Underworld Dreams

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Eighth Edition (8ED) Rare
Legends (LEG) Uncommon
Promo Set (000) Rare

Combos Browse all

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

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Underworld Dreams Discussion

Seedubs3 on It's too late to lose the hate

1 day ago

Removed Curse of Bloodletting, Echo Mage, and Underworld Dreams.

Added in Kess, Dissident Mage, another Nightveil Specter, and Izzet Chemister.

Thoughts?

Funkydiscogod I was honestly thinking about scraping the Ashiok plan, but idk what to have x4 of yet.

Nordlys on U/b discard

1 week ago

Hi there, i'll share all the knowledge i've gathered after playing discard decks for more than 5 years (i've built monoblack creatureless discard, monoblack creature discard, UB discard, RB discard, Grixis discard, specter discard, etc.).

The first i see here is that you don't have anything to deal with the board, so you'll more than probably die to anything that hits the board, even a simple 3/1 two-drop. Your deck relies too much on damaging your opponent through giving him many cards and forcing him to discard not that many; the only card in your deck that punishes him this way is Liliana's Caress and that's it, it's not reliable. You also run two copies of Painful Quandary which it's ideal mechanics are to punish your opponent for having no hand, but since you are forcing him to draw so many cards, he'll always have the option to discard while playing a spell (only taking 2 damage from Liliana's Caress and only if you have the enchant on the battlefield).

You have many cards that allow you or your opponent to draw and discard cards, but you only have Alms of the Vein to exploit this mechanic, so get rid of those or stick in more madness cards.

The description says "the goal of this deck is to get your opponent as low as possible", but you can't do that quickly by relying only on 4 copies of Liliana's Caress while you'll be recieving lot's of threats and hits. Master of the Feast will for sure get destroyed by any of the thousands removal spells you'll force your opponent to draw, so it won't be dealing too much damage if any.


Suggestions

Let's work on the solution. First of all, you need your deck to have more consistant way to deal damage and you also need to get rid of your opponent's threats until you've reached mid-late game and you can develop your winning mechanics.

  1. Since you have almost no creature, let's take advantage of that so that you can trade one card of yours for many cards of your opponent. Good cards to do this, depending on the money you want to spend are, for example, Drown in Sorrow , Yahenni's Expertise , Languish and Damnation.

  2. You also need to be faster or at least to be able to delay your opponent's strategy. A way of doing this is by disrupting his early moves to wreck his plan. Cards like Inquisition of Kozilek , Thoughtseize , Duress and Despise excell at doing so.

  3. To strenghten the draw and discard engine you have many cards at your disposal. I don't know if you want to keep the deck in the modern format or to build a casual free of legal restriction deck, so I'll recommend a variety of cards like Chains of Mephistopheles , Probe , Wheel and Deal , Ill-Gotten Gains , Urza's Guilt , Anvil of Bogardan , Whispering Madness , Dark Deal , Font of Mythos , Forced Fruition , Geier Reach Sanitarium , Memory Jar and Temple Bell.

  4. You need more cards than Liliana's Caress to punish your opponent for discarding or drawing cards. All of these are good for the task, suit yourself: Underworld Dreams , Psychosis Crawler , Fate Unraveler , Waste Not , Megrim and Words of Waste.

  5. Since you and your opponent will be drawing lots of cards, you will be able to discard cards too or abuse your card-drawing. This does not only work well for madness, but also with delve, retrace and other cards. Consider some of these: Chain of Smog , Last Rites , Big Game Hunter , Raven's Crime , Syphon Life , Cunning Lethemancer , Necrogen Mists , Psychotic Haze , Call to the Netherworld , Dark Withering , Gibbering Descent and also Sphinx's Tutelage.

  6. You'll be forcing your opponent to draw many many cards, so you'll need cards that make him discard more than one to win the trade. Consistant massive discard cards are for example this ones: Brink of Madness , Mindstab , Mind Twist , Mind Shatter or Delirium Skeins.


Which ones and how many

  • Pick the ones you like the most according to their mana costs and their price. Also consider the ammount of black mana symbols in their cost, because you'll be playing a two colors deck.

  • Try to keep it as balanced as you can in terms of cards functions. Maybe 30% draw/discard engine - 30% draw/discard punishment - 20% massive discard - 10% 1drops quality discard - 10% board whipe. You'll have to test and adjust the numbers.

  • I know most of those cards are black, but you can keep it UB if you want to. Best version I've made of this strategy was using Grixis (Blue Black and Red) because there's a lot of red cards that force both players to discard and draw like Burning Inquiry and Reforge the Soul for example. Grixis also enables the use of Nekusar, the Mindrazer , Blightning , Sedraxis Specter , Blazing Specter and Dack Fayden.


I hope it's helpful! Best wishes!

Kjartan on What was that? You want cards? alright.

2 weeks ago

Lol, this is pretty funny. +1 for playing One with Nothing.

As you said about the mana base, you definately don't need this many Islands. You could go -9 Island -> +6 Swamp +3 Sunken Hollow. (Then you wouldn't have any problem casting Underworld Dreams either.)

Liliana's Caress is just a better Megrim.

On a different note, the deck is pretty underpowered and could definately benefit from a makeover, if you just wanna keep it as it is, I understand, but know that the cummunity, including myself, is happy to help. Hive Mind can get some pretty disgusting wins if build correcty.

jordybear2002 on Vela's toys bring her pleasure and you pain

2 weeks ago

For some card draw I would do Howling Mine, Staff of Nin, and Rhystic Study. For some nice pingers I would add Megrim, Liliana's Caress, and Underworld Dreams. And for protection I would add Propaganda, Blood Reckoning, and Grave Pact. Grave Pact is ment so that your opponents are less tempted to attack you.

nicochulo on I'm so exposed pls halp!

4 weeks ago

@Kjartan Thanks for the tips! I've been thinking a lot, and maybe I should have a sideboard plan that includes Aegis of the Gods as a sideboard card, because they'll probably get rid of creature removal on the second match.

And about the clock, you're right. I made a deck that tried to do something similar with lands (F*** lands amirite? (UB), and opponents would always have three or so life remaining, that's why I'm trying to introduce an actual damage enchantment, something like Underworld Dreams but a bit less cost restricted, so I went with Torment of Scarabs because it seemed to be a fast clock, but I didn't think about the sacrifice alternative that much

Also, is there anything besides Greater Auramancy (that's not very expensive) that protects enchantments? I imagine opponents will sideboard in a lot of enchantment hate on the second match

ThallionDarkshine on Nekusar's Infectious Grasp

1 month ago

So... It looks like I horribly screwed up the formatting on my last post, so sorry about that. Here it is again in an actually readable form.

Some things that feels a bit out of place to me:

  • Painful Quandary feels like it could actually be detrimental at times. Your opponents having a large hand size is actually helpful a lot of the time, letting you generate value off of Liliana's Caress and Waste Not and powering up your Windfall effects.
  • Wheel of Fate isn't all that great of a card here, since it's incredibly hard to get a lot of value out of it when your opponents know when it's going to resolve.
  • Underworld Dreams doesn't do all that much for having such a color-intensive mana cost, so maybe a different payoff card would be better.

Next, some things that I've always hated playing against in Nekusar:

  • Phyrexian Tyranny is another payoff card that lets you deal 2 to players for every card they draw, or just tax their mana significantly. It hurts you a little too, but can deal tons of damage.
  • Megrim is another card that hits opponents for 2 at a time, this time for cards they discard. While not as good as Liliana's Caress, it's still a powerful damaging effect.
  • Fellwar Stone is great, and it's pretty much the only good 2-cmc rock you're not playing atm. Cheap rocks are very powerful in a wheel-based deck, since they let you get off to ridiculously fast starts and then refill your hand easily.
  • Notion Thief is an incredibly powerful card, letting you lock opponents out of the game with Teferi's Puzzle Box or just gain some incredibly lopsided value out of a wheel effect.
  • Propaganda is another great protection effect, since you will probably be the target in most games (I don't see why, all you're doing is letting them draw cards...).
  • Mana Geyser can help generate ridiculous amounts of mana to help fuel one explosive turn. One thing I always hated was when my friend asked on like turn 6, "can I kill you?" This makes that much more possible, fun right!
  • Trinket Mage feels like a pretty versatile card here. You could find Sol Ring or Mana Vault for ramp, Library of Leng if you need to wheel and keep certain cards in hand, and you could add Relic of Progenitus or Nihil Spellbomb to add some grave hate to that package.
  • Lim-Dul's Vault can let you stack your library to give yourself an incredibly powerful hand after you wheel, and would basically serve as a cheap multi-card tutor in this deck, which sounds sweet!
  • Increasing Vengeance is one of the best fork effects in existence. While you lose a bit of utility compared to Reverberate by not being able to copy opposing spells, the flashback ability definitely makes up for it in my opinion.
  • Temporal Trespass, Treasure Cruise, Dig Through Time are all incredibly powerful with the amount of cards you dump into the graveyard while wheeling.

ThallionDarkshine on Nekusar's Infectious Grasp

1 month ago

Looks like a sweet deck!

Some things that feels a bit out of place to me:- Painful Quandary feels like it could actually be detrimental at times. Your opponents having a large hand size is actually helpful a lot of the time, letting you generate value off of Liliana's Caress and Waste Not and powering up your Windfall effects.- Wheel of Fate isn't all that great of a card here, since it's incredibly hard to get a lot of value out of it when your opponents know when it's going to resolve.- Underworld Dreams doesn't do all that much for having such a color-intensive mana cost, so maybe a different payoff card would be better.

Next, some things that I've always hated playing against in Nekusar:- Phyrexian Tyranny is another payoff card that lets you deal 2 to players for every card they draw, or just tax their mana significantly. It hurts you a little too, but can deal tons of damage.- Megrim is another card that hits opponents for 2 at a time, this time for cards they discard. While not as good as Liliana's Caress, it's still a powerful damaging effect.- Fellwar Stone is great, and it's pretty much the only good 2-cmc rock you're not playing atm. Cheap rocks are very powerful in a wheel-based deck, since they let you get off to ridiculously fast starts and then refill your hand easily.- Notion Thief is an incredibly powerful card, letting you lock opponents out of the game with Teferi's Puzzle Box or just gain some incredibly lopsided value out of a wheel effect.- Propaganda is another great protection effect, since you will probably be the target in most games (I don't see why, all you're doing is letting them draw cards...).- Mana Geyser can help generate ridiculous amounts of mana to help fuel one explosive turn. One thing I always hated was when my friend asked on like turn 6, "can I kill you?" This makes that much more possible, fun right!- Trinket Mage feels like a pretty versatile card here. You could find Sol Ring or Mana Vault for ramp, Library of Leng if you need to wheel and keep certain cards in hand, and you could add Relic of Progenitus or Nihil Spellbomb to add some grave hate to that package.- Lim-Dul's Vault can let you stack your library to give yourself an incredibly powerful hand after you wheel, and would basically serve as a cheap multi-card tutor in this deck, which sounds sweet!- Increasing Vengeance is one of the best fork effects in existence. While you lose a bit of utility compared to Reverberate by not being able to copy opposing spells, the flashback ability definitely makes up for it in my opinion.- Temporal Trespass, Treasure Cruise, Dig Through Time are all incredibly powerful with the amount of cards you dump into the graveyard while wheeling.

Hope this helped!

Flooremoji on

1 month ago

I think the reveler should be replaced with Underworld Dreams. +1

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