Stonehewer Giant

Stonehewer Giant

Creature — Giant Warrior

Vigilance

(1)(White), Tap: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (3) Tsal , wormdropper , TwistedDr3am

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Morningtide (MOR) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Stonehewer Giant occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.53%

Stonehewer Giant Discussion

king-saproling on If you win...it's a misunderstanding

1 week ago

Looks like a really interesting build! The life swap cards seem fun. I'm intrigued by Oriss's grandeur ability. It'd be hard to pull off, but you could make copies of her with Helm of the Host, return the original to hand with Erratic Portal, and discard the original using the clone. You could even lock a player out if you recur Oriss with the likes of Sun Titan/Bishop of Rebirth.

You might like these: Palace Jailer, Lapse of Certainty, Conqueror's Galleon  Flip, Throne of the High City, Arch of Orazca, Emeria, The Sky Ruin, Bonder's Ornament, Smothering Tithe, Near-Death Experience, Pariah, Stonehewer Giant, Ravnica at War, Slate of Ancestry, Lightmine Field

lonesentinel on Sram jets

1 month ago

Approach for that 'instant win' still requires 14 mana in 1 turn (or 7+7 mana over 2 turns). Something which is hard to do in mono-white.

I suggest removing

adding in

Emearq on Valiant Knights of Eldraine

2 months ago

Hey, thanks for taking the time to comment on my own deck and for sharing your list with me. Regarding the below comments, these are mostly my thoughts on the 'feel' of the deck list and not a list of suggestions or recommended changes - I really don't have the experience or the insight to properly suggest to anyone how they should build their decks!

Firstly, deck is really cool (love token creature themes in general) and certainly has plenty of interaction and pieces to work together such as the planeswalkers and flexible cards like the Single Combat, Dawn of Hope and Sun Titan. With Sorin, Vengeful Bloodlord offering lifelink and Gideon, Ally of Zendikar and Gideon Blackblade attacking comparatively freely must be good fun to get out swinging at whomever you please early into the game.

However, and this is from a purely personal level (& a new player at that who's opinion should not be held with much weight) it just feels that given up much of the knight tribal theme/fantasy itself that Syr Gwyn, Hero of Ashvale enables to get the value cards (things like the Heavenly Blademaster, Stoneforge Mystic and Stonehewer Giant (which is a really strong card I hadn't seen before).

Granted there are several cards that produce knights i.e (Gideon, Ally of Zendikar, Righteous Confluence etc) but with only 10 knight cards themselves cards like The Circle of Loyalty and especially Knights' Charge just don't seem like they will pack the same punch most games (unless you get to go wild with Knight tokens of course!). Obviously have more experience playing it but my concern as an outsider would be that there would not be enough targets to get the card drawing value out of Syr Gwyn, Hero of Ashvale to keep momentum on the attack as the game goes on. Perhaps that's now how it plays out in reality however.

Again, just my own thoughts and would love to see how you get on with this different take on a Syr Gwyn build.

Best of luck in your games!

jconeil1988 on Knights Unite

2 months ago

Woah, holy knights.

Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.

Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.

I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.

Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.

Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade  Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.

So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.

With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.

Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.

With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.

This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.

enpc on Why White? Design Choices

2 months ago

Colonel_Kink: Except that in your arguement, you've failed to mention that while white deos like to leverage equipment like Skullclamp, white also has THE BEST equipment tutoring in the game. Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, etc.

And on top of that, white has a bunch of solir and repeatable card draw in the form of:

And this doesn't count all of the cantrips white has like To Arms!, Scout's Warning, etc which are all very strong effects in addition to cantripping for a cheap cost.


Yes, I get that a bunch of the forementioned cards are conditional on you playing a particular strategy. But if you're commited to playing mono white, chances are you're playing one of the strategies that white excels at anyway. And if you're determined to not playing one of the strategies that white plays into, then sorry but that's on you.

king-saproling on Boros Extra Turns/Steps

2 months ago

Cool deck! You might like these: Steelshaper's Gift, Godo, Bandit Warlord, Stonehewer Giant, Spellbinder, Cloudshift (if you blink Aurelia after her attack trigger, she comes back as a new object, which has technically not attacked yet this turn, allowing you to get another additional combat when she attacks during the 1st additional combat. The best time to blink her is usually during the end of combat step so that you can get damage in with her), Acrobatic Maneuver, Ephemerate, Flicker of Fate, Justiciar's Portal, Feather, the Redeemed, Mask of Memory, Anarchist, Charmbreaker Devils

ShanghaiKid07 on Syr Gywn, Power Up Princess

2 months ago

Overall, love what you're doing with Gwyn. I think this is a great deck list! Recently, I have been through some growing pains with an equipment deck and I've included some suggestions/subs below. I hope you find some of these helpful!

Creatures: Depending on your budget I would definitely look at Puresteel Paladin. Fits into Knight tribal, gives card draw, and reduces equip cost when your commander isn't on the field. Leonin Shikari isn't a Knight, but would be awesome in this deck, especially when you have your commander out. Angel of Glory's Rise is expensive to cast, but gives you some resiliency and brings back 18 creatures on your list. Obviously Stoneforge Mystic is great but is super expensive.

Artifacts: Since you're running Scroll Rack, you could take a look at Sensei's Divining Top it would do wonders with the Rack. I've run Worn Powerstone before and I personally don't like it because it comes down tapped. A solid mana rock or something like Gilded Lotus / Thran Dynamo could make for better alternatives.

Enchantments: Doom Foretold is interesting to include, something like Glory of Warfare might better suited for what you're trying to do.

Potential Equipment Tweaks: -Marauder's Axe +Sword of the Animist -Crystal Slipper +Swiftfoot Boots. Hammer of Nazahn is expensive but worth every penny in an equip deck. Lightning Greaves / Whispersilk Cloak will help protect your commander once she's in play.

Tutors: Steelshaper's Gift Open the Armory Enlightened Tutor will help get what you need. Stonehewer Giant is a pseudo tutor / fetch what you need, and has a solid body.

Sorcery/Instant: Maybe one or two more board wipes if you think there's a place for it? Some of my personal favorites: Fumigate Hour of Revelation Wrath of God. Also, Boros Charm is a really great silver bullet and something to consider as well.

Again, overall I think you have a really solid build. I'm sure you've already won your share of games at your playing it. Like I said, I've gone through some growing pains with equipment and these are some suggestions that I came up with off the top of my head. Best of luck!

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