Underworld Dreams

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Legends (LEG) Uncommon
Promo Set (000) Rare

Combos Browse all

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

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DPA

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Underworld Dreams Discussion

Stefouch on Zombie Horde: The Gathering of the Dead

3 weeks ago

A few recent updates:

  • Rule 4 of the Dead has been changed: The Horde is immune to "you lose" effects and decking.

  • Added "Appendix IV - Build your own Horde" to the description, with a few links to other Hordes created by the community.

  • Environment Deck: +Underworld Dreams, −Phyrexian Tyranny. Phyrexian Tyranny wasn't really in the Zombie theme. I'm planning to add more nasty black enchantments in a near future.

Dorotheus on

1 month ago

Yea it hoses your plan entirely but if you're like empty or near empty handed, Spirit could just make it so at least no one else has cards too, so I guess you COULD play it.. eh.
Sometimes everyone having to no hands is going to be better than 1 other person that isn't you having all the cards in hand. Megrim, Liliana's Caress, Underworld Dreams, Fate Unraveler are all kind of typical cards to see in Wheel decks. Waste Not gets out of control.

goblinguiderevealpls on Timetwister loops

1 month ago

personally its the only thing missing from my cedh nekusar primer list in paper form.. having an Underworld Dreams out in a timetwister loop is very satisfying lol

but theoretically its the only power 9 card legal in edh and is thus included in a vazt majority of blue decks who can afford to run it. im sure there are a few exceptions but I've seen a timetwister in most blue cedh lists that are fully optimal

if you want to build a deck around twister i would recommend a commander that benefits from the infinite draws like Nekusar, the Mindrazer, Kydele, Chosen of Kruphix, Niv-Mizzet, the Firemind, The Locust God, Edric, Spymaster of Trest

Lavidicus on Help me out? Mono-black Zombie

1 month ago

I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.

Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!

From Dust

Torchess on Run Of The Mill

2 months ago

It can backfire though as it can give opponents an out. Forced Fruition + Underworld Dreams + Arcane Laboratory is a combo i'm running but it isn't straight mill. Basically does 8 damage to them a turn and forces them to discard and keep only the best of the best

4doublexx on Discarding Dragon Specters

2 months ago

No worries about the high price suggestions, I didn't have a budget restriction really listed so all good. I wish I had those cards sitting in a binder :( HeliogabaleAnd I think you are right about relying heavily on only a couple of cards. Niv-Mizzet, the Firemind, Nekusar, the Mindrazer and Underworld Dreams I think would all be good additions--but then my question is wouldn't Nekusar just be a better commander at that point since he is a cheaper cost? Plus, for example if you have him out and Megrim you would essentially be doing double damage for a wheel effect? But then I'd be straying away from the dragon side of things and should just go full Nekusar deck at that point to be more effective. Him as a second win con sounds good and I could always use him as commander to switch things up if I wanted. So question would then be what to take out for those cards?

Again thank you for all the comments and suggestions!

Heliogabale on Discarding Dragon Specters

2 months ago

Of course, if you add Sire of Insanity you need to play it once you have already established your board. It does affect you, but you get to choose when it drops.

It is true that Bloodchief Ascension is slower, but if they spend a removal on it, it is one less they have left when you drop Megrim.

My main concern with your deck is the fact that it is heavily relying on 2 or 3 cards that will effectively deal damage with the discard. Maybe throw in a few cards that deal damage with the draw as well, like Nekusar, the Mindrazer and Underworld Dreams, as secondary wincons?

I do understand the budget aspect, sorry if some suggestions were unrealistic, I figured better mention the cards in case you have a copy collecting dust in a binder.

Sheld on Vial Smasher & Kraum, the Evil Couple

3 months ago

Hi NV_1980,

I've found some time to update the deck based on your suggestions;

  • I've removed Fate Unraveler from the deck as you suggested. I've replaced him with Phyrexian Tyranny instead of Underworld Dreams mainly because the UBR cost feels a bit better than BBB cost as I worry I would struggle to have three black mana earlier in the game.

  • I've added one boardwipe as you suggested. I didn't use Volcanic Fallout because it's too unversitale and I didn't use Fiery Confluence mainly because I just don't feel like buying an unnecessarily expensive card if I can replace with a cheaper boardwipe. I've settled with Evacuation for now. I may replace it with a better boardwipe or one that fits the theme of the deck better later. I'm still considering Pyrohemia.

As for the other cards you've suggested;

  • Repercussion is a ridiculous card which I will have to try at least for the fun of it; it will probably not find a permanent place in the deck though as I feel like it would "undermine" all the work the rest of the deck did in the game by just ending the game with Blasphemous Act and it wouldn't really matter what happened in the game before. (It's difficult to explain what I mean but I hope you somewhat understand what I mean.)

  • Wound Reflection is an excellent addition to the deck; I just don't feel like buying it because of its cost for now. The deck will have to suffice with Archfiend of Dispair.

  • Other your suggestion were all reasonable but I did not use them mainly because I play in a very casual meta with my friends so my decks can be a bit more fun and casual aswell. (For example, I don't have to worry that much about extremely consistent fast aggro decks etc. :-)

Sorry for the long answer; I wanted to explain my decisions.

Regards,

Sheld

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