Misdirection

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal

Printings View all

Set Rarity
Conspiracy Rare
Mercadian Masques Rare

Combos Browse all

Misdirection

Instant

You may exile a blue card from your hand rather than pay Misdirection's mana cost.

Change the target of target spell with a single target.

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Misdirection Discussion

ToolmasterOfBrainerd on Budget Esper Stoneblade (can it ...

2 days ago

Stoneblade (more specifically deathblade) is my favorite deck in magic. I've been picking up pieces for it for awhile now, but I'm a college student and I've seen too many posts about people selling collections to pay bills that I don't want to invest in anything like duals or force of wills. I'm totally down for trading for them over a long period of time, but I don't want to buy them.

That said, I still want to participate in weekly LGS legacy tournaments if I can. I have no intentions of winning much, but I would like to take a few games a night. Oh yeah, and I'm super stubborn and insisting on playing a deck with Stoneforge Mystic and probably a blue deck at that, since I own Snapcaster Mage and fetches already. I can spend a little bit acquiring pieces to complete a list, but nothing like forces, duals, jace, and preferably not true-name namesis, though trading for one of those or a Karakas is a possibility, though unlikely.

Here's my current attempt at a decklist. Any advice for the deck would be much appreciated. The idea is Misdirection instead of Force of Will and a lot of awful fetching. I expect to fold to eldrazi and probably burn, but win vs death and taxes and give delver a run for their money. No jace makes beating BUG pretty tough, but not impossible.



Here are relevant cards I own: Show

khayoz on khayoz

4 days ago

Thanks for your detailed reply Nagoto! Really appreciate your response and the time you went through answering all my questions. I'm going to keep building on it and keep you posted on any cool things I find! So far really enjoying the deck and feel like I'm doing well. I have been called out for using a degenerate deck even though I don't have much combo or storm, to be fair I Misdirection an opponents Time Stretch so he wasn't happy...

Firebones675 on Cheap Illusions

1 week ago

CIPT stands for Comes Into Play Tapped. Generally CIPT have some sort of added bonus to make you want to play them over a basic land, but the problem with them is if you have a hand with too many it can slow you down. Provided you only have a few it's usually not too much of an issue. The issue with depths is that yes you can rearrange the top of your deck but you can't put them to the bottom so if there are cards you don't want, you're going to have to draw them at some point. Personally i wouldn't play the full set, maybe only 2 copies, but that's also largely because you have a lot of cheap spells you want to get out quickly. Having a CIPT land can slow you down by a turn or prevent you from casting a creature and still being able to hold up a counter compared to a normal island.

As for something to protect lord, the first things that come to mind Kira, Great Glass-Spinner and Spellskite are unfortunately pretty pricey. Swiftfoot Boots/Lightning Greaves aren't ideal but if there is some sort of board sweeper like Wrath of God, you get to keep the equipment in play to equip to another one. If it's removal specifically you are worried about Misdirection might be an option but i'm less certain about that recommendation.

As for other cards to put in the sideboard, it depends on what kind of decks you think you will run into. I'll list some here, but if there is a specific deck in mind and you want to know what types of cards are good i can try to suggest a few cards. Usually I like 2-3 sideboard cards for each type of deck i think I might play against unless it's a matchup I think i won't be able to win unless I have more ways to disrupt them.

If you think you will be against a lot of counterspells, Dispel is a nice option.

For token decks or decks that make a lot of creatures quickly, Engulf the Shore

against graveyard: Relic of Progenitus, Grafdigger's Cage, or Tormod's Crypt,

Artifact based decks: Hurkyl's Recall

Echoing Truth is a nice catch-all to hit things that vapor snag can't

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 weeks ago

Lots of text coming up, so get ready!

Regarding your additions:

Blood Rites and Goblin Bombardment: great in 1v1, but I think it might be a bit too all-in in multiplayer. let's discuss!

Bonfire: I don't like that it affects only one player. Very mean. Let's find a niceer alternative.

Grim Haruspex: This is a great inclusion I think. Very glad to have it in the cube :)

CHANGELOG 03/05/17

Fetchlands:

Shocklands:

Fetches means some new additions:

And just some fun stuff:

  • Pyromancer's Goggles (cool in Izzet, but maybe too narrow)
  • Lingering Souls (just value, good in many archetypes)
  • Fork (worth it? Well have to see what the spells end up looking like)
  • Reverberate (see above)
  • Commandeer (this is probably better than fork/reverberate, but who knows)
  • Misdirection (see above)
  • Combat Celebrant (Im more curious about this card than anything else)
  • Insult to Injury (great in token swarm and gruul beats)
  • Never//Return (one-for-one removal isnt great, but the additional value could be good)
  • Cut to Ribbons (kinda just want to try this)
  • Garruk Relentless  Flip (very good in Golgari sacrifice)

General notes:

I think Im pretty high on these split/modal cards. I want to use them just because theyre new, but I also I think that multi-use cards like these could be interesting because of minimized card disadvantage. What do you think?

Regarding lands: we should figure out which we want to cut. Obviously the guildgates are bad maybe we give scrylands instead? I think the tri-lands should go to reduce the amount of 4-c decks in each pod. It looks like the format will be durdly enough as it is. Speaking of durdling

I know youre not going to like this, but I think we might have to add more ways to speed up the game. I dont really want to see a format where defensive posture is the standard. Right now we have goad and rakdos to force action, but if we end up needing more I do recommend adding monarch (or something else if you have a better idea). Basically, I dont want non-red pods to play the game without pressure, so whatever we do to mitigate that risk is good for me

/N

sonnet666 on TheRealPeaches

1 month ago

I did say it was a ton:

Arbor Elf x5, Valakut, the Molten Pinnacle, Misdirection (masques), Dakmor Salvage x3 (2 FUT, 1 DD), Sudden Shock x2, Wild Nacatl x2, Qasali Pridemage, Martyr of Sands x2, Nimble Mongoose, Thought Scour x4 (3 DKA, 1 DD), Skred x4, Kor Firewalker x4, Zealous Persecution x2, Firespout, Magma Jet (DD), Dissipate x2 (M15), Darksteel Citadel x2, Breakthrough (CNS), Sakura-Tribe Elder x4, Duress x4 (M13), Sulfur Elemental x2, Vapor Snag, Ornithopter x4, Wipe Away, Mystical Teachings x2, Boreal Druid x3, Volcanic Fallout (CNS), Ingot Chewer x4, Empty the Warrens x4, Punishing Fire x4, Condemn x4, Dragon's Claw x4, Combust x4, Elvish Visionary x4, Farseek x4, Edge of Autumn x4 (FUT), Repeal x4 (GPT), Think Twice x4 (TSP), Intangible Virtue x4, Raise the Alarm x2, Celestial Purge x4, Ray of Revelation (JUD), Apostle's Blessing x4, Patrician's Scorn x4 (FUT), Wispmare x4, Leonin Relic-Warder x2, Izzet Staticaster, Grapple with the Past x3, Take Inventory x2, Steel Sabotage x4, Zulaport Cutthroat x2, Blessed Alliance, Lightning Storm, Welding Jar, Stubborn Denial, Dispel (2 RTR, 2 BFZ), Faerie Macabre x2, Tuktuk Scrapper, and Energy Flux

That's everything I have that's unlisted from your wants. Everything that's listed as a match I checked to make sure I still have, so request anything. There are a few cards that I've offered to other people for trades, so if you want them I'll wait a day or two on their reply (specifically, the Eldrazi Displacers you mentioned).

I also added a few things since you last looked though my binder, like 4 Puresteel Paladins and 4 Etched Champions, so let me know if anything new jumps out at you.

Since you mentioned edition, I tried to be accurate on what printing each card is with these. I can't guarantee that everything in my binder is 100% accurate on edition, but I try to do my best to make sure each card is at least showing the correct art and card frame.

Cards of yours I'm specifically interested in are: Diabolic Intent, 2 Stoneforge Mystics, Gate to Phyrexia, Monastery Mentor, 2 Toxic Deluge, Forbidden Orchard, and Quirion Ranger, though of course I'll trade for any other matches as well.

Hope to hear from you.

PrestonShilling on Food Chain Tazri

1 month ago

Dreadbore and Terminate make good kill spells. You also have access to Path to Exile and Misdirection which has been exceptional in my testing.

Thoughts?

PookandPie on DREADNOUGHT ZOO TURN 3 WIN!!

1 month ago

Is there a particular reason you went RG for this instead of the traditional U Stiflenought route?

Stifle is just as effective at landing a turn 2 Phrexian Dreadnought as anything else, and it also has the side benefit of ruining a large number of triggered and activated abilities (the latter being extremely important- an opponent's ability to answer your Dreadnought is dependent upon mana. If you Stifle their Misty Rainforest, they may not be able to obtain the GB needed to Abrupt Decay your Dreadnought).

Dreadnought is a hard to protect card, and U offers the capacity to protect him more adequately by utilizing Spell Pierce, Force of Will, Misdirection, Flusterstorm, and more. Black discard, such as Thoughtseize and Duress aren't bad at proactively protecting your win condition either. I just don't see what red nor green bring to the table, aside from acceleration to get out Torpor Orb (which, Ancient Tomb does better at this than anything the deck is currently running). Burning Tree adds no consistency to the Dreadnought win if that is the overall plan, while Ghor-Clan Rampager is the definition of win-more since, yeah, it can give a Dreadnought +4/+4 and haste, but that still won't kill an opponent and will require another Dreadnought swing... meaning why do it in the first place?

This deck toes the line between Zoo and Stiflenought but does neither strategy justice. Zoo-style decks need their mana denial and cheap, efficient removal in order to get through the swaths of larger creatures in Legacy (A Tarmogoyf eats every single creature in this deck that isn't Dreadnought except Vexing Devil, and in order to take one out, you need to 2 for 1 yourself in order to take one out and get your dudes through. That's not good, obviously). Stiflenought needs to get out its giant beater that wins in two turns and protect it so it can win, and obviously running no protection means it's just going to get exiled or destroyed by an opponent while they block your tiny beaters with no problem. I do not see what combining these two strategies really does for the deck archetypes as a whole: Rather than matchups against Miracles, Nic Fit, Storm, Elves, etc., improving, they actually seem to have gotten much worse across the board.

As a Legacy deck, this would have a hard time beating Grixis Delver through its counters and mana denial (Wasteland, Rishadan Port, etc.), it would have a hard time being combo no matter if its Storm, OmniTell, Painter or something worse, and I can't possibly see it winning versus Miracles or any other control deck. Gurmag Anglers just can't be won against if, say, a Grixis Delver dropped on versus this deck, and it'd be hard to resolve a Dreadnought given they run Forces, Dazes, and the like.

Honestly, because of the 4 maindeck Torpor Orb, your best matchup would probably be Stoneblade or something, which is a deck archetype that's dying in Legacy right now.

My recommendation as a player who has participated in Legacy for a decade would be to either drop GR, or drop Dreadnought/Orb and go Punishing Zoo. Zoo can still work in metagames where Eldrazi hasn't overtaken everything else aggro.

Winterblast on Baral EDH

1 month ago

Thwart and Daze are additional free counters, maybe also Foil and Misdirection...nothing better than free counters imo. People don't expect it when you are tapped out, especially because most players only think about FoW and Pact in commander.

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