|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
Price & Acquistion Set Price Alerts
|Have (12)||brokendwarf , Swamy , vishnarg , miracle , rebelteddybear , Mousemke , Tiddilywinkus , Nemesis , MrCrazzyc , Ferritt , joshw335 , Justinaut|
|Want (2)||vashaclarens , Ariumlegion|
Underworld Dreams Discussion
1 week ago
Looks like a neat idea--and a neat way to use Malfegor. There's a little problem, though. Yes, you're going to be making your opponents discard a lot of cards, but except for two creatures (Mindslicer and Sire Of Insanity) they're just drawing those cards back again. Those wheel effects just aren't going to get their hands empty. That means the punishers you have for small hands like Shrieking Affliction just aren't going to pull their weight. Consider instead punishing both sides of your wheel effect cards. Punish the discard with Waste Not and Liliana's Caress, then punish the card draw with things like Underworld Dreams, Spiteful Visions and many other similar effects.
2 weeks ago
Suns_Champion, thanks for the upvote and the very kind words. I appreciate it. Here are my initial answers to your questions. I may have other answers as I think more about your questions, but these are my answers based on what I have seen so far.
First, the deck is fun, and if you already win most games, this deck will probably not change that, unless you are seriously cutthroat already. It basically just evens the power of most decks until the last round or two, and plays as a 75% deck at every table I have found it. I probably wins more than that, but this is because I am the most experienced and obsessed player in my normal meta (it has seen 2 different metas so far, due to a move) and when I show up at random tables, no one really expects it. It has become more popular to play Queen Marchesa, but not enough to be that big of a deal. I would love people to build it and give me feed back on how it does at more tables than I can reach. Even with the concerns about inexperience in your meta, it can withstand more hate than it seems, and while the intention is to ride below the radar, even if it doesn't, it can still often hang. If they waste resources on your death touchers, even the Queen, something else will get them. The Queen and her deathtouch army definitely add to the strategy, but the deck runs fine if they are taken out. Something gets them in the end.
Second, as for Swiftfoot Boots and Lightning Greaves, I didn't include them for two reasons. First, I needed the slots. It is a really tight list. Second, removing the Queen is less of a problem than you think. Bring her back out and you are the Monarch again. This provides some disincentive to take her out, at least for the guy who is currently or soon will be the Monarch. She is fairly inexpensive with a CMC of , so this can happen a few times before it gets truly out of hand. For a minor third reason, you only get half of the benefit of those cards when playing with Queen Marchesa, since she already has haste. I found better uses for those slots.
Third, Price of Progress, Anathemancer, and Acidic Soil are all just cards with a low CMC and a high potential damage for the average meta. Commander is notorious for non-basics. If this is not worth it in your meta, think about a resource, situation, or game characteristic that is very common in your meta, and hit them for that. If a bajillion creatures are often on the board, try mainboarding Insurrection, Incite Rebellion, and Stronghold Discipline. If people draw a ton of cards, try Underworld Dreams and Sudden Impact. Go after common game states and the usual overreach for your meta. Take advantage of the way that players build their decks to work. Use their strategy to take them down. Become one with their deck, let their power become yours. There are many ways to do this, I have just seen that excessive lands, especially nonbasic lands, can be a source of power for my offense, and Price of Progress and Anathemancer are usually just really efficient bombs.
Fourth, there have been a few times I have really wanted Arcane Lighthouse. It is pretty amazing. This has been especially true against really aggressive decks, especially voltron decks, since Greaves/Boots are standard issue for voltron. That is definitely a consideration, and probably could be fit in if shroud/hexproof are a problem.
Fifth, Scavenger Grounds is a great card, and if graveyard is a serious threat in your meta, it is a good include. I find that with Bojuka Bog, Shred Memory, and Rakdos Charm, I am often covered well enough. If it got further out of hand with the graveyard shenanigans, I would possibly include Scavenger Grounds, or maybe Rest in Peace.
Sixth, Pacification Array is pretty weak. It occasionally allows for something surprising, since it is often forgotten about, and is otherwise pretty cheap. It probably gets played from my hand as a sorcery speed tap one creature or artifact card for immediate advantage more than any other way, but it does act as a decent Kor Haven replacement with some frequency. Think of it like surprise tempo, defense, and politics all wrapped up in a relatively cheap package. I like how flexible it is, being used for both offensive and defensive uses, as well as politically by defending other players (rare) or opening a line of attack against a common opponent (more frequent) so that I can encourage that attack to point away from me. It is honestly still in there because I have just not taken it out again, since it has come out before, but you may be overlooking it's subtle power. It will get replaced with Forcefield when I can get one. With a deck as pimped as I have made this, Forcefield kind of needs to be in there. It will be some day. For someone else's deck, it could be just about anything.
Thanks again for the kind words. I look forward to seeing your version when you make it. It really is a ton of fun to play, and never disappoints, even when it loses.
1 month ago
I've been playing Commander for sometime and of all the commanders out there Nekusar, the Mindrazer is my fav. I know I know he is tier 3 and very much hated (just because some people run infect) but I do think he may be competitive, so I just wanna try him in a competitive scenario. (I also acknowledge that there are "better" Grixis commanders like Kess, Dissident Mage and Jeleva, Nephalia's Scourge but I don't like them). I don't know if there are other posts already made regarding this subject and I'm not really into searching because I am lazy to spend some time searching in forums but so far, I got these cards:
Underworld Dreams, Liliana's Caress, Megrim, Wheel of Fortune, Windfall, Molten Psyche, Dark Deal, Wheel and Deal, Chains of Mephistopheles, Teferi's Puzzle Box, Reforge the Soul, Winds of Change, Timetwister, Day's Undoing, Fate Unraveler, Magus of the Jar, Memory Jar and Mindcrank.
I need help to build a Nekusar deck based not only on wheeling but also milling so I got this card Mind Grind for some epic group milling and Mindcrank is amazing. I'm wondering: what other cards must I include in my deck? Should I put stax cards? Pillowforts? What about the mana rocks? And cards like Cabal Ritual, Dark Ritual, Pyretic Ritual, High Tide, Drain Power? How many tutors and fetch lands I must put? - Thanks in advance.
1 month ago
More forced draw/damage you can run are Dictate of Kruphix, Seizan, Perverter of Truth, Fevered Visions, Ebony Owl Netsuke, Howling Mine, Font of Mythos, Well of Ideas, Otherworld Atlas, Underworld Dreams, Fate Unraveler, Kami of the Crescent Moon, Iron Maiden, etc.
I personally do not see how Notion Thief synergizes at all with Nekusar, he may just be control, or I may just be completely stupid.
1 month ago
I like Collective Brutality. That's a cool card.
Bloodchief Ascension is a nice card to for offsetting life lost and some discard shenanigans. It takes a little longer to get running though, in my opinion. I like Liliana's Caress and Megrim for the discard stuff. To a lesser extent, Underworld Dreams but that's more card draw than discard. Only drawback is no life gain on those, if that's what you're looking for from Bloodchief Ascension.
1 month ago
Have you thought about running Nekusar, the Mindrazer as the commander instead? Underworld Dreams seems like it would fit well in here, maybe in place of something like Sulfuric Vortex, which would hurt you as well as the others, and doesn't seem to really fit with the discard theme. It also doesn't seem like Oversold Cemetery fits, running alongside cards like Bottomless Pit and Planar Void. War's Toll looks good to me, Tectonic Instability does not, as it messes with you, too.
If you really want to reap benefits from cards like Phyrexian Tyranny, run Teferi's Puzzle Box. If you want to really get some more value out of Liliana's Caress and Megrim, give Memory Jar and some other wheel effects a try.
Hope that helps. It looks like it would be fun to play.
2 months ago
So far I have Psychosis Crawler, Jace's Erasure, Liliana's Caress, Megrim, Quest for the Nihil Stone, Sangromancer, Raiders' Wake, Underworld Dreams, Fate Unraveler, Nezumi Shortfang, Shrieking Affliction, and Paupers' Cage.