Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

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Printings View all

Set Rarity
Theros Beyond Death (THB) Uncommon
Duels of the Planeswalkers (DPA) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Legends (LEG) Uncommon
Promo Set (000) Rare

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Legality

Format Legality
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Standard Legal
Duel Commander Legal
Pioneer Legal
Leviathan Legal
Oathbreaker Legal
Historic Legal
Casual Legal
Vintage Legal
Canadian Highlander Legal
Arena Legal
Pre-release Legal
Oldschool 93/94 Legal
Commander / EDH Legal
Tiny Leaders Legal

Latest Decks as Commander

Underworld Dreams Discussion

moo1234 on theoretically worst deck

1 week ago

This is more complicated than anything

So you play Lich's Mirror OK

You Play Underworld Dreams OK

You Donate the mirror, OK

You Kill them with infect

Because you want to win in the classiest stupidest worst way possible when they die of infect they will try to not lose the game with the mirror they will shuffle all permanents they OWN into their library and draw 7 cards get pinged for 7 attempt to lose the game get pinged for 7 and attempt to lose the game and get pinged for 7 and attempt to lose the game and get pinged for 7

Lich's mirror confuses me but I think you end up winning unless I'm being stupid which is always a distinct possibility

TheVectornaut on Ah, Curses!

3 weeks ago

Deadshot5459, thanks for the suggestion, but Curse of Fool's Wisdom is not legal in modern. Even if it was, it is substantially worse than Overwhelming Splendor and even Curse of Thirst when it comes to closing out the game. It could certainly be built around and I actually have a deck (Gluttonous Downfall) that uses Underworld Dreams, Fate Unraveler, and sometimes Kederekt Parasite to do exactly what you're suggesting. To do the same thing here, I'd pretty much have to redesign the entire core of the deck and probably switch from orzhov to dimir. After all, Whispering Madness is usually better than Fatal Lore while also being modern legal.

zapyourtumor on Grixis Pain

1 month ago

If you're in grixis, its probably better to go for controlling the game until you can land the combo rather than ramping up into the combo. Although this combo seems really hard to pull off, there are definitely ways to improve it.

You could try going for a reanimator build: Izzet Charm discarding a Vilis, then reanimating it and giving it to your opponent with Role Reversal or Harmless Offering (second one is more narrow, but it works even if your opponent has no creatures). Instead of Ob Nixilis, the Hate-Twisted, you can also use Underworld Dreams or Fate Unraveler (I see you already have Kederekt Parasite in maybeboard but the only red permanent you have is Nicol Bolas so its not great)

jvitag on Abzan Attrition

1 month ago

Underworld Dreams is a card I have been monkeying around with lately that you might find some value in, as is the uncommon Ob Nixilis Planeswalker from War of the Spark (whose full card name presently eludes me) that could help you generate value in a mono-black version of this deck. Davriel, Rogue Shadowmage might also be an option as well. Small stings like those from Underworld Dreams don't seem like a lot, but if it causes your opponent to do something other than what they want to do on their turn, then you get value even greater than the benefit of the card. If you throw down Underworld Dreams and force your opponent to draw 2 using Ob Nixilis they have taken 3 damage and drawn you a card at end step. If they are forced to play around your strategy then your plays become stronger. If they are forced to kill your Planeswalker lest they suffer more damage or a lose a valued creature of their own rather than play a creature or advance their own strategy then you have essentially owned their turn, or at least, a part of their turn, and that is what control is all about.

abbatromebone on Brain Getting Too Big

1 month ago

plainsrunner on Otrimi My Dude

2 months ago

Looks like a cool deck! I'm wondering why you chose to include Life Goes On and Underworld Dreams. Lifegain isn't especially useful in commander unless you have some specific synergies that it will power, and punishing opponents for drawing cards seems like it would go best in a deck that's forcing them to draw, like Nekusar, the Mindrazer. Unless your meta has a lot of decks that focus on card draw a little too much, in which case go for it.
I also notice that your mana curve is pretty high. Do you struggle with having enough ramp? If so, I'd replace either or both of the cards I mentioned above with some cheap ramp spells, like Search for Tomorrow or Rampant Growth

MrKillStar on thats a lotta damage

2 months ago

BURN THEM ALL!
Price of Knowledge could be a nice and fun addition. It has odd cmc, so it would work with Obosh and interacts well with Peer into the Abyss and other "target player draws" cards. Its also a decent punishment for someone who loves drawing a lot of cards (intentionally or not) without any enchantment removal. Its also decent for stuff like Kederekt Parasite and Underworld Dreams. :D
Lightning Greaves/Swiftfoot Boots/Whispersilk Cloak to protect Hidetsugu and Obosh.

DanMcSharp on Vampir-Clan Schwarzer

2 months ago

I find Child of Night to be very underwhelming. If you insist on playing something at 2 mana to have a better curve, you might as well play some Agonizing Remorse instead.

I'm not sure why you run 2 Diamond Knight when you could just go up to 4 Savage Gorger, feels that would make more sense in your vampire deck.

You could consider playing a single copy of Sanctum of Stone Fangs just to get more triggers on your Savage Gorger and Bloodthirsty Aerialist, sometimes it could even be the extra damage needed to trigger Knight of the Ebon Legion too.

I don't think Heraldic Banner helps you much compared to just running 2 more Thirsting Bloodlord instead since you're not really ramping into anything that cost 5+ anyway, and you already have a lot of 3 drops.

A card like Underworld Dreams would usually work better in a more controlling deck, unless you make use of the devotion to hit harder with Gray Merchant of Asphodel or something like that. I would remove those 2 and play 1 more Erebos's Intervention and Sorin, Imperious Bloodlord instead. Those cards are too useful to be singletons.

Dark Remedy is very weak overall. If you want a combat trick to use on a creature you should look into Unlikely Aid, Alchemist's Gift or even just let it die and use Village Rites on it.

I always find it pretty courageous when I see people run so few lands, I would need a really good reason to go under 22 lands in general. Speaking of lands, you might as well add a few Castle Locthwain in there.

Hopefully these suggestions are useful. Cheers!

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