like forces, duals, jace, and preferably not true-name namesis, though trading for one of those or a Karakas is a possibility, though unlikely.
Here's my current attempt at a decklist. Any advice for the deck would be much appreciated. The idea is Misdirection instead of Force of Will and a lot of awful fetching. I expect to fold to eldrazi and probably burn, but win vs death and taxes and give delver a run for their money. No jace makes beating BUG pretty tough, but not impossible.
Here are relevant cards I own: Show
- 4x Polluted Delta
- 4x Bloodstained Mire
- 1x Watery Grave
- 2x Creeping Tar Pit
- Relatively, shocks aren't that expensive so I can get Hallowed Fountain and Godless Shrine easily enough. Same for Flooded Strand.
Control, cantrips, and removal:
- 4x Brainstorm
- 4x Ponder
- 4x Swords to Plowshares
- 2x Engineered Explosives
- 1x Supreme Verdict
- 2x Thoughtseize
- 2x Spell Pierce
- 1x Counterspell
- 2x Misdirection
And anything in Rocket Science (my modern deck).
1 month ago
Thanks for your detailed reply Nagoto! Really appreciate your response and the time you went through answering all my questions. I'm going to keep building on it and keep you posted on any cool things I find! So far really enjoying the deck and feel like I'm doing well. I have been called out for using a degenerate deck even though I don't have much combo or storm, to be fair I Misdirection an opponents Time Stretch so he wasn't happy...
1 month ago
CIPT stands for Comes Into Play Tapped. Generally CIPT have some sort of added bonus to make you want to play them over a basic land, but the problem with them is if you have a hand with too many it can slow you down. Provided you only have a few it's usually not too much of an issue. The issue with depths is that yes you can rearrange the top of your deck but you can't put them to the bottom so if there are cards you don't want, you're going to have to draw them at some point. Personally i wouldn't play the full set, maybe only 2 copies, but that's also largely because you have a lot of cheap spells you want to get out quickly. Having a CIPT land can slow you down by a turn or prevent you from casting a creature and still being able to hold up a counter compared to a normal island.
As for something to protect lord, the first things that come to mind Kira, Great Glass-Spinner and Spellskite are unfortunately pretty pricey. Swiftfoot Boots/Lightning Greaves aren't ideal but if there is some sort of board sweeper like Wrath of God, you get to keep the equipment in play to equip to another one. If it's removal specifically you are worried about Misdirection might be an option but i'm less certain about that recommendation.
As for other cards to put in the sideboard, it depends on what kind of decks you think you will run into. I'll list some here, but if there is a specific deck in mind and you want to know what types of cards are good i can try to suggest a few cards. Usually I like 2-3 sideboard cards for each type of deck i think I might play against unless it's a matchup I think i won't be able to win unless I have more ways to disrupt them.
If you think you will be against a lot of counterspells, Dispel is a nice option.
For token decks or decks that make a lot of creatures quickly, Engulf the Shore
Artifact based decks: Hurkyl's Recall
Echoing Truth is a nice catch-all to hit things that vapor snag can't
1 month ago
Lots of text coming up, so get ready!
Regarding your additions:
Blood Rites and Goblin Bombardment: great in 1v1, but I think it might be a bit too all-in in multiplayer. let's discuss!
Bonfire: I don't like that it affects only one player. Very mean. Let's find a niceer alternative.
Grim Haruspex: This is a great inclusion I think. Very glad to have it in the cube :)
- Wooded Foothills
- Windswept Heath
- Bloodstained Mire
- Polluted Delta
- Flooded Strand
- Misty Rainforest
- Scalding Tarn
- Marsh Flats
- Arid Mesa
- Verdant Catacombs
- Hallowed Fountain
- Overgrown Tomb
- Steam Vents
- Sacred Foundry
- Temple Garden
- Godless Shrine
- Breeding Pool
- Watery Grave
- Blood Crypt
- Stomping Ground
Fetches means some new additions:
- Deathrite Shaman (synergizes with several archetypes, obvious inclusion)
- Aven Mindcensor
- Stifle (Im not super sold on this, but I thought we should include it anyway)
- Ob Nixilis, Unshackled
- Blood Moon
- Price of Progress
And just some fun stuff:
- Pyromancer's Goggles (cool in Izzet, but maybe too narrow)
- Lingering Souls (just value, good in many archetypes)
- Fork (worth it? Well have to see what the spells end up looking like)
- Reverberate (see above)
- Commandeer (this is probably better than fork/reverberate, but who knows)
- Misdirection (see above)
- Combat Celebrant (Im more curious about this card than anything else)
- Insult to Injury (great in token swarm and gruul beats)
- Never//Return (one-for-one removal isnt great, but the additional value could be good)
- Cut to Ribbons (kinda just want to try this)
- Garruk Relentless Flip (very good in Golgari sacrifice)
I think Im pretty high on these split/modal cards. I want to use them just because theyre new, but I also I think that multi-use cards like these could be interesting because of minimized card disadvantage. What do you think?
Regarding lands: we should figure out which we want to cut. Obviously the guildgates are bad maybe we give scrylands instead? I think the tri-lands should go to reduce the amount of 4-c decks in each pod. It looks like the format will be durdly enough as it is. Speaking of durdling
I know youre not going to like this, but I think we might have to add more ways to speed up the game. I dont really want to see a format where defensive posture is the standard. Right now we have goad and rakdos to force action, but if we end up needing more I do recommend adding monarch (or something else if you have a better idea). Basically, I dont want non-red pods to play the game without pressure, so whatever we do to mitigate that risk is good for me
2 months ago
I did say it was a ton:
Arbor Elf x5, Valakut, the Molten Pinnacle, Misdirection (masques), Dakmor Salvage x3 (2 FUT, 1 DD), Sudden Shock x2, Wild Nacatl x2, Qasali Pridemage, Martyr of Sands x2, Nimble Mongoose, Thought Scour x4 (3 DKA, 1 DD), Skred x4, Kor Firewalker x4, Zealous Persecution x2, Firespout, Magma Jet (DD), Dissipate x2 (M15), Darksteel Citadel x2, Breakthrough (CNS), Sakura-Tribe Elder x4, Duress x4 (M13), Sulfur Elemental x2, Vapor Snag, Ornithopter x4, Wipe Away, Mystical Teachings x2, Boreal Druid x3, Volcanic Fallout (CNS), Ingot Chewer x4, Empty the Warrens x4, Punishing Fire x4, Condemn x4, Dragon's Claw x4, Combust x4, Elvish Visionary x4, Farseek x4, Edge of Autumn x4 (FUT), Repeal x4 (GPT), Think Twice x4 (TSP), Intangible Virtue x4, Raise the Alarm x2, Celestial Purge x4, Ray of Revelation (JUD), Apostle's Blessing x4, Patrician's Scorn x4 (FUT), Wispmare x4, Leonin Relic-Warder x2, Izzet Staticaster, Grapple with the Past x3, Take Inventory x2, Steel Sabotage x4, Zulaport Cutthroat x2, Blessed Alliance, Lightning Storm, Welding Jar, Stubborn Denial, Dispel (2 RTR, 2 BFZ), Faerie Macabre x2, Tuktuk Scrapper, and Energy Flux
That's everything I have that's unlisted from your wants. Everything that's listed as a match I checked to make sure I still have, so request anything. There are a few cards that I've offered to other people for trades, so if you want them I'll wait a day or two on their reply (specifically, the Eldrazi Displacers you mentioned).
Since you mentioned edition, I tried to be accurate on what printing each card is with these. I can't guarantee that everything in my binder is 100% accurate on edition, but I try to do my best to make sure each card is at least showing the correct art and card frame.
Cards of yours I'm specifically interested in are: Diabolic Intent, 2 Stoneforge Mystics, Gate to Phyrexia, Monastery Mentor, 2 Toxic Deluge, Forbidden Orchard, and Quirion Ranger, though of course I'll trade for any other matches as well.
Hope to hear from you.