|Commander / EDH||Legal|
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|Mercadian Masques (MMQ)||Rare|
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You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
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1 week ago
To the best of my knowledge, if someone attempts to place Talrand into my deck, then I can place him back into the command zone per a rule change that occurred a bit ago. Moreover, if anyone attempts to hurt my precious talrand, then I use free counter magic when available (Ex: As Foretold, Pact of Negation, Force of Will, or Misdirection) to stop them. I also have Riptide Laboratory
1 week ago
I also do not posses a Timetwister or Candelabra of Tawnos though I really wish I did. As for Faithless Looting all the things you listed are true however it is 2 cards for 3 and generally unless your playing re-animator people run other options, however it is totally a very good 1 drop in red and if its been working for you then by all means continue to use it. I think that changing Phyrexian Metamorph and Misdirection into the stated cards would be the strongest change you could make to the deck. Now Paradox Engine can be very powerful but I do think that By Force and Vandalblast are better at getting out from under stacks pieces than it is. Also traditionally these grixis storm decks are very slim and run off of High Tide and Ad Nauseam pretty much exclusively as to get as much value form them as possible. Paradox Engine doesn't synergize with either of those cards. With Kess, Dissident Mage you should be attempting to cast High Tide twice in a turn more than you should be trying to get a Paradox Engine out. If you do this add more islands.
1 week ago
Sgtpopnfreash First of all, thanks a lot for your comments!
I don't actually have Timetwister, Candelabra of Tawnos, Flusterstorm, Copy Artifact, Volcanic Island, Underground Sea and The Tabernacle at Pendrell Vale, but if I had them, I would certainly use them in this deck.
I'll tell you why I like having Faithless Looting in my deck. 1) it enables me to trade three(including itself) cards from my hand for two new other cards, while discarding lands or cards that i'll be able to cast later with Kess, dissident mage , such as Mind's Desire, 2) It interacts well in some Doomsday piles that I like to settle sometimes, 3) It helps me to trigger Threshold for Cabal Ritual. Cephalid Coliseum have a similar effect enabling me to trade three cards from my hand for three new cards, while it enters untapped and taps for blue mana.
Mizzix's Mastery and Paradox Engine are too powerful for not to use them. With Paradox Engine on the field I can easely storm out and with a tutor or enough draws I can quickly close the game. It also helps me to avoid some stax effects, which my playgroup is consistently improving. I'm also considering adding Vandalblast or By Force to deal with tax and stax artifacts.
Please let me know your thoughts on my comment.
1 week ago
Hey this is quite similar to my DD storm Kess list some suggestions I have. Misdirection is pretty high CMC for Ad Nauseam you could probably cut that. Some ad naus decks dont even run Force of Will but I think that is stupid. Faithless Looting isnt as good as some other draw spells, Night's Whisper or Chart A Course would both probably be better choices for your Doomsday piles. Phyrexian Metamorph is also very high mana costed for an Ad Nauseam deck, maybe think about Copy Artifact. Now Paradox Engine is interesting but I really haven't found it to be necessary for Kess decks specifically, between Yawgmoth's Will, the black rituals, High Tide and Kess herself you dont need Paradox Engine for more mana. Its just excessive. Other than that the deck looks pretty good I would add a few more Islands and probably cut Cavern of Souls and Cephalid Coliseum at least maybe some of the orchards too. Mizzix's Mastery, Thought Vessel and Fabricate all seem like iffy choices but they are fine if you don't have other cards.
Here is my kess deck if you would like to check it out. Kess Doomsday Storm
1 week ago
I love seeing another Talrand user. The deck looks pretty good. +1 from me. A few suggestions...
Capsize Win condition that is very useful, especially late game.
Memory Lapse goes well with isochron scepter and is a hard counter for 2
Your avg CMC seems a little bit high, so adding cheaper counter spells will allow you to counter something when it matters most.
Blatant Thievery is a great card for multiplayer
Temporal Manipulation and Time Warp are useful because you have talrand out, cast it, get a drake, do whatever, end the turn. Then have another turn to play a land (blue's way of ramping) and the drake you casted last turn with the extra turn can now attack.
Back to Basics and Overburden help slow your opponents down (Note: overburden won't trigger on your tokens so thats good). Moreover, you have too many creatures for a talrand deck. I can recommend some options of what to take out (creatures and others) if you like.
Speaking of creatures, while we don't want to have to many in the deck, some are worth their weight in gold such as Consecrated Sphinx, Snapcaster Mage (can be reused with Riptide Laboratory, which can also be used for talrand) and Torrential Gearhulk
Ramp. There are a lot of options, some of which you already have. One I like in particular is Sky Diamond because it allows Talrand to come out on turn 3.
I don't know your budget/meta/competitive level but if you want more ideas, feel free to look at my deck Tisk Tisk Talrand.
1 week ago
@ Daedalus19876 (how to properly tag someone? I don't often post here :S)
Thanks for the clarification on your reasoning! I admit that while comboing (chaining wheels) minor selection doesn't offer a gigantic benefit, but I still think that Ponder and Preordain should be here: in early turns they provide invaluable... value by helping one find the stuff you need, be it ramp for the general, removal for Notion thief or counterspell to protect the combo. By shaving one or two combo pieces and adding the cantrips the deck would gain some consistency. Tbh, without fetchlands I'd cut Brainstorm for Ponder even if the former has more synergy with the general. Sensei's Divining Top is awesome but doesn't shine without fetchlands or repeatable shuffle effects so maybe it has no place in this deck.
In my own version of The Locust God I just have one combo win in addition to the insect beatdown: draw deck with Kindred Discovery, draw trigger with empty library on the stack cast Flash into Laboratory Maniac. Requires some mana but after drawing the deck I'll have Misdirection, Force of Will and Pact of Negation all in hand to protect the combo.
2 weeks ago
A couple suggestions...
Disallow - Very useful and versatile
Memory Lapse - With Isochron scepter ;)
Misdirection - Much better than it looks!
Rewind - Im assuming this build is multiplayer? If so, this is a must.
Blatant Thievery - I don't run any real "finishers" or "combos" in my deck. So this card usually helps seal the deal.
Overburden - SO USEFUL. Note: Does not affect tokens.
If you have some time, feel free to check out my competitive deck Tisk Tisk Talrand for some other ideas.
1 month ago
That's why we have, Misdirection, Force of Will and Mental Misstep, we can also simply reanimate Zur with any of the 4 reanimates and mana left to counter on the next turn, our counters are all cheap, reactive to be able to protect our plays and boardstate.
And we can also simply recast him, or make any other play since the deck doesn't really needs Zur, its can play control answering threats until we have an opportunity to come back to the game, the deck is currently designed to be able to keep coming back from hate over and over with synergy like Sun Titan and reanimate permanents that can bring the other targets, Snapcaster Mage and Replenish and etc.