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Creature — Giant Warrior
(1)(White), Tap: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
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|Have (19)||ironax , Justinaut , the.beanpole , wackozacko , 8vomit , sonnet666 , cklise , Razulghul , philktoken8998 , jstn.mrrtt , Azdranax , themindbullet , orzhov_is_relatively_okay819 , acbooster , zachi , Duct-Tape-Guardian , MagnaAura , Pelli , Poptartz95|
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Stonehewer Giant Discussion
6 days ago
multimedia no worries! Thank you so so much for the help!
I checked out your elf deck, awesome coding! And is that Quenya from Lord of the Rings I see? Respect!
I was wondering if you'd be okay if I posted your comments and my following response on my deck page; I like to have everything in one place and the comments don't delete there as they do on the wall. let me know!
Now, to respond to all the suggestions! Again thank you for the advice!
First off I'd like to mention that I'm not a huge fan of most X-spells, and I wanted to stray away from them somewhat because I know that's what many people are going to to with F&S. I understand the value of X-spells with F&S is huge here, but they kinda need a ton of mana pumped into them, and I don't think Boros can consistently do that. In situations where I can't get Neheb, the Eternal to stick they become less effective, even if X = 10 and I gain 100+ life, it doesn't seem worth it to me because now I've just pissed off the other 3-5 players and will probably be crippled by the clapback. Second, I'm trying to focus on Sunforger and my combos a lot more, as I think that is what will make my deck stand out when all is said and done. So Combo/sunforger first, value/x-spells second. I don't want to strip stuff away from my Sunforger for more X-spells because I feel like I'll want Sunforger goodness more. So there's some thoughts that will hopefully explain my choices and why I will or won't take some of your suggestion :)
- Doubling Cube: I think you over value this somewhat. To make it produce 4 or more mana(making it better than just any mana rock), I already need 10 mana out. So that's a while before I feel it really benifits me. I'll test it though!
Earthquake, Rolling Earthquake: I think I covered these well enough. Again I want to emphasize that I just don't want them personally, and I know that X-spells are a great way to go with this commander. Will definitely keep them in the back of my head :)
Breath of Darigaaz, Hour of Devastation, Price of Progress, Acidic Soil: these are all great damage options, and I'll be testing them out along with all the ones I got in there now, like Flame Rift, Flamebreak, Fiery Confluence, etc. Time will tell which ones are the best.
Gamble: I'm gonna be straight up with you, I hate Gamble. I've used it and It's awful.
- Faithless Looting, Tormenting Voice, Wild Guess: All good draw options. I'll consider!
- Survival Cache: I really like this one, but the fact that it can't be Sunforged was holding it back over options like Ritual of Rejuvenation and Reviving Dose. Yeah I see the rebound but that's just my philosophy getting in the way of good cards lol.
Winds of Change: I don't consider this card draw, but rather card selection. I find wheels usually help my opponents more anyway.
Mark of Asylum: Yeah this is a good one that I should find room for.
- Furnace of Rath: Out due to aggro meta :(
Hopefully all that makes some sense.
Again I definitely see the reasoning for all of the suggestions. Just not the direction I want to go :)
- Expedition Map needed to grab Inventors' Fair and Mistveil Plains.
- Book of Rass mid/late game draw that's a good mana sink more Neheb and a huge lifegain payoff. Also part of my beloved janky combo :)
- Basilisk Collar figured I'd be nice to snipe some big creatures, but I suppose if I'm dealing enough damage in the first place that's not needed. Probable cut.
- Swiftfoot Boots I kinda need the protection. there won't be many creatures out wth me wiping the coard so much so my creatures will be big targets.
- Strionic Resonator Can probably be cut, your right.
Painter's Servant I want my janky value! :D
- Thalia's Lancers gets Neheb or Gisela
- Stonehewer Giant gets sunforger, can also be a sweet combat trick with enough mana; two to find sunforger and two more to use sunforger to cast a life saving spell. Still, he costs a lot so maybe he'll be cut.
- Brass Squire probably cut, but is really good with sunforger.
- Imperial Recruiter gets Treasonous Ogre, Weathered Wayfarer and Painter's Servant
- Weathered Wayfarer gets Inventors' Fair and Mistveil Plains. not sure if you've ever played Boros but this kind of stuff is necessary, trust me.
- Fire Servant probable cut. I agree.
Generator Servant But he's so goooood. Turn 4 hasty F&S. Total pet card.
Teferi's Protection - essential part of my sunforger package. Way too good to now use.
- Tithe - can get Mistveil Plains and helps me hit those land drops. This is usually the first Sunforger target just to get the M-Plains.
- Open the Armory gets sunforger. I need all the consistency I can get.
Again thank you so so so much for the advice! Let me know if I can post it on the deck.
I don't want you to think I don't appreciate all the help and suggestions, I really do! It's just that this time around I have a different vision for my deck that a lot of these can't fit into. Thanks again friend!
1 week ago
Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant
Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality
I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too:
1 week ago
The deck has a flawless FNM record so far, Stonehewer Giant is an all-star. Get stuck in and kill fast and hard.
2 weeks ago
Yes mtkoef, all my EDH decks are for multiplayer; however, the Zetalpa, Primal Dawn deck has won both 1v1 matches that he was pitted against - Stonehewer Giant taking the win against Rhys the Redeemed and commander damage against Uril, the Miststalker (hint: Prison Term can be moved onto Uril despite the hexproofing).
I have also melded Bruna and Gisela in almost every game that I use my angel as commander, especially since I included some mana ramping.
2 weeks ago
Looks fun +1 from me!
Huatli, Warrior Poet is one I've been mulling over. How do you like her? She drops 3/3s and hopefully helps a few homies swing through
JuQ is right about needing to draw cards; some very good suggestions there. A couple more expensive options are Mind's Eye and Sword of Fire and Ice. Stonehewer Giant with aurelia's ability(!!!). See also Stoneforge Mystic. Chandra, Torch of Defiance means turn 3-4 aurelia, or gas or removal.
I hope you'll take a minute to check out my aurelia deck! Cheers!
2 weeks ago
You need a Stonehewer Giant - he wins games.
Will you check out my Voltrons?
Commander / EDH
SCORE: 2 | 3 COMMENTS | 381 VIEWS | IN 2 FOLDERS
Commander / EDH
SCORE: 2 | 34 VIEWS | IN 1 FOLDER
3 weeks ago
I really like Worldslayer if you can set it up semi-reliably, you probably need Shield of Kaldra as a second Darksteel Plate for that, so you can establish a devastating hard-lock and make everyone scoop. Of course the best would be doing it at instant speed with Stonehewer Giant or Sigarda's Aid. If your meta is small the trick could get old pretty quick though.I am hesitant at trying it in mine because all the cards involved are a bit slow and I don't have the mana base that you have.
For the Leonin Abunas thing, of course it's your call, if you need a second source of the effect (you say that often you wish you'd have it) you could try the angel. The metalcraft shoul be almost free in your deck and it flies which can be helpful.
The thing with the equipments is that the very good ones are few, so if you want the critical mass,like you do, of course you have to include some that are not optimal (but maybe are fun!). That being said, I see people running Quietus Spike but I don't like it very much, doesn't help with commander dmg and it's effect decreases a bit if the creature becomes larger.
Actually I think that, with the amount of stats boost that you already have, the most effective thing is to just have more double strike sources: Battle Mastery is on theme and nets you a card, Silverblade Paladin I saw that you cut him in the past, but I really like him. Sure, it doesn't cantrip, but it's functionally a Fireshrieker that does't need to be equipped. Plus, there are upsides for running a little more creatures: it's mostly a meta call and maybe you don't bother, but usually black decks are heavy on edict effects, which completely bypass your protections if you only have Sram on the field. I'm also saying this because I run much less voltron support (less than half of yours) and still I can reach lethal or near-to-lethal damage without too much effort. Inquisitor's Flail + any double strike source and a little random boost is lethal, Empyrial Plate + flail or double strike is probably close to lethal. With the amount of tutors that you have it should be pretty easy to assemble any of this combinations every game.
Of course, as you say, people will destroy your things if they cannot kill Sram. You have two options to work around this issue. Either you have a critical mass of equips that replace the ones destroyed, like you do, or you have ways to recur them. I prefer the latter option because this allow me to run only the best cards. People become pretty upset when they kill your sword multiple times but it keeps coming back. I personally recommed Restoration Specialist and Ironclad Slayer because they can bring back both auras and equips, the specialist can be also card advantage (and is a dwarf :) ). They are also targets for Sun Titan for additional value and that's why I run them and not Remember the Fallen.
Then, a card I really like is Mask of Memory, it doesn't help with damage but if you can connect with Sram, it filters the topdeck like crazy.
For the Batterskull thing, I'd just keep the Loxodon Warhammer as a lifelink source to tutor if you are really desperate since it's more easy to cast and the trample helps too. But again, I don't run a Batterskull so I've never really tried it.
Finally, about Cultivator's Caravan, the reason I don't like it is that I find 3cmc rocks that only offer one mana really awkward. I usually keep hands with 2 lands because it's enough to play Sram and hopefully draw quickly into more lands, but I'm also ok having 2-lands + a 2-cmc rock and delaying Sram by one turn. The thing is that spending your 3rd turn tapping out for the caravan with Sram out and unprotected is questionable, other deck with much more ramping power by that time have finished ramping and will start to leave you behind, I think that we should focus on what we are better and establish a board position while they ramp. And even if you draw the caravan later, are you willing to slow down a turn to play it when the game is in a possibly hot phase? These are the reasons why I don't like the caravan or things like Commander's Sphere, instead I like things like Thought Vessel and Mind Stone, which I saw you cut.
But again, maybe I am overthinking it, I am a bit more driven towards 1v1 scenarios and I have a weaker mana base.. with metalwalker, the moxen, crypt and vault you probably can afford it. I would still cut it because it's weak compared to those.Also I am surprised that you don't run Ancient Tomb.
3 weeks ago
I love my cats deck! I know you have already seen my deck, WonderCats, but if I may make a few suggestions for yours? First off, I think the best thing you have changed is your mana-base: it looks pretty decent. Do you really own a Savannah? If so, good on you lol. Since you are only in 2 colors and have no Landfall, I would drop Terramorphic Expanse & Evolving Wilds, since in this deck Scattered Groves & Stirring Wildwood are "strictly better" (think about it.. even Blossoming Sands, Graypelt Refuge, Arctic Flats, Elfhame Palace, Selesnya Guildgate, & Grasslands are strictly better in this 2-color deck with no landfall/revolt triggers..). I really like Brushland, Sungrass Prairie, & Selesnya Sanctuary, too. I would also recommend Temple of the False God & Thran Dynamo since you have a lot of artifacts with colorless mana costs, though Gilded Lotus is good, too. Selesnya Signet & Sungrass Prairie can help filter the colorless to colored. Krosan Verge is terrible- at least go with Grasslands if you want that search for a non-basic, since it is free and the non-basic can come into play untapped (another "strictly better" situation). I would add Krosan Verge (which is essentially the same as Cultivate, & you already know how good that card is!), & another one of my favorite ramp spells: Skyshroud Claim! Notice how Skyshroud lets you bring in TWO non-basic lands.. UNTAPPED.. frikkin unreal ramp card. If you have even 3 colorless mana available, then Selesnya Signet basically costs one mana to give you ramp as well as make the other 2 mana colored. Pretty awesome early game- better than Rampant Growth, imo, though I don't run Rampant Growth myself. My last suggestion for mana-base is Strip Mine, mostly to get rid Maze of Ith, since it can be very annoying when running a Voltron strategy.
Okay- onto Instants/Sorceries.. why Condemn? With the "tuck" rules for Commanders now letting them go back to the Command Zone, why not simply run Swords to Plowshares? It is another "strictly better" case, imo. I feel Path to Exile is inferior to Swords to Plowshares in this format, but I do think even Path is still better than Condemn. Wing Shards & Crushing Vines are terrible, & Relic Crush isn't much better- Sundering Growth, Naturalize, & Nature's Claim are all good options.. & even better than those are Aura Shards & Krosan Grip. Rout & Divine Reckoning are ok, but I personally prefer Wrath of God, Catastrophe, & my pet favorite, Austere Command. The problem with Hunter's Prowess is that it costs 5-mana & is at sorcery speed.. I've found Hunter's Insight to be more useful in my own Voltron deck.
Enchantments: the Curses are kinda fun, but not effective enough to warrant a slot in an edh deck, imo. Something like Aura Shards or Sylvan Library or Greater Good or Asceticism or Duelist's Heritage has a much bigger impact on the game- & my biggest suggestion would be to add Sigarda's Aid! Amazingly broken card..
Equipment: Grappling Hook is good, but expensive- I exchanged it for Fireshrieker in my own deck & find it works better for me. Duelist's Heritage does much the same thing and is even better, imo. I LOVE Hammer of Nazahn, & if you have realized how amazing that free equip cost can be, then consider Sigarda's Aid! Add double-strike to either of those cards and then Bloodforged Battle-Axe becomes INSANE.. I have literally had 40+ Bloodforged Battle-Axes before, with 20-something equipped for free. Puresteel Paladin is obviously great, too. I think your Sword of War and Peace does as more harm than good- I personally cut both Sword of Feast and Famine & Sword of Light and Shadow from my own Arahbo deck due to the protection being a problem (not only because of the Eminence, but because of all the other cards in the 99 that target..). Sword of Fire and Ice avoids that problem in this deck, though, and is arguably the best of all the Swords. Umezawa's Jitte is INSANE. If it doesn't seem overpowered to you, then you have never played with or against it. Get something to have double-strike and it gets really crazy. Because of the shroud on Whispersilk Cloak, I personally prefer Prowler's Helm in my Arahbo build. I actually think it might benefit your deck more to cut some of the weaker equipment and add the ability to tutor for the better ones, ie- Stoneforge Mystic, Stonehewer Giant, Steelshaper's Gift, Open the Armory, etc.
Creatures- Dude, you cut Qasali Pridemage?!! He is one of the best Cats! He is basically a 3-mana destroy target artifact/enchantment that in this deck can swing for 6 damage on turn 3! Hungry Lynx & Arctic Nishoba are just plain bad, imo, & a lot of the other cats you have sit far too high on the mana-curve.. I would halve your 6-7 drops, tbh. Alms Collector under-performed for me, since drawing consecutive/additional cards isn't the same as drawing "two or more." Pride Sovereign is another under-performer that I cut, since we aren't going wide, but tall. A few MUST-have's that are missing are: Lost Leonin, Brimaz, King of Oreskos, Leonin Abunas, Mirri, Cat Warrior, & Skyhunter Skirmisher. I personally also really like Skyhunter Prowler, Chameleon Colossus (technically a cat!), Prowling Serpopard, Leonin Shikari. A few non-cats I really really like are Sun Titan, Stonehewer Giant, & Puresteel Paladin.
Anyways, hopefully I've given you some ideas.. Good Luck! I love my cats!