Underworld Dreams

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Rare
2010 Core Set (M10) Rare
Promo Set (000) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Legends (LEG) Uncommon

Combos Browse all

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

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Underworld Dreams Discussion

Kyrinoz on Politics Schmolitics

4 days ago

If you're running Vandalblast I would definitely recommend running Mycosynth Lattice AND Darksteel Forge

Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.

Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.

Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.

Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.

Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.

Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.

Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.

walruscustard on One With Nothing? More like EVERYONE With Nothing!

6 days ago

At this point it looks like you need to smoove out your mana curve. I think Doomsday and Underworld Dreams need to go and switch your basics to 12x Island and 7x Swamp. Or 11 - 8. You want High Tide to fire with plenty of islands to tap so i think more is better.

Dumgoldfish124 on Discard/Mill/Hosing Deck Need Help!

1 week ago

While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.

First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake  Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!

First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.

To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.

Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!

Maizena on Nekusar, the Friendship Destroyer

2 weeks ago

Hi kopil999, thaks for the comment.

The Locust God synergizes really well with this deck, you could run it if you want. The only problem is that it's a 6 CMC that will not win the game in the spot or bring me close to it. I think it would be better to run a "wheel" based deck with the God as it commander than trying to fit him in a Nekusar's build. We don't have cards to support creatures in this build (like a Coat of Arms i.e.)

I used to run both Seizan, Perverter of Truth and Master of the Feast alongside with cards like Font of Mythos, Howling Mine and Kami of the Crescent Moon. When nobody knows your game strategy they are nice, but with time they will turn you in a target for the rest of the table. I reckon it's better to forcefeed your opponents with extra draws only when you're going to finish them

I've never thought about trying Kira, Great Glass-Spinner, but it is an excellent card to protect our commander. The only inssue is that we really aren't THIS dependent of having Nekusar in play. Sure, it is the general and we'll always be able cast it from the CZ, but creatures are much easier to remove than enchantments like Underworld Dreams and Liliana's Caress.

Maizena on Nekusar, the Friendship Destroyer

2 weeks ago

Hi KIRK77. Kederekt Parasite is a nice card in a Nekusar deck, but it relies on having your commander in the field (or another red permanent). Nekusar, the Mindrazer isn't a wincon in this deck, we can use other cards like Underworld Dreams, Megrim and Liliana's Caress, i.e.

If you want to run the parasite, try to cast it only in the turn you're going to chain the "wheels" for victory.

Woiteck on Nekusar's Not the Big Bad! It's Bolas, OMG!

3 weeks ago

Have you ever seen Underworld Dreams? I would like to utilize it with Forced Fruition one day, but it'd be really powerful here, I think. Triple black, though.... Come to think of that, both of those cards could do some serious damage.

Darth_Savage on b/r spicy discard

1 month ago

Hi downedhero,

First off welcome back. Your deck is close to two established archetypes 8 Rack and Hollow One. 8 Rack uses The Rack and Shrieking Affliction to dish out the pain along with a discard suite including Inquisition of Kozilek, Raven's Crime, Smallpox and Wrench Mind but rarely Dark Deal or Mind Rot as they are too slow for the format. The second deck I mentioned uses Hollow One and Flameblade Adept with Bloodghast and Flamewake Phoenix to take maximum advantage of your discards, for simplicities sake I'll link my Zombie Hollow one deck here and you can have a look.

As to particular suggestions, well first cut the previously mentioned Dark Deal and Mind Rot, in those five slots add 4x Wrench Mind and 1x Burning Inquiry, though you could have 4x Smallpox if you prefer. I'd also suggest you cut the 2x Incendiary Command and add one extra of Inquisition of Kozilek and Faithless Looting, or instead you could experiment with 2x Wheel of Fate or 2x Reforge the Soul. Lastly Underworld Dreams would almost always be better as another Liliana's Caress or Waste Not.

I hope this is of some help and have fun brewing your deck.

Seedubs3 on It's too late to lose the hate

2 months ago

Removed Curse of Bloodletting, Echo Mage, and Underworld Dreams.

Added in Kess, Dissident Mage, another Nightveil Specter, and Izzet Chemister.

Thoughts?

Funkydiscogod I was honestly thinking about scraping the Ashiok plan, but idk what to have x4 of yet.

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