Stonehewer Giant


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Morningtide (MOR) Rare

Combos Browse all

Stonehewer Giant

Creature — Giant Warrior


(1)(White), Tap: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.

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Stonehewer Giant Discussion

enpc on The Misty Mountains Cold

1 day ago

Nothing wrong with adding one or two specific hate cards. Plus card advantage is nice. For equipment tutoring, you also have Open the Armory and Stonehewer Giant. As for targets, Batterskull is also good (it gives vigilance) plus provides a body.

Have you considered looking into cards like Monastery Mentor or Talrand, Sky Summoner as you incorporate more spells into the deck?

JohnnyCRO on Simple Sigarda

4 days ago

First; you need more lands. With a commander costing 5 mana it wouldn't be vrazy to start around 37 or 38, 33 is waaaaaay too low. Lifelands are terrible. Brushland, Krosan Verge, Wooded Bastion and Reflecting Pool would be neat.

I'm not playing Sigarda myself,but my best friend is. So my ideas are based on his build as well as on my perception of core concepts such as mana efficiency and draw power.

Reduce number of creatures. Sigarda wants to go voltron here and all these don't help that gameplan. Avacyn, Hart, Mirri, Nazahn and Silverblade paladin have no business here. More enchantress effects would be helpful. Manadorks like Birds of Paradise, Arbor Elf, Llanowar Elves, Elvish Mystic and Avacyn's Pilgrim would be nice. Eidolon of Countless Battles could be fun. Stonehewer Giant or Stoneforge Mystic would be nice if you insist on keeping up the artifact theme.

As for artifacts, there are some underwhelming ones. Caged sun and Strata scythe depend heavily on number of certain basics you run, they aren't goiod outside monocolor decks. Empyrial Plate is unneeded because you aren't really keeping your hand full. Add more swords if you can.Even bad swords will do on a budget honestly. It's not much, but they're not terrible in voltron. Also add Talisman of Unity and Fellwar Stone because 5cmc commanders like to hit the field earlier than expected. Sensei's Divining Top can make your draws better,and since you lack conventional draw spells (most of Sigarda's draw is engine-like more than a good one-time boost), it could help.

Collective Voyage is terrible. Divine Reckoning is very cool in voltron. Nature's Lore and Rampant Growth might be good ramp options.

Sylvan Library is a green staple for a reason. Hyena Umbra is cool if you have the room.

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

1 week ago


Thalia's Lancers is far from slow and useless.

  • Costing 5 mana doesn't stop Stonehewer Giant from being one of the strongest Equipment support cards available. And in most circumstances, it needs to survive an entire turn before it can tutor. Lancers has the luxury of an ETB trigger.
  • Tutors are only as powerful as what they can grab. This deck has a hearty list of legendary permanents to choose from.
  • It's also a 4/4 first striker. Great base body to wield Equipment when needed.

Lancers is primarily being considered as a Planeswalker tutor due to Planeswalkers now being Legendary. It'll likely be hanging around the Maybeboard until another worthwhile Planeswalker is printed.


Selfless Spirit wouldn't do a whole lot. This deck doesn't build an army, so a safeguard against a sweeper doesn't go that far.

Not being able to protect Equipment in any way is another strike against it.

noshadowkick on Ojutai Prison Voltron

1 week ago

This is a very interesting brew, I like what you are going for here. About 6 years ago (when commander was still called EDH) I used to have a Hanna, Ship's Navigator voltron style deck and I really enjoyed playing it. Have you considered Stonehewer Giant as an additional equipment tutor? I used to run him in Hanna to great effect. Another creature I used to run in Hanna was Skyhunter Skirmisher, dat boi great at carrying swords. Silent Arbiter can help keep you from getting swarmed and prevent gang blocks. Also, why not go with Trailblazer's Boots over Skyblinder Staff?

stevend11 on Daxos Artifact Voltron

2 weeks ago

In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries  Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch Dowsing Dagger Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom  Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!

t3hdarkness on Knights, soldiers, and stuff

2 weeks ago

The enchantments that only give +1/+1 can probably afford to go for the sake of equipment cards and cards that add bigger buffs like Door of Destinies or pull double duty like Vanquisher's Banner

Rogue's Passage helps keep Balan from being blocked Knight of Dawn and Pentarch Paladin have some flexibility.Pentarch Paladin is also pretty funny with Eight-and-a-Half-Tails too. Buried Ruin, Sun Titan, and Emeria, The Sky Ruin help you get back your used up cards. Steelshaper Apprentice, Steelshaper's Gift, Stoneforge Mystic, Quest for the Holy Relic, and Stonehewer Giant help get you pieces to make Balan stronger but running all of those is overkill, so just use the ones you like.

Mirrorworks makes it so you don't have to spend as many spots in the deck on equipment to get a big result. Argentum Armor, Heirloom Blade, Loxodon Warhammer, Sword of Vengeance and the Kaldra pieces are good on the cheap, but feel free to add Sword of X and Y as your budget allows.

Since you run so many instants, an Isochron Scepter might not be half bad.

Spirits on Totem Armor vs Lifelink and ...

3 weeks ago

Stonehewer Giant equipped with Grafted Exoskeleton and Loxodon Warhammer and Hammer of Nazahn who is paired with Silverblade Paladin is blocked by a Managorger Hydra with Bear Umbra and 19 +1/+1 counters.

This is how we resolved, but not sure if we were correct:

First strike hits dealing 11 damage as -1/-1 counters. So the hydra now has 8 +1/+1 counters left. Giant lifelinks 11.

Giant normal hits dealing 11 damage as -1/-1 counters, Hydra hits back for 11 damage. Hydra now has 3 -1/-1 counters on him. Giant lifelinks 11.

Giant is indestructible he survives.

Since the hydra would be destroyed Bear umbra is destroyed instead, and he gets his 19 +1/+1 counters back as damage is removed.

I was trying to argue my Stonehewer Giant wasnt destroying the Hydra he was simply put in graveyard as his toughness was 0 so totem armor doesnt do anything.

They were arguing that because the damage was removed, and thus the -1/-1 counters removed, that I wouldnt get lifelink.

Next turn was attacked by the hydra with a Triumph of the Hordes and lost due to the infect, but still felt like that hydra shouldnt have all those +1/+1 counters still on it, and probably shouldnt be there at all.

Was a casual game so no judges or anything. Just want to know who is right.



Warpath251 on We Are Legion

4 weeks ago

Thanks for your suggestions everyone, much appreciated!

@MrBronson: I am thinking of including Pariah's Shield as a replacement for either Conqueror's Flail or Fireshrieker. It is mostly a meta call. I will replace it for now for the flail, since that is primarily used against control players. I agree with you that adding Pariah's Shield will really benefit the suvivability of the deck. Thank you!

Also, I would love to get my hands on a Stonehewer Giant, but as of now I have none available. Should I get one, it will most likely replace Open the Armory.

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