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|Modern Masters (MMA)||Rare|
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Creature — Giant Warrior
(1)(White), Tap: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
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Stonehewer Giant Discussion
1 day ago
Firstly, I notice your SLUG is super-cats-2, does that mean there is a super-cats-1! If not you can reset your slug in the edit deck option.
I've had a lot of success with Alms Collector, primarily to shutdown Grixis () or Izzet () or mono- Show and Tell + Omniscience + Enter the Infinite combos. It's great against lots of other things like Blue Sun's Zenith and almost every draw in . Highly recommend him.
Tempt with Discovery seems dangerous. CMC4 for 1 land isn't a good conversion ratio. Cultivate or Kodama's Reach are CMC3 for 2. Let's say an opponent needs to ramp as well, a bad case would be a Maze of Ith making your Eminence useless, or they get closer to their combo. If it ramps you 3 additional lands, is the only positive outcome. A little too dangerous for my taste, and my guess, will probably only net you 1 land for way too much. Rhonas the Indomitable would like that extra mana, and if you have ANY cat + eminence, you get a 5/5 Indestructible, Deathtouch attacker who can + and trample a cat for CMC3.
With all your equipment, begging for a Lost Leonin to give you a finishing attack with equipment or you +1's.
Stonehewer Giant seems made for this deck with all those equipments.
Don't really like Hungry Lynx, I thought I would, but loaded opponents up with 1/1 blockers isn't that great. They aren't going to attack the rats into protection cats just to + your creatures, and they can't block cats with them, and once Hungry Lynx is gone, now what do you do, all your non-first strike cats are in trouble!
With only 25 creatures, and not a token-centric build I found Metallic Mimic to slow, and not that powerful. The extra +1 here and there rarely made an impact, even with guys like Pride Sovereign, Regal Caracal though is awesome with.
Path to Exile also good.
3 days ago
hey sorry for the late response i just read my wall,
Fireshrieker and Inquisitor's Flail are good damage doublers for zurgo, if you want zurgo to be the only permanent allowed to live so he has a clear path for conbat, cards like Jokulhaups, Obliterate, Devastation and Burning of Xinye usually end games by rendering opponents helpless against zurgo
4 days ago
Just to get through your deck quicker and to find equipment I think Stonehewer Giant would be a good addition.
5 days ago
In my opinion, you got to much going on here and not enough "straight-lined" synergy. Do away with Halimar Tidecaller and anything with "awaken". Do away with Auriok Windwalker, Stoneforge Acolyte, Steelshaper's Gift, Stonehewer Giant and all the artifacts. Noyan Dar, Roil Shaper seems like a loner in this deck, ditch him.
Where the allies really shine is in their enter the battlefield abilities like rally. Consider putting in Munda, Ambush Leader, Kazuul Warlord, Hada Freeblade, Firemantle Mage, Highland Berserker, Munda's Vanguard, Relief Captain, Kazandu Blademaster, Talus Paladin...etc. I run a boros ally deck hence the colors of the cards mentioned above but there are literally dozens of ally creatures with the rally ability.
1 week ago
With all the lifegain you could consider Felidar Sovereign.
In my experience you will not often die to normal damage but should be prepared to deal with commander damage. One very good card to deal with that Kor Haven
Greetings from Gottsplitter
1 week ago
2 weeks ago
Some things I like:
I also like the fact that this deck seems like it can function very well without the commander.
Some suggestions to put in:
Dowsing Dagger - just a good equipment that, ya'know, turns into a black lotus later.
Sram, Senior Edificer - you desperately need card draw my friend.
Puresteel Paladin - I see him in the maybe board. Put him in.
Stonehewer Giant - never underestimate tutors.
Leonin Shikari - two words: combat tricks.
Dispatch - good removal.
Swiftfoot Boots - protection, haste.
Sword of the Animist - you'll be attacking a lot, this will ramp you a lot.
Open the Armory - yayyy more tutors.
Hammer of Nazahn - auto equip.
Sun Titan - omg dude. 60% can be recurred by this guy. SO worth it.
Foundry Inspector - discounted artifacts.
Sculpting Steel - copy all your best stuff.
O-Naginata - double strike is useless without trample.
Inspiring Statuary - all of your equipment are now mana rocks for your creatures.
Some things to take out:
Grappling Hook - too expensive.
Hammer of Ruin - to limited in what it does, to conditional.
Empyrial Plate - you'll never have enough cards in hand to make this worth it. Better options out there.
Bonesplitter - just a weak equipment.
Cranial Plating - Illegal in a Balan ddeck because of the activated ability
White Knight - lackluster.
Paladin en-Vec - focus on equipment creatures. Stick to the plan!
Hope some of this helps friend!
2 weeks ago
Posting this Cats that don't suck list to research later, as MegaMatt13 commented, Pride Sovereign is a little weak, plus I find that 24 cats is a little short, although I've won games without playing a cat Stonehewer Giant + Puresteel Paladin + Grafted Exoskeleton.
I excluded many aggro cats because I feel that's not the right way to win in a multi-player format.
I'm sure I've missed some cats. I also have added some cats that do suck, but evaluating combos with them.
Adorned Pouncer, Ajani's Pridemate, Ajani's Sunstriker, Felidar Cub, Fleecemane Lion, Hungry Lynx, Initiate's Companion, Leonin Arbiter, Leonin Relic-Warder, Leonin Shikari, Lost Leonin, Metallic Mimic, Qasali Pridemage, Scrounging Bandar, Sunspear Shikari, Whitemane Lion
Brimaz, King of Oreskos, Fleetfoot Panther, Kemba, Kha Regent, Mirri, Cat Warrior, Mirri, Weatherlight Duelist, Mirror Entity, Pride Sovereign, Prowling Serpopard, Qasali Ambusher, Skyhunter Skirmisher, Stalking Leonin
Please recommend any cats i've missed!