Misdirection

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy Rare
Mercadian Masques Rare

Combos Browse all

Misdirection

Instant

You may exile a blue card from your hand rather than pay Misdirection's mana cost.

Change the target of target spell with a single target.

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Misdirection Discussion

buraddo79 on I'm Blue

1 week ago

Hey I'm replying to your comment on my deck I'm Blue. My first question is, are you a 1 v. 1 EDH player? I noticed you are trying to lower your CMC and that may simply suit Talrand, but I also wondered if that is just a symptom of 1 v 1 mentality. I'm not sure.

One reason I hesitate to run more cantrips is that that is pretty much all they do, draw me a card and create a 2/2, along with a small ability. Personally, I love those types of cards. Ponder is one of the most lovely card designs I've seen (art too). I'd love to play more like it. Whispers of the Muse, Quicken (which I am seriously considering since it would allow me to toss out one of my 11 sorceries if I don't have Vedalken Orrery), Clairvoyance, Sapphire Charm etc. These are cards I'd love to add, and even non-cantrip U cost cards like Spy Network, Retraced Image seem fun to me. That is because I like cheap spells that do something neat. And with Talrand, each of these also throws a 2/2 drake out there.

I wondered if in a multiplayer game, with all these cheap and comparatively weak spells, won't it fizzle out and eventually lose in the long game. If the idea of Talrand is to rush down opponents, then I might understand that more. But I haven't understood it to be that way unless it's 1v1, which is not what I'm going for.

Leyline of Anticipation is out of my budget, and I already had Vedalken Orrery.

Eventually I think Misdirection would be a card I'd get. I thought about Turn Aside, but I for the same reasons listed earlier, I didn't want a bunch of cheap spells that don't do much, in this case, it wouldn't even cantrip. But without Talrand out there, the deck is dead, so, maybe Turn Aside would be worth running until I get Misdirection.

That is one reason to play more powerful spells. Some of the high CMC spells are for the purpose of keeping me in the game even if I struggle to keep Talrand out there.

Runechanter's Pike should be in there. I don't have one yet. I don't usually run equipment unless it really helps the deck, but being able to attach that to any of the drakes is pretty nice.

buraddo79 on Profet93

1 week ago

Hey I'm replying to your comment on my deck I'm Blue. I wasn't sure if I just commented on my own deck page if it would get to you so I'm replying this way. My first question is, are you a 1 v. 1 EDH player? I noticed you are trying to lower your CMC and that may simply suit Talrand, but I also wondered if that is just a symptom of 1 v 1 mentality. I'm not sure.

One reason I hesitate to run more cantrips is that that is pretty much all they do, draw me a card and create a 2/2, along with a small ability. Personally, I love those types of cards. Ponder is one of the most lovely card designs I've seen (art too). I'd love to play more like it. Whispers of the Muse, Quicken (which I am seriously considering since it would allow me to toss out one of my 11 sorceries if I don't have Vedalken Orrery), Clairvoyance, Sapphire Charm etc. These are cards I'd love to add, and even non-cantrip U cost cards like Spy Network, Retraced Image seem fun to me. That is because I like cheap spells that do something neat. And with Talrand, each of these also throws a 2/2 drake out there.

I wondered if in a multiplayer game, with all these cheap and comparatively weak spells, won't it fizzle out and eventually lose in the long game. If the idea of Talrand is to rush down opponents, then I might understand that more. But I haven't understood it to be that way unless it's 1v1, which is not what I'm going for.

Leyline of Anticipation is out of my budget, and I already had Vedalken Orrery.

Eventually I think Misdirection would be a card I'd get. I thought about Turn Aside, but I for the same reasons listed earlier, I didn't want a bunch of cheap spells that don't do much, in this case, it wouldn't even cantrip. But without Talrand out there, the deck is dead, so, maybe Turn Aside would be worth running until I get Misdirection.

That is one reason to play more powerful spells. Some of the high CMC spells are for the purpose of keeping me in the game even if I struggle to keep Talrand out there.

Runechanter's Pike should be in there. I don't have one yet. I don't usually run equipment unless it really helps the deck, but being able to attach that to any of the drakes is pretty nice.

Thanks for the ideas. I'll copy this and post it to my deck as well.

Lionsheart on Real Counter Burn Bounce

1 week ago

Misdirection always adds some good bounce for opponent's spells. I've won a couple games with this beauty.

Profet93 on I'm Blue

1 week ago

Welcome to Mono Blue Talrand Control. I will first recommend you check out the following link for some deck ideas... Talrand

To answer your description question, you don't want counterspells that give you opponents an option, as they will always choose what benefits them most. Grip of Amnesia is a no go. Dream Fracture is fine.

Runechanter's Pike can be a win condition.

Leyline of Anticipation is better than Vedalken Orrery for blue

Sphinx-Bone Wand costs too much for what it does. Sky Diamond and Sapphire Medallion to help you ramp since Mono blue is weak at that.

You are going to want some more cantrips like Preordain to build your army quickly. Misdirection is a great card when you're tapped out to protect Talrand, it has saved me more times than I can count.

My deck Tisk Tisk Talrand is a highly tuned competitive deck you could take a look at to get some more ideas of ramp, protection, control, card draw, etc....

Since you are a budget player and are not trying to counter everything, another good deck to look at is Bennie and the Jets, one creature in edh? this will be fun and Talrand and His Minions of Flying Doom

If you want more suggestions about specific cards to put in or take out, let me know. All the best!

tNag552 on Drowning in Drawing

2 weeks ago

TrentenEnder I used Fork-like spells in the past, but I finally removed those from my deck. The only spell I use to strengthen my combo is Insult, since it's basically game if I can combo from there. (If I can overcome my lazyness I'll someday upload my deck here, but it looks a lot like jwe94's). The problem I see with Fork-like spells is that they don't do anything for themselves, you need a setup and the meta with my friends doesn't let me go those extra manas, they are so aggressive.

Also, I don't own Force of Will right now, but I plan to get with one asap. Pact of Negation has made wonders protecting the combo as well as Dispel. If you don't own any, I'd try to get a copy of Pact of Negation at least. I also run Misdirection for the same reason, in my area, my Nekusar is well known and being able to redirect a Swords to Plowshares or Path to Exile in response of my Wheel of Fortune-like effect is vital.

PD: I've tried Insidious Will for it's versatility and didn't work for me either, mana cost it's too high for any option.

PD2: I'll try to upload my decklist soon enough and compare it to jwe94's, there seem to be some things we don't agree and I'd like to see if I'm wrong and be able to improve my deck!

jwe94 on Drowning in Drawing

2 weeks ago

TrentenEnder Intuition's definitely good just got to be careful with it sometimes. Twincast, Fork, and their ilk are good but it kind of comes down to how you want to play. I don't know if you already run Misdirection but that's always helpful and if you've gotta get that free spell Commandeer and Mindbreak Trap are decent budget options.

satchmo84 on Don't you see my 2 untapped lands you noob?!?

1 month ago

Hey dbpunk, thanks for commenting!

Mystical tutor is already in the deck.

Thing is one of those 2 drops where I'd rather have a counterspell, at this point I'm down to 20 counterspells and do not want to cut the list any shorter.

For spot removal, I already have Pongify, Rapid Hybridization, and Reality Shift, all superior removal imo as they actually send the creatures to yard/exile.

Arcanist seems like a strictly worse Isochron Scepter which I'm already running. Yeah I could slap one of the 3 or 4 mana counterspells on there, but it's on a creature so more susceptible to removal and can't even be used the turn it comes down.

As for the meddler, I already run Misdirection which has a free alternative cost, is only 1 mana more with Baral's discount if I hard cast it, and can make it hit my opponents creatures which is far more appealing than just bus driving my own creature.

No idea why I'd run Sanctum.

Winterblast on Jhoira Time crafting

1 month ago

I think you have far too many creatures in here, most of which do litttle to nothing. For example The Unspeakable...is there even a single arcane in the deck? I don't think so.

The main problem with Jhoira is that you show in advance what threats you have available. The opponents can prepare for what is coming and will most likely try to kill the Jhoira player before any suspended spell resolves. This is why you need a lot less suspend targets and a lot more defense, for example counterspells...preferrably those with VERY low mana cost or alternative casting costs, such as Mental Misstep, Spell Pierce, Daze, Thwart, Force of Will, Pact of Negation, Misdirection, Swan Song, Remand, Memory Lapse...mass removal such as Devastation, Wildfire and Jokulhaups are also great, something that destroys lands and creatures.

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