|Commander / EDH||Legal|
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|Duels of the Planeswalkers (DPA)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Promo Set (000)||Rare|
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Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
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|Have (10)||brokendwarf , Swamy , rebelteddybear , Mousemke , Tiddilywinkus , Nemesis , MrCrazzyc , Ferritt , joshw335 , Justinaut|
Underworld Dreams Discussion
2 weeks ago
yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist
nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission
like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress
generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb
secondly, I've found that Aura Shards or Bane of Progress effects really gimp the deck, since outside of nekusar himself a lot of my wheel value comes from artifacts and enchantments such as Dream Halls, Waste Not, Underworld Dreams, Teferi's Puzzle Box, or mana rocks, also hoser cards such as Spirit of the Labyrinth can stop wheels, and since grixis lacks any real form of enchantment removal, I will have to rely only on countermagic or bounce to answer aura shards or the like
other than hatebears, token swarm and stax effects that gimp spell decks such as Nether Void being my main weakness, I also find that wheeling a lot enables the HELL out of flashback or reanimator decks like Kess, Dissident Mage, Sedris, the Traitor King, or Sidisi, Brood Tyrant, due to wheels filling up graveyards relatively fast.
to combat this, i run graveyard hate such as Rakdos Charm and Bojuka Bog, and previously,Leyline of the Void. the reason being that when i wheel multiple times and they have a large graveyard with threats like Golgari Grave-Troll and Past in Flames, i can then exile those threats, which then allows me to cast Timetwister for maximum advantage as I shuffle away 50 cards while they get zero
essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.
hope that was informative enough!
1 month ago
I've played my Daxos deck for two years now; feel free to check it out (and comment, would appreciate it :)). Your deck has many similarities to my own. I think though, that you could add some more of the 'nasty' enchantments that black has to pester your opponents with ;) One of my favorites would be Underworld Dreams; nobody likes taking damage for drawing cards and it would complement your Fate Unraveler nicely. Another really strong one would be No Mercy.
Another thing you might want to consider is some ramp/land fetching, to increase the speed of your deck a little. A mana rock like Worn Powerstone would be good, but I'd really recommend something like Oreskos Explorer or Weathered Wayfarer/Land Tax if you have the monies.
1 month ago
NV_1980 - Yeah, I was considering including Underworld Dreams just given its viability in this deck, but I'd probably have to go with a much larger emphasis on card-draw based damage rather than draw/discard things. I could feasibly replace Fate Unraveler with Underworld Dreams since Dreams would be a cheaper to play, albeit unable-to-attack functional equivalent. Good suggestion, thanks for the thought, and I'll give it some consideration.
1 month ago
I think Underworld Dreams could be a nice addition to your deck. Not sure what to replace with it, though.
1 month ago
Underworld DreamsMolten PsycheHowling MineWindfallTemple BellWaste NotJace's ArchivistLiliana's CaressDark DealWinds of ChangeKami of the Crescent MoonMaster of the FeastFog BankWhispering MadnessCounterspellArcane Denial
1 month ago
1 month ago
Ziembski thank for your suggestions. I like Marchesa's Decree i can replace Hissing Miasma with this but only one of those cards type ("being attacked life lose") is enough because they are important only vs aggro decks, but they are not vs control decks with only 15 creatures or vs voltron decks. Gonti's Machinations, Palace Siege and Subversion are very powerful cards but i play cards with "players can't gain life" so, for a card that could only lose life points (if i have Sulfuric Vortex in the battlefield for ex.) is not a good choice. I think that cards like Spellshock and Underworld Dreams are better vs decks that play many spell and that draws a lot of cards ( my meta have less aggro than control decks :) ). However which changes would you suggest?
1 month ago
Cards to take out:
Indentured Djinn while the logic is solid behind choosing him, he's each opponent "May" draw, allows them to opt out of the 3+ damage
Duskmantle Seer fit's the flavor, but isn't actually a draw which could easily net you less damage across the board.
Returned Phalanx this card takes up space for no real good reason
Trade Secrets is illegal in the commander/edh format
Cards to consider:
Arjun, the Shifting Flame my friend runs this guy in a red/blue locust god EDH it forces all sorts of draw on everyone.
Jin-Gitaxias, Core Augur Later game nets you heavy amounts of draw and makes your opponents lose any card advantage you might give them.
Stormbreath Dragon with the amount of cards you should be forcing your opponents to draw his monstrous will be devastating
Sturmgeist you're going to have a fair deal of cards yourself
The Locust God tokens for days.
Viseling hand sizes will easily be 4+ damage will be dealt.
Howling Mine forces draw
Font of Mythos forces more draw
Archmage Ascension why draw cards like a plebeian when you could tutor all the cards?
Fevered Visions essentially 2 damage a turn every turn.
Forced Fruition easy 7+ damage
Price of Knowledge Damage for days
Underworld Dreams it's like have 2 nekusar
Well of Ideas All the draw.